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		<id>http://wiki.ratwood.rip/index.php?title=Priest&amp;diff=314</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Priest&amp;diff=314"/>
		<updated>2024-12-26T21:56:01Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PRIEST ==&lt;br /&gt;
Keys: Priest&#039;s key, Church key, Crypt key&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very hard&lt;br /&gt;
&lt;br /&gt;
Supervisors: The Ten themselves, the Inquisition, the High Church&lt;br /&gt;
&lt;br /&gt;
Duties: Follow your religion. Make damn sure the rest of Rockhill does, too. Heal and revive those deserving.&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
So you&#039;ve decided to play Priest! I&#039;m so sorry.&lt;br /&gt;
&lt;br /&gt;
The Priest is the strict teacher in grade school that all the kids love to hate. You&#039;re gonna have to whack people on the head with a ruler - but it&#039;s for a good cause. &#039;&#039;Someone&#039;&#039; has to stop these idiots from biting each other. There are far bigger issues at hand!&lt;br /&gt;
&lt;br /&gt;
Above all, you should expect things to go wrong. Very wrong. And to spiral out of your control. There are going to be rounds where no one shows up to your sermons. There are going to be rounds where no one answers your pleas for help. There are going to be rounds where you feel utterly powerless. Be prepared for this - and try not to lose your cool.&lt;br /&gt;
&lt;br /&gt;
== Expectations &amp;amp; Things to know ==&lt;br /&gt;
While there are many valid ways to interpret the teachings of the Ten, Priest is a role that has specific expectations. Let&#039;s go over them. I&#039;ll try to word this as simply as I can, so there&#039;s no confusion.&lt;br /&gt;
&lt;br /&gt;
You&#039;re meant to be one of the most zealous in the realm, having been chosen by Astrata herself to be her voice. Because of this, the Priest is not replaceable in the same way as a duke. A new duke can be crowned; the priest has no equivalent ceremony.&lt;br /&gt;
&lt;br /&gt;
Being the zealous leader, chosen by the zealous goddess of order, who leads the very zealous church, it should be easy to understand that Inhumen heresy must &#039;&#039;&#039;not&#039;&#039;&#039; be tolerated, no matter its origin. How you deal with such things is up to you.&lt;br /&gt;
&lt;br /&gt;
You should be within or near the church at almost all times. You&#039;re the leader of Rockhill&#039;s faith, after all. People will go to you regarding matters of the soul, and ask for you to heal their wounded.&lt;br /&gt;
&lt;br /&gt;
Worship of Psydon is tolerable. These poor, misguided souls simply mourn His death. They still follow the Ten, if only by technicality. How - and if - you try to bring them to the light is up to you.&lt;br /&gt;
&lt;br /&gt;
Lastly, remember always that there&#039;s another player behind each and every character. Be strict, be zealous, but be interesting. Instantly killing people is not interesting to them, nor anyone else.&lt;br /&gt;
&lt;br /&gt;
== Lore to know ==&lt;br /&gt;
&amp;quot;Ten? Isn&#039;t that a bit many?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a Priest, you obviously need to be very knowledgeable on the Ten, and the other religions of the realm. In addition, you should do some reading beforehand! There are numerous player-created books that you&#039;ll have to take into consideration. In particular, you should know the line of succession, and the Tome of Law.&lt;br /&gt;
&lt;br /&gt;
You should also know that the Church (as well as the Inquisition) are both independent, and do not answer to the duke. The Church answers to a higher church in Kingsfield, and the Inquisition answers to the Queen of Enigma herself.&lt;br /&gt;
&lt;br /&gt;
Here it is explained in more detail, courtesy of lore contributor Centurion Salty (thank you!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Church of Successors is an obligated ally of the Psydonic Inquisition from Zybantium, as a result of strong political pressure from Queen Auxesia the Righteous, the Queen of Enigma. The High Priest of the Church (in Rockhill) answers to an Episcopal Patriarchate/Matriarchate, of higher priests that function effectively akin to to a committee or a college, which interpret the overall will and direction of the Church of Successors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Your tools ==&lt;br /&gt;
&amp;quot;You question the words of the mighty Jimmy?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With all that doom and gloom out of the way, let&#039;s go over what you have to work with. Your first order of business - outside of maybe a greeting announcement - should be to go to your quarters and retrieve The Book, your Staff of the Shepherd, and your mana potion. Maybe an outfit change if you&#039;re feeling it. Now that you have everything in your inventory, here&#039;s what they all do;&lt;br /&gt;
&lt;br /&gt;
* Needle of Pestra - An infinite use needle. Very useful for closing critical wounds like arterial cuts. This will save someone&#039;s life.&lt;br /&gt;
* Cheele - A super-leech with a delightful smile. What a cutie! It will detox the blood of whoever it&#039;s latched on to, and feed them new blood, as well.&lt;br /&gt;
* The Book - Your holy text. Use it on someone to bless them - this gives a buff to fortune, and removes the stat debuff that comes with being resurrected. Use it if someone important to you is resurrected, and you want to be able to resurrect them again later. This has a limited amount of uses, so don&#039;t spam it. Also, you can open it and read from it. Good for sermons if you&#039;re not feeling creative.&lt;br /&gt;
* Staff of the Shepherd - Your badass scepter. Every proper leader has one. This has little use for offense. However, it has a very high defense stat. Combined with your polearms skill, you&#039;ll be able to parry enough attacks to hang in there until your templars arrive to save you.&lt;br /&gt;
* Mana Potion - Drink to restore fatigue. Useful if you&#039;re not able to sleep for a long period of time, and there&#039;s a ton of wounded flooding in. Chug, chug, chug!&lt;br /&gt;
* Money - Don&#039;t forget to check your pouch and your SHYLOCK. Money talks. Set bounties, give money to your templars to upgrade their gear, etc.&lt;br /&gt;
&lt;br /&gt;
== Your miracles ==&lt;br /&gt;
&amp;quot;No, I&#039;m not going to heal every burn on your body. Just sleep it off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the chosen of Astrata, you have buffed versions of Her miracles. Use them wisely. It&#039;s ill-advised to use miracles on heretics, or anyone you would deem unworthy. Keep in mind - no one has an innate right to miracles of the Ten.&lt;br /&gt;
&lt;br /&gt;
* Lesser Miracle - Heals.&lt;br /&gt;
* Miracle - Heals more.&lt;br /&gt;
* Sacred Flame - Sets something aflame.&lt;br /&gt;
* Anastasis - When charged, will resurrect a corpse, as long as it isn&#039;t rotted. Make sure they aren&#039;t going to die immediately afterwards, of course.&lt;br /&gt;
&lt;br /&gt;
== Your clergy ==&lt;br /&gt;
&amp;quot;Good morning, ever- wait, they&#039;re gone. Ah, fuck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meet your new friends. Pray that they don&#039;t leave immediately.&lt;br /&gt;
&lt;br /&gt;
Your clergy will consist of Churchlings, Acolytes, and Templars. You&#039;ll also work closely with the Inquisitor and their Confessors, in the common goal of rooting out heresy.&lt;br /&gt;
&lt;br /&gt;
Templars are the Church&#039;s swords and shields. They should remain rather close to you, unless you send them out to fight. There are three Templar slots. Keep close tabs on them - you have little to no offensive power, otherwise.&lt;br /&gt;
&lt;br /&gt;
The Inquisition works independently - though they may ask for your aid, or the aid of your templars. Keep in mind that their singular goal is the extermination of the Inhumen, and that they follow Psydon, not the Ten. If they deem you incompetent, they &#039;&#039;will&#039;&#039; show it.&lt;br /&gt;
&lt;br /&gt;
Churchlings are your little servants. Send them to cook, clean, report on happenings in the town, and do try to tutor them. They may be new to the game.&lt;br /&gt;
&lt;br /&gt;
Acolytes are your big servants. Shower them in lots of love and praise. What they can do depends on their patron.&lt;br /&gt;
&lt;br /&gt;
* Pestra - Can cure rot, and use the Diagnose miracle. Diagnose shows the Acolyte where someone is hurt, and how bad, which they can relay to you. Very useful.&lt;br /&gt;
* Eora - Can conduct weddings, as well as spawn Eoran Buds, which can completely pacify people.&lt;br /&gt;
* Malum - Can smelt metal objects, and craft new ones. They make for excellent smiths.&lt;br /&gt;
* Dendor - Druids aren&#039;t technically Acolytes. But if one comes by, they can farm and supply a ton of food.&lt;br /&gt;
&lt;br /&gt;
== Misc Tips ==&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t ever just stand there. There&#039;s always &#039;&#039;something&#039;&#039; to be done. And if there isn&#039;t, hold a sermon, a festival, or some kind of event. Even if no one shows up, at least you tried, right?&lt;br /&gt;
* Don&#039;t fall into the trap of becoming a mindless healbot. How you do this is up to you, of course. Ask people what&#039;s happened. Demand a donation, a show of faith, something. Or refuse to heal people you don&#039;t like at all. Most shunned races &#039;&#039;are&#039;&#039;, after all, the spawn of the Inhumen. Or maybe you just think they&#039;re gross.&lt;br /&gt;
* Make sure to thank your beloved clergy.&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Priest&amp;diff=311</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Priest&amp;diff=311"/>
		<updated>2024-12-25T02:26:50Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: Created the first version of the guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PRIEST ==&lt;br /&gt;
Keys: Priest&#039;s key, Church key, Crypt key&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very hard&lt;br /&gt;
&lt;br /&gt;
Supervisors: The Ten themselves, the Inquisition, the High Church&lt;br /&gt;
&lt;br /&gt;
Duties: Follow your religion. Make damn sure the rest of Rockhill does, too. Heal and revive those deserving.&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
So you&#039;ve decided to play Priest! I&#039;m so sorry.&lt;br /&gt;
&lt;br /&gt;
The Priest is the strict teacher in grade school that all the kids love to hate. You&#039;re gonna have to whack people on the head with a ruler - but it&#039;s for a good cause. &#039;&#039;Someone&#039;&#039; has to stop these idiots from biting each other. There are far bigger issues at hand!&lt;br /&gt;
&lt;br /&gt;
Above all, you should expect things to go wrong. Very wrong. And to spiral out of your control. There are going to be rounds where no one shows up to your sermons. There are going to be rounds where no one answers your pleas for help. There are going to be rounds where you feel utterly powerless. Be prepared for this - and try not to lose your cool.&lt;br /&gt;
&lt;br /&gt;
== Expectations &amp;amp; Things to know ==&lt;br /&gt;
While there are many valid ways to interpret the teachings of the Ten, Priest is a role that has specific expectations. Let&#039;s go over them. I&#039;ll try to word this as simply as I can, so there&#039;s no confusion.&lt;br /&gt;
&lt;br /&gt;
You&#039;re meant to be one of the most zealous in the realm, having been chosen by Astrata herself to be her voice. Because of this, the Priest is not replaceable in the same way as a duke. A new duke can be crowned; the priest has no equivalent ceremony.&lt;br /&gt;
&lt;br /&gt;
Being the zealous leader, chosen by the zealous goddess of order, who leads the very zealous church, it should be easy to understand that Inhumen heresy must &#039;&#039;&#039;not&#039;&#039;&#039; be tolerated, no matter its origin. How you deal with such things is up to you.&lt;br /&gt;
&lt;br /&gt;
You should be within or near the church at almost all times. You&#039;re the leader of Rockhill&#039;s faith, after all. People will go to you regarding matters of the soul, and ask for you to heal their wounded.&lt;br /&gt;
&lt;br /&gt;
Worship of Psydon - while still heresy - is tolerable. These poor, misguided souls simply mourn His death. They still follow the Ten, if only by technicality. How - and if - you try to bring them to the light is up to you.&lt;br /&gt;
&lt;br /&gt;
Lastly, remember always that there&#039;s another player behind each and every character. Be strict, be zealous, but be interesting. Instantly killing people is not interesting to them, nor anyone else.&lt;br /&gt;
&lt;br /&gt;
== Lore to know ==&lt;br /&gt;
&amp;quot;Ten? Isn&#039;t that a bit many?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a Priest, you obviously need to be very knowledgeable on the Ten, and the other religions of the realm. In addition, you should do some reading beforehand! There are numerous player-created books that you&#039;ll have to take into consideration. In particular, you should know the line of succession, and the Tome of Law.&lt;br /&gt;
&lt;br /&gt;
You should also know that the Church (as well as the Inquisition) are both independent, and do not answer to the duke. The Church answers to a higher church in Kingsfield, and the Inquisition answers to the Queen of Enigma herself.&lt;br /&gt;
&lt;br /&gt;
Here it is explained in more detail, courtesy of lore contributor Centurion Salty (thank you!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Church of Successors is an obligated ally of the Psydonic Inquisition from Zybantium, as a result of strong political pressure from Queen Auxesia the Righteous, the Queen of Enigma. The High Priest of the Church (in Rockhill) answers to an Episcopal Patriarchate/Matriarchate, of higher priests that function effectively akin to to a committee or a college, which interpret the overall will and direction of the Church of Successors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Your tools ==&lt;br /&gt;
&amp;quot;You question the words of the mighty Jimmy?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With all that doom and gloom out of the way, let&#039;s go over what you have to work with. Your first order of business - outside of maybe a greeting announcement - should be to go to your quarters and retrieve The Book, your Staff of the Shepherd, and your mana potion. Maybe an outfit change if you&#039;re feeling it. Now that you have everything in your inventory, here&#039;s what they all do;&lt;br /&gt;
&lt;br /&gt;
* Needle of Pestra - An infinite use needle. Very useful for closing critical wounds like arterial cuts. This will save someone&#039;s life.&lt;br /&gt;
* Cheele - A super-leech with a delightful smile. What a cutie! It will detox the blood of whoever it&#039;s latched on to, and feed them new blood, as well.&lt;br /&gt;
* The Book - Your holy text. Use it on someone to bless them - this gives a buff to fortune, and removes the stat debuff that comes with being resurrected. Use it if someone important to you is resurrected, and you want to be able to resurrect them again later. This has a limited amount of uses, so don&#039;t spam it. Also, you can open it and read from it. Good for sermons if you&#039;re not feeling creative.&lt;br /&gt;
* Staff of the Shepherd - Your badass scepter. Every proper leader has one. This has little use for offense. However, it has a very high defense stat. Combined with your polearms skill, you&#039;ll be able to parry enough attacks to hang in there until your templars arrive to save you.&lt;br /&gt;
* Mana Potion - Drink to restore fatigue. Useful if you&#039;re not able to sleep for a long period of time, and there&#039;s a ton of wounded flooding in. Chug, chug, chug!&lt;br /&gt;
* Money - Don&#039;t forget to check your pouch and your SHYLOCK. Money talks. Set bounties, give money to your templars to upgrade their gear, etc.&lt;br /&gt;
&lt;br /&gt;
== Your miracles ==&lt;br /&gt;
&amp;quot;No, I&#039;m not going to heal every burn on your body. Just sleep it off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the chosen of Astrata, you have buffed versions of Her miracles. Use them wisely. It&#039;s ill-advised to use miracles on heretics, or anyone you would deem unworthy. Keep in mind - no one has an innate right to miracles of the Ten.&lt;br /&gt;
&lt;br /&gt;
* Lesser Miracle - Heals.&lt;br /&gt;
* Miracle - Heals more.&lt;br /&gt;
* Sacred Flame - Sets something aflame.&lt;br /&gt;
* Anastasis - When charged, will resurrect a corpse, as long as it isn&#039;t rotted. Make sure they aren&#039;t going to die immediately afterwards, of course.&lt;br /&gt;
&lt;br /&gt;
== Your clergy ==&lt;br /&gt;
&amp;quot;Good morning, ever- wait, they&#039;re gone. Ah, fuck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meet your new friends. Pray that they don&#039;t leave immediately.&lt;br /&gt;
&lt;br /&gt;
Your clergy will consist of Churchlings, Acolytes, and Templars. You&#039;ll also work closely with the Inquisitor and their Confessors, in the common goal of rooting out heresy.&lt;br /&gt;
&lt;br /&gt;
Templars are the Church&#039;s swords and shields. They should remain rather close to you, unless you send them out to fight. There are three Templar slots. Keep close tabs on them - you have little to no offensive power, otherwise.&lt;br /&gt;
&lt;br /&gt;
The Inquisition works independently - though they may ask for your aid, or the aid of your templars. Keep in mind that their singular goal is the extermination of the Inhumen, and that they follow Psydon, not the Ten. If they deem you incompetent, they &#039;&#039;will&#039;&#039; show it.&lt;br /&gt;
&lt;br /&gt;
Churchlings are your little servants. Send them to cook, clean, report on happenings in the town, and do try to tutor them. They may be new to the game.&lt;br /&gt;
&lt;br /&gt;
Acolytes are your big servants. Shower them in lots of love and praise. What they can do depends on their patron.&lt;br /&gt;
&lt;br /&gt;
* Pestra - Can cure rot, and use the Diagnose miracle. Diagnose shows the Acolyte where someone is hurt, and how bad, which they can relay to you. Very useful.&lt;br /&gt;
* Eora - Can conduct weddings, as well as spawn Eoran Buds, which can completely pacify people.&lt;br /&gt;
* Malum - Can smelt metal objects, and craft new ones. They make for excellent smiths.&lt;br /&gt;
* Dendor - Druids aren&#039;t technically Acolytes. But if one comes by, they can farm and supply a ton of food.&lt;br /&gt;
&lt;br /&gt;
== Misc Tips ==&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t ever just stand there. There&#039;s always &#039;&#039;something&#039;&#039; to be done. And if there isn&#039;t, hold a sermon, a festival, or some kind of event. Even if no one shows up, at least you tried, right?&lt;br /&gt;
* Don&#039;t fall into the trap of becoming a mindless healbot. How you do this is up to you, of course. Ask people what&#039;s happened. Demand a donation, a show of faith, something. Or refuse to heal people you don&#039;t like at all. The shunned races &#039;&#039;are&#039;&#039;, after all, the spawn of the Inhumen.&lt;br /&gt;
* Make sure to thank your beloved clergy.&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=310</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=310"/>
		<updated>2024-12-24T21:38:48Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: Added a link to the Priest page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; | &#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[King|Duke]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dutchess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the King, either out of love or for political arrangement, you have hopefully sired him a family to preserve his royal line.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Princelings and princesses! While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the King is busily feasting and dining with his nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; | &#039;&#039;&#039;The Court&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Steward]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Clerk]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his instructions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bailiff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of His Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of His council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and His Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; | &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guard Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are a knight, a ritter, a chevalier, you are his majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The backbone of the Duke&#039;s forces, you are a soldier who acts on your superior&#039;s orders and filling in some gaps of the guard if need be.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Papers please, nobody gets in our out without your permission, though more times then not they&#039;ll try anyway.&lt;br /&gt;
Have no time for yourself as you are glued to the gate controls of the keep.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the law, or should be.&lt;br /&gt;
Lead your Watchmen in ensuring the town is safe from petty crime or cultist activity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure the streets are clean of scum and villainy under the guidance of your Sheriff, the people trust you usually, but you can quite easily abuse that for your own gain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure all prisoners (If they arn&#039;t all executed) are taken care of and accounted for.&lt;br /&gt;
Perform interrorgations and dish out punishments for your superiors.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; | &#039;&#039;&#039;The Faithful&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Priest]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Ten protects.&lt;br /&gt;
Be the light that guides the flock, or perhaps the senile coot who believes in very strict faith.&lt;br /&gt;
You are the linch-pin in the town&#039;s survival, crown new successors, marry lovers and revive the dead, its all just another day for you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobody expects the Kingsfield Inquisition.&lt;br /&gt;
Perform your duties in the name of Psydon and maintain an uneasy alliance with the lost fools who follow The Ten, purge and weed out any heretics by your hand, The Ten is tollerable, but the Inhumen and &#039;&#039;Zizo&#039;&#039; are abhorent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Deus vult.&lt;br /&gt;
Ensure the will of The Ten and your Priest are followed, protect those who cannot protect themselves and slay undead, demons and heretics alike.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Maintain the house of ten and tend to those who come seeking it&#039;s aid.&lt;br /&gt;
Avoid becoming a &#039;heal bot&#039; when the beggar limps in for the tenth time today simply saying &amp;quot;Heal chest&amp;quot; you are better then that.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Churchling&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The lowest rank of The Faithful, you are still very much respected and needed, learn and help however you can so that one day you may be blessed to become that of your brothers and sisters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Bring out your dead.&lt;br /&gt;
Maintain the graveyard so that Necra can continue to collect the lost souls, burying bodies is not a pretty job, but its nessisary.&lt;br /&gt;
Just make sure the acolytes are done with the bodies first.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Be one with nature, Dendor is with you.&lt;br /&gt;
Ensure that the wilds are safe and maintained, perhaps even helping the local farmers in boosting their production with your miracles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; | &#039;&#039;&#039;Town Residents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mason&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie close to The Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Butcher]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The hand that feeds (the animals), Work alongside the Soilsons and Village Elder to tend to the animals and provide the realm with a resource more valuable than gold: Butter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Innkeep Staff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|When the dae is done, who better to be with than a friendly member of the inn, behind closed doors, of course. Bath Wench and Swain are the primary roles; in such a position, people will pay good mammons for your expertise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Towner]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; | &#039;&#039;&#039;The Bog&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Master&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Guard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Village Elder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Pilgrims&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; | &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werevolfs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| Unavailable untill reworked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;Apostates...?&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Magic&amp;diff=305</id>
		<title>Guide to Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Magic&amp;diff=305"/>
		<updated>2024-12-14T02:19:21Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: Added the magic spells that are currently in the game (that I know of).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;Holy, Unholy, and Magic&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of magic in this game. There aren&#039;t systems to learn new ones yet, so the spells you get depend on your role. Vampire lords will get all vampire powers. Court Magicians will get all Magical spells. And the Priest will get all Divine spells. Each of these roles have downgraded variants, such as Vampire Servants, Mages, and Acolytes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;How to use Magic?&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For most spells, it is quite simple, just click on what spell you wish to use on the bottom left of the screen, point towards your target, and hold middle mouse down until your cursor turns into the symbol. Once you release, you will shoot a projectile. Other spells are different, where you simply click on them, and a menu of available targets is show. For blessings, you will just have to hover your mouse over the target. On the holy team, if you gain enough devotion, you can unlock new spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;List of spells&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Holy Spells (spells marked with ✮ requires a psycross, you start with it or can [[Guide to Crafting|craft]] one)&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Patron !! Role !! Element !! Devotion Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Diagnose || Pestra || Devotion Unlock || Heal || none || Works as health analyzer.&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Miracle || Any || Devotion Unlock || Heal || 25 || Heal a limb. Can be range cast. Additionally, stuns and burns any undead its cast upon.&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Flame✮ || Astrata || Devotion Unlock || Attack || 30 || Light something on fire. Can be range cast.&lt;br /&gt;
|-&lt;br /&gt;
| Bodypart Miracle✮ || Pestra || Devotion Unlock || Heal || 20 || Places target&#039;s limbs back on place and makes them fully functional again. You can use limbs of other people, even skeletons.&lt;br /&gt;
|-&lt;br /&gt;
| Anastasis✮ || Astrata || Devotion Unlock || Revival || 80 || Revive a person that lays in front of a pantheon cross. Needs to be charged. Caster needs to stand in front of target. Does not work on headless corpses/rotten corpses/corpses of players that started a new character. (gives PQ to caster)&lt;br /&gt;
|-&lt;br /&gt;
| Burial Rites✮ || Necra || Devotion unlock || Funeral || 5 || Allows you to put to rest the soul of a dead person who is in the grave. If cast successfully, it replaces the need to put a grave marker.&lt;br /&gt;
|-&lt;br /&gt;
| Churn Undead✮ || Necra/Templar || Devotion Unlock || Attack || 20 || Sets ablaze any undead and explodes them. Caster needs to stand infront of target.&lt;br /&gt;
|-&lt;br /&gt;
| Speak with Soul✮ || Necra || Devotion Unlock || Psy || 30 || Allows you to briefly summon the ghost of any deceased character whose soul is currently in the Underworld. The ghost is invisible, but can speak.&lt;br /&gt;
|-&lt;br /&gt;
| Bless Crops✮ || Dendor || Devotion Unlock || Psy || 20 || Blesses up to 5 plants within the spell&#039;s area of ​​effect. Blessed plants do not need watering or fertilizing, grow faster, also dead plants become healthy again.&lt;br /&gt;
|-&lt;br /&gt;
| Tame Beast✮ || Dendor || Devotion Unlock || Psy || 20 || Turns aggressive beast mobs (like volves) passive. Caster needs to stand in front of target.&lt;br /&gt;
|-&lt;br /&gt;
| Conjure Vines✮ || Dendor || Devotion Unlock || Psy || 30 || Grows weepvines in front of the caster.&lt;br /&gt;
|-&lt;br /&gt;
| Cure Rot || Pestra || Devotion Unlock || Revival || 30 || Cures the rot of a corpse, with some side effects, and allows them to be revived. Needs to be charged. (gives PQ to caster)&lt;br /&gt;
|-&lt;br /&gt;
| Blindness✮ || Noc || Devotion Unlock || Attack || 15 || Ranged. Makes your target blind for a short period of time.&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility✮ || Noc || Devotion Unlock || Psy || 25 || Makes you invisible for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Burden✮&lt;br /&gt;
|Ravox&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|20&lt;br /&gt;
|Slows the target to a crawl for several seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Vigorous Exchange✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|30&lt;br /&gt;
|Restores stamina to oneself, or a target. More is restored if this is cast on someone else.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Metal✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy/Attack&lt;br /&gt;
|40&lt;br /&gt;
| - If targeting someone else&#039;s body, and they are wearing a smeltable piece of armor in that slot, deals heat damage.&lt;br /&gt;
- If targeting a smeltable item on the floor, smelts it.&lt;br /&gt;
- If targeting someone&#039;s hand, holding a smeltable weapon, deals heat damage and makes the target drop the weapon.&lt;br /&gt;
- If targeting someone&#039;s hand, holding tongs containing an ingot, the ingot will be heated.&lt;br /&gt;
|-&lt;br /&gt;
|Hammerfall✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Attack&lt;br /&gt;
|80&lt;br /&gt;
|Damages walls and structures in an area. Knocks down or staggers anyone within the area, as well.&lt;br /&gt;
|-&lt;br /&gt;
|Crafter&#039;s Covenant✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|100&lt;br /&gt;
|Any coins, statues, and rings on a tile are given to Malum in exchange for a single item. This item can be from smithing recipes, a musical instrument, or a riddle of steel.&lt;br /&gt;
|-&lt;br /&gt;
|Eora&#039;s Curse✮&lt;br /&gt;
|Eora&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|0&lt;br /&gt;
|Disorients the target, making them high for a brief period of time.&lt;br /&gt;
|-&lt;br /&gt;
|Eoran Bloom✮&lt;br /&gt;
|Eora&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|0&lt;br /&gt;
|Summons an Eoran Bud, a flower which can be placed on someone&#039;s head. As long as it&#039;s worn, the wearer cannot attack. The wearer cannot remove it by themselves.&lt;br /&gt;
|-&lt;br /&gt;
|Eora&#039;s Charm✮&lt;br /&gt;
|Eora&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|100&lt;br /&gt;
|Enchant a character with your beauty. Immobilizes them for several seconds, and prevents them from attacking.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magic Spells&lt;br /&gt;
!Name&lt;br /&gt;
!Leaning Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fireball&lt;br /&gt;
|N/A&lt;br /&gt;
|Does more damage than a normal fireball. Also has a chance to destroy structures.&lt;br /&gt;
|-&lt;br /&gt;
|Fireball&lt;br /&gt;
|3&lt;br /&gt;
|Shoots a fireball, which will explode and set any victims aflame.&lt;br /&gt;
|-&lt;br /&gt;
|Bolt of Lightning&lt;br /&gt;
|3&lt;br /&gt;
|Shoots a bolt of lightning, which burns and stuns a target.&lt;br /&gt;
|-&lt;br /&gt;
|Spitfire&lt;br /&gt;
|3&lt;br /&gt;
|Shoots several lesser-powered balls of fire. They shine brightly upon impact, blinding those nearby.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Bolt&lt;br /&gt;
|3&lt;br /&gt;
|Shoots a sharp bolt of arcane magic.&lt;br /&gt;
|-&lt;br /&gt;
|Forcewall&lt;br /&gt;
|3&lt;br /&gt;
|Conjures a wall of force that prevents all but the caster from moving through.&lt;br /&gt;
|-&lt;br /&gt;
|Ensnare&lt;br /&gt;
|3&lt;br /&gt;
|After a short delay, tendrils hold those in the target area still for several seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Repulse&lt;br /&gt;
|3&lt;br /&gt;
|Conjures a wave of energy, repelling anyone around the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Summon Familiar&lt;br /&gt;
|3&lt;br /&gt;
|Summons a spectral volf. They are hostile to all except the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Darkvision&lt;br /&gt;
|2&lt;br /&gt;
|Enhances the nightvision of the caster or target for one hour.&lt;br /&gt;
|-&lt;br /&gt;
|Haste&lt;br /&gt;
|2&lt;br /&gt;
|Boosts the speed of the caster or target.&lt;br /&gt;
|-&lt;br /&gt;
|Message&lt;br /&gt;
|2&lt;br /&gt;
|Sends a message in the form of an arcyne whisper to the target, no matter where they are. The target must be known to the caster. The target will not know who specifically sent the message.&lt;br /&gt;
|-&lt;br /&gt;
|Blade Burst&lt;br /&gt;
|2&lt;br /&gt;
|After a short delay, summons an arcyne blade through the ground. If it hits, it wounds a target&#039;s legs, even through armor.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch&lt;br /&gt;
|2&lt;br /&gt;
|Shoots a bolt that brings a target towards the caster. Can also be used to make someone next to you spin. Weee!&lt;br /&gt;
|-&lt;br /&gt;
|Nondetection&lt;br /&gt;
|1&lt;br /&gt;
|Prevents scrying orbs from being able to see the target for one hour.&lt;br /&gt;
|-&lt;br /&gt;
|Prestidigitation&lt;br /&gt;
|1&lt;br /&gt;
|With an empty hand, allows the caster to perform some minor tricks. Conjuring a magelight, igniting light sources with a small spark, and cleaning.&lt;br /&gt;
|-&lt;br /&gt;
|Featherfall&lt;br /&gt;
|1&lt;br /&gt;
|Grants the caster and adjacent targets protection from fall damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Magic&amp;diff=303</id>
		<title>Guide to Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Magic&amp;diff=303"/>
		<updated>2024-12-13T15:30:58Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: Fixed up some typos(?), added the newer miracles. Will add magic spells later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;Holy, Unholy, and Magic&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of magic in this game. There aren&#039;t systems to learn new ones yet, so the spells you get depend on your role. Vampire lords will get all vampire powers. Court Magicians will get all Magical spells. And the Priest will get all Divine spells. Each of these roles have downgraded variants, such as Vampire Servants, Mages, and Acolytes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;How to use Magic?&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For most spells, it is quite simple, just click on what spell you wish to use on the bottom left of the screen, point towards your target, and hold middle mouse down until your cursor turns into the symbol. Once you release, you will shoot a projectile. Other spells are different, where you simply click on them, and a menu of available targets is show. For blessings, you will just have to hover your mouse over the target. On the holy team, if you gain enough devotion, you can unlock new spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;List of spells&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Holy Spells (spells marked with ✮ requires a psycross, you start with it or can [[Guide to Crafting|craft]] one)&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Patron !! Role !! Element !! Devotion Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Diagnose || Pestra || Devotion Unlock || Heal || none || Works as health analyzer.&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Miracle || Any || Devotion Unlock || Heal || 25 || Heal a limb. Can be range cast. Additionally, stuns and burns any undead its cast upon.&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Flame✮ || Astrata || Devotion Unlock || Attack || 30 || Light something on fire. Can be range cast.&lt;br /&gt;
|-&lt;br /&gt;
| Bodypart Miracle✮ || Pestra || Devotion Unlock || Heal || 20 || Places target&#039;s limbs back on place and makes them fully functional again. You can use limbs of other people, even skeletons.&lt;br /&gt;
|-&lt;br /&gt;
| Anastasis✮ || Astrata || Devotion Unlock || Revival || 80 || Revive a person that lays in front of a pantheon cross. Needs to be charged. Caster needs to stand in front of target. Does not work on headless corpses/rotten corpses/corpses of players that started a new character. (gives PQ to caster)&lt;br /&gt;
|-&lt;br /&gt;
| Burial Rites✮ || Necra || Devotion unlock || Funeral || 5 || Allows you to put to rest the soul of a dead person who is in the grave. If cast successfully, it replaces the need to put a grave marker.&lt;br /&gt;
|-&lt;br /&gt;
| Churn Undead✮ || Necra/Templar || Devotion Unlock || Attack || 20 || Sets ablaze any undead and explodes them. Caster needs to stand infront of target.&lt;br /&gt;
|-&lt;br /&gt;
| Speak with Soul✮ || Necra || Devotion Unlock || Psy || 30 || Allows you to briefly summon the ghost of any deceased character whose soul is currently in the Underworld. The ghost is invisible, but can speak.&lt;br /&gt;
|-&lt;br /&gt;
| Bless Crops✮ || Dendor || Devotion Unlock || Psy || 20 || Blesses up to 5 plants within the spell&#039;s area of ​​effect. Blessed plants do not need watering or fertilizing, grow faster, also dead plants become healthy again.&lt;br /&gt;
|-&lt;br /&gt;
| Tame Beast✮ || Dendor || Devotion Unlock || Psy || 20 || Turns aggressive beast mobs (like volves) passive. Caster needs to stand in front of target.&lt;br /&gt;
|-&lt;br /&gt;
| Conjure Vines✮ || Dendor || Devotion Unlock || Psy || 30 || Grows weepvines in front of the caster.&lt;br /&gt;
|-&lt;br /&gt;
| Cure Rot || Pestra || Devotion Unlock || Revival || 30 || Cures the rot of a corpse, with some side effects, and allows them to be revived. Needs to be charged. (gives PQ to caster)&lt;br /&gt;
|-&lt;br /&gt;
| Blindness✮ || Noc || Devotion Unlock || Attack || 15 || Ranged. Makes your target blind for a short period of time.&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility✮ || Noc || Devotion Unlock || Psy || 25 || Makes you invisible for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Burden✮&lt;br /&gt;
|Ravox&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|20&lt;br /&gt;
|Slows the target to a crawl for several seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Vigorous Exchange✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|30&lt;br /&gt;
|Restores stamina to oneself, or a target. More is restored if this is cast on someone else.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Metal✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy/Attack&lt;br /&gt;
|40&lt;br /&gt;
| - If targeting someone else&#039;s body, and they are wearing a smeltable piece of armor in that slot, deals heat damage.&lt;br /&gt;
- If targeting a smeltable item on the floor, smelts it.&lt;br /&gt;
- If targeting someone&#039;s hand, holding a smeltable weapon, deals heat damage and makes the target drop the weapon.&lt;br /&gt;
- If targeting someone&#039;s hand, holding tongs containing an ingot, the ingot will be heated.&lt;br /&gt;
|-&lt;br /&gt;
|Hammerfall✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Attack&lt;br /&gt;
|80&lt;br /&gt;
|Damages walls and structures in an area. Knocks down or staggers anyone within the area, as well.&lt;br /&gt;
|-&lt;br /&gt;
|Crafter&#039;s Covenant✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|100&lt;br /&gt;
|Any coins, statues, and rings on a tile are given to Malum in exchange for a single item. This item can be from smithing recipes, a musical instrument, or a riddle of steel.&lt;br /&gt;
|-&lt;br /&gt;
|Eora&#039;s Curse✮&lt;br /&gt;
|Eora&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|0&lt;br /&gt;
|Disorients the target, making them high for a brief period of time.&lt;br /&gt;
|-&lt;br /&gt;
|Eoran Bloom✮&lt;br /&gt;
|Eora&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|0&lt;br /&gt;
|Summons an Eoran Bud, a flower which can be placed on someone&#039;s head. As long as it&#039;s worn, the wearer cannot attack. The wearer cannot remove it by themselves.&lt;br /&gt;
|-&lt;br /&gt;
|Eora&#039;s Charm✮&lt;br /&gt;
|Eora&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|100&lt;br /&gt;
|Enchant a character with your beauty. Immobilizes them for several seconds, and prevents them from attacking.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Surgery&amp;diff=302</id>
		<title>Guide to Surgery</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Surgery&amp;diff=302"/>
		<updated>2024-12-12T15:05:14Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: Added a sentence to the surgeon abilities. Purge Toxins opens an artery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Guide to Healing. =&lt;br /&gt;
You find yourself a surgeon, physician, acolyte or just some schmuck with a rusty knife and needle. Regardless, all of you are - in a ways - servants of the Goddess of Healing. There are mountains upon mountains upon mountains of ways the people of Rockhill can get themselves sick and injured... it&#039;s your job to alleviate their suffering!&lt;br /&gt;
&lt;br /&gt;
While there are plenty of people around Rockhill who can lazily wave their hands and heal someone (in fact, perhaps you&#039;re one of them!) there are plenty of reasons why you&#039;d want to go the more mundane route for doctoring. For one, there are plenty of injuries and maladies that miracles cannot cure, nutcracks for instance! Secondly, you don&#039;t have to spend a whole lot of time praying and on cooldown, time which could be used stopping your patient from dying! Thirdly, miracles takes a good chunk of fatigue and stamina to cast, meaning a caster can only go so long doing their thing before they need to rest.&lt;br /&gt;
&lt;br /&gt;
So don&#039;t count your skills out just yet!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Examining Patients, And More. ==&lt;br /&gt;
The most important skill you&#039;ll have as a barber surgeon, physician or Pestran acolyte will be your Diagnose ability.&lt;br /&gt;
&lt;br /&gt;
This will tell you exactly how anemic they, where they&#039;re bleeding, how much brute/burn damage they&#039;ve suffered and what critical injuries they have. However, there are some things that Diagnosis will not tell you, like how much toxic or oxygen damage they&#039;ve taken.&lt;br /&gt;
&lt;br /&gt;
To use your Diagnosis ability, simply click the scroll at the bottom left of your screen that says &amp;quot;Diagnosis&amp;quot; when you hover over it so that it opens and middle click on the person you want to diagnose. It does have a short cooldown.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have this ability, you&#039;ll have strip the patient of their clothing to see where they&#039;re bleeding, and inspect their body parts individually to see what wounds they have.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a surgeon (not a Pestran acolyte), then you&#039;ll also have the following abilities:&lt;br /&gt;
&lt;br /&gt;
* Rapid Treatment - Instantly heals the targeted body part by a small amount. Can occasionally close critical wounds. Life-saving.&lt;br /&gt;
* Stabilize - Keeps the patient stable for a time, preventing damage from blood loss. Useful for heart transplants, or to sew up critical wounds.&lt;br /&gt;
* Purge Toxins - Removes chemicals such as toxins and drugs from the patient&#039;s body. Useful for treating poison or overdoses. Opens an artery, so be prepared to sew it.&lt;br /&gt;
* Tissue Debridement - Removes the rot from a patient&#039;s corpse. Only usable after interacting with the liver within their body and preparing it.&lt;br /&gt;
* Cardiac Massage - Kickstarts the patient&#039;s heart, bringing them back to life. Only usable after interacting with the heart within their body and preparing it. Make sure their body isn&#039;t too damaged, otherwise this won&#039;t work, and you&#039;ll have to wait out the cooldown.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Medical Items. ==&lt;br /&gt;
&lt;br /&gt;
=== Surgery Kit. ===&lt;br /&gt;
* Scalpel - The primary cutting tool.&lt;br /&gt;
* Forceps (x2) - Used for clamping bleeding incisions, .&lt;br /&gt;
* Bone Forceps - Used for setting bone, nothing else.&lt;br /&gt;
* Speculum - Used as a retractor, keeps the chest incision wide open.&lt;br /&gt;
* Bone saw - Used for cutting bones, trees or mincing meat. Most durable tool in the set.&lt;br /&gt;
* Cautery - Used to mend incisions and wounds, needs to be heated up by using it in hand first, although it will deal around 25 burn damage per wound.&lt;br /&gt;
* Needle of Pestra - Unlimited use Needle, used to close incisions and wounds, deals no damage unlike the cautery.&lt;br /&gt;
* Cheele - 10x the blood storage of a normal leech, used to suck the poison out of someone.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Personal Patch Kit. ===&lt;br /&gt;
* Iron Needle - Unlike a regular needle made from a thorn and fiber, this needle has 20 uses instead of 5.&lt;br /&gt;
* Bandage - Used to bind a wound to slow bleeding. A needle can&#039;t be used through a bandage, but a cautery can. More effective than using regular cloth.&lt;br /&gt;
* Pink Pills - Essentially just the pill form of Red. Far more effective per storage slot they take up (especially considering you can fit 20 of them in a tin if you have one), essentially being 24 units* of Red, compared to the 15 units that can be stored in a bottle. However Pink Pills are considerably harder (and more expensive) to get, with only one per Patch Kit and tins only being purchasable at the PURITY.&lt;br /&gt;
* DETOX - An injector that will flush ALL reagents from the patient&#039;s system and heal toxin damage. Essentially an item form of the Purge ability.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;*Unconfirmed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous. ===&lt;br /&gt;
* Bedroll - Used as a portable bed. Laying a patient on a bed allows them to sleep and increases surgery success rates.&lt;br /&gt;
* Health Potions (Otherwise known as &amp;quot;Red&amp;quot;) - a handy potion that when drank, heals the consumer and restores part of their blood. Can even heal fractures and other critical injuries. Is a pain to brew and fairly expensive. To brew, you need to combine one essence of flesh and one essence of fire in an alembic.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Maladies. ==&lt;br /&gt;
&lt;br /&gt;
=== Anemia. ===&lt;br /&gt;
Otherwise known as blood-loss. Anemia will be the main killer for the denizens of Rockhill due to the oxygen damage it causes, so everything should be done to prevent and mitigate it. Prioritizing wounds that cause blood loss over ones that don&#039;t (i.e. bruises over burns, bleeds over bruises) and sewing/bandaging/cauterizing bleeding wounds is the aim of the game. Once the bleeding is stopped (depending on how severe the anemia is, you may even want to do this while they&#039;re bleeding) feed the patient water as it will fill them back up with blood or squeeze a full cheele to make it pump blood into the patient. Also, get your patient to eat some food, as people will regenerate more blood naturally depending on how full they are.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage. ===&lt;br /&gt;
Blunt force injuries. Should not be your first priority over other injuries unless there is a hematoma. Really the main concern is the other injuries alongside the brute damage, as in serious cases it&#039;s rarely on it&#039;s own. You&#039;ll see those injuries below. Brute damage can only be tended to using surgery, Red or sleep.&lt;br /&gt;
&lt;br /&gt;
Types of brute damage include:&lt;br /&gt;
&lt;br /&gt;
==== Bruises. ====&lt;br /&gt;
As said above.&lt;br /&gt;
&lt;br /&gt;
==== Regular Hematomas. ====&lt;br /&gt;
Twice as painful as a regular bruise.&lt;br /&gt;
&lt;br /&gt;
==== Massive Hematomas. ====&lt;br /&gt;
More than twice as painful as a regular hematoma. Causes a small amount of bleeding.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage. ===&lt;br /&gt;
The absolute last of your concerns. A person could have been fireballed a billion times by the Court Magician and so long as they don&#039;t cut their pinky on a shard of glass on their way to the floor; they&#039;ll live. In a permanent state between life and death until either you heal them or they enter Necra&#039;s embrace, but they&#039;ll live. However, they are extremely debilitating and far more painful than bruises and will quickly put someone to the floor from pain. So, if you&#039;re able to, you should absolutely treat burns. Burns can only be treated the same ways as bruises.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Oxygen Damage. ===&lt;br /&gt;
Oxygen damage is the metaphorical poison that anemia has slipped into your patient&#039;s cups. Oxygen damage WILL KILL and is invisible apart from the affects the patient themself feels, however, generally it&#039;s symptoms and causes are pretty obvious. The main cause of oxygen damage is anemia as mentioned above, though there are also other less common sources such as strangling, drowning, missing the lungs/heart and over-dosing. Oxygen damage will heal naturally over time so long as the cause is remedied, though sustained oxygen damage can cause significant brain damage in a subject. Symptoms of oxygen damage include fainting, going unconscious for sustained periods and death.&lt;br /&gt;
&lt;br /&gt;
There is however, a way to treat oxygen damage itself directly; mouth-to-mouth. To initiate it, you must aim for the patients mouth with an empty hand an the touch and weak intents. This won&#039;t be enough to save a patient who&#039;s bleeding out on the floor alone, but it can keep them alive long enough for someone else to quickly stitch them up.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage. ===&lt;br /&gt;
Toxin damage is the the literal poison that someone has slipped into your patient&#039;s cups. Toxin damage shares a lot of the traits of it&#039;s counterpart, apart from the fact that it is generally far more obvious, with most of it&#039;s causes having symptoms of severe vomiting or brain damage. There are a fair few more ways that toxin damage can be caused to someone, though thankfully the most common are fairly easy to treat. The main treatment for toxin damage is the use of leeches or cheeles and bedrest. Simply squeeze your little sucker into sucking mode and place it on the patients bare skin. Depending on how much and what they&#039;ve consumed and how fast you get to them, you can avoid the worst of the symptoms all together.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Slashes. ===&lt;br /&gt;
These are the most common bleeding wounds you&#039;ll see. While one or two aren&#039;t something to pull the cautery out for, they are very common to get from a sustained battle with sharp weapons, so you might be seeing a dozen of these wounds.&lt;br /&gt;
&lt;br /&gt;
Types of slashes include:&lt;br /&gt;
&lt;br /&gt;
==== Regular Slashes. ====&lt;br /&gt;
Bleeds a very small amount, about half as much as a massive hematoma. Relatively easy to sew up and causes no pain on it&#039;s own.&lt;br /&gt;
&lt;br /&gt;
==== Small Slashes. ====&lt;br /&gt;
Essentially just a half as bad slash. These are superficial wounds.&lt;br /&gt;
&lt;br /&gt;
==== Gruesome Slashes. ====&lt;br /&gt;
A more gruesome version of the slash. This wounds bleeds more than twice as much as a regular slash and takes a fair bit longer to sew.&lt;br /&gt;
&lt;br /&gt;
==== Disembowelment. ====&lt;br /&gt;
Your patient has had their stomach sliced open... and their stomach and (on occasion) liver has fallen out. This wound causes an immense amount of bleeding (about twenty times that of a gruesome slash), causes immense pain in the patient and takes a long time to suture. This wound almost always leads to the imminent death of anyone unlucky enough to suffer it.&lt;br /&gt;
&lt;br /&gt;
==== Incision. ====&lt;br /&gt;
The same as a gruesome slash. However, it will not clot over time, therefore making it worse for blood loss. Try not to let your patients walk away without stitching them up first.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Punctures. ===&lt;br /&gt;
The second most common bleeding wounds you&#039;ll see. Specifically caused by stabs, these are essentially mechanically the same as slashes, other than that they take slightly longer to sew up. Therefore they are slightly worse than slashes. You may want to pull out the cautery faster when seeing these.&lt;br /&gt;
&lt;br /&gt;
Types of punctures include:&lt;br /&gt;
&lt;br /&gt;
==== Regular Punctures. ====&lt;br /&gt;
The same as regular slashes, only that they take slightly longer to sew and heal.&lt;br /&gt;
&lt;br /&gt;
==== Small Punctures. ====&lt;br /&gt;
The same as small slashes, only that they take slightly longer to sew and heal.&lt;br /&gt;
&lt;br /&gt;
==== Gaping Punctures. ====&lt;br /&gt;
The same as gruesome slashes, only that they take slightly longer to sew.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arteries. ===&lt;br /&gt;
Torn arteries should be your absolute priority when treating a patient. You should call anyone around you to help you remove the clothes from the patient to get to their wounds. Don&#039;t be afraid to use a cautery to seal the bleeding if you can. Burns are absolutely nothing compared to the severe blood loss torn arteries will cause. Otherwise use a needle, feed them Red or water.&lt;br /&gt;
&lt;br /&gt;
Types of artery tears include:&lt;br /&gt;
&lt;br /&gt;
==== Torn Arteries. ====&lt;br /&gt;
The &amp;quot;least severe&amp;quot; of the very severe artery wounds. If there&#039;s only one tear, you may be able to get away with sewing it shut, multiple and it&#039;s time to heat up the cautery. Feed them water and put them to rest once the wound is healed.&lt;br /&gt;
&lt;br /&gt;
==== Torn Carotids. ====&lt;br /&gt;
Your patient&#039;s throat has been severely cut. If you don&#039;t do something as soon as you see the wound, your patient will die. This is far worse than even a regular torn artery. Nothing else matters but tending to this wound. The only real advantage you&#039;ll have is the wounds location on the head, where there should be very little clothing in the way. If you mange to cauterize the wound in time, you&#039;ll need to get a hell of a lot of water into them. Otherwise it&#039;s to the Church...&lt;br /&gt;
&lt;br /&gt;
==== Torn Aortas. ====&lt;br /&gt;
Your patient&#039;s heart is severely damaged. This is worse than the carotid as it is far more painful for the injured, still bleeds moderately even when sewn, and is far more difficult to sew or cauterize due to the location. It may be best to spend your time tending to other patients who might be saved.&lt;br /&gt;
&lt;br /&gt;
==== Unsewn. ====&lt;br /&gt;
Your patient&#039;s head or limb has been removed and reattached. The arteries are still unsewn. Most of the time you&#039;ll see this in someone who&#039;s dead, but there are times where you might reattach limbs to a living patient. This wound is actually FAR worse the actual dismemberment itself, apart from the fact that they are far easier to suture, causing about as much bleeding as a torn carotid or aorta. Under no circumstances should you reattach a limb to someone who is anemic.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Dismemberment. ===&lt;br /&gt;
These are bad news for a patient, and will likely mean death without quick action... that is if they aren&#039;t already dead. These cause a fair bit more bleeding than a torn artery, half as much as a torn aorta/carotid, but are hell to sew up. You should cauterize these wounds unless you&#039;re unable. Missing heads are loss causes, believe it or not. If the patient is dead or stable, you can reattach the removed limb or head and repair the damage.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fractures. ===&lt;br /&gt;
Pretty straight forward; your patient has a broken bone! Usually caused heavy blunt force, these are very very debility wounds, causing a whole lotta pain and frustration for your patient... and a whole lot of inconvenience for you with the treatment needed to mend them. Thankfully, they will not kill, so you should mend to any other wounds that will first. Fractures can not be cured through sleep or just tending wounds. You&#039;ll need to either go through a lengthy surgery (the length of which depending on the fracture type), use a lot of precious Red... or worse... miracles.&lt;br /&gt;
&lt;br /&gt;
Types of fractures include:&lt;br /&gt;
&lt;br /&gt;
==== Limb Fractures. ====&lt;br /&gt;
Only seen in limbs. Leg fractures will cause the leg to be disabled, causing immense pain when standing, also stunning and forcing the patient to the floor if they try to walk on it. However, this can be mitigated by using a polearm as a crutch, allowing the patient to walk! Arm fractures will cause the arm to be disabled, causing immense pain that will stun and force the patient to the floor if they try to hold items in it for a long period, also occasionally disabling the use of the hand entirely. These take the shortest amount of time to mend using surgery and Red.&lt;br /&gt;
&lt;br /&gt;
==== Skull Fractures. ====&lt;br /&gt;
Only seen in the head. The worst of all the fractures. Skull fractures are an absolute pain, taking more than three times as many bone settings as a limb fracture. They are also incredibly debilitating; completely paralyzing the patient (even stopping them from biting!), disfigures them and causes their speech to come out in stutters.&lt;br /&gt;
&lt;br /&gt;
==== Jaw Fractures. ====&lt;br /&gt;
Only seen in the head. The least debilitating of the fractures, but still very much painful. Causes the patient&#039;s speech to come out in an incomprehensible gurgle and stops them from biting. Takes twice as long to tend to as a limb fracture.&lt;br /&gt;
&lt;br /&gt;
==== Neck Fractures. ====&lt;br /&gt;
Only seen in the head. Essentially a slightly better skull fracture. Completely paralyzes the patient. Takes somewhat longer to mend than a jaw fracture.&lt;br /&gt;
&lt;br /&gt;
==== Rib Fractures. ====&lt;br /&gt;
Only seen in the chest. Causes the patient to be stunned at random intervals and vomit up blood. This can be a death sentence during battle and a massive pain anywhere else. Takes a little longer to tend than limb fractures.&lt;br /&gt;
&lt;br /&gt;
==== Pelvis Fractures. ====&lt;br /&gt;
Only seen in the groin. Disables both legs, causing the patient to be unable to walk. Takes the same amount of time to tend as a rib fracture.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Dislocations. ====&lt;br /&gt;
Essentially weak versions of the fractures. Only seen in the limbs or neck. They cause the same effects, but can be healed easily by tending to the wound, sleeping or even naturally over time. Dislocations can be relocated manually however, simply click on the affected body part on the weak and grab intents with a high enough medicine skill.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Poison. ===&lt;br /&gt;
There are many malicious concoctions you may encounter throughout the lands of Rockhill... some far more dangerous than others. Generally the best way to treat poisoning is through the use of leeches to remove the tainted blood, the feeding of water and bed rest.&lt;br /&gt;
&lt;br /&gt;
Types of poisons include:&lt;br /&gt;
&lt;br /&gt;
==== Berry Poison. ====&lt;br /&gt;
Easily the least dangerous and most common form of poison in Rockhill. Acquired by consuming a poison berry (this includes food and drink products made from poison berries!) or being shot with a poisoned arrow Symptoms include vomiting and feeling unwell. Generally this should be very easy to treat, just squeeze your cheele into sucking mode and place it on the patient&#039;s skin until they feel better. If they&#039;ve consumed a lot, you should get them into bed to heal, feeding them water to replace the blood you&#039;re extracting.&lt;br /&gt;
&lt;br /&gt;
==== Mercury. ====&lt;br /&gt;
Otherwise known as quicksilver. A fair bit more dangerous than berry poison, but also far rarer. Acquired by crushing cinnabar (acquired while mining) in a mortar and pestle. Symptoms include twitching, drooling and moaning. Mercury causes severe brain damage, so it is best to get a cheele on them quickly and put them to rest.&lt;br /&gt;
&lt;br /&gt;
==== Killer&#039;s Ice. ====&lt;br /&gt;
Otherwise known as death. By the time they realize what they&#039;ve drank, they&#039;ll be dead. This poison is INCREDIBLY rare and it&#039;s unlikely you&#039;ll ever be seeing this around... hopefully, anyways. The symptoms include near-instant death. The best thing you can do for the patient is drag them off to the Church. It metabolizes incredibly slowly compared to other reagents... and if there&#039;s any left when they&#039;re revived... they&#039;ll just die again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Other Wounds. ===&lt;br /&gt;
Generally rarer wound types that can&#039;t be specifically categorized. Most of these are far rarer, though you can definitely expect to see them from time to time.&lt;br /&gt;
&lt;br /&gt;
Types of other wounds include.&lt;br /&gt;
&lt;br /&gt;
==== Evisceration. ====&lt;br /&gt;
An organ has been completely destroyed! This occurs in the eyes, testicles and ovaries. Eye eviscerations require them to be replaced, tentacular/ovarian evisceration can be tended to using the tend wounds surgery.&lt;br /&gt;
&lt;br /&gt;
==== Disfigurement. ====&lt;br /&gt;
The patient is so horribly messed up that they are completely unrecognizable, appearing as &amp;quot;Unknown&amp;quot;. This can only be fixed using a facial construction surgery.&lt;br /&gt;
&lt;br /&gt;
== Surgery. ==&lt;br /&gt;
&lt;br /&gt;
=== How to Tend Wounds. ===&lt;br /&gt;
&lt;br /&gt;
# Aim anywhere on the body.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the patient&#039;s bleeders.&lt;br /&gt;
# Use a needle to tend to the patients wounds; selecting either &amp;quot;Tend Bruises&amp;quot;, &amp;quot;Tend Burns&amp;quot;, or &amp;quot;Tend Damage&amp;quot;.*&lt;br /&gt;
# Use a forceps to remove embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The bruises/burns options tend a large amount of their respective damage types. The &amp;quot;damage&amp;quot; option tends a moderate amount of both damage types.&lt;br /&gt;
&lt;br /&gt;
=== How to Mend Bone fractures. ===&lt;br /&gt;
&#039;&#039;&#039;Notice: the bone repair surgery in its current state is bugged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requiring 3+ attempts while the patient is asleep to properly set the bone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for the body part with the broken bone.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the patient&#039;s bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# Use bone forceps &amp;gt;/=3 times successfully.&lt;br /&gt;
# Use a forceps to remove embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
# Tell the patient to sleep.&lt;br /&gt;
&lt;br /&gt;
=== How to Manipulate Organs. ===&lt;br /&gt;
&#039;&#039;&#039;Note: the surgery steps for hard and soft tissue body parts are different.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard tissue body parts include the skull (brain) and chest (breasts, lungs, heart and liver).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft tissue body parts include the eyes (eyes(You&#039;ll need to make another incision to get the forceps and speculum out because of a bug!)), mouth (tongue), groin (appendix, testicles, penis and vagina) and stomach (stomach).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for whichever part of the body part the organ is present.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the patient&#039;s bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# If soft tissue, continue to next step. If hard tissue, use a bone saw to cut through the bone.&lt;br /&gt;
# Use a forceps to manipulate the patients organs, selecting with you would like to remove.&lt;br /&gt;
# Optionally; replace missing organs by using a healthy and intact one on the patient.&lt;br /&gt;
# Use a forceps to remove the embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
&lt;br /&gt;
=== How to Sever External Organs. ===&lt;br /&gt;
&#039;&#039;Desperate eyes stare up at you, the flicker of torch light reflecting off of their nervous sweat. You bring your worn knife down to their body, sloppily spilling the blood from their body. You carve again and again and again, the screams pushing you further on until you finally pull that lump of meat from that pathetic creature. You bask in the pain you&#039;ve brought this wretched flesh, for you&#039;ve earned yourself another piece to your collection to be pickled and jarred. You are no healer. You are a butcher... and you... are magnificent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Basically a far more damaging, less sophisticated alternative to &amp;quot;Manipulate Organs&amp;quot;. Be aware that this will sever an artery on a SUCCESS. You should never use this on someone you intend to actually heal. Also, this can only target external organs. I.e. breasts, penises, wings, etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for whichever body part the organ is present.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the bleeders.&lt;br /&gt;
# Use a scalpel to remove the external organs.&lt;br /&gt;
# Optionally; replace a missing organ by using a healthy and intact one of the patient.&lt;br /&gt;
# Use a needle to suture the severed artery and slashes.&lt;br /&gt;
# Use a forceps to remove the embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
&lt;br /&gt;
=== How to Amputate Limbs and Heads. ===&lt;br /&gt;
&lt;br /&gt;
# Aim for the selected limb or head.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# Use a bone saw to amputate the limb.&lt;br /&gt;
&lt;br /&gt;
=== How to Attach Limbs and Heads. ===&lt;br /&gt;
&lt;br /&gt;
# Aim for the selected limb or head with a replacement in hand.&lt;br /&gt;
# Use the replacement on the patient to attach it.&lt;br /&gt;
# Use a needle to suture the limb or head to the patient.&lt;br /&gt;
# Mend whatever wounds the limb or head has.&lt;br /&gt;
&lt;br /&gt;
=== How to Reshape Faces. ===&lt;br /&gt;
&lt;br /&gt;
# Aim for the patient&#039;s head.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# Use a scalpel to reshape the face.&lt;br /&gt;
# Type the desired name in the text box and click ok.&lt;br /&gt;
# Use a forceps to remove the embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=301</id>
		<title>Beginner Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=301"/>
		<updated>2024-12-12T14:41:17Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: Changes to grammatical errors, added a few hotkeys, made things a bit clearer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This beginner guide will only cover the very basics. &#039;&#039;&#039;The rest is up to you to discover.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anthro [Catch-All] - Wild-Kin &lt;br /&gt;
&lt;br /&gt;
Demi-Human - Half-Kin&lt;br /&gt;
&lt;br /&gt;
Canine - Lupian&lt;br /&gt;
&lt;br /&gt;
Feline - Tabaxians&lt;br /&gt;
&lt;br /&gt;
Reptiles - Sissean&lt;br /&gt;
&lt;br /&gt;
Small Reptiles - Kobold&lt;br /&gt;
&lt;br /&gt;
Vulpes - Vulpkian&lt;br /&gt;
&lt;br /&gt;
Akulas - Axians&lt;br /&gt;
&lt;br /&gt;
Moths - Fluvians&lt;br /&gt;
&lt;br /&gt;
Small Anthro - Verminfolk&lt;br /&gt;
&lt;br /&gt;
Dragon - Drakian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a towner role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are less likely to die and have a chance to learn what the game is about. It may not be as exciting if you play passively, but if you play actively and look to roleplay with others actively and assertively, it can be just as fun as other roles. Don&#039;t be afraid. Simply be your character. It is not you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a flaw&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Choosing no flaw, when you have no triumphs to spend, will make you randomly choose one from the list. If you find that your arm no longer works in a new round, it&#039;s because you rolled the one arm flaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I SAY or EMOTE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
T for SAY. M for EMOTING. You can also do * at the start of SAY to emote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I whisper or subtle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Put @ before your SAY to subtle. Put # before your SAY to whisper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to sleep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lay down. Close your eyes by clicking one of the arrow buttons above or below the eye, next to the doll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to drink without a cup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To drink from a water source: Use bite intent and middle click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to climb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have an empty hand. Click on wall to go up. Make sure there is a tile you can climb onto by looking up. For trees, branches are a good indicator. Click on empty space in front of you to go down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I look up or down&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Shift + RMB or Shift + F on the empty tile you&#039;re on to look up. Shift + RMB on the empty tile next to you to look down. You may have to click around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there a doctor&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The church has healers. Sleeping can heal minor wounds, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I respawn if I died&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit Tab. Go to the underworld. Find a toll coin. Turn it in to the ferryman. Go into the ferry. Otherwise, wait 15 minutes for a toll coin to spawn in your hand. Don&#039;t get lost. For the respawn bit, it&#039;s also worth mentioning that if you wait for someone to do burial rites on you(through both magical and non magical methods) you get to skip the afterlife bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are there any buildings I can enter into in town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, there are buildings to go into like the tavern. Be curious and try the stairs. They lead to places of interest. Don&#039;t be too curious, as curiosity, indeed, kills the cat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What can I do in this game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can get a job or work for yourself and gather businesses. You can be a criminal. You can be a mercenary. You can be devout and celibate. You can be a degenerate. Do what is interesting for you and others. As long as you are roleplaying in good faith, you can do whatever. There are limitless possibilities!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How can I survive the bog as an adventurer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an adventurer and pilgrim, you start out in a dangerous swamp. You need to head north. Sneaking lets you avoid ambushes. Also, going in water risks getting leeches. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to remove leeches&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Click on the heart. It shows you all of your limbs, and their health. Then pull the leeches off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to surrender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RMB on Combat Mode surrenders. The default hotkey is Shift + X. It&#039;s good to pair with verbally stating the fact that you yield.&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Surgery&amp;diff=300</id>
		<title>Guide to Surgery</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Surgery&amp;diff=300"/>
		<updated>2024-12-12T14:29:20Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: Added information about surgeon abilities, and a small bit of info regarding how to brew health potions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Guide to Healing. =&lt;br /&gt;
You find yourself a surgeon, physician, acolyte or just some schmuck with a rusty knife and needle. Regardless, all of you are - in a ways - servants of the Goddess of Healing. There are mountains upon mountains upon mountains of ways the people of Rockhill can get themselves sick and injured... it&#039;s your job to alleviate their suffering!&lt;br /&gt;
&lt;br /&gt;
While there are plenty of people around Rockhill who can lazily wave their hands and heal someone (in fact, perhaps you&#039;re one of them!) there are plenty of reasons why you&#039;d want to go the more mundane route for doctoring. For one, there are plenty of injuries and maladies that miracles cannot cure, nutcracks for instance! Secondly, you don&#039;t have to spend a whole lot of time praying and on cooldown, time which could be used stopping your patient from dying! Thirdly, miracles takes a good chunk of fatigue and stamina to cast, meaning a caster can only go so long doing their thing before they need to rest.&lt;br /&gt;
&lt;br /&gt;
So don&#039;t count your skills out just yet!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Examining Patients, And More. ==&lt;br /&gt;
The most important skill you&#039;ll have as a barber surgeon, physician or Pestran acolyte will be your Diagnose ability.&lt;br /&gt;
&lt;br /&gt;
This will tell you exactly how anemic they, where they&#039;re bleeding, how much brute/burn damage they&#039;ve suffered and what critical injuries they have. However, there are some things that Diagnosis will not tell you, like how much toxic or oxygen damage they&#039;ve taken.&lt;br /&gt;
&lt;br /&gt;
To use your Diagnosis ability, simply click the scroll at the bottom left of your screen that says &amp;quot;Diagnosis&amp;quot; when you hover over it so that it opens and middle click on the person you want to diagnose. It does have a short cooldown.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have this ability, you&#039;ll have strip the patient of their clothing to see where they&#039;re bleeding, and inspect their body parts individually to see what wounds they have.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a surgeon (not a Pestran acolyte), then you&#039;ll also have the following abilities:&lt;br /&gt;
&lt;br /&gt;
* Rapid Treatment - Instantly heals the targeted body part by a small amount. Can occasionally close critical wounds. Life-saving.&lt;br /&gt;
* Stabilize - Keeps the patient stable for a time, preventing damage from blood loss. Useful for heart transplants, or to sew up critical wounds.&lt;br /&gt;
* Purge Toxins - Removes chemicals such as toxins and drugs from the patient&#039;s body. Useful for treating poison or overdoses.&lt;br /&gt;
* Tissue Debridement - Removes the rot from a patient&#039;s corpse. Only usable after interacting with the liver within their body and preparing it.&lt;br /&gt;
* Cardiac Massage - Kickstarts the patient&#039;s heart, bringing them back to life. Only usable after interacting with the heart within their body and preparing it. Make sure their body isn&#039;t too damaged, otherwise this won&#039;t work, and you&#039;ll have to wait out the cooldown.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Medical Items. ==&lt;br /&gt;
&lt;br /&gt;
=== Surgery Kit. ===&lt;br /&gt;
* Scalpel - The primary cutting tool.&lt;br /&gt;
* Forceps (x2) - Used for clamping bleeding incisions, .&lt;br /&gt;
* Bone Forceps - Used for setting bone, nothing else.&lt;br /&gt;
* Speculum - Used as a retractor, keeps the chest incision wide open.&lt;br /&gt;
* Bone saw - Used for cutting bones, trees or mincing meat. Most durable tool in the set.&lt;br /&gt;
* Cautery - Used to mend incisions and wounds, needs to be heated up by using it in hand first, although it will deal around 25 burn damage per wound.&lt;br /&gt;
* Needle of Pestra - Unlimited use Needle, used to close incisions and wounds, deals no damage unlike the cautery.&lt;br /&gt;
* Cheele - 10x the blood storage of a normal leech, used to suck the poison out of someone.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Personal Patch Kit. ===&lt;br /&gt;
* Iron Needle - Unlike a regular needle made from a thorn and fiber, this needle has 20 uses instead of 5.&lt;br /&gt;
* Bandage - Used to bind a wound to slow bleeding. A needle can&#039;t be used through a bandage, but a cautery can. More effective than using regular cloth.&lt;br /&gt;
* Pink Pills - Essentially just the pill form of Red. Far more effective per storage slot they take up (especially considering you can fit 20 of them in a tin if you have one), essentially being 24 units* of Red, compared to the 15 units that can be stored in a bottle. However Pink Pills are considerably harder (and more expensive) to get, with only one per Patch Kit and tins only being purchasable at the PURITY.&lt;br /&gt;
* DETOX - An injector that will flush ALL reagents from the patient&#039;s system and heal toxin damage. Essentially an item form of the Purge ability.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;*Unconfirmed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous. ===&lt;br /&gt;
* Bedroll - Used as a portable bed. Laying a patient on a bed allows them to sleep and increases surgery success rates.&lt;br /&gt;
* Health Potions (Otherwise known as &amp;quot;Red&amp;quot;) - a handy potion that when drank, heals the consumer and restores part of their blood. Can even heal fractures and other critical injuries. Is a pain to brew and fairly expensive. To brew, you need to combine one essence of flesh and one essence of fire in an alembic.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Maladies. ==&lt;br /&gt;
&lt;br /&gt;
=== Anemia. ===&lt;br /&gt;
Otherwise known as blood-loss. Anemia will be the main killer for the denizens of Rockhill due to the oxygen damage it causes, so everything should be done to prevent and mitigate it. Prioritizing wounds that cause blood loss over ones that don&#039;t (i.e. bruises over burns, bleeds over bruises) and sewing/bandaging/cauterizing bleeding wounds is the aim of the game. Once the bleeding is stopped (depending on how severe the anemia is, you may even want to do this while they&#039;re bleeding) feed the patient water as it will fill them back up with blood or squeeze a full cheele to make it pump blood into the patient. Also, get your patient to eat some food, as people will regenerate more blood naturally depending on how full they are.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage. ===&lt;br /&gt;
Blunt force injuries. Should not be your first priority over other injuries unless there is a hematoma. Really the main concern is the other injuries alongside the brute damage, as in serious cases it&#039;s rarely on it&#039;s own. You&#039;ll see those injuries below. Brute damage can only be tended to using surgery, Red or sleep.&lt;br /&gt;
&lt;br /&gt;
Types of brute damage include:&lt;br /&gt;
&lt;br /&gt;
==== Bruises. ====&lt;br /&gt;
As said above.&lt;br /&gt;
&lt;br /&gt;
==== Regular Hematomas. ====&lt;br /&gt;
Twice as painful as a regular bruise.&lt;br /&gt;
&lt;br /&gt;
==== Massive Hematomas. ====&lt;br /&gt;
More than twice as painful as a regular hematoma. Causes a small amount of bleeding.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage. ===&lt;br /&gt;
The absolute last of your concerns. A person could have been fireballed a billion times by the Court Magician and so long as they don&#039;t cut their pinky on a shard of glass on their way to the floor; they&#039;ll live. In a permanent state between life and death until either you heal them or they enter Necra&#039;s embrace, but they&#039;ll live. However, they are extremely debilitating and far more painful than bruises and will quickly put someone to the floor from pain. So, if you&#039;re able to, you should absolutely treat burns. Burns can only be treated the same ways as bruises.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Oxygen Damage. ===&lt;br /&gt;
Oxygen damage is the metaphorical poison that anemia has slipped into your patient&#039;s cups. Oxygen damage WILL KILL and is invisible apart from the affects the patient themself feels, however, generally it&#039;s symptoms and causes are pretty obvious. The main cause of oxygen damage is anemia as mentioned above, though there are also other less common sources such as strangling, drowning, missing the lungs/heart and over-dosing. Oxygen damage will heal naturally over time so long as the cause is remedied, though sustained oxygen damage can cause significant brain damage in a subject. Symptoms of oxygen damage include fainting, going unconscious for sustained periods and death.&lt;br /&gt;
&lt;br /&gt;
There is however, a way to treat oxygen damage itself directly; mouth-to-mouth. To initiate it, you must aim for the patients mouth with an empty hand an the touch and weak intents. This won&#039;t be enough to save a patient who&#039;s bleeding out on the floor alone, but it can keep them alive long enough for someone else to quickly stitch them up.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage. ===&lt;br /&gt;
Toxin damage is the the literal poison that someone has slipped into your patient&#039;s cups. Toxin damage shares a lot of the traits of it&#039;s counterpart, apart from the fact that it is generally far more obvious, with most of it&#039;s causes having symptoms of severe vomiting or brain damage. There are a fair few more ways that toxin damage can be caused to someone, though thankfully the most common are fairly easy to treat. The main treatment for toxin damage is the use of leeches or cheeles and bedrest. Simply squeeze your little sucker into sucking mode and place it on the patients bare skin. Depending on how much and what they&#039;ve consumed and how fast you get to them, you can avoid the worst of the symptoms all together.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Slashes. ===&lt;br /&gt;
These are the most common bleeding wounds you&#039;ll see. While one or two aren&#039;t something to pull the cautery out for, they are very common to get from a sustained battle with sharp weapons, so you might be seeing a dozen of these wounds.&lt;br /&gt;
&lt;br /&gt;
Types of slashes include:&lt;br /&gt;
&lt;br /&gt;
==== Regular Slashes. ====&lt;br /&gt;
Bleeds a very small amount, about half as much as a massive hematoma. Relatively easy to sew up and causes no pain on it&#039;s own.&lt;br /&gt;
&lt;br /&gt;
==== Small Slashes. ====&lt;br /&gt;
Essentially just a half as bad slash. These are superficial wounds.&lt;br /&gt;
&lt;br /&gt;
==== Gruesome Slashes. ====&lt;br /&gt;
A more gruesome version of the slash. This wounds bleeds more than twice as much as a regular slash and takes a fair bit longer to sew.&lt;br /&gt;
&lt;br /&gt;
==== Disembowelment. ====&lt;br /&gt;
Your patient has had their stomach sliced open... and their stomach and (on occasion) liver has fallen out. This wound causes an immense amount of bleeding (about twenty times that of a gruesome slash), causes immense pain in the patient and takes a long time to suture. This wound almost always leads to the imminent death of anyone unlucky enough to suffer it.&lt;br /&gt;
&lt;br /&gt;
==== Incision. ====&lt;br /&gt;
The same as a gruesome slash. However, it will not clot over time, therefore making it worse for blood loss. Try not to let your patients walk away without stitching them up first.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Punctures. ===&lt;br /&gt;
The second most common bleeding wounds you&#039;ll see. Specifically caused by stabs, these are essentially mechanically the same as slashes, other than that they take slightly longer to sew up. Therefore they are slightly worse than slashes. You may want to pull out the cautery faster when seeing these.&lt;br /&gt;
&lt;br /&gt;
Types of punctures include:&lt;br /&gt;
&lt;br /&gt;
==== Regular Punctures. ====&lt;br /&gt;
The same as regular slashes, only that they take slightly longer to sew and heal.&lt;br /&gt;
&lt;br /&gt;
==== Small Punctures. ====&lt;br /&gt;
The same as small slashes, only that they take slightly longer to sew and heal.&lt;br /&gt;
&lt;br /&gt;
==== Gaping Punctures. ====&lt;br /&gt;
The same as gruesome slashes, only that they take slightly longer to sew.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arteries. ===&lt;br /&gt;
Torn arteries should be your absolute priority when treating a patient. You should call anyone around you to help you remove the clothes from the patient to get to their wounds. Don&#039;t be afraid to use a cautery to seal the bleeding if you can. Burns are absolutely nothing compared to the severe blood loss torn arteries will cause. Otherwise use a needle, feed them Red or water.&lt;br /&gt;
&lt;br /&gt;
Types of artery tears include:&lt;br /&gt;
&lt;br /&gt;
==== Torn Arteries. ====&lt;br /&gt;
The &amp;quot;least severe&amp;quot; of the very severe artery wounds. If there&#039;s only one tear, you may be able to get away with sewing it shut, multiple and it&#039;s time to heat up the cautery. Feed them water and put them to rest once the wound is healed.&lt;br /&gt;
&lt;br /&gt;
==== Torn Carotids. ====&lt;br /&gt;
Your patient&#039;s throat has been severely cut. If you don&#039;t do something as soon as you see the wound, your patient will die. This is far worse than even a regular torn artery. Nothing else matters but tending to this wound. The only real advantage you&#039;ll have is the wounds location on the head, where there should be very little clothing in the way. If you mange to cauterize the wound in time, you&#039;ll need to get a hell of a lot of water into them. Otherwise it&#039;s to the Church...&lt;br /&gt;
&lt;br /&gt;
==== Torn Aortas. ====&lt;br /&gt;
Your patient&#039;s heart is severely damaged. This is worse than the carotid as it is far more painful for the injured, still bleeds moderately even when sewn, and is far more difficult to sew or cauterize due to the location. It may be best to spend your time tending to other patients who might be saved.&lt;br /&gt;
&lt;br /&gt;
==== Unsewn. ====&lt;br /&gt;
Your patient&#039;s head or limb has been removed and reattached. The arteries are still unsewn. Most of the time you&#039;ll see this in someone who&#039;s dead, but there are times where you might reattach limbs to a living patient. This wound is actually FAR worse the actual dismemberment itself, apart from the fact that they are far easier to suture, causing about as much bleeding as a torn carotid or aorta. Under no circumstances should you reattach a limb to someone who is anemic.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Dismemberment. ===&lt;br /&gt;
These are bad news for a patient, and will likely mean death without quick action... that is if they aren&#039;t already dead. These cause a fair bit more bleeding than a torn artery, half as much as a torn aorta/carotid, but are hell to sew up. You should cauterize these wounds unless you&#039;re unable. Missing heads are loss causes, believe it or not. If the patient is dead or stable, you can reattach the removed limb or head and repair the damage.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fractures. ===&lt;br /&gt;
Pretty straight forward; your patient has a broken bone! Usually caused heavy blunt force, these are very very debility wounds, causing a whole lotta pain and frustration for your patient... and a whole lot of inconvenience for you with the treatment needed to mend them. Thankfully, they will not kill, so you should mend to any other wounds that will first. Fractures can not be cured through sleep or just tending wounds. You&#039;ll need to either go through a lengthy surgery (the length of which depending on the fracture type), use a lot of precious Red... or worse... miracles.&lt;br /&gt;
&lt;br /&gt;
Types of fractures include:&lt;br /&gt;
&lt;br /&gt;
==== Limb Fractures. ====&lt;br /&gt;
Only seen in limbs. Leg fractures will cause the leg to be disabled, causing immense pain when standing, also stunning and forcing the patient to the floor if they try to walk on it. However, this can be mitigated by using a polearm as a crutch, allowing the patient to walk! Arm fractures will cause the arm to be disabled, causing immense pain that will stun and force the patient to the floor if they try to hold items in it for a long period, also occasionally disabling the use of the hand entirely. These take the shortest amount of time to mend using surgery and Red.&lt;br /&gt;
&lt;br /&gt;
==== Skull Fractures. ====&lt;br /&gt;
Only seen in the head. The worst of all the fractures. Skull fractures are an absolute pain, taking more than three times as many bone settings as a limb fracture. They are also incredibly debilitating; completely paralyzing the patient (even stopping them from biting!), disfigures them and causes their speech to come out in stutters.&lt;br /&gt;
&lt;br /&gt;
==== Jaw Fractures. ====&lt;br /&gt;
Only seen in the head. The least debilitating of the fractures, but still very much painful. Causes the patient&#039;s speech to come out in an incomprehensible gurgle and stops them from biting. Takes twice as long to tend to as a limb fracture.&lt;br /&gt;
&lt;br /&gt;
==== Neck Fractures. ====&lt;br /&gt;
Only seen in the head. Essentially a slightly better skull fracture. Completely paralyzes the patient. Takes somewhat longer to mend than a jaw fracture.&lt;br /&gt;
&lt;br /&gt;
==== Rib Fractures. ====&lt;br /&gt;
Only seen in the chest. Causes the patient to be stunned at random intervals and vomit up blood. This can be a death sentence during battle and a massive pain anywhere else. Takes a little longer to tend than limb fractures.&lt;br /&gt;
&lt;br /&gt;
==== Pelvis Fractures. ====&lt;br /&gt;
Only seen in the groin. Disables both legs, causing the patient to be unable to walk. Takes the same amount of time to tend as a rib fracture.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Dislocations. ====&lt;br /&gt;
Essentially weak versions of the fractures. Only seen in the limbs or neck. They cause the same effects, but can be healed easily by tending to the wound, sleeping or even naturally over time. Dislocations can be relocated manually however, simply click on the affected body part on the weak and grab intents with a high enough medicine skill.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Poison. ===&lt;br /&gt;
There are many malicious concoctions you may encounter throughout the lands of Rockhill... some far more dangerous than others. Generally the best way to treat poisoning is through the use of leeches to remove the tainted blood, the feeding of water and bed rest.&lt;br /&gt;
&lt;br /&gt;
Types of poisons include:&lt;br /&gt;
&lt;br /&gt;
==== Berry Poison. ====&lt;br /&gt;
Easily the least dangerous and most common form of poison in Rockhill. Acquired by consuming a poison berry (this includes food and drink products made from poison berries!) or being shot with a poisoned arrow Symptoms include vomiting and feeling unwell. Generally this should be very easy to treat, just squeeze your cheele into sucking mode and place it on the patient&#039;s skin until they feel better. If they&#039;ve consumed a lot, you should get them into bed to heal, feeding them water to replace the blood you&#039;re extracting.&lt;br /&gt;
&lt;br /&gt;
==== Mercury. ====&lt;br /&gt;
Otherwise known as quicksilver. A fair bit more dangerous than berry poison, but also far rarer. Acquired by crushing cinnabar (acquired while mining) in a mortar and pestle. Symptoms include twitching, drooling and moaning. Mercury causes severe brain damage, so it is best to get a cheele on them quickly and put them to rest.&lt;br /&gt;
&lt;br /&gt;
==== Killer&#039;s Ice. ====&lt;br /&gt;
Otherwise known as death. By the time they realize what they&#039;ve drank, they&#039;ll be dead. This poison is INCREDIBLY rare and it&#039;s unlikely you&#039;ll ever be seeing this around... hopefully, anyways. The symptoms include near-instant death. The best thing you can do for the patient is drag them off to the Church. It metabolizes incredibly slowly compared to other reagents... and if there&#039;s any left when they&#039;re revived... they&#039;ll just die again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Other Wounds. ===&lt;br /&gt;
Generally rarer wound types that can&#039;t be specifically categorized. Most of these are far rarer, though you can definitely expect to see them from time to time.&lt;br /&gt;
&lt;br /&gt;
Types of other wounds include.&lt;br /&gt;
&lt;br /&gt;
==== Evisceration. ====&lt;br /&gt;
An organ has been completely destroyed! This occurs in the eyes, testicles and ovaries. Eye eviscerations require them to be replaced, tentacular/ovarian evisceration can be tended to using the tend wounds surgery.&lt;br /&gt;
&lt;br /&gt;
==== Disfigurement. ====&lt;br /&gt;
The patient is so horribly messed up that they are completely unrecognizable, appearing as &amp;quot;Unknown&amp;quot;. This can only be fixed using a facial construction surgery.&lt;br /&gt;
&lt;br /&gt;
== Surgery. ==&lt;br /&gt;
&lt;br /&gt;
=== How to Tend Wounds. ===&lt;br /&gt;
&lt;br /&gt;
# Aim anywhere on the body.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the patient&#039;s bleeders.&lt;br /&gt;
# Use a needle to tend to the patients wounds; selecting either &amp;quot;Tend Bruises&amp;quot;, &amp;quot;Tend Burns&amp;quot;, or &amp;quot;Tend Damage&amp;quot;.*&lt;br /&gt;
# Use a forceps to remove embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The bruises/burns options tend a large amount of their respective damage types. The &amp;quot;damage&amp;quot; option tends a moderate amount of both damage types.&lt;br /&gt;
&lt;br /&gt;
=== How to Mend Bone fractures. ===&lt;br /&gt;
&#039;&#039;&#039;Notice: the bone repair surgery in its current state is bugged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requiring 3+ attempts while the patient is asleep to properly set the bone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for the body part with the broken bone.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the patient&#039;s bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# Use bone forceps &amp;gt;/=3 times successfully.&lt;br /&gt;
# Use a forceps to remove embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
# Tell the patient to sleep.&lt;br /&gt;
&lt;br /&gt;
=== How to Manipulate Organs. ===&lt;br /&gt;
&#039;&#039;&#039;Note: the surgery steps for hard and soft tissue body parts are different.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard tissue body parts include the skull (brain) and chest (breasts, lungs, heart and liver).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft tissue body parts include the eyes (eyes(You&#039;ll need to make another incision to get the forceps and speculum out because of a bug!)), mouth (tongue), groin (appendix, testicles, penis and vagina) and stomach (stomach).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for whichever part of the body part the organ is present.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the patient&#039;s bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# If soft tissue, continue to next step. If hard tissue, use a bone saw to cut through the bone.&lt;br /&gt;
# Use a forceps to manipulate the patients organs, selecting with you would like to remove.&lt;br /&gt;
# Optionally; replace missing organs by using a healthy and intact one on the patient.&lt;br /&gt;
# Use a forceps to remove the embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
&lt;br /&gt;
=== How to Sever External Organs. ===&lt;br /&gt;
&#039;&#039;Desperate eyes stare up at you, the flicker of torch light reflecting off of their nervous sweat. You bring your worn knife down to their body, sloppily spilling the blood from their body. You carve again and again and again, the screams pushing you further on until you finally pull that lump of meat from that pathetic creature. You bask in the pain you&#039;ve brought this wretched flesh, for you&#039;ve earned yourself another piece to your collection to be pickled and jarred. You are no healer. You are a butcher... and you... are magnificent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Basically a far more damaging, less sophisticated alternative to &amp;quot;Manipulate Organs&amp;quot;. Be aware that this will sever an artery on a SUCCESS. You should never use this on someone you intend to actually heal. Also, this can only target external organs. I.e. breasts, penises, wings, etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for whichever body part the organ is present.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the bleeders.&lt;br /&gt;
# Use a scalpel to remove the external organs.&lt;br /&gt;
# Optionally; replace a missing organ by using a healthy and intact one of the patient.&lt;br /&gt;
# Use a needle to suture the severed artery and slashes.&lt;br /&gt;
# Use a forceps to remove the embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
&lt;br /&gt;
=== How to Amputate Limbs and Heads. ===&lt;br /&gt;
&lt;br /&gt;
# Aim for the selected limb or head.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# Use a bone saw to amputate the limb.&lt;br /&gt;
&lt;br /&gt;
=== How to Attach Limbs and Heads. ===&lt;br /&gt;
&lt;br /&gt;
# Aim for the selected limb or head with a replacement in hand.&lt;br /&gt;
# Use the replacement on the patient to attach it.&lt;br /&gt;
# Use a needle to suture the limb or head to the patient.&lt;br /&gt;
# Mend whatever wounds the limb or head has.&lt;br /&gt;
&lt;br /&gt;
=== How to Reshape Faces. ===&lt;br /&gt;
&lt;br /&gt;
# Aim for the patient&#039;s head.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# Use a scalpel to reshape the face.&lt;br /&gt;
# Type the desired name in the text box and click ok.&lt;br /&gt;
# Use a forceps to remove the embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Inhumen_Pantheon&amp;diff=299</id>
		<title>The Inhumen Pantheon</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Inhumen_Pantheon&amp;diff=299"/>
		<updated>2024-12-11T23:38:12Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: Added text based off of the in-game text for the Inhumen Pantheon, its gods, and Zizo. I also referenced the current Lore Primer. I think this is a bit lacking, but still. Better than nothing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Inhumen Pantheon ==&lt;br /&gt;
Also known as the Four.&lt;br /&gt;
&lt;br /&gt;
In an age long forgotten by history, Psydon was vanquished, His Successors carrying on his will. However, fragments of Psydon&#039;s shattered psyche remained. Claimed and corrupted by mortals, they granted divinity - great and terrible power.&lt;br /&gt;
&lt;br /&gt;
== Zizo ==&lt;br /&gt;
Also known as the Godhead, and the self-made Goddess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zizo was the one to land the killing blow and end the Age of Psydon. &lt;br /&gt;
&lt;br /&gt;
Worshippers of Zizo believe that She has usurped Psydon, entirely replacing Him. Now, they work to defile His creation; thus is Her domain. Her influence is found in necromancy, vampirism, and the occult. Some even believe that the Great Rot will usher in an Age of Zizo - the world made anew in Zizo&#039;s image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be necromancers, cultists, and the power-hungry. There are many who believe that She will guide her followers to their own godhood.&lt;br /&gt;
&lt;br /&gt;
Worshippers of Zizo feel Her influence to commit acts of evil.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A long time ago, a single woman achieved the impossible: she challenged God, and won.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Graggar ==&lt;br /&gt;
Also known as the Heartless One.&lt;br /&gt;
&lt;br /&gt;
Graggar taught dark elves that might makes right and created goblins in his image. Orcs can also trace their lineage to Graggar. His domain is in conquest, murder, and pillaging. He smiles upon ultraviolence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be prisoners, murderers, and the cruel.&lt;br /&gt;
&lt;br /&gt;
Worshippers of Graggar are able to stomach raw organs and flesh, as a result of His influence.&lt;br /&gt;
&lt;br /&gt;
== Matthios ==&lt;br /&gt;
As a mortal-turned-god, Matthios taught His followers that only through theft and popular revolt can social woes be alleviated. Thus, His domain is in robbery, mugging, and redistribution of wealth. Revolutionaries and bandits flock to Him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be highwaymen, robbers, and downtrodden peasants.&lt;br /&gt;
&lt;br /&gt;
== Baotha ==&lt;br /&gt;
As a mortal-turned-god, Baotha taught Her followers that life is too short to care about the consequences of their pleasures, leading them to peculiar vices and perversions. Her domain is in degeneracy, debauchery, and addiction. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be perverts, gamblers, drunkards, and bards.&lt;br /&gt;
&lt;br /&gt;
Worshippers of Baotha cannot overdose on drugs, as a result of Her influence.&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Old_Faith&amp;diff=298</id>
		<title>The Old Faith</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Old_Faith&amp;diff=298"/>
		<updated>2024-12-11T22:06:58Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: Added &amp;#039;people of Zybantium&amp;#039; to the &amp;#039;worshippers&amp;#039; section. It&amp;#039;s not in-game, but it might as well be.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Psydon ==&lt;br /&gt;
The first True God, Psydon is the creator of all things. He is believed dead by the Church of the Successors. There are many who do not share this belief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those who worship Him believe that the Church worships false gods - that in reality, they are merely manifestations of Psydon&#039;s holy divinity, as the one true God.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers are the people of Giza, the people of Zybantium, as well as the Inquisition, and they tend to be extremely zealous.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Psydon LIVES!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Old_Faith&amp;diff=297</id>
		<title>The Old Faith</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Old_Faith&amp;diff=297"/>
		<updated>2024-12-11T21:51:42Z</updated>

		<summary type="html">&lt;p&gt;Glumbo: Added text based off of the in-game text when you select Psydon as your faith/patron. Better than nothing, hopefully.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Psydon ==&lt;br /&gt;
The first True God, Psydon is the creator of all things. He is believed dead by the Church of the Successors. There are many who do not share this belief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those who worship Him believe that the Church worships false gods - that in reality, they are merely manifestations of Psydon&#039;s holy divinity, as the one true God.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers are the people of Giza, as well as the Inquisition, and they tend to be extremely zealous.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Psydon LIVES!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Glumbo</name></author>
	</entry>
</feed>