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		<id>http://wiki.ratwood.rip/index.php?title=Roleplay_Guide&amp;diff=308</id>
		<title>Roleplay Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roleplay_Guide&amp;diff=308"/>
		<updated>2024-12-21T12:39:18Z</updated>

		<summary type="html">&lt;p&gt;Gyran: Makes the guide location &amp;amp; role agnostic to account for future changes. Makes minor changes in form without touching the content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;While this is a guide on best roleplay practices, this is also an extension of the Rule of Interesting. This guide is the metric by which administrators judge your roleplay quality, so please be sure to keep these standards in mind!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ratwood is a Grimdark Medieval/Renaissance Punk Fantasy roleplay server, and as such, we expect a certain level of roleplay from each of our members. This guide seeks to provide standards and guidelines for you to build off of in your journey.&lt;br /&gt;
&lt;br /&gt;
== Preamble: What is Roleplay? ==&lt;br /&gt;
You aren&#039;t playing as a character in a video game. Imagine yourself more as an actor on a stage or in a film. This is the essence of roleplay. This server isn&#039;t the conventional Space Station 13 experience - you should embody your character and play them in the world as a believable character. Separating yourself from your character is vital.&lt;br /&gt;
&lt;br /&gt;
== The Responsibilities of a Roleplayer ==&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
Each round in the game is a week-long snippet in the world of Grimoria, and and thus there isn&#039;t any continuity between rounds. Certain events can be remembered between rounds at the discretion of the players involved; such as relationships, minor feuds, injuries and non-consensual acts - on the caveat that these aren&#039;t used to fuel unprompted attacks against any party. Everyone in town has lived in and worked in the town for a long time before the week started, and will remain for long after the week ends. Always keep this in mind.&lt;br /&gt;
&lt;br /&gt;
=== Proper Escalation ===&lt;br /&gt;
Unlike other &amp;quot;high roleplay&amp;quot; servers, not much is expected in terms of proper escalation before a fight. The one thing you have to remember is that you should preface your first attack with an emote or a piece of dialogue that makes it &#039;&#039;unquestionably&#039;&#039; clear you&#039;re about to attack. That&#039;s it. If they flee and you want to re-engage after catching them, give another emote or dialogue. Something as simple as &amp;quot;Defend thyself, cur!&amp;quot; suffices.&lt;br /&gt;
&lt;br /&gt;
=== Role Responsibilities ===&lt;br /&gt;
Each role has their own responsibilities - these should be common sense. A knight of the land shouldn&#039;t be breaking the spines of peasants without clear orders from the Duke, and a templar should under no circumstances be gallivanting with heretics or bandits. Exceptions can obviously be made if they&#039;re roleplayed well, but otherwise, stick to what you know is right for the role.&lt;br /&gt;
&lt;br /&gt;
=== Validhunting and White Knighting ===&lt;br /&gt;
Your average farmer is not going to happen upon a violent criminal forcing himself on a poor woman and think to himself, &#039;&#039;&amp;quot;I&#039;ll save her!&amp;quot;&#039;&#039; before leaping in. Play to your character&#039;s motives: heroes are few and far between in this world. If you want to play as one, the garrison is full of prospective (and foolish) saviours. On the converse, false accusations should be used sparingly, as getting someone killed for something they didn&#039;t do is uninteresting if done with zero build-up.&lt;br /&gt;
&lt;br /&gt;
Furthermore, don&#039;t kill an antagonist simply because they&#039;re an antagonist. In sticky situations, it might be necessary to kill a werevolf or vampyre if they&#039;re entirely uncontrollable, but your average brigand should be shown a little more leniency - at least when it comes to the guillotine.&lt;br /&gt;
&lt;br /&gt;
== Mechanical Interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Typing Indicator ===&lt;br /&gt;
If you see someone typing, don&#039;t attack them. Obviously, if they&#039;re trying to type in the middle of a pitched battle, feel free to hack away at their fleshy limbs.&lt;br /&gt;
&lt;br /&gt;
=== Surrender ===&lt;br /&gt;
By right-clicking your Combat Mode toggle in the interface or pressing SHIFT-X on default keybinds, you will surrender. A white flag appears above your head and you drop to the floor, stunned and unable to move. You get some resistance to damage in this state.&lt;br /&gt;
&lt;br /&gt;
A surrender is never protection against being killed, but if you do intend to show your opponent cruelty in the face of their surrender, make sure you make this absolutely clear like with escalating into a fight. Again, a simple thing like, &amp;quot;You fool, you lost the moment you decided to fight me. Now perish!&amp;quot; is fine.&lt;br /&gt;
&lt;br /&gt;
== Class Expectations ==&lt;br /&gt;
&lt;br /&gt;
=== Combat Classes ===&lt;br /&gt;
These are all roles with one significant advantage over the rest of the town: You&#039;re competent in a fight. You can absolutely ruin an unarmed farmer&#039;s day with no rhyme or reason, he and the soilers around him can&#039;t do anything to stop you. Use this clear advantage you have to bolster people&#039;s roleplay - not just use it to make others&#039; suffer.&lt;br /&gt;
&lt;br /&gt;
=== Nobility ===&lt;br /&gt;
To be noble is to have your bloodline consecrated by the Church. Nobles have etiquette and education, and are expected to act in a manner befitting an aristocrat. Speak in fluent English and use flowery words in your dialogue. Avoid crass jokes and profanity in public settings, and always maintain a sense of smug superiority over your lessers. Be as villainous or as virtuous as you choose - just be sure to act like a noble.&lt;br /&gt;
&lt;br /&gt;
=== Commoners ===&lt;br /&gt;
The townsfolk, yeomen such as guild smiths, the innkeep and seamstress are expected to be invested in their lot in lyfe, after all, you&#039;ve owned your business for many years. Commoners of the town should be held in higher esteem than foreigners, but the opinions of nobles always overshadow those of the peasants.&lt;br /&gt;
&lt;br /&gt;
=== Foreigners ===&lt;br /&gt;
The travellers come from all over the world to visit the city. Migrants are strangers, though they may have met some locals in their travels before, and may even be friends with some. As an immigrant, you shouldn&#039;t act entitled to any of the luxuries the town has to offer, or the rights of any of the residents - expect to be mistrusted and mistreated.&lt;br /&gt;
&lt;br /&gt;
== Immersion ==&lt;br /&gt;
&lt;br /&gt;
=== Separating IC from OOC ===&lt;br /&gt;
You aren&#039;t your character and your character isn&#039;t you. They shouldn&#039;t represent you. They have their own motivations, their own dreams, and their own morals. You&#039;re expected to act according to these motivations and their backstory, not your own.&lt;br /&gt;
&lt;br /&gt;
Treat your characters like living beings. Fear the touch of death and the sting of pain. What&#039;s a game to us is reality to them - act like it.&lt;br /&gt;
&lt;br /&gt;
=== New Actors on the Stage ===&lt;br /&gt;
You will die. A lot. From accidents in the Bog, to wild animals tearing you limb from limb, to your fellow man betraying you and putting you in the dirt. Having more than one character will soften this blow. Don&#039;t play a static - have characters from all walks of lyfe, and don&#039;t be upset if you die. The town needs fresh blood...&lt;br /&gt;
&lt;br /&gt;
=== Dialogue Standards ===&lt;br /&gt;
Your character should believably speak like they live in a dark fantasy medieval world. Don&#039;t type as if you&#039;re in a chat room or texting someone.&lt;br /&gt;
&lt;br /&gt;
Mute characters are expected to communicate through noises and emotes, and use custom emotes to convey their character&#039;s actions in a &amp;quot;show, don&#039;t tell&amp;quot; fashion.&lt;br /&gt;
&lt;br /&gt;
=== Static Roles ===&lt;br /&gt;
We have no role dampening. This is when, if a person at roundstart rolls for a certain role, their chances of rolling this reduce each time, until other players are prioritised instead. We still encourage players to play different roles, because nobody wants to see the same Duke ad infinitum.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roleplay_Guide&amp;diff=307</id>
		<title>Roleplay Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roleplay_Guide&amp;diff=307"/>
		<updated>2024-12-21T12:28:11Z</updated>

		<summary type="html">&lt;p&gt;Gyran: Reverted edits by Gyran (talk) to last revision by TheChocoboLord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;While this is a guide on best roleplay practices, this is also an extension of the Rule of Interesting. This guide is the metric by which administrators judge your roleplay quality, so please be sure to keep these standards in mind!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ratwood Keep is a grimdark fantasy roleplay server, and as such, we expect a certain level of roleplay from each of our members. What constitutes good and bad roleplay is entirely subjective, but this guide seeks to provide standards and guidelines for you to build off of in your journey in Rockhill.&lt;br /&gt;
&lt;br /&gt;
== Preamble: What is Roleplay? ==&lt;br /&gt;
When you play on Ratwood Keep, you aren&#039;t playing as a character in a video game. Imagine yourself more as an actor on a stage or in a film. This is the essence of roleplay. This server isn&#039;t the conventional Space Station 13 experience - you should embody your character and play them in the world as a believable character. To separate yourself from your character is a vital component.&lt;br /&gt;
&lt;br /&gt;
== The Responsibilities of a Roleplayer ==&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
Each round in the game is a snippet of one of the tales of a week in Rockhill, and and thus there isn&#039;t any continuity between rounds. Certain events can be remembered between rounds at the discretion of the players involved; such as relationships, minor feuds, injuries and non-consensual acts - on the caveat that these aren&#039;t used to fuel unprompted attacks against any party. Everyone in town has lived in and worked in the town for a long time before the week started, and will remain for long after the week ends. Always keep this in mind.&lt;br /&gt;
&lt;br /&gt;
=== Proper Escalation ===&lt;br /&gt;
Unlike other &amp;quot;high roleplay&amp;quot; servers, not much is expected in terms of proper escalation before a fight. The one thing you have to remember is that you should preface your first attack with an emote or a piece of dialogue that makes it &#039;&#039;unquestionably&#039;&#039; clear you&#039;re about to attack. That&#039;s it. If they flee and you want to re-engage after catching them, give another emote or dialogue. Something as simple as &amp;quot;Defend thyself, cur!&amp;quot; suffices.&lt;br /&gt;
&lt;br /&gt;
=== Role Responsibilities ===&lt;br /&gt;
Each role has their own responsibilities - these should be common sense. A knight of the land shouldn&#039;t be breaking the spines of peasants without clear orders from the Duke, and a templar should under no circumstances be gallivanting with heretics or bandits. Exceptions can obviously be made if they&#039;re roleplayed well, but otherwise, stick to what you know is right for the role.&lt;br /&gt;
&lt;br /&gt;
=== Validhunting and White Knighting ===&lt;br /&gt;
Your average farmer is not going to happen upon a violent criminal forcing himself on a poor woman and think to himself, &#039;&#039;&amp;quot;I&#039;ll save her!&amp;quot;&#039;&#039; before leaping in. Play to your character&#039;s motives: heroes are few and far between in this world. If you want to play as one, the garrison is full of prospective (and foolish) saviours. On the converse, false accusations should be used sparingly, as getting someone killed for something they didn&#039;t do is uninteresting if done with zero build-up.&lt;br /&gt;
&lt;br /&gt;
Furthermore, don&#039;t kill an antagonist simply because they&#039;re an antagonist. In sticky situations, it might be necessary to kill a werevolf or vampyre if they&#039;re entirely uncontrollable, but your average brigand should be shown a little more leniency - at least when it comes to the guillotine.&lt;br /&gt;
&lt;br /&gt;
== Mechanical Interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Typing Indicator ===&lt;br /&gt;
Also very simple - if you see someone typing, don&#039;t attack them. Obviously, if they&#039;re trying to type in the middle of a pitched battle, feel free to hack away at their fleshy limbs.&lt;br /&gt;
&lt;br /&gt;
=== Surrender ===&lt;br /&gt;
By right-clicking your Combat Mode toggle in the interface or pressing SHIFT-X on default keybinds, you will surrender. A white flag appears above your head and you drop to the floor, stunned and unable to move. You get some resistance to damage in this state.&lt;br /&gt;
&lt;br /&gt;
A surrender is never protection against being killed, but if you do intend to show your opponent cruelty in the face of their surrender, make sure you make this absolutely clear like with escalating into a fight. Again, a simple thing like, &amp;quot;You fool, you lost the moment you decided to fight me. Now perish!&amp;quot; is fine.&lt;br /&gt;
&lt;br /&gt;
== Class Expectations ==&lt;br /&gt;
&lt;br /&gt;
=== Combat Classes ===&lt;br /&gt;
Antagonists, adventurers, knights, men at arms, watchmen, and vanguard members. These are all roles with one significant advantage over the rest of the town: You&#039;re competent in a fight. You can absolutely ruin an unarmed farmer&#039;s day with no rhyme or reason, he and the soilers around him can&#039;t do anything to stop you. Use this clear advantage you have to bolster people&#039;s roleplay - not just use it to make others&#039; suffer.&lt;br /&gt;
&lt;br /&gt;
=== Nobility ===&lt;br /&gt;
To be noble is to have your bloodline consecrated by the Ten. Nobles have etiquette and education, and are expected to act in a manner befitting an aristocrat. Speak in fluent English and use flowery words in your dialogue. Avoid crass jokes and profanity in public settings, and always maintain a sense of smug superiority over your lessers. Be as villainous or as virtuous as you choose - just be sure to act like a noble.&lt;br /&gt;
&lt;br /&gt;
=== Commoners ===&lt;br /&gt;
The townsfolk of Rockhill. Yeomen such as guild smiths, the innkeep and seamstress are expected to be invested in their lot in lyfe, after all, you&#039;ve owned your business for many years. Commoners of the town should be held in higher esteem than foreigners, but the opinions of nobles always overshadow those of the peasants.&lt;br /&gt;
&lt;br /&gt;
=== Migrants and Adventurers ===&lt;br /&gt;
The travellers in the Terrorbog, come from all over the world to visit Rockhill. For what purpose, is up to you. Migrants are strangers to Rockhill, though they may have met some towners in their travels before, and may even be friends with some. As an immigrant, you shouldn&#039;t act entitled to any of the luxuries the town has to offer, or the rights of any of the residents - you should be mistrusted and mistreated.&lt;br /&gt;
&lt;br /&gt;
== Immersion ==&lt;br /&gt;
&lt;br /&gt;
=== Separating IC from OOC ===&lt;br /&gt;
You aren&#039;t your character and your character isn&#039;t you. They shouldn&#039;t represent you. They have their own motivations, their own dreams, and their own morals. You&#039;re expected to act according to these motivations and their backstory, not your own.&lt;br /&gt;
&lt;br /&gt;
Treat your characters like living beings. Fear the touch of death and the sting of pain. What&#039;s a game to us is reality to them - act like it.&lt;br /&gt;
&lt;br /&gt;
=== New Actors on the Stage ===&lt;br /&gt;
You will die. A lot. From accidents in the Bog, to wild animals tearing you limb from limb, to your fellow man betraying you and putting you in the dirt. Having more than one character will soften this blow. Don&#039;t play a static - have characters from all walks of lyfe, and don&#039;t be upset if you die. The town needs fresh blood...&lt;br /&gt;
&lt;br /&gt;
=== Dialogue Standards ===&lt;br /&gt;
Your character should believably speak like they live in a dark fantasy medieval world. Don&#039;t type as if you&#039;re in a chat room or texting someone.&lt;br /&gt;
&lt;br /&gt;
Mute characters are expected to communicate through noises and emotes, and use custom emotes to convey their character&#039;s actions in a &amp;quot;show, don&#039;t tell&amp;quot; fashion.&lt;br /&gt;
&lt;br /&gt;
=== Static Roles ===&lt;br /&gt;
Unlike servers like Lifeweb, we have no role dampening. This is when if a person at roundstart rolls for a certain role, their chances of rolling this reduce each time, until other players are prioritised instead. This is why we encourage players to play different roles as unlike &#039;&#039;other&#039;&#039; other servers, we allow you to play whatever role you want them in, granted it makes sense with their personality and backstory. Nobody wants to see the same Duke ad infinitum.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roleplay_Guide&amp;diff=306</id>
		<title>Roleplay Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roleplay_Guide&amp;diff=306"/>
		<updated>2024-12-21T12:27:41Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;While this is a guide on best roleplay practices, this is also an extension of the Rule of Interesting. This guide is the metric by which administrators judge your roleplay quality, so please be sure to keep these standards in mind!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ratwood Keep is a grimdark fantasy roleplay server, and as such, we expect a certain level of roleplay from each of our members. What constitutes good and bad roleplay is entirely subjective, but this guide seeks to provide standards and guidelines for you to build off of in your journey in Rockhill.&lt;br /&gt;
&lt;br /&gt;
== Preamble: What is Roleplay? ==&lt;br /&gt;
When you play on Ratwood Keep, you aren&#039;t playing as a character in a video game. Imagine yourself more as an actor on a stage or in a film. This is the essence of roleplay. This server isn&#039;t the conventional Space Station 13 experience - you should embody your character and play them in the world as a believable character. To separate yourself from your character is a vital component.&lt;br /&gt;
&lt;br /&gt;
== The Responsibilities of a Roleplayer ==&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
Each round in the game is a snippet of one of the tales of a week in Rockhill, and and thus there isn&#039;t any continuity between rounds. Certain events can be remembered between rounds at the discretion of the players involved; such as relationships, minor feuds, injuries and non-consensual acts - on the caveat that these aren&#039;t used to fuel unprompted attacks against any party. Everyone in town has lived in and worked in the town for a long time before the week started, and will remain for long after the week ends. Always keep this in mind.&lt;br /&gt;
&lt;br /&gt;
=== Proper Escalation ===&lt;br /&gt;
Unlike other &amp;quot;high roleplay&amp;quot; servers, not much is expected in terms of proper escalation before a fight. The one thing you have to remember is that you should preface your first attack with an emote or a piece of dialogue that makes it &#039;&#039;unquestionably&#039;&#039; clear you&#039;re about to attack. That&#039;s it. If they flee and you want to re-engage after catching them, give another emote or dialogue. Something as simple as &amp;quot;Defend thyself, cur!&amp;quot; suffices.&lt;br /&gt;
&lt;br /&gt;
=== Role Responsibilities ===&lt;br /&gt;
Each role has their own responsibilities - these should be common sense. A knight of the land shouldn&#039;t be breaking the spines of peasants without clear orders from the Duke, and a templar should under no circumstances be gallivanting with heretics or bandits. Exceptions can obviously be made if they&#039;re roleplayed well, but otherwise, stick to what you know is right for the role.&lt;br /&gt;
&lt;br /&gt;
=== Validhunting and White Knighting ===&lt;br /&gt;
Your average farmer is not going to happen upon a violent criminal forcing himself on a poor woman and think to himself, &#039;&#039;&amp;quot;I&#039;ll save her!&amp;quot;&#039;&#039; before leaping in. Play to your character&#039;s motives: heroes are few and far between in this world. If you want to play as one, the garrison is full of prospective (and foolish) saviours. On the converse, false accusations should be used sparingly, as getting someone killed for something they didn&#039;t do is uninteresting if done with zero build-up.&lt;br /&gt;
&lt;br /&gt;
Furthermore, don&#039;t kill an antagonist simply because they&#039;re an antagonist. In sticky situations, it might be necessary to kill a werevolf or vampyre if they&#039;re entirely uncontrollable, but your average brigand should be shown a little more leniency - at least when it comes to the guillotine.&lt;br /&gt;
&lt;br /&gt;
== Mechanical Interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Typing Indicator ===&lt;br /&gt;
Also very simple - if you see someone typing, don&#039;t attack them. Obviously, if they&#039;re trying to type in the middle of a pitched battle, feel free to hack away at their fleshy limbs.&lt;br /&gt;
&lt;br /&gt;
=== Surrender ===&lt;br /&gt;
By right-clicking your Combat Mode toggle in the interface or pressing SHIFT-X on default keybinds, you will surrender. A white flag appears above your head and you drop to the floor, stunned and unable to move. You get some resistance to damage in this state.&lt;br /&gt;
&lt;br /&gt;
A surrender is never protection against being killed, but if you do intend to show your opponent cruelty in the face of their surrender, make sure you make this absolutely clear like with escalating into a fight. Again, a simple thing like, &amp;quot;You fool, you lost the moment you decided to fight me. Now perish!&amp;quot; is fine.&lt;br /&gt;
&lt;br /&gt;
== Class Expectations ==&lt;br /&gt;
&lt;br /&gt;
=== Combat Classes ===&lt;br /&gt;
Antagonists, adventurers, knights, men at arms, watchmen, and vanguard members. These are all roles with one significant advantage over the rest of the town: You&#039;re competent in a fight. You can absolutely ruin an unarmed farmer&#039;s day with no rhyme or reason, he and the soilers around him can&#039;t do anything to stop you. Use this clear advantage you have to bolster people&#039;s roleplay - not just use it to make others&#039; suffer.&lt;br /&gt;
&lt;br /&gt;
=== Nobility ===&lt;br /&gt;
To be noble is to have your bloodline consecrated by the Ten. Nobles have etiquette and education, and are expected to act in a manner befitting an aristocrat. Speak in fluent English and use flowery words in your dialogue. Avoid crass jokes and profanity in public settings, and always maintain a sense of smug superiority over your lessers. Be as villainous or as virtuous as you choose - just be sure to act like a noble.&lt;br /&gt;
&lt;br /&gt;
=== Commoners ===&lt;br /&gt;
The townsfolk of Rockhill. Yeomen such as guild smiths, the innkeep and seamstress are expected to be invested in their lot in lyfe, after all, you&#039;ve owned your business for many years. Commoners of the town should be held in higher esteem than foreigners, but the opinions of nobles always overshadow those of the peasants.&lt;br /&gt;
&lt;br /&gt;
=== Migrants and Refugees ===&lt;br /&gt;
The travellers in the Terrorbog, come from all over the world to visit Rockhill. For what purpose, is up to you. Migrants are strangers to Rockhill, though they may have met some towners in their travels before, and may even be friends with some. As an immigrant, you shouldn&#039;t act entitled to any of the luxuries the town has to offer, or the rights of any of the residents - you should be mistrusted and mistreated.&lt;br /&gt;
&lt;br /&gt;
== Immersion ==&lt;br /&gt;
&lt;br /&gt;
=== Separating IC from OOC ===&lt;br /&gt;
You aren&#039;t your character and your character isn&#039;t you. They shouldn&#039;t represent you. They have their own motivations, their own dreams, and their own morals. You&#039;re expected to act according to these motivations and their backstory, not your own.&lt;br /&gt;
&lt;br /&gt;
Treat your characters like living beings. Fear the touch of death and the sting of pain. What&#039;s a game to us is reality to them - act like it.&lt;br /&gt;
&lt;br /&gt;
=== New Actors on the Stage ===&lt;br /&gt;
You will die. A lot. From accidents in the Bog, to wild animals tearing you limb from limb, to your fellow man betraying you and putting you in the dirt. Having more than one character will soften this blow. Don&#039;t play a static - have characters from all walks of lyfe, and don&#039;t be upset if you die. The town needs fresh blood...&lt;br /&gt;
&lt;br /&gt;
=== Dialogue Standards ===&lt;br /&gt;
Your character should believably speak like they live in a dark fantasy medieval world. Don&#039;t type as if you&#039;re in a chat room or texting someone.&lt;br /&gt;
&lt;br /&gt;
Mute characters are expected to communicate through noises and emotes, and use custom emotes to convey their character&#039;s actions in a &amp;quot;show, don&#039;t tell&amp;quot; fashion.&lt;br /&gt;
&lt;br /&gt;
=== Static Roles ===&lt;br /&gt;
Unlike servers like Lifeweb, we have no role dampening. This is when if a person at roundstart rolls for a certain role, their chances of rolling this reduce each time, until other players are prioritised instead. This is why we encourage players to play different roles as unlike &#039;&#039;other&#039;&#039; other servers, we allow you to play whatever role you want them in, granted it makes sense with their personality and backstory. Nobody wants to see the same Duke ad infinitum.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Maniac&amp;diff=294</id>
		<title>Guide to Maniac</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Maniac&amp;diff=294"/>
		<updated>2024-11-27T22:40:52Z</updated>

		<summary type="html">&lt;p&gt;Gyran: WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Recently I&#039;ve been visited by a lot of VISIONS. They&#039;re all about another WORLD, ANOTHER life. I will do EVERYTHING to know the TRUTH, and return to the REAL world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a maniac, your objective is to escape this fake reality and go back to the real world. To do so, you must perform heinous acts on your peers, using their organs and bones to build beautiful sculptures, but don&#039;t worry, only you are real.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=293</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=293"/>
		<updated>2024-11-27T19:17:55Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than ten Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Heartache&lt;br /&gt;
|Create a corrupted heart&lt;br /&gt;
|Place a heart in the center of the sigil. Place a leech on the north sigil. The heart will then turn into a corrupted heart, which can be used to fully heal a cult member, or alternatively stun and silence an enemy who isn&#039;t combat ready. Particularly useful for abductions.&lt;br /&gt;
|&lt;br /&gt;
* Using the heart on an opponent with combat mode on will result in both parties being stunned.&lt;br /&gt;
* Unlike fleshmending, corrupted hearts do not restore missing limbs and organs.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the west sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Gear&lt;br /&gt;
|Summons two sets of cultist robes, blades, and chains.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Fleshmend&lt;br /&gt;
|Mends the wounds of the recipient. Restoring limbs and organs.&lt;br /&gt;
|The recipient must stand in the center. Place a piece of meat on the north sigil. The recipient will be fully healed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the east sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil. Place meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place a left and right arm on the west and east sigil respectively. Place eyes on the north sigil. Place meat on the south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=292</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=292"/>
		<updated>2024-11-27T19:17:40Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a heavy WIP! &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Guide to Cultist|&#039;&#039;&#039;Guide to Cultist&#039;&#039;&#039;]] &lt;br /&gt;
*[[Guide to Maniac|&#039;&#039;&#039;Guide to Maniac&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Smithing]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Farming]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Crafting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Fighting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Cooking]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Magic]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Economy]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Paperwork]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Surgery|Guide to Healing]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Banditry]]&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=291</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=291"/>
		<updated>2024-11-27T19:17:30Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a heavy WIP! &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Guide to Cultist|&#039;&#039;&#039;Guide to Cultist&#039;&#039;&#039;]] &lt;br /&gt;
*[[Guide to Maniac]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Smithing]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Farming]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Crafting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Fighting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Cooking]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Magic]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Economy]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Paperwork]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Surgery|Guide to Healing]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Banditry]]&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=290</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=290"/>
		<updated>2024-11-27T19:13:38Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a heavy WIP! &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*=== [[Guide to Cultist]] ===&lt;br /&gt;
*[[Guide to Maniac]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Smithing]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Farming]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Crafting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Fighting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Cooking]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Magic]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Economy]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Paperwork]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Surgery|Guide to Healing]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Banditry]]&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roleplay_Guide&amp;diff=281</id>
		<title>Roleplay Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roleplay_Guide&amp;diff=281"/>
		<updated>2024-11-18T23:36:29Z</updated>

		<summary type="html">&lt;p&gt;Gyran: Protected &amp;quot;Roleplay Guide&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;While this is a guide on best roleplay practices, this is also an extension of the Rule of Interesting. This guide is the metric by which administrators judge your roleplay quality, so please be sure to keep these standards in mind!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ratwood Keep is a grimdark fantasy roleplay server, and as such, we expect a certain level of roleplay from each of our members. What constitutes good and bad roleplay is entirely subjective, but this guide seeks to provide standards and guidelines for you to build off of in your journey in Rockhill.&lt;br /&gt;
&lt;br /&gt;
== Preamble: What is Roleplay? ==&lt;br /&gt;
When you play on Ratwood Keep, you aren&#039;t playing as a character in a video game. Imagine yourself more as an actor on a stage or in a film. This is the essence of roleplay. This server isn&#039;t the conventional Space Station 13 experience - you should embody your character and play them in the world as a believable character. To separate yourself from your character is a vital component.&lt;br /&gt;
&lt;br /&gt;
== The Responsibilities of a Roleplayer ==&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
Each round in the game is a snippet of one of the tales of a week in Rockhill, and and thus there isn&#039;t any continuity between rounds. Certain events can be remembered between rounds at the discretion of the players involved; such as relationships, minor feuds, injuries and non-consensual acts - on the caveat that these aren&#039;t used to fuel unprompted attacks against any party. Everyone in town has lived in and worked in the town for a long time before the week started, and will remain for long after the week ends. Always keep this in mind.&lt;br /&gt;
&lt;br /&gt;
=== Proper Escalation ===&lt;br /&gt;
Unlike other &amp;quot;high roleplay&amp;quot; servers, not much is expected in terms of proper escalation before a fight. The one thing you have to remember is that you should preface your first attack with an emote or a piece of dialogue that makes it &#039;&#039;unquestionably&#039;&#039; clear you&#039;re about to attack. That&#039;s it. If they flee and you want to re-engage after catching them, give another emote or dialogue. Something as simple as &amp;quot;Defend thyself, cur!&amp;quot; suffices.&lt;br /&gt;
&lt;br /&gt;
=== Role Responsibilities ===&lt;br /&gt;
Each role has their own responsibilities - these should be common sense. A knight of the land shouldn&#039;t be breaking the spines of peasants without clear orders from the Duke, and a templar should under no circumstances be gallivanting with heretics or bandits. Exceptions can obviously be made if they&#039;re roleplayed well, but otherwise, stick to what you know is right for the role.&lt;br /&gt;
&lt;br /&gt;
=== Validhunting and White Knighting ===&lt;br /&gt;
Your average farmer is not going to happen upon a violent criminal forcing himself on a poor woman and think to himself, &#039;&#039;&amp;quot;I&#039;ll save her!&amp;quot;&#039;&#039; before leaping in. Play to your character&#039;s motives: heroes are few and far between in this world. If you want to play as one, the garrison is full of prospective (and foolish) saviours. On the converse, false accusations should be used sparingly, as getting someone killed for something they didn&#039;t do is uninteresting if done with zero build-up.&lt;br /&gt;
&lt;br /&gt;
Furthermore, don&#039;t kill an antagonist simply because they&#039;re an antagonist. In sticky situations, it might be necessary to kill a werevolf or vampyre if they&#039;re entirely uncontrollable, but your average brigand should be shown a little more leniency - at least when it comes to the guillotine.&lt;br /&gt;
&lt;br /&gt;
== Mechanical Interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Typing Indicator ===&lt;br /&gt;
Also very simple - if you see someone typing, don&#039;t attack them. Obviously, if they&#039;re trying to type in the middle of a pitched battle, feel free to hack away at their fleshy limbs.&lt;br /&gt;
&lt;br /&gt;
=== Surrender ===&lt;br /&gt;
By right-clicking your Combat Mode toggle in the interface or pressing SHIFT-X on default keybinds, you will surrender. A white flag appears above your head and you drop to the floor, stunned and unable to move. You get some resistance to damage in this state.&lt;br /&gt;
&lt;br /&gt;
A surrender is never protection against being killed, but if you do intend to show your opponent cruelty in the face of their surrender, make sure you make this absolutely clear like with escalating into a fight. Again, a simple thing like, &amp;quot;You fool, you lost the moment you decided to fight me. Now perish!&amp;quot; is fine.&lt;br /&gt;
&lt;br /&gt;
== Class Expectations ==&lt;br /&gt;
&lt;br /&gt;
=== Combat Classes ===&lt;br /&gt;
Antagonists, adventurers, knights, men at arms, watchmen, and vanguard members. These are all roles with one significant advantage over the rest of the town: You&#039;re competent in a fight. You can absolutely ruin an unarmed farmer&#039;s day with no rhyme or reason, he and the soilers around him can&#039;t do anything to stop you. Use this clear advantage you have to bolster people&#039;s roleplay - not just use it to make others&#039; suffer.&lt;br /&gt;
&lt;br /&gt;
=== Nobility ===&lt;br /&gt;
To be noble is to have your bloodline consecrated by the Ten. Nobles have etiquette and education, and are expected to act in a manner befitting an aristocrat. Speak in fluent English and use flowery words in your dialogue. Avoid crass jokes and profanity in public settings, and always maintain a sense of smug superiority over your lessers. Be as villainous or as virtuous as you choose - just be sure to act like a noble.&lt;br /&gt;
&lt;br /&gt;
=== Commoners ===&lt;br /&gt;
The townsfolk of Rockhill. Yeomen such as guild smiths, the innkeep and seamstress are expected to be invested in their lot in lyfe, after all, you&#039;ve owned your business for many years. Commoners of the town should be held in higher esteem than foreigners, but the opinions of nobles always overshadow those of the peasants.&lt;br /&gt;
&lt;br /&gt;
=== Migrants and Adventurers ===&lt;br /&gt;
The travellers in the Terrorbog, come from all over the world to visit Rockhill. For what purpose, is up to you. Migrants are strangers to Rockhill, though they may have met some towners in their travels before, and may even be friends with some. As an immigrant, you shouldn&#039;t act entitled to any of the luxuries the town has to offer, or the rights of any of the residents - you should be mistrusted and mistreated.&lt;br /&gt;
&lt;br /&gt;
== Immersion ==&lt;br /&gt;
&lt;br /&gt;
=== Separating IC from OOC ===&lt;br /&gt;
You aren&#039;t your character and your character isn&#039;t you. They shouldn&#039;t represent you. They have their own motivations, their own dreams, and their own morals. You&#039;re expected to act according to these motivations and their backstory, not your own.&lt;br /&gt;
&lt;br /&gt;
Treat your characters like living beings. Fear the touch of death and the sting of pain. What&#039;s a game to us is reality to them - act like it.&lt;br /&gt;
&lt;br /&gt;
=== New Actors on the Stage ===&lt;br /&gt;
You will die. A lot. From accidents in the Bog, to wild animals tearing you limb from limb, to your fellow man betraying you and putting you in the dirt. Having more than one character will soften this blow. Don&#039;t play a static - have characters from all walks of lyfe, and don&#039;t be upset if you die. The town needs fresh blood...&lt;br /&gt;
&lt;br /&gt;
=== Dialogue Standards ===&lt;br /&gt;
Your character should believably speak like they live in a dark fantasy medieval world. Don&#039;t type as if you&#039;re in a chat room or texting someone.&lt;br /&gt;
&lt;br /&gt;
Mute characters are expected to communicate through noises and emotes, and use custom emotes to convey their character&#039;s actions in a &amp;quot;show, don&#039;t tell&amp;quot; fashion.&lt;br /&gt;
&lt;br /&gt;
=== Static Roles ===&lt;br /&gt;
Unlike servers like Lifeweb, we have no role dampening. This is when if a person at roundstart rolls for a certain role, their chances of rolling this reduce each time, until other players are prioritised instead. This is why we encourage players to play different roles as unlike &#039;&#039;other&#039;&#039; other servers, we allow you to play whatever role you want them in, granted it makes sense with their personality and backstory. Nobody wants to see the same Duke ad infinitum.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=280</id>
		<title>Community Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=280"/>
		<updated>2024-11-18T23:35:52Z</updated>

		<summary type="html">&lt;p&gt;Gyran: Protected &amp;quot;Community Rules&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;1 Age Requirement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This community is strictly 18+. Any person discovered to be a minor will be permanently banned with no appeal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be respectful to everyone.&lt;br /&gt;
&lt;br /&gt;
Hatespeech, Shit stirring, Baiting, Harassment, Homotransphobia and Political extremism are not tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Common Sense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use common sense.&lt;br /&gt;
&lt;br /&gt;
No illegal content. Do not advertise other servers. Keep discussions relevant to the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 NSFW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No NSFW media outside of #oc-gallery, #oc-board, #bath-house and #nsfw-art . No real porn, nudes or gore anywhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Terms of Service&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adhere to Discord’s Terms and Guidelines.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Server_Rules&amp;diff=279</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Server_Rules&amp;diff=279"/>
		<updated>2024-11-18T23:35:32Z</updated>

		<summary type="html">&lt;p&gt;Gyran: Protected &amp;quot;Server Rules&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;1 The Rule of Interesting&#039;&#039;&#039; ==&lt;br /&gt;
Pretend you’re an actor on a stage. Be interesting. The point is not to&lt;br /&gt;
win, the point is to make an interesting story.&lt;br /&gt;
 &lt;br /&gt;
Players are required to build compelling scenarios with motives that&lt;br /&gt;
justify their actions before committing to mechanical conflict. Mechanics&lt;br /&gt;
must be proportional to the weight of the situation.&lt;br /&gt;
&lt;br /&gt;
Sometimes, your character will die in mundane and unfair ways that&lt;br /&gt;
are complaint with the rules. Carefully examine your situation before&lt;br /&gt;
reporting it.&lt;br /&gt;
&lt;br /&gt;
Careless murder without any kind of escalation, even if justified,&lt;br /&gt;
is not interesting.&lt;br /&gt;
&lt;br /&gt;
 A Beggar disrespecting Nobility should be met with proportional violence: a beating or tongue removal, not the amputation of their limbs.&lt;br /&gt;
 &lt;br /&gt;
 A Kingsman should explore the motivations of a captured intruder, not immediately resort to execution.&lt;br /&gt;
 &lt;br /&gt;
 An antagonist should focus on causing distress, chaos, and disorder, not mindlessly kill everyone they see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Might makes Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being in a winning position gives you both the power and responsibility&lt;br /&gt;
to take the most interesting approach, shaping the overall narrative and&lt;br /&gt;
driving the plot forward where your adversary cannot&lt;br /&gt;
 A knight has cornered an intruder with a group of guards in the keep. They should arrest and question the criminal, not immediately lop their head off.&lt;br /&gt;
 &lt;br /&gt;
 The King has had several outlaws brought before him in chains. He should not execute all of them.&lt;br /&gt;
 &lt;br /&gt;
 A bandit has jumped a lone wanderer in the bog. They should not wordlessly cut every single limb they have and throw them into a river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Role Expectations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters are expected to initially remain consistent to the role they&lt;br /&gt;
choose, until the story dictates otherwise.&lt;br /&gt;
&lt;br /&gt;
Those with more powerful influence, skills, and gear are expected to ad&lt;br /&gt;
here more closely to their expected roles and should not readily abandon&lt;br /&gt;
their post.&lt;br /&gt;
&lt;br /&gt;
Characters in positions of leadership have the responsibility to actively&lt;br /&gt;
shape the narrative. Their actions should drive the plot forward and&lt;br /&gt;
offer something interesting to round&lt;br /&gt;
 A beggar can act insane, heretically or antagonistically, as it is a role with no responsibilities.&lt;br /&gt;
 &lt;br /&gt;
 A man-at-arms should behave like an experienced and trusted soldier.&lt;br /&gt;
 &lt;br /&gt;
 A member of the Church should not readily align themselves with bandits, vampyres, or werewolves.&lt;br /&gt;
&#039;&#039;&#039;3 Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1 Immersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players must remain in-character at all times. Do not make your char acter look, speak or act like a modern-world person transported back in time. A character’s name or media should not be a meme, joke or reference to anything modern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Persistence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
No knowledge, including events, relationships, or rivalries, is carried over between rounds. Knowledge can still be retained with the consent of the involved parties, excluding Metagrudge rule violations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3 AFK Interactions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AFK characters are not immune to thievery, with the exception of those who go AFK mid-scene; they are to be left alone until they reconnect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4 Erotic Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erotic roleplay is allowed between sentient humanoids, but not protected from outside interference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5 Defiance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defiant characters are protected from being subjected to non-consensual erotic roleplay, even after death. Overriding the mechanical restrictions with emotes is prohibited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.6 Underage Characters &amp;amp; Behavior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Underage characters, advanced pregnancies and excessive baby-talk are forbidden. All character media should look unquestionably adult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Good Faith&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following are strictly forbidden: &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metagaming&#039;&#039;&#039;: using information your character should not be aware of. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metagrudging&#039;&#039;&#039;: using an OOC/Past-round knowledge to nega tively affect someone’s current round. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metacomming&#039;&#039;&#039;: exchanging sensitive round information OOCly. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Exploiting&#039;&#039;&#039;: Knowingly exploiting a bugged feature to give your self an unfair advantage.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Main_Page&amp;diff=278</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Main_Page&amp;diff=278"/>
		<updated>2024-11-18T23:34:37Z</updated>

		<summary type="html">&lt;p&gt;Gyran: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Lore]]&lt;br /&gt;
&lt;br /&gt;
[[Beginner Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Guides]]&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Compendium]]&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Rules&amp;diff=274</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Rules&amp;diff=274"/>
		<updated>2024-11-17T17:48:41Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Community Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Server Rules]]&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Server_Rules&amp;diff=273</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Server_Rules&amp;diff=273"/>
		<updated>2024-11-17T17:48:09Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;1 The Rule of Interesting&#039;&#039;&#039; ==&lt;br /&gt;
Pretend you’re an actor on a stage. Be interesting. The point is not to&lt;br /&gt;
win, the point is to make an interesting story.&lt;br /&gt;
 &lt;br /&gt;
Players are required to build compelling scenarios with motives that&lt;br /&gt;
justify their actions before committing to mechanical conflict. Mechanics&lt;br /&gt;
must be proportional to the weight of the situation.&lt;br /&gt;
&lt;br /&gt;
Sometimes, your character will die in mundane and unfair ways that&lt;br /&gt;
are complaint with the rules. Carefully examine your situation before&lt;br /&gt;
reporting it.&lt;br /&gt;
&lt;br /&gt;
Careless murder without any kind of escalation, even if justified,&lt;br /&gt;
is not interesting.&lt;br /&gt;
&lt;br /&gt;
 A Beggar disrespecting Nobility should be met with proportional violence: a beating or tongue removal, not the amputation of their limbs.&lt;br /&gt;
 &lt;br /&gt;
 A Kingsman should explore the motivations of a captured intruder, not immediately resort to execution.&lt;br /&gt;
 &lt;br /&gt;
 An antagonist should focus on causing distress, chaos, and disorder, not mindlessly kill everyone they see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Might makes Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being in a winning position gives you both the power and responsibility&lt;br /&gt;
to take the most interesting approach, shaping the overall narrative and&lt;br /&gt;
driving the plot forward where your adversary cannot&lt;br /&gt;
 A knight has cornered an intruder with a group of guards in the keep. They should arrest and question the criminal, not immediately lop their head off.&lt;br /&gt;
 &lt;br /&gt;
 The King has had several outlaws brought before him in chains. He should not execute all of them.&lt;br /&gt;
 &lt;br /&gt;
 A bandit has jumped a lone wanderer in the bog. They should not wordlessly cut every single limb they have and throw them into a river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Role Expectations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters are expected to initially remain consistent to the role they&lt;br /&gt;
choose, until the story dictates otherwise.&lt;br /&gt;
&lt;br /&gt;
Those with more powerful influence, skills, and gear are expected to ad&lt;br /&gt;
here more closely to their expected roles and should not readily abandon&lt;br /&gt;
their post.&lt;br /&gt;
&lt;br /&gt;
Characters in positions of leadership have the responsibility to actively&lt;br /&gt;
shape the narrative. Their actions should drive the plot forward and&lt;br /&gt;
offer something interesting to round&lt;br /&gt;
 A beggar can act insane, heretically or antagonistically, as it is a role with no responsibilities.&lt;br /&gt;
 &lt;br /&gt;
 A man-at-arms should behave like an experienced and trusted soldier.&lt;br /&gt;
 &lt;br /&gt;
 A member of the Church should not readily align themselves with bandits, vampyres, or werewolves.&lt;br /&gt;
&#039;&#039;&#039;3 Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1 Immersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players must remain in-character at all times. Do not make your char acter look, speak or act like a modern-world person transported back in time. A character’s name or media should not be a meme, joke or reference to anything modern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Persistence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
No knowledge, including events, relationships, or rivalries, is carried over between rounds. Knowledge can still be retained with the consent of the involved parties, excluding Metagrudge rule violations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3 AFK Interactions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AFK characters are not immune to thievery, with the exception of those who go AFK mid-scene; they are to be left alone until they reconnect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4 Erotic Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erotic roleplay is allowed between sentient humanoids, but not protected from outside interference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5 Defiance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defiant characters are protected from being subjected to non-consensual erotic roleplay, even after death. Overriding the mechanical restrictions with emotes is prohibited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.6 Underage Characters &amp;amp; Behavior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Underage characters, advanced pregnancies and excessive baby-talk are forbidden. All character media should look unquestionably adult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Good Faith&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following are strictly forbidden: &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metagaming&#039;&#039;&#039;: using information your character should not be aware of. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metagrudging&#039;&#039;&#039;: using an OOC/Past-round knowledge to nega tively affect someone’s current round. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metacomming&#039;&#039;&#039;: exchanging sensitive round information OOCly. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Exploiting&#039;&#039;&#039;: Knowingly exploiting a bugged feature to give your self an unfair advantage.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Server_Rules&amp;diff=272</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Server_Rules&amp;diff=272"/>
		<updated>2024-11-14T21:00:01Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;1 The Rule of Interesting&#039;&#039;&#039; ==&lt;br /&gt;
Pretend you’re an actor on a stage. Be interesting. The point is not to&lt;br /&gt;
win, the point is to make an interesting story.&lt;br /&gt;
 &lt;br /&gt;
Players are required to build compelling scenarios with motives that&lt;br /&gt;
justify their actions before committing to mechanical conflict. Mechanics&lt;br /&gt;
must be proportional to the weight of the situation.&lt;br /&gt;
&lt;br /&gt;
Sometimes, your character will die in mundane and unfair ways that&lt;br /&gt;
are complaint with the rules. Carefully examine your situation before&lt;br /&gt;
reporting it.&lt;br /&gt;
&lt;br /&gt;
Careless murder without any kind of escalation, even if justified,&lt;br /&gt;
is not interesting.&lt;br /&gt;
&lt;br /&gt;
 A Beggar disrespecting Nobility should be met with proportional violence: a beating or tongue removal, not the amputation of their limbs.&lt;br /&gt;
 &lt;br /&gt;
 A Kingsman should explore the motivations of a captured intruder, not immediately resort to execution.&lt;br /&gt;
 &lt;br /&gt;
 An antagonist should focus on causing distress, chaos, and disorder, not mindlessly kill everyone they see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Might makes Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being in a winning position gives you both the power and responsibility&lt;br /&gt;
to take the most interesting approach, shaping the overall narrative and&lt;br /&gt;
driving the plot forward where your adversary cannot&lt;br /&gt;
 A knight has cornered an intruder with a group of guards in the keep. They should arrest and question the criminal, not immediately lop their head off.&lt;br /&gt;
 &lt;br /&gt;
 The King has had several outlaws brought before him in chains. He should not execute all of them.&lt;br /&gt;
 &lt;br /&gt;
 A bandit has jumped a lone wanderer in the bog. They should not wordlessly cut every single limb they have and throw them into a river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Role Expectations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters are expected to initially remain consistent to the role they&lt;br /&gt;
choose, until the story dictates otherwise.&lt;br /&gt;
&lt;br /&gt;
Those with more powerful influence, skills, and gear are expected to ad&lt;br /&gt;
here more closely to their expected roles and should not readily abandon&lt;br /&gt;
their post.&lt;br /&gt;
&lt;br /&gt;
Characters in positions of leadership have the responsibility to actively&lt;br /&gt;
shape the narrative. Their actions should drive the plot forward and&lt;br /&gt;
offer something interesting to round&lt;br /&gt;
 A beggar can act insane, heretically or antagonistically, as it is a role with no responsibilities.&lt;br /&gt;
 &lt;br /&gt;
 A man-at-arms should behave like an experienced and trusted soldier.&lt;br /&gt;
 &lt;br /&gt;
 A member of the Church should not readily align themselves with bandits, vampyres, or werewolves.&lt;br /&gt;
&#039;&#039;&#039;3 Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1 Immersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players must remain in-character at all times. Do not make your char acter look, speak or act like a modern-world person transported back in time. A character’s name should not be a meme, joke or reference to anything modern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Persistence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
No knowledge, including events, relationships, or rivalries, is carried over between rounds. Knowledge can still be retained with the consent of the involved parties, excluding Metagrudge rule violations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3 AFK Interactions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AFK characters are not immune to thievery, with the exception of those who go AFK mid-scene; they are to be left alone until they reconnect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4 Erotic Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erotic roleplay is allowed between sentient humanoids, but not protected from outside interference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5 Defiance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defiant characters are protected from being subjected to non-consensual erotic roleplay, even after death. Overriding the mechanical restrictions with emotes is prohibited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.6 Underage Characters &amp;amp; Behavior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Underage characters, advanced pregnancies and excessive baby-talk are forbidden. All character media should look unquestionably adult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Good Faith&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following are strictly forbidden: &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metagaming&#039;&#039;&#039;: using information your character should not be aware of. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metagrudging&#039;&#039;&#039;: using an OOC/Past-round knowledge to nega tively affect someone’s current round. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metacomming&#039;&#039;&#039;: exchanging sensitive round information OOCly. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Exploiting&#039;&#039;&#039;: Knowingly exploiting a bugged feature to give your self an unfair advantage.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Main_Page&amp;diff=271</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Main_Page&amp;diff=271"/>
		<updated>2024-11-14T20:55:34Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Lore]]&lt;br /&gt;
&lt;br /&gt;
[[Beginner Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Guides]]&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Compendium]]&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Rules&amp;diff=270</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Rules&amp;diff=270"/>
		<updated>2024-11-14T20:55:02Z</updated>

		<summary type="html">&lt;p&gt;Gyran: Created page with &amp;quot;Community Rules  Server Rules  Server Rules - Good Faith&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Community Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Server Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Server Rules - Good Faith]]&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Lich&amp;diff=251</id>
		<title>Guide to Lich</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Lich&amp;diff=251"/>
		<updated>2024-10-30T22:29:21Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Your reality is built on a thousand piles of defiled corpses, and whatever remained of your humanity was lost during your ascension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Lich,&#039;&#039;&#039; you are a &#039;&#039;&#039;minor&#039;&#039;&#039; antag whose objective is to create your own Lichdomain by turning mortals into your minions or scaring them into submission. The most daring of liches will aim to topple the local sovereign, whole wise ones might decide to form an uneasy alliance with the [[Guide to Cultist|Cultists]].&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
As a lich, you will notice your body is completely skeletonized and that you have access to powerful spells from the very start.&lt;br /&gt;
&lt;br /&gt;
You are given powerful traits that allow you to stop caring about mortal needs such as hunger, thirst and fatigue, and have high levels of intelligence and constitution at the cost of lowered strength and endurance. You are a masterful alchemist, medic and mage.&lt;br /&gt;
&lt;br /&gt;
You are unable to hide your nature, and are easily identified, so it is best to start out in a remote region of the map until you have amassed enough followers to step into more populated areas.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Since the number of minions you can raise is directly proportional to the number of bodies at your disposal, it makes sense to start quietly collecting as many corpses as you can find without attracting too much attention. &lt;br /&gt;
&lt;br /&gt;
When casting &#039;&#039;&#039;Raise Undead&#039;&#039;&#039;, in the best case scenario the owner of the mob or a player ghost will play as your minion, while in the worst it will become a NPC. You are a formidable mage, but an average combatant, so it is best to use your minions as a meatshield while you cast offensive spells and heal them from the backlines.&lt;br /&gt;
&lt;br /&gt;
Your natural enemy is obviously the Church, which will be often allied with the Keep. Your ideal allies are the Cultists, who share your same covert playstyle, however, remember that their Ascension conflicts with your goals.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Philacteries&#039;&#039;&#039; ===&lt;br /&gt;
Philacteries are a unique mechanic that allows the Lich to escape death several times. Every lich begins with 1 to 3 philacteries on their person, it is in their best interest to hide them separately in secluded spots.&lt;br /&gt;
&lt;br /&gt;
When a Lich dies or chooses to utilize &#039;&#039;&#039;Calcic Outburst&#039;&#039;&#039;, they will reincarnate at one of their philacteries, consuming it.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command Undead&#039;&#039;&#039; - Send a message to all your minions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strengthen Undead&#039;&#039;&#039; - Heal yourself or one of your minions.&lt;br /&gt;
* &#039;&#039;&#039;Raise Undead&#039;&#039;&#039; - Raise a corpse, turning them into a minion.&lt;br /&gt;
* &#039;&#039;&#039;Fireball&#039;&#039;&#039; - ...&lt;br /&gt;
* &#039;&#039;&#039;Blood Bolt&#039;&#039;&#039; - Stun a foe, knocking them on the ground.&lt;br /&gt;
* &#039;&#039;&#039;Eyebite -&#039;&#039;&#039; Cause temporary blindness to a foe.&lt;br /&gt;
* &#039;&#039;&#039;Ray of Sickness -&#039;&#039;&#039; Poison a foe.&lt;br /&gt;
* &#039;&#039;&#039;Fetch -&#039;&#039;&#039; Haul the target in your direction&lt;br /&gt;
* &#039;&#039;&#039;Secular Diagnosis -&#039;&#039;&#039; Perform a perfect medical analysis on someone.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Lich ===&lt;br /&gt;
Remember that you&#039;re telling a story. Do not wordlessly throw fireballs at random passerbys simply because you can, or pack a room full of skeletons to play tower defence. Act the part of a brutally cynical being which has dedicated its entire existence to the pursuit of forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
Every Lich still has a backstory, and some kind of twisted personality. Roleplay your actions as if you had a long awaited goal.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Lich&amp;diff=250</id>
		<title>Guide to Lich</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Lich&amp;diff=250"/>
		<updated>2024-10-29T19:43:41Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Your reality is built on a thousand piles of defiled corpses, and whatever remained of your humanity was lost during your ascension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Lich,&#039;&#039;&#039; you are a &#039;&#039;&#039;minor&#039;&#039;&#039; antag whose objective is to create your own Lichdomain by turning mortals into your minions or scaring them into submission. The most daring of liches will aim to topple the local sovereign, whole wise ones might decide to form an uneasy alliance with the [[Guide to Cultist|Cultists]].&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
As a lich, you will notice your body is completely skeletonized and that you have access to powerful spells from the very start.&lt;br /&gt;
&lt;br /&gt;
You are given powerful traits that allow you to stop caring about mortal needs such as hunger, thirst and fatigue, and have high levels of intelligence and constitution at the cost of lowered strength and endurance. You are a masterful alchemist, medic and mage.&lt;br /&gt;
&lt;br /&gt;
You are unable to hide your nature, and are easily identified, so it is best to start out in a remote region of the map until you have amassed enough followers to step into more populated areas.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Since the number of minions you can raise is directly proportional to the number of bodies at your disposal, it makes sense to start quietly collecting as many corpses as you can find without attracting too much attention. &lt;br /&gt;
&lt;br /&gt;
When casting &#039;&#039;&#039;Raise Undead&#039;&#039;&#039;, in the best case scenario the owner of the mob or a player ghost will play as your minion, while in the worst it will become a NPC. You are a formidable mage, but an average combatant, so it is best to use your minions as a meatshield while you cast offensive spells and heal them from the backlines.&lt;br /&gt;
&lt;br /&gt;
Your natural enemy is obviously the Church, which will be often allied with the Keep. Your ideal allies are the Cultists, who share your same covert playstyle, however, remember that their Ascension conflicts with your goals.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Philacteries&#039;&#039;&#039; ===&lt;br /&gt;
Philacteries are a unique mechanic that allows the Lich to escape death several times. Every lich begins with 1 to 3 philacteries on their person, it is in their best interest to hide them separately in secluded spots.&lt;br /&gt;
&lt;br /&gt;
When a Lich dies or chooses to utilize &#039;&#039;&#039;Calcic Outburst&#039;&#039;&#039;, they will reincarnate at one of their philacteries, consuming it.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command Undead&#039;&#039;&#039; - Send a message to all your minions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strengthen Undead&#039;&#039;&#039; - Heal one of your minions.&lt;br /&gt;
* &#039;&#039;&#039;Raise Undead&#039;&#039;&#039; - Raise a corpse, turning them into a minion.&lt;br /&gt;
* &#039;&#039;&#039;Fireball&#039;&#039;&#039; - ...&lt;br /&gt;
* &#039;&#039;&#039;Blood Bolt&#039;&#039;&#039; - Stun a foe, knocking them on the ground.&lt;br /&gt;
* &#039;&#039;&#039;Eyebite -&#039;&#039;&#039; Cause temporary blindness to a foe.&lt;br /&gt;
* &#039;&#039;&#039;Ray of Sickness -&#039;&#039;&#039; Poison a foe.&lt;br /&gt;
* &#039;&#039;&#039;Fetch -&#039;&#039;&#039; Haul the target in your direction&lt;br /&gt;
* &#039;&#039;&#039;Secular Diagnosis -&#039;&#039;&#039; Perform a perfect medical analysis on someone.&lt;br /&gt;
* &#039;&#039;&#039;Calcic Outburst -&#039;&#039;&#039; Cause your own body to erupt into a deadly explosion.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Lich ===&lt;br /&gt;
Remember that you&#039;re telling a story. Do not wordlessly throw fireballs at random passerbys simply because you can, or pack a room full of skeletons to play tower defence. Act the part of a brutally cynical being which has dedicated its entire existence to the pursuit of forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
Every Lich still has a backstory, and some kind of twisted personality. Roleplay your actions as if you had a long awaited goal.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Lich&amp;diff=249</id>
		<title>Guide to Lich</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Lich&amp;diff=249"/>
		<updated>2024-10-29T19:43:26Z</updated>

		<summary type="html">&lt;p&gt;Gyran: Created page with &amp;quot;&amp;#039;&amp;#039;Your reality is built on a thousand piles of defiled corpses, and whatever remained of your humanity was lost during your ascension.&amp;#039;&amp;#039;   As a &amp;#039;&amp;#039;&amp;#039;Lich,&amp;#039;&amp;#039;&amp;#039; you are a &amp;#039;&amp;#039;&amp;#039;minor&amp;#039;&amp;#039;&amp;#039; antag whose objective is to create your own Lichdomain by turning mortals into your minions or scaring them into submission. The most daring of liches will aim to topple the local sovereign, whole wise ones might decide to form an uneasy alliance with the Cultists.  == Starti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Your reality is built on a thousand piles of defiled corpses, and whatever remained of your humanity was lost during your ascension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Lich,&#039;&#039;&#039; you are a &#039;&#039;&#039;minor&#039;&#039;&#039; antag whose objective is to create your own Lichdomain by turning mortals into your minions or scaring them into submission. The most daring of liches will aim to topple the local sovereign, whole wise ones might decide to form an uneasy alliance with the [[Guide to Cultist|Cultists]].&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
As a lich, you will notice your body is completely skeletonized and that you have access to powerful spells from the very start.&lt;br /&gt;
&lt;br /&gt;
You are given powerful traits that allow you to stop caring about mortal needs such as hunger, thirst and fatigue, and have high levels of intelligence and constitution at the cost of lowered strength and endurance. You are a masterful alchemist, medic and mage.&lt;br /&gt;
&lt;br /&gt;
You are unable to hide your nature, and are easily identified, so it is best to start out in a remote region of the map until you have amassed enough followers to step into more populated areas.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Since the number of minions you can raise is directly proportional to the number of bodies at your disposal, it makes sense to start quietly collecting as many corpses as you can find without attracting too much attention. &lt;br /&gt;
&lt;br /&gt;
When casting &#039;&#039;&#039;Raise Undead&#039;&#039;&#039;, in the best case scenario the owner of the mob or a player ghost will play as your minion, while in the worst it will become a NPC. You are a formidable mage, but an average combatant, so it is best to use your minions as a meatshield while you cast offensive spells and heal them from the backlines.&lt;br /&gt;
&lt;br /&gt;
Your natural enemy is obviously the Church, which will be often allied with the Keep. Your ideal allies are the Cultists, who share your same covert playstyle, however, remember that their Ascension conflicts with your goals.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Philacteries&#039;&#039;&#039; ===&lt;br /&gt;
Philacteries are a unique mechanic that allows the Lich to escape death several times. Every lich begins with 1 to 3 philacteries on their person, it is in their best interest to hide them separately in secluded spots.&lt;br /&gt;
&lt;br /&gt;
When a Lich dies or chooses to utilize &#039;&#039;&#039;Calcic Outburst&#039;&#039;&#039;, they will reincarnate at one of their philacteries, consuming it.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command Undead&#039;&#039;&#039; - Send a message to all your minions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strengthen Undead&#039;&#039;&#039; - Heal one of your minions.&lt;br /&gt;
* &#039;&#039;&#039;Raise Undead&#039;&#039;&#039; - Raise a corpse, turning them into a minion.&lt;br /&gt;
* &#039;&#039;&#039;Fireball&#039;&#039;&#039; - ...&lt;br /&gt;
* &#039;&#039;&#039;Blood Bolt&#039;&#039;&#039; - Stun a foe, knocking them on the ground.&lt;br /&gt;
* &#039;&#039;&#039;Eyebite -&#039;&#039;&#039; Cause temporary blindness to a foe.&lt;br /&gt;
* &#039;&#039;&#039;Ray of Sickness -&#039;&#039;&#039; Poison a foe.&lt;br /&gt;
* &#039;&#039;&#039;Fetch -&#039;&#039;&#039; Haul the target in your direction&lt;br /&gt;
* &#039;&#039;&#039;Secular Diagnosis -&#039;&#039;&#039; Perform a perfect medical analysis on someone.&lt;br /&gt;
* &#039;&#039;&#039;Calcic Outburst -&#039;&#039;&#039; Cause your own body to erupt into a deadly explosion.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Lich ===&lt;br /&gt;
Remember that you&#039;re telling a story. Do not wordlessly throw fireballs at random passerbys simply because you can, or pack a room full of skeletons to play tower defence. Act the part of a brutally cynical being which has dedicated its entire existence to the pursuit of forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
Every Lich still has a backstory, and some kind of twisted personality. Roleplay your actions as if you had a long awaited goal.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=248</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=248"/>
		<updated>2024-10-27T11:28:11Z</updated>

		<summary type="html">&lt;p&gt;Gyran: /* Blood Magick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Disclaimer ======&lt;br /&gt;
The first version of this guide is a near-identical port of the original [https://wiki.stonekeep.xyz/index.php/Zizo_Cultist Stonekeep Cultist guide], with adjusted terminology to fit Ratwood&#039;s lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than ten Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Heartache&lt;br /&gt;
|Create a corrupted heart&lt;br /&gt;
|Place a heart in the center of the sigil. Place a leech on the north sigil. The heart will then turn into a corrupted heart, which can be used to fully heal a cult member, or alternatively stun and silence an enemy who isn&#039;t combat ready. Particularly useful for abductions.&lt;br /&gt;
|&lt;br /&gt;
* Using the heart on an opponent with combat mode on will result in both parties being stunned.&lt;br /&gt;
* Unlike fleshmending, corrupted hearts do not restore missing limbs and organs.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the west sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Gear&lt;br /&gt;
|Summons two sets of cultist robes, blades, and chains.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Fleshmend&lt;br /&gt;
|Mends the wounds of the recipient. Restoring limbs and organs.&lt;br /&gt;
|The recipient must stand in the center. Place a piece of meat on the north sigil. The recipient will be fully healed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the east sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil. Place meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place a left and right arm on the west and east sigil respectively. Place eyes on the north sigil. Place meat on the south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=247</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=247"/>
		<updated>2024-10-26T23:47:21Z</updated>

		<summary type="html">&lt;p&gt;Gyran: /* Blood Magick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Disclaimer ======&lt;br /&gt;
The first version of this guide is a near-identical port of the original [https://wiki.stonekeep.xyz/index.php/Zizo_Cultist Stonekeep Cultist guide], with adjusted terminology to fit Ratwood&#039;s lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than ten Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Heartache&lt;br /&gt;
|Create a corrupted heart&lt;br /&gt;
|Place a heart in the center of the sigil. Place a leech on the north sigil. The heart will then turn into a corrupted heart, which can be used to fully heal a cult member, or alternatively stun and silence an enemy who isn&#039;t combat ready. Particularly useful for abductions.&lt;br /&gt;
|&lt;br /&gt;
* Using the heart on an opponent with combat mode on will result in both parties being stunned.&lt;br /&gt;
* Unlike fleshmending, corrupted hearts do not restore missing limbs and organs.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the west sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Gear&lt;br /&gt;
|Summons two sets of cultist robes, blades, and chains.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Fleshmend&lt;br /&gt;
|Mends the wounds of the recipient. Restoring limbs and organs.&lt;br /&gt;
|The recipient must stand in the center. Place a piece of meat on the north sigil. The recipient will be fully healed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the east sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil. Place meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place guts on the west and east sigil. Place meat on the north and south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=231</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=231"/>
		<updated>2024-10-21T18:45:26Z</updated>

		<summary type="html">&lt;p&gt;Gyran: /* Blood Magick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Disclaimer ======&lt;br /&gt;
The first version of this guide is a near-identical port of the original [https://wiki.stonekeep.xyz/index.php/Zizo_Cultist Stonekeep Cultist guide], with adjusted terminology to fit Ratwood&#039;s lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than ten Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the west sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Weaponry&lt;br /&gt;
|Summons some leather hoods, blades, and chain.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the east sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil. Place meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place guts on the west and east sigil. Place meat on the north and south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=230</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=230"/>
		<updated>2024-10-21T18:39:43Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Disclaimer ======&lt;br /&gt;
The first version of this guide is a near-identical port of the original [https://wiki.stonekeep.xyz/index.php/Zizo_Cultist Stonekeep Cultist guide], with adjusted terminology to fit Ratwood&#039;s lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than ten Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Suns Mark&lt;br /&gt;
|Afflict someone with the Hunted flaw, causing them to be targeted by assassins.&lt;br /&gt;
|Place an iron dagger and a parchment with the name of the victim written on it.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the west sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Weaponry&lt;br /&gt;
|Summons some leather hoods, blades, and chain.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the east sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil. Place meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place guts on the west and east sigil. Place meat on the north and south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=229</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=229"/>
		<updated>2024-10-21T18:34:49Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Disclaimer ======&lt;br /&gt;
The first version of this guide is a near-identical port of the original [https://wiki.stonekeep.xyz/index.php/Zizo_Cultist Stonekeep Cultist guide], with adjusted terminology to fit Ratwood&#039;s lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than ten Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Suns Mark&lt;br /&gt;
|Afflict someone with the Hunted flaw, causing them to be targeted by assassins.&lt;br /&gt;
|Place an iron dagger and a parchment with the name of the victim written on it.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the west sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Weaponry&lt;br /&gt;
|Summons some leather hoods, blades, and chain.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the east sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place guts on the west and east sigil. Place meat on the north and south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=228</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=228"/>
		<updated>2024-10-21T13:04:33Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Disclaimer ======&lt;br /&gt;
The first version of this guide is a near-identical port of the original [https://wiki.stonekeep.xyz/index.php/Zizo_Cultist Stonekeep Cultist guide], with adjusted terminology to fit Ratwood&#039;s lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than ten Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Suns Mark&lt;br /&gt;
|Afflict someone with the Hunted flaw, causing them to be targeted by assassins.&lt;br /&gt;
|Place an iron dagger and a parchment with the name of the victim written on it.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Weaponry&lt;br /&gt;
|Summons some leather hoods, blades, and chain.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the east sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place guts on the west and east sigil. Place meat on the north and south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=227</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=227"/>
		<updated>2024-10-20T19:58:05Z</updated>

		<summary type="html">&lt;p&gt;Gyran: /* Disclaimer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Disclaimer ======&lt;br /&gt;
The first version of this guide is a near-identical port of the original [https://wiki.stonekeep.xyz/index.php/Zizo_Cultist Stonekeep Cultist guide], with adjusted terminology to fit Ratwood&#039;s lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than ten Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Suns Mark&lt;br /&gt;
|Afflict someone with the Hunted flaw, causing them to be targeted by assassins.&lt;br /&gt;
|Place an iron dagger and a parchment with the name of the victim written on it.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Weaponry&lt;br /&gt;
|Summons some leather hoods, blades, and chain.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the south sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place guts on the west and east sigil. Place meat on the north and south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=226</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=226"/>
		<updated>2024-10-20T19:52:16Z</updated>

		<summary type="html">&lt;p&gt;Gyran: /* Disclaimer: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Disclaimer ======&lt;br /&gt;
The first version of this guide is a near-identical port of the original [https://wiki.stonekeep.xyz/index.php/Zizo_Cultist Stonekeep Cultist guide].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than ten Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Suns Mark&lt;br /&gt;
|Afflict someone with the Hunted flaw, causing them to be targeted by assassins.&lt;br /&gt;
|Place an iron dagger and a parchment with the name of the victim written on it.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Weaponry&lt;br /&gt;
|Summons some leather hoods, blades, and chain.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the south sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place guts on the west and east sigil. Place meat on the north and south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=225</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=225"/>
		<updated>2024-10-20T19:51:53Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Disclaimer: ======&lt;br /&gt;
The first version of this guide is a near-identical port of the original [https://wiki.stonekeep.xyz/index.php/Zizo_Cultist Stonekeep Cultist guide].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than ten Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Suns Mark&lt;br /&gt;
|Afflict someone with the Hunted flaw, causing them to be targeted by assassins.&lt;br /&gt;
|Place an iron dagger and a parchment with the name of the victim written on it.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Weaponry&lt;br /&gt;
|Summons some leather hoods, blades, and chain.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the south sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place guts on the west and east sigil. Place meat on the north and south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=224</id>
		<title>Guide to Cultist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cultist&amp;diff=224"/>
		<updated>2024-10-20T19:47:26Z</updated>

		<summary type="html">&lt;p&gt;Gyran: Created page with &amp;quot;&amp;#039;&amp;#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&amp;#039;&amp;#039;   As a &amp;#039;&amp;#039;&amp;#039;cultist of Zizo,&amp;#039;&amp;#039;&amp;#039; your objective is to ensure your leader, the &amp;#039;&amp;#039;&amp;#039;Heresiarch&amp;#039;&amp;#039;&amp;#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.  == Starting Out == If you&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The truth of reality is revealed in the glint of moonlight on puddles of blood, the shine of torchlight on a pitted iron blade. Death to the false gods and their attempt to order the world; the only truth is the new Godhead, Zizo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;cultist of Zizo,&#039;&#039;&#039; your objective is to ensure your leader, the &#039;&#039;&#039;Heresiarch&#039;&#039;&#039;, ascends to demonhood. To do so, you must convert others to your side, perform blood rituals, and make human sacrifices.&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you&#039;ve toggled the cultist role and are selected for the gamemode, you will spawn in your usual role. You&#039;ll know you&#039;re a cultist by your chatbox, which will give you your objectives and a brief blurb about the gamemode. You don&#039;t have to run off into the woods to hang out with your cult friends the minute the round starts; in fact, it&#039;s better if you do your job as usual, and get accustomed to your new verbs and abilities.&lt;br /&gt;
&lt;br /&gt;
You get some extra skills and a +2 buff to strength as a cultist, no matter the class. You also start with two extra verbs; &amp;lt;code&amp;gt;Praise&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Communicate&amp;lt;/code&amp;gt;. Praise is an emote that will make you praise Zizo and does nothing else. Naturally, you shouldn&#039;t be doing this in public, unless you want to take a trip to the church basement.&lt;br /&gt;
&lt;br /&gt;
Communicate allows you to speak telepathically with your fellow cultists. This is key to coordinating your plans over a long distance and finding out who your fellow cultists are. Using Communicate too much will make you tired, and you also whisper some obvious, cult-y nonsense when using it, so be careful communicating next to someone.&lt;br /&gt;
&lt;br /&gt;
=== Cult Ranks ===&lt;br /&gt;
&lt;br /&gt;
* Heresiarch: The leader of the cult. They are the one seeking ascension. Can draw sigils.&lt;br /&gt;
* Cultists: The rank-and-file of the cult. Can&#039;t draw sigils, but can invoke them.&lt;br /&gt;
* Beasts of the Cult: Simplemobs that must perform the bidding of the cult; skeletons, Zizo beasts, and the like. Can&#039;t draw circles or sigils or invoke them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your most powerful enemy in this gamemode is the Church, especially the Inquisitor, whose job is to root the cult out. You lack the resources of the church (at least at the beginning), so it&#039;s a good idea to start out subversive rather than going loud.&lt;br /&gt;
&lt;br /&gt;
You should also decide on a home base for your cult. Pick somewhere secluded, but not too far away from your source of corpses; the Sewers and the Terrorbog are good places to start. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re picking a victim, start out with those who won&#039;t be missed. Passerby drifters or townsfolk wandering too far away from the City are ripe for kidnapping and sacrifice.&lt;br /&gt;
&lt;br /&gt;
==== Useful roles to kidnap or convert ====&lt;br /&gt;
&lt;br /&gt;
* Butcher - Is expected to be wandering around covered in blood, has access to meat&lt;br /&gt;
* Soilfolk - Farm is fairly secluded, can produce food for the cult&lt;br /&gt;
* bog Guard - Has access to weapons&lt;br /&gt;
* Innkeep - Has a secluded basement and food&lt;br /&gt;
* Merchant - Can buy useful items.&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying a Cultist ===&lt;br /&gt;
Remember that you&#039;re telling a story. Don&#039;t just run up behind people and kill them while using the Praise verb. Act the part of a bloodsoaked cultist; stare with wide, empty eyes at passerby, scream about the end times being near, kidnap the heir to the throne and drag them kicking and screaming to your blood ritual in the forest.&lt;br /&gt;
&lt;br /&gt;
Overall, make sure to &#039;&#039;roleplay&#039;&#039; with your victim; losing is part of the fun in Ratwood, but you should preserve the atmosphere of the setting if you have to kill someone.&lt;br /&gt;
&lt;br /&gt;
== Blood Magick ==&lt;br /&gt;
To do the majority of what you need to do as a cultist, you must draw sigils and ritual circles. Within the ritual circles, you must place sacrifices at certain points of the ritual circle to gain their benefits.&lt;br /&gt;
&lt;br /&gt;
To draw sigils and circles, your hands need to be bloody. To do this, you can click on a pool of blood with empty hands to bloody them. If you need a source of blood but there&#039;s no convenient meatbag around, use yourself! Swap to Weak intent, stab yourself in the hand, and bloody up.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that only animal meat will work with rituals. Ironically, human meat will not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servantry Rituals&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Convert&lt;br /&gt;
|Turns a victim into a Zizoid Lackey.&lt;br /&gt;
|Place a victim at the center of the sigil and invoke the ritual of conversion.&lt;br /&gt;
|&lt;br /&gt;
* There cannot be more than three Zizoid Lackeys at a time.&lt;br /&gt;
* The convertee cannot be turned if they have a holy symbol.&lt;br /&gt;
* The convertee can resist conversion at the cost of 1 triumph.&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Jaunt&lt;br /&gt;
|Turns someone into a skeleton that obeys the cultist&#039;s commands.&lt;br /&gt;
|Place a living victim at the center of the sigil, and a heart at the north quadrant of the sigil. Invoke the skeletal jaunt ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|The Call&lt;br /&gt;
|Summon a sleeping victim to the center of a ritual circle.&lt;br /&gt;
|Place a bedsheet in the center of the sigil. Place a left leg on the west sigil. Place a right leg on the east sigil. Then, place a piece of parchment with the name of the desired victim written upon it. Wait for the victim to be sleeping, and invoke the ritual.&lt;br /&gt;
|&lt;br /&gt;
* The victim cannot be a ruler or one of the churchfolk.&lt;br /&gt;
* Crosses will protect someone from being summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Falsified Appearance&lt;br /&gt;
|Randomizes the name and appearance of the person in the middle of the sigil.&lt;br /&gt;
|Place a recipient in the center of the sigil. Place a severed head on the north sigil. Place a shard of glass on the east, west, and south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Pact of Unity&lt;br /&gt;
|Possess a person&#039;s soul.&lt;br /&gt;
|Place a piece of paper in the center of the sigil. Place a pair of eyes on the north sigil. The paper will turn into a pact paper; someone with a bleeding wound can sign it with their name, leaving their soul sealed in the contract. To destroy someone&#039;s soul and kill them, tear up the contract.&lt;br /&gt;
|&lt;br /&gt;
* The soul takes 2 minutes to be destroyed after tearing the contract.&lt;br /&gt;
* Holy symbols will prevent the soul from being destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Suns Mark&lt;br /&gt;
|Afflict someone with the Hunted flaw, causing them to be targeted by assassins.&lt;br /&gt;
|Place an iron dagger and a parchment with the name of the victim written on it.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Transmutation&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|All Seeing Eye&lt;br /&gt;
|Creates a scrying orb with a longer cooldown than the base orb.&lt;br /&gt;
|Place an eye in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Criminal&#039;s Tool&lt;br /&gt;
|Creates a bar of soap that quickly cleans messes.&lt;br /&gt;
|Place a piece of cloth in the center of the sigil.&lt;br /&gt;
|Only has 9 uses.&lt;br /&gt;
|-&lt;br /&gt;
|Propaganda&lt;br /&gt;
|Creates an accursed leech that can attach instantly to a target and fill their mind with Zizoid &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; truths.&lt;br /&gt;
|Place a leech in the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|The leech does not suck blood.&lt;br /&gt;
|-&lt;br /&gt;
|False Idol&lt;br /&gt;
|Creates an illusion of a chosen recipient or victim.&lt;br /&gt;
|A human should be on the center of the sigil. Place a piece of parchment on the north sigil. Place a feather on the south sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Invade Mind&lt;br /&gt;
|Sends one-way messages into a recipient or victim&#039;s mind.&lt;br /&gt;
|Place a parchment and feather on the center of the sigil. The parchment should have the desired message on it. Invoke the ritual and enter the name of the recipient.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Summon Weaponry&lt;br /&gt;
|Summons some leather hoods, blades, and chain.&lt;br /&gt;
|Place a steel ingot in the center of the sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fleshcrafting&lt;br /&gt;
!Ritual&lt;br /&gt;
!Effects&lt;br /&gt;
!Directions&lt;br /&gt;
!Conditions&lt;br /&gt;
|-&lt;br /&gt;
|Saliendo Pedes&lt;br /&gt;
|Allows a recipient to leap up Z-levels in a single bound.&lt;br /&gt;
|The recipient must stand in the center. Place a left leg on the west sigil, a right leg on the south sigil, and meat on the north sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Eyes&lt;br /&gt;
|Gives nightvision.&lt;br /&gt;
|The recipient must stand in the center. Place a pair of eyes on the west and east sigil.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Painless Battle&lt;br /&gt;
|Removes the ability to feel pain at the cost of a debuff to strength, constitution, and if you are a male character, the inability to mechanically have sex.&lt;br /&gt;
|The recipient must stand in the center. Place a brain on the east sigil. Place a heart on the west sigil. Place 1 meat on the north sigil.&lt;br /&gt;
|Male characters lose -2 Strength and -2 Constitution, female characters lose the same but -3 Constitution.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Form&lt;br /&gt;
|Turns a victim into a monster.&lt;br /&gt;
|The victim must be in the center. Place guts on the west and east sigil. Place meat on the north and south sigil.&lt;br /&gt;
|Cannot be performed on Zizo Cultists.&lt;br /&gt;
|-&lt;br /&gt;
|Gutted Fish&lt;br /&gt;
|Quickly gibs a dead body and allows the organs and meat within to be harvested.&lt;br /&gt;
|Place the dead body in the center of the sigil. Invoke the ritual.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|ASCEND&lt;br /&gt;
|Allows the cult leader to achieve apotheosis. Causes the round to end in 15 minutes.&lt;br /&gt;
|The cult leader must stand in the center of the sigil. The ruler must be placed in the north sigil, and a virgin sacrifice must be placed in the south sigil.&lt;br /&gt;
|Both the ruler and the virgin must be dead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=223</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=223"/>
		<updated>2024-10-20T19:35:47Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a heavy WIP! &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Cultist]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Smithing]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Farming]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Crafting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Fighting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Cooking]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Magic]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Economy]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Paperwork]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Surgery|Guide to Healing]]&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=202</id>
		<title>Beginner Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=202"/>
		<updated>2024-10-10T11:33:34Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This beginner guide will only cover the very basics. &#039;&#039;&#039;The rest is up to you to discover.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anthro [Catch-All] - Wild-Kin &lt;br /&gt;
&lt;br /&gt;
Demi-Human - Half-Kin&lt;br /&gt;
&lt;br /&gt;
Canine - Lupian&lt;br /&gt;
&lt;br /&gt;
Feline - Tabaxians&lt;br /&gt;
&lt;br /&gt;
Reptiles - Sissean&lt;br /&gt;
&lt;br /&gt;
Avians - Virbians&lt;br /&gt;
&lt;br /&gt;
Vulpes - Vulpkian&lt;br /&gt;
&lt;br /&gt;
Akulas - Axians&lt;br /&gt;
&lt;br /&gt;
Moths - Fluvians&lt;br /&gt;
&lt;br /&gt;
Rodents - Rhodian&lt;br /&gt;
&lt;br /&gt;
Dragon - Drakian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a towner role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are less likely to die and have a chance to learn what the game is about. It may not be as exciting if you play passively, but if you play actively and look to roleplay with others actively and assertively, it can be just as fun as other roles. Don&#039;t be afraid. Simply be your character. It is not you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a flaw&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Choosing no flaw, when you have no triumphs to spend, will make you randomly choose one from the list. If you find that your arm no longer works in a new round, it&#039;s because you rolled the one arm flaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I SAY or EMOTE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
T for SAY. M for EMOTING. You can also do * at the start of SAY to emote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I whisper or subtle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Put @ before your SAY to subtle. Put # before your SAY to whisper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to sleep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lay down. Close eyes using the arrow keys by the eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to drink without a cup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To drink from a water source: Use bite intent and middle click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to climb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have an empty hand  Click on wall to go up. Make sure there is a tile you can climb onto by looking up. For trees, branches are a good indicator. Click on empty space infront of you to go down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I look up or down&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Shift + RMB on the empty tile you&#039;re on to look up. Shift + RMB on the empty tile next to you to look down. You may have to click around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there a doctor&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The church has healers. Sleeping can heal well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I respawn if I died&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit Tab. Go to underworld. Find toll coin. Turn to ferryman. Go into ferry. Otherwise, wait 15 minutes for a toll coin to spawn in your hand. Don&#039;t get lost. For the respawn bit, its also worth mentioning that if you wait for someone to do burial rites on you(through both magical and non magical methods) you get to skip the afterlife bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are there any buildings I can enter into in town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, there are buildings to go into like the tavern. Be curious and try the stairs. They lead to places of interest. Don&#039;t be too curious, as curiosity, indeed, kills the cat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What can I do in this game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can get a job or work for yourself and gather businesses. You can be a criminal. You can be a mercenary. You can be devout and celibate. You can be a degenerate. Do what is interesting for you and others. As long as you are roleplaying in good faith, you can do whatever. There are limitless possibilities!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How can I survive the bog as an adventurer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an adventurer and pigrim, you start out in a dangerous swamp. You need to head north. Sneaking lets you avoid ambushes. Also, going in water risks getting leeches. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to remove leeches&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Click on the heart. It shows you all the limb. Then pull them off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to surrender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RMB on Combat Mode surrenders. Is good to pair with the fact that you yield.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=201</id>
		<title>Beginner Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=201"/>
		<updated>2024-10-10T11:17:15Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This beginner guide will only cover the very basics. &#039;&#039;&#039;The rest is up to you to discover.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anthro [Catch-All] - Wild-Kin &lt;br /&gt;
&lt;br /&gt;
Demi-Human - Half-Kin&lt;br /&gt;
&lt;br /&gt;
Canine - Lupian&lt;br /&gt;
&lt;br /&gt;
Feline - Tabaxians&lt;br /&gt;
&lt;br /&gt;
Reptiles - Sissean&lt;br /&gt;
&lt;br /&gt;
Avians - Virbians&lt;br /&gt;
&lt;br /&gt;
Vulpes - Vulpkian&lt;br /&gt;
&lt;br /&gt;
Akulas - Axians&lt;br /&gt;
&lt;br /&gt;
Moths - Fluvians&lt;br /&gt;
&lt;br /&gt;
Rodents - Rhodian&lt;br /&gt;
&lt;br /&gt;
Dragon - Drakian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a towner role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are less likely to die and have a chance to learn what the game is about. It may not be as exciting if you play passively, but if you play actively and look to roleplay with others actively and assertively, it can be just as fun as other roles. Don&#039;t be afraid. Simply be your character. It is not you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a flaw&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Choosing no flaw, when you have no triumphs to spend, will make you randomly choose one from the list. If you find that your arm no longer works in a new round, it&#039;s because you rolled the one arm flaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I SAY or EMOTE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
T for SAY. M for EMOTING. You can also do * at the start of SAY to emote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I whisper or subtle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Put @ before your SAY to subtle. Put # before your SAY to whisper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to sleep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lay down. Close eyes using the arrow keys by the eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to drink without a cup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To drink from a water source: Use bite intent and middle click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to climb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have an empty hand  Click on wall to go up. Make sure there is a tile you can climb onto by looking up. For trees, branches are a good indicator. Click on empty space infront of you to go down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I look up or down&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Shift + RMB on the empty tile you&#039;re on to look up. Shift + RMB on the empty tile next to you to look down. You may have to click around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there a doctor&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The church has healers. Sleeping can heal well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I respawn if I died&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit Tab. Go to underworld. Find toll coin. Turn to ferryman. Go into ferry. Otherwise, wait 15 minutes for a toll coin to spawn in your hand. Don&#039;t get lost. For the respawn bit, its also worth mentioning that if you wait for someone to do burial rites on you(through both magical and non magical methods) you get to skip the afterlife bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are there any buildings I can enter into in town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, there are buildings to go into like the tavern. Be curious and try the stairs. They lead to places of interest. Don&#039;t be too curious, as curiosity, indeed, kills the cat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What can I do in this game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can get a job or work for yourself and gather businesses. You can be a criminal. You can be a mercenary. You can be devout and celibate. You can be a degenerate. Do what is interesting for you and others. As long as you are roleplaying in good faith, you can do whatever. There are limitless possibilities!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How can I survive the bog as an adventurer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Look at the map below. You start out it in that big bog. You need to head north. Sneaking lets you avoid ambushes. Also, going in water risks getting leeches. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to remove leeches&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Click on the heart. It shows you all the limb. Then pull them off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to surrender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RMB on Combat Mode surrenders. Is good to pair with the fact that you yield.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Main_Page&amp;diff=200</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Main_Page&amp;diff=200"/>
		<updated>2024-10-10T11:15:48Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Community Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Server Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Lore]]&lt;br /&gt;
&lt;br /&gt;
[[Beginner Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Guides]]&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Compendium]]&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=199</id>
		<title>Beginner Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=199"/>
		<updated>2024-10-10T11:15:34Z</updated>

		<summary type="html">&lt;p&gt;Gyran: beginner guide port&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This beginner guide will only cover the very basics. &#039;&#039;&#039;The rest is up to you to discover.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Races There Are&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
Anthro [Catch-All] - Wild-Kin &lt;br /&gt;
&lt;br /&gt;
Demi-Human - Half-Kin&lt;br /&gt;
&lt;br /&gt;
Canine - Lupian&lt;br /&gt;
&lt;br /&gt;
Feline - Tabaxians&lt;br /&gt;
&lt;br /&gt;
Reptiles - Sissean&lt;br /&gt;
&lt;br /&gt;
Avians - Virbians&lt;br /&gt;
&lt;br /&gt;
Vulpes - Vulpkian&lt;br /&gt;
&lt;br /&gt;
Akulas - Axians&lt;br /&gt;
&lt;br /&gt;
Moths - Fluvians&lt;br /&gt;
&lt;br /&gt;
Rodents - Rhodian&lt;br /&gt;
&lt;br /&gt;
Dragon - Drakian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play a towner role.&#039;&#039;&#039; You are less likely to die and have a chance to learn what the game is about. It may not be as exciting if you play passively, but if you play actively and look to roleplay with others actively and assertively, it can be just as fun as other roles. Don&#039;t be afraid. Simply be your character. It is not you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a flaw.&#039;&#039;&#039; Choosing no flaw, when you have no triumphs to spend, will make you randomly choose one from the list. If you find that your arm no longer works in a new round, it&#039;s because you rolled the one arm flaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I SAY or EMOTE?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
T for SAY. M for EMOTING. You can also do * at the start of SAY to emote.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I whisper or subtle?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Put @ before your SAY to subtle. Put # before your SAY to whisper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to sleep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lay down. Close eyes using the arrow keys by the eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to drink without a cup?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To drink from a water source: Use bite intent and middle click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to climb?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have an empty hand  Click on wall to go up. Make sure there is a tile you can climb onto by looking up. For trees, branches are a good indicator. Click on empty space infront of you to go down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I look up or down?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Shift + RMB on the empty tile you&#039;re on to look up. Shift + RMB on the empty tile next to you to look down. You may have to click around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there a doctor?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The church has healers. Sleeping can heal well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I respawn if I died?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit Tab. Go to underworld. Find toll coin. Turn to ferryman. Go into ferry. Otherwise, wait 15 minutes for a toll coin to spawn in your hand. Don&#039;t get lost. For the respawn bit, its also worth mentioning that if you wait for someone to do burial rites on you(through both magical and non magical methods) you get to skip the afterlife bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are there any buildings I can enter into in town?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, there are buildings to go into like the tavern. Be curious and try the stairs. They lead to places of interest. Don&#039;t be too curious, as curiosity, indeed, kills the cat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What can I do in this game?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can get a job or work for yourself and gather businesses. You can be a criminal. You can be a mercenary. You can be devout and celibate. You can be a degenerate. Do what is interesting for you and others. As long as you are roleplaying in good faith, you can do whatever. There are limitless possibilities!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How can I survive the bog as an adventurer?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Look at the map below. You start out it in that big bog. You need to head north. Sneaking lets you avoid ambushes. Also, going in water risks getting leeches. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to remove leeches?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Click on the heart. It shows you all the limb. Then pull them off.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=159</id>
		<title>Community Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=159"/>
		<updated>2024-09-15T12:12:20Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;1 Age Requirement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This community is strictly 18+. Any person discovered to be a minor will be permanently banned with no appeal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be respectful to everyone.&lt;br /&gt;
&lt;br /&gt;
Hatespeech, Shit stirring, Baiting, Harassment, Homotransphobia and Political extremism are not tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Common Sense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use common sense.&lt;br /&gt;
&lt;br /&gt;
No illegal content. Do not advertise other servers. Keep discussions relevant to the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 NSFW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No NSFW media outside of #oc-gallery, #oc-board, #bath-house and #nsfw-art . No real porn, nudes or gore anywhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Terms of Service&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adhere to Discord’s Terms and Guidelines.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=158</id>
		<title>Community Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=158"/>
		<updated>2024-09-15T12:11:31Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;1 Age Requirement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This community is strictly 18+. Any person discovered to be a minor will be permanently banned with no appeal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be respectful to everyone.&lt;br /&gt;
&lt;br /&gt;
Hatespeech, Shit stirring, Baiting, Harassment, Homotransphobia and Political extremism are not tolerated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Common Sense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use common sense.&lt;br /&gt;
&lt;br /&gt;
No illegal content. Do not advertise other servers. Keep discussions relevant to the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 NSFW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No NSFW media outside of #oc-gallery, #oc-board, #bath-house and #nsfw-art . No real porn, nudes or gore anywhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Terms of Service&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adhere to Discord’s Terms and Guidelines.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=157</id>
		<title>Community Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=157"/>
		<updated>2024-09-15T12:11:14Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;1 Age Requirement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This community is strictly 18+. Any person discovered to be a minor will be permanently banned with no appeal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be respectful to everyone.&lt;br /&gt;
&lt;br /&gt;
Hatespeech, Shit stirring, Baiting, Harassment, Homotransphobia and Political extremism are not tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Common Sense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use common sense.&lt;br /&gt;
&lt;br /&gt;
No illegal content. Do not advertise other servers. Keep discussions relevant to the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 NSFW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No NSFW media outside of #oc-gallery, #oc-board, #bath-house and #nsfw-art . No real porn, nudes or gore anywhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Terms of Service&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adhere to Discord’s Terms and Guidelines.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=156</id>
		<title>Community Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=156"/>
		<updated>2024-09-15T12:10:56Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;1 Age Requirement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This community is strictly 18+. Any person discovered to be a minor will be permanently banned with no appeal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be respectful to everyone. Hatespeech, Shit stirring, Baiting, Harassment, Homotransphobia and Political extremism are not tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Common Sense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use common sense. No illegal content. Do not advertise other servers. Keep discussions relevant to the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 NSFW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No NSFW media outside of #oc-gallery, #oc-board, #bath-house and #nsfw-art . No real porn, nudes or gore anywhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Terms of Service&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adhere to Discord’s Terms and Guidelines.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Server_Rules&amp;diff=155</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Server_Rules&amp;diff=155"/>
		<updated>2024-09-13T22:30:28Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1 The Rule of Interesting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pretend you’re an actor on a stage. Be interesting. The point is not to&lt;br /&gt;
win, the point is to make an interesting story.&lt;br /&gt;
 &lt;br /&gt;
Players are required to build compelling scenarios with motives that&lt;br /&gt;
justify their actions before committing to mechanical conflict. Mechanics&lt;br /&gt;
must be proportional to the weight of the situation.&lt;br /&gt;
&lt;br /&gt;
Sometimes, your character will die in mundane and unfair ways that&lt;br /&gt;
are complaint with the rules. Carefully examine your situation before&lt;br /&gt;
reporting it.&lt;br /&gt;
&lt;br /&gt;
Careless murder without any kind of escalation, even if justified,&lt;br /&gt;
is not interesting.&lt;br /&gt;
&lt;br /&gt;
 A Beggar disrespecting Nobility should be met with proportional violence: a beating or tongue removal, not the amputation of their limbs.&lt;br /&gt;
 &lt;br /&gt;
 A Kingsman should explore the motivations of a captured intruder, not immediately resort to execution.&lt;br /&gt;
 &lt;br /&gt;
 An antagonist should focus on causing distress, chaos, and disorder, not mindlessly kill everyone they see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Might makes Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being in a winning position gives you both the power and responsibility&lt;br /&gt;
to take the most interesting approach, shaping the overall narrative and&lt;br /&gt;
driving the plot forward where your adversary cannot&lt;br /&gt;
 A knight has cornered an intruder with a group of guards in the keep. They should arrest and question the criminal, not immediately lop their head off.&lt;br /&gt;
 &lt;br /&gt;
 The King has had several outlaws brought before him in chains. He should not execute all of them.&lt;br /&gt;
 &lt;br /&gt;
 A bandit has jumped a lone wanderer in the bog. They should not wordlessly cut every single limb they have and throw them into a river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Role Expectations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters are expected to initially remain consistent to the role they&lt;br /&gt;
choose, until the story dictates otherwise.&lt;br /&gt;
&lt;br /&gt;
Those with more powerful influence, skills, and gear are expected to ad&lt;br /&gt;
here more closely to their expected roles and should not readily abandon&lt;br /&gt;
their post.&lt;br /&gt;
&lt;br /&gt;
Characters in positions of leadership have the responsibility to actively&lt;br /&gt;
shape the narrative. Their actions should drive the plot forward and&lt;br /&gt;
offer something interesting to round&lt;br /&gt;
 A beggar can act insane, heretically or antagonistically, as it is a role with no responsibilities.&lt;br /&gt;
 &lt;br /&gt;
 A man-at-arms should behave like an experienced and trusted soldier.&lt;br /&gt;
 &lt;br /&gt;
 A member of the Church should not readily align themselves with bandits, vampyres, or werewolves.&lt;br /&gt;
&#039;&#039;&#039;3 Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1 Immersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players must remain in-character at all times. Do not make your char acter look, speak or act like a modern-world person transported back in time. A character’s name should not be a meme, joke or reference to anything modern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Persistence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
No knowledge, including events, relationships, or rivalries, is carried over between rounds. Knowledge can still be retained with the consent of the involved parties, excluding Metagrudge rule violations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3 AFK Interactions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AFK characters are not immune to thievery, with the exception of those who go AFK mid-scene; they are to be left alone until they reconnect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4 Erotic Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erotic roleplay is allowed between sentient humanoids, but not protected from outside interference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5 Defiance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defiant characters are protected from being subjected to non-consensual erotic roleplay, even after death. Overriding the mechanical restrictions with emotes is prohibited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.6 Underage Characters &amp;amp; Behavior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Underage characters, advanced pregnancies and excessive baby-talk are forbidden. All character media should look unquestionably adult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Good Faith&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following are strictly forbidden: &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metagaming&#039;&#039;&#039;: using information your character should not be aware of. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metagrudging&#039;&#039;&#039;: using an OOC/Past-round knowledge to nega tively affect someone’s current round. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Metacomming&#039;&#039;&#039;: exchanging sensitive round information OOCly. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Exploiting&#039;&#039;&#039;: Knowingly exploiting a bugged feature to give your self an unfair advantage.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=154</id>
		<title>Community Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=154"/>
		<updated>2024-09-13T22:24:10Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;1 Age Requirement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This community is strictly 18+. Any person discovered to be a minor will be permanently banned with no appeal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be respectful to everyone. Hatespeech, Shit stirring, Baiting, Harassment, Homotransphobia and Political extremism are not tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Common&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sense Use common sense. No illegal content. Do not advertise other servers. Keep discussions relevant to the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 NSFW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No NSFW media outside of #oc-gallery, #oc-board, #bath-house and #nsfw-art . No real porn, nudes or gore anywhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Terms of Service&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adhere to Discord’s Terms and Guidelines.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Server_Rules&amp;diff=153</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Server_Rules&amp;diff=153"/>
		<updated>2024-09-13T22:22:37Z</updated>

		<summary type="html">&lt;p&gt;Gyran: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;1 The Rule of Interesting&amp;#039;&amp;#039;&amp;#039;  Pretend you’re an actor on a stage. Be interesting. The point is not to win, the point is to make an interesting story.   Players are required to build compelling scenarios with motives that justify their actions before committing to mechanical conflict. Mechanics must be proportional to the weight of the situation.  Sometimes, your character will die in mundane and unfair ways that are complaint with the rules. Carefully examine your s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1 The Rule of Interesting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pretend you’re an actor on a stage. Be interesting. The point is not to&lt;br /&gt;
win, the point is to make an interesting story.&lt;br /&gt;
 &lt;br /&gt;
Players are required to build compelling scenarios with motives that&lt;br /&gt;
justify their actions before committing to mechanical conflict. Mechanics&lt;br /&gt;
must be proportional to the weight of the situation.&lt;br /&gt;
&lt;br /&gt;
Sometimes, your character will die in mundane and unfair ways that&lt;br /&gt;
are complaint with the rules. Carefully examine your situation before&lt;br /&gt;
reporting it.&lt;br /&gt;
&lt;br /&gt;
Careless murder without any kind of escalation, even if justified,&lt;br /&gt;
is not interesting.&lt;br /&gt;
&lt;br /&gt;
 A knight has cornered an intruder with a group of guards in the keep. They should arrest and question the criminal, not immediately lop their head off.&lt;br /&gt;
 &lt;br /&gt;
 The King has had several outlaws brought before him in chains. He should not execute all of them.&lt;br /&gt;
 &lt;br /&gt;
 A bandit has jumped a lone wanderer in the bog. They should not wordlessly cut every single limb they have and throw them into a river&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Might makes Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being in a winning position gives you both the power and responsibility&lt;br /&gt;
to take the most interesting approach, shaping the overall narrative and&lt;br /&gt;
driving the plot forward where your adversary cannot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Role Expectations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters are expected to initially remain consistent to the role they&lt;br /&gt;
choose, until the story dictates otherwise.&lt;br /&gt;
&lt;br /&gt;
Those with more powerful influence, skills, and gear are expected to ad&lt;br /&gt;
here more closely to their expected roles and should not readily abandon&lt;br /&gt;
their post.&lt;br /&gt;
&lt;br /&gt;
Characters in positions of leadership have the responsibility to actively&lt;br /&gt;
shape the narrative. Their actions should drive the plot forward and&lt;br /&gt;
offer something interesting to round&lt;br /&gt;
 A beggar can act insane, heretically or antagonistically, as it is a role with no responsibilities.&lt;br /&gt;
 &lt;br /&gt;
 A man-at-arms should behave like an experienced and trusted soldier.&lt;br /&gt;
 &lt;br /&gt;
 A member of the Church should not readily align themselves with bandits, vampyres, or werewolves.&lt;br /&gt;
&#039;&#039;&#039;3 Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1 Immersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players must remain in-character at all times. Do not make your char acter look, speak or act like a modern-world person transported back in time. A character’s name should not be a meme, joke or reference to anything modern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Persistence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
No knowledge, including events, relationships, or rivalries, is carried over between rounds. Knowledge can still be retained with the consent of the involved parties, excluding Metagrudge rule violations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3 AFK Interactions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AFK characters are not immune to thievery, with the exception of those who go AFK mid-scene; they are to be left alone until they reconnect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4 Erotic Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erotic roleplay is allowed between sentient humanoids, but not protected from outside interference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5 Defiance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defiant characters are protected from being subjected to non-consensual erotic roleplay, even after death. Overriding the mechanical restrictions with emotes is prohibited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.6 Underage Characters &amp;amp; Behavior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Underage characters, advanced pregnancies and excessive baby-talk are forbidden. All character media should look unquestionably adult.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=152</id>
		<title>Community Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Community_Rules&amp;diff=152"/>
		<updated>2024-09-13T22:21:48Z</updated>

		<summary type="html">&lt;p&gt;Gyran: server rules bad draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 The Rule of Interesting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pretend you’re an actor on a stage. Be interesting. The point is not to&lt;br /&gt;
win, the point is to make an interesting story.&lt;br /&gt;
 &lt;br /&gt;
Players are required to build compelling scenarios with motives that&lt;br /&gt;
justify their actions before committing to mechanical conflict. Mechanics&lt;br /&gt;
must be proportional to the weight of the situation.&lt;br /&gt;
&lt;br /&gt;
Sometimes, your character will die in mundane and unfair ways that&lt;br /&gt;
are complaint with the rules. Carefully examine your situation before&lt;br /&gt;
reporting it.&lt;br /&gt;
&lt;br /&gt;
Careless murder without any kind of escalation, even if justified,&lt;br /&gt;
is not interesting.&lt;br /&gt;
&lt;br /&gt;
 A knight has cornered an intruder with a group of guards in the keep. They should arrest and question the criminal, not immediately lop their head off.&lt;br /&gt;
 &lt;br /&gt;
 The King has had several outlaws brought before him in chains. He should not execute all of them.&lt;br /&gt;
 &lt;br /&gt;
 A bandit has jumped a lone wanderer in the bog. They should not wordlessly cut every single limb they have and throw them into a river&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.1 Might makes Responsibility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Being in a winning position gives you both the power and responsibility&lt;br /&gt;
to take the most interesting approach, shaping the overall narrative and&lt;br /&gt;
driving the plot forward where your adversary cannot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Role Expectations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters are expected to initially remain consistent to the role they&lt;br /&gt;
choose, until the story dictates otherwise.&lt;br /&gt;
&lt;br /&gt;
Those with more powerful influence, skills, and gear are expected to ad&lt;br /&gt;
here more closely to their expected roles and should not readily abandon&lt;br /&gt;
their post.&lt;br /&gt;
&lt;br /&gt;
Characters in positions of leadership have the responsibility to actively&lt;br /&gt;
shape the narrative. Their actions should drive the plot forward and&lt;br /&gt;
offer something interesting to round&lt;br /&gt;
 A beggar can act insane, heretically or antagonistically, as it is a role with no responsibilities.&lt;br /&gt;
 &lt;br /&gt;
 A man-at-arms should behave like an experienced and trusted soldier.&lt;br /&gt;
 &lt;br /&gt;
 A member of the Church should not readily align themselves with bandits, vampyres, or werewolves.&lt;br /&gt;
&#039;&#039;&#039;3 Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1 Immersion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players must remain in-character at all times. Do not make your char acter look, speak or act like a modern-world person transported back in time. A character’s name should not be a meme, joke or reference to anything modern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.2 Persistence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
No knowledge, including events, relationships, or rivalries, is carried over between rounds. Knowledge can still be retained with the consent of the involved parties, excluding Metagrudge rule violations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.3 AFK Interactions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AFK characters are not immune to thievery, with the exception of those who go AFK mid-scene; they are to be left alone until they reconnect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.4 Erotic Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erotic roleplay is allowed between sentient humanoids, but not protected from outside interference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.5 Defiance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defiant characters are protected from being subjected to non-consensual erotic roleplay, even after death. Overriding the mechanical restrictions with emotes is prohibited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.6 Underage Characters &amp;amp; Behavior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Underage characters, advanced pregnancies and excessive baby-talk are forbidden. All character media should look unquestionably adult.&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Main_Page&amp;diff=151</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Main_Page&amp;diff=151"/>
		<updated>2024-09-13T21:57:56Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Community Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Server Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Lore]]&lt;br /&gt;
&lt;br /&gt;
[[Guides]]&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Compendium]]&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Main_Page&amp;diff=150</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Main_Page&amp;diff=150"/>
		<updated>2024-09-13T21:57:30Z</updated>

		<summary type="html">&lt;p&gt;Gyran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Lore]]&lt;br /&gt;
&lt;br /&gt;
[[Guides]]&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Compendium]]&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Gyran</name></author>
	</entry>
</feed>