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	<id>http://wiki.ratwood.rip/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HyroFox</id>
	<title>Ratwood Keep - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.ratwood.rip/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HyroFox"/>
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	<updated>2026-04-06T12:12:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=680</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=680"/>
		<updated>2025-10-30T20:20:11Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: added the guide for warden.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a medium WIP &amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role Guides&lt;br /&gt;
!&lt;br /&gt;
!Antagonist Guides&lt;br /&gt;
!&lt;br /&gt;
!Recipies&lt;br /&gt;
!&lt;br /&gt;
!Other Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Smithing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Cultist|&amp;lt;s&amp;gt;Guide to Cultist&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Crafting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Farming]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Maniac|&amp;lt;s&amp;gt;Guide to Maniac&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Alchemy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Surgery|Guide to Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cooking]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Banditry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Arcane Crafts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Magic]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Nightbeasts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Enchanting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Rulership]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Dreamwalker]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Leatherwork]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roleplay Guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Sewing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Economy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Miracles]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;The crossed out guides are related to things that are currently disabled.&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Warden&amp;diff=679</id>
		<title>Guide to Warden</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Warden&amp;diff=679"/>
		<updated>2025-10-30T16:23:19Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: New Guide page for Wardens, made and writen by man4138&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Guide to Warden =&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; For those familiar with the “Bog Guard/Vanguard” roles on old Ratwood, Wardens are not necessarily that. Their role is first and foremost a PvE one. Also, the directions that are given on the map “Dun World” are partially inverted, so this guide will refer to north as south and south as north.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;What is a Warden?&#039;&#039;&#039; ===&lt;br /&gt;
A Warden is part of the garrison, a role with a 4-person limit. They start with being able to choose between a Forester and an Archer subclass. Forester specializes in close quarters combat with axes and polearms, while the archer is more focused on bows, crossbows and daggers. Both classes start with a generous amount of armour; iron haubergeon, chausses, coif, gauntlets, a steel helmet and a light leather chest piece.&lt;br /&gt;
&lt;br /&gt;
Wardens are the garrison’s woodsmen, their goal to protect the Vale from the most outward threats that seek to terrorize the populace, namely ambushes. Each part of the map has its own threat level that determines how likely, and how powerful, ambushes are going to be. This can be seen by going to the postings board anywhere on the map, and going to the “Scout Report” tab. This tab shows the threat level for every region.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The threat levels range from “Safe-Low-Moderate-Dangerous-Bleak”. Safe means there are no possible ambushes. Bleak means possible ambushes are likely to spawn more numerous mobs. A Warden’s job is to lower those threat levels to make traversal of the world much safer.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;How to play?&#039;&#039;&#039; ====&lt;br /&gt;
A Warden spawns in their tower at the start of every round, or on the boat for late joins. Then, a Warden must decide where they wish to lower threat levels. Rotwood Basin? Southern Rotwood Coast? Outer Grove? Decapitation Mountain? The Terrorbog? These are easy to reach locations on the map for anyone starting out centrally from the city of Rotwood. The Terrorbog is to the west, the Southern Rotwood Coast is just above the stairs up from the gate, Rotwood Basin begins in the small forest and near the late-join spawn-point. These are just examples. After a Warden has chosen their location, they need to find a suitable, dark spot at these locales and blow the signal horn they get in their satchels. This horn is &#039;&#039;&#039;crucial&#039;&#039;&#039; to being a Warden, for without it, you’re little more than a guard with lighter armour. It can’t be replaced. Inspecting the horn will also tell you in which area you are in, so you don’t need to worry about not knowing where you are.&lt;br /&gt;
&lt;br /&gt;
Blowing the horn takes a bit of time, and immobilizes you for a few seconds after blowing it, so it may be wise to have your weapon out before using it. After it is blown, multiple ambushes will spawn, primarily focused on whoever used the horn. This is why choosing the perfect location to blow it is important; you’ll need to kite mobs or get them into a chokepoint. If you end up getting surrounded by an ambush, you’ll likely be in deep trouble from which you can’t rise from. It IS possible to blow the horn and simply run away for a little while, since mobs can sometimes despawn if their ambush victim has left the area for a while. Archer Wardens can use their bows and arrows to keep distance, while foresters start with a spear to keep enemies in range while still managing to attack. Aiming for the throat is a generally wise strategy when dealing with mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payday (2):&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After successfully beating off an ambush, you’re left with a lot of bodies and blood on the ground. If it’s not yours, everything is going well. Wardens also start with a dagger sheath and a hunting knife, which can be put in the sheath. After a battle, you can butcher any animal carcasses that you left with the knife and use whatever’s good to chop off the heads of any bandits/orcs/goblins/vikings/wildmen/bogmen.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; You must also make sure to have space for all of this, since just the satchel and cloak to start with don’t have enough space for all the loot. Making a handcart is suggested. Then, after you’ve gathered up all the hide, fur, meat and head from whatever it is you have slain, load it up and go back to town. Sell the goods in the stockpile, and the heads to a headeater. Alternatively, if there is a merchant in the round, then deliver the heads to them instead. Headeaters only give you 40% of what each head is worth, and the difference between it and the merchant is night and day. The following image shows the possible income from heads sold to a merchant after an ambush in the Southern Rotwood Coast. It is not an exaggeration when some people say that Wardens are a high-paying job, for a garrison role, as they contribute to the economy by bringing in furs, hides, cured leather and meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locations:&#039;&#039;&#039; There are various locations on Dun World, and each has its own unique mob spawns and threat levels at the start of each round. Some places will require more Wardens to deal with, due to difficulty. The following list lists the locations and what kind of mobs spawn in an ambush there.&lt;br /&gt;
&lt;br /&gt;
* Rotwood	Basin  -	Lynxes  - Volfs  - Venards  - Skeletons only armed with	weapons&lt;br /&gt;
* Northern	Grove  -	Volfs  - Goblins  - Lightly armoured skeletons  - Bandis	clad in leather.&lt;br /&gt;
* Southern	Rotwood Coast  -	Bandits clad in leather  - Orcs with hide armour and bone	weapons  - Vikings with iron equipment  - Volfs  -	Venards  - Lynxes  - Dire bears  - Moles&lt;br /&gt;
* Decapitation	Mountain  -	Minotaurs  - Dire bears  - Bandits clad in leather  -	Light-to-heavily armoured skeletons  - Wildmen with wicker	cloaks, sacks on their heads and high dodge rate&lt;br /&gt;
* The	Terrorbog  -	Mite crawlers, big and small  - Bogmen, head-to-toe in iron	armour and with steel weapons  - Beespiders  - Ador (?)	(spider subtype)  - Heavily armoured skeletons  - Bog trolls&lt;br /&gt;
* Outer	Grove  -	Bandits clad in leather  - Lynxes  - Volfs  - Heavily	armoured skeletons  - Goblins&lt;br /&gt;
* Northern	Rotwood Coast&lt;br /&gt;
* Rockhill	Basin  -	Volfs  - Lynxes  - Venards&lt;br /&gt;
* Rockhill	Terrorbog North  -	Skeletons with barely anything  - Rous  - Spiders  -	Goblins  - Volfs&lt;br /&gt;
* Rockhill	Terrorbog South  -	Mite crawlers, big and small  - Bogmen, head-to-toe in iron	armour and with steel weapons  - Beespiders  - Ador (?)	(spider subtype)  - Heavily armoured skeletons  - Bog trolls&lt;br /&gt;
* Rockhill	Terrorbog West  -	Skeletons with barely anything  - Rous  - Spiders  -	Goblins  - Volfs&lt;br /&gt;
* Rockhill	Terrorbog East&lt;br /&gt;
* Rockhill	Murderwoods (North)  -	Bandits clad in leather  - Skeletons in armour and shields  -	Volfs  - Lynxes&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Quick Guide:&#039;&#039;&#039; ===&lt;br /&gt;
This part includes a short guide on how to tackle each area. These should work most of the time, provided everything goes well.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;&amp;lt;u&amp;gt;Rotwood Basin&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is the easiest one to deal with, and can easily be kept at Safe levels. The hardest part is avoiding getting surrounded by animals since venards are very quick to surround you. Aim for the nose since skeletons usually come along with the beasts and keep moving. There’s a lot of space to kite, so don’t be shy to use it.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;&amp;lt;u&amp;gt;Northern Grove&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is the second easiest place to deal with, since it spawns just a bit more mobs than the Basin, is easily kept in check, and has a bit more variety. Aim for the nose to pick off any skeletons, then aim for the throat to finish off bandits, goblins and wildlife you may see. The area is heavily forested, but the small ruins right past the tunnel separating it and the Basin is a suitable location to kite.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;&amp;lt;u&amp;gt;Southern Rotwood Coast&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This area is the third easiest place to deal with, and the last of the easy solo areas. This area will spawn at least several mobs, with a high diversity rate. Picking a wide, open area is key to winning here. The dirt road is suitable for kiting, since it is open and you can weave around the braziers and trees to throw off mobs. Kill enemies one by one, aim for their weakpoints.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;&amp;lt;u&amp;gt;Mount Decapitation&amp;lt;/u&amp;gt;&#039;&#039;&#039;: To enter the area in the first place, you need to break down one of the bars leading to there from either the Terrorbog or the Southern Rotwood Coast. Keep it that way. If you are solo, your best bet is to continuously kite backwards into the Coast, making sure you’re not surrounded. Alternatively, you can also simply run for it after triggering the ambush, leaving for a few minutes and coming back. The ambush will either have de-spawned, or the mobs will have begun infighting. They’re natural cannibals, after all. If with a partner, you can hold the entrance that you made as a chokepoint, letting in only one enemy at a time to fight. Use Feints on the wildmen with the wicker cloaks and aim for their heads/skulls. They have a high dodge rate, their weapons hurt a lot, and their throats and faces are well protected. Loot their chain mantles, they’re better than the roundstart coif.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;&amp;lt;u&amp;gt;Outer Grove&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Entering this area means going through either the west of the Northern Grove, or further north if the bridge has been repaired. This area is usually neglected, and very low traffic. There is also little room for kiting or chokepoints, barring the bridge. Bring a friend or two.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;&amp;lt;u&amp;gt;The Terrorbog&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Terrorbog is found directly west of the city and is easily the hardest place to survive. This area starts the round at “Bleak” threat level. Ambushes are frequent and dangerous, and anyone that’s not a druid can easily find themselves surrounded by Mite crawlers and turned into a cocoon. Dealing with this area is mostly an endurance test, since there is nowhere to kite in the bog, and without sneaking, a blow from the horn can quickly escalate into a fight for survival. Mite Crawlers are most numerous here. Bring a small army.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;&amp;lt;u&amp;gt;Rockhill Basin&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Similar to Rotwood Basin, except since there are no skeletons coming, it is purely animal spawns. Venards will commonly spawn, meaning you’ll be parrying/dodging a lot in these encounters.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;&amp;lt;u&amp;gt;Rockhill Terrorbog&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Rockhill Terrorbog has been made easier because of underestimated difficulty players would have when trying to reach the northern part of the map, the city. As such, the Terrorbog has been split into four areas: North, East, South and West. South is still where the difficult encounters are, like the Terrorbog on Dun World. But West and North are drastically easier, even if the spawns are still pretty numerous. You should make sure you can either funnel the mobs into a chokepoint or have enough space to dance around them as you pick them off one by one. The randomness of kneestingers, foliage and trees in the area make it very annoying to find a good spot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Rockhill Murderwood&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is an area with a higher Z-level than most of the map, same level as hightown. It is far more open, lacks kneestingers, but still has a lot of foliage to trigger unwanted ambushes while already dealing with one. A nice spot that separates the north side of the Terrorbog, it can be easy to deal with ambushes here, even with the added difficulty. The most common entrances are north and south, both exiting at the northern Terrorbog area, and a short distance away from each other. You can rotate between the southern stairs with the north Murderwood and the north Terrorbog, since one area will have reset by the time you are done with the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wardens and Other Players:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may be thinking “That’s great an all, but how does this fit into roleplay?” That is for you to figure out. Wardens are woodsmen with the duty to keep the roads clear, the forests safe and the populace relatively safe from the oppression of enemies. Since Wardens spend a lot of time in the wilderness, they can volunteer to use their knowledge of monster hunting to escort certain people of their desire. Mages and witches all seek alchemical ingredients on Mount Decapitation, sometimes even the Terrorbog. If they don’t ask for service, offer it to them. Even if it’s a brief interaction, you’ll be doing more to ensure players do not suddenly vanish from the round by a wandering antagonist or a sudden ambush. Wardens contribute to the economy with the goods they bring in and can quickly become Expert in Butchering due to how much they end up having to skin animals for money. This makes them great hunters and can use their wealth to purchase whatever it is they wish. But Wardens also start with great climbing skills and Expert in Tracking. This makes them excellent trackers to sniff out anyone who’s trying to evade them or the retinue. Since they also play a lot outside of the city, their houndstone is normally what keeps them informed to activities in town. Constant silence can feel like a bad sign, but unlikely to cause unease. Anyone else will report wrongdoings, anyway, and you can speed off from there. Wardens can also spot antagonists early if they manage to notice them, though with their low numbers, it is usually unwise to engage in a sudden fight with random bandits or Wretches. Alert the rest of the retinue instead if something seems off. Remember, the presence of a Warden is seldom seen outside of town, but their absence is always felt with the escalating threat levels. Good Hunting!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Credits for the user &amp;lt;u&amp;gt;man4138&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=678</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=678"/>
		<updated>2025-10-30T14:35:35Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: /* Artificer Table */ Added Ancient Allow recipe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Firearms, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Referring to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steam Shield (+1 wood plank, + 2 bronze gear/cog, +2 bronze bars)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Arrow x5 (+1 Iron, +1 Fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Bolt 5x (+Iron, +1 fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Enginering Wrench (1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grappler (+1 Ironpick, +2 Bronze Gears, +1 rope)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;HeadHook (2+ fibers)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Self-Purifying Waterskin (+1 waterskin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Leg (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Leg (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Amputation Shears (+2 bronze)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Cooling Backpack (+Bronze Gear, +Backpack)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Folding Table (+1 small log)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mobile Stove (+1 Cog, 1 Tin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Voltic Gauntlet (+1 Tin Ingot, +2 Bronze Gears, +1 Cinnabar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Coal Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Powder Sticks (2x coal dust, 2x air essentia, 2x fire essentia, 1x Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Houndstone (+1 cog, 1 topar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Serf Stone (+1 cog, 1 topar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;General&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lockpick (3x)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lockpickring (3x)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (3x) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blinding Smoke Grenade (3+ ash, +3 Coal Dust, +1 Air Essentia, +1 Fire Essentia, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Conflagaration Smoke Grenade (1+ Fyritius Flower, +1 Papyrus/Scroll, +1 Selitre Dust +3 Coal Dust, +1 Sulfur Dust)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Explosive Grenade (+1 air essentia, +1 coal dust, +1 fire essentia, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Poison Smoke Grenade ( +1 Selitre Dust +3 Coal Dust, 1+ Papyrus, +1 Sulfur Dust, +1 Essence of Poison Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smoke Grenade (+3 Coal Dust, +1 Papyrus, +1 Selitre Dust, +1 Sulfur&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Ancient Alloy Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Artificer Armor (+3 Ancient Allow, +2 cogs)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Why would you make this? It is too expensive. Mostly because the &amp;lt;u&amp;gt;&#039;&#039;&#039;Ancient&#039;&#039;&#039;&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;&#039;&#039;&#039;Allow&#039;&#039;&#039;&amp;lt;/u&amp;gt; needs to be smelted in a &#039;&#039;Great Furnace&#039;&#039; at the rate of 3 &#039;&#039;&#039;Slags&#039;&#039;&#039;(obtained by melting decrypt armor/weapon) and 1 &#039;&#039;&#039;Gold&#039;&#039;&#039;. You only get &#039;&#039;&#039;TWO&#039;&#039;&#039; Allows out of the ordeal. &#039;&#039;You are better off giving people weapon enchantment.&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Contraptions and YOU. =&lt;br /&gt;
&amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; of your Engineering gear comes and it is made out of &amp;lt;u&amp;gt;BRONZE&amp;lt;/u&amp;gt;, To produce them, you can use a &#039;&#039;&#039;Greater Forge&#039;&#039;&#039; and insert: &amp;lt;code&amp;gt;1x tin, 3 copper&amp;lt;/code&amp;gt; to produce &#039;&#039;&#039;4 &amp;lt;u&amp;gt;Bronze&amp;lt;/u&amp;gt;&#039;&#039;&#039; bars. You have &#039;&#039;&#039;3&#039;&#039;&#039; very important &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;s&amp;gt;&amp;lt;sub&amp;gt;not really.&amp;lt;/sub&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;small&amp;gt;Contraption.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Careful to not accidently hammer it when it is empty, it will cause a violent explosion and set you on fire and magically affect everything around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;- Wood Metalizer:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Functions as your only way to TRANSMUTE WOOD into pre-determinated craft that it has to offer. Example being;...&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Transmutations:&lt;br /&gt;
!&amp;lt;code&amp;gt;Stick = Needle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Plank = Tin ore &amp;lt;s&amp;gt;(currently bugged)&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Small log = Copper Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Log = Iron Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lumber Essence = Gold Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Torch = Iron Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bow = Mantrap&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow = Bronze pipe (useless)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Staff = Bronze Spear&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword = Gladius&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Door (Wooden/any) = Metal Door&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
And so On.&lt;br /&gt;
Uses &#039;&#039;&#039;Bronze Cog&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 5 Uses until it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;- &#039;&#039;&#039;Portable Smelter:&#039;&#039;&#039; Self-Explanatory. Hold it to your hand, click on anything made out of metal, watch it become ash then spit out a resulting Metal Bar, depending on which material you used to melt. Great used as a bomb to melt scraps. &amp;lt;u&amp;gt;Does not work on armor wearing players, unless they stand on top of the resulting explosion.&amp;lt;/u&amp;gt; Uses &#039;&#039;&#039;COAL&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 6 uses before it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Lock Imprinter:&#039;&#039;&#039; Essentially, your &amp;quot;Master-Key&amp;quot;, Uses &#039;&#039;&#039;LOCKS&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. Has only 2 uses before it needs to &amp;quot;reload&amp;quot;... Also the only Contraption that doesn&#039;t violently react upon being hit with a hammer. Rather, it changes functions. Be it copying an existing key/lock and changing the locks of a pre-determinated door, opening the door entirely or locking it, or removing locks from the door. This is the only and most complex of Contraptions, but easy to understand if you ruin a Watchman&#039;s door. Really useful in fixing locks from doors or adding locks to existing doors.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=677</id>
		<title>Guide to Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=677"/>
		<updated>2025-10-30T04:11:45Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: /* Cauldron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= ALCHEMY GUIDE =&lt;br /&gt;
Alchemy is a subtype for &#039;&#039;&#039;MEDICINE&#039;&#039;&#039;, but not equally the same. Hence. &amp;lt;u&amp;gt;MEDICINE SKILL does not reveal fluid content from bottles&amp;lt;/u&amp;gt;. &amp;lt;u&amp;gt;Nor Alchemy contributes to surgery by any means&amp;lt;/u&amp;gt;.&amp;lt;blockquote&amp;gt;Mind you, you can always rely grabbing &amp;lt;u&amp;gt;Secrets of Alchemy&amp;lt;/u&amp;gt; book from the in-game library.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For majority of your playthrough, you&#039;ll be reliant on &#039;&#039;THREE&#039;&#039; things.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;u&amp;gt;Alchemy Station&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;u&amp;gt;Cauldron&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;u&amp;gt;Stone Pestle / Alchemical Mortar&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The craft necessary for these two are minimum of &amp;lt;u&amp;gt;&#039;&#039;&#039;Novice&#039;&#039;&#039;&amp;lt;/u&amp;gt;... and/or Intelligence above 10.&lt;br /&gt;
&lt;br /&gt;
= Alchemy Station =&lt;br /&gt;
&#039;&#039;(Also known as &amp;lt;u&amp;gt;Alchemical Lab&amp;lt;/u&amp;gt;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Structure can be &amp;lt;u&amp;gt;Crafted&amp;lt;/u&amp;gt; with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2 Cloths, 4 Stone, 1 small log&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;lt;u&amp;gt;Structure&amp;lt;/u&amp;gt; barely have any purpose other than &#039;&#039;&#039;TRANSMUTING&#039;&#039;&#039; or creating &#039;&#039;&#039;POISON&#039;&#039;&#039; or &#039;&#039;&#039;DRUGS&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;Note: ALL of the category below are in the category of &amp;lt;u&amp;gt;ALCHEMY&amp;lt;/u&amp;gt; in the craft menu.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transmutation ===&lt;br /&gt;
This is either your &amp;lt;u&amp;gt;Money&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Maker&amp;lt;/u&amp;gt; or getting &amp;lt;u&amp;gt;Plants&amp;lt;/u&amp;gt; if you fail getting any from &#039;&#039;&#039;BUSHES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;MIND YOU.&amp;lt;/big&amp;gt; These Transmutations are &#039;&#039;&#039;&amp;lt;u&amp;gt;Linear&amp;lt;/u&amp;gt;&#039;&#039;&#039;, You can&#039;t transmute them back to original, only going from LEFT to RIGHT.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Stone Transmutations&lt;br /&gt;
|&amp;lt;code&amp;gt;Stone to Coal&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Coal To Iron&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron to Gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 4 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any coal&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 4 of any raw iron&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Genuinely Profitable. Requires &amp;lt;u&amp;gt;Apprentice&amp;lt;/u&amp;gt; level to make Coal and so on. Easily able to reach &amp;lt;u&amp;gt;Expert&amp;lt;/u&amp;gt;, necessary for making &#039;&#039;&#039;GOLD&#039;&#039;&#039;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Gem&amp;lt;u&amp;gt;Stone&amp;lt;/u&amp;gt; Transmutations&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold to Toper&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Toper to Gemerald&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Gemerald to Saffira&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Saffira to Blortz&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Blortz to Diamond&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Diamond to Riddle of Steel&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any toper&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any gemerald&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
| &amp;lt;code&amp;gt;1 of any saffira&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any blortz&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any dorpel&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any raw iron&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any coal&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Too expensive, not even worth trying to make profits. &#039;&#039;Why would you waste your time?&#039;&#039; Consider not even opening this unless you FIND gemstones that helps with progression.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plant Transmutation&lt;br /&gt;
|&amp;lt;code&amp;gt;Fiber to Grain&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Grain to Westleach&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Westleach to Swampweed&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 4 of any fibers&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any wheat grain&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any westleach leaf&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you happen to wish to plant happiness by cheating the system. Guess you can skip poking bushes or going outside for it. ALL of them needs level 3 &amp;lt;u&amp;gt;&#039;&#039;Journeyman&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Water Transmutation&lt;br /&gt;
|&amp;lt;code&amp;gt;Distill Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Water to Wine&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 16 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 16 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Genuinely a good practice to level up. With distilling water only requiring &amp;lt;u&amp;gt;Novice&amp;lt;/u&amp;gt; to get the job done. Then you can play God and make wine in front of your table.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|&amp;lt;code&amp;gt;Absolving Silver/Quicksilver&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bloodied fyritius flower&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 15 oz of blessed water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any cloth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any silver dust&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For cases of &#039;&#039;&#039;Werevolves&#039;&#039;&#039; on the loose. &#039;&#039;Mind you.&#039;&#039; You can&#039;t convert &amp;lt;u&amp;gt;Alpha&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Werevolf&amp;lt;/u&amp;gt; back to normal. Only those who has been infected. &amp;lt;u&amp;gt;Blessed&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Water&amp;lt;/u&amp;gt; can be obtained from &#039;&#039;&#039;Acolytes&#039;&#039;&#039; with their &#039;&#039;Orison&#039;&#039; Skill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== TABLE CRAFT ===&lt;br /&gt;
Do not be mistaken as &amp;lt;u&amp;gt;Transmutation&amp;lt;/u&amp;gt;, these are &#039;&#039;Items&#039;&#039; usually made for recreational, offensive/defensive or supportive use.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Offensive/Defensive&lt;br /&gt;
|&amp;lt;code&amp;gt;Bottle Bomb&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Paralytic Venom Activation&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any coal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any cloth&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any Pale spider gland&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- of any moondust&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- of any alchemical vial&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Drugs&lt;br /&gt;
|&amp;lt;code&amp;gt;Moondust&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Moondust 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Ozium&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Ozium 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any westleach leaf&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 3 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any westleach leaf&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any swampweed&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 3 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any swampweed&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Potions&lt;br /&gt;
|&amp;lt;code&amp;gt;Reanimation Fluid&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Revival Potion (option 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Revival Potion (option 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Rotcure Potion&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any mana bloom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any lux&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any calendula&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 33 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any auric aril&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any viscera&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- of any alchemical vial&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any Pale spider gland&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any troll horn&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any auric aril&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any viscera&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- of any alchemical vial&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 3 of any Pale spider gland&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;1x alchemical Vial, 1x Fyritius Flower, 1x Gold Dust, 2x Viscera&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Too Expensive, not even worth when &#039;&#039;&amp;lt;u&amp;gt;Lux Revival&amp;lt;/u&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;u&amp;gt;Burn Rot&amp;lt;/u&amp;gt;&#039;&#039; is a variable option, not to mention the crafts necessary are at near &amp;lt;u&amp;gt;Master&amp;lt;/u&amp;gt; level.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|&amp;lt;code&amp;gt;handmade mentha zig&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Salt Pile (Option 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Salt Pile (Option 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Suit Dust&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any zig&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any mentha&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 4 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any fat&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 4 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any mince&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any herb seeds (Taxaracum)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any herb seeds (Euphrasia)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any herb seeds (Hypericum)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any herb seeds (Salvia)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
Literally what is above but for Glass Bottles, commonly used for drinking potions. Genuinely the same category of craft.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Containers&lt;br /&gt;
|&amp;lt;code&amp;gt;Alchemy Bottles&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Glass Bottles&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any clod&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any clod&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Alchemy&amp;lt;/u&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;u&amp;gt;Bottles&amp;lt;/u&amp;gt;&#039;&#039; only holds 9oz.  &#039;&#039;&amp;lt;u&amp;gt;Glass&amp;lt;/u&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;u&amp;gt;Bottles&amp;lt;/u&amp;gt;&#039;&#039; holds 16oz.&lt;br /&gt;
&lt;br /&gt;
= Cauldron =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, the actual content but most boring.&lt;br /&gt;
&lt;br /&gt;
To craft it, you&#039;ll need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1 Iron Ingot&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Note: It is recommended to at least have &amp;lt;u&amp;gt;&#039;&#039;&#039;Expert&#039;&#039;&#039;&amp;lt;/u&amp;gt; in Alchemy if you want to brew &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt;... Grind levels by turning &amp;lt;u&amp;gt;Stones&amp;lt;/u&amp;gt; into &amp;lt;u&amp;gt;Coal&amp;lt;/u&amp;gt;. It&#039;s &#039;&#039;&#039;Easier&#039;&#039;&#039;. (The craft itself only requires &amp;lt;u&amp;gt;Novice&amp;lt;/u&amp;gt;.)&amp;lt;/blockquote&amp;gt;How does it work is simple. You have to find &#039;&#039;&#039;HERBS&#039;&#039;&#039; scattered around the map or leftover of &#039;&#039;&#039;Viscera&#039;&#039;&#039;, &#039;&#039;&#039;Sinew&#039;&#039;&#039; and/or &#039;&#039;&#039;Bone&#039;&#039;&#039;. (Usually from butchered animal mobs.)&lt;br /&gt;
&lt;br /&gt;
Grab a bucket, you&#039;ll need it at least 30+oz of water. Then fill the Cauldron and light it up like It&#039;s a Furnace/Heath/Oven. Just like a boiling pot, you throw the ingredients IN and wait.&lt;br /&gt;
&lt;br /&gt;
To make it easier to identify, &#039;&#039;Examine&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;EVERYTHING&#039;&#039;&#039;&#039;&#039;&amp;lt;/u&amp;gt; that is on the floor or dropped by people who view those items as useless items. They aren&#039;t to you.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll know what those items are when they have &#039;&#039;&amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt;&#039;&#039; labels, distinguishing &amp;quot;Smells&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Have a &#039;&#039;&#039;CHEAT SHEET&#039;&#039;&#039;, Sparing a headache from details as the game features too many sprites and dusts for you to smell.&lt;br /&gt;
&lt;br /&gt;
[[File:Cauldron Potion Cheat Sheet.png|none|frame|Credits to Gretta.]]&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=676</id>
		<title>Guide to Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=676"/>
		<updated>2025-10-30T01:51:56Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Minor Changes, attempting to make it less eyesore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= ALCHEMY GUIDE =&lt;br /&gt;
Alchemy is a subtype for &#039;&#039;&#039;MEDICINE&#039;&#039;&#039;, but not equally the same. Hence. &amp;lt;u&amp;gt;MEDICINE SKILL does not reveal fluid content from bottles&amp;lt;/u&amp;gt;. &amp;lt;u&amp;gt;Nor Alchemy contributes to surgery by any means&amp;lt;/u&amp;gt;.&amp;lt;blockquote&amp;gt;Mind you, you can always rely grabbing &amp;lt;u&amp;gt;Secrets of Alchemy&amp;lt;/u&amp;gt; book from the in-game library.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For majority of your playthrough, you&#039;ll be reliant on &#039;&#039;THREE&#039;&#039; things.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;u&amp;gt;Alchemy Station&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;u&amp;gt;Cauldron&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;u&amp;gt;Stone Pestle / Alchemical Mortar&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The craft necessary for these two are minimum of &amp;lt;u&amp;gt;&#039;&#039;&#039;Novice&#039;&#039;&#039;&amp;lt;/u&amp;gt;... and/or Intelligence above 10.&lt;br /&gt;
&lt;br /&gt;
= Alchemy Station =&lt;br /&gt;
&#039;&#039;(Also known as &amp;lt;u&amp;gt;Alchemical Lab&amp;lt;/u&amp;gt;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Structure can be &amp;lt;u&amp;gt;Crafted&amp;lt;/u&amp;gt; with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2 Cloths, 4 Stone, 1 small log&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;lt;u&amp;gt;Structure&amp;lt;/u&amp;gt; barely have any purpose other than &#039;&#039;&#039;TRANSMUTING&#039;&#039;&#039; or creating &#039;&#039;&#039;POISON&#039;&#039;&#039; or &#039;&#039;&#039;DRUGS&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;Note: ALL of the category below are in the category of &amp;lt;u&amp;gt;ALCHEMY&amp;lt;/u&amp;gt; in the craft menu.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transmutation ===&lt;br /&gt;
This is either your &amp;lt;u&amp;gt;Money&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Maker&amp;lt;/u&amp;gt; or getting &amp;lt;u&amp;gt;Plants&amp;lt;/u&amp;gt; if you fail getting any from &#039;&#039;&#039;BUSHES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;MIND YOU.&amp;lt;/big&amp;gt; These Transmutations are &#039;&#039;&#039;&amp;lt;u&amp;gt;Linear&amp;lt;/u&amp;gt;&#039;&#039;&#039;, You can&#039;t transmute them back to original, only going from LEFT to RIGHT.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Stone Transmutations&lt;br /&gt;
|&amp;lt;code&amp;gt;Stone to Coal&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Coal To Iron&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron to Gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 4 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any coal&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 4 of any raw iron&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Genuinely Profitable. Requires &amp;lt;u&amp;gt;Apprentice&amp;lt;/u&amp;gt; level to make Coal and so on. Easily able to reach &amp;lt;u&amp;gt;Expert&amp;lt;/u&amp;gt;, necessary for making &#039;&#039;&#039;GOLD&#039;&#039;&#039;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Gem&amp;lt;u&amp;gt;Stone&amp;lt;/u&amp;gt; Transmutations&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold to Toper&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Toper to Gemerald&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Gemerald to Saffira&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Saffira to Blortz&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Blortz to Diamond&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Diamond to Riddle of Steel&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any toper&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any gemerald&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
| &amp;lt;code&amp;gt;1 of any saffira&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any blortz&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any dorpel&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any raw iron&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any coal&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Too expensive, not even worth trying to make profits. &#039;&#039;Why would you waste your time?&#039;&#039; Consider not even opening this unless you FIND gemstones that helps with progression.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plant Transmutation&lt;br /&gt;
|&amp;lt;code&amp;gt;Fiber to Grain&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Grain to Westleach&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Westleach to Swampweed&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 4 of any fibers&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any wheat grain&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any westleach leaf&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you happen to wish to plant happiness by cheating the system. Guess you can skip poking bushes or going outside for it. ALL of them needs level 3 &amp;lt;u&amp;gt;&#039;&#039;Journeyman&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Water Transmutation&lt;br /&gt;
|&amp;lt;code&amp;gt;Distill Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Water to Wine&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 16 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 16 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Genuinely a good practice to level up. With distilling water only requiring &amp;lt;u&amp;gt;Novice&amp;lt;/u&amp;gt; to get the job done. Then you can play God and make wine in front of your table.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|&amp;lt;code&amp;gt;Absolving Silver/Quicksilver&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bloodied fyritius flower&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 15 oz of blessed water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any cloth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any silver dust&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For cases of &#039;&#039;&#039;Werevolves&#039;&#039;&#039; on the loose. &#039;&#039;Mind you.&#039;&#039; You can&#039;t convert &amp;lt;u&amp;gt;Alpha&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Werevolf&amp;lt;/u&amp;gt; back to normal. Only those who has been infected. &amp;lt;u&amp;gt;Blessed&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Water&amp;lt;/u&amp;gt; can be obtained from &#039;&#039;&#039;Acolytes&#039;&#039;&#039; with their &#039;&#039;Orison&#039;&#039; Skill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== TABLE CRAFT ===&lt;br /&gt;
Do not be mistaken as &amp;lt;u&amp;gt;Transmutation&amp;lt;/u&amp;gt;, these are &#039;&#039;Items&#039;&#039; usually made for recreational, offensive/defensive or supportive use.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Offensive/Defensive&lt;br /&gt;
|&amp;lt;code&amp;gt;Bottle Bomb&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Paralytic Venom Activation&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any coal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any cloth&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any Pale spider gland&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- of any moondust&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- of any alchemical vial&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Drugs&lt;br /&gt;
|&amp;lt;code&amp;gt;Moondust&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Moondust 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Ozium&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Ozium 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any westleach leaf&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 3 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any westleach leaf&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any swampweed&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 3 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any swampweed&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Potions&lt;br /&gt;
|&amp;lt;code&amp;gt;Reanimation Fluid&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Revival Potion (option 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Revival Potion (option 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Rotcure Potion&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any mana bloom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any lux&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any calendula&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 33 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any auric aril&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any viscera&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- of any alchemical vial&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any Pale spider gland&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any troll horn&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any auric aril&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any viscera&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- of any alchemical vial&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 3 of any Pale spider gland&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;1x alchemical Vial, 1x Fyritius Flower, 1x Gold Dust, 2x Viscera&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Too Expensive, not even worth when &#039;&#039;&amp;lt;u&amp;gt;Lux Revival&amp;lt;/u&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;u&amp;gt;Burn Rot&amp;lt;/u&amp;gt;&#039;&#039; is a variable option, not to mention the crafts necessary are at near &amp;lt;u&amp;gt;Master&amp;lt;/u&amp;gt; level.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|&amp;lt;code&amp;gt;handmade mentha zig&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Salt Pile (Option 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Salt Pile (Option 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Suit Dust&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any zig&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any mentha&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 4 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any fat&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 4 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any mince&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any herb seeds (Taxaracum)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any herb seeds (Euphrasia)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any herb seeds (Hypericum)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any herb seeds (Salvia)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
Literally what is above but for Glass Bottles, commonly used for drinking potions. Genuinely the same category of craft.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Containers&lt;br /&gt;
|&amp;lt;code&amp;gt;Alchemy Bottles&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Glass Bottles&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any clod&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any clod&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Alchemy&amp;lt;/u&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;u&amp;gt;Bottles&amp;lt;/u&amp;gt;&#039;&#039; only holds 9oz.  &#039;&#039;&amp;lt;u&amp;gt;Glass&amp;lt;/u&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;u&amp;gt;Bottles&amp;lt;/u&amp;gt;&#039;&#039; holds 16oz.&lt;br /&gt;
&lt;br /&gt;
= Cauldron =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, the actually content but most boring.&lt;br /&gt;
&lt;br /&gt;
How does it work is simple. You have to find &#039;&#039;&#039;HERBS&#039;&#039;&#039; scattered around the map or leftover of &#039;&#039;&#039;Viscera&#039;&#039;&#039;, &#039;&#039;&#039;Sinew&#039;&#039;&#039; and/or &#039;&#039;&#039;Bone&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it easier to identify, &#039;&#039;Examine&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;EVERYTHING&#039;&#039;&#039;&amp;lt;/u&amp;gt; that is on the floor or dropped by people who view those items as useless items. They aren&#039;t to you.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll know what those items are when they have &#039;&#039;&amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt;&#039;&#039; labels, distinguishing &amp;quot;Smells&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The most recommended level to brew and make potions is: &amp;lt;u&amp;gt;Expert&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Have a &#039;&#039;&#039;CHEAT SHEET&#039;&#039;&#039;, Sparing a headache from details as the game features too many sprites and dusts for you to smell.&lt;br /&gt;
&lt;br /&gt;
[[File:Cauldron Potion Cheat Sheet.png|none|frame|Credits to Gretta.]]&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=675</id>
		<title>Guide to Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=675"/>
		<updated>2025-10-30T01:43:02Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Major Change to Guide to Alchemy, permission granted by Mario (creator of the page.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= ALCHEMY GUIDE =&lt;br /&gt;
Alchemy is a subtype for &#039;&#039;&#039;MEDICINE&#039;&#039;&#039;, but not equally the same. Hence. &amp;lt;u&amp;gt;MEDICINE SKILL does not reveal fluid content from bottles&amp;lt;/u&amp;gt;. &amp;lt;u&amp;gt;Nor Alchemy contributes to surgery by any means&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For majority of your playthrough, you&#039;ll be reliant on &#039;&#039;THREE&#039;&#039; things.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;u&amp;gt;Alchemy Station&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;u&amp;gt;Cauldron&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;u&amp;gt;Stone Pestle / Alchemical Mortar&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The craft necessary for these two are minimum of &amp;lt;u&amp;gt;&#039;&#039;&#039;Novice&#039;&#039;&#039;&amp;lt;/u&amp;gt;... and/or Intelligence above 10.&lt;br /&gt;
&lt;br /&gt;
= Alchemy Station =&lt;br /&gt;
&#039;&#039;(Also known as &amp;lt;u&amp;gt;Alchemical Lab&amp;lt;/u&amp;gt;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Structure can be &amp;lt;u&amp;gt;Crafted&amp;lt;/u&amp;gt; with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;2 Cloths, 4 Stone, 1 small log&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;lt;u&amp;gt;Structure&amp;lt;/u&amp;gt; barely have any purpose other than &#039;&#039;&#039;TRANSMUTING&#039;&#039;&#039; or creating &#039;&#039;&#039;POISON&#039;&#039;&#039; or &#039;&#039;&#039;DRUGS&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;Note: ALL of the category below are in the category of &amp;lt;u&amp;gt;ALCHEMY&amp;lt;/u&amp;gt; in the craft menu.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transmutation ===&lt;br /&gt;
This is either your &amp;lt;u&amp;gt;Money&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Maker&amp;lt;/u&amp;gt; or getting &amp;lt;u&amp;gt;Plants&amp;lt;/u&amp;gt; if you fail getting any from &#039;&#039;&#039;BUSHES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;MIND YOU.&amp;lt;/big&amp;gt; These Transmutations are &#039;&#039;&#039;&amp;lt;u&amp;gt;Linear&amp;lt;/u&amp;gt;&#039;&#039;&#039;, You can&#039;t transmute them back to original, only going from LEFT to RIGHT.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Stone Transmutations&lt;br /&gt;
|&amp;lt;code&amp;gt;Stone to Coal&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Coal To Iron&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron to Gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 4 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any coal&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 4 of any raw iron&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Genuinely Profitable. Requires &amp;lt;u&amp;gt;Apprentice&amp;lt;/u&amp;gt; level to make Coal and so on. Easily able to reach &amp;lt;u&amp;gt;Expert&amp;lt;/u&amp;gt;, necessary for making &#039;&#039;&#039;GOLD&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Gem&amp;lt;u&amp;gt;Stone&amp;lt;/u&amp;gt; Transmutations&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold to Toper&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Toper to Gemerald&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Gemerald to Saffira&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Saffira to Blortz&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Blortz to Diamond&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Diamond to Riddle of Steel&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any toper&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any gemerald&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
| &amp;lt;code&amp;gt;1 of any saffira&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any blortz&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any raw gold&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any dorpel&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any raw iron&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any coal&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Too expensive, not even worth trying to make profits. &#039;&#039;Why would you waste your time?&#039;&#039; Consider not even opening this unless you FIND gemstones that helps with progression.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plant Transmutation&lt;br /&gt;
|&amp;lt;code&amp;gt;Fiber to Grain&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Grain to Westleach&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Westleach to Swampweed&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 4 of any fibers&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any wheat grain&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any westleach leaf&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
If you happen to wish to plant happiness by cheating the system. Guess you can skip poking bushes or going outside for it. ALL of them needs level 3 &amp;lt;u&amp;gt;&#039;&#039;Journeyman&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Water Transmutation&lt;br /&gt;
|&amp;lt;code&amp;gt;Distill Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;Water to Wine&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 16 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|➯&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 16 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Genuinely a good practice to level up. With distilling water only requiring &amp;lt;u&amp;gt;Novice&amp;lt;/u&amp;gt; to get the job done. Then you can play God and make wine in front of your table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|&amp;lt;code&amp;gt;Absolving Silver/Quicksilver&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bloodied fyritius flower&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 15 oz of blessed water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any cloth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any silver dust&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
For cases of &#039;&#039;&#039;Werevolves&#039;&#039;&#039; on the loose. &#039;&#039;Mind you.&#039;&#039; You can&#039;t convert &amp;lt;u&amp;gt;Alpha&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Werevolf&amp;lt;/u&amp;gt; back to normal. Only those who has been infected. &amp;lt;u&amp;gt;Blessed&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Water&amp;lt;/u&amp;gt; can be obtained from &#039;&#039;&#039;Acolytes&#039;&#039;&#039; with their &#039;&#039;Orison&#039;&#039; Skill.&lt;br /&gt;
&lt;br /&gt;
=== TABLE CRAFT ===&lt;br /&gt;
Do not be mistaken as &amp;lt;u&amp;gt;Transmutation&amp;lt;/u&amp;gt;, these are &#039;&#039;Items&#039;&#039; usually made for recreational, offensive/defensive or supportive use.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Offensive/Defensive&lt;br /&gt;
|&amp;lt;code&amp;gt;Bottle Bomb&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Paralytic Venom Activation&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any coal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any cloth&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any Pale spider gland&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- of any moondust&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- of any alchemical vial&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Drugs&lt;br /&gt;
|&amp;lt;code&amp;gt;Moondust&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Moondust 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Ozium&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Ozium 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any westleach leaf&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 3 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any westleach leaf&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any swampweed&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 3 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 oz of Berry Poison&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any swampweed&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Potions&lt;br /&gt;
|&amp;lt;code&amp;gt;Reanimation Fluid&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Revival Potion (option 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Revival Potion (option 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Rotcure Potion&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 2 of any bottle&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any mana bloom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any lux&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any calendula&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 33 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any auric aril&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any viscera&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- of any alchemical vial&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any Pale spider gland&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any troll horn&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any auric aril&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 2 of any viscera&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- of any alchemical vial&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 3 of any Pale spider gland&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;1x alchemical Vial, 1x Fyritius Flower, 1x Gold Dust, 2x Viscera&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Too Expensive, not even worth when &#039;&#039;&amp;lt;u&amp;gt;Lux Revival&amp;lt;/u&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;u&amp;gt;Burn Rot&amp;lt;/u&amp;gt;&#039;&#039; is a variable option, not to mention the crafts necessary are at near &amp;lt;u&amp;gt;Master&amp;lt;/u&amp;gt; level.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Miscellaneous&lt;br /&gt;
|&amp;lt;code&amp;gt;handmade mentha zig&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Salt Pile (Option 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Salt Pile (Option 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Suit Dust&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any zig&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any mentha&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 4 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any fat&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any ash&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 4 oz of Water&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any mince&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any herb seeds (Taxaracum)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any herb seeds (Euphrasia)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any herb seeds (Hypericum)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any herb seeds (Salvia)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
Literally what is above but for Glass Bottles, commonly used for drinking potions. Genuinely the same category of craft.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Containers&lt;br /&gt;
|&amp;lt;code&amp;gt;Alchemy Bottles&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Glass Bottles&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any clod&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;- 1 of any stone&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;- 1 of any clod&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Alchemy&amp;lt;/u&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;u&amp;gt;Bottles&amp;lt;/u&amp;gt;&#039;&#039; only holds 9oz.  &#039;&#039;&amp;lt;u&amp;gt;Glass&amp;lt;/u&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;u&amp;gt;Bottles&amp;lt;/u&amp;gt;&#039;&#039; holds 16oz.&lt;br /&gt;
&lt;br /&gt;
= Cauldron =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, the actually content but most boring.&lt;br /&gt;
&lt;br /&gt;
How does it work is simple. You have to find &#039;&#039;&#039;HERBS&#039;&#039;&#039; scattered around the map or leftover of &#039;&#039;&#039;Viscera&#039;&#039;&#039;, &#039;&#039;&#039;Sinew&#039;&#039;&#039; and/or &#039;&#039;&#039;Bone&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it easier to identify, &#039;&#039;Examine&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;EVERYTHING&#039;&#039;&#039;&amp;lt;/u&amp;gt; that is on the floor or dropped by people who view those items as useless items. They aren&#039;t to you.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll know what those items are when they have &#039;&#039;&amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt;&#039;&#039; labels, distinguishing &amp;quot;Smells&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The most recommended level to brew and make potions is: &amp;lt;u&amp;gt;Expert&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Have a &#039;&#039;&#039;CHEAT SHEET&#039;&#039;&#039;, Sparing a headache from details as the game features too many sprites and dusts for you to smell.&lt;br /&gt;
&lt;br /&gt;
[[File:Cauldron Potion Cheat Sheet.png|none|frame|Credits to Gretta.]]&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Cauldron_Potion_Cheat_Sheet.png&amp;diff=674</id>
		<title>File:Cauldron Potion Cheat Sheet.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Cauldron_Potion_Cheat_Sheet.png&amp;diff=674"/>
		<updated>2025-10-30T01:41:31Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by the community, thanks to the player behind Gretta.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Alchemical_Lab.png&amp;diff=673</id>
		<title>File:Alchemical Lab.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Alchemical_Lab.png&amp;diff=673"/>
		<updated>2025-10-30T00:00:39Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The station used for crafts of Alchemy&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=672</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=672"/>
		<updated>2025-10-29T06:51:09Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: more minor changes to recipes due to rebase. Hand grenade recipe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Firearms, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Referring to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steam Shield (+1 wood plank, + 2 bronze gear/cog, +2 bronze bars)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Arrow x5 (+1 Iron, +1 Fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Bolt 5x (+Iron, +1 fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Enginering Wrench (1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grappler (+1 Ironpick, +2 Bronze Gears, +1 rope)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;HeadHook (2+ fibers)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Self-Purifying Waterskin (+1 waterskin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Leg (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Leg (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Amputation Shears (+2 bronze)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Cooling Backpack (+Bronze Gear, +Backpack)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Folding Table (+1 small log)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mobile Stove (+1 Cog, 1 Tin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Voltic Gauntlet (+1 Tin Ingot, +2 Bronze Gears, +1 Cinnabar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Coal Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Powder Sticks (2x coal dust, 2x air essentia, 2x fire essentia, 1x Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Houndstone (+1 cog, 1 topar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Serf Stone (+1 cog, 1 topar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;General&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lockpick (3x)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lockpickring (3x)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (3x) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blinding Smoke Grenade (3+ ash, +3 Coal Dust, +1 Air Essentia, +1 Fire Essentia, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Conflagaration Smoke Grenade (1+ Fyritius Flower, +1 Papyrus/Scroll, +1 Selitre Dust +3 Coal Dust, +1 Sulfur Dust)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Explosive Grenade (+1 air essentia, +1 coal dust, +1 fire essentia, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Poison Smoke Grenade ( +1 Selitre Dust +3 Coal Dust, 1+ Papyrus, +1 Sulfur Dust, +1 Essence of Poison Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smoke Grenade (+3 Coal Dust, +1 Papyrus, +1 Selitre Dust, +1 Sulfur&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Contraptions and YOU. =&lt;br /&gt;
&amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; of your Engineering gear comes and it is made out of &amp;lt;u&amp;gt;BRONZE&amp;lt;/u&amp;gt;, To produce them, you can use a &#039;&#039;&#039;Greater Forge&#039;&#039;&#039; and insert: &amp;lt;code&amp;gt;1x tin, 3 copper&amp;lt;/code&amp;gt; to produce &#039;&#039;&#039;4 &amp;lt;u&amp;gt;Bronze&amp;lt;/u&amp;gt;&#039;&#039;&#039; bars. You have &#039;&#039;&#039;3&#039;&#039;&#039; very important &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;s&amp;gt;&amp;lt;sub&amp;gt;not really.&amp;lt;/sub&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;small&amp;gt;Contraption.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Careful to not accidently hammer it when it is empty, it will cause a violent explosion and set you on fire and magically affect everything around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;- Wood Metalizer:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Functions as your only way to TRANSMUTE WOOD into pre-determinated craft that it has to offer. Example being;...&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Transmutations:&lt;br /&gt;
!&amp;lt;code&amp;gt;Stick = Needle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Plank = Tin ore &amp;lt;s&amp;gt;(currently bugged)&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Small log = Copper Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Log = Iron Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lumber Essence = Gold Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Torch = Iron Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bow = Mantrap&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow = Bronze pipe (useless)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Staff = Bronze Spear&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword = Gladius&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Door (Wooden/any) = Metal Door&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
And so On.&lt;br /&gt;
Uses &#039;&#039;&#039;Bronze Cog&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 5 Uses until it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;- &#039;&#039;&#039;Portable Smelter:&#039;&#039;&#039; Self-Explanatory. Hold it to your hand, click on anything made out of metal, watch it become ash then spit out a resulting Metal Bar, depending on which material you used to melt. Great used as a bomb to melt scraps. &amp;lt;u&amp;gt;Does not work on armor wearing players, unless they stand on top of the resulting explosion.&amp;lt;/u&amp;gt; Uses &#039;&#039;&#039;COAL&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 6 uses before it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Lock Imprinter:&#039;&#039;&#039; Essentially, your &amp;quot;Master-Key&amp;quot;, Uses &#039;&#039;&#039;LOCKS&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. Has only 2 uses before it needs to &amp;quot;reload&amp;quot;... Also the only Contraption that doesn&#039;t violently react upon being hit with a hammer. Rather, it changes functions. Be it copying an existing key/lock and changing the locks of a pre-determinated door, opening the door entirely or locking it, or removing locks from the door. This is the only and most complex of Contraptions, but easy to understand if you ruin a Watchman&#039;s door. Really useful in fixing locks from doors or adding locks to existing doors.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=671</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=671"/>
		<updated>2025-10-29T02:55:00Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Chages to recipes due to rebase.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Firearms, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Referring to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steam Shield (+1 wood plank, + 2 bronze gear/cog, +2 bronze bars)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Arrow x5 (+1 Iron, +1 Fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Bolt 5x (+Iron, +1 fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Enginering Wrench (1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grappler (+1 Ironpick, +2 Bronze Gears, +1 rope)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;HeadHook (2+ fibers)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Self-Purifying Waterskin (+1 waterskin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Leg (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Leg (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Amputation Shears (+2 bronze)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Cooling Backpack (+Bronze Gear, +Backpack)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Folding Table (+1 small log)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mobile Stove (+1 Cog, 1 Tin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Voltic Gauntlet (+1 Tin Ingot, +2 Bronze Gears, +1 Cinnabar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Coal Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Coal Dust&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Powder Sticks (2x coal dust, 2x sulfur dust, 2x Selitre, 1x Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Houndstone (+1 cog, 1 topar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Serf Stone (+1 cog, 1 topar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;General&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lockpick (3x)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lockpickring (3x)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 3x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (3x) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plank +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blinding Smoke Grenade (3+ ash, +3 Coal Dust, +1 Sulfur, +1 Selitre, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Conflagaration Smoke Grenade (1+ Fyritius Flower, +1 Papyrus/Scroll, +1 Selitre Dust +3 Coal Dust, +1 Sulfur Dust)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Explosive Grenade (+1 Sulfur Dust, +1 Coal Dust, +1 Selitre Dust, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Poison Smoke Grenade ( +1 Selitre Dust +3 Coal Dust, 1+ Papyrus, +1 Sulfur Dust, +1 Essence of Poison Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smoke Grenade (+3 Coal Dust, +1 Papyrus, +1 Selitre Dust, +1 Sulfur&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Contraptions and YOU. =&lt;br /&gt;
&amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; of your Engineering gear comes and it is made out of &amp;lt;u&amp;gt;BRONZE&amp;lt;/u&amp;gt;, To produce them, you can use a &#039;&#039;&#039;Greater Forge&#039;&#039;&#039; and insert: &amp;lt;code&amp;gt;1x tin, 3 copper&amp;lt;/code&amp;gt; to produce &#039;&#039;&#039;4 &amp;lt;u&amp;gt;Bronze&amp;lt;/u&amp;gt;&#039;&#039;&#039; bars. You have &#039;&#039;&#039;3&#039;&#039;&#039; very important &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;s&amp;gt;&amp;lt;sub&amp;gt;not really.&amp;lt;/sub&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;small&amp;gt;Contraption.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Careful to not accidently hammer it when it is empty, it will cause a violent explosion and set you on fire and magically affect everything around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;- Wood Metalizer:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Functions as your only way to TRANSMUTE WOOD into pre-determinated craft that it has to offer. Example being;...&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Transmutations:&lt;br /&gt;
!&amp;lt;code&amp;gt;Stick = Needle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Plank = Tin ore &amp;lt;s&amp;gt;(currently bugged)&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Small log = Copper Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Log = Iron Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lumber Essence = Gold Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Torch = Iron Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bow = Mantrap&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow = Bronze pipe (useless)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Staff = Bronze Spear&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword = Gladius&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Door (Wooden/any) = Metal Door&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
And so On.&lt;br /&gt;
Uses &#039;&#039;&#039;Bronze Cog&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 5 Uses until it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;- &#039;&#039;&#039;Portable Smelter:&#039;&#039;&#039; Self-Explanatory. Hold it to your hand, click on anything made out of metal, watch it become ash then spit out a resulting Metal Bar, depending on which material you used to melt. Great used as a bomb to melt scraps. &amp;lt;u&amp;gt;Does not work on armor wearing players, unless they stand on top of the resulting explosion.&amp;lt;/u&amp;gt; Uses &#039;&#039;&#039;COAL&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 6 uses before it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Lock Imprinter:&#039;&#039;&#039; Essentially, your &amp;quot;Master-Key&amp;quot;, Uses &#039;&#039;&#039;LOCKS&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. Has only 2 uses before it needs to &amp;quot;reload&amp;quot;... Also the only Contraption that doesn&#039;t violently react upon being hit with a hammer. Rather, it changes functions. Be it copying an existing key/lock and changing the locks of a pre-determinated door, opening the door entirely or locking it, or removing locks from the door. This is the only and most complex of Contraptions, but easy to understand if you ruin a Watchman&#039;s door. Really useful in fixing locks from doors or adding locks to existing doors.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Miracles&amp;diff=670</id>
		<title>Guide to Miracles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Miracles&amp;diff=670"/>
		<updated>2025-10-02T15:37:39Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Passive section added, minor spelling mistakes fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MIRACLES =&lt;br /&gt;
Genuinely, the main source of &#039;&#039;&#039;ALL&#039;&#039;&#039; healing within the game, and the most &amp;lt;u&amp;gt;common&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Usually, those who have are: DEVOTEEs&amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;(Virtue)&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;,&amp;lt;/sub&amp;gt; Acolytes, Templars, Bishop, Missionaries, Paladins and Clerics.&lt;br /&gt;
&lt;br /&gt;
As well for your unique skill &amp;lt;u&amp;gt;MIRACLE&amp;lt;/u&amp;gt;. WHICH, does not level up on it&#039;s own. These are incredibly unique by it&#039;s own and only few roles may have miracles unlocked by default. With Devotee being the lowest &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;novice&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; and Acolytes and Bishop sitting at &#039;&#039;&#039;EXPERT/MASTER/LEGENDARY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Miracles with a &#039;&#039;&#039;†&#039;&#039;&#039; Requires a &amp;lt;u&amp;gt;Psycross/Amulets&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Miracles with a &#039;&#039;&#039;⨁&#039;&#039;&#039; Requires a &amp;lt;u&amp;gt;Pantheon/Cross.&amp;lt;/u&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====== Mind you. Using DEVOTEE virtue DOES grant you +1 bonus to miracles skill. Allowing you to potentially unlock a miracle tier than the standard granted by the role you play as. ======&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====== Non-Combat roles are granted with a strong, passive devotion regeneration gain. ======&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Passives =&lt;br /&gt;
Passive Skills granted by your &#039;&#039;&#039;PATRON&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Astrata: ===&lt;br /&gt;
Apricity - Astrata&#039;s light blesses and rejuvenates me, allowing me to regain my stamina quicker. &amp;lt;!-- Faster Stamina Regenration --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steelhearted - I have hardened nerves, and do not waiver from the sight of violence in battle. &amp;lt;!-- Acolyte Exclusive: Immunity to &amp;quot;BUTCHERY&amp;quot; Mood debuff or debuffs related to players/npcs being torn apart.&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Noc: ===&lt;br /&gt;
Night Owl - I enjoy spending my time in the night. &amp;lt;!-- Passive mood buff during night. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Darksight - I can see better in the dark &amp;lt;!-- Acolyte Exclusive: Weak night vision. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcyne Training (Novice) - I have received basic training in the Arcyne arts, allowing me access to a small variety of spells useful outside of combat. &amp;lt;!-- Acolyte Exclusive: Grants an &amp;quot;Arcanyte affinity&amp;quot; Spell, upon casting/selecting, will allow you to choose the archetype that matches your playstyle. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dendor: ===&lt;br /&gt;
Unleechable - Leeches are reluctant to bite me. &amp;lt;!-- Murks/Sewers normally have leeches. You are immune to have leeches popping on your character per tile. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blessing of Dendor - I am immune to the shock of kneestingers. &amp;lt;!-- Glowing Plants that shock people, you can walk over it like its grass. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seed Knower - I know which seeds grow which crops. &amp;lt;!-- Druid Exclusive: Examining seeds reveals what seeds they are. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outdoorsman - My experience in the wilds allows me to fall asleep on surfaces like treebranches as if they were beds. &amp;lt;!-- Druid Exclusive: Allows you to sleep on tree branches as if they were beds. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abyssor: ===&lt;br /&gt;
Blessing of Abyssor - I get far less tired when swimming than my peers. &amp;lt;!-- Less pernalty when moving in water tiles. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Denizen of the Deep - As a denizen of the deep, I can drink salty ocean water safely. &amp;lt;!-- Able to drink from salt-water in beaches. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water Breathing - I do not drown in bodies of water. &amp;lt;!-- Immunity to drowning if laying in bodies of water. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ravox: ===&lt;br /&gt;
Sharper Blades - My blades go dull slower, ensuring they stay sharp longer. &amp;lt;!-- Higher threshold. Blades go dull slower and less need to sharp them with a stone/whetstone. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blessing of Ravox - I am able to remember someone&#039;s crimes by looking at them, and how much their bounty is. &amp;lt;!-- Examining People allows you to see their bounty. IF they are WRETCHES and hunted on EXCIDIUM, Doesn&#039;t work if they are masked. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steelhearted - I have hardened nerves, and do not waiver from the sight of violence in battle. &amp;lt;!-- Acolyte Exclusive: Immunity to &amp;quot;BUTCHERY&amp;quot; Mood debuff or debuffs related to players/npcs being torn apart. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Necra: ===&lt;br /&gt;
Dead Nose - My nose is numb to the smell of decay. &amp;lt;!-- Immunity to clouds of rot from dead corpses. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blessing of Necra - I know when someone&#039;s soul has departed. &amp;lt;!-- Targetting the doll&#039;s chest, and standing next to a dead person, you can &amp;quot;Listen to their heartbeat&amp;quot;(Highlighted), it will tell if the player have returned to lobby or he is still around and can be revived. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Xylix: ===&lt;br /&gt;
Blessing of Xylix - I know how to speak in code that only fellow tricksters can understand. &amp;lt;!-- Unique language. ,x (text) to speak in said tongue. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pestra: ===&lt;br /&gt;
Empath - I can notice when people are in pain. &amp;lt;!-- Examing people allows you to see if they are happy or sad. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blessing of Pestra - I can eat rotten food. &amp;lt;!-- Self-Explanatory. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dead Nose - My nose is numb to the smell of decay. &amp;lt;!-- Acolyte Exclusive: Immunity to clouds of rot from dead corpses. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Malum: ===&lt;br /&gt;
Blessing of Malum - Countless long nights spent forging metal have honed my endurance, allowing me to work an anvil far longer than most without tiring. &amp;lt;!-- 50% less stamina consumption when working as smith. Or any role/class. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Better Sleep - I recover more energy when sleeping. &amp;lt;!-- Fatigue (Blue Bar) restores faster. --&amp;gt;&amp;lt;!-- Secret: leveling smithing related skills grants 80% inspiration discount. Allowing you to level up faster. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eora: ===&lt;br /&gt;
Empath - I can notice when people are in pain. &amp;lt;!-- Examing people allows you to see if they are happy or sad. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eoran Calm - Eora has touched me, granting me some calm. She protects me from the peaks of my stress. &amp;lt;!-- Miracle Skill Exclusive: resistance to high threshold of stress. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eoran Serenity - Eora has blessed me with all-encompassing serenity. I feel no more stress. &amp;lt;!-- Miracle Skill Exclusive(Acolyte): Total immunity to any form of stress. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Undivided: ===&lt;br /&gt;
The Ten Undivided - I have seen past petty squabbles, and am a true follower of the Ten Undivided. I feel most comfortable around churchmen. &amp;lt;!-- Passive Mood Buff inside Church or being near Clergy players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steelhearted - I have hardened nerves, and do not waiver from the sight of violence in battle. &amp;lt;!-- Acolyte Exclusive: Immunity to &amp;quot;BUTCHERY&amp;quot; Mood debuff or debuffs related to players/npcs being torn apart. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= CLERIC TAB =&lt;br /&gt;
It&#039;s just your tab. Located in between &amp;lt;u&amp;gt;-ADMIN-&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;EMOTES&amp;lt;/u&amp;gt; Granting you two options.&lt;br /&gt;
&lt;br /&gt;
→ Check Devotion: Checks the total devotion you have.&lt;br /&gt;
&lt;br /&gt;
→ Give Prayer: Manually allowed you to generate Devotion.&lt;br /&gt;
&lt;br /&gt;
Note: As obvious as it is, you need Devotion to cast Miracles. Combatants are encouraged to be nearby a non-combatant roles (Acolytes/Missionaries/Bishop) in hopes to receive buffs.&lt;br /&gt;
&lt;br /&gt;
= DEFAULTS =&lt;br /&gt;
Miracles that are given by default, always present with &amp;lt;u&amp;gt;&#039;&#039;&#039;Devotee&#039;&#039;&#039;&amp;lt;/u&amp;gt; Virtue on ANY role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ORISON:&#039;&#039;&#039; (Present to ALL miracle casters. Check the mechanic below.)&lt;br /&gt;
&lt;br /&gt;
(Casting it will make a white-glow hand appear to your current selected hand.)&lt;br /&gt;
&lt;br /&gt;
→ Fill: Fills a container with HOLY WATER. Excruciatingly weak heal. But burns undead. Does nothing to Inhumen (Heretics)&lt;br /&gt;
&lt;br /&gt;
→ Touch: Grants you the ability to speak LOUD. Speaking nearby a SCOM during it&#039;s effect will cause all SCOMS to shriek in terror, you will be anonymous however.&lt;br /&gt;
&lt;br /&gt;
→ Use: Depending on your miracle level, an equivalent of a lamptern, allows you to illuminate yourself or allies for about 10 minutes. Excellent if you want a belt slot available for quivers, swords or whatever you find it best.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ASTRATA EXCLUSIVE:&lt;br /&gt;
|IGNITE: sets objects on fire. DOES NOT set people on fire. Might work well with firebombs.&lt;br /&gt;
|-&lt;br /&gt;
|ASTRATA&#039;S GAZE: 360 vision. Grants 1+ Per during day. Lasts longer if done so.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+NOC EXCLUSIVE:&lt;br /&gt;
|Noc&#039;s Gaze: Superior far sight, allows you to peer into a distance better than someone with 20 Perception. DOES NOT grant Perception stat by any means.&lt;br /&gt;
|-&lt;br /&gt;
|Darkvision: Grants a weak darkvision.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+DENDOR EXCLUSIVE:&lt;br /&gt;
|Spider Speak: Blesses a player with the miracle, making spiders neutral/friendly towards the blessed player.&lt;br /&gt;
|-&lt;br /&gt;
|Bless Crops: Farmer&#039;s delight. Speeds up, Heals and removes weeds from plants.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ABYSSOR EXCLUSIVE:&lt;br /&gt;
|†&lt;br /&gt;
|Aquatic Compulsion&lt;br /&gt;
|Makes a random fish from targeted, water tile to jump out. Careful, some water tiles may have monsters in them.&lt;br /&gt;
|-&lt;br /&gt;
|†&lt;br /&gt;
|Second Wind&lt;br /&gt;
|If knocked down, forces you back on your feet. Restores a bit of FATIGUE and STAMINA.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RAVOX EXCLUSIVE:&lt;br /&gt;
|†&lt;br /&gt;
|Tug of War&lt;br /&gt;
|Chargeable cast. Cast on a player and it will start a tug of war. Whoever have superior STR, CONS and WILL wins. If Caster wins, he pulls the player towards the caster. If casted player wins, he snaps the chains with no other downside.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+NECRA EXCLUSIVE:&lt;br /&gt;
|⨁&lt;br /&gt;
|Necra&#039;s Sight&lt;br /&gt;
|Marks a Pantheon of choice. Using it again allows you to peer through the pantheon like a scrying orb.&lt;br /&gt;
|-&lt;br /&gt;
|†&lt;br /&gt;
|Burial Rites&lt;br /&gt;
|Buried Players without coin in their mouth or gravemarker are sent back to lobby immediately.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+PESTRA EXCLUSIVE:&lt;br /&gt;
|&lt;br /&gt;
|Diagnosis&lt;br /&gt;
|Allows caster to examine someone&#039;s damage in greater detail.&lt;br /&gt;
|-&lt;br /&gt;
|†&lt;br /&gt;
|Leeching Purge&lt;br /&gt;
|Hard Stuns a target. However, healing poison and restores some blood.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+MALUM EXCLUSIVE:&lt;br /&gt;
|†&lt;br /&gt;
|Malum&#039;s Fire&lt;br /&gt;
|Sets anything on fire.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+EORA EXCLUSIVE:&lt;br /&gt;
|Eora&#039;s Blessing&lt;br /&gt;
|Gives a massive mood buff.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+UNDIVIDED EXCLUSIVE:&lt;br /&gt;
|Astratan Gaze&lt;br /&gt;
|360 vision. Grants 1+ Per during day. Lasts longer if done so.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Miracles&amp;diff=669</id>
		<title>Guide to Miracles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Miracles&amp;diff=669"/>
		<updated>2025-10-02T04:21:55Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: /* DEFAULTS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;MIRACLES&amp;lt;/big&amp;gt; =&lt;br /&gt;
Genuinely, the main source of &#039;&#039;&#039;ALL&#039;&#039;&#039; healing within the game, and the most &amp;lt;u&amp;gt;common&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Usually, those who have are: DEVOTEEs&amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;(Virtue)&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;,&amp;lt;/sub&amp;gt; Acolytes, Templars, Bishop, Missionaries, Paladins and Clerics.&lt;br /&gt;
&lt;br /&gt;
As well for your unique skill &amp;lt;u&amp;gt;MIRACLE&amp;lt;/u&amp;gt;. WHICH, does not level up on it&#039;s own. These are incredibly unique by it&#039;s own and only few roles may have miracles unlocked by default. With Devotee being the lowest &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;novice&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; and Acolytes and Bishop sitting at &#039;&#039;&#039;EXPERT/MASTER/LEGENDARY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Miracles with a &#039;&#039;&#039;†&#039;&#039;&#039; Requires a &amp;lt;u&amp;gt;Psycross/Amulets&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Miracles with a ⨁ Requires a Pantheon/Cross.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====== Mind you. Using DEVOTEE virtue DOES grant you +1 bonus to miracles skill. Allowing you to potentially unlock a miracle tier than the standard granted by the role you play as. ======&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====== Non-Combat roles are granted with a strong, passive devotion regeneration gain. ======&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;CLERIC TAB&amp;lt;/big&amp;gt; =&lt;br /&gt;
It&#039;s just your tab. Located in between &amp;lt;u&amp;gt;-ADMIN-&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;EMOTES&amp;lt;/u&amp;gt; Granting you two options.&lt;br /&gt;
&lt;br /&gt;
→ Check Devotion: Checks the total devotion you have.&lt;br /&gt;
&lt;br /&gt;
→ Give Prayer: Manually allowed you to generate Devotion.&lt;br /&gt;
&lt;br /&gt;
Note: As obvious as it is, you need Devotion to cast Miracles. Combatants are encouraged to be nearby a non-combatant roles (Acolytes/Missionaries/Bishop) in hopes to receive buffs.&lt;br /&gt;
&lt;br /&gt;
= DEFAULTS =&lt;br /&gt;
Miracles that are given by default and are always present with &amp;lt;u&amp;gt;&#039;&#039;&#039;Devotee&#039;&#039;&#039;&amp;lt;/u&amp;gt; Virtue on ANY role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ORISON:&#039;&#039;&#039; (Present to ALL miracle casters. Check the mechanic below.)&lt;br /&gt;
&lt;br /&gt;
(Casting it will make a white-glow hand appear to your current selected hand.)&lt;br /&gt;
&lt;br /&gt;
→ Fill: Fills a container with HOLY WATER. Excruciatingly weak heal. But burns undead. Does nothing to Inhumen (Heretics)&lt;br /&gt;
&lt;br /&gt;
→ Touch: Grants you the ability to speak LOUD. Speaking nearby a SCOM during it&#039;s effect will cause all SCOMS to shriek in terror, you will be anonymous however.&lt;br /&gt;
&lt;br /&gt;
→ Use: Depending on your miracle level, an equivalent of a lamptern, allows you to illuminate yourself or allies for about 10 minutes. Excellent if you want a belt slot available for quivers, swords or whatever you find it best.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ASTRATA EXCLUSIVE:&lt;br /&gt;
|IGNITE: sets objects on fire. DOES NOT set people on fire. Might work well with firebombs.&lt;br /&gt;
|-&lt;br /&gt;
|ASTRATA&#039;S GAZE: 360 vision. Grants 1+ Per during day. Lasts longer if done so.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+NOC EXCLUSIVE:&lt;br /&gt;
|Noc&#039;s Gaze: Superior far sight, allows you to peer into a distance better than someone with 20 Perception. DOES NOT grant Perception stat by any means.&lt;br /&gt;
|-&lt;br /&gt;
|Darkvision: Grants a weak darkvision.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+DENDOR EXCLUSIVE:&lt;br /&gt;
|Spider Speak: Blesses a player with the miracle, making spiders neutral/friendly towards the blessed player.&lt;br /&gt;
|-&lt;br /&gt;
|Bless Crops: Farmer&#039;s delight. Speeds up, Heals and removes weeds from plants.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ABYSSOR EXCLUSIVE:&lt;br /&gt;
|†&lt;br /&gt;
|Aquatic Compulsion&lt;br /&gt;
|Makes a random fish from targeted, water tile to jump out. Careful, some water tiles may have monsters in them.&lt;br /&gt;
|-&lt;br /&gt;
|†&lt;br /&gt;
|Second Wind&lt;br /&gt;
|If knocked down, forces you back on your feet. Restores a bit of FATIGUE and STAMINA.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RAVOX EXCLUSIVE:&lt;br /&gt;
|†&lt;br /&gt;
|Tug of War&lt;br /&gt;
|Chargeable cast. Cast on a player and it will start a tug of war. Whoever have superior STR, CONS and WILL wins. If Caster wins, he pulls the player towards the caster. If casted player wins, he snaps the chains with no other downside.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+NECRA EXCLUSIVE:&lt;br /&gt;
|⨁&lt;br /&gt;
|Necra&#039;s Sight&lt;br /&gt;
|Marks a Pantheon of choice. Using it again allows you to peer through the pantheon like a scrying orb.&lt;br /&gt;
|-&lt;br /&gt;
|†&lt;br /&gt;
|Burtial Rites&lt;br /&gt;
|Buriel Players without coin in their mouth or gravemarker available are sent back to lobby immediately.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+PESTRA EXCLUSIVE:&lt;br /&gt;
|&lt;br /&gt;
|Diagnosis&lt;br /&gt;
|Allows caster to examine someone&#039;s damage in greater detail.&lt;br /&gt;
|-&lt;br /&gt;
|†&lt;br /&gt;
|Leeching Purge&lt;br /&gt;
|Hard Stuns a target. However, healing poison and resoting some blood.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+MALUM EXCLUSIVE:&lt;br /&gt;
|†&lt;br /&gt;
|Malum&#039;s Fire&lt;br /&gt;
|Sets anything on fire.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+EORA EXCLUSIVE:&lt;br /&gt;
|Eora&#039;s Blessing&lt;br /&gt;
|Gives a massive mood buff.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+UNDIVIDED EXCLUSIVE:&lt;br /&gt;
|Astratan Gaze&lt;br /&gt;
|360 vision. Grants 1+ Per during day. Lasts longer if done so.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Miracles&amp;diff=668</id>
		<title>Guide to Miracles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Miracles&amp;diff=668"/>
		<updated>2025-10-02T04:19:13Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Half-Baked, major contribution to upcoming miracle guide with in-depths details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;MIRACLES&amp;lt;/big&amp;gt; =&lt;br /&gt;
Genuinely, the main source of &#039;&#039;&#039;ALL&#039;&#039;&#039; healing within the game, and the most &amp;lt;u&amp;gt;common&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Usually, those who have are: DEVOTEEs&amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;(Virtue)&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;,&amp;lt;/sub&amp;gt; Acolytes, Templars, Bishop, Missionaries, Paladins and Clerics.&lt;br /&gt;
&lt;br /&gt;
As well for your unique skill &amp;lt;u&amp;gt;MIRACLE&amp;lt;/u&amp;gt;. WHICH, does not level up on it&#039;s own. These are incredibly unique by it&#039;s own and only few roles may have miracles unlocked by default. With Devotee being the lowest &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;novice&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; and Acolytes and Bishop sitting at &#039;&#039;&#039;EXPERT/MASTER/LEGENDARY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Miracles with a &#039;&#039;&#039;†&#039;&#039;&#039; Requires a &amp;lt;u&amp;gt;Psycross/Amulets&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Miracles with a ⨁ Requires a Pantheon/Cross.&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====== Mind you. Using DEVOTEE virtue DOES grant you +1 bonus to miracles skill. Allowing you to potentially unlock a miracle tier than the standard granted by the role you play as. ======&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====== Non-Combat roles are granted with a strong, passive devotion regeneration gain. ======&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;CLERIC TAB&amp;lt;/big&amp;gt; =&lt;br /&gt;
It&#039;s just your tab. Located in between &amp;lt;u&amp;gt;-ADMIN-&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;EMOTES&amp;lt;/u&amp;gt; Granting you two options.&lt;br /&gt;
&lt;br /&gt;
→ Check Devotion: Checks the total devotion you have.&lt;br /&gt;
&lt;br /&gt;
→ Give Prayer: Manually allowed you to generate Devotion.&lt;br /&gt;
&lt;br /&gt;
Note: As obvious as it is, you need Devotion to cast Miracles. Combatants are encouraged to be nearby a non-combatant roles (Acolytes/Missionaries/Bishop) in hopes to receive buffs.&lt;br /&gt;
&lt;br /&gt;
= DEFAULTS =&lt;br /&gt;
Miracles that are given by default and are always present with &amp;lt;u&amp;gt;&#039;&#039;&#039;Devotee&#039;&#039;&#039;&amp;lt;/u&amp;gt; Virtue on ANY role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ORISON:&#039;&#039;&#039; (Present to ALL miracle casters. Check the mechanic below.)&lt;br /&gt;
&lt;br /&gt;
(Casting it will make a white-glow hand appear to your current selected hand.)&lt;br /&gt;
&lt;br /&gt;
→ Fill: Fills a container with HOLY WATER. Excruciatingly weak heal. But burns undead. Does nothing to Inhumen (Heretics)&lt;br /&gt;
&lt;br /&gt;
→ Touch: Grants you the ability to speak LOUD. Speaking nearby a SCOM during it&#039;s effect will cause all SCOMS to shriek in terror, you will be anonymous however.&lt;br /&gt;
&lt;br /&gt;
→ Use: Depending on your miracle level, an equivalent of a lamptern, allows you to illuminate yourself of allies for about 10 minutes. Excellent if you want a belt slot available for quivers, swords or whatever you find it best.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ASTRATA EXCLUSIVE:&lt;br /&gt;
|IGNITE: sets objects on fire. DOES NOT set people on fire. Might work well with firebombs.&lt;br /&gt;
|-&lt;br /&gt;
|ASTRATA&#039;S GAZE: 360 vision. Grants 1+ Per during day. Lasts longer if done so.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+NOC EXCLUSIVE:&lt;br /&gt;
|Noc&#039;s Gaze: Superior far sight, allows you to peer into a distance better than someone with 20 Perception. DOES NOT grant Perception stat by any means.&lt;br /&gt;
|-&lt;br /&gt;
|Darkvision: Grants a weak darkvision.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+DENDOR EXCLUSIVE:&lt;br /&gt;
|Spider Speak: Blesses a player with the miracle, making spiders neutral/friendly towards the blessed player.&lt;br /&gt;
|-&lt;br /&gt;
|Bless Crops: Farmer&#039;s delight. Speeds up, Heals and removes weeds from plants.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ABYSSOR EXCLUSIVE:&lt;br /&gt;
|†&lt;br /&gt;
|Aquatic Compulsion&lt;br /&gt;
|Makes a random fish from targeted, water tile to jump out. Careful, some water tiles may have monsters in them.&lt;br /&gt;
|-&lt;br /&gt;
|†&lt;br /&gt;
|Second Wind&lt;br /&gt;
|If knocked down, forces you back on your feet. Restores a bit of FATIGUE and STAMINA.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RAVOX EXCLUSIVE:&lt;br /&gt;
|†&lt;br /&gt;
|Tug of War&lt;br /&gt;
|Chargeable cast. Cast on a player and it will start a tug of war. Whoever have superior STR, CONS and WILL wins. If Caster wins, he pulls the player towards the caster. If casted player wins, he snaps the chains with no other downside.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+NECRA EXCLUSIVE:&lt;br /&gt;
|⨁&lt;br /&gt;
|Necra&#039;s Sight&lt;br /&gt;
|Marks a Pantheon of choice. Using it again allows you to peer through the pantheon like a scrying orb.&lt;br /&gt;
|-&lt;br /&gt;
|†&lt;br /&gt;
|Burtial Rites&lt;br /&gt;
|Buriel Players without coin in their mouth or gravemarker available are sent back to lobby immediately.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+PESTRA EXCLUSIVE:&lt;br /&gt;
|&lt;br /&gt;
|Diagnosis&lt;br /&gt;
|Allows caster to examine someone&#039;s damage in greater detail.&lt;br /&gt;
|-&lt;br /&gt;
|†&lt;br /&gt;
|Leeching Purge&lt;br /&gt;
|Hard Stuns a target. However, healing poison and resoting some blood.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+MALUM EXCLUSIVE:&lt;br /&gt;
|†&lt;br /&gt;
|Malum&#039;s Fire&lt;br /&gt;
|Sets anything on fire.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+EORA EXCLUSIVE:&lt;br /&gt;
|Eora&#039;s Blessing&lt;br /&gt;
|Gives a massive mood buff.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+UNDIVIDED EXCLUSIVE:&lt;br /&gt;
|Astratan Gaze&lt;br /&gt;
|360 vision. Grants 1+ Per during day. Lasts longer if done so.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=667</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=667"/>
		<updated>2025-10-02T02:04:31Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: WIP Miracle guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a medium WIP &amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role Guides&lt;br /&gt;
!&lt;br /&gt;
!Antagonist Guides&lt;br /&gt;
!&lt;br /&gt;
!Recipies&lt;br /&gt;
!&lt;br /&gt;
!Other Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Smithing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Cultist|&amp;lt;s&amp;gt;Guide to Cultist&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Crafting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Farming]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Maniac|&amp;lt;s&amp;gt;Guide to Maniac&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Alchemy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Surgery|Guide to Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cooking]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Banditry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Arcane Crafts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Magic]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Nightbeasts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Enchanting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Rulership]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Dreamwalker]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Leatherwork]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roleplay Guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Sewing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Economy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Miracles]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;The crossed out guides are related to things that are currently disabled.&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Dreamwalker&amp;diff=666</id>
		<title>Guide to Dreamwalker</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Dreamwalker&amp;diff=666"/>
		<updated>2025-09-24T14:07:17Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: /* STATS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DREAMWALKER =&lt;br /&gt;
You are a &amp;quot;&#039;&#039;Soft&#039;&#039;&amp;quot; Antag chosen by Abyssor himself.&lt;br /&gt;
&lt;br /&gt;
Depending on your playstyle, this can be a Major or GRAND Antag.&lt;br /&gt;
&lt;br /&gt;
That being said, you can play with either &#039;&#039;&#039;STEALTH&#039;&#039;&#039; or going &#039;&#039;&#039;LOUD&#039;&#039;&#039; by wearing an unique set of armor and weapon you can receive from rites performed by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You don&#039;t really have many objectives other than collect &amp;quot;Metal&amp;quot; from other people and survive. You can do this by sneaking around them and collect it where they least expect it. Request them to willingly give their &amp;quot;Dream&amp;quot; for you or take it by force. A section of this will be detailed below, keep reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember: Your goal is to collect &amp;quot;Dreams&amp;quot; (metal) from living, &#039;&#039;&#039;MARKED&#039;&#039;&#039; targets, not go on a rampage and extract it later. It won&#039;t work this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is better suited depending on which role you pick. Be lucky and pray you get this Antag with a role with most benefits for combat or any advantage in some terrains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bear in mind, YOU have the choice to either antagonize the whole server as a &#039;&#039;&#039;&#039;&#039;country level threat&#039;&#039;&#039;&#039;&#039; or choose to assist a side. Church and Keep however, are afraid of you, and they should be. They don&#039;t know if they are next to have their dreams collected by you.&lt;br /&gt;
&lt;br /&gt;
Other Antagonists might be plausible, WITH REASON. Make this interesting and enjoyable for everyone. This is one of the antags that you may have the spotlight of being target by all and you have just enough reason to kill for self-defence.&amp;lt;blockquote&amp;gt;(The more you fuck around, the more you gonna find out. Punish them.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== INNER SKILLS ===&lt;br /&gt;
&#039;&#039;&#039;Ritualist&#039;&#039;&#039; - I am skilled in the holy arts. Using ritual chalk, I can more deftly channel my God&#039;s powers via runes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plate Training&#039;&#039;&#039; - I can move freely in heavy armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Resistance&#039;&#039;&#039; - I am resistant to wounds that would be life threatening to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Immunity&#039;&#039;&#039; - I am immune to electrical shocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatal Insomnia&#039;&#039;&#039; - I can&#039;t sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counter Counterspell&#039;&#039;&#039; - I automatically know when to counter Counterspells, and can do so without even thinking about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painless&#039;&#039;&#039; - I feel no pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breathless&#039;&#039;&#039; - I do not breathe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Immune&#039;&#039;&#039; - Poisons do nothing to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foodless&#039;&#039;&#039; - I do not hunger, or thirst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moodless&#039;&#039;&#039; - I feel no sorrow, no joy, and no stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcyne Training (Novice)&#039;&#039;&#039; - I have received basic training in the Arcyne arts, allowing me access to a small variety of spells useful outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength Unbound&#039;&#039;&#039; - MY STRENGTH IS UNBOUND!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreamwalker&#039;&#039;&#039; - I walk the dream and reality at the same time. My mind frays, but my vision shall be reality.&amp;lt;blockquote&amp;gt;(+ any statpack/Trait you get from character creation.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These makes you tough, not immortal. You can pretty much die of blood loss. Be careful.&lt;br /&gt;
&lt;br /&gt;
You still get TIRED as well. Mind your FATIGUE (Blue bar) and your STAMINA (Green Bar)&lt;br /&gt;
&lt;br /&gt;
== STATS ==&lt;br /&gt;
ALL Racial Stats + Statpack are replaced in favor to benefit YOU, Dreamwalker.&lt;br /&gt;
&lt;br /&gt;
15 Str&lt;br /&gt;
&lt;br /&gt;
12 Per&lt;br /&gt;
&lt;br /&gt;
12 Int&lt;br /&gt;
&lt;br /&gt;
12 Con&lt;br /&gt;
&lt;br /&gt;
12 Wil&lt;br /&gt;
&lt;br /&gt;
12 Spd&lt;br /&gt;
&lt;br /&gt;
== THE SET ==&lt;br /&gt;
With the &#039;&#039;&#039;RITUAL CHALK&#039;&#039;&#039; you receive from the moment you are chosen, draw the sigil of STIRRING. Stand on top of it, and click it.&lt;br /&gt;
&lt;br /&gt;
You will get FOUR weapon choice to pick.&lt;br /&gt;
&lt;br /&gt;
- A cruel looking Battle Axe&lt;br /&gt;
&lt;br /&gt;
- A menacing Sword&lt;br /&gt;
&lt;br /&gt;
- A Trident&lt;br /&gt;
&lt;br /&gt;
- A Spear&lt;br /&gt;
&lt;br /&gt;
Pick any of your choice and the rite begins. Keep in mind, You will shout out &#039;&#039;&#039;LOUD&#039;&#039;&#039;, for only the duration of the chanting until the ritual is complete. Upon completion, You not only will receive the weapon of choice, you also receive a full armor set.&lt;br /&gt;
&lt;br /&gt;
All pieces except &#039;&#039;CHESTPLATE&#039;&#039; has &#039;&#039;&#039;540&#039;&#039;&#039; of total durability. (Chestplate has 640.)&lt;br /&gt;
&lt;br /&gt;
What makes this set UNIQUE is how they will constantly &amp;lt;u&amp;gt;SELF-REPAIR&amp;lt;/u&amp;gt;, making YOU the toughest threat imaginable.&lt;br /&gt;
&lt;br /&gt;
Except the bervor. Bervor is made out of steel and won&#039;t protect much.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, upon finishing the rite, an equivalent of losing LUX will occur. -1 to all stats. It won&#039;t work without Lux.&amp;lt;blockquote&amp;gt;(lowkey you will look like a Shovel Knight)&amp;lt;/blockquote&amp;gt;Other Side note: The weapons from the Rite are &#039;&#039;&#039;DORMANT&#039;&#039;&#039;, Your objective is to craft the &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; counterpart to truly show your potential.&lt;br /&gt;
&lt;br /&gt;
The armor and weapons are labeled OTHERWORDLY. This is a big flag if you don&#039;t wanna ruin your STEALTH.&lt;br /&gt;
&lt;br /&gt;
== SPELLS - Important. ==&lt;br /&gt;
as part of ONE spell from Arcyne Training, you get &amp;lt;u&amp;gt;BLINK&amp;lt;/u&amp;gt;. A 5 tile teleportation spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mark Target&#039;&#039;&#039; - Your Butter. Marks ANY LIVING target for you to look for. Won&#039;t work on dead players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream Jaunt&#039;&#039;&#039; - Telerpots you to a random location after a short charge. Releasing will set you on a different position on the map. Keep in mind, &#039;&#039;this will leave a portal behind&#039;&#039;, people can interact with it to chase you. On a bright note, if they do so, Dream Fiends spawns PER player who chases you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream Bind&#039;&#039;&#039; - Binds an Overwordly Weapon of choice, Dormant or Active. Aim at the weapon you want it bound to you. Can replace previous bind for a new weapon of choice if you wish. Casting anywhere else will make the marked weapon appear to your active hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track Marked Target&#039;&#039;&#039; - Your spice. Has a short cooldown, will track the target you need to go after. This is also your only way to obtain &amp;quot;METAL&amp;quot; of your objective by interacting the marked player with this. They must be laying down to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Marked&#039;&#039;&#039; - Your Bread. Takes about 10 minutes to properly be used. You only receive this spell when striking your marked target with your OVERWORDLY WEAPON. Throwing it against your target won&#039;t work. Upon pulling your target, they will leave a portal similar to your Dream Jaunt, anyone who joins it will have Dreamfiends PER player who steps in.&lt;br /&gt;
&lt;br /&gt;
== THE POTENTIAL. ==&lt;br /&gt;
By obtaining Sylveritte (&#039;&#039;Use &#039;&#039;&#039;Track Marked Target&#039;&#039;&#039; to collect the &#039;&#039;&#039;metal&#039;&#039;&#039;&#039;&#039;), You need two pieces. Rub them together and you get the exact choices from the rite. HOWEVER. You will get the &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; variant of the blades you can hold. With:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trident&#039;&#039;&#039; - Throwing (at certain distance) causes a shockwave, stunning and pushing players away. If they hit against a solid object, they receive damage.&lt;br /&gt;
&lt;br /&gt;
Sword - Deal Poison damge.&lt;br /&gt;
&lt;br /&gt;
Great Axe - Deals burn damage and sets people on fire.&lt;br /&gt;
&lt;br /&gt;
Glaive/Spear - Freezes People. (Or makes them incredibly slow)&amp;lt;blockquote&amp;gt;(The special attributes of Sword, Great Axe and Glaive are not accurate. Mostly from code diving.)&amp;lt;/blockquote&amp;gt;Bear in mind. The Active variants have more stopping power than a Dormant Weapon... Stronger hits, more armor penetration. Throwforce, Etc. Pair with the mind that, ALL of them will &amp;lt;u&amp;gt;SELF-REPAIR&amp;lt;/u&amp;gt; and the blades will never go &#039;&#039;DULL&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Final Notes(Strategies): ==&lt;br /&gt;
- While yes, You are &amp;quot;INVICIBLE&amp;quot; inside an armor that &#039;&#039;never&#039;&#039; breaks, the stats against &#039;&#039;&#039;BLUNT&#039;&#039;&#039; and &#039;&#039;&#039;PROJECTILES&#039;&#039;&#039; are putrid. Watch out for Bolts and Arrows.&lt;br /&gt;
&lt;br /&gt;
- Numbers still overwhelm you. You do not have infinite Stamina. and the regeneration of your Fatigue is the slowest of them all.&lt;br /&gt;
&lt;br /&gt;
- Knowing the terrain you are in will allow you to have the upperhand.&lt;br /&gt;
&lt;br /&gt;
- Despite being immune to MOST negative effects, bloodloss is still your enemy.&lt;br /&gt;
&lt;br /&gt;
- Swimming with armor on wears you out super fast. Avoid fights in water.&lt;br /&gt;
&lt;br /&gt;
- Thanks to FATAL INSOMNIA, you can&#039;t level your skills past Apprentice.&lt;br /&gt;
&lt;br /&gt;
- If going loud just to chase your target, be sure to have Dream Jaunt available. Hit your marked target and escape. Any chasers will have to deal with Dreamfiends while you escape.&lt;br /&gt;
&lt;br /&gt;
- If people are aware you marked a target, find yourself a spot that can be an advantage to you. With potential escape routes and traps/chasms for them to fall into. The limits is your imagination. Punish them.&lt;br /&gt;
&lt;br /&gt;
- You heal 200% faster from any source. &amp;lt;small&amp;gt;&#039;&#039;&amp;lt;sub&amp;gt;(Not Proven.)&amp;lt;/sub&amp;gt;&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Dreamwalker&amp;diff=663</id>
		<title>Guide to Dreamwalker</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Dreamwalker&amp;diff=663"/>
		<updated>2025-09-19T23:55:53Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: /* Final Notes(Strategies): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DREAMWALKER =&lt;br /&gt;
You are a &amp;quot;&#039;&#039;Soft&#039;&#039;&amp;quot; Antag chosen by Abyssor himself.&lt;br /&gt;
&lt;br /&gt;
Depending on your playstyle, this can be a Major or GRAND Antag.&lt;br /&gt;
&lt;br /&gt;
That being said, you can play with either &#039;&#039;&#039;STEALTH&#039;&#039;&#039; or going &#039;&#039;&#039;LOUD&#039;&#039;&#039; by wearing an unique set of armor and weapon you can receive from rites performed by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You don&#039;t really have many objectives other than collect &amp;quot;Metal&amp;quot; from other people and survive. You can do this by sneaking around them and collect it where they least expect it. Request them to willingly give their &amp;quot;Dream&amp;quot; for you or take it by force. A section of this will be detailed below, keep reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember: Your goal is to collect &amp;quot;Dreams&amp;quot; (metal) from living, &#039;&#039;&#039;MARKED&#039;&#039;&#039; targets, not go on a rampage and extract it later. It won&#039;t work this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is better suited depending on which role you pick. Be lucky and pray you get this Antag with a role with most benefits for combat or any advantage in some terrains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bear in mind, YOU have the choice to either antagonize the whole server as a &#039;&#039;&#039;&#039;&#039;country level threat&#039;&#039;&#039;&#039;&#039; or choose to assist a side. Church and Keep however, are afraid of you, and they should be. They don&#039;t know if they are next to have their dreams collected by you.&lt;br /&gt;
&lt;br /&gt;
Other Antagonists might be plausible, WITH REASON. Make this interesting and enjoyable for everyone. This is one of the antags that you may have the spotlight of being target by all and you have just enough reason to kill for self-defence.&amp;lt;blockquote&amp;gt;(The more you fuck around, the more you gonna find out. Punish them.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== INNER SKILLS ===&lt;br /&gt;
&#039;&#039;&#039;Ritualist&#039;&#039;&#039; - I am skilled in the holy arts. Using ritual chalk, I can more deftly channel my God&#039;s powers via runes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plate Training&#039;&#039;&#039; - I can move freely in heavy armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Resistance&#039;&#039;&#039; - I am resistant to wounds that would be life threatening to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Immunity&#039;&#039;&#039; - I am immune to electrical shocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatal Insomnia&#039;&#039;&#039; - I can&#039;t sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counter Counterspell&#039;&#039;&#039; - I automatically know when to counter Counterspells, and can do so without even thinking about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painless&#039;&#039;&#039; - I feel no pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breathless&#039;&#039;&#039; - I do not breathe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Immune&#039;&#039;&#039; - Poisons do nothing to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foodless&#039;&#039;&#039; - I do not hunger, or thirst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moodless&#039;&#039;&#039; - I feel no sorrow, no joy, and no stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcyne Training (Novice)&#039;&#039;&#039; - I have received basic training in the Arcyne arts, allowing me access to a small variety of spells useful outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength Unbound&#039;&#039;&#039; - MY STRENGTH IS UNBOUND!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreamwalker&#039;&#039;&#039; - I walk the dream and reality at the same time. My mind frays, but my vision shall be reality.&amp;lt;blockquote&amp;gt;(+ any statpack/Trait you get from character creation.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These makes you tough, not immortal. You can pretty much die of blood loss. Be careful.&lt;br /&gt;
&lt;br /&gt;
You still get TIRED as well. Mind your FATIGUE (Blue bar) and your STAMINA (Green Bar)&lt;br /&gt;
&lt;br /&gt;
== STATS ==&lt;br /&gt;
+ 3-5 in Strength (guaranteed in at least getting 15 in strength.)&lt;br /&gt;
&lt;br /&gt;
== THE SET ==&lt;br /&gt;
With the &#039;&#039;&#039;RITUAL CHALK&#039;&#039;&#039; you receive from the moment you are chosen, draw the sigil of STIRRING. Stand on top of it, and click it.&lt;br /&gt;
&lt;br /&gt;
You will get FOUR weapon choice to pick.&lt;br /&gt;
&lt;br /&gt;
- A cruel looking Battle Axe&lt;br /&gt;
&lt;br /&gt;
- A menacing Sword&lt;br /&gt;
&lt;br /&gt;
- A Trident&lt;br /&gt;
&lt;br /&gt;
- A Spear&lt;br /&gt;
&lt;br /&gt;
Pick any of your choice and the rite begins. Keep in mind, You will shout out &#039;&#039;&#039;LOUD&#039;&#039;&#039;, for only the duration of the chanting until the ritual is complete. Upon completion, You not only will receive the weapon of choice, you also receive a full armor set.&lt;br /&gt;
&lt;br /&gt;
All pieces except &#039;&#039;CHESTPLATE&#039;&#039; has &#039;&#039;&#039;540&#039;&#039;&#039; of total durability. (Chestplate has 640.)&lt;br /&gt;
&lt;br /&gt;
What makes this set UNIQUE is how they will constantly &amp;lt;u&amp;gt;SELF-REPAIR&amp;lt;/u&amp;gt;, making YOU the toughest threat imaginable.&lt;br /&gt;
&lt;br /&gt;
Except the bervor. Bervor is made out of steel and won&#039;t protect much.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, upon finishing the rite, an equivalent of losing LUX will occur. -1 to all stats. It won&#039;t work without Lux.&amp;lt;blockquote&amp;gt;(lowkey you will look like a Shovel Knight)&amp;lt;/blockquote&amp;gt;Other Side note: The weapons from the Rite are &#039;&#039;&#039;DORMANT&#039;&#039;&#039;, Your objective is to craft the &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; counterpart to truly show your potential.&lt;br /&gt;
&lt;br /&gt;
The armor and weapons are labeled OTHERWORDLY. This is a big flag if you don&#039;t wanna ruin your STEALTH.&lt;br /&gt;
&lt;br /&gt;
== SPELLS - Important. ==&lt;br /&gt;
as part of ONE spell from Arcyne Training, you get &amp;lt;u&amp;gt;BLINK&amp;lt;/u&amp;gt;. A 5 tile teleportation spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mark Target&#039;&#039;&#039; - Your Butter. Marks ANY LIVING target for you to look for. Won&#039;t work on dead players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream Jaunt&#039;&#039;&#039; - Telerpots you to a random location after a short charge. Releasing will set you on a different position on the map. Keep in mind, &#039;&#039;this will leave a portal behind&#039;&#039;, people can interact with it to chase you. On a bright note, if they do so, Dream Fiends spawns PER player who chases you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream Bind&#039;&#039;&#039; - Binds an Overwordly Weapon of choice, Dormant or Active. Aim at the weapon you want it bound to you. Can replace previous bind for a new weapon of choice if you wish. Casting anywhere else will make the marked weapon appear to your active hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track Marked Target&#039;&#039;&#039; - Your spice. Has a short cooldown, will track the target you need to go after. This is also your only way to obtain &amp;quot;METAL&amp;quot; of your objective by interacting the marked player with this. They must be laying down to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Marked&#039;&#039;&#039; - Your Bread. Takes about 10 minutes to properly be used. You only receive this spell when striking your marked target with your OVERWORDLY WEAPON. Throwing it against your target won&#039;t work. Upon pulling your target, they will leave a portal similar to your Dream Jaunt, anyone who joins it will have Dreamfiends PER player who steps in.&lt;br /&gt;
&lt;br /&gt;
== THE POTENTIAL. ==&lt;br /&gt;
By obtaining Sylveritte (&#039;&#039;Use &#039;&#039;&#039;Track Marked Target&#039;&#039;&#039; to collect the &#039;&#039;&#039;metal&#039;&#039;&#039;&#039;&#039;), You need two pieces. Rub them together and you get the exact choices from the rite. HOWEVER. You will get the &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; variant of the blades you can hold. With:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trident&#039;&#039;&#039; - Throwing (at certain distance) causes a shockwave, stunning and pushing players away. If they hit against a solid object, they receive damage.&lt;br /&gt;
&lt;br /&gt;
Sword - Deal Poison damge.&lt;br /&gt;
&lt;br /&gt;
Great Axe - Deals burn damage and sets people on fire.&lt;br /&gt;
&lt;br /&gt;
Glaive/Spear - Freezes People. (Or makes them incredibly slow)&amp;lt;blockquote&amp;gt;(The special attributes of Sword, Great Axe and Glaive are not accurate. Mostly from code diving.)&amp;lt;/blockquote&amp;gt;Bear in mind. The Active variants have more stopping power than a Dormant Weapon... Stronger hits, more armor penetration. Throwforce, Etc. Pair with the mind that, ALL of them will &amp;lt;u&amp;gt;SELF-REPAIR&amp;lt;/u&amp;gt; and the blades will never go &#039;&#039;DULL&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Final Notes(Strategies): ==&lt;br /&gt;
- While yes, You are &amp;quot;INVICIBLE&amp;quot; inside an armor that &#039;&#039;never&#039;&#039; breaks, the stats against &#039;&#039;&#039;BLUNT&#039;&#039;&#039; and &#039;&#039;&#039;PROJECTILES&#039;&#039;&#039; are putrid. Watch out for Bolts and Arrows.&lt;br /&gt;
&lt;br /&gt;
- Numbers still overwhelm you. You do not have infinite Stamina. and the regeneration of your Fatigue is the slowest of them all.&lt;br /&gt;
&lt;br /&gt;
- Knowing the terrain you are in will allow you to have the upperhand.&lt;br /&gt;
&lt;br /&gt;
- Despite being immune to MOST negative effects, bloodloss is still your enemy.&lt;br /&gt;
&lt;br /&gt;
- Swimming with armor on wears you out super fast. Avoid fights in water.&lt;br /&gt;
&lt;br /&gt;
- Thanks to FATAL INSOMNIA, you can&#039;t level your skills past Apprentice.&lt;br /&gt;
&lt;br /&gt;
- If going loud just to chase your target, be sure to have Dream Jaunt available. Hit your marked target and escape. Any chasers will have to deal with Dreamfiends while you escape.&lt;br /&gt;
&lt;br /&gt;
- If people are aware you marked a target, find yourself a spot that can be an advantage to you. With potential escape routes and traps/chasms for them to fall into. The limits is your imagination. Punish them.&lt;br /&gt;
&lt;br /&gt;
- You heal 200% faster from any source. &amp;lt;small&amp;gt;&#039;&#039;&amp;lt;sub&amp;gt;(Not Proven.)&amp;lt;/sub&amp;gt;&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Dreamwalker&amp;diff=662</id>
		<title>Guide to Dreamwalker</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Dreamwalker&amp;diff=662"/>
		<updated>2025-09-19T23:50:59Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: /* SPELLS - Important. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DREAMWALKER =&lt;br /&gt;
You are a &amp;quot;&#039;&#039;Soft&#039;&#039;&amp;quot; Antag chosen by Abyssor himself.&lt;br /&gt;
&lt;br /&gt;
Depending on your playstyle, this can be a Major or GRAND Antag.&lt;br /&gt;
&lt;br /&gt;
That being said, you can play with either &#039;&#039;&#039;STEALTH&#039;&#039;&#039; or going &#039;&#039;&#039;LOUD&#039;&#039;&#039; by wearing an unique set of armor and weapon you can receive from rites performed by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You don&#039;t really have many objectives other than collect &amp;quot;Metal&amp;quot; from other people and survive. You can do this by sneaking around them and collect it where they least expect it. Request them to willingly give their &amp;quot;Dream&amp;quot; for you or take it by force. A section of this will be detailed below, keep reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember: Your goal is to collect &amp;quot;Dreams&amp;quot; (metal) from living, &#039;&#039;&#039;MARKED&#039;&#039;&#039; targets, not go on a rampage and extract it later. It won&#039;t work this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is better suited depending on which role you pick. Be lucky and pray you get this Antag with a role with most benefits for combat or any advantage in some terrains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bear in mind, YOU have the choice to either antagonize the whole server as a &#039;&#039;&#039;&#039;&#039;country level threat&#039;&#039;&#039;&#039;&#039; or choose to assist a side. Church and Keep however, are afraid of you, and they should be. They don&#039;t know if they are next to have their dreams collected by you.&lt;br /&gt;
&lt;br /&gt;
Other Antagonists might be plausible, WITH REASON. Make this interesting and enjoyable for everyone. This is one of the antags that you may have the spotlight of being target by all and you have just enough reason to kill for self-defence.&amp;lt;blockquote&amp;gt;(The more you fuck around, the more you gonna find out. Punish them.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== INNER SKILLS ===&lt;br /&gt;
&#039;&#039;&#039;Ritualist&#039;&#039;&#039; - I am skilled in the holy arts. Using ritual chalk, I can more deftly channel my God&#039;s powers via runes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plate Training&#039;&#039;&#039; - I can move freely in heavy armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Resistance&#039;&#039;&#039; - I am resistant to wounds that would be life threatening to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Immunity&#039;&#039;&#039; - I am immune to electrical shocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatal Insomnia&#039;&#039;&#039; - I can&#039;t sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counter Counterspell&#039;&#039;&#039; - I automatically know when to counter Counterspells, and can do so without even thinking about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painless&#039;&#039;&#039; - I feel no pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breathless&#039;&#039;&#039; - I do not breathe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Immune&#039;&#039;&#039; - Poisons do nothing to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foodless&#039;&#039;&#039; - I do not hunger, or thirst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moodless&#039;&#039;&#039; - I feel no sorrow, no joy, and no stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcyne Training (Novice)&#039;&#039;&#039; - I have received basic training in the Arcyne arts, allowing me access to a small variety of spells useful outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength Unbound&#039;&#039;&#039; - MY STRENGTH IS UNBOUND!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreamwalker&#039;&#039;&#039; - I walk the dream and reality at the same time. My mind frays, but my vision shall be reality.&amp;lt;blockquote&amp;gt;(+ any statpack/Trait you get from character creation.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These makes you tough, not immortal. You can pretty much die of blood loss. Be careful.&lt;br /&gt;
&lt;br /&gt;
You still get TIRED as well. Mind your FATIGUE (Blue bar) and your STAMINA (Green Bar)&lt;br /&gt;
&lt;br /&gt;
== STATS ==&lt;br /&gt;
+ 3-5 in Strength (guaranteed in at least getting 15 in strength.)&lt;br /&gt;
&lt;br /&gt;
== THE SET ==&lt;br /&gt;
With the &#039;&#039;&#039;RITUAL CHALK&#039;&#039;&#039; you receive from the moment you are chosen, draw the sigil of STIRRING. Stand on top of it, and click it.&lt;br /&gt;
&lt;br /&gt;
You will get FOUR weapon choice to pick.&lt;br /&gt;
&lt;br /&gt;
- A cruel looking Battle Axe&lt;br /&gt;
&lt;br /&gt;
- A menacing Sword&lt;br /&gt;
&lt;br /&gt;
- A Trident&lt;br /&gt;
&lt;br /&gt;
- A Spear&lt;br /&gt;
&lt;br /&gt;
Pick any of your choice and the rite begins. Keep in mind, You will shout out &#039;&#039;&#039;LOUD&#039;&#039;&#039;, for only the duration of the chanting until the ritual is complete. Upon completion, You not only will receive the weapon of choice, you also receive a full armor set.&lt;br /&gt;
&lt;br /&gt;
All pieces except &#039;&#039;CHESTPLATE&#039;&#039; has &#039;&#039;&#039;540&#039;&#039;&#039; of total durability. (Chestplate has 640.)&lt;br /&gt;
&lt;br /&gt;
What makes this set UNIQUE is how they will constantly &amp;lt;u&amp;gt;SELF-REPAIR&amp;lt;/u&amp;gt;, making YOU the toughest threat imaginable.&lt;br /&gt;
&lt;br /&gt;
Except the bervor. Bervor is made out of steel and won&#039;t protect much.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, upon finishing the rite, an equivalent of losing LUX will occur. -1 to all stats. It won&#039;t work without Lux.&amp;lt;blockquote&amp;gt;(lowkey you will look like a Shovel Knight)&amp;lt;/blockquote&amp;gt;Other Side note: The weapons from the Rite are &#039;&#039;&#039;DORMANT&#039;&#039;&#039;, Your objective is to craft the &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; counterpart to truly show your potential.&lt;br /&gt;
&lt;br /&gt;
The armor and weapons are labeled OTHERWORDLY. This is a big flag if you don&#039;t wanna ruin your STEALTH.&lt;br /&gt;
&lt;br /&gt;
== SPELLS - Important. ==&lt;br /&gt;
as part of ONE spell from Arcyne Training, you get &amp;lt;u&amp;gt;BLINK&amp;lt;/u&amp;gt;. A 5 tile teleportation spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mark Target&#039;&#039;&#039; - Your Butter. Marks ANY LIVING target for you to look for. Won&#039;t work on dead players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream Jaunt&#039;&#039;&#039; - Telerpots you to a random location after a short charge. Releasing will set you on a different position on the map. Keep in mind, &#039;&#039;this will leave a portal behind&#039;&#039;, people can interact with it to chase you. On a bright note, if they do so, Dream Fiends spawns PER player who chases you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream Bind&#039;&#039;&#039; - Binds an Overwordly Weapon of choice, Dormant or Active. Aim at the weapon you want it bound to you. Can replace previous bind for a new weapon of choice if you wish. Casting anywhere else will make the marked weapon appear to your active hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track Marked Target&#039;&#039;&#039; - Your spice. Has a short cooldown, will track the target you need to go after. This is also your only way to obtain &amp;quot;METAL&amp;quot; of your objective by interacting the marked player with this. They must be laying down to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Marked&#039;&#039;&#039; - Your Bread. Takes about 10 minutes to properly be used. You only receive this spell when striking your marked target with your OVERWORDLY WEAPON. Throwing it against your target won&#039;t work. Upon pulling your target, they will leave a portal similar to your Dream Jaunt, anyone who joins it will have Dreamfiends PER player who steps in.&lt;br /&gt;
&lt;br /&gt;
== THE POTENTIAL. ==&lt;br /&gt;
By obtaining Sylveritte (&#039;&#039;Use &#039;&#039;&#039;Track Marked Target&#039;&#039;&#039; to collect the &#039;&#039;&#039;metal&#039;&#039;&#039;&#039;&#039;), You need two pieces. Rub them together and you get the exact choices from the rite. HOWEVER. You will get the &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; variant of the blades you can hold. With:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trident&#039;&#039;&#039; - Throwing (at certain distance) causes a shockwave, stunning and pushing players away. If they hit against a solid object, they receive damage.&lt;br /&gt;
&lt;br /&gt;
Sword - Deal Poison damge.&lt;br /&gt;
&lt;br /&gt;
Great Axe - Deals burn damage and sets people on fire.&lt;br /&gt;
&lt;br /&gt;
Glaive/Spear - Freezes People. (Or makes them incredibly slow)&amp;lt;blockquote&amp;gt;(The special attributes of Sword, Great Axe and Glaive are not accurate. Mostly from code diving.)&amp;lt;/blockquote&amp;gt;Bear in mind. The Active variants have more stopping power than a Dormant Weapon... Stronger hits, more armor penetration. Throwforce, Etc. Pair with the mind that, ALL of them will &amp;lt;u&amp;gt;SELF-REPAIR&amp;lt;/u&amp;gt; and the blades will never go &#039;&#039;DULL&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Final Notes(Strategies): ==&lt;br /&gt;
- While yes, You are &amp;quot;INVICIBLE&amp;quot; inside an armor that &#039;&#039;never&#039;&#039; breaks, the stats against &#039;&#039;&#039;BLUNT&#039;&#039;&#039; and &#039;&#039;&#039;PROJECTILES&#039;&#039;&#039; are putrid. Watch out for Bolts and Arrows.&lt;br /&gt;
&lt;br /&gt;
- Numbers still overwhelm you. You do not have infinite Stamina. and the regeneration of your Fatigue is the slowest of them all.&lt;br /&gt;
&lt;br /&gt;
- Knowing the terrain you are in will allow you to have the upperhand.&lt;br /&gt;
&lt;br /&gt;
- Despite being immune to MOST negative effects, bloodloss is still your enemy.&lt;br /&gt;
&lt;br /&gt;
- Swimming with armor on wears you out super fast. Avoid fights in water.&lt;br /&gt;
&lt;br /&gt;
- Thanks to FATAL INSOMNIA, you can&#039;t level your skills past Apprentice.&lt;br /&gt;
&lt;br /&gt;
- If going loud just to chase your target, be sure to have Dream Jaunt available. Hit your marked target and escape. Any chasers will have to deal with Dreamfiends while you escape.&lt;br /&gt;
&lt;br /&gt;
- If people are aware you marked a target, find yourself a spot that can be an advantage to you. With potential escape routes and traps/chasms for them to fall into. The limits is your imagination. Punish them.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Dreamwalker&amp;diff=661</id>
		<title>Guide to Dreamwalker</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Dreamwalker&amp;diff=661"/>
		<updated>2025-09-19T23:46:52Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DREAMWALKER =&lt;br /&gt;
You are a &amp;quot;&#039;&#039;Soft&#039;&#039;&amp;quot; Antag chosen by Abyssor himself.&lt;br /&gt;
&lt;br /&gt;
Depending on your playstyle, this can be a Major or GRAND Antag.&lt;br /&gt;
&lt;br /&gt;
That being said, you can play with either &#039;&#039;&#039;STEALTH&#039;&#039;&#039; or going &#039;&#039;&#039;LOUD&#039;&#039;&#039; by wearing an unique set of armor and weapon you can receive from rites performed by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You don&#039;t really have many objectives other than collect &amp;quot;Metal&amp;quot; from other people and survive. You can do this by sneaking around them and collect it where they least expect it. Request them to willingly give their &amp;quot;Dream&amp;quot; for you or take it by force. A section of this will be detailed below, keep reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember: Your goal is to collect &amp;quot;Dreams&amp;quot; (metal) from living, &#039;&#039;&#039;MARKED&#039;&#039;&#039; targets, not go on a rampage and extract it later. It won&#039;t work this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is better suited depending on which role you pick. Be lucky and pray you get this Antag with a role with most benefits for combat or any advantage in some terrains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bear in mind, YOU have the choice to either antagonize the whole server as a &#039;&#039;&#039;&#039;&#039;country level threat&#039;&#039;&#039;&#039;&#039; or choose to assist a side. Church and Keep however, are afraid of you, and they should be. They don&#039;t know if they are next to have their dreams collected by you.&lt;br /&gt;
&lt;br /&gt;
Other Antagonists might be plausible, WITH REASON. Make this interesting and enjoyable for everyone. This is one of the antags that you may have the spotlight of being target by all and you have just enough reason to kill for self-defence.&amp;lt;blockquote&amp;gt;(The more you fuck around, the more you gonna find out. Punish them.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== INNER SKILLS ===&lt;br /&gt;
&#039;&#039;&#039;Ritualist&#039;&#039;&#039; - I am skilled in the holy arts. Using ritual chalk, I can more deftly channel my God&#039;s powers via runes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plate Training&#039;&#039;&#039; - I can move freely in heavy armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Resistance&#039;&#039;&#039; - I am resistant to wounds that would be life threatening to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Immunity&#039;&#039;&#039; - I am immune to electrical shocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatal Insomnia&#039;&#039;&#039; - I can&#039;t sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counter Counterspell&#039;&#039;&#039; - I automatically know when to counter Counterspells, and can do so without even thinking about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painless&#039;&#039;&#039; - I feel no pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breathless&#039;&#039;&#039; - I do not breathe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Immune&#039;&#039;&#039; - Poisons do nothing to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foodless&#039;&#039;&#039; - I do not hunger, or thirst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moodless&#039;&#039;&#039; - I feel no sorrow, no joy, and no stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcyne Training (Novice)&#039;&#039;&#039; - I have received basic training in the Arcyne arts, allowing me access to a small variety of spells useful outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength Unbound&#039;&#039;&#039; - MY STRENGTH IS UNBOUND!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreamwalker&#039;&#039;&#039; - I walk the dream and reality at the same time. My mind frays, but my vision shall be reality.&amp;lt;blockquote&amp;gt;(+ any statpack/Trait you get from character creation.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These makes you tough, not immortal. You can pretty much die of blood loss. Be careful.&lt;br /&gt;
&lt;br /&gt;
You still get TIRED as well. Mind your FATIGUE (Blue bar) and your STAMINA (Green Bar)&lt;br /&gt;
&lt;br /&gt;
== STATS ==&lt;br /&gt;
+ 3-5 in Strength (guaranteed in at least getting 15 in strength.)&lt;br /&gt;
&lt;br /&gt;
== THE SET ==&lt;br /&gt;
With the &#039;&#039;&#039;RITUAL CHALK&#039;&#039;&#039; you receive from the moment you are chosen, draw the sigil of STIRRING. Stand on top of it, and click it.&lt;br /&gt;
&lt;br /&gt;
You will get FOUR weapon choice to pick.&lt;br /&gt;
&lt;br /&gt;
- A cruel looking Battle Axe&lt;br /&gt;
&lt;br /&gt;
- A menacing Sword&lt;br /&gt;
&lt;br /&gt;
- A Trident&lt;br /&gt;
&lt;br /&gt;
- A Spear&lt;br /&gt;
&lt;br /&gt;
Pick any of your choice and the rite begins. Keep in mind, You will shout out &#039;&#039;&#039;LOUD&#039;&#039;&#039;, for only the duration of the chanting until the ritual is complete. Upon completion, You not only will receive the weapon of choice, you also receive a full armor set.&lt;br /&gt;
&lt;br /&gt;
All pieces except &#039;&#039;CHESTPLATE&#039;&#039; has &#039;&#039;&#039;540&#039;&#039;&#039; of total durability. (Chestplate has 640.)&lt;br /&gt;
&lt;br /&gt;
What makes this set UNIQUE is how they will constantly &amp;lt;u&amp;gt;SELF-REPAIR&amp;lt;/u&amp;gt;, making YOU the toughest threat imaginable.&lt;br /&gt;
&lt;br /&gt;
Except the bervor. Bervor is made out of steel and won&#039;t protect much.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, upon finishing the rite, an equivalent of losing LUX will occur. -1 to all stats. It won&#039;t work without Lux.&amp;lt;blockquote&amp;gt;(lowkey you will look like a Shovel Knight)&amp;lt;/blockquote&amp;gt;Other Side note: The weapons from the Rite are &#039;&#039;&#039;DORMANT&#039;&#039;&#039;, Your objective is to craft the &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; counterpart to truly show your potential.&lt;br /&gt;
&lt;br /&gt;
The armor and weapons are labeled OTHERWORDLY. This is a big flag if you don&#039;t wanna ruin your STEALTH.&lt;br /&gt;
&lt;br /&gt;
== SPELLS - Important. ==&lt;br /&gt;
as part of ONE spell from Arcyne Training, you get &amp;lt;u&amp;gt;BLINK&amp;lt;/u&amp;gt;. A 5 tile teleportation spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mark Target&#039;&#039;&#039; - Your Butter. Marks ANY LIVING target for you to look for. Won&#039;t work on dead players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream Jaunt&#039;&#039;&#039; - Telerpots you to a random location after a short charge. Releasing will set you on a different position on the map. Keep in mind, &#039;&#039;this will leave a portal behind&#039;&#039;, people can interact with it to chase you. On a bright note, if they do so, Dream Fiends spawns PER player who chases you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream Bind&#039;&#039;&#039; - Binds an Overwordly Weapon of choice, Dormant or Active. Aim at the weapon you want it bound to you. Can replace previous bind for a new weapon of choice if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track Marked Target&#039;&#039;&#039; - Your spice. Has a short cooldown, will track the target you need to go after. This is also your only way to obtain &amp;quot;METAL&amp;quot; of your objective by interacting the marked player with this. They must be laying down to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Marked&#039;&#039;&#039; - Your Bread. Takes about 10 minutes to properly be used. You only receive this spell when striking your marked target with your OVERWORDLY WEAPON. Throwing it against your target won&#039;t work. Upon pulling your target, they will leave a portal similar to your Dream Jaunt, anyone who joins it will have Dreamfiends PER player who steps in.&lt;br /&gt;
&lt;br /&gt;
== THE POTENTIAL. ==&lt;br /&gt;
By obtaining Sylveritte (&#039;&#039;Use &#039;&#039;&#039;Track Marked Target&#039;&#039;&#039; to collect the &#039;&#039;&#039;metal&#039;&#039;&#039;&#039;&#039;), You need two pieces. Rub them together and you get the exact choices from the rite. HOWEVER. You will get the &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; variant of the blades you can hold. With:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trident&#039;&#039;&#039; - Throwing (at certain distance) causes a shockwave, stunning and pushing players away. If they hit against a solid object, they receive damage.&lt;br /&gt;
&lt;br /&gt;
Sword - Deal Poison damge.&lt;br /&gt;
&lt;br /&gt;
Great Axe - Deals burn damage and sets people on fire.&lt;br /&gt;
&lt;br /&gt;
Glaive/Spear - Freezes People. (Or makes them incredibly slow)&amp;lt;blockquote&amp;gt;(The special attributes of Sword, Great Axe and Glaive are not accurate. Mostly from code diving.)&amp;lt;/blockquote&amp;gt;Bear in mind. The Active variants have more stopping power than a Dormant Weapon... Stronger hits, more armor penetration. Throwforce, Etc. Pair with the mind that, ALL of them will &amp;lt;u&amp;gt;SELF-REPAIR&amp;lt;/u&amp;gt; and the blades will never go &#039;&#039;DULL&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Final Notes(Strategies): ==&lt;br /&gt;
- While yes, You are &amp;quot;INVICIBLE&amp;quot; inside an armor that &#039;&#039;never&#039;&#039; breaks, the stats against &#039;&#039;&#039;BLUNT&#039;&#039;&#039; and &#039;&#039;&#039;PROJECTILES&#039;&#039;&#039; are putrid. Watch out for Bolts and Arrows.&lt;br /&gt;
&lt;br /&gt;
- Numbers still overwhelm you. You do not have infinite Stamina. and the regeneration of your Fatigue is the slowest of them all.&lt;br /&gt;
&lt;br /&gt;
- Knowing the terrain you are in will allow you to have the upperhand.&lt;br /&gt;
&lt;br /&gt;
- Despite being immune to MOST negative effects, bloodloss is still your enemy.&lt;br /&gt;
&lt;br /&gt;
- Swimming with armor on wears you out super fast. Avoid fights in water.&lt;br /&gt;
&lt;br /&gt;
- Thanks to FATAL INSOMNIA, you can&#039;t level your skills past Apprentice.&lt;br /&gt;
&lt;br /&gt;
- If going loud just to chase your target, be sure to have Dream Jaunt available. Hit your marked target and escape. Any chasers will have to deal with Dreamfiends while you escape.&lt;br /&gt;
&lt;br /&gt;
- If people are aware you marked a target, find yourself a spot that can be an advantage to you. With potential escape routes and traps/chasms for them to fall into. The limits is your imagination. Punish them.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Dreamwalker&amp;diff=660</id>
		<title>Guide to Dreamwalker</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Dreamwalker&amp;diff=660"/>
		<updated>2025-09-19T23:44:41Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Grand information for Dreamwalker. Made by Hyro.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DREAMWALKER =&lt;br /&gt;
You are a &amp;quot;&#039;&#039;Soft&#039;&#039;&amp;quot; Antag chosen by Abyssor himself.&lt;br /&gt;
&lt;br /&gt;
Depending on your playstyle, this can be a Major or GRAND Antag.&lt;br /&gt;
&lt;br /&gt;
That being said, you can play with either &#039;&#039;&#039;STEALTH&#039;&#039;&#039; or going &#039;&#039;&#039;LOUD&#039;&#039;&#039; by wearing an unique set of armor and weapon you can receive from rites performed by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You don&#039;t really have many objectives other than collect &amp;quot;Metal&amp;quot; from other people and survive. You can do this by sneaking around them and collect it where they least expect it. Request them to willingly give their &amp;quot;Dream&amp;quot; for you or take it by force. A section of this will be detailed below, keep reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember: Your goal is to collect &amp;quot;Dreams&amp;quot; (metal) from living, &#039;&#039;&#039;MARKED&#039;&#039;&#039; targets, not go on a rampage and extract it later. It won&#039;t work this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is better suited depending on which role you pick. Be lucky and pray you get this Antag with a role with most benefits for combat or any advantage in some terrains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bear in mind, YOU have the choice to either antagonize the whole server as a &#039;&#039;&#039;&#039;&#039;country level threat&#039;&#039;&#039;&#039;&#039; or choose to assist a side. Church and Keep however, are afraid of you, and they should be. They don&#039;t know if they are next to have their dreams collected by you.&lt;br /&gt;
&lt;br /&gt;
Other Antagonists might be plausible, WITH REASON. Make this interesting and enjoyable to everyone and everyone. This is one of the antags that you may have the spotlight of being target by all and you have just enough reason to kill for self-defence.&amp;lt;blockquote&amp;gt;(The more you fuck around, the more you gonna find out. Punish them.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== INNER SKILLS ===&lt;br /&gt;
&#039;&#039;&#039;Ritualist&#039;&#039;&#039; - I am skilled in the holy arts. Using ritual chalk, I can more deftly channel my God&#039;s powers via runes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plate Training&#039;&#039;&#039; - I can move freely in heavy armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Resistance&#039;&#039;&#039; - I am resistant to wounds that would be life threatening to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Immunity&#039;&#039;&#039; - I am immune to electrical shocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatal Insomnia&#039;&#039;&#039; - I can&#039;t sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counter Counterspell&#039;&#039;&#039; - I automatically know when to counter Counterspells, and can do so without even thinking about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Painless&#039;&#039;&#039; - I feel no pain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breathless&#039;&#039;&#039; - I do not breathe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Immune&#039;&#039;&#039; - Poisons do nothing to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foodless&#039;&#039;&#039; - I do not hunger, or thirst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moodless&#039;&#039;&#039; - I feel no sorrow, no joy, and no stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcyne Training (Novice)&#039;&#039;&#039; - I have received basic training in the Arcyne arts, allowing me access to a small variety of spells useful outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength Unbound&#039;&#039;&#039; - MY STRENGTH IS UNBOUND!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreamwalker&#039;&#039;&#039; - I walk the dream and reality at the same time. My mind frays, but my vision shall be reality.&amp;lt;blockquote&amp;gt;(+ any statpack/Trait you get from character creation.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These makes you tough, not immortal. You can pretty much die of blood loss. Be careful.&lt;br /&gt;
&lt;br /&gt;
You still get TIRED as well. Mind your FATIGUE (Blue bar) and your STAMINA (Green Bar)&lt;br /&gt;
&lt;br /&gt;
== STATS ==&lt;br /&gt;
+ 3-5 in Strength (guaranteed in at least getting 15 in strength.)&lt;br /&gt;
&lt;br /&gt;
== THE SET ==&lt;br /&gt;
With the &#039;&#039;&#039;RITUAL CHALK&#039;&#039;&#039; you receive from the moment you are chosen, draw the sigil of STIRRING. Stand on top of it, and click it.&lt;br /&gt;
&lt;br /&gt;
You will get FOUR weapon choice to pick.&lt;br /&gt;
&lt;br /&gt;
- A cruel looking Battle Axe&lt;br /&gt;
&lt;br /&gt;
- A menacing Sword&lt;br /&gt;
&lt;br /&gt;
- A Trident&lt;br /&gt;
&lt;br /&gt;
- A Spear&lt;br /&gt;
&lt;br /&gt;
Pick any of your choice and the rite begins. Keep in mind, You will shout out &#039;&#039;&#039;LOUD&#039;&#039;&#039;, for only the duration of the chanting until the ritual is complete. Upon completion, You not only will receive the weapon of choice, you also receive a full armor set.&lt;br /&gt;
&lt;br /&gt;
All pieces except &#039;&#039;CHESTPLATE&#039;&#039; has &#039;&#039;&#039;540&#039;&#039;&#039; of total durability. (Chestplate has 640.)&lt;br /&gt;
&lt;br /&gt;
What makes this set UNIQUE is how they will constantly &amp;lt;u&amp;gt;SELF-REPAIR&amp;lt;/u&amp;gt;, making YOU the toughest threat imaginable.&lt;br /&gt;
&lt;br /&gt;
Except the bervor. Bervor is made out of steel and won&#039;t protect much.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, upon finishing the rite, an equivalent of losing LUX will occur. -1 to all stats. It won&#039;t work without Lux.&amp;lt;blockquote&amp;gt;(lowkey you will look like a Shovel Knight)&amp;lt;/blockquote&amp;gt;Other Side note: The weapons from the Rite are &#039;&#039;&#039;DORMANT&#039;&#039;&#039;, Your objective is to craft the &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; counterpart to truly show your potential.&lt;br /&gt;
&lt;br /&gt;
The armor and weapons are labeled OTHERWORDLY. This is a big flag if you don&#039;t wanna ruin your STEALTH.&lt;br /&gt;
&lt;br /&gt;
== SPELLS - Important. ==&lt;br /&gt;
as part of ONE spell from Arcyne Training, you get &amp;lt;u&amp;gt;BLINK&amp;lt;/u&amp;gt;. A 5 tile teleportation spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mark Target&#039;&#039;&#039; - Your Butter. Marks ANY LIVING target for you to look for. Won&#039;t work on dead players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream Jaunt&#039;&#039;&#039; - Telerpots you to a random location after a short charge. Releasing will set you on a different position on the map. Keep in mind, &#039;&#039;this will leave a portal behind&#039;&#039;, people can interact with it to chase you. On a bright note, if they do so, Dream Fiends spawns PER player who chases you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dream Bind&#039;&#039;&#039; - Binds an Overwordly Weapon of choice, Dormant or Active. Aim at the weapon you want it bound to you. Can replace previous bind for a new weapon of choice if you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track Marked Target&#039;&#039;&#039; - Your spice. Has a short cooldown, will track the target you need to go after. This is also your only way to obtain &amp;quot;METAL&amp;quot; of your objective by interacting the marked player with this. They must be laying down to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Marked&#039;&#039;&#039; - Your Bread. Takes about 10 minutes to properly be used. You only receive this spell when striking your marked target with your OVERWORDLY WEAPON. Throwing it against your target won&#039;t work. Upon pulling your target, they will leave a portal similar to your Dream Jaunt, anyone who joins it will have Dreamfiends PER player who steps in.&lt;br /&gt;
&lt;br /&gt;
== THE POTENTIAL. ==&lt;br /&gt;
By obtaining Sylveritte (&#039;&#039;Use &#039;&#039;&#039;Track Marked Target&#039;&#039;&#039; to collect the &#039;&#039;&#039;metal&#039;&#039;&#039;&#039;&#039;), You need two pieces. Rub them together and you get the exact choices from the rite. HOWEVER. You will get the &#039;&#039;&#039;ACTIVE&#039;&#039;&#039; variant of the blades you can hold. With:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trident&#039;&#039;&#039; - Throwing (at certain distance) causes a shockwave, stunning and pushing players away. If they hit against a solid object, they receive damage.&lt;br /&gt;
&lt;br /&gt;
Sword - Deal Poison damge.&lt;br /&gt;
&lt;br /&gt;
Great Axe - Deals burn damage and sets people on fire.&lt;br /&gt;
&lt;br /&gt;
Glaive/Spear - Freezes People. (Or makes them incredibly slow)&amp;lt;blockquote&amp;gt;(The special attributes of Sword, Great Axe and Glaive are not accurate. Mostly from code diving.)&amp;lt;/blockquote&amp;gt;Bear in mind. The Active variants have more stopping power than a Dormant Weapon... Stronger hits, more armor penetration. Throwforce, Etc. Pair with the mind that, ALL of them will &amp;lt;u&amp;gt;SELF-REPAIR&amp;lt;/u&amp;gt; and the blades will never go &#039;&#039;DULL&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Final Notes(Strategies): ==&lt;br /&gt;
- While yes, You are &amp;quot;INVICIBLE&amp;quot; inside an armor that &#039;&#039;never&#039;&#039; breaks, the stats against &#039;&#039;&#039;BLUNT&#039;&#039;&#039; and &#039;&#039;&#039;PROJECTILES&#039;&#039;&#039; are putrid. Watch out for Bolts and Arrows.&lt;br /&gt;
&lt;br /&gt;
- Numbers still overwhelm you. You do not have infinite Stamina. and the regeneration of your Fatigue is the slowest of them all.&lt;br /&gt;
&lt;br /&gt;
- Knowing the terrain you are in will allow you to have the upperhand.&lt;br /&gt;
&lt;br /&gt;
- Despite being immune to MOST negative effects, bloodloss is still your enemy.&lt;br /&gt;
&lt;br /&gt;
- Swimming with armor on wears you out super fast. Avoid fights in water.&lt;br /&gt;
&lt;br /&gt;
- Thanks to FATAL INSOMNIA, you can&#039;t level your skills past Apprentice.&lt;br /&gt;
&lt;br /&gt;
- If going loud just to chase your target, be sure to have Dream Jaunt available. Hit your marked target and escape. Any chasers will have to deal with Dreamfiends while you escape.&lt;br /&gt;
&lt;br /&gt;
- If people are aware you marked a target, find yourself a spot that can be an advantage to you. With potential escape routes and traps/chasms for them to fall into. The limits is your imagination. Punish them.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=659</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=659"/>
		<updated>2025-09-19T22:34:43Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: New guide dadded = Dreamwalker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a medium WIP &amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role Guides&lt;br /&gt;
!&lt;br /&gt;
!Antagonist Guides&lt;br /&gt;
!&lt;br /&gt;
!Recipies&lt;br /&gt;
!&lt;br /&gt;
!Other Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Smithing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Cultist|&amp;lt;s&amp;gt;Guide to Cultist&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Crafting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Farming]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Maniac|&amp;lt;s&amp;gt;Guide to Maniac&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Alchemy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Surgery|Guide to Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cooking]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Banditry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Arcane Crafts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Magic]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Nightbeasts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Enchanting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Rulership]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Dreamwalker]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Leatherwork]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roleplay Guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Sewing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Economy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;The crossed out guides are related to things that are currently disabled.&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=484</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=484"/>
		<updated>2025-04-24T22:15:10Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Coal recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Fireams, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Refering to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Arrow x5 (+1 Iron, +1 Fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Bolt 5x (+Iron, +1 fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Eyeball&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Stock&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grappler (+1 Ironpick, +2 Bronze Gears, +1 rope)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Self-Purifying Waterskin (+1 waterskin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Whisperer (+1 Bronze Gear, +1 Tin Ingot)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Cooling Backpack (+Bronze Gear, +Backpack)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Voltic Gauntlet (+1 Tin Ingot, +2 Bronze Gears, +1 Cinnabar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Coal Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Coal Dust&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Powder Sticks (2x coal dust, 2x sulfur dust, 2x Selitre, 1x Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arquebus (+1 Gun stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blunderbuss (+1 Gun Stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Lock (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Barrel (+1 Steel)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (6) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blinding Smoke Grenade (3+ ash, +3 Coal Dust, +1 Sulfur, +1 Selitre, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Conflagaration Smoke Grenade (1+ Fyritius Flower, +1 Papyrus/Scroll, +1 Selitre Dust +3 Coal Dust, +1 Sulfur Dust)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Explosive Grenade (+1 Sulfur Dust, +1 Coal Dust, +1 Selitre Dust, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Poison Smoke Grenade ( +1 Selitre Dust +3 Coal Dust, 1+ Papyrus, +1 Sulfur Dust, +1 Essence of Poison Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smoke Grenade (+3 Coal Dust, +1 Papyrus, +1 Selitre Dust, +1 Sulfur&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;CONTRAPTIONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Artificer Armor (+3 Copper Ingot, +1 Bronze Gear)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Tin Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;AMMUNATION&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grapeshot 8x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Musket Balls 8x&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Contraptions and YOU. =&lt;br /&gt;
&amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; of your Engineering gear comes and it is made out of &amp;lt;u&amp;gt;BRONZE&amp;lt;/u&amp;gt;, To produce them, you can use a &#039;&#039;&#039;Greater Forge&#039;&#039;&#039; and insert: &amp;lt;code&amp;gt;1x tin, 3 copper&amp;lt;/code&amp;gt; to produce &#039;&#039;&#039;4 &amp;lt;u&amp;gt;Bronze&amp;lt;/u&amp;gt;&#039;&#039;&#039; bars. You have &#039;&#039;&#039;3&#039;&#039;&#039; very important &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;s&amp;gt;&amp;lt;sub&amp;gt;not really.&amp;lt;/sub&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;small&amp;gt;Contraption.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Careful to not accidently hammer it when it is empty, it will cause a violent explosion and set you on fire and magically affect everything around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;- Wood Metalizer:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Functions as your only way to TRANSMUTE WOOD into pre-determinated craft that it has to offer. Example being;...&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Transmutations:&lt;br /&gt;
!&amp;lt;code&amp;gt;Stick = Needle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Plank = Tin ore &amp;lt;s&amp;gt;(currently bugged)&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Small log = Copper Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Log = Iron Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lumber Essence = Gold Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Torch = Iron Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bow = Mantrap&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow = Bronze pipe (useless)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Staff = Bronze Spear&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword = Gladius&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Door (Wooden/any) = Metal Door&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
And so On. &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;this List is not complete, help complete it by contacting @HyroFox&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uses &#039;&#039;&#039;Bronze Cog&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 5 Uses until it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;- &#039;&#039;&#039;Portable Smelter:&#039;&#039;&#039; Self-Explanatory. Hold it to your hand, click on anything made out of metal, watch it become ash then spit out a resulting Metal Bar, depending on which material you used to melt. Great used as a bomb to melt scraps. &amp;lt;u&amp;gt;Does not works on armor wearing players unless they stand on top of the resulting explosion.&amp;lt;/u&amp;gt; Uses &#039;&#039;&#039;COAL&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 6 uses before it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Lock Imprinter:&#039;&#039;&#039; Essentially, your &amp;quot;Master-Key&amp;quot;, Uses &#039;&#039;&#039;LOCKS&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. Has only 2 uses before it needs to &amp;quot;reload&amp;quot;... Also the only Contraption that doesn&#039;t violently react upon being hit with a hammer. Rather, it changes functions. Be it copying an existing key/lock and changing the locks of a pre-determinated door, opening the door entirely or locking it, or removing locks from the door. This is the only and most complex of Contraptions, but easy to understand if you ruin a Watchman&#039;s door. Really useful in fixing locks from doors or adding locks to existing doors.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=483</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=483"/>
		<updated>2025-04-24T19:08:18Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Minor fix on spelling mistake lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Fireams, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Refering to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Eyeball&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Stock&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grappler (+1 Ironpick, +2 Bronze Gears, +1 rope)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Self-Purifying Waterskin (+1 waterskin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Whisperer (+1 Bronze Gear, +1 Tin Ingot)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Cooling Backpack (+Bronze Gear, +Backpack)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Voltic Gauntlet (+1 Tin Ingot, +2 Bronze Gears, +1 Cinnabar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arquebus (+1 Gun stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blunderbuss (+1 Gun Stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Lock (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Barrel (+1 Steel)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (6) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blinding Smoke Grenade (3+ ash, +3 Coal Dust, +1 Sulfur, +1 Selitre, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Conflagaration Smoke Grenade (1+ Fyritius Flower, +1 Papyrus/Scroll, +1 Selitre Dust +3 Coal Dust, +1 Sulfur Dust)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Explosive Grenade (+1 Sulfur Dust, +1 Coal Dust, +1 Selitre Dust, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Poison Smoke Grenade ( +1 Selitre Dust +3 Coal Dust, 1+ Papyrus, +1 Sulfur Dust, +1 Essence of Poison Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smoke Grenade (+3 Coal Dust, +1 Papyrus, +1 Selitre Dust, +1 Sulfur&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;CONTRAPTIONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Artificer Armor (+3 Copper Ingot, +1 Bronze Gear)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tin Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;AMMUNATION&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grapeshot 8x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Musket Balls 8x&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Contraptions and YOU. =&lt;br /&gt;
&amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; of your Engineering gear comes and it is made out of &amp;lt;u&amp;gt;BRONZE&amp;lt;/u&amp;gt;, To produce them, you can use a &#039;&#039;&#039;Greater Forge&#039;&#039;&#039; and insert: &amp;lt;code&amp;gt;1x tin, 3 copper&amp;lt;/code&amp;gt; to produce &#039;&#039;&#039;4 &amp;lt;u&amp;gt;Bronze&amp;lt;/u&amp;gt;&#039;&#039;&#039; bars. You have &#039;&#039;&#039;3&#039;&#039;&#039; very important &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;s&amp;gt;&amp;lt;sub&amp;gt;not really.&amp;lt;/sub&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;small&amp;gt;Contraption.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Careful to not accidently hammer it when it is empty, it will cause a violent explosion and set you on fire and magically affect everything around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;- Wood Metalizer:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Functions as your only way to TRANSMUTE WOOD into pre-determinated craft that it has to offer. Example being;...&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Transmutations:&lt;br /&gt;
!&amp;lt;code&amp;gt;Stick = Needle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Plank = Tin ore &amp;lt;s&amp;gt;(currently bugged)&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Small log = Copper Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Log = Iron Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lumber Essence = Gold Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Torch = Iron Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bow = Mantrap&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow = Bronze pipe (useless)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Staff = Bronze Spear&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword = Gladius&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Door (Wooden/any) = Metal Door&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
And so On. &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;this List is not complete, help complete it by contacting @HyroFox&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uses &#039;&#039;&#039;Bronze Cog&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 5 Uses until it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;- &#039;&#039;&#039;Portable Smelter:&#039;&#039;&#039; Self-Explanatory. Hold it to your hand, click on anything made out of metal, watch it become ash then spit out a resulting Metal Bar, depending on which material you used to melt. Great used as a bomb to melt scraps. &amp;lt;u&amp;gt;Does not works on armor wearing players unless they stand on top of the resulting explosion.&amp;lt;/u&amp;gt; Uses &#039;&#039;&#039;COAL&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 6 uses before it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Lock Imprinter:&#039;&#039;&#039; Essentially, your &amp;quot;Master-Key&amp;quot;, Uses &#039;&#039;&#039;LOCKS&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. Has only 2 uses before it needs to &amp;quot;reload&amp;quot;... Also the only Contraption that doesn&#039;t violently react upon being hit with a hammer. Rather, it changes functions. Be it copying an existing key/lock and changing the locks of a pre-determinated door, opening the door entirely or locking it, or removing locks from the door. This is the only and most complex of Contraptions, but easy to understand if you ruin a Watchman&#039;s door. Really useful in fixing locks from doors or adding locks to existing doors.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=482</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=482"/>
		<updated>2025-04-24T18:37:30Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Chages to recipes thanks to new update to Artificer. May be a bit inaccurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Fireams, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Refering to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Eyeball&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firemarms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Stock&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grappler (+1 Ironpick, +2 Bronze Gears, +1 rope)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Self-Purifying Waterskin (+1 waterskin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Whisperer (+1 Bronze Gear, +1 Tin Ingot)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Cooling Backpack (+Bronze Gear, +Backpack)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Voltic Gauntlet (+1 Tin Ingot, +2 Bronze Gears, +1 Cinnabar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arquebus (+1 Gun stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blunderbuss (+1 Gun Stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Lock (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Barrel (+1 Steel)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (6) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blinding Smoke Grenade (3+ ash, +3 Coal Dust, +1 Sulfur, +1 Selitre, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Conflagaration Smoke Grenade (1+ Fyritius Flower, +1 Papyrus/Scroll, +1 Selitre Dust +3 Coal Dust, +1 Sulfur Dust)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Explosive Grenade (+1 Sulfur Dust, +1 Coal Dust, +1 Selitre Dust, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Poison Smoke Grenade ( +1 Selitre Dust +3 Coal Dust, 1+ Papyrus, +1 Sulfur Dust, +1 Essence of Poison Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smoke Grenade (+3 Coal Dust, +1 Papyrus, +1 Selitre Dust, +1 Sulfur&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;CONTRAPTIONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Artificer Armor (+3 Copper Ingot, +1 Bronze Gear)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tin Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;AMMUNATION&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grapeshot 8x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Musket Balls 8x&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Contraptions and YOU. =&lt;br /&gt;
&amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; of your Engineering gear comes and it is made out of &amp;lt;u&amp;gt;BRONZE&amp;lt;/u&amp;gt;, To produce them, you can use a &#039;&#039;&#039;Greater Forge&#039;&#039;&#039; and insert: &amp;lt;code&amp;gt;1x tin, 3 copper&amp;lt;/code&amp;gt; to produce &#039;&#039;&#039;4 &amp;lt;u&amp;gt;Bronze&amp;lt;/u&amp;gt;&#039;&#039;&#039; bars. You have &#039;&#039;&#039;3&#039;&#039;&#039; very important &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;s&amp;gt;&amp;lt;sub&amp;gt;not really.&amp;lt;/sub&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;small&amp;gt;Contraption.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Careful to not accidently hammer it when it is empty, it will cause a violent explosion and set you on fire and magically affect everything around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;- Wood Metalizer:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Functions as your only way to TRANSMUTE WOOD into pre-determinated craft that it has to offer. Example being;...&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Transmutations:&lt;br /&gt;
!&amp;lt;code&amp;gt;Stick = Needle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Plank = Tin ore &amp;lt;s&amp;gt;(currently bugged)&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Small log = Copper Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Log = Iron Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lumber Essence = Gold Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Torch = Iron Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bow = Mantrap&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow = Bronze pipe (useless)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Staff = Bronze Spear&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword = Gladius&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Door (Wooden/any) = Metal Door&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
And so On. &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;this List is not complete, help complete it by contacting @HyroFox&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uses &#039;&#039;&#039;Bronze Cog&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 5 Uses until it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;- &#039;&#039;&#039;Portable Smelter:&#039;&#039;&#039; Self-Explanatory. Hold it to your hand, click on anything made out of metal, watch it become ash then spit out a resulting Metal Bar, depending on which material you used to melt. Great used as a bomb to melt scraps. &amp;lt;u&amp;gt;Does not works on armor wearing players unless they stand on top of the resulting explosion.&amp;lt;/u&amp;gt; Uses &#039;&#039;&#039;COAL&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 6 uses before it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Lock Imprinter:&#039;&#039;&#039; Essentially, your &amp;quot;Master-Key&amp;quot;, Uses &#039;&#039;&#039;LOCKS&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. Has only 2 uses before it needs to &amp;quot;reload&amp;quot;... Also the only Contraption that doesn&#039;t violently react upon being hit with a hammer. Rather, it changes functions. Be it copying an existing key/lock and changing the locks of a pre-determinated door, opening the door entirely or locking it, or removing locks from the door. This is the only and most complex of Contraptions, but easy to understand if you ruin a Watchman&#039;s door. Really useful in fixing locks from doors or adding locks to existing doors.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=481</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=481"/>
		<updated>2025-04-23T22:55:04Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Added contraptions and their descriptions/functions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Fireams, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Refering to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Eyeball&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firemarms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Stock&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arquebus (+1 Gun stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blunderbuss (+1 Gun Stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Lock (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Barrel (+1 Steel)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (6) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Copper Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Smeltable into Bronze. (This is a bug and will be fixed.)&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tin Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Tin Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Contraptions and YOU. =&lt;br /&gt;
&amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; of your Engineering gear comes and it is made out of &amp;lt;u&amp;gt;BRONZE&amp;lt;/u&amp;gt;, To produce them, you can use a &#039;&#039;&#039;Greater Forge&#039;&#039;&#039; and insert: &amp;lt;code&amp;gt;1x tin, 3 copper&amp;lt;/code&amp;gt; to produce &#039;&#039;&#039;4 &amp;lt;u&amp;gt;Bronze&amp;lt;/u&amp;gt;&#039;&#039;&#039; bars. You have &#039;&#039;&#039;3&#039;&#039;&#039; very important &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;s&amp;gt;&amp;lt;sub&amp;gt;not really.&amp;lt;/sub&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;small&amp;gt;Contraption.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Careful to not accidently hammer it when it is empty, it will cause a violent explosion and set you on fire and magically affect everything around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;- Wood Metalizer:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Functions as your only way to TRANSMUTE WOOD into pre-determinated craft that it has to offer. Example being;...&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Transmutations:&lt;br /&gt;
!&amp;lt;code&amp;gt;Stick = Needle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Plank = Tin ore &amp;lt;s&amp;gt;(currently bugged)&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Small log = Copper Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Log = Iron Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lumber Essence = Gold Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Torch = Iron Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bow = Mantrap&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow = Bronze pipe (useless)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Staff = Bronze Spear&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword = Gladius&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Door (Wooden/any) = Metal Door&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
And so On. &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;this List is not complete, help complete it by contacting @HyroFox&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uses &#039;&#039;&#039;Bronze Cog&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 5 Uses until it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;- &#039;&#039;&#039;Portable Smelter:&#039;&#039;&#039; Self-Explanatory. Hold it to your hand, click on anything made out of metal, watch it become ash then spit out a resulting Metal Bar, depending on which material you used to melt. Great used as a bomb to melt scraps. &amp;lt;u&amp;gt;Does not works on armor wearing players unless they stand on top of the resulting explosion.&amp;lt;/u&amp;gt; Uses &#039;&#039;&#039;COAL&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 6 uses before it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Lock Imprinter:&#039;&#039;&#039; Essentially, your &amp;quot;Master-Key&amp;quot;, Uses &#039;&#039;&#039;LOCKS&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. Has only 2 uses before it needs to &amp;quot;reload&amp;quot;... Also the only Contraption that doesn&#039;t violently react upon being hit with a hammer. Rather, it changes functions. Be it copying an existing key/lock and changing the locks of a pre-determinated door, opening the door entirely or locking it, or removing locks from the door. This is the only and most complex of Contraptions, but easy to understand if you ruin a Watchman&#039;s door. Really useful in fixing locks from doors or adding locks to existing doors.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=480</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=480"/>
		<updated>2025-04-23T22:07:22Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Some more testing, recipes are not expandable/collapsable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Fireams, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Refering to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Eyeball&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firemarms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Stock&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arquebus (+1 Gun stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blunderbuss (+1 Gun Stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Lock (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Barrel (+1 Steel)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (6) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Copper Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Smeltable into Bronze. (This is a bug and will be fixed.)&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tin Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Tin Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=479</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=479"/>
		<updated>2025-04-23T22:05:24Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Fireams, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Refering to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Eyeball&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firemarms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Stock&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arquebus (+1 Gun stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blunderbuss (+1 Gun Stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Lock (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Barrel (+1 Steel)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (6) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Copper Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Smeltable into Bronze. (This is a bug and will be fixed.)&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tin Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Tin Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=478</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=478"/>
		<updated>2025-04-23T13:30:36Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Steel Recipes added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Fireams, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Refering to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Eyeball&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firemarms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Stock&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arquebus (+1 Gun stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blunderbuss (+1 Gun Stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Lock (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Barrel (+1 Steel)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (6) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Copper Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Smeltable into Bronze. (This is a bug and will be fixed.)&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tin Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Tin Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=477</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=477"/>
		<updated>2025-04-22T21:18:22Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Major information to Artificer and craft recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Fireams, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Refering to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Eyeball&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firemarms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Stock&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (6) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Copper Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Smeltable into Bronze. (This is a bug and will be fixed.)&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tin Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Tin Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=476</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=476"/>
		<updated>2025-04-22T19:40:51Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Created page with &amp;quot;= Basics = This guide refers to &amp;#039;&amp;#039;&amp;#039;Artificer&amp;#039;&amp;#039;&amp;#039; role. Crafts and Magic of Engineering will be found here.   To begin with. Let&amp;#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.   &amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;  &amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Fireams, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Refering to:&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Artificer_Table.png&amp;diff=475</id>
		<title>File:Artificer Table.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Artificer_Table.png&amp;diff=475"/>
		<updated>2025-04-22T19:39:15Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is where you work.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=474</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=474"/>
		<updated>2025-04-22T18:07:20Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: New column + Guide to Artifice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a heavy WIP! &amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role Guides&lt;br /&gt;
!&lt;br /&gt;
!Antagonist Guides&lt;br /&gt;
!&lt;br /&gt;
!Recipies&lt;br /&gt;
!&lt;br /&gt;
!Other Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Smithing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Cultist]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Crafting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Farming]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Maniac]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Alchemy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Surgery|Guide to Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cooking]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Banditry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Arcane Crafts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Magic]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Nightbeasts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Enchanting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Rulership]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Leatherwork]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roleplay Guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Sewing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Economy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Nightbeasts&amp;diff=461</id>
		<title>Guide to Nightbeasts</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Nightbeasts&amp;diff=461"/>
		<updated>2025-04-16T03:21:57Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: /* Vampire Spawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= WEREVOLF/VAMPYRES. =&lt;br /&gt;
&lt;br /&gt;
====== Yes. A guide dedicated to two most common antagonists of the whole majority and longspamming existance of Ratwood. ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What are they? Well. If you are new, you likely have came across a Giant wolf who&#039;s twice the size of your sprite and everytime you tried to talk to them, they speak back at you with &amp;quot;ḠḠḠḡḡḡṙṙṙṙṙ&amp;quot;. Let me tell you. They don&#039;t understand what you say. Nor you will understand them.&lt;br /&gt;
&lt;br /&gt;
What of vampyres. What are they, do they suck my blood? Yes. they do suck blood. And only their Lord are capable of turning you into a Vampyre. You usually find them hidden, afraid of the light of the day or spends majority of their time inside a cave until stepping out during night. If you see bright red-eyes, you already know what are they, unless they are disguised like an average mortal.&lt;br /&gt;
&lt;br /&gt;
and if you like to ask if these antags are &#039;&#039;&#039;VALID&#039;&#039;&#039; for fragging... yes, they are, do not expect a sitting puppy Werevolf that will sit and serve Church/Keep or Vampires trying to have a fair negotiation with the Duke for a fair supply of Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without further ado, Let us start with the most noticeable antag...&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;WEREVOLF&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Anyone can be choosen as Werevolf, as long as they have it enabled on their antag list. There can be only ONE Alpha Volf per round, that being said, if said Volf dies, the whole round will be spent without one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;What are their objectives&amp;lt;/u&amp;gt;?&lt;br /&gt;
&lt;br /&gt;
Simple, as it states...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Eliminate the vampyres or join them to take over Rockhill!&#039;&#039;&amp;quot; There is no elaboration to this. And you might as well accomplish this objective by genuinely doing &#039;&#039;&#039;NOTHING&#039;&#039;&#039; and you still win.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have any real objective other than remain alive for the whole duration of a round. And if you were to ask what you can do, let me tell you what makes you different than the other non-antag players...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You gain enough Str, Cons and End, usually around 14 or above, you are a menace, but not immortal.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You have massive amount of passive skills, such as High-Jump, Perfect Landing, Ability to eat raw meat/limbs, Strong bite and a bonus of likely being fast with 13 SPD or above.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4 Unique skills.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.&amp;lt;code&amp;gt;Beast/Burning eyes (increase the potency of your night vision)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.&amp;lt;code&amp;gt;Howl (Global message that you and all werevolves can announce/hear, with considerable cooldown.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3.&amp;lt;code&amp;gt;Show/Hide Claws (Exposes your claws, weapons only available to werevolves. These are lethal and can defeat a knight with extreme ease.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.&amp;lt;code&amp;gt;Lick Wounds (A more passive alternative of dealing with threats, if you happen to hit your fellow Kin or you intend in turning someone into another werevolf after an accidental artery bite.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Armor. (Equivalent of a &#039;&#039;HARDENED LEATHER ARMOR,&#039;&#039; Do not expect it to protect you from Bolts, Bullets or Stabs. IT CAN BREAK.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Level 4/5 to unarmed and wrestling  skill, with wrestling always being on MASTER level.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heavy, Loud Thumps from your footsteps. (Can sometimes be nullified if you SNEAK.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Bed Breaker. Yes... you can have intercouse with anyone you desire and break their pelvis if you stance is set to STRONG...&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on whatever Werevolf you convert... Magos werevolves are a menace, as they can still cast magic even if they are in bestial form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;probably unintentional and unfixed. This might change.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the common questions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How do I convert others?&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You bite them. Preferably with &#039;&#039;Weak&#039;&#039; instance on anywhere of their limbs... as long as it is exposed. And if you wanna know when to stop biting to not risk an artery, watch your text-chat until you see a red text &amp;quot;(x) Pukes up blood!!&amp;quot;, which is a sign you have successfully infected.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you may wish to strip them down and &amp;lt;u&amp;gt;inspect (bodypart)&amp;lt;/u&amp;gt; to spot their injuries and see if they are indeed infected.&lt;br /&gt;
&lt;br /&gt;
- Your bites only has 20% chance to infect.&lt;br /&gt;
&lt;br /&gt;
-Licking wounds stabilizes them, and if the wound is open (arteries), 5% chance per lick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How do  I jump High?&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stand close to any place you want to jump, SHIFT+F or SHIFT+RIGHT CLICK your sprite to look up &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;(it&#039;s faster this way.)&amp;lt;/sub&amp;gt; Then jump. with middle mouse button on a tile you want to land.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, you have a trait that prevents you from fall damage. However, if you happen to fall from 2 different z-levels instead of 1, you will fall on your sides and receive damage as usual.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;VAMPYRES&amp;lt;/big&amp;gt; =&lt;br /&gt;
ALMOST... similar to your ally or archnemises, &amp;lt;u&amp;gt;Werevolf&amp;lt;/u&amp;gt;, your objectives are much, MUCH more detailed than of a regular werevolf. Your objectives are...&lt;br /&gt;
&lt;br /&gt;
==== - Convert a certain amount of people ====&lt;br /&gt;
&lt;br /&gt;
==== - Convert a follower of the Ten (Acolyte) ====&lt;br /&gt;
&lt;br /&gt;
==== - Convert a Noble ====&lt;br /&gt;
&lt;br /&gt;
==== - Overthrow and rule the Throne ====&lt;br /&gt;
&lt;br /&gt;
==== - Be eternal (Survive) ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hey, Hyro here, Editing. I&#039;ve never ever played as Vampire Lord before. So I am detailing the spawns and their abilities so you can fulfill your role and serve your eternal Dark Lord without screwing up. If you know, please contact me Discord. Peace!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vampire Spawn ==&lt;br /&gt;
Unlike your Lord, you aren&#039;t really special except for one thing. You have the ability to DISGUISE on your VAMPYRE tab. Which,  allows you to walk under the sun light... but hey, you don&#039;t have to worry much about it, the game is composed of 1/4 dae to night time, so you have the total freedom to explore the whole game during the night. However. Let me detail some of your true skills:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Dark Eyes (Similar to burning eyes, you toggle the intensity of your nightvision. Wow, you see better in dark! ... You can&#039;t use it if you are disguised.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Transfix - This skill is rather peculiar. However, they serve a purpose of putting people into sleep. Use it 3 times... or more, as it has a chance to succeed.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Rejuvinate - Heals... at the cost of Vitae.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for your VAMPYRE TAB, you have...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Disguise - Explanatory, hides your bright evil RED eyes and makes your skin normal, Miracles works on you. But still can&#039;t protect you if you hold Silver objects.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Telephathy - Communicates globally with ALL of the vampyres, accent does not affect this. Making conversation and coordination  easier to understand.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Nightbeasts&amp;diff=460</id>
		<title>Guide to Nightbeasts</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Nightbeasts&amp;diff=460"/>
		<updated>2025-04-16T03:20:52Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: /* Vampire Spawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= WEREVOLF/VAMPYRES. =&lt;br /&gt;
&lt;br /&gt;
====== Yes. A guide dedicated to two most common antagonists of the whole majority and longspamming existance of Ratwood. ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What are they? Well. If you are new, you likely have came across a Giant wolf who&#039;s twice the size of your sprite and everytime you tried to talk to them, they speak back at you with &amp;quot;ḠḠḠḡḡḡṙṙṙṙṙ&amp;quot;. Let me tell you. They don&#039;t understand what you say. Nor you will understand them.&lt;br /&gt;
&lt;br /&gt;
What of vampyres. What are they, do they suck my blood? Yes. they do suck blood. And only their Lord are capable of turning you into a Vampyre. You usually find them hidden, afraid of the light of the day or spends majority of their time inside a cave until stepping out during night. If you see bright red-eyes, you already know what are they, unless they are disguised like an average mortal.&lt;br /&gt;
&lt;br /&gt;
and if you like to ask if these antags are &#039;&#039;&#039;VALID&#039;&#039;&#039; for fragging... yes, they are, do not expect a sitting puppy Werevolf that will sit and serve Church/Keep or Vampires trying to have a fair negotiation with the Duke for a fair supply of Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without further ado, Let us start with the most noticeable antag...&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;WEREVOLF&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Anyone can be choosen as Werevolf, as long as they have it enabled on their antag list. There can be only ONE Alpha Volf per round, that being said, if said Volf dies, the whole round will be spent without one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;What are their objectives&amp;lt;/u&amp;gt;?&lt;br /&gt;
&lt;br /&gt;
Simple, as it states...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Eliminate the vampyres or join them to take over Rockhill!&#039;&#039;&amp;quot; There is no elaboration to this. And you might as well accomplish this objective by genuinely doing &#039;&#039;&#039;NOTHING&#039;&#039;&#039; and you still win.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have any real objective other than remain alive for the whole duration of a round. And if you were to ask what you can do, let me tell you what makes you different than the other non-antag players...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You gain enough Str, Cons and End, usually around 14 or above, you are a menace, but not immortal.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You have massive amount of passive skills, such as High-Jump, Perfect Landing, Ability to eat raw meat/limbs, Strong bite and a bonus of likely being fast with 13 SPD or above.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4 Unique skills.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.&amp;lt;code&amp;gt;Beast/Burning eyes (increase the potency of your night vision)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.&amp;lt;code&amp;gt;Howl (Global message that you and all werevolves can announce/hear, with considerable cooldown.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3.&amp;lt;code&amp;gt;Show/Hide Claws (Exposes your claws, weapons only available to werevolves. These are lethal and can defeat a knight with extreme ease.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.&amp;lt;code&amp;gt;Lick Wounds (A more passive alternative of dealing with threats, if you happen to hit your fellow Kin or you intend in turning someone into another werevolf after an accidental artery bite.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Armor. (Equivalent of a &#039;&#039;HARDENED LEATHER ARMOR,&#039;&#039; Do not expect it to protect you from Bolts, Bullets or Stabs. IT CAN BREAK.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Level 4/5 to unarmed and wrestling  skill, with wrestling always being on MASTER level.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heavy, Loud Thumps from your footsteps. (Can sometimes be nullified if you SNEAK.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Bed Breaker. Yes... you can have intercouse with anyone you desire and break their pelvis if you stance is set to STRONG...&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on whatever Werevolf you convert... Magos werevolves are a menace, as they can still cast magic even if they are in bestial form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;probably unintentional and unfixed. This might change.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the common questions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How do I convert others?&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You bite them. Preferably with &#039;&#039;Weak&#039;&#039; instance on anywhere of their limbs... as long as it is exposed. And if you wanna know when to stop biting to not risk an artery, watch your text-chat until you see a red text &amp;quot;(x) Pukes up blood!!&amp;quot;, which is a sign you have successfully infected.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you may wish to strip them down and &amp;lt;u&amp;gt;inspect (bodypart)&amp;lt;/u&amp;gt; to spot their injuries and see if they are indeed infected.&lt;br /&gt;
&lt;br /&gt;
- Your bites only has 20% chance to infect.&lt;br /&gt;
&lt;br /&gt;
-Licking wounds stabilizes them, and if the wound is open (arteries), 5% chance per lick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How do  I jump High?&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stand close to any place you want to jump, SHIFT+F or SHIFT+RIGHT CLICK your sprite to look up &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;(it&#039;s faster this way.)&amp;lt;/sub&amp;gt; Then jump. with middle mouse button on a tile you want to land.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, you have a trait that prevents you from fall damage. However, if you happen to fall from 2 different z-levels instead of 1, you will fall on your sides and receive damage as usual.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;VAMPYRES&amp;lt;/big&amp;gt; =&lt;br /&gt;
ALMOST... similar to your ally or archnemises, &amp;lt;u&amp;gt;Werevolf&amp;lt;/u&amp;gt;, your objectives are much, MUCH more detailed than of a regular werevolf. Your objectives are...&lt;br /&gt;
&lt;br /&gt;
==== - Convert a certain amount of people ====&lt;br /&gt;
&lt;br /&gt;
==== - Convert a follower of the Ten (Acolyte) ====&lt;br /&gt;
&lt;br /&gt;
==== - Convert a Noble ====&lt;br /&gt;
&lt;br /&gt;
==== - Overthrow and rule the Throne ====&lt;br /&gt;
&lt;br /&gt;
==== - Be eternal (Survive) ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hey, Hyro here, Editing. I&#039;ve never ever played as Vampire Lord before. So I am detailing the spawns and their abilities so you can fulfill your role and serve your eternal Dark Lord without screwing up. If you know, please contact me Discord. Peace!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vampire Spawn ==&lt;br /&gt;
Unlike your Lord, you aren&#039;t really special except for one thing. You have the ability to DISGUISE on your VAMPYRE tab. Which,  allows you to walk under the sun light... but hey, you don&#039;t have to worry much about it, the game is composed of 1/4 dae to night time, so you have the total freedom to explore the whole game during the night. However. Let me detail some of your true skills:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Dark Eyes (Similar to burning eyes, you toggle the intensity of your nightvision. Wow, you see better in dark! ... You can use it if you are disguised.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Transfix - This skill is rather peculiar. However, they serve a purpose of putting people into a sleep. Use it 3 times... or more, as it has a chance to succeed.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Rejuvinate - Heals... at the cost of Vitae.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for your VAMPYRE TAB, you have...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Disguise - Explanatory, hides your bright evil RED eyes and makes your skin normal, Miracles works on you. But still can&#039;t protect you if you hold Silver objects.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Telephathy - Communicates globally with ALL of the vampyres, accent does not affect this. Making conversation and coordination  easier to understand.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Nightbeasts&amp;diff=459</id>
		<title>Guide to Nightbeasts</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Nightbeasts&amp;diff=459"/>
		<updated>2025-04-14T21:20:03Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Major changes, Vampyre added in, lacking vampyre lord guide though. Minor fixes to spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= WEREVOLF/VAMPYRES. =&lt;br /&gt;
&lt;br /&gt;
====== Yes. A guide dedicated to two most common antagonists of the whole majority and longspamming existance of Ratwood. ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What are they? Well. If you are new, you likely have came across a Giant wolf who&#039;s twice the size of your sprite and everytime you tried to talk to them, they speak back at you with &amp;quot;ḠḠḠḡḡḡṙṙṙṙṙ&amp;quot;. Let me tell you. They don&#039;t understand what you say. Nor you will understand them.&lt;br /&gt;
&lt;br /&gt;
What of vampyres. What are they, do they suck my blood? Yes. they do suck blood. And only their Lord are capable of turning you into a Vampyre. You usually find them hidden, afraid of the light of the day or spends majority of their time inside a cave until stepping out during night. If you see bright red-eyes, you already know what are they, unless they are disguised like an average mortal.&lt;br /&gt;
&lt;br /&gt;
and if you like to ask if these antags are &#039;&#039;&#039;VALID&#039;&#039;&#039; for fragging... yes, they are, do not expect a sitting puppy Werevolf that will sit and serve Church/Keep or Vampires trying to have a fair negotiation with the Duke for a fair supply of Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without further ado, Let us start with the most noticeable antag...&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;WEREVOLF&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Anyone can be choosen as Werevolf, as long as they have it enabled on their antag list. There can be only ONE Alpha Volf per round, that being said, if said Volf dies, the whole round will be spent without one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;What are their objectives&amp;lt;/u&amp;gt;?&lt;br /&gt;
&lt;br /&gt;
Simple, as it states...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Eliminate the vampyres or join them to take over Rockhill!&#039;&#039;&amp;quot; There is no elaboration to this. And you might as well accomplish this objective by genuinely doing &#039;&#039;&#039;NOTHING&#039;&#039;&#039; and you still win.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have any real objective other than remain alive for the whole duration of a round. And if you were to ask what you can do, let me tell you what makes you different than the other non-antag players...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You gain enough Str, Cons and End, usually around 14 or above, you are a menace, but not immortal.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You have massive amount of passive skills, such as High-Jump, Perfect Landing, Ability to eat raw meat/limbs, Strong bite and a bonus of likely being fast with 13 SPD or above.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4 Unique skills.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.&amp;lt;code&amp;gt;Beast/Burning eyes (increase the potency of your night vision)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.&amp;lt;code&amp;gt;Howl (Global message that you and all werevolves can announce/hear, with considerable cooldown.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3.&amp;lt;code&amp;gt;Show/Hide Claws (Exposes your claws, weapons only available to werevolves. These are lethal and can defeat a knight with extreme ease.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.&amp;lt;code&amp;gt;Lick Wounds (A more passive alternative of dealing with threats, if you happen to hit your fellow Kin or you intend in turning someone into another werevolf after an accidental artery bite.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Armor. (Equivalent of a &#039;&#039;HARDENED LEATHER ARMOR,&#039;&#039; Do not expect it to protect you from Bolts, Bullets or Stabs. IT CAN BREAK.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Level 4/5 to unarmed and wrestling  skill, with wrestling always being on MASTER level.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heavy, Loud Thumps from your footsteps. (Can sometimes be nullified if you SNEAK.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Bed Breaker. Yes... you can have intercouse with anyone you desire and break their pelvis if you stance is set to STRONG...&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on whatever Werevolf you convert... Magos werevolves are a menace, as they can still cast magic even if they are in bestial form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;probably unintentional and unfixed. This might change.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the common questions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How do I convert others?&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You bite them. Preferably with &#039;&#039;Weak&#039;&#039; instance on anywhere of their limbs... as long as it is exposed. And if you wanna know when to stop biting to not risk an artery, watch your text-chat until you see a red text &amp;quot;(x) Pukes up blood!!&amp;quot;, which is a sign you have successfully infected.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you may wish to strip them down and &amp;lt;u&amp;gt;inspect (bodypart)&amp;lt;/u&amp;gt; to spot their injuries and see if they are indeed infected.&lt;br /&gt;
&lt;br /&gt;
- Your bites only has 20% chance to infect.&lt;br /&gt;
&lt;br /&gt;
-Licking wounds stabilizes them, and if the wound is open (arteries), 5% chance per lick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How do  I jump High?&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stand close to any place you want to jump, SHIFT+F or SHIFT+RIGHT CLICK your sprite to look up &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;(it&#039;s faster this way.)&amp;lt;/sub&amp;gt; Then jump. with middle mouse button on a tile you want to land.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, you have a trait that prevents you from fall damage. However, if you happen to fall from 2 different z-levels instead of 1, you will fall on your sides and receive damage as usual.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;VAMPYRES&amp;lt;/big&amp;gt; =&lt;br /&gt;
ALMOST... similar to your ally or archnemises, &amp;lt;u&amp;gt;Werevolf&amp;lt;/u&amp;gt;, your objectives are much, MUCH more detailed than of a regular werevolf. Your objectives are...&lt;br /&gt;
&lt;br /&gt;
==== - Convert a certain amount of people ====&lt;br /&gt;
&lt;br /&gt;
==== - Convert a follower of the Ten (Acolyte) ====&lt;br /&gt;
&lt;br /&gt;
==== - Convert a Noble ====&lt;br /&gt;
&lt;br /&gt;
==== - Overthrow and rule the Throne ====&lt;br /&gt;
&lt;br /&gt;
==== - Be eternal (Survive) ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hey, Hyro here, Editing. I&#039;ve never ever played as Vampire Lord before. So I am detailing the spawns and their abilities so you can fulfill your role and serve your eternal Dark Lord without screwing up. If you know, please contact me Discord. Peace!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vampire Spawn ==&lt;br /&gt;
Unlike your Lord, you aren&#039;t really special except for one thing. You have the ability to DISGUISE on your VAMPYRE tab. Which,  allows you to walk under the sun light... but hey, you don&#039;t have to worry much about it, the game is composed of 1/4 dat to night time, so you have the total freedom to explore the whole game during the night. However. Let me detail some of your true skills:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Dark Eyes (Similar to burning eyes, you toggle the intensity of your nightvision. Wow, you see better in dark! ... You can use it if you are disguised.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Transfix - This skill is rather peculiar. However, they serve a purpose of putting people into a sleep. Use it 3 times... or more, as it has a chance to succeed.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Rejuvinate - Heals... at the cost of Vitae.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for your VAMPYRE TAB, you have...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Disguise - Explanatory, hides your bright evil RED eyes and makes your skin normal, Miracles works on you. But still can&#039;t protect you if you hold Silver objects.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Telephathy - Communicates globally with ALL of the vampyres, accent does not affect this. Making conversation and coordination  easier to understand.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Nightbeasts&amp;diff=452</id>
		<title>Guide to Nightbeasts</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Nightbeasts&amp;diff=452"/>
		<updated>2025-04-09T16:15:49Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Major descriptions for Werevolf, written by Hyro. Taking a small pause before continuing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= WEREVOLF/VAMPYRES. =&lt;br /&gt;
&lt;br /&gt;
====== Yes. A guide dedicated to two most common antagonists of the whole majority and longspamming existance of Ratwood. ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What are they? Well. If you are new, you likely have came across a Giant wolf who&#039;s twice the size of your sprite and everytime you tried to talk to them, they speak back at you with &amp;quot;ḠḠḠḡḡḡṙṙṙṙṙ&amp;quot;. Let me tell you. They don&#039;t understand what you say. Nor you will understand them.&lt;br /&gt;
&lt;br /&gt;
What of vampyres. What are they, do they suck my blood? Yes. they do suck blood. And only their Lord are capable of turning you into a Vampyre. You usually find them hidden, afraid of the light of the day or spends majority of their time inside a cave until stepping out during night. If you see bright red-eyes, you already know what are they, unless they are disguised like an average mortal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without further ado, Let us start with the most noticeable antag...&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;WEREVOLF&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Anyone can be choosen as Werevolf, as long as they have it enabled on their antag list. There can be only ONE Alpha Volf per round, that being said, if said Volf dies, the whole round will be spent without one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;What are their objectives&amp;lt;/u&amp;gt;?&lt;br /&gt;
&lt;br /&gt;
Simple, as it states...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Eliminate the vampyres or join them to take over Rockhill!&#039;&#039;&amp;quot; There is no elaboration to this. And you might as well accomplish this objective by genuinely doing &#039;&#039;&#039;NOTHING&#039;&#039;&#039; and you still win.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have any real objective other than remain alive for the whole duration of a round. And if you were to ask what you can do, let me tell you what makes you different than the other non-antag players...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You gain enough Str, Cons and End, usually around 14 or above, you are a menace, but not immortal.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You have massive amount of passive skills, such as High-Jump, Perfect Landing, Ability to eat raw meat/limbs, Strong bite and a bonus of likely being fast with 13 SPD or above.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4 Unique skills.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.&amp;lt;code&amp;gt;Beast/Burning eyes (increase the potency of your night vision)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.&amp;lt;code&amp;gt;Howl (Global message that you and all werevolves can announce/hear, with considerable cooldown.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3.&amp;lt;code&amp;gt;Show/Hide Claws (Exposes your claws, weapons only available to werevolves. These are lethal and can defeat a knight with extreme ease.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.&amp;lt;code&amp;gt;Lick Wounds (A more passive alternative of dealing with threats, if you happen to hit your fellow Kin or you intend in turning someone into another werevolf after an accidental artery bite.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Armor. (Equivalent of a &#039;&#039;HARDENED LEATHER ARMOR,&#039;&#039; Do not expect it to protect you from Bolts, Bullets or Stabs. IT CAN BREAK.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Level 4/5 to unarmed and wrestling  skill, with wrestling always being on MASTER level.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heavy, Loud Thumps from your footsteps. (Can sometimes be nullified if you SNEAK.)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Bed Breaker. Yes... you can have intercouse with anyone you desire and break their pelvis if you stance is set to STRONG...&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on whatever Werevolf you convert... Magos werevolves are a menace, as they can still cast magic even if they are in bestial form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;probably unintentional and unfixed. This might change.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the common questions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How do I convert others?&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You bite them. Preferably with &#039;&#039;Weak&#039;&#039; instance on anywhere of their limbs... as long as it is exposed. And if you wanna know when to stop biting to not risk an artery, watch your text-chat until you see a red text &amp;quot;(x) Pukes up blood!!&amp;quot;, which is a sign you have successfully infected.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you may wish to strip them down and &amp;lt;u&amp;gt;inspect (bodypart)&amp;lt;/u&amp;gt; to spot their injuries and see if they are indeed infected.&lt;br /&gt;
&lt;br /&gt;
- Your bites only has 20% chance to infect.&lt;br /&gt;
&lt;br /&gt;
-Licking wounds stabilizes them, and if the wound is open (arteries), 5% chance per lick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How do  I jump High?&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stand close to any place you want to junp, SHIFT+F or SHIFT+RIGHT CLICK your sprite to look up &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;(it&#039;s faster this way.)&amp;lt;/sub&amp;gt; Then jump. with middle mouse button on a tile you want to land.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, you have a trait that prevents you from fall damage. However, if you happen to fall from 2 different z-levels instead of 1, you will fall on your sides and receive damage as usual.&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=451</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=451"/>
		<updated>2025-04-09T15:20:04Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Indepth guide in how to play vampire/werevolf. I will be making some of the text and describe their objectives.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a heavy WIP! &amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role Guides&lt;br /&gt;
!&lt;br /&gt;
!Antagonist Guides&lt;br /&gt;
!&lt;br /&gt;
!Recipies&lt;br /&gt;
!&lt;br /&gt;
!Other Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Smithing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Cultist]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Crafting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Farming]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Maniac]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Alchemy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Surgery|Guide to Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cooking]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Banditry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Arcane Crafts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Magic]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Nightbeasts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Enchanting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Rulership]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Leatherwork]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roleplay Guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Economy]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Spells&amp;diff=425</id>
		<title>Guide to Spells</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Spells&amp;diff=425"/>
		<updated>2025-03-17T18:03:14Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: greater details for Eora&amp;#039;s Curse.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;Holy, Unholy, and Magic&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three types of magic in this game. There aren&#039;t systems to learn new ones yet, so the spells you get depend on your role. Vampire lords will get all vampire powers. Court Magicians will get all Magical spells. And the Priest will get all Divine spells. Each of these roles have downgraded variants, such as Vampire Servants, Mages, and Acolytes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;How to use Magic?&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For most spells, it is quite simple, just click on what spell you wish to use on the bottom left of the screen, point towards your target, and hold middle mouse down until your cursor turns into the symbol. Once you release, you will shoot a projectile. Other spells are different, where you simply click on them, and a menu of available targets is show. For blessings, you will just have to hover your mouse over the target. On the holy team, if you gain enough devotion, you can unlock new spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;List of spells&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Holy Spells ==&lt;br /&gt;
(spells marked with ✮ requires a psycross, you start with it or can [[Guide to Crafting|craft]] one)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Patron !! Role !! Element !! Devotion Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Diagnose || Pestra || Devotion Unlock || Heal || none || Works as health analyzer.&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Miracle || Any || Devotion Unlock || Heal || 25 || Heal a limb. Can be range cast. Additionally, stuns and burns any undead its cast upon.&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Flame✮ || Astrata || Devotion Unlock || Attack || 30 || Light something on fire. Can be range cast.&lt;br /&gt;
|-&lt;br /&gt;
| Bodypart Miracle✮ || Pestra || Devotion Unlock || Heal || 20 || Places target&#039;s limbs back on place and makes them fully functional again. You can use limbs of other people, even skeletons.&lt;br /&gt;
|-&lt;br /&gt;
| Anastasis✮ || Astrata || Devotion Unlock || Revival || 80 || Revive a person that lays in front of a pantheon cross. Needs to be charged. Caster needs to stand in front of target. Does not work on headless corpses/rotten corpses/corpses of players that started a new character. (gives PQ to caster)&lt;br /&gt;
|-&lt;br /&gt;
| Burial Rites✮ || Necra || Devotion unlock || Funeral || 5 || Allows you to put to rest the soul of a dead person who is in the grave. If cast successfully, it replaces the need to put a grave marker.&lt;br /&gt;
|-&lt;br /&gt;
| Churn Undead✮ || Necra/Templar || Devotion Unlock || Attack || 20 || Sets ablaze any undead and explodes them. Caster needs to stand infront of target.&lt;br /&gt;
|-&lt;br /&gt;
| Speak with Soul✮ || Necra || Devotion Unlock || Psy || 30 || Allows you to briefly summon the ghost of any deceased character whose soul is currently in the Underworld. The ghost is invisible, but can speak.&lt;br /&gt;
|-&lt;br /&gt;
| Bless Crops✮ || Dendor || Devotion Unlock || Psy || 20 || Blesses up to 5 plants within the spell&#039;s area of ​​effect. Blessed plants do not need watering or fertilizing, grow faster, also dead plants become healthy again.&lt;br /&gt;
|-&lt;br /&gt;
| Tame Beast✮ || Dendor || Devotion Unlock || Psy || 20 || Turns aggressive beast mobs (like volves) passive. Caster needs to stand in front of target.&lt;br /&gt;
|-&lt;br /&gt;
| Conjure Vines✮ || Dendor || Devotion Unlock || Psy || 30 || Grows weepvines in front of the caster.&lt;br /&gt;
|-&lt;br /&gt;
| Cure Rot || Pestra || Devotion Unlock || Revival || 30 || Cures the rot of a corpse, with some side effects, and allows them to be revived. Needs to be charged. (gives PQ to caster)&lt;br /&gt;
|-&lt;br /&gt;
| Blindness✮ || Noc || Devotion Unlock || Attack || 15 || Ranged. Makes your target blind for a short period of time.&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility✮ || Noc || Devotion Unlock || Psy || 25 || Makes you invisible for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Burden✮&lt;br /&gt;
|Ravox&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|20&lt;br /&gt;
|Slows the target to a crawl for several seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Vigorous Exchange✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|30&lt;br /&gt;
|Restores stamina to oneself, or a target. More is restored if this is cast on someone else.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Metal✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy/Attack&lt;br /&gt;
|40&lt;br /&gt;
| - If targeting someone else&#039;s body, and they are wearing a smeltable piece of armor in that slot, deals heat damage.&lt;br /&gt;
- If targeting a smeltable item on the floor, smelts it.&lt;br /&gt;
- If targeting someone&#039;s hand, holding a smeltable weapon, deals heat damage and makes the target drop the weapon.&lt;br /&gt;
- If targeting someone&#039;s hand, holding tongs containing an ingot, the ingot will be heated.&lt;br /&gt;
|-&lt;br /&gt;
|Hammerfall✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Attack&lt;br /&gt;
|80&lt;br /&gt;
|Damages walls and structures in an area. Knocks down or staggers anyone within the area, as well.&lt;br /&gt;
|-&lt;br /&gt;
|Crafter&#039;s Covenant✮&lt;br /&gt;
|Malum&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|100&lt;br /&gt;
|Any coins, statues, and rings on a tile are given to Malum in exchange for a single item. This item can be from smithing recipes, a musical instrument, or a riddle of steel.&lt;br /&gt;
|-&lt;br /&gt;
|Eora&#039;s Curse✮&lt;br /&gt;
|Eora&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|0&lt;br /&gt;
|Applies HIGH Debuff. A negative version of it. Inflicting -3 Speed, -5 Fortune, -2 Cons. Can be used while looking at long distances. Missing will cause it to go on a cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Eoran Bloom✮&lt;br /&gt;
|Eora&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|0&lt;br /&gt;
|Summons an Eoran Bud, a flower which can be placed on someone&#039;s head. As long as it&#039;s worn, the wearer cannot attack. The wearer cannot remove it by themselves.&lt;br /&gt;
|-&lt;br /&gt;
|Eora&#039;s Charm✮&lt;br /&gt;
|Eora&lt;br /&gt;
|Devotion Unlock&lt;br /&gt;
|Psy&lt;br /&gt;
|100&lt;br /&gt;
|Enchant a character with your beauty. Immobilizes them for several seconds, and prevents them from attacking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Leaning Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fireball&lt;br /&gt;
|N/A&lt;br /&gt;
|Does more damage than a normal fireball. Also has a chance to destroy structures.&lt;br /&gt;
|-&lt;br /&gt;
|Fireball&lt;br /&gt;
|3&lt;br /&gt;
|Shoots a fireball, which will explode and set any victims aflame.&lt;br /&gt;
|-&lt;br /&gt;
|Bolt of Lightning&lt;br /&gt;
|3&lt;br /&gt;
|Shoots a bolt of lightning, which burns and stuns a target.&lt;br /&gt;
|-&lt;br /&gt;
|Spitfire&lt;br /&gt;
|3&lt;br /&gt;
|Shoots several lesser-powered balls of fire. They shine brightly upon impact, blinding those nearby.&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Bolt&lt;br /&gt;
|3&lt;br /&gt;
|Shoots a sharp bolt of arcane magic.&lt;br /&gt;
|-&lt;br /&gt;
|Forcewall&lt;br /&gt;
|3&lt;br /&gt;
|Conjures a wall of force that prevents all but the caster from moving through.&lt;br /&gt;
|-&lt;br /&gt;
|Ensnare&lt;br /&gt;
|3&lt;br /&gt;
|After a short delay, tendrils hold those in the target area still for several seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Repulse&lt;br /&gt;
|3&lt;br /&gt;
|Conjures a wave of energy, repelling anyone around the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Summon Familiar&lt;br /&gt;
|3&lt;br /&gt;
|Summons a spectral volf. They are hostile to all except the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Darkvision&lt;br /&gt;
|2&lt;br /&gt;
|Enhances the nightvision of the caster or target for one hour.&lt;br /&gt;
|-&lt;br /&gt;
|Haste&lt;br /&gt;
|2&lt;br /&gt;
|Boosts the speed of the caster or target.&lt;br /&gt;
|-&lt;br /&gt;
|Message&lt;br /&gt;
|2&lt;br /&gt;
|Sends a message in the form of an arcyne whisper to the target, no matter where they are. The target must be known to the caster. The target will not know who specifically sent the message.&lt;br /&gt;
|-&lt;br /&gt;
|Blade Burst&lt;br /&gt;
|2&lt;br /&gt;
|After a short delay, summons an arcyne blade through the ground. If it hits, it wounds a target&#039;s legs, even through armor.&lt;br /&gt;
|-&lt;br /&gt;
|Fetch&lt;br /&gt;
|2&lt;br /&gt;
|Shoots a bolt that brings a target towards the caster. Can also be used to make someone next to you spin. Weee!&lt;br /&gt;
|-&lt;br /&gt;
|Nondetection&lt;br /&gt;
|1&lt;br /&gt;
|Prevents scrying orbs from being able to see the target for one hour.&lt;br /&gt;
|-&lt;br /&gt;
|Prestidigitation&lt;br /&gt;
|1&lt;br /&gt;
|With an empty hand, allows the caster to perform some minor tricks. Conjuring a magelight, igniting light sources with a small spark, and cleaning.&lt;br /&gt;
|-&lt;br /&gt;
|Featherfall&lt;br /&gt;
|1&lt;br /&gt;
|Grants the caster and adjacent targets protection from fall damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Maniac&amp;diff=304</id>
		<title>Guide to Maniac</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Maniac&amp;diff=304"/>
		<updated>2024-12-13T17:17:02Z</updated>

		<summary type="html">&lt;p&gt;HyroFox: Major Guide for Maniac and how to do your objective without being an idle, powerful life force in Rockhill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Recently I&#039;ve been visited by a lot of VISIONS. They&#039;re all about another WORLD, ANOTHER life. I will do EVERYTHING to know the TRUTH, and return to the REAL world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a maniac, your objective is to escape this fake reality and go back to the real world. To do so, you must perform heinous acts on your peers, using their organs and bones to build beautiful sculptures, but don&#039;t worry, only you are real.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;BASIC KNOWLEDGE:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You spawn naturally depending on which Role you are playing as. Anyone can be a Maniac.&lt;br /&gt;
&lt;br /&gt;
You are also a major Antag, no other Antag spawns when there is a Maniac present in the round. Now. What exactly are your objectives?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game states...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt;FOLLOWING my HEART shall be the WHOLE of the LAW&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are new to Maniac, this explains COMPLETELY nothing. Let me tell you WHAT exactly you get for being one Stalking psychopath and what makes you completely different than everyone else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You get +5 in Strength, Constitution and Endurance, you are are guaranteed to have more than 16 in Strength.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You Suffer Hallucinations, Constantly. With Some hallucinations Spawning to hunt you. THEY and MOM will try to catch you, they travel just about 8 tiles before disappearing. if they catch you, you are stunned for roughly 4 seconds.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You have natural night vision.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You have a Meek Appearance Skill, anyone checking you thinks you are weaker than them.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;You have &#039;&#039;&#039;LEGENDARY&#039;&#039;&#039; Knife Fighting Skill.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have your tools hidden behind structures such as Trees or Statues, RIGHT clicking opens a prompt with two Options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;MANIAC: Give you a random knife, guaranteed to be made out of Steel.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SURGERY TOOLS: Give you Backpack full of surgery tools, Scalpel, Speculum, 2x forceps, Bone Saw and a Bone Setter.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With all of this in mind, Use anything in your disposal and try to ASCEND.&lt;br /&gt;
&lt;br /&gt;
Additional Note: You are not an ONE MAN&#039;S ARMY. You DO NOT HAVE INFINITE STAMINA. Avoid as much as you can to NOT go on a Murderbone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;NEXT STEPS:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ok, now that you have your tools... Start killing. Preferably, NPCs that can give you their organs. If there is no NPCs around, you can either Resort in killing players and make admins incredibly angry. Alternatively, Deadite Ambush, Run over some grass while sprinting to increase your chances of spawning Deadites. They are not guaranteed, Volves and Skeletons can spawn in their place and you might waste some time trying to.&amp;lt;/big&amp;gt; &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;Pro tip: Kill at least 4 sewer beggars(NPCs), they will give you just enough organs to craft your &#039;&#039;&#039;&amp;lt;u&amp;gt;WONDERS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;SURGERY:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Killed your Victims? Good. now, start extracting their organs. Set your Stance to WEAKLY and get to work.&lt;br /&gt;
&lt;br /&gt;
Aim for the Chest, and proceed...&lt;br /&gt;
&lt;br /&gt;
-Scalpel (Open Incision)&lt;br /&gt;
&lt;br /&gt;
-Forceps (Clamp Bleed, Optional, You can skip to Speculum.)&lt;br /&gt;
&lt;br /&gt;
-Speculum (Retract Incision, Opens their Chest, allowing you to access their organs.)&lt;br /&gt;
&lt;br /&gt;
-Bone Saw (Necessary to break the ribs out of the way to further access the organs. &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;Pro Tip: Punch their chest until you break it, this makes Bone Saw useless.&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
-Forceps (Manipulate Organs, remove ALL &amp;lt;sub&amp;gt;necessary&amp;lt;/sub&amp;gt; organs to craft your &#039;&#039;&#039;&amp;lt;u&amp;gt;WONDERS)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WHILE the CHEST is open, you can also extract Stomach by aiming for their belly with Forceps.&lt;br /&gt;
&lt;br /&gt;
-Forceps (Remove Embedded, to extract your Speculum back.)&lt;br /&gt;
&lt;br /&gt;
Eyes, Tongues and Head are also necessary, you can just DECAPITATE and BUTCHER their head open to extract the eyes and tongue, find a place to hide all organs to craft your First and the other Wonders later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;WONDERS&amp;lt;/u&amp;gt; and CRAFTS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;WONDERS&amp;lt;/u&amp;gt;&#039;&#039;&#039; are &#039;&#039;&#039;INDESTRUCTIBLE&#039;&#039;&#039; Meat structures that you can craft ANYWHERE. Once built, people will try as much as they can to NOT GAZE. HOWEVER. You can Gaze it yourself, Forcing nearby Bystanders to also Gaze your Wonder. But they can only see it if your Wonder is visible, Darkness can hide it away from their Gaze. &amp;lt;sub&amp;gt;Note: Anyone who gaze those Wonders will COLLAPSE and their eyes will BLEED. YOU WILL NOT COLLAPSE, THIS WILL MAKE YOU A MAIN SUSPECT.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Side Note: If they Gaze one of your WONDERS ONCE, They will be permanently marked for that Specific Wonder. Suffering the same hallucinations and major mood debuff. They will Panic frequently, causing stuns more frequent than your own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE CRAFTS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;First Wonder:&amp;lt;/big&amp;gt; 1 Stomach, 2 limbs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Second Wonder:&amp;lt;/big&amp;gt; 2 Lungs, 2 limbs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Third Wonder:&amp;lt;/big&amp;gt; 2 limbs, 3 heads, 2 Stomach&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Fourth Wonder:&amp;lt;/big&amp;gt; 4 tongues, 3 eyes, 4 livers&lt;br /&gt;
&lt;br /&gt;
YOU CAN ONLY CRAFT &#039;&#039;&#039;&amp;lt;u&amp;gt;WONDERS&amp;lt;/u&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;ONCE.&#039;&#039;&#039; AND VICTIMS CANNOT CHANGE THE CODES WITHIN THEIR HEARTS IF THEY SEE OTHER &#039;&#039;&#039;&amp;lt;u&amp;gt;WONDERS&amp;lt;/u&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FINAL STEPS, LISTEN TO THEIR HEARTS!!!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NOW, once you have Victims who gazed on each of your Wonders, It&#039;s time to (inevitably) Frag. Stalk them or grab them yourself and drag to somewhere dark and isolated, kill them, perform surgery and extract their HEARTS. Examining their HEARTS will give you FOUR (4) DIGITS OF CODE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First Wonder: 3142&lt;br /&gt;
&lt;br /&gt;
Second Wonder: 8943&lt;br /&gt;
&lt;br /&gt;
Third Wonder: 2751&lt;br /&gt;
&lt;br /&gt;
Fourth Wonder: 6896&lt;br /&gt;
&lt;br /&gt;
Codes are RANDOM, they will never be the same.&lt;br /&gt;
&lt;br /&gt;
Pro Tip: Click MEMORY and ADD NOTES to save your codes, you NEED them for later... you can also throw bodies somewhere with their hearts next to their bodies as Murder Scenes, this will make it possible for them to be revived. Avoid Perma Killing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLIMAX!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you Craft your fourth and last &#039;&#039;&#039;&amp;lt;u&amp;gt;WONDER&amp;lt;/u&amp;gt;&#039;&#039;&#039;, your Hallucinations will get worse, but you will NEVER be attacked by Hallucination mobs anymore. Your Screen will flicker constantly and reality is breaking down... you are waking up.&lt;br /&gt;
&lt;br /&gt;
Once you get ALL codes, you have to sum them up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3142 + 8943 + 2751 + 6896 = &#039;&#039;&#039;21732&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pray&#039;&#039;&#039; your Result in &#039;&#039;&#039;EMOTES&#039;&#039;&#039; tab, once you do, the round will be INSTANTLY over.&lt;br /&gt;
&lt;br /&gt;
Make it more Triumphal by walking somewhere public and crowded, say your last goodbyes and Pray. Your old body will explode and so will your Wonders.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you have woken up... Trey Liam... Finish your real job... pick up your gun and do your last resort...&lt;/div&gt;</summary>
		<author><name>HyroFox</name></author>
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