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	<title>Ratwood Keep - User contributions [en-gb]</title>
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	<updated>2026-04-06T16:46:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=102</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=102"/>
		<updated>2024-07-28T15:13:41Z</updated>

		<summary type="html">&lt;p&gt;DrNuke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a heavy WIP! &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Smithing]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Farming]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Crafting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Fighting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Cooking]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Magic]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Economy]]&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrNuke</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Economy&amp;diff=101</id>
		<title>Guide to Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Economy&amp;diff=101"/>
		<updated>2024-07-28T14:40:35Z</updated>

		<summary type="html">&lt;p&gt;DrNuke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics of Money ==&lt;br /&gt;
Before you have an economy, or even commerce, you have currency. In our case, we have three coins, with their value measured in Mammons.&lt;br /&gt;
&lt;br /&gt;
Zenny, or zennies, are copper coins worth 1 Mammon.&lt;br /&gt;
Ziliqua, or ziliquae, are silver coins worth 5 Mammon.&lt;br /&gt;
Zenar, or zenarii, are gold coins worth 10 Mammon.&lt;br /&gt;
To split a stack of coins, hold them in your hand and click them with the other hand empty.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Gain Money ===&lt;br /&gt;
For the humble, working man of the lower class, ways to make money by your lonesome are few and far between. While you can trade with others, this isn&#039;t the most reliable of methods.&lt;br /&gt;
&lt;br /&gt;
For reliable income, you can turn to the Submission Hole. Here, you can turn in various resources to the town&#039;s stockpile in return for money, which is then withdrawn from the Shylock. These resources can all fluctuate in price, based on the market and the whims of your local steward. Small tip: Use RMB while standing over pile of goods for quick selling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can make a deal with your local merchant, who has access to a Navigator, a machine that attracts flying balloons willing to buy various items. &lt;br /&gt;
&lt;br /&gt;
The Navigator will, at regular intervals of about 3 minutes, take any item with monetary value within two tiles and sell them. This will leave a pile of coins on the ground, equal to the value of the items sold, minus taxes. Keep in mind that the Navigator will also take loose coins, as they have monetary value, eventually sending all of your earnings straight to the tax man.&lt;br /&gt;
&lt;br /&gt;
Depending on your job, you may also have access to a Peddler machine. The Peddler acts as a custom vending machine, storing items to sell at custom prices to passersby. To stock it with items and collect your earnings, you need to unlock it with your key, which changes based on where the Peddler is located.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Spend Money ===&lt;br /&gt;
So you have some money. Now what?&lt;br /&gt;
&lt;br /&gt;
Well, there&#039;s a few things you can do. You can use it to do business with other players, either directly or through the aforementioned Peddler.&lt;br /&gt;
&lt;br /&gt;
The merchant can use money in order to purchase various items through their Goldface machine.&lt;br /&gt;
&lt;br /&gt;
The steward can use their Nerve Master in order to order shipments of materials to be used by the town, the same resources that are purchased by the Submission Hole.&lt;br /&gt;
&lt;br /&gt;
=== Tools of the Trade ===&lt;br /&gt;
* Valuing Items (works if you have Greedy vice, or if you are Steward or Merchant) - Shift+Clicking an object will give you a valuation in the text field of your screen. This is the objects worth. If there is no value - the object can not be sold to The Navigator (see below) PLEASE NOTE Some weapons and armors may have 1 as a value - this does not mean you can not buy and sell locally for a higher price.&lt;br /&gt;
* The Navigator - On the top of the Merchant&#039;s House there is an orb called The Navigator. This is where you sell all items for more sweet, sweet Zennies. Clicking on the orb shows how much tax is applied to your sale as well as when the next Balloon comes to sell all the items. To sell - simply drop the items on the floor.&lt;br /&gt;
* The Guildface - In the room to the south of where you spawn there is a machine called GUILDFACE. You can deposit Zennies in here in order to import goods from multiple categories. PLEASE NOTE The tab Secrets allows you to purchase more licenses to expand this shop.&lt;br /&gt;
* The Peddler - Next to the shop windows is a machine called The Peddler. Unlock it with your key ring and you can put common items for sale inside and set a price. This allows quick transactions from passing people. Items like pouches, belts, satchels and sacks are frequently asked for items you can put in here for quick trading!&lt;br /&gt;
&lt;br /&gt;
== Vault income ==&lt;br /&gt;
As a steward, you&#039;ll have access to the royal vault. You should put valuable items there.&lt;br /&gt;
Over time (each 5-8 minutes), the Vault generating mammons for Banking. Ammount of income depends on:&lt;br /&gt;
&lt;br /&gt;
* uniqueness of an item in a vault, each subsequent item inside the vault of the same type reduces its value for income by 33% (eg. if you place 3 items with value 50, their separate value for the income will be 50, 34, 23 etc.)&lt;br /&gt;
* Interest rate - cutting down an income value to 25% of our item value (after the uniqueness of the item was taken into account)&lt;br /&gt;
* Guild&#039;s Tax - a value random for every round. It could be 9, 15, 21 or 30%. You wish this value to be at lowest levels.&lt;br /&gt;
&lt;br /&gt;
E.g: We placed 2 same gems with their true value of 400 and 400. Their summary value after uniqueness check would be 400 and 132. 523 in sum. After interest rate we&#039;ll have 523 * 0.25 = 131. Plus Guild taxes: 131 - (133*0.15) = 101. So, our total vault income would be 101 zennies every 5-8 minutes.&lt;br /&gt;
&lt;br /&gt;
!!!!Coins does not infuence on vault value, its pointless to place a pile of zennies there!!!&lt;br /&gt;
&lt;br /&gt;
=== Useful Tips ===&lt;br /&gt;
* Creating Notes - The shop has many scrolls laying around. Open a scroll and use a feather on it in order to leave notes to customers. Prices lists, Be right back signs, etc can be useful for the Role.&lt;br /&gt;
* Sacks - There are two sacks in the Merchant house. Use these in order to move goods upstairs to sell.&lt;br /&gt;
* Taxes - Make sure to keep an eye on the Tax Percentage. Purchase an item for too much and you will lose money when you sell to The Navigator.&lt;/div&gt;</summary>
		<author><name>DrNuke</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Economy&amp;diff=100</id>
		<title>Guide to Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Economy&amp;diff=100"/>
		<updated>2024-07-28T14:12:59Z</updated>

		<summary type="html">&lt;p&gt;DrNuke: /* Ways to Spend Money */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics of Money ==&lt;br /&gt;
Before you have an economy, or even commerce, you have currency. In our case, we have three coins, with their value measured in Mammons.&lt;br /&gt;
&lt;br /&gt;
Zenny, or zennies, are copper coins worth 1 Mammon.&lt;br /&gt;
Ziliqua, or ziliquae, are silver coins worth 5 Mammon.&lt;br /&gt;
Zenar, or zenarii, are gold coins worth 10 Mammon.&lt;br /&gt;
To split a stack of coins, hold them in your hand and click them with the other hand empty.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Gain Money ===&lt;br /&gt;
For the humble, working man of the lower class, ways to make money by your lonesome are few and far between. While you can trade with others, this isn&#039;t the most reliable of methods.&lt;br /&gt;
&lt;br /&gt;
For reliable income, you can turn to the Submission Hole. Here, you can turn in various resources to the town&#039;s stockpile in return for money, which is then withdrawn from the Shylock. These resources can all fluctuate in price, based on the market and the whims of your local steward. Small tip: Use RMB while standing over pile of goods for quick selling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can make a deal with your local merchant, who has access to a Navigator, a machine that attracts flying balloons willing to buy various items. &lt;br /&gt;
&lt;br /&gt;
The Navigator will, at regular intervals of about 3 minutes, take any item with monetary value within two tiles and sell them. This will leave a pile of coins on the ground, equal to the value of the items sold, minus taxes. Keep in mind that the Navigator will also take loose coins, as they have monetary value, eventually sending all of your earnings straight to the tax man.&lt;br /&gt;
&lt;br /&gt;
Depending on your job, you may also have access to a Peddler machine. The Peddler acts as a custom vending machine, storing items to sell at custom prices to passersby. To stock it with items and collect your earnings, you need to unlock it with your key, which changes based on where the Peddler is located.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Spend Money ===&lt;br /&gt;
So you have some money. Now what?&lt;br /&gt;
&lt;br /&gt;
Well, there&#039;s a few things you can do. You can use it to do business with other players, either directly or through the aforementioned Peddler.&lt;br /&gt;
&lt;br /&gt;
The merchant can use money in order to purchase various items through their Goldface machine.&lt;br /&gt;
&lt;br /&gt;
The steward can use their Nerve Master in order to order shipments of materials to be used by the town, the same resources that are purchased by the Submission Hole.&lt;br /&gt;
&lt;br /&gt;
=== Tools of the Trade ===&lt;br /&gt;
* Valuing Items (works if you have Greedy vice, or if you are Steward or Merchant) - Shift+Clicking an object will give you a valuation in the text field of your screen. This is the objects worth. If there is no value - the object can not be sold to The Navigator (see below) PLEASE NOTE Some weapons and armors may have 1 as a value - this does not mean you can not buy and sell locally for a higher price.&lt;br /&gt;
* The Navigator - On the top of the Merchant&#039;s House there is an orb called The Navigator. This is where you sell all items for more sweet, sweet Zennies. Clicking on the orb shows how much tax is applied to your sale as well as when the next Balloon comes to sell all the items. To sell - simply drop the items on the floor.&lt;br /&gt;
* The Guildface - In the room to the south of where you spawn there is a machine called GUILDFACE. You can deposit Zennies in here in order to import goods from multiple categories. PLEASE NOTE The tab Secrets allows you to purchase more licenses to expand this shop.&lt;br /&gt;
* The Peddler - Next to the shop windows is a machine called The Peddler. Unlock it with your key ring and you can put common items for sale inside and set a price. This allows quick transactions from passing people. Items like pouches, belts, satchels and sacks are frequently asked for items you can put in here for quick trading!&lt;br /&gt;
&lt;br /&gt;
=== Useful Tips ===&lt;br /&gt;
* Creating Notes - The shop has many scrolls laying around. Open a scroll and use a feather on it in order to leave notes to customers. Prices lists, Be right back signs, etc can be useful for the Role.&lt;br /&gt;
* Sacks - There are two sacks in the Merchant house. Use these in order to move goods upstairs to sell.&lt;br /&gt;
* Taxes - Make sure to keep an eye on the Tax Percentage. Purchase an item for too much and you will lose money when you sell to The Navigator.&lt;/div&gt;</summary>
		<author><name>DrNuke</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Economy&amp;diff=99</id>
		<title>Guide to Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Economy&amp;diff=99"/>
		<updated>2024-07-28T14:12:30Z</updated>

		<summary type="html">&lt;p&gt;DrNuke: /* Ways to Gain Money */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics of Money ==&lt;br /&gt;
Before you have an economy, or even commerce, you have currency. In our case, we have three coins, with their value measured in Mammons.&lt;br /&gt;
&lt;br /&gt;
Zenny, or zennies, are copper coins worth 1 Mammon.&lt;br /&gt;
Ziliqua, or ziliquae, are silver coins worth 5 Mammon.&lt;br /&gt;
Zenar, or zenarii, are gold coins worth 10 Mammon.&lt;br /&gt;
To split a stack of coins, hold them in your hand and click them with the other hand empty.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Gain Money ===&lt;br /&gt;
For the humble, working man of the lower class, ways to make money by your lonesome are few and far between. While you can trade with others, this isn&#039;t the most reliable of methods.&lt;br /&gt;
&lt;br /&gt;
For reliable income, you can turn to the Submission Hole. Here, you can turn in various resources to the town&#039;s stockpile in return for money, which is then withdrawn from the Shylock. These resources can all fluctuate in price, based on the market and the whims of your local steward. Small tip: Use RMB while standing over pile of goods for quick selling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can make a deal with your local merchant, who has access to a Navigator, a machine that attracts flying balloons willing to buy various items. &lt;br /&gt;
&lt;br /&gt;
The Navigator will, at regular intervals of about 3 minutes, take any item with monetary value within two tiles and sell them. This will leave a pile of coins on the ground, equal to the value of the items sold, minus taxes. Keep in mind that the Navigator will also take loose coins, as they have monetary value, eventually sending all of your earnings straight to the tax man.&lt;br /&gt;
&lt;br /&gt;
Depending on your job, you may also have access to a Peddler machine. The Peddler acts as a custom vending machine, storing items to sell at custom prices to passersby. To stock it with items and collect your earnings, you need to unlock it with your key, which changes based on where the Peddler is located.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Spend Money ===&lt;br /&gt;
So you have some money. Now what?&lt;br /&gt;
&lt;br /&gt;
Well, there&#039;s a few things you can do. You can use it to do business with other players, either directly or through the aforementioned Peddler.&lt;br /&gt;
&lt;br /&gt;
The merchant can use money in order to purchase various items through their Goldface machine.&lt;br /&gt;
&lt;br /&gt;
The steward can use their Nerve Master in order to order shipments of materials to be used by the town, the same resources that are purchased by the Submission Hole. More information can be found on [Guide to Steward].&lt;br /&gt;
&lt;br /&gt;
=== Tools of the Trade ===&lt;br /&gt;
* Valuing Items (works if you have Greedy vice, or if you are Steward or Merchant) - Shift+Clicking an object will give you a valuation in the text field of your screen. This is the objects worth. If there is no value - the object can not be sold to The Navigator (see below) PLEASE NOTE Some weapons and armors may have 1 as a value - this does not mean you can not buy and sell locally for a higher price.&lt;br /&gt;
* The Navigator - On the top of the Merchant&#039;s House there is an orb called The Navigator. This is where you sell all items for more sweet, sweet Zennies. Clicking on the orb shows how much tax is applied to your sale as well as when the next Balloon comes to sell all the items. To sell - simply drop the items on the floor.&lt;br /&gt;
* The Guildface - In the room to the south of where you spawn there is a machine called GUILDFACE. You can deposit Zennies in here in order to import goods from multiple categories. PLEASE NOTE The tab Secrets allows you to purchase more licenses to expand this shop.&lt;br /&gt;
* The Peddler - Next to the shop windows is a machine called The Peddler. Unlock it with your key ring and you can put common items for sale inside and set a price. This allows quick transactions from passing people. Items like pouches, belts, satchels and sacks are frequently asked for items you can put in here for quick trading!&lt;br /&gt;
&lt;br /&gt;
=== Useful Tips ===&lt;br /&gt;
* Creating Notes - The shop has many scrolls laying around. Open a scroll and use a feather on it in order to leave notes to customers. Prices lists, Be right back signs, etc can be useful for the Role.&lt;br /&gt;
* Sacks - There are two sacks in the Merchant house. Use these in order to move goods upstairs to sell.&lt;br /&gt;
* Taxes - Make sure to keep an eye on the Tax Percentage. Purchase an item for too much and you will lose money when you sell to The Navigator.&lt;/div&gt;</summary>
		<author><name>DrNuke</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Economy&amp;diff=98</id>
		<title>Guide to Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Economy&amp;diff=98"/>
		<updated>2024-07-28T14:11:30Z</updated>

		<summary type="html">&lt;p&gt;DrNuke: Created page with &amp;quot;== Basics of Money == Before you have an economy, or even commerce, you have currency. In our case, we have three coins, with their value measured in Mammons.  Zenny, or zennies, are copper coins worth 1 Mammon. Ziliqua, or ziliquae, are silver coins worth 5 Mammon. Zenar, or zenarii, are gold coins worth 10 Mammon. To split a stack of coins, hold them in your hand and click them with the other hand empty.  === Ways to Gain Money === For the humble, working man of the lo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics of Money ==&lt;br /&gt;
Before you have an economy, or even commerce, you have currency. In our case, we have three coins, with their value measured in Mammons.&lt;br /&gt;
&lt;br /&gt;
Zenny, or zennies, are copper coins worth 1 Mammon.&lt;br /&gt;
Ziliqua, or ziliquae, are silver coins worth 5 Mammon.&lt;br /&gt;
Zenar, or zenarii, are gold coins worth 10 Mammon.&lt;br /&gt;
To split a stack of coins, hold them in your hand and click them with the other hand empty.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Gain Money ===&lt;br /&gt;
For the humble, working man of the lower class, ways to make money by your lonesome are few and far between. While you can trade with others, this isn&#039;t the most reliable of methods.&lt;br /&gt;
&lt;br /&gt;
For reliable income, you can turn to the Submission Hole (this name makes me uncomfortable {and it makes me very comfortable}). Here, you can turn in various resources to the town&#039;s stockpile in return for money, which is then withdrawn from the Shylock. These resources can all fluctuate in price, based on the market and the whims of your local steward.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can make a deal with your local merchant, who has access to a Navigator, a machine that attracts flying balloons willing to buy various items. &lt;br /&gt;
&lt;br /&gt;
The Navigator will, at regular intervals of about 3 minutes, take any item with monetary value within two tiles and sell them. This will leave a pile of coins on the ground, equal to the value of the items sold, minus taxes. Keep in mind that the Navigator will also take loose coins, as they have monetary value, eventually sending all of your earnings straight to the tax man.&lt;br /&gt;
&lt;br /&gt;
Depending on your job, you may also have access to a Peddler machine. The Peddler acts as a custom vending machine, storing items to sell at custom prices to passersby. To stock it with items and collect your earnings, you need to unlock it with your key, which changes based on where the Peddler is located.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Spend Money ===&lt;br /&gt;
So you have some money. Now what?&lt;br /&gt;
&lt;br /&gt;
Well, there&#039;s a few things you can do. You can use it to do business with other players, either directly or through the aforementioned Peddler.&lt;br /&gt;
&lt;br /&gt;
The merchant can use money in order to purchase various items through their Goldface machine.&lt;br /&gt;
&lt;br /&gt;
The steward can use their Nerve Master in order to order shipments of materials to be used by the town, the same resources that are purchased by the Submission Hole. More information can be found on [Guide to Steward].&lt;br /&gt;
&lt;br /&gt;
=== Tools of the Trade ===&lt;br /&gt;
* Valuing Items (works if you have Greedy vice, or if you are Steward or Merchant) - Shift+Clicking an object will give you a valuation in the text field of your screen. This is the objects worth. If there is no value - the object can not be sold to The Navigator (see below) PLEASE NOTE Some weapons and armors may have 1 as a value - this does not mean you can not buy and sell locally for a higher price.&lt;br /&gt;
* The Navigator - On the top of the Merchant&#039;s House there is an orb called The Navigator. This is where you sell all items for more sweet, sweet Zennies. Clicking on the orb shows how much tax is applied to your sale as well as when the next Balloon comes to sell all the items. To sell - simply drop the items on the floor.&lt;br /&gt;
* The Guildface - In the room to the south of where you spawn there is a machine called GUILDFACE. You can deposit Zennies in here in order to import goods from multiple categories. PLEASE NOTE The tab Secrets allows you to purchase more licenses to expand this shop.&lt;br /&gt;
* The Peddler - Next to the shop windows is a machine called The Peddler. Unlock it with your key ring and you can put common items for sale inside and set a price. This allows quick transactions from passing people. Items like pouches, belts, satchels and sacks are frequently asked for items you can put in here for quick trading!&lt;br /&gt;
&lt;br /&gt;
=== Useful Tips ===&lt;br /&gt;
* Creating Notes - The shop has many scrolls laying around. Open a scroll and use a feather on it in order to leave notes to customers. Prices lists, Be right back signs, etc can be useful for the Role.&lt;br /&gt;
* Sacks - There are two sacks in the Merchant house. Use these in order to move goods upstairs to sell.&lt;br /&gt;
* Taxes - Make sure to keep an eye on the Tax Percentage. Purchase an item for too much and you will lose money when you sell to The Navigator.&lt;/div&gt;</summary>
		<author><name>DrNuke</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=King&amp;diff=97</id>
		<title>King</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=King&amp;diff=97"/>
		<updated>2024-07-28T13:58:10Z</updated>

		<summary type="html">&lt;p&gt;DrNuke: Created page with &amp;quot;== &amp;lt;big&amp;gt;KING&amp;lt;/big&amp;gt; ==  &amp;#039;&amp;#039;&amp;#039;Keys:&amp;#039;&amp;#039;&amp;#039; Master key (all access), etc.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Difficulty:&amp;#039;&amp;#039;&amp;#039; Very hard&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Supervisors:&amp;#039;&amp;#039;&amp;#039; The Hand, Queen, Court and Church&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Duties:&amp;#039;&amp;#039;&amp;#039; Do whatever you want, ideally make sure Rockhill doesn&amp;#039;t explode.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Guides:&amp;#039;&amp;#039;&amp;#039; This is the guide&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;quot;Make Decree: All kobold and verminfolks are sex property now, go rape them!&amp;quot;&amp;#039;&amp;#039;  You&amp;#039;re the King. You command, demand, and control all of Rockhill and it&amp;#039;s population. That doesn&amp;#039;t just mean you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt;KING&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys:&#039;&#039;&#039; Master key (all access), etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Very hard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; The Hand, Queen, Court and Church&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duties:&#039;&#039;&#039; Do whatever you want, ideally make sure Rockhill doesn&#039;t explode.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; This is the guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Make Decree: All kobold and verminfolks are sex property now, go rape them!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re the King. You command, demand, and control all of Rockhill and it&#039;s population. That doesn&#039;t just mean your own peoples—anyone who steps into your territory is on your terms now.&lt;br /&gt;
&lt;br /&gt;
You should have some experience leading people. Don&#039;t worry too much about the specifics; you&#039;re here to make the round interesting!&lt;br /&gt;
&lt;br /&gt;
== It&#039;s Good to Be King ==&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
The first thing you should do once you find yourself on that mighty throne of yours is say hello to the people beside you. They will be knights, castle guards, and your family (queen, prince, etc.) alongside your more trusted advisors, such as the Hand and Steward. You&#039;ll also see your Court Magician once he&#039;s done with his orb in the tower. Get familiar with them, ideally be friendly, because if they turn on you, there&#039;s not much for you to do except run or shock them with your magical staff.&lt;br /&gt;
&lt;br /&gt;
Next, get ahold of your bearings. You spawn with a crown and master rod, plus a keyring and plenty of money. You also have a ring of null magic, which will nullify spells used against you with a cooldown between each. The crown is the most important thing on your person. Without it, you can&#039;t make announcements, decrees, declare outlaws, or set taxes. You&#039;re just a nobody with a fur cloak. &lt;br /&gt;
&lt;br /&gt;
After that, your master rod is a powerful tool to use, especially on your lonesome. By holding it in one hand and selecting &amp;quot;use&amp;quot; intent, anyone you click on will be shocked. This does no damage, but puts them into a hard stun for roughly 10 seconds. This is great for disciplining insubordinates, opening them up for your men to attack, or making a getaway if you happen to find yourself on the other end of a sword. Of note, the master rod will only work if you have the crown on your head. If you don&#039;t, you&#039;re better off wielding it like a staff.&lt;br /&gt;
&lt;br /&gt;
Your keyring and money are fairly self-explanatory. Use the former to open doors, and the latter to bribe or pay anyone you want.&lt;br /&gt;
&lt;br /&gt;
Next to your throne is a lever. While sitting on the throne, you don&#039;t have to wait for the action to finish to pull it. Anyone standing on the platform when you do will fall into a pit of wolves and the greater dungeon, and they&#039;d kill for a pork chop right about now.&lt;br /&gt;
&lt;br /&gt;
=== My Land, My Rules ===&lt;br /&gt;
You have the ultimate authority over Rockhill and its inhabitants, and we do mean the ultimate authority. You think all the beggars should be working the farms or enlisted as your personal servants? Let the people know! Want to declare a small races as property? Do it! Your land, your rules. It&#039;s as The Throat says, speak and they will listen.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind that poor decisions may lead to your untimely dethroningcapitation. Play it by ear, and expect to be the first one to die.&lt;br /&gt;
&lt;br /&gt;
=== The Throat ===&lt;br /&gt;
While sitting on the throne, you have access to something called The Throat. It is, effectively, the announcement system. You use it to set taxes, make public statements, declare outlaws, and anything else that you&#039;d need to be done with words and not blades. Simply state the command you&#039;re looking to execute, and The Throat should respond to let you know it&#039;s listening.&lt;br /&gt;
&lt;br /&gt;
Below is a list of commands. If you ever forget them, you can say &amp;quot;Help&amp;quot; while on the throne to hear them in-game.&lt;br /&gt;
&lt;br /&gt;
Make Announcement - Once you hear the confirmation (&amp;quot;Speak and they will listen.&amp;quot;) say anything you want and all of Rockhill will hear you, even if they&#039;re sleeping or on another Z-level (citation needed).&lt;br /&gt;
Make Decree - This is similar to Make Announcement. Instead of being a broad announcement to the public, this is a decree that is considered law. This can be, quite literally, anything! From ordering the peasants to work, to outlawing elves, to demanding everyone wear a hat while outside, whatever you say, goes. Unlike Make Announcement, the SCOM system will list these decrees to read if interacted with, and will occasionally parrot them to remind citizens that you&#039;re the BMFOC.&lt;br /&gt;
Set Taxes - Allows you to set taxes. Every day, accounts in SHYLOCKs will have a portion of their funds taken out and put into yours/your treasury.&lt;br /&gt;
Declare Outlaw - Lets you set an outlaw. When examining this person, it will say they&#039;re an outlaw and remind guards to kill arrest them and citizens to kill avoid them.&lt;br /&gt;
Summon Crown - If you&#039;re the King without your crown, or one of the trusted advisors (Court Magician, for instance) you can summon the crown to the throne, in theory. This doesn&#039;t work a lot of the time.&lt;br /&gt;
Note: Commands are case sensitive! That means “Make announcement.” won&#039;t work, but “Make Announcement” will.&lt;br /&gt;
&lt;br /&gt;
=== The Rock-Hall of The Mountain King ===&lt;br /&gt;
Remember how we mentioned you have people in the court next to you that you probably shouldn&#039;t anger? Let&#039;s talk about them now. How much love and/or care you give to each of these people is up to you, but you don&#039;t want the court conspiring against you!&lt;br /&gt;
&lt;br /&gt;
The first is your family. The queen, prince, or princess, sometimes more than one prince or princess. They are in a special place compared to other roles; the queen is the only one who is just under your level, whereas your children are more subordinates to be treated nicer than swine. You might let them do their own thing, or give them orders, but either way, they&#039;re in your corner.&lt;br /&gt;
&lt;br /&gt;
The second is the Hand. Per its description, they are your right-hand man (pun intended). You should delegate anything you can&#039;t to anyone else towards them. They are your personal problem solver, protector (not counting castle guards, of course) and overall best friend. If you have a narrative in mind, they might have served with you in the war, been a childhood friend, or anything else—but they&#039;re there to make sure whatever you have in mind gets done.&lt;br /&gt;
&lt;br /&gt;
Next, the Steward. They handle your finances and treasury, give money to people who ask and make sure nobody bitches about a lack of zennis. Instead of walking back and forth to the SHYLOCK to pay whoever&#039;s in front of you, send them to the Steward, and have them relay that you sent them.&lt;br /&gt;
&lt;br /&gt;
The Court Magician is sort of like a second Hand if you so wish. Unlike most sorcerers, they have two fireballs instead of one, drastically shorter cooldowns, and one of the two can blow up walls! In terms of raw power, they&#039;re perhaps the best you can have next to you in a battle, able to stun with Lightning Bolt, pull people away with Fetch, and destroy or ignite anyone and everyone with Fireball and Greater Fireball. They also have a scrying orb, and so long as you speak the name of someone you want found, they can locate them with relative ease by looking into it.&lt;br /&gt;
&lt;br /&gt;
Sometimes you might have a Sheriff, which can be a gods-send during the more combative rounds. Sheriffs have amazing combat qualities and are essentially the Head of Security role. Treat them like a Hand that you send to kill things, because if you want someone dead, the Sheriff will make sure you never see them again.&lt;br /&gt;
&lt;br /&gt;
The jester is your personal clown. You can tell him to do anything for any reason at all, or even throw him in your wolf pit at the start of the round if you want to send a message.&lt;br /&gt;
&lt;br /&gt;
Lastly are your castle guards and maids. The castle guards make sure no one comes wide at you and the maids make sure you&#039;re fed and that your keep is clean. They&#039;re more than ordinary townsmen, they&#039;re loyal to you and you alone. In a pinch, they can be pawns to put around the board.&lt;br /&gt;
&lt;br /&gt;
=== Ye Olde Clergymen ===&lt;br /&gt;
The Church of The Pantheon is the only other power that rivals yours. Like any other medieval monarchy, the church can have just as much or even more power than yours. Angering them is very unwise, as the church has the most competent healers and acolytes, capable of bringing people back from the dead or ensuring crops grant a better harvest/undead aren&#039;t roaming around the streets. While you might be the ultimate authority, they are the place of respite for anything and anyone you discard, and they have to pick up after your mistakes. Similarly, the Priest can make announcements and shame heretics, their version of declaring outlaws, including you.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t give the Church, The Ten, or anyone in either of those an excuse to hunt you down without good reason. The Church and The Ten do away with Zizo and his foul spirits. Without them, the kingdom would be full of beasts and acts of terror, where every wound is a death sentence and comradery is a thing of the past. Work with the Priest to determine what&#039;s right for you and Rockhill. An uneasy alliance is far better than a tepid rivalry.&lt;br /&gt;
&lt;br /&gt;
=== Help, I&#039;m Being Killed! ===&lt;br /&gt;
As mentioned earlier, you&#039;re probably going to be the first person on someone&#039;s shitlist, no matter how you play the King. You need to watch out for bandits, revolutionaries (or &amp;quot;rebels&amp;quot;), vampyres and the occasional wandering idiot with a sword. You shouldn&#039;t be afraid to kill or at least beat whoever opposes you into submission, but ruling by love and support isn&#039;t a bad way to get someone&#039;s attention either.&lt;br /&gt;
&lt;br /&gt;
Remember that you should really never frontline except for funsies. Send your guards and knights, then your magician, then your hand and sheriff after them first. When all else fails, then you can step in, if you really want to. Staying alive as the King is usually common sense. Don&#039;t stand near broken windows, make sure nobody enters your court with a weapon, and don&#039;t be afraid to flee if you value your own life. By making friends and not being an all-around tyrant, you&#039;ll have plenty of people willing to take an arrow for you.&lt;br /&gt;
&lt;br /&gt;
=== Perhaps, This Is Hell ===&lt;br /&gt;
This all seems like a lot to process, and let&#039;s be honest, it sure is if you&#039;re looking to play an actual &amp;quot;King&amp;quot; King. But let&#039;s face it, you&#039;re probably not here for the spectacular narrative experience, are you? That&#039;s an experience better left to the barkeep or queen. Like it or not, you&#039;re the cornucopia from which all fun, or unfun, may sprout. You have tools to keep yourself alive, but one misstep can have anyone, anywhere come after your head, even your own court.&lt;br /&gt;
&lt;br /&gt;
With this in mind, you should be playing to have fun. While King is no doubt a very difficult role even if you just plan on ordering non-humans to have their heads lopped off, channel this stress into making interesting decrees and spicing up the round. You might think you&#039;re integral to the round, and on many fronts, you are, but you aren&#039;t the be all end all. If you have a choice between dying while making the round as fun as possible, and staying alive to make it boring and samey, choose the former! Anyone can pick up the crown and keep ruling if needed, and maybe they&#039;ll improve it long after you&#039;re gone.&lt;br /&gt;
&lt;br /&gt;
TL;DR You&#039;re going to suffer through a lot as a King, but you have the ultimate power over everyone else. You aren&#039;t even subject to RDM rules! You&#039;re here for a good time, not a long time. Prove to all of Rockhill why you&#039;re the best/funniest/coolest King, because you&#039;ve only got one shot.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Tricks ===&lt;br /&gt;
You should always have the crown on your head, unless you&#039;re going into battle, and even then it should be in your bag. The crown is the most important thing! If you know you&#039;re going to die, give it to someone you trust.&lt;br /&gt;
Don&#039;t go and run off by yourself. You may have a stun rod and the power of the crown on your side, but even three measly beggars can beat you to death surprisingly quickly. Always travel with a friend or someone combat-capable.&lt;br /&gt;
Remember that you&#039;re here to make things fun. This is repeated a lot because that&#039;s what you&#039;re here for! You might be a unifying presence with absolute power, but try to use those powers for good or humorous purposes. Put bounties on random things, ask people to tell you a joke, even just ramble over the announcement system about how much you hate being king.&lt;/div&gt;</summary>
		<author><name>DrNuke</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=96</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=96"/>
		<updated>2024-07-28T13:23:47Z</updated>

		<summary type="html">&lt;p&gt;DrNuke: /* Residents of Ratwood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; | &#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[King]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Queen Consort&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the King, either out of love or for political arrangement, you have hopefully sired him a family to preserve his royal line.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Princelings and princesses! While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the King is busily feasting and dining with his nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; | &#039;&#039;&#039;The Court&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Steward]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Clerk]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his instructions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bailiff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of His Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of His council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and His Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; | &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guard Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are a knight, a ritter, a chevalier, you are his majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; | &#039;&#039;&#039;The Faithful&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Churchling&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; | &#039;&#039;&#039;Town Residents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mason&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie close to The Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Innkeep Staff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|When the dae is done, who better to be with than a friendly member of the inn, behind closed doors, of course. Bath Wench and Swain are the primary roles; in such a position, people will pay good mammons for your expertise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Towner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; | &#039;&#039;&#039;The Bog&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Master&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Guard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Village Elder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Pilgrims&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; | &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werewolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| WAKE UP!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;Apostates...?&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrNuke</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=95</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=95"/>
		<updated>2024-07-28T12:52:44Z</updated>

		<summary type="html">&lt;p&gt;DrNuke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; | &#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Queen Consort&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the King, either out of love or for political arrangement, you have hopefully sired him a family to preserve his royal line.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Princelings and princesses! While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the King is busily feasting and dining with his nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; | &#039;&#039;&#039;The Court&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Steward]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Clerk]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his instructions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bailiff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of His Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of His council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and His Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; | &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guard Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are a knight, a ritter, a chevalier, you are his majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; | &#039;&#039;&#039;The Faithful&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Churchling&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; | &#039;&#039;&#039;Town Residents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mason&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie close to The Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Innkeep Staff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|When the dae is done, who better to be with than a friendly member of the inn, behind closed doors, of course. Bath Wench and Swain are the primary roles; in such a position, people will pay good mammons for your expertise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Towner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; | &#039;&#039;&#039;The Bog&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Master&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Guard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Village Elder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Pilgrims&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; | &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werewolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| WAKE UP!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;Apostates...?&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrNuke</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Magic&amp;diff=85</id>
		<title>Guide to Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Magic&amp;diff=85"/>
		<updated>2024-07-26T14:40:26Z</updated>

		<summary type="html">&lt;p&gt;DrNuke: Created page with &amp;quot;&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;Holy, Unholy, and Magica&amp;lt;/h1&amp;gt;  There are three types of magic in this game. There arent systems to learn new ones yet, so the spells you get depend on your role. Vampire lords will get all vampire powers. Court Magicians will get all Magica spells. And the Preist will get all Divine spells. Each of these roles have downgraded variants, such as Vampire Servants, Mages, and Acolytes.  &amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;How to use Magic?&amp;lt;/h1&amp;gt;  For mos...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;Holy, Unholy, and Magica&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of magic in this game. There arent systems to learn new ones yet, so the spells you get depend on your role. Vampire lords will get all vampire powers. Court Magicians will get all Magica spells. And the Preist will get all Divine spells. Each of these roles have downgraded variants, such as Vampire Servants, Mages, and Acolytes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;How to use Magic?&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For most spells, it is quite simple, just click on what spell you wish to use on the bottom left of the screen, point towards your target, and hold middle mouse down until your cursor turns into the symbol. Once you release, you will shoot a projecttile. Other spells are different, where you simply click on them, and a menu of available targets is show. For blessings, you will just have to hover your mouse over the target. On the holy team, if you gain enough devotion, you can unlock new spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;List of spells&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Holy Spells (spells marked with ✮ requires a psy cross, you start with it or can [[Guide to Crafting|craft]] one)&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Patron !! Role !! Element !! Devotion Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Diagnose || Pestra || Devotion Unlock || Heal || none || Works as health analyzer.&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Miracle || Any || Devotion Unlock || Heal || 25 || Heal a limb. Can be range cast. Additionally, stuns and burns any undead its cast upon.&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Flame✮ || Assfarta || Devotion Unlock || Attack || 30 || Ligth something on fire. Can be range cast.&lt;br /&gt;
|-&lt;br /&gt;
| Bodypart Miracle✮ || Pestra || Devotion Unlock || Heal || 20 || Places target&#039;s limbs back on place and makes them fully functional again. You can use limps of other people, even skeletons.&lt;br /&gt;
|-&lt;br /&gt;
| Anastasis✮ || Astrata || Devotion Unlock || Revival || 80 || Revive a person that lays infront of a pantheon cross. Needs to be charged. Caster needs to stand infront of target. Does not work on headless corpses/rotten corpses/corpses of players that started a new character. (gives a PQ to caster)&lt;br /&gt;
|-&lt;br /&gt;
| Burial Rites✮ || Necra || Devotion unlock || Funeral || 5 || Allows you to put to rest the soul of a dead person who is in the grave. If cast successfully, it replaces the need to put a grave marker.&lt;br /&gt;
|-&lt;br /&gt;
| Churn Undead✮ || Necra || Devotion Unlock || Attack || 20 || Sets ablaze any undead and explodes them. Caster needs to stand infront of target.&lt;br /&gt;
|-&lt;br /&gt;
| Speak with Soul✮ || Necra || Devotion Unlock || Psy || 30 || Allows you to briefly summon the ghost of any deceased character whose soul is currently in the Soul Forest. The ghost is invisible, but can speak.&lt;br /&gt;
|-&lt;br /&gt;
| Bless Crops✮ || Dendor || Devotion Unlock || Psy || 20 || Blesses up to 5 plants within the spell&#039;s area of ​​effect. Blessed plants do not need watering or fertilizing, grow faster, also dead plants become healthy again.&lt;br /&gt;
|-&lt;br /&gt;
| Tame Beast✮ || Dendor || Devotion Unlock || Psy || 20 || Turns agressive mobs passive. Caster needs to stand inront of target.&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Illumination✮ || Dendor || Devotion Unlock || Psy || 30 || Grows a ring of knestingers in each cardinal direction around the caster.&lt;br /&gt;
|-&lt;br /&gt;
| Cure Rot || Pestra || Devotion Unlock || 30 || Example || Cure the zombie infection of an active player that lays infront of a pantheon cross and turning them into a Rotman. Needs to be charged. Currently useless because we have no playable zombies. (gives a PQ to caster)&lt;br /&gt;
|-&lt;br /&gt;
| Blindness✮ || Noc || Devotion Unlock || Attack || 15 || Ranged. Makes your target blind for a short period of time.&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility✮ || Noc || Devotion Unlock || Psy || 25 || Makes you invisible for 15 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrNuke</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=FAQ&amp;diff=82</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=FAQ&amp;diff=82"/>
		<updated>2024-07-26T05:02:45Z</updated>

		<summary type="html">&lt;p&gt;DrNuke: /* Questions that are asked frequently, here! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questions that are asked frequently, here! ==&lt;br /&gt;
&#039;&#039;&#039;How do I gain PQ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play the game, be a good player/roleplayer, make an interesting story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I lose PQ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Murderbone, be overall awful and LRP, abuse ingame mechanics like emotes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Lunatic?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A shamed player who is now a psycho, destined to be murdered by this land, over and over to pay for their sins of breaking the immersion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who are these men in volf helmets that just shanked me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve met with the Bandits of the Murderwood. Unlike the holy worshipers of the Ten, Bandits worship a mix of decrepit, and subhuman gods like Graggar and Matthios. They will pilfer and scuttle every land within the Terrorbog, until they can find a way to torture the kingdom itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I sex?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MMB drag and click to your opponent. Different grasps and interactions can change the interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I use the Anastasia spell?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the woeful patient, have them &#039;&#039;&#039;UNDER&#039;&#039;&#039; a pantheon cross, then press and hold MMB onto them until the lightning icon has &#039;&#039;&#039;FULLY&#039;&#039;&#039; charged, then release it to bring them back. Praise the Ten!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I operate a handcart?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stand above items you want to load into cart and LMB TOUCH a cart with your open hand. To unload it use RMB. Also you can put a character into carts. Make sure it is laying on ground, GRAB and drag it onto cart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What the fuck, X thing is broken!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rotwood-Vale/Ratwood-Keep/issues Then just go here.]&lt;/div&gt;</summary>
		<author><name>DrNuke</name></author>
	</entry>
</feed>