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	<updated>2026-04-26T15:35:43Z</updated>
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	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Stats&amp;diff=658</id>
		<title>Guide to Stats</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Stats&amp;diff=658"/>
		<updated>2025-09-18T03:28:01Z</updated>

		<summary type="html">&lt;p&gt;Mario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to popular demand, this page/guide will help people understand how stats work, what virtues you can pick, what special traits exist and what they do, and so on.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats are rolled at the start of the round. They cannot be modified in any way permanently (unless an admin decides to have fun with you), though, they can be raised with stat-boosting pots.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt;, strength is most relevant for melee combat.&lt;br /&gt;
&lt;br /&gt;
* Influences the damage of your punches.&lt;br /&gt;
* Influences the damage of your bites.&lt;br /&gt;
* Determines whether you can carry some items (usually weapons) without dropping them.&lt;br /&gt;
* Determines if your target is shoved lightly or far away when disarmed, checked against their CON.&lt;br /&gt;
* Determines if you&#039;re slowed down when fireman carrying someone.&lt;br /&gt;
** STR must be 10 or higher, or 8 if you&#039;re using both hands.&lt;br /&gt;
* Determines how fast you can draw a bow.&lt;br /&gt;
* Determines how fast you can cock a crossbow.&lt;br /&gt;
* Influences the chances of escaping a maneater.&lt;br /&gt;
* Influences how many times you need to kick a door to break it&#039;s lock.&lt;br /&gt;
* Determines how fast you can raise or lower a gate via winch.&lt;br /&gt;
* Determines how fast you can flip a lever.&lt;br /&gt;
* Influences the chance of ripping sleeves off your clothes.&lt;br /&gt;
* Influences the chance of successfully extracting seeds from wheat or oat stalks without farming skill.&lt;br /&gt;
* Determines how effective choking a victim will be per attempt at strangulation.&lt;br /&gt;
* Influences the chance of wrestling someone to the floor and the chance to pin them.&lt;br /&gt;
* Influences the chance of successfully upgrading your grab against someone, or resisting such while combat mode is active.&lt;br /&gt;
* Influences the chance of successfully resisting out of being grabbed, or the inverse.&lt;br /&gt;
* Influences the chance of knocking someone over by sprinting into them, combined with CON and the distance sprinted, or resisting such.&lt;br /&gt;
* Influences the chance of successfully parrying heavy weapons used against you.&lt;br /&gt;
* Determines how far you can throw items.&lt;br /&gt;
* Decreases the amount of stamina used when smithing items.&lt;br /&gt;
* Allows you to quickly break out of being cuffed to a chair if your STR is above 15.&lt;br /&gt;
* Allows you to resist out of cuffs quicker if your STR is above 10, or instantly if above 15.&lt;br /&gt;
* Allows you to break out of a pillory if your STR is above 18.&lt;br /&gt;
* Will debuff the mood of anyone paranoid if you&#039;re stronger than them and they examine you.&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;PER&amp;lt;/code&amp;gt;, perception influences ranged attacks and spotting hidden people.&lt;br /&gt;
&lt;br /&gt;
* Determines how likely you are to resist being pickpocketed.&lt;br /&gt;
* Allows you to determine if someone is viewing you through a scrying orb if your PER is above 11, their identity is revealed at 15 and over.&lt;br /&gt;
* Determines the damage of arrows shot from a bow.&lt;br /&gt;
* Influences how fast you can draw a bow.&lt;br /&gt;
* Influences how fast you can aim a crossbow.&lt;br /&gt;
* Influences chances to succeed in picking locks.&lt;br /&gt;
* Determines whether or not you have full FOV; PER lower than 5 will suffer a reduced vision cone.&lt;br /&gt;
* Determines how long it takes to look around.&lt;br /&gt;
* Influences whether or not you will spot someone sneaking while looking around, checked against their sneaking skill.&lt;br /&gt;
* Influences the chance of finding tracks/footprints left by people.&lt;br /&gt;
* Influences the chance to hit someone with melee attacks.&lt;br /&gt;
* Influences the chance of deftly smithing a bar.&lt;br /&gt;
* Determines whether you know the voice of someone messaging you.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt;, intelligence principally affects magic, but also skill gain.&lt;br /&gt;
&lt;br /&gt;
* Influences skill gain for the following when practiced:&lt;br /&gt;
** Lumberjacking&lt;br /&gt;
** Mining&lt;br /&gt;
** Blacksmithing&lt;br /&gt;
** Weaponsmithing&lt;br /&gt;
** Armorsmithing&lt;br /&gt;
** Farming&lt;br /&gt;
** Fishing&lt;br /&gt;
** Butchery&lt;br /&gt;
** Sewing&lt;br /&gt;
** Stealing&lt;br /&gt;
** Climbing&lt;br /&gt;
** Athletics&lt;br /&gt;
** Tracking&lt;br /&gt;
** Lockpicking&lt;br /&gt;
** Medicine&lt;br /&gt;
** Weapon skills (when training on a dummy, or attacking someone else)&lt;br /&gt;
* Determines whether or not you can craft some difficult items despite no relevant skills in that area.&lt;br /&gt;
* Determines the amount of skill points you gain by sleeping.&lt;br /&gt;
* Influences whether or not you will successfully feint a target, or resist such efforts, checked against the other user&#039;s INT.&lt;br /&gt;
* Influences resisting a Vampire Lord&#039;s transfix spell, checked against their blood magic skill.&lt;br /&gt;
* Influences how fast you can charge a spell.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt;, constitution is the stat directly related to natural defense.&lt;br /&gt;
&lt;br /&gt;
* Influences the chance of knocking someone over by sprinting into them, combined with STR and the distance sprinted, or resisting such.&lt;br /&gt;
* Influences the distance someone can throw you, checked against the attacker&#039;s STR.&lt;br /&gt;
* Determines how you get shoved when disarmed by an attacker, checked against their STR.&lt;br /&gt;
* Influences whether you scream or grunt when damaged.&lt;br /&gt;
* Influences how much damage your limbs take.&lt;br /&gt;
&lt;br /&gt;
=== Willpower ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;END (now WIL)&amp;lt;/code&amp;gt;, endurance primarily affects stamina and fatigue.&lt;br /&gt;
&lt;br /&gt;
* Determines how much overall stamina you have.&lt;br /&gt;
* Influences how long you can resist an inquisitor extracting a confession from you.&lt;br /&gt;
* Influences how much pain you can resist before falling to the floor.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;SPD&amp;lt;/code&amp;gt;, speed determines how fast your character actually moves.&lt;br /&gt;
&lt;br /&gt;
* Determines how fast you move while walking or running.&lt;br /&gt;
* Influences how fast you climb up or down.&lt;br /&gt;
* Influences how likely you are to dodge an attack when dodging is enabled.&lt;br /&gt;
* Influences the chance of striking someone with a fast weapon, or parrying such.&lt;br /&gt;
* Influences how fast you put clothes on or take them off.&lt;br /&gt;
* Determines whether or not you can catch zads or rats barehanded.&lt;br /&gt;
&lt;br /&gt;
=== Fortune ===&lt;br /&gt;
Fortune is mostly relevant for mining loot and critical hits, represented as &amp;lt;code&amp;gt;FOR&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Determines whether you&#039;re blessed with good luck (FOR &amp;gt; 10) or cursed with bad luck (FOR &amp;lt; 10).&lt;br /&gt;
* Good luck will:&lt;br /&gt;
** Decrease the frequency of critical crafting failures.&lt;br /&gt;
** Increase the frequency of ore rocks dropping from mining stone.&lt;br /&gt;
** Increase the likelihood of critical hits against a target.&lt;br /&gt;
* Bad luck will:&lt;br /&gt;
** Cause mantraps to snap over your hand when you attempt to disarm them.&lt;br /&gt;
** Increase the likelihood of missing attacks completely.&lt;br /&gt;
** Increase the likelihood of smithing lower quality items.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Here is - pretty much - full list of all the traits available in the game, and what they all do.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Leprosy&lt;br /&gt;
|Your stats are severely reduced and everyone examining you knows you&#039;re a leper.&lt;br /&gt;
|-&lt;br /&gt;
|Webwalker&lt;br /&gt;
|Spider webs do not impede you.&lt;br /&gt;
|-&lt;br /&gt;
|Dead Nose&lt;br /&gt;
|Miasma does not make you sick.&lt;br /&gt;
|-&lt;br /&gt;
|High Jumping&lt;br /&gt;
|You can jump to platforms above you.&lt;br /&gt;
|-&lt;br /&gt;
|Leaper&lt;br /&gt;
|The range of your leaps (running jumps) are increased dramatically.&lt;br /&gt;
|-&lt;br /&gt;
|Nosey&lt;br /&gt;
|Victims struggle to resist out of their nose being grabbed.&lt;br /&gt;
|-&lt;br /&gt;
|Nutcracker&lt;br /&gt;
|Groin strikes are twice as effective.&lt;br /&gt;
|-&lt;br /&gt;
|Appraiser&lt;br /&gt;
|Examining items will tell you how much it&#039;s worth within a margin of error. The Skilled Appraiser trait suffers a much smaller margin.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Bite&lt;br /&gt;
|Doubles the effectiveness of your bites.&lt;br /&gt;
|-&lt;br /&gt;
|Noble Blooded&lt;br /&gt;
|Grants you the title of &#039;noble&#039; with a daily stipend of about 15-20 mammon.&lt;br /&gt;
|-&lt;br /&gt;
|Empath&lt;br /&gt;
|Allows you to determine if someone is stressed, and able to tell how injured they are better than others.&lt;br /&gt;
|-&lt;br /&gt;
|Battle Ready&lt;br /&gt;
|Combat mode does not passively fatigue you.&lt;br /&gt;
|-&lt;br /&gt;
|Fast Reflexes&lt;br /&gt;
|Your chance to dodge attacks is increased.&lt;br /&gt;
|-&lt;br /&gt;
|Deceiving Meekness&lt;br /&gt;
|People examining your strength will be misled.&lt;br /&gt;
|-&lt;br /&gt;
|Critical Resistance&lt;br /&gt;
|Critical strikes against you are less likely to occur.&lt;br /&gt;
|-&lt;br /&gt;
|Critical Weakness&lt;br /&gt;
|Critical strikes against you are more likely to occur.&lt;br /&gt;
|-&lt;br /&gt;
|Indefatigable&lt;br /&gt;
|Your stamina will never drain. &#039;&#039;&#039;This only really applies to particular antagonists.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nudist&lt;br /&gt;
|You cannot wear particular clothes.&lt;br /&gt;
|-&lt;br /&gt;
|Inhumen Digestion&lt;br /&gt;
|Raw, rotten, or poisonous foods don&#039;t impact you. You can also drink murky water.&lt;br /&gt;
|-&lt;br /&gt;
|Beastly Digestion&lt;br /&gt;
|Same as Inhumen Digestion minus the ability to eat poisonous foods.&lt;br /&gt;
|-&lt;br /&gt;
|Fall Damage Resistance&lt;br /&gt;
|You take less damage from falling into open spaces. Another variant of this trait lets you resist all fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|Disfigured&lt;br /&gt;
|You are unrecognizable and appear as &amp;quot;Unknown&amp;quot;. This can be corrected with surgery(?).&lt;br /&gt;
|-&lt;br /&gt;
|Missing Nose&lt;br /&gt;
|Your nose is missing, fatigue penalties are increased.&lt;br /&gt;
|-&lt;br /&gt;
|Bewitched&lt;br /&gt;
|You are unable to cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Magic&lt;br /&gt;
|You are resistant to magic attacks against you.&lt;br /&gt;
|-&lt;br /&gt;
|Non-Detection&lt;br /&gt;
|You cannot be viewed through a scrying orb.&lt;br /&gt;
|-&lt;br /&gt;
|Shock Immunity&lt;br /&gt;
|You cannot be stunned by electrical sources such as the Master Rod or a mage&#039;s lightning bolt.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Insomnia&lt;br /&gt;
|You are incapable of sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|Fast Sleeper&lt;br /&gt;
|You go to sleep and wake up much faster than normal.&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lover&lt;br /&gt;
|Awards triumphs for banging, once per person per round. You can also clean people with soap comfortably.&lt;br /&gt;
|-&lt;br /&gt;
|Seed Knower&lt;br /&gt;
|You can identify seeds by examining them.&lt;br /&gt;
|-&lt;br /&gt;
|Squire Knowledge&lt;br /&gt;
|Allows you to maintain armor with polishing cream and a brush.&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Tracker&lt;br /&gt;
|Tracks left by players will always be exposed to you when looking for them, and you can glean all details from examining them.&lt;br /&gt;
|-&lt;br /&gt;
|Water Breathing&lt;br /&gt;
|Resting in water doesn&#039;t drown you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Patron Specific Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Patron&lt;br /&gt;
|-&lt;br /&gt;
|Astrata&#039;s Chosen&lt;br /&gt;
|Allows you to wear holy priest vestments, otherwise you&#039;re set on fire. This trait only applies to the priest and Heartfelt Prior roles.&lt;br /&gt;
|Astrata&lt;br /&gt;
|-&lt;br /&gt;
|Night Owl&lt;br /&gt;
|You get a mood buff at night.&lt;br /&gt;
|Noc&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Noc&lt;br /&gt;
|You can see a bit better in darkness.&lt;br /&gt;
|Noc&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Pestra&lt;br /&gt;
|You can safely eat rotten food.&lt;br /&gt;
|Pestra&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Dendor&lt;br /&gt;
|Kneestingers do nothing to you.&lt;br /&gt;
|Dendor&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Necra&lt;br /&gt;
|Examining a player&#039;s corpse will tell you if their client still exists. It&#039;s a bit useless since their soul is kicked out when they zombify pretty quickly.&lt;br /&gt;
|Necra&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Abyssor&lt;br /&gt;
|Swimming fatigues you less.&lt;br /&gt;
|Abyssor&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Xylix&lt;br /&gt;
|You can speak and understand the Trickster&#039;s Tongue language.&lt;br /&gt;
|Xylix&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Graggar&lt;br /&gt;
|You can safely eat organs.&lt;br /&gt;
|Graggar&lt;br /&gt;
|-&lt;br /&gt;
|Anointed&lt;br /&gt;
|You can recognize other followers of Graggar and they can recognize you in turn.&lt;br /&gt;
|Graggar&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Matthios&lt;br /&gt;
|You can recognize other followers of Matthios and they can recognize you in turn.&lt;br /&gt;
|Matthios&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Baotha&lt;br /&gt;
|You cannot overdose.&lt;br /&gt;
|Baotha&lt;br /&gt;
|-&lt;br /&gt;
|Fallen&lt;br /&gt;
|You can recognize other followers of Baotha and they can recognize you in turn.&lt;br /&gt;
|Baotha&lt;br /&gt;
|-&lt;br /&gt;
|Of the Cabal&lt;br /&gt;
|You can recognize other followers of Zizo and they can recognize you in turn.&lt;br /&gt;
|Zizo&lt;br /&gt;
|-&lt;br /&gt;
|Veiled Whispers&lt;br /&gt;
|You are notified whenever a player dies; though you aren&#039;t told exactly where or how. This trait only applies to classes/characters capable of casting miracles.&lt;br /&gt;
|Necra/Zizo/Witch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Traits ===&lt;br /&gt;
Those traits are normally rare to obtain, require a special virtue, admin abused, or unobtainable normally.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Jesterphobic&lt;br /&gt;
|Examining the jester freaks you out.&lt;br /&gt;
|-&lt;br /&gt;
|Xenophobic&lt;br /&gt;
|You&#039;re racist. Examining anyone that isn&#039;t your race debuffs your mood.&lt;br /&gt;
|-&lt;br /&gt;
|Tolerant&lt;br /&gt;
|You don&#039;t have any opinion on shunned races.&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|People get a mood buff when examining you.&lt;br /&gt;
|-&lt;br /&gt;
|Bad Mood&lt;br /&gt;
|All negative mood penalties are doubled.&lt;br /&gt;
|-&lt;br /&gt;
|Tavern Brawler&lt;br /&gt;
|Your punches deal much more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Annoying Face&lt;br /&gt;
|[[File:Sans..png|center|thumb]](you speak in comic sans)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=657</id>
		<title>Guide to Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=657"/>
		<updated>2025-09-14T01:33:35Z</updated>

		<summary type="html">&lt;p&gt;Mario: grammatical error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Alchemy (Post 2.0 launch) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the 2.0 launch of Ratwood, alchemy has been changed and adapted to the AP(Azure Peak) base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To perform Alchemy, you should have preferably level 2+ to make potions of lesser strength (not the Strong variations), whilst classes like the Witch (towner subclass) and generally other magicians (like Mago&#039;s Apprentices and or the Court Magos themself) start with higher alchemy levels on spawn, for example, the Witch starts with Level 4(expert) Alchemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recipes for Alchemy are not &#039;&#039;&#039;SET&#039;&#039;&#039;. They work on a point-like system. Alchemists with some experience in the skill can examine alchemy ingredients and receive the smells of the ingredient - receiving 3 scents. Those 3 scents determine the points given towards a recipe. For example, if an ingredient smells &#039;strongly of clean air&#039;, then they will give 3 points towards Speed potions. Alchemists with the &#039;&#039;&#039;LEGENDARY&#039;&#039;&#039; status will automatically determine what the ingredients are used for instead.&lt;br /&gt;
&lt;br /&gt;
Example of examining an euphrasia with lower than level 6(legendary) alchemy:&lt;br /&gt;
[[File:Euphrasia non legendary.png|left|thumb|213x213px|Euphrasia examine without Legendary Alchemy]]&amp;lt;!-- As of right now, Legendary Alchemy doesn&#039;t reveal what the ingredient is exactly used for, but this guide provides that for you anyway. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alchemy - Potions ==&lt;br /&gt;
To begin working on Potions with Alchemy, you must first have a Cauldron. To create one, you simply need one iron bar. It only requires Novice (level 1) skill to create.&lt;br /&gt;
&lt;br /&gt;
Then, the gameplay loop for potion making begins. First, you will need ingredients. Potions require two to create, a primary and secondary one.&lt;br /&gt;
&lt;br /&gt;
The best place to harvest a good lot of primary ingredients - being flowers mainly - are in the southern area of the map, however, be careful as the bog is dangerous. You should consistently sneak to avoid triggering ambushes, however with some good kiting, even a witch with just magic missile can handle most ambushes using zad form for quick escaping.&lt;br /&gt;
&lt;br /&gt;
[[File:Patch of flowers.png|left|thumb|429x429px|A small patch of flowers growing in the southern area of the map.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;d need secondary ingredients. Those are harder to achieve, but some are easy to attain, like viscera and sinew whilst others are a lot more difficult to obtain, like Gold Dust or Magic Dust. Some of those require some exotic ingredients that are harder to come by.&lt;br /&gt;
&lt;br /&gt;
To create a potion, you must accumulate a total of FIVE points towards that potion by putting two ingredients inside the cauldron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting the ingredients wrong will result in the brew not being able to be made. Also having too low of an alchemy skill will result in the same thing since you&#039;re &#039;not skilled enough to make such potion.&#039; Whilst the Alchemy Manual is mostly WRONG, you can still get a few ideas on how to make things, and how difficult they are to make.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;A complete list of ingredients that can be found in Rotwood Vale, what they&#039;re used for exactly, and how to obtain them.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Flowers ===&lt;br /&gt;
All flowers are generally found in the wilderness, and sometimes as static spawns in town - unless specified otherwise.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!artemisia&lt;br /&gt;
!&amp;lt;nowiki&amp;gt;3pts- luck potion | 2pts - spd potion | 1pt - emberwine&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|atropa&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts- doom poison | 2pts - berry poison | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|matricaria&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - perception pot | 1pt - doom poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|symphitum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - stam poison | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|taraxacum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - stam poison | 2pts - health pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|euphrasia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - emberwine | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|paris&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam poison | 2pts - berry poison | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|calendula&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong health pot | 2pts - endurance pot | 1pt - health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|mentha&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - perception pot | 2pts - intelligence pot | 1pt - stamina pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|urtica&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - speed pot | 1pt - emberwine&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|salvia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - constitution pot | 2pts - strength pot | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hypericum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - stamina pot | 2pts - strong mana pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|benedictus&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam pot | 2pts - speed pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valeriana&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - speed pot | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary Ingredients ===&lt;br /&gt;
Those ingredients are generally considered harder to obtain. A difficult rating will be given from Easy - Medium - Hard - Bleak, as well as the way to obtain them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!viscera&lt;br /&gt;
!&amp;lt;nowiki&amp;gt;3pts - strong health pot | 2pts - health pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
!Can be obtained from butchering a dead creecher OR by grinding sinew (with a 75% chance to get an extra viscera)&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
|water essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - intelligence Pot | 2pts - strong mana pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a guaranteed secondary result from grinding a blortz OR can be obtained by grinding fish of any kind OR a 25% chance from grinding non poison berries as a bonus output&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|bone meal&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - mana pot | 2pts - perception pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding tailbones&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|seed dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam pot | 2pts - stam pot | 1pt - strong antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding any seed&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|raw essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - intelligence pot | 2pts - strong mana pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding a Riddle of Steel &lt;br /&gt;
|Bleak (why would you do this)&lt;br /&gt;
|-&lt;br /&gt;
|coal dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - antidote | 2pts - endurance pot | 1pt - strength pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding coal&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|silver dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong antidote | 2pts - antidote | 1pt - strong health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding a silver ore&lt;br /&gt;
|Bleak (why would you do this)&lt;br /&gt;
|-&lt;br /&gt;
|pure essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong mana pot | 2pts - endurance pot | 1pt - constitution pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained with crafting. The requirements are one of almost each essentia (water,fire,air and earth) OR from grinding a saffira&lt;br /&gt;
|Bleak&lt;br /&gt;
|-&lt;br /&gt;
|fire essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strength pot | 2pts - constitution pot | 1pt - speed pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from grinding the fyritius flower. They can be found on mount Decap on the north-western part of the map OR as a 25% chance from grinding coal.&lt;br /&gt;
|Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
|sinew &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - emberwine | 2pts - endurance pot | 1pt - health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by butchering creechers&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|iron dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - endurance pot | 2pts - constitution pot | 1pt - strength pot &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding iron ore&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|air essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - stam pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a secondary result from grinding various ingredients, most often with grinding other flowers OR grinding a zad to receive 1 guaranteed with a 33% chance to get another one.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|swampweed dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - emberwine | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding swampweed of any kind (dried or not)&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|tobacco dust (westleach dust)&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - perception pot | 2pts - stam pot | 1pt - speed pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding westleach leafs&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|earth essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - constitution pot | 2pts - endurance pot | 1pt - strength pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a secondary result from grinding various ingredients, most commonly with seed grinding&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|tail bone&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong antidote | 2pts - health pot | 1pt - constitution pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from butchering any creecher&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|troll horn&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strength pot | 2 pts - constitution pot | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from killing and butchering trolls of any kind.&lt;br /&gt;
|Hard to Bleak, depending on the troll kind.&lt;br /&gt;
|-&lt;br /&gt;
|gold dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - Strong mana pot | 2pts - constitution pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from grinding gold ore OR as a guaranteed secondary result from grinding gems.&lt;br /&gt;
|Hard&lt;br /&gt;
|-&lt;br /&gt;
|feau dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - strong mana pot | 1pt - strong antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained with crafting. The requirements are two iron dust and one gold dust, resulting in two feau dust&lt;br /&gt;
|Hard&lt;br /&gt;
|-&lt;br /&gt;
|alchemical ozium&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts -  strong stam pot | 2pts - luck pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding ozium.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|ozium&lt;br /&gt;
|crafting ingredient&lt;br /&gt;
|Can be obtained by grinding poppies. You can buy poppies from the stockpile for three mammon each&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|sui dust&lt;br /&gt;
|Changes your gender to your choice&lt;br /&gt;
|Can be obtained with Journeyman skill Alchemy, and crafting it at an alchemy station. The requirements are Taraxacum seed, euphrasia seed, hypericum seed and salvia seed. To get those, you just need to grind the respective flowers in the mortar.&lt;br /&gt;
|Medium (because you need time to get the flowers)&lt;br /&gt;
|-&lt;br /&gt;
|purified salts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - antidote | 2pts - strong antidote | 1pt - strong mana pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding regular salt.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|mineral dusts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - doom poison | 2pts - strong stam pot | 1pt - strong stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding gems of any kind.&lt;br /&gt;
|Bleak&lt;br /&gt;
|-&lt;br /&gt;
|berry powder&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - mana pot | 1pt - strong mana pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding NON POISON berries.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alchemy - Transmutations ===&lt;br /&gt;
With specific ores and stones, you can craft upgraded versions of said stones and ores. Here&#039;s a quick list.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Recipe&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Result&lt;br /&gt;
!Level requirement&lt;br /&gt;
|-&lt;br /&gt;
|stone to coal&lt;br /&gt;
|4 stones of any kind&lt;br /&gt;
|1 coal&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|coal to iron&lt;br /&gt;
|2 coal&lt;br /&gt;
|1 iron ore&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|iron to gold&lt;br /&gt;
|4 iron ore&lt;br /&gt;
|1 gold ore&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|gold to toper&lt;br /&gt;
|2 gold ore, 1 stone&lt;br /&gt;
|1 toper&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|toper to gemerald&lt;br /&gt;
|1 toper, 2 gold ore&lt;br /&gt;
|1 gemerald&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|gemerald to saffira&lt;br /&gt;
|1 gemerald, 2 gold ore&lt;br /&gt;
|1 saffira&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|saffira to blortz&lt;br /&gt;
|1 saffira, 2 gold ore&lt;br /&gt;
|1 blortz&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|blortz to diamond&lt;br /&gt;
|2 blortz, 2 gold ore&lt;br /&gt;
|1 diamond&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|diamond to riddle of steel&lt;br /&gt;
|2 dorpel(diamond), 1 iron ore, 1 coal&lt;br /&gt;
|1 riddle of steel&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|water to wine&lt;br /&gt;
|1 bottle (empty) , 16 oz of water in a bucket&lt;br /&gt;
|1 bottle full of wine&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Cheat Sheet ===&lt;br /&gt;
Too lazy to calculate things? Feeling uneasy as to what ingredients you need EXACTLY? Fret not, for I have the the holy cheat sheet for you to dig your lazy paws into!&amp;lt;!-- Note, I recommend inserting the ingredients in the selected order. Sometimes the cauldron can bug out and infinitely boil, requiring admin intervention to fix it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!product&lt;br /&gt;
!ingredients (best possible ingredients - as in cheapest/easiest)&lt;br /&gt;
!special note&lt;br /&gt;
!difficulty to make&lt;br /&gt;
|-&lt;br /&gt;
|Strong Red&lt;br /&gt;
|calendula + viscera&lt;br /&gt;
|You shouldn&#039;t have any issues making this ever.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Strong Green(stamina)&lt;br /&gt;
|alchemical ozium + benedictus&lt;br /&gt;
|Mortar poppies which you can get from the stockpile for 3m each for ozium, mortar the ozium for alchemical ozium&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Strong Blue (mana)&lt;br /&gt;
|1 hypericum + 1 purified salt + 1 berry powder + 1 water essentia&lt;br /&gt;
|Arguably the easiest possible combination to get strong blue. The ingredients are all accessible. Mortar salt to get purified salt, regular berry to get berry powder, and 1 fish to get water essentia.&lt;br /&gt;
|Medium-Hard&lt;br /&gt;
|-&lt;br /&gt;
|Doom Poison&lt;br /&gt;
|mineral dusts + atropa&lt;br /&gt;
|Absolutely no alternatives, a very expensive recipe requiring you to crush a gem for it. Expensive as in, if you were to straight up buy a gem from the silverface at the merchant&#039;s. You can totally work with a miner to get a toper easily. If you do, then this is absurdly easy to achieve, even early on in the round.&lt;br /&gt;
|Easy to Bleak depending on if there&#039;s a miner present&lt;br /&gt;
|-&lt;br /&gt;
|Strength Potion&lt;br /&gt;
|fire essentia + salvia&lt;br /&gt;
|Yet another very useful potion that you could sell to knights or bandits for a high mark up, which for the effort put into it, is honestly laughable. You can easily get fire dust by going to Mount Decap (NW of map), getting some fyritius flowers from the odd flower patches, then just going into town and then grab some salvia literally at the steward&#039;s place. &lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Perception Potion&lt;br /&gt;
|mentha + tobacco dust (westleech dust)&lt;br /&gt;
|Yet another very useful potion that you could sell to wardens or archers for a high mark up. Even easier than the strength potion with the caveat that it&#039;s slightly harder to find metha in the wild. Westleech you can easily find brutally easy around in the south bog with static spawns about literally anywhere.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence Potion&lt;br /&gt;
|water essentia + mentha&lt;br /&gt;
|If you make this for the court magos, expect to get paid a good handful of gold coins. Brutally easy to make, just ask a fisherman or someone who could fish (or just do it yourself) to get you a fish, grind it into water essentia, then dump it into the pot with some mentha. The reason why this will not be easy is because you need to spend a tiny bit of time fishing and that could slow down the pace of your potion factory.&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Constitution Potion&lt;br /&gt;
|earth essentia + salvia&lt;br /&gt;
|Easily attained by just grinding a few seeds or something coupled with salvia. And not even seeds, some other mortar recipes result in earth essentia, too!&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Endurance Potion&lt;br /&gt;
|iron dust + calendula&lt;br /&gt;
|A bit of a higher requirement, needing you to grind some iron ore to get, with a chance to get a bonus iron dust too, this is considerably a tiny bit harder to achieve due to the fact you need to get an iron ore. But with a miner present? This is trivial. If not, just buy it from the stockpile.&lt;br /&gt;
|Baby-Witch easy to medium&lt;br /&gt;
|-&lt;br /&gt;
|Speed Potion&lt;br /&gt;
|air essentia + euphrasia&lt;br /&gt;
|Yet another very useful potion that you could sell to about anyone - especially rogues - for a decent mark up. To get air essentia very easily, all you have to do is just grind poppies for ozium, and you will likely get some as a bonus product. The reason it&#039;s not easier than easy, is because you can get unlucky and just get none.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Potion&lt;br /&gt;
|artemisia + alchemical ozium&lt;br /&gt;
|A very useful potion you could sell - or straight up give for free in exchange for those sweet stones - to your miner friend so they can find even better ores more easily. Just like strong green, just grind poppies from the stockpile.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Emberwine&lt;br /&gt;
|sinew + euphrasia&lt;br /&gt;
|yeah we both know why you want to do this.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Stats&amp;diff=656</id>
		<title>Guide to Stats</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Stats&amp;diff=656"/>
		<updated>2025-09-13T22:19:00Z</updated>

		<summary type="html">&lt;p&gt;Mario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to popular demand, this page/guide will help people understand how stats work, what virtues you can pick, what special traits exist and what they do, and so on.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats are rolled at the start of the round. They cannot be modified in any way permanently (unless an admin decides to have fun with you), though, they can be raised with stat-boosting pots.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt;, strength is most relevant for melee combat.&lt;br /&gt;
&lt;br /&gt;
* Influences the damage of your punches.&lt;br /&gt;
* Influences the damage of your bites.&lt;br /&gt;
* Determines whether you can carry some items (usually weapons) without dropping them.&lt;br /&gt;
* Determines if your target is shoved lightly or far away when disarmed, checked against their CON.&lt;br /&gt;
* Determines if you&#039;re slowed down when fireman carrying someone.&lt;br /&gt;
** STR must be 10 or higher, or 8 if you&#039;re using both hands.&lt;br /&gt;
* Determines how fast you can draw a bow.&lt;br /&gt;
* Determines how fast you can cock a crossbow.&lt;br /&gt;
* Influences the chances of escaping a maneater.&lt;br /&gt;
* Influences how many times you need to kick a door to break it&#039;s lock.&lt;br /&gt;
* Determines how fast you can raise or lower a gate via winch.&lt;br /&gt;
* Determines how fast you can flip a lever.&lt;br /&gt;
* Influences the chance of ripping sleeves off your clothes.&lt;br /&gt;
* Influences the chance of successfully extracting seeds from wheat or oat stalks without farming skill.&lt;br /&gt;
* Determines how effective choking a victim will be per attempt at strangulation.&lt;br /&gt;
* Influences the chance of wrestling someone to the floor and the chance to pin them.&lt;br /&gt;
* Influences the chance of successfully upgrading your grab against someone, or resisting such while combat mode is active.&lt;br /&gt;
* Influences the chance of successfully resisting out of being grabbed, or the inverse.&lt;br /&gt;
* Influences the chance of knocking someone over by sprinting into them, combined with CON and the distance sprinted, or resisting such.&lt;br /&gt;
* Influences the chance of successfully parrying heavy weapons used against you.&lt;br /&gt;
* Determines how far you can throw items.&lt;br /&gt;
* Decreases the amount of stamina used when smithing items.&lt;br /&gt;
* Allows you to quickly break out of being cuffed to a chair if your STR is above 15.&lt;br /&gt;
* Allows you to resist out of cuffs quicker if your STR is above 10, or instantly if above 15.&lt;br /&gt;
* Allows you to break out of a pillory if your STR is above 18.&lt;br /&gt;
* Will debuff the mood of anyone paranoid if you&#039;re stronger than them and they examine you.&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;PER&amp;lt;/code&amp;gt;, perception influences ranged attacks and spotting hidden people.&lt;br /&gt;
&lt;br /&gt;
* Determines how likely you are to resist being pickpocketed.&lt;br /&gt;
* Allows you to determine if someone is viewing you through a scrying orb if your PER is above 11, their identity is revealed at 15 and over.&lt;br /&gt;
* Determines the damage of arrows shot from a bow.&lt;br /&gt;
* Influences how fast you can draw a bow.&lt;br /&gt;
* Influences how fast you can aim a crossbow.&lt;br /&gt;
* Influences chances to succeed in picking locks.&lt;br /&gt;
* Determines whether or not you have full FOV; PER lower than 5 will suffer a reduced vision cone.&lt;br /&gt;
* Determines how long it takes to look around.&lt;br /&gt;
* Influences whether or not you will spot someone sneaking while looking around, checked against their sneaking skill.&lt;br /&gt;
* Influences the chance of finding tracks/footprints left by people.&lt;br /&gt;
* Influences the chance to hit someone with melee attacks.&lt;br /&gt;
* Influences the chance of deftly smithing a bar.&lt;br /&gt;
* Determines whether you know the voice of someone messaging you.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt;, intelligence principally affects magic, but also skill gain.&lt;br /&gt;
&lt;br /&gt;
* Influences skill gain for the following when practiced:&lt;br /&gt;
** Lumberjacking&lt;br /&gt;
** Mining&lt;br /&gt;
** Blacksmithing&lt;br /&gt;
** Weaponsmithing&lt;br /&gt;
** Armorsmithing&lt;br /&gt;
** Farming&lt;br /&gt;
** Fishing&lt;br /&gt;
** Butchery&lt;br /&gt;
** Sewing&lt;br /&gt;
** Stealing&lt;br /&gt;
** Climbing&lt;br /&gt;
** Athletics&lt;br /&gt;
** Tracking&lt;br /&gt;
** Lockpicking&lt;br /&gt;
** Medicine&lt;br /&gt;
** Weapon skills (when training on a dummy, or attacking someone else)&lt;br /&gt;
* Determines whether or not you can craft some difficult items despite no relevant skills in that area.&lt;br /&gt;
* Determines the amount of skill points you gain by sleeping.&lt;br /&gt;
* Influences whether or not you will successfully feint a target, or resist such efforts, checked against the other user&#039;s INT.&lt;br /&gt;
* Influences resisting a Vampire Lord&#039;s transfix spell, checked against their blood magic skill.&lt;br /&gt;
* Influences how fast you can charge a spell.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt;, constitution is the stat directly related to natural defense.&lt;br /&gt;
&lt;br /&gt;
* Influences the chance of knocking someone over by sprinting into them, combined with STR and the distance sprinted, or resisting such.&lt;br /&gt;
* Influences the distance someone can throw you, checked against the attacker&#039;s STR.&lt;br /&gt;
* Determines how you get shoved when disarmed by an attacker, checked against their STR.&lt;br /&gt;
* Influences whether you scream or grunt when damaged.&lt;br /&gt;
* Influences how much damage your limbs take.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;END (now WIL)&amp;lt;/code&amp;gt;, endurance primarily affects stamina and fatigue.&lt;br /&gt;
&lt;br /&gt;
* Determines how much overall stamina you have.&lt;br /&gt;
* Influences how long you can resist an inquisitor extracting a confession from you.&lt;br /&gt;
* Influences how much pain you can resist before falling to the floor.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;SPD&amp;lt;/code&amp;gt;, speed determines how fast your character actually moves.&lt;br /&gt;
&lt;br /&gt;
* Determines how fast you move while walking or running.&lt;br /&gt;
* Influences how fast you climb up or down.&lt;br /&gt;
* Influences how likely you are to dodge an attack when dodging is enabled.&lt;br /&gt;
* Influences the chance of striking someone with a fast weapon, or parrying such.&lt;br /&gt;
* Influences how fast you put clothes on or take them off.&lt;br /&gt;
* Determines whether or not you can catch zads or rats barehanded.&lt;br /&gt;
&lt;br /&gt;
=== Fortune ===&lt;br /&gt;
Fortune is mostly relevant for mining loot and critical hits, represented as &amp;lt;code&amp;gt;FOR&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Determines whether you&#039;re blessed with good luck (FOR &amp;gt; 10) or cursed with bad luck (FOR &amp;lt; 10).&lt;br /&gt;
* Good luck will:&lt;br /&gt;
** Decrease the frequency of critical crafting failures.&lt;br /&gt;
** Increase the frequency of ore rocks dropping from mining stone.&lt;br /&gt;
** Increase the likelihood of critical hits against a target.&lt;br /&gt;
* Bad luck will:&lt;br /&gt;
** Cause mantraps to snap over your hand when you attempt to disarm them.&lt;br /&gt;
** Increase the likelihood of missing attacks completely.&lt;br /&gt;
** Increase the likelihood of smithing lower quality items.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Here is - pretty much - full list of all the traits available in the game, and what they all do.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Leprosy&lt;br /&gt;
|Your stats are severely reduced and everyone examining you knows you&#039;re a leper.&lt;br /&gt;
|-&lt;br /&gt;
|Webwalker&lt;br /&gt;
|Spider webs do not impede you.&lt;br /&gt;
|-&lt;br /&gt;
|Dead Nose&lt;br /&gt;
|Miasma does not make you sick.&lt;br /&gt;
|-&lt;br /&gt;
|High Jumping&lt;br /&gt;
|You can jump to platforms above you.&lt;br /&gt;
|-&lt;br /&gt;
|Leaper&lt;br /&gt;
|The range of your leaps (running jumps) are increased dramatically.&lt;br /&gt;
|-&lt;br /&gt;
|Nosey&lt;br /&gt;
|Victims struggle to resist out of their nose being grabbed.&lt;br /&gt;
|-&lt;br /&gt;
|Nutcracker&lt;br /&gt;
|Groin strikes are twice as effective.&lt;br /&gt;
|-&lt;br /&gt;
|Appraiser&lt;br /&gt;
|Examining items will tell you how much it&#039;s worth within a margin of error. The Skilled Appraiser trait suffers a much smaller margin.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Bite&lt;br /&gt;
|Doubles the effectiveness of your bites.&lt;br /&gt;
|-&lt;br /&gt;
|Noble Blooded&lt;br /&gt;
|Grants you the title of &#039;noble&#039; with a daily stipend of about 15-20 mammon.&lt;br /&gt;
|-&lt;br /&gt;
|Empath&lt;br /&gt;
|Allows you to determine if someone is stressed, and able to tell how injured they are better than others.&lt;br /&gt;
|-&lt;br /&gt;
|Battle Ready&lt;br /&gt;
|Combat mode does not passively fatigue you.&lt;br /&gt;
|-&lt;br /&gt;
|Fast Reflexes&lt;br /&gt;
|Your chance to dodge attacks is increased.&lt;br /&gt;
|-&lt;br /&gt;
|Deceiving Meekness&lt;br /&gt;
|People examining your strength will be misled.&lt;br /&gt;
|-&lt;br /&gt;
|Critical Resistance&lt;br /&gt;
|Critical strikes against you are less likely to occur.&lt;br /&gt;
|-&lt;br /&gt;
|Critical Weakness&lt;br /&gt;
|Critical strikes against you are more likely to occur.&lt;br /&gt;
|-&lt;br /&gt;
|Indefatigable&lt;br /&gt;
|Your stamina will never drain. &#039;&#039;&#039;This only really applies to particular antagonists.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nudist&lt;br /&gt;
|You cannot wear particular clothes.&lt;br /&gt;
|-&lt;br /&gt;
|Inhumen Digestion&lt;br /&gt;
|Raw, rotten, or poisonous foods don&#039;t impact you. You can also drink murky water.&lt;br /&gt;
|-&lt;br /&gt;
|Beastly Digestion&lt;br /&gt;
|Same as Inhumen Digestion minus the ability to eat poisonous foods.&lt;br /&gt;
|-&lt;br /&gt;
|Fall Damage Resistance&lt;br /&gt;
|You take less damage from falling into open spaces. Another variant of this trait lets you resist all fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|Disfigured&lt;br /&gt;
|You are unrecognizable and appear as &amp;quot;Unknown&amp;quot;. This can be corrected with surgery(?).&lt;br /&gt;
|-&lt;br /&gt;
|Missing Nose&lt;br /&gt;
|Your nose is missing, fatigue penalties are increased.&lt;br /&gt;
|-&lt;br /&gt;
|Bewitched&lt;br /&gt;
|You are unable to cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Magic&lt;br /&gt;
|You are resistant to magic attacks against you.&lt;br /&gt;
|-&lt;br /&gt;
|Non-Detection&lt;br /&gt;
|You cannot be viewed through a scrying orb.&lt;br /&gt;
|-&lt;br /&gt;
|Shock Immunity&lt;br /&gt;
|You cannot be stunned by electrical sources such as the Master Rod or a mage&#039;s lightning bolt.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Insomnia&lt;br /&gt;
|You are incapable of sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|Fast Sleeper&lt;br /&gt;
|You go to sleep and wake up much faster than normal.&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lover&lt;br /&gt;
|Awards triumphs for banging, once per person per round. You can also clean people with soap comfortably.&lt;br /&gt;
|-&lt;br /&gt;
|Seed Knower&lt;br /&gt;
|You can identify seeds by examining them.&lt;br /&gt;
|-&lt;br /&gt;
|Squire Knowledge&lt;br /&gt;
|Allows you to maintain armor with polishing cream and a brush.&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Tracker&lt;br /&gt;
|Tracks left by players will always be exposed to you when looking for them, and you can glean all details from examining them.&lt;br /&gt;
|-&lt;br /&gt;
|Water Breathing&lt;br /&gt;
|Resting in water doesn&#039;t drown you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Patron Specific Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Patron&lt;br /&gt;
|-&lt;br /&gt;
|Astrata&#039;s Chosen&lt;br /&gt;
|Allows you to wear holy priest vestments, otherwise you&#039;re set on fire. This trait only applies to the priest and Heartfelt Prior roles.&lt;br /&gt;
|Astrata&lt;br /&gt;
|-&lt;br /&gt;
|Night Owl&lt;br /&gt;
|You get a mood buff at night.&lt;br /&gt;
|Noc&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Noc&lt;br /&gt;
|You can see a bit better in darkness.&lt;br /&gt;
|Noc&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Pestra&lt;br /&gt;
|You can safely eat rotten food.&lt;br /&gt;
|Pestra&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Dendor&lt;br /&gt;
|Kneestingers do nothing to you.&lt;br /&gt;
|Dendor&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Necra&lt;br /&gt;
|Examining a player&#039;s corpse will tell you if their client still exists. It&#039;s a bit useless since their soul is kicked out when they zombify pretty quickly.&lt;br /&gt;
|Necra&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Abyssor&lt;br /&gt;
|Swimming fatigues you less.&lt;br /&gt;
|Abyssor&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Xylix&lt;br /&gt;
|You can speak and understand the Trickster&#039;s Tongue language.&lt;br /&gt;
|Xylix&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Graggar&lt;br /&gt;
|You can safely eat organs.&lt;br /&gt;
|Graggar&lt;br /&gt;
|-&lt;br /&gt;
|Anointed&lt;br /&gt;
|You can recognize other followers of Graggar and they can recognize you in turn.&lt;br /&gt;
|Graggar&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Matthios&lt;br /&gt;
|You can recognize other followers of Matthios and they can recognize you in turn.&lt;br /&gt;
|Matthios&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Baotha&lt;br /&gt;
|You cannot overdose.&lt;br /&gt;
|Baotha&lt;br /&gt;
|-&lt;br /&gt;
|Fallen&lt;br /&gt;
|You can recognize other followers of Baotha and they can recognize you in turn.&lt;br /&gt;
|Baotha&lt;br /&gt;
|-&lt;br /&gt;
|Of the Cabal&lt;br /&gt;
|You can recognize other followers of Zizo and they can recognize you in turn.&lt;br /&gt;
|Zizo&lt;br /&gt;
|-&lt;br /&gt;
|Veiled Whispers&lt;br /&gt;
|You are notified whenever a player dies; though you aren&#039;t told exactly where or how. This trait only applies to classes/characters capable of casting miracles.&lt;br /&gt;
|Necra/Zizo/Witch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Traits ===&lt;br /&gt;
Those traits are normally rare to obtain, require a special virtue, admin abused, or unobtainable normally.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Jesterphobic&lt;br /&gt;
|Examining the jester freaks you out.&lt;br /&gt;
|-&lt;br /&gt;
|Xenophobic&lt;br /&gt;
|You&#039;re racist. Examining anyone that isn&#039;t your race debuffs your mood.&lt;br /&gt;
|-&lt;br /&gt;
|Tolerant&lt;br /&gt;
|You don&#039;t have any opinion on shunned races.&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|People get a mood buff when examining you.&lt;br /&gt;
|-&lt;br /&gt;
|Bad Mood&lt;br /&gt;
|All negative mood penalties are doubled.&lt;br /&gt;
|-&lt;br /&gt;
|Tavern Brawler&lt;br /&gt;
|Your punches deal much more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Annoying Face&lt;br /&gt;
|[[File:Sans..png|center|thumb]](you speak in comic sans)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=655</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=655"/>
		<updated>2025-09-13T16:02:41Z</updated>

		<summary type="html">&lt;p&gt;Mario: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a medium WIP &amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role Guides&lt;br /&gt;
!&lt;br /&gt;
!Antagonist Guides&lt;br /&gt;
!&lt;br /&gt;
!Recipies&lt;br /&gt;
!&lt;br /&gt;
!Other Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Smithing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Cultist|&amp;lt;s&amp;gt;Guide to Cultist&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Crafting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Farming]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Maniac|&amp;lt;s&amp;gt;Guide to Maniac&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Alchemy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Surgery|Guide to Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cooking]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Banditry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Arcane Crafts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Magic]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Nightbeasts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Enchanting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Rulership]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Leatherwork]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roleplay Guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Sewing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Economy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;The crossed out guides are related to things that are currently disabled.&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Stats&amp;diff=654</id>
		<title>Guide to Stats</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Stats&amp;diff=654"/>
		<updated>2025-09-13T14:50:34Z</updated>

		<summary type="html">&lt;p&gt;Mario: added the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to popular demand, this page/guide will help people understand how stats work, what virtues you can pick, what special traits exist and what they do, and so on.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats are rolled at the start of the round. They cannot be modified in any way permanently (unless an admin decides to have fun with you), though, they can be raised with stat-boosting pots.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;STR&amp;lt;/code&amp;gt;, strength is most relevant for melee combat.&lt;br /&gt;
&lt;br /&gt;
* Influences the damage of your punches.&lt;br /&gt;
* Influences the damage of your bites.&lt;br /&gt;
* Determines whether you can carry some items (usually weapons) without dropping them.&lt;br /&gt;
* Determines if your target is shoved lightly or far away when disarmed, checked against their CON.&lt;br /&gt;
* Determines if you&#039;re slowed down when fireman carrying someone.&lt;br /&gt;
** STR must be 10 or higher, or 8 if you&#039;re using both hands.&lt;br /&gt;
* Determines how fast you can draw a bow.&lt;br /&gt;
* Determines how fast you can cock a crossbow.&lt;br /&gt;
* Influences the chances of escaping a maneater.&lt;br /&gt;
* Influences how many times you need to kick a door to break it&#039;s lock.&lt;br /&gt;
* Determines how fast you can raise or lower a gate via winch.&lt;br /&gt;
* Determines how fast you can flip a lever.&lt;br /&gt;
* Influences the chance of ripping sleeves off your clothes.&lt;br /&gt;
* Influences the chance of successfully extracting seeds from wheat or oat stalks without farming skill.&lt;br /&gt;
* Determines how effective choking a victim will be per attempt at strangulation.&lt;br /&gt;
* Influences the chance of wrestling someone to the floor and the chance to pin them.&lt;br /&gt;
* Influences the chance of successfully upgrading your grab against someone, or resisting such while combat mode is active.&lt;br /&gt;
* Influences the chance of successfully resisting out of being grabbed, or the inverse.&lt;br /&gt;
* Influences the chance of knocking someone over by sprinting into them, combined with CON and the distance sprinted, or resisting such.&lt;br /&gt;
* Influences the chance of successfully parrying heavy weapons used against you.&lt;br /&gt;
* Determines how far you can throw items.&lt;br /&gt;
* Decreases the amount of stamina used when smithing items.&lt;br /&gt;
* Allows you to quickly break out of being cuffed to a chair if your STR is above 15.&lt;br /&gt;
* Allows you to resist out of cuffs quicker if your STR is above 10, or instantly if above 15.&lt;br /&gt;
* Allows you to break out of a pillory if your STR is above 18.&lt;br /&gt;
* Will debuff the mood of anyone paranoid if you&#039;re stronger than them and they examine you.&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;PER&amp;lt;/code&amp;gt;, perception influences ranged attacks and spotting hidden people.&lt;br /&gt;
&lt;br /&gt;
* Determines how likely you are to resist being pickpocketed.&lt;br /&gt;
* Allows you to determine if someone is viewing you through a scrying orb if your PER is above 11, their identity is revealed at 15 and over.&lt;br /&gt;
* Determines the damage of arrows shot from a bow.&lt;br /&gt;
* Influences how fast you can draw a bow.&lt;br /&gt;
* Influences how fast you can aim a crossbow.&lt;br /&gt;
* Influences chances to succeed in picking locks.&lt;br /&gt;
* Determines whether or not you have full FOV; PER lower than 5 will suffer a reduced vision cone.&lt;br /&gt;
* Determines how long it takes to look around.&lt;br /&gt;
* Influences whether or not you will spot someone sneaking while looking around, checked against their sneaking skill.&lt;br /&gt;
* Influences the chance of finding tracks/footprints left by people.&lt;br /&gt;
* Influences the chance to hit someone with melee attacks.&lt;br /&gt;
* Influences the chance of deftly smithing a bar.&lt;br /&gt;
* Determines whether you know the voice of someone messaging you.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;INT&amp;lt;/code&amp;gt;, intelligence principally affects magic, but also skill gain.&lt;br /&gt;
&lt;br /&gt;
* Influences skill gain for the following when practiced:&lt;br /&gt;
** Lumberjacking&lt;br /&gt;
** Mining&lt;br /&gt;
** Blacksmithing&lt;br /&gt;
** Weaponsmithing&lt;br /&gt;
** Armorsmithing&lt;br /&gt;
** Farming&lt;br /&gt;
** Fishing&lt;br /&gt;
** Butchery&lt;br /&gt;
** Sewing&lt;br /&gt;
** Stealing&lt;br /&gt;
** Climbing&lt;br /&gt;
** Athletics&lt;br /&gt;
** Tracking&lt;br /&gt;
** Lockpicking&lt;br /&gt;
** Medicine&lt;br /&gt;
** Weapon skills (when training on a dummy, or attacking someone else)&lt;br /&gt;
* Determines whether or not you can craft some difficult items despite no relevant skills in that area.&lt;br /&gt;
* Determines the amount of skill points you gain by sleeping.&lt;br /&gt;
* Influences whether or not you will successfully feint a target, or resist such efforts, checked against the other user&#039;s INT.&lt;br /&gt;
* Influences resisting a Vampire Lord&#039;s transfix spell, checked against their blood magic skill.&lt;br /&gt;
* Influences how fast you can charge a spell.&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;CON&amp;lt;/code&amp;gt;, constitution is the stat directly related to natural defense.&lt;br /&gt;
&lt;br /&gt;
* Influences the chance of knocking someone over by sprinting into them, combined with STR and the distance sprinted, or resisting such.&lt;br /&gt;
* Influences the distance someone can throw you, checked against the attacker&#039;s STR.&lt;br /&gt;
* Determines how you get shoved when disarmed by an attacker, checked against their STR.&lt;br /&gt;
* Influences whether you scream or grunt when damaged.&lt;br /&gt;
* Influences how much damage your limbs take.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;END&amp;lt;/code&amp;gt;, endurance primarily affects stamina and fatigue.&lt;br /&gt;
&lt;br /&gt;
* Determines how much overall stamina you have.&lt;br /&gt;
* Influences how long you can resist an inquisitor extracting a confession from you.&lt;br /&gt;
* Influences how much pain you can resist before falling to the floor.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Represented as &amp;lt;code&amp;gt;SPD&amp;lt;/code&amp;gt;, speed determines how fast your character actually moves.&lt;br /&gt;
&lt;br /&gt;
* Determines how fast you move while walking or running.&lt;br /&gt;
* Influences how fast you climb up or down.&lt;br /&gt;
* Influences how likely you are to dodge an attack when dodging is enabled.&lt;br /&gt;
* Influences the chance of striking someone with a fast weapon, or parrying such.&lt;br /&gt;
* Influences how fast you put clothes on or take them off.&lt;br /&gt;
* Determines whether or not you can catch zads or rats barehanded.&lt;br /&gt;
&lt;br /&gt;
=== Fortune ===&lt;br /&gt;
Fortune is mostly relevant for mining loot and critical hits, represented as &amp;lt;code&amp;gt;FOR&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Determines whether you&#039;re blessed with good luck (FOR &amp;gt; 10) or cursed with bad luck (FOR &amp;lt; 10).&lt;br /&gt;
* Good luck will:&lt;br /&gt;
** Decrease the frequency of critical crafting failures.&lt;br /&gt;
** Increase the frequency of ore rocks dropping from mining stone.&lt;br /&gt;
** Increase the likelihood of critical hits against a target.&lt;br /&gt;
* Bad luck will:&lt;br /&gt;
** Cause mantraps to snap over your hand when you attempt to disarm them.&lt;br /&gt;
** Increase the likelihood of missing attacks completely.&lt;br /&gt;
** Increase the likelihood of smithing lower quality items.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Here is - pretty much - full list of all the traits available in the game, and what they all do.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Leprosy&lt;br /&gt;
|Your stats are severely reduced and everyone examining you knows you&#039;re a leper.&lt;br /&gt;
|-&lt;br /&gt;
|Webwalker&lt;br /&gt;
|Spider webs do not impede you.&lt;br /&gt;
|-&lt;br /&gt;
|Dead Nose&lt;br /&gt;
|Miasma does not make you sick.&lt;br /&gt;
|-&lt;br /&gt;
|High Jumping&lt;br /&gt;
|You can jump to platforms above you.&lt;br /&gt;
|-&lt;br /&gt;
|Leaper&lt;br /&gt;
|The range of your leaps (running jumps) are increased dramatically.&lt;br /&gt;
|-&lt;br /&gt;
|Nosey&lt;br /&gt;
|Victims struggle to resist out of their nose being grabbed.&lt;br /&gt;
|-&lt;br /&gt;
|Nutcracker&lt;br /&gt;
|Groin strikes are twice as effective.&lt;br /&gt;
|-&lt;br /&gt;
|Appraiser&lt;br /&gt;
|Examining items will tell you how much it&#039;s worth within a margin of error. The Skilled Appraiser trait suffers a much smaller margin.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Bite&lt;br /&gt;
|Doubles the effectiveness of your bites.&lt;br /&gt;
|-&lt;br /&gt;
|Noble Blooded&lt;br /&gt;
|Grants you the title of &#039;noble&#039; with a daily stipend of about 15-20 mammon.&lt;br /&gt;
|-&lt;br /&gt;
|Empath&lt;br /&gt;
|Allows you to determine if someone is stressed, and able to tell how injured they are better than others.&lt;br /&gt;
|-&lt;br /&gt;
|Battle Ready&lt;br /&gt;
|Combat mode does not passively fatigue you.&lt;br /&gt;
|-&lt;br /&gt;
|Fast Reflexes&lt;br /&gt;
|Your chance to dodge attacks is increased.&lt;br /&gt;
|-&lt;br /&gt;
|Deceiving Meekness&lt;br /&gt;
|People examining your strength will be misled.&lt;br /&gt;
|-&lt;br /&gt;
|Critical Resistance&lt;br /&gt;
|Critical strikes against you are less likely to occur.&lt;br /&gt;
|-&lt;br /&gt;
|Critical Weakness&lt;br /&gt;
|Critical strikes against you are more likely to occur.&lt;br /&gt;
|-&lt;br /&gt;
|Indefatigable&lt;br /&gt;
|Your stamina will never drain. &#039;&#039;&#039;This only really applies to particular antagonists.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nudist&lt;br /&gt;
|You cannot wear particular clothes.&lt;br /&gt;
|-&lt;br /&gt;
|Inhumen Digestion&lt;br /&gt;
|Raw, rotten, or poisonous foods don&#039;t impact you. You can also drink murky water.&lt;br /&gt;
|-&lt;br /&gt;
|Beastly Digestion&lt;br /&gt;
|Same as Inhumen Digestion minus the ability to eat poisonous foods.&lt;br /&gt;
|-&lt;br /&gt;
|Fall Damage Resistance&lt;br /&gt;
|You take less damage from falling into open spaces. Another variant of this trait lets you resist all fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|Disfigured&lt;br /&gt;
|You are unrecognizable and appear as &amp;quot;Unknown&amp;quot;. This can be corrected with surgery(?).&lt;br /&gt;
|-&lt;br /&gt;
|Missing Nose&lt;br /&gt;
|Your nose is missing, fatigue penalties are increased.&lt;br /&gt;
|-&lt;br /&gt;
|Bewitched&lt;br /&gt;
|You are unable to cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Magic&lt;br /&gt;
|You are resistant to magic attacks against you.&lt;br /&gt;
|-&lt;br /&gt;
|Non-Detection&lt;br /&gt;
|You cannot be viewed through a scrying orb.&lt;br /&gt;
|-&lt;br /&gt;
|Shock Immunity&lt;br /&gt;
|You cannot be stunned by electrical sources such as the Master Rod or a mage&#039;s lightning bolt.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Insomnia&lt;br /&gt;
|You are incapable of sleeping.&lt;br /&gt;
|-&lt;br /&gt;
|Fast Sleeper&lt;br /&gt;
|You go to sleep and wake up much faster than normal.&lt;br /&gt;
|-&lt;br /&gt;
|Fabled Lover&lt;br /&gt;
|Awards triumphs for banging, once per person per round. You can also clean people with soap comfortably.&lt;br /&gt;
|-&lt;br /&gt;
|Seed Knower&lt;br /&gt;
|You can identify seeds by examining them.&lt;br /&gt;
|-&lt;br /&gt;
|Squire Knowledge&lt;br /&gt;
|Allows you to maintain armor with polishing cream and a brush.&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Tracker&lt;br /&gt;
|Tracks left by players will always be exposed to you when looking for them, and you can glean all details from examining them.&lt;br /&gt;
|-&lt;br /&gt;
|Water Breathing&lt;br /&gt;
|Resting in water doesn&#039;t drown you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Patron Specific Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Patron&lt;br /&gt;
|-&lt;br /&gt;
|Astrata&#039;s Chosen&lt;br /&gt;
|Allows you to wear holy priest vestments, otherwise you&#039;re set on fire. This trait only applies to the priest and Heartfelt Prior roles.&lt;br /&gt;
|Astrata&lt;br /&gt;
|-&lt;br /&gt;
|Night Owl&lt;br /&gt;
|You get a mood buff at night.&lt;br /&gt;
|Noc&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Noc&lt;br /&gt;
|You can see a bit better in darkness.&lt;br /&gt;
|Noc&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Pestra&lt;br /&gt;
|You can safely eat rotten food.&lt;br /&gt;
|Pestra&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Dendor&lt;br /&gt;
|Kneestingers do nothing to you.&lt;br /&gt;
|Dendor&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Necra&lt;br /&gt;
|Examining a player&#039;s corpse will tell you if their client still exists. It&#039;s a bit useless since their soul is kicked out when they zombify pretty quickly.&lt;br /&gt;
|Necra&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Abyssor&lt;br /&gt;
|Swimming fatigues you less.&lt;br /&gt;
|Abyssor&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Xylix&lt;br /&gt;
|You can speak and understand the Trickster&#039;s Tongue language.&lt;br /&gt;
|Xylix&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Graggar&lt;br /&gt;
|You can safely eat organs.&lt;br /&gt;
|Graggar&lt;br /&gt;
|-&lt;br /&gt;
|Anointed&lt;br /&gt;
|You can recognize other followers of Graggar and they can recognize you in turn.&lt;br /&gt;
|Graggar&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Matthios&lt;br /&gt;
|You can recognize other followers of Matthios and they can recognize you in turn.&lt;br /&gt;
|Matthios&lt;br /&gt;
|-&lt;br /&gt;
|Blessing of Baotha&lt;br /&gt;
|You cannot overdose.&lt;br /&gt;
|Baotha&lt;br /&gt;
|-&lt;br /&gt;
|Fallen&lt;br /&gt;
|You can recognize other followers of Baotha and they can recognize you in turn.&lt;br /&gt;
|Baotha&lt;br /&gt;
|-&lt;br /&gt;
|Of the Cabal&lt;br /&gt;
|You can recognize other followers of Zizo and they can recognize you in turn.&lt;br /&gt;
|Zizo&lt;br /&gt;
|-&lt;br /&gt;
|Veiled Whispers&lt;br /&gt;
|You are notified whenever a player dies; though you aren&#039;t told exactly where or how. This trait only applies to classes/characters capable of casting miracles.&lt;br /&gt;
|Necra/Zizo/Witch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Traits ===&lt;br /&gt;
Those traits are normally rare to obtain, require a special virtue, admin abused, or unobtainable normally.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Jesterphobic&lt;br /&gt;
|Examining the jester freaks you out.&lt;br /&gt;
|-&lt;br /&gt;
|Xenophobic&lt;br /&gt;
|You&#039;re racist. Examining anyone that isn&#039;t your race debuffs your mood.&lt;br /&gt;
|-&lt;br /&gt;
|Tolerant&lt;br /&gt;
|You don&#039;t have any opinion on shunned races.&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful&lt;br /&gt;
|People get a mood buff when examining you.&lt;br /&gt;
|-&lt;br /&gt;
|Bad Mood&lt;br /&gt;
|All negative mood penalties are doubled.&lt;br /&gt;
|-&lt;br /&gt;
|Tavern Brawler&lt;br /&gt;
|Your punches deal much more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Annoying Face&lt;br /&gt;
|[[File:Sans..png|center|thumb]](you speak in comic sans)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Sans..png&amp;diff=653</id>
		<title>File:Sans..png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Sans..png&amp;diff=653"/>
		<updated>2025-09-13T14:49:57Z</updated>

		<summary type="html">&lt;p&gt;Mario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sans.&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=652</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=652"/>
		<updated>2025-09-13T14:34:08Z</updated>

		<summary type="html">&lt;p&gt;Mario: added guide to stats (wip)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a medium WIP &amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role Guides&lt;br /&gt;
!&lt;br /&gt;
!Antagonist Guides&lt;br /&gt;
!&lt;br /&gt;
!Recipies&lt;br /&gt;
!&lt;br /&gt;
!Other Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Smithing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Cultist|&amp;lt;s&amp;gt;Guide to Cultist&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Crafting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Farming]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Maniac|&amp;lt;s&amp;gt;Guide to Maniac&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Alchemy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Surgery|Guide to Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cooking]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Banditry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Arcane Crafts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Magic]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Nightbeasts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Enchanting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Rulership]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Stats]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Leatherwork]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roleplay Guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Sewing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Economy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;The crossed out guides are related to things that are currently disabled.&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=651</id>
		<title>Guide to Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=651"/>
		<updated>2025-09-13T14:28:20Z</updated>

		<summary type="html">&lt;p&gt;Mario: better strong blue recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Alchemy (Post 2.0 launch) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the 2.0 launch of Ratwood, alchemy has been changed and adapted to the AP(Azure Peak) base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To perform Alchemy, you should have preferably level 2+ to make potions of lesser strength (not the Strong variations), whilst classes like the Witch (towner subclass) and generally other magicians (like Mago&#039;s Apprentices and or the Court Magos themself) start with higher alchemy levels on spawn, for example, the Witch starts with Level 4(expert) Alchemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recipes for Alchemy are not &#039;&#039;&#039;SET&#039;&#039;&#039;. They work on a point-like system. Alchemists with some experience in the skill can examine alchemy ingredients and receive the smells of the ingredient - receiving 3 scents. Those 3 scents determine the points given towards a recipe. For example, if an ingredient smells &#039;strongly of clean air&#039;, then they will give 3 points towards Speed potions. Alchemists with the &#039;&#039;&#039;LEGENDARY&#039;&#039;&#039; status will automatically determine what the ingredients are used for instead.&lt;br /&gt;
&lt;br /&gt;
Example of examining an euphrasia with lower than level 6(legendary) alchemy:&lt;br /&gt;
[[File:Euphrasia non legendary.png|left|thumb|213x213px|Euphrasia examine without Legendary Alchemy]]&amp;lt;!-- As of right now, Legendary Alchemy doesn&#039;t reveal what the ingredient is exactly used for, but this guide provides that for you anyway. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alchemy - Potions ==&lt;br /&gt;
To begin working on Potions with Alchemy, you must first have a Cauldron. To create one, you simply need one iron bar. It only requires Novice (level 1) skill to create.&lt;br /&gt;
&lt;br /&gt;
Then, the gameplay loop for potion making begins. First, you will need ingredients. Potions require two to create, a primary and secondary one.&lt;br /&gt;
&lt;br /&gt;
The best place to harvest a good lot of primary ingredients - being flowers mainly - are in the southern area of the map, however, be careful as the bog is dangerous. You should consistently sneak to avoid triggering ambushes, however with some good kiting, even a witch with just magic missile can handle most ambushes using zad form for quick escaping.&lt;br /&gt;
&lt;br /&gt;
[[File:Patch of flowers.png|left|thumb|429x429px|A small patch of flowers growing in the southern area of the map.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;d need secondary ingredients. Those are harder to achieve, but some are easy to attain, like viscera and sinew whilst others are a lot more difficult to obtain, like Gold Dust or Magic Dust. Some of those require some exotic ingredients that are harder to come by.&lt;br /&gt;
&lt;br /&gt;
To create a potion, you must accumulate a total of FIVE points towards that potion by putting two ingredients inside the cauldron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting the ingredients wrong will result in the brew not being able to be made. Also having too low of an alchemy skill will result in the same thing since you&#039;re &#039;not skilled enough to make such potion.&#039; Whilst the Alchemy Manual is mostly WRONG, you can still get a few ideas on how to make things, and how difficult they are to make.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;A complete list of ingredients that can be found in Rotwood Vale, what they&#039;re used for exactly, and how to obtain them.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Flowers ===&lt;br /&gt;
All flowers are generally found in the wilderness, and sometimes as static spawns in town - unless specified otherwise.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!artemisia&lt;br /&gt;
!&amp;lt;nowiki&amp;gt;3pts- luck potion | 2pts - spd potion | 1pt - emberwine&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|atropa&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts- doom poison | 2pts - berry poison | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|matricaria&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - perception pot | 1pt - doom poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|symphitum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - stam poison | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|taraxacum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - stam poison | 2pts - health pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|euphrasia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - emberwine | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|paris&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam poison | 2pts - berry poison | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|calendula&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong health pot | 2pts - endurance pot | 1pt - health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|mentha&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - perception pot | 2pts - intelligence pot | 1pt - stamina pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|urtica&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - speed pot | 1pt - emberwine&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|salvia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - constitution pot | 2pts - strength pot | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hypericum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - stamina pot | 2pts - strong mana pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|benedictus&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam pot | 2pts - speed pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valeriana&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - speed pot | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary Ingredients ===&lt;br /&gt;
Those ingredients are generally considered harder to obtain. A difficult rating will be given from Easy - Medium - Hard - Bleak, as well as the way to obtain them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!viscera&lt;br /&gt;
!&amp;lt;nowiki&amp;gt;3pts - strong health pot | 2pts - health pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
!Can be obtained from butchering a dead creecher OR by grinding sinew (with a 75% chance to get an extra viscera)&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
|water essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - intelligence Pot | 2pts - strong mana pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a guaranteed secondary result from grinding a blortz OR can be obtained by grinding fish of any kind OR a 25% chance from grinding non poison berries as a bonus output&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|bone meal&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - mana pot | 2pts - perception pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding tailbones&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|seed dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam pot | 2pts - stam pot | 1pt - strong antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding any seed&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|raw essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - intelligence pot | 2pts - strong mana pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding a Riddle of Steel &lt;br /&gt;
|Bleak (why would you do this)&lt;br /&gt;
|-&lt;br /&gt;
|coal dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - antidote | 2pts - endurance pot | 1pt - strength pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding coal&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|silver dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong antidote | 2pts - antidote | 1pt - strong health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding a silver ore&lt;br /&gt;
|Bleak (why would you do this)&lt;br /&gt;
|-&lt;br /&gt;
|pure essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong mana pot | 2pts - endurance pot | 1pt - constitution pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained with crafting. The requirements are one of almost each essentia (water,fire,air and earth) OR from grinding a saffira&lt;br /&gt;
|Bleak&lt;br /&gt;
|-&lt;br /&gt;
|fire essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strength pot | 2pts - constitution pot | 1pt - speed pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from grinding the fyritius flower. They can be found on mount Decap on the north-western part of the map OR as a 25% chance from grinding coal.&lt;br /&gt;
|Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
|sinew &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - emberwine | 2pts - endurance pot | 1pt - health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by butchering creechers&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|iron dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - endurance pot | 2pts - constitution pot | 1pt - strength pot &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding iron ore&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|air essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - stam pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a secondary result from grinding various ingredients, most often with grinding other flowers OR grinding a zad to receive 1 guaranteed with a 33% chance to get another one.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|swampweed dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - emberwine | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding swampweed of any kind (dried or not)&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|tobacco dust (westleach dust)&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - perception pot | 2pts - stam pot | 1pt - speed pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding westleach leafs&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|earth essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - constitution pot | 2pts - endurance pot | 1pt - strength pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a secondary result from grinding various ingredients, most commonly with seed grinding&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|tail bone&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong antidote | 2pts - health pot | 1pt - constitution pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from butchering any creecher&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|troll horn&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strength pot | 2 pts - constitution pot | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from killing and butchering trolls of any kind.&lt;br /&gt;
|Hard to Bleak, depending on the troll kind.&lt;br /&gt;
|-&lt;br /&gt;
|gold dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - Strong mana pot | 2pts - constitution pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from grinding gold ore OR as a guaranteed secondary result from grinding gems.&lt;br /&gt;
|Hard&lt;br /&gt;
|-&lt;br /&gt;
|feau dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - strong mana pot | 1pt - strong antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained with crafting. The requirements are two iron dust and one gold dust, resulting in two feau dust&lt;br /&gt;
|Hard&lt;br /&gt;
|-&lt;br /&gt;
|alchemical ozium&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts -  strong stam pot | 2pts - luck pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding ozium.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|ozium&lt;br /&gt;
|crafting ingredient&lt;br /&gt;
|Can be obtained by grinding poppies. You can buy poppies from the stockpile for three mammon each&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|sui dust&lt;br /&gt;
|Changes your gender to your choice&lt;br /&gt;
|Can be obtained with Journeyman skill Alchemy, and crafting it at an alchemy station. The requirements are Taraxacum seed, euphrasia seed, hypericum seed and salvia seed. To get those, you just need to grind the respective flowers in the mortar.&lt;br /&gt;
|Medium (because you need time to get the flowers)&lt;br /&gt;
|-&lt;br /&gt;
|purified salts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - antidote | 2pts - strong antidote | 1pt - strong mana pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding regular salt.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|mineral dusts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - doom poison | 2pts - strong stam pot | 1pt - strong stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding gems of any kind.&lt;br /&gt;
|Bleak&lt;br /&gt;
|-&lt;br /&gt;
|berry powder&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - mana pot | 1pt - strong mana pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding NON POISON berries.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alchemy - Transmutations ===&lt;br /&gt;
With specific ores and stones, you can craft upgraded versions of said stones and ores. Here&#039;s a quick list.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Recipe&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Result&lt;br /&gt;
!Level requirement&lt;br /&gt;
|-&lt;br /&gt;
|stone to coal&lt;br /&gt;
|4 stones of any kind&lt;br /&gt;
|1 coal&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|coal to iron&lt;br /&gt;
|2 coal&lt;br /&gt;
|1 iron ore&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|iron to gold&lt;br /&gt;
|4 iron ore&lt;br /&gt;
|1 gold ore&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|gold to toper&lt;br /&gt;
|2 gold ore, 1 stone&lt;br /&gt;
|1 toper&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|toper to gemerald&lt;br /&gt;
|1 toper, 2 gold ore&lt;br /&gt;
|1 gemerald&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|gemerald to saffira&lt;br /&gt;
|1 gemerald, 2 gold ore&lt;br /&gt;
|1 saffira&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|saffira to blortz&lt;br /&gt;
|1 saffira, 2 gold ore&lt;br /&gt;
|1 blortz&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|blortz to diamond&lt;br /&gt;
|2 blortz, 2 gold ore&lt;br /&gt;
|1 diamond&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|diamond to riddle of steel&lt;br /&gt;
|2 dorpel(diamond), 1 iron ore, 1 coal&lt;br /&gt;
|1 riddle of steel&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|water to wine&lt;br /&gt;
|1 bottle (empty) , 16 oz of water in a bucket&lt;br /&gt;
|1 bottle full of wine&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Cheat Sheet ===&lt;br /&gt;
Too lazy to calculate things? Feeling uneasy as to what ingredients you need EXACTLY? Fret not, for I have the the holy cheat sheet for you to dig your lazy paws into!&amp;lt;!-- Note, I recommend inserting the ingredients in the selected order. Sometimes the cauldron can bug out and infinitely boil, requiring admin intervention to fix it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!product&lt;br /&gt;
!ingredients (best possible ingredients - as in cheapest/easiest)&lt;br /&gt;
!special note&lt;br /&gt;
!difficulty to make&lt;br /&gt;
|-&lt;br /&gt;
|Strong Red&lt;br /&gt;
|calendula + viscera&lt;br /&gt;
|You shouldn&#039;t have any issues making this ever.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Strong Green(stamina)&lt;br /&gt;
|alchemical ozium + benedictus&lt;br /&gt;
|Mortar poppies which you can get from the stockpile for 3m each for ozium, mortar the ozium for alchemical ozium&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Strong Blue (mana)&lt;br /&gt;
|1 hypericum + 1 purified salt + 1 berry powder + 1 water essentia&lt;br /&gt;
|Arguably the easiest possible combination to get strong blue. The ingredients are all accessible. Mortar salt to get purified salt, regular berry to get berry powder, and 1 fist to get water essentia.&lt;br /&gt;
|Medium-Hard&lt;br /&gt;
|-&lt;br /&gt;
|Doom Poison&lt;br /&gt;
|mineral dusts + atropa&lt;br /&gt;
|Absolutely no alternatives, a very expensive recipe requiring you to crush a gem for it. Expensive as in, if you were to straight up buy a gem from the silverface at the merchant&#039;s. You can totally work with a miner to get a toper easily. If you do, then this is absurdly easy to achieve, even early on in the round.&lt;br /&gt;
|Easy to Bleak depending on if there&#039;s a miner present&lt;br /&gt;
|-&lt;br /&gt;
|Strength Potion&lt;br /&gt;
|fire essentia + salvia&lt;br /&gt;
|Yet another very useful potion that you could sell to knights or bandits for a high mark up, which for the effort put into it, is honestly laughable. You can easily get fire dust by going to Mount Decap (NW of map), getting some fyritius flowers from the odd flower patches, then just going into town and then grab some salvia literally at the steward&#039;s place. &lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Perception Potion&lt;br /&gt;
|mentha + tobacco dust (westleech dust)&lt;br /&gt;
|Yet another very useful potion that you could sell to wardens or archers for a high mark up. Even easier than the strength potion with the caveat that it&#039;s slightly harder to find metha in the wild. Westleech you can easily find brutally easy around in the south bog with static spawns about literally anywhere.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence Potion&lt;br /&gt;
|water essentia + mentha&lt;br /&gt;
|If you make this for the court magos, expect to get paid a good handful of gold coins. Brutally easy to make, just ask a fisherman or someone who could fish (or just do it yourself) to get you a fish, grind it into water essentia, then dump it into the pot with some mentha. The reason why this will not be easy is because you need to spend a tiny bit of time fishing and that could slow down the pace of your potion factory.&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Constitution Potion&lt;br /&gt;
|earth essentia + salvia&lt;br /&gt;
|Easily attained by just grinding a few seeds or something coupled with salvia. And not even seeds, some other mortar recipes result in earth essentia, too!&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Endurance Potion&lt;br /&gt;
|iron dust + calendula&lt;br /&gt;
|A bit of a higher requirement, needing you to grind some iron ore to get, with a chance to get a bonus iron dust too, this is considerably a tiny bit harder to achieve due to the fact you need to get an iron ore. But with a miner present? This is trivial. If not, just buy it from the stockpile.&lt;br /&gt;
|Baby-Witch easy to medium&lt;br /&gt;
|-&lt;br /&gt;
|Speed Potion&lt;br /&gt;
|air essentia + euphrasia&lt;br /&gt;
|Yet another very useful potion that you could sell to about anyone - especially rogues - for a decent mark up. To get air essentia very easily, all you have to do is just grind poppies for ozium, and you will likely get some as a bonus product. The reason it&#039;s not easier than easy, is because you can get unlucky and just get none.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Potion&lt;br /&gt;
|artemisia + alchemical ozium&lt;br /&gt;
|A very useful potion you could sell - or straight up give for free in exchange for those sweet stones - to your miner friend so they can find even better ores more easily. Just like strong green, just grind poppies from the stockpile.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Emberwine&lt;br /&gt;
|sinew + euphrasia&lt;br /&gt;
|yeah we both know why you want to do this.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=643</id>
		<title>Guide to Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=643"/>
		<updated>2025-09-08T19:02:35Z</updated>

		<summary type="html">&lt;p&gt;Mario: added cheatsheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Alchemy (Post 2.0 launch) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the 2.0 launch of Ratwood, alchemy has been changed and adapted to the AP(Azure Peak) base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To perform Alchemy, you should have preferably level 2+ to make potions of lesser strength (not the Strong variations), whilst classes like the Witch (towner subclass) and generally other magicians (like Mago&#039;s Apprentices and or the Court Magos themself) start with higher alchemy levels on spawn, for example, the Witch starts with Level 4(expert) Alchemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recipes for Alchemy are not &#039;&#039;&#039;SET&#039;&#039;&#039;. They work on a point-like system. Alchemists with some experience in the skill can examine alchemy ingredients and receive the smells of the ingredient - receiving 3 scents. Those 3 scents determine the points given towards a recipe. For example, if an ingredient smells &#039;strongly of clean air&#039;, then they will give 3 points towards Speed potions. Alchemists with the &#039;&#039;&#039;LEGENDARY&#039;&#039;&#039; status will automatically determine what the ingredients are used for instead.&lt;br /&gt;
&lt;br /&gt;
Example of examining an euphrasia with lower than level 6(legendary) alchemy:&lt;br /&gt;
[[File:Euphrasia non legendary.png|left|thumb|213x213px|Euphrasia examine without Legendary Alchemy]]&amp;lt;!-- As of right now, Legendary Alchemy doesn&#039;t reveal what the ingredient is exactly used for, but this guide provides that for you anyway. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alchemy - Potions ==&lt;br /&gt;
To begin working on Potions with Alchemy, you must first have a Cauldron. To create one, you simply need one iron bar. It only requires Novice (level 1) skill to create.&lt;br /&gt;
&lt;br /&gt;
Then, the gameplay loop for potion making begins. First, you will need ingredients. Potions require two to create, a primary and secondary one.&lt;br /&gt;
&lt;br /&gt;
The best place to harvest a good lot of primary ingredients - being flowers mainly - are in the southern area of the map, however, be careful as the bog is dangerous. You should consistently sneak to avoid triggering ambushes, however with some good kiting, even a witch with just magic missile can handle most ambushes using zad form for quick escaping.&lt;br /&gt;
&lt;br /&gt;
[[File:Patch of flowers.png|left|thumb|429x429px|A small patch of flowers growing in the southern area of the map.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;d need secondary ingredients. Those are harder to achieve, but some are easy to attain, like viscera and sinew whilst others are a lot more difficult to obtain, like Gold Dust or Magic Dust. Some of those require some exotic ingredients that are harder to come by.&lt;br /&gt;
&lt;br /&gt;
To create a potion, you must accumulate a total of FIVE points towards that potion by putting two ingredients inside the cauldron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting the ingredients wrong will result in the brew not being able to be made. Also having too low of an alchemy skill will result in the same thing since you&#039;re &#039;not skilled enough to make such potion.&#039; Whilst the Alchemy Manual is mostly WRONG, you can still get a few ideas on how to make things, and how difficult they are to make.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;A complete list of ingredients that can be found in Rotwood Vale, what they&#039;re used for exactly, and how to obtain them.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Flowers ===&lt;br /&gt;
All flowers are generally found in the wilderness, and sometimes as static spawns in town - unless specified otherwise.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!artemisia&lt;br /&gt;
!&amp;lt;nowiki&amp;gt;3pts- luck potion | 2pts - spd potion | 1pt - emberwine&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|atropa&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts- doom poison | 2pts - berry poison | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|matricaria&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - perception pot | 1pt - doom poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|symphitum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - stam poison | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|taraxacum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - stam poison | 2pts - health pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|euphrasia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - emberwine | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|paris&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam poison | 2pts - berry poison | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|calendula&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong health pot | 2pts - endurance pot | 1pt - health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|mentha&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - perception pot | 2pts - intelligence pot | 1pt - stamina pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|urtica&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - speed pot | 1pt - emberwine&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|salvia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - constitution pot | 2pts - strength pot | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hypericum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - stamina pot | 2pts - strong mana pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|benedictus&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam pot | 2pts - speed pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valeriana&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - speed pot | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary Ingredients ===&lt;br /&gt;
Those ingredients are generally considered harder to obtain. A difficult rating will be given from Easy - Medium - Hard - Bleak, as well as the way to obtain them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!viscera&lt;br /&gt;
!&amp;lt;nowiki&amp;gt;3pts - strong health pot | 2pts - health pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
!Can be obtained from butchering a dead creecher OR by grinding sinew (with a 75% chance to get an extra viscera)&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
|water essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - intelligence Pot | 2pts - strong mana pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a guaranteed secondary result from grinding a blortz OR can be obtained by grinding fish of any kind OR a 25% chance from grinding non poison berries as a bonus output&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|bone meal&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - mana pot | 2pts - perception pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding tailbones&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|seed dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam pot | 2pts - stam pot | 1pt - strong antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding any seed&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|raw essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - intelligence pot | 2pts - strong mana pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding a Riddle of Steel &lt;br /&gt;
|Bleak (why would you do this)&lt;br /&gt;
|-&lt;br /&gt;
|coal dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - antidote | 2pts - endurance pot | 1pt - strength pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding coal&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|silver dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong antidote | 2pts - antidote | 1pt - strong health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding a silver ore&lt;br /&gt;
|Bleak (why would you do this)&lt;br /&gt;
|-&lt;br /&gt;
|pure essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong mana pot | 2pts - endurance pot | 1pt - constitution pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained with crafting. The requirements are one of almost each essentia (water,fire,air and earth) OR from grinding a saffira&lt;br /&gt;
|Bleak&lt;br /&gt;
|-&lt;br /&gt;
|fire essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strength pot | 2pts - constitution pot | 1pt - speed pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from grinding the fyritius flower. They can be found on mount Decap on the north-western part of the map OR as a 25% chance from grinding coal.&lt;br /&gt;
|Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
|sinew &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - emberwine | 2pts - endurance pot | 1pt - health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by butchering creechers&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|iron dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - endurance pot | 2pts - constitution pot | 1pt - strength pot &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding iron ore&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|air essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - stam pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a secondary result from grinding various ingredients, most often with grinding other flowers OR grinding a zad to receive 1 guaranteed with a 33% chance to get another one.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|swampweed dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - emberwine | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding swampweed of any kind (dried or not)&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|tobacco dust (westleach dust)&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - perception pot | 2pts - stam pot | 1pt - speed pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding westleach leafs&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|earth essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - constitution pot | 2pts - endurance pot | 1pt - strength pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a secondary result from grinding various ingredients, most commonly with seed grinding&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|tail bone&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong antidote | 2pts - health pot | 1pt - constitution pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from butchering any creecher&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|troll horn&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strength pot | 2 pts - constitution pot | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from killing and butchering trolls of any kind.&lt;br /&gt;
|Hard to Bleak, depending on the troll kind.&lt;br /&gt;
|-&lt;br /&gt;
|gold dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - Strong mana pot | 2pts - constitution pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from grinding gold ore OR as a guaranteed secondary result from grinding gems.&lt;br /&gt;
|Hard&lt;br /&gt;
|-&lt;br /&gt;
|feau dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - strong mana pot | 1pt - strong antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained with crafting. The requirements are two iron dust and one gold dust, resulting in two feau dust&lt;br /&gt;
|Hard&lt;br /&gt;
|-&lt;br /&gt;
|alchemical ozium&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts -  strong stam pot | 2pts - luck pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding ozium.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|ozium&lt;br /&gt;
|crafting ingredient&lt;br /&gt;
|Can be obtained by grinding poppies. You can buy poppies from the stockpile for three mammon each&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|sui dust&lt;br /&gt;
|Changes your gender to your choice&lt;br /&gt;
|Can be obtained with Journeyman skill Alchemy, and crafting it at an alchemy station. The requirements are Taraxacum seed, euphrasia seed, hypericum seed and salvia seed. To get those, you just need to grind the respective flowers in the mortar.&lt;br /&gt;
|Medium (because you need time to get the flowers)&lt;br /&gt;
|-&lt;br /&gt;
|purified salts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - antidote | 2pts - strong antidote | 1pt - strong mana pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding regular salt.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|mineral dusts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - doom poison | 2pts - strong stam pot | 1pt - strong stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding gems of any kind.&lt;br /&gt;
|Bleak&lt;br /&gt;
|-&lt;br /&gt;
|berry powder&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - mana pot | 1pt - strong mana pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding NON POISON berries.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alchemy - Transmutations ===&lt;br /&gt;
With specific ores and stones, you can craft upgraded versions of said stones and ores. Here&#039;s a quick list.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Recipe&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Result&lt;br /&gt;
!Level requirement&lt;br /&gt;
|-&lt;br /&gt;
|stone to coal&lt;br /&gt;
|4 stones of any kind&lt;br /&gt;
|1 coal&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|coal to iron&lt;br /&gt;
|2 coal&lt;br /&gt;
|1 iron ore&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|iron to gold&lt;br /&gt;
|4 iron ore&lt;br /&gt;
|1 gold ore&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|gold to toper&lt;br /&gt;
|2 gold ore, 1 stone&lt;br /&gt;
|1 toper&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|toper to gemerald&lt;br /&gt;
|1 toper, 2 gold ore&lt;br /&gt;
|1 gemerald&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|gemerald to saffira&lt;br /&gt;
|1 gemerald, 2 gold ore&lt;br /&gt;
|1 saffira&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|saffira to blortz&lt;br /&gt;
|1 saffira, 2 gold ore&lt;br /&gt;
|1 blortz&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|blortz to diamond&lt;br /&gt;
|2 blortz, 2 gold ore&lt;br /&gt;
|1 diamond&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|diamond to riddle of steel&lt;br /&gt;
|2 dorpel(diamond), 1 iron ore, 1 coal&lt;br /&gt;
|1 riddle of steel&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|water to wine&lt;br /&gt;
|1 bottle (empty) , 16 oz of water in a bucket&lt;br /&gt;
|1 bottle full of wine&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Cheat Sheet ===&lt;br /&gt;
Too lazy to calculate things? Feeling uneasy as to what ingredients you need EXACTLY? Fret not, for I have the the holy cheat sheet for you to dig your lazy paws into!&amp;lt;!-- Note, I recommend inserting the ingredients in the selected order. Sometimes the cauldron can bug out and infinitely boil, requiring admin intervention to fix it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!product&lt;br /&gt;
!ingredients (best possible ingredients - as in cheapest/easiest)&lt;br /&gt;
!special note&lt;br /&gt;
!difficulty to make&lt;br /&gt;
|-&lt;br /&gt;
|Strong Red&lt;br /&gt;
|calendula + viscera&lt;br /&gt;
|You shouldn&#039;t have any issues making this ever.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Strong Green(stamina)&lt;br /&gt;
|alchemical ozium + benedictus&lt;br /&gt;
|Mortar poppies which you can get from the stockpile for 3m each for ozium, mortar the ozium for alchemical ozium&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Strong Blue (mana)&lt;br /&gt;
|pure essentia + hypericum&lt;br /&gt;
|Pure essentia is arguably the &amp;quot;easiest&amp;quot; to get but requires the most time and effort, needing you to crush a lot of things for the various essentias needed to make this.&lt;br /&gt;
|Hard-Bleak depending on luck&lt;br /&gt;
|-&lt;br /&gt;
|Doom Poison&lt;br /&gt;
|mineral dusts + atropa&lt;br /&gt;
|Absolutely no alternatives, a very expensive recipe requiring you to crush a gem for it. Expensive as in, if you were to straight up buy a gem from the silverface at the merchant&#039;s. You can totally work with a miner to get a toper easily. If you do, then this is absurdly easy to achieve, even early on in the round.&lt;br /&gt;
|Easy to Bleak depending on if there&#039;s a miner present&lt;br /&gt;
|-&lt;br /&gt;
|Strength Potion&lt;br /&gt;
|fire essentia + salvia&lt;br /&gt;
|Yet another very useful potion that you could sell to knights or bandits for a high mark up, which for the effort put into it, is honestly laughable. You can easily get fire dust by going to Mount Decap (NW of map), getting some fyritius flowers from the odd flower patches, then just going into town and then grab some salvia literally at the steward&#039;s place. &lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Perception Potion&lt;br /&gt;
|mentha + tobacco dust (westleech dust)&lt;br /&gt;
|Yet another very useful potion that you could sell to wardens or archers for a high mark up. Even easier than the strength potion with the caveat that it&#039;s slightly harder to find metha in the wild. Westleech you can easily find brutally easy around in the south bog with static spawns about literally anywhere.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence Potion&lt;br /&gt;
|water essentia + mentha&lt;br /&gt;
|If you make this for the court magos, expect to get paid a good handful of gold coins. Brutally easy to make, just ask a fisherman or someone who could fish (or just do it yourself) to get you a fish, grind it into water essentia, then dump it into the pot with some mentha. The reason why this will not be easy is because you need to spend a tiny bit of time fishing and that could slow down the pace of your potion factory.&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|Constitution Potion&lt;br /&gt;
|earth essentia + salvia&lt;br /&gt;
|Easily attained by just grinding a few seeds or something coupled with salvia. And not even seeds, some other mortar recipes result in earth essentia, too!&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Endurance Potion&lt;br /&gt;
|iron dust + calendula&lt;br /&gt;
|A bit of a higher requirement, needing you to grind some iron ore to get, with a chance to get a bonus iron dust too, this is considerably a tiny bit harder to achieve due to the fact you need to get an iron ore. But with a miner present? This is trivial. If not, just buy it from the stockpile.&lt;br /&gt;
|Baby-Witch easy to medium&lt;br /&gt;
|-&lt;br /&gt;
|Speed Potion&lt;br /&gt;
|air essentia + euphrasia&lt;br /&gt;
|Yet another very useful potion that you could sell to about anyone - especially rogues - for a decent mark up. To get air essentia very easily, all you have to do is just grind poppies for ozium, and you will likely get some as a bonus product. The reason it&#039;s not easier than easy, is because you can get unlucky and just get none.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|Fortune Potion&lt;br /&gt;
|artemisia + alchemical ozium&lt;br /&gt;
|A very useful potion you could sell - or straight up give for free in exchange for those sweet stones - to your miner friend so they can find even better ores more easily. Just like strong green, just grind poppies from the stockpile.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|-&lt;br /&gt;
|Emberwine&lt;br /&gt;
|sinew + euphrasia&lt;br /&gt;
|yeah we both know why you want to do this.&lt;br /&gt;
|Baby-Witch easy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=641</id>
		<title>Guide to Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=641"/>
		<updated>2025-09-08T03:25:13Z</updated>

		<summary type="html">&lt;p&gt;Mario: mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Alchemy (Post 2.0 launch) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the 2.0 launch of Ratwood, alchemy has been changed and adapted to the AP(Azure Peak) base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To perform Alchemy, you should have preferably level 2+ to make potions of lesser strength (not the Strong variations), whilst classes like the Witch (towner subclass) and generally other magicians (like Mago&#039;s Apprentices and or the Court Magos themself) start with higher alchemy levels on spawn, for example, the Witch starts with Level 4(expert) Alchemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recipes for Alchemy are not &#039;&#039;&#039;SET&#039;&#039;&#039;. They work on a point-like system. Alchemists with some experience in the skill can examine alchemy ingredients and receive the smells of the ingredient - receiving 3 scents. Those 3 scents determine the points given towards a recipe. For example, if an ingredient smells &#039;strongly of clean air&#039;, then they will give 3 points towards Speed potions. Alchemists with the &#039;&#039;&#039;LEGENDARY&#039;&#039;&#039; status will automatically determine what the ingredients are used for instead.&lt;br /&gt;
&lt;br /&gt;
Example of examining an euphrasia with lower than level 6(legendary) alchemy:&lt;br /&gt;
[[File:Euphrasia non legendary.png|left|thumb|213x213px|Euphrasia examine without Legendary Alchemy]]&amp;lt;!-- As of right now, Legendary Alchemy doesn&#039;t reveal what the ingredient is exactly used for, but this guide provides that for you anyway. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alchemy - Potions ==&lt;br /&gt;
To begin working on Potions with Alchemy, you must first have a Cauldron. To create one, you simply need one iron bar. It only requires Novice (level 1) skill to create.&lt;br /&gt;
&lt;br /&gt;
Then, the gameplay loop for potion making begins. First, you will need ingredients. Potions require two to create, a primary and secondary one.&lt;br /&gt;
&lt;br /&gt;
The best place to harvest a good lot of primary ingredients - being flowers mainly - are in the southern area of the map, however, be careful as the bog is dangerous. You should consistently sneak to avoid triggering ambushes, however with some good kiting, even a witch with just magic missile can handle most ambushes using zad form for quick escaping.&lt;br /&gt;
&lt;br /&gt;
[[File:Patch of flowers.png|left|thumb|429x429px|A small patch of flowers growing in the southern area of the map.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;d need secondary ingredients. Those are harder to achieve, but some are easy to attain, like viscera and sinew whilst others are a lot more difficult to obtain, like Gold Dust or Magic Dust. Some of those require some exotic ingredients that are harder to come by.&lt;br /&gt;
&lt;br /&gt;
To create a potion, you must accumulate a total of FIVE points towards that potion by putting two ingredients inside the cauldron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting the ingredients wrong will result in the brew not being able to be made. Also having too low of an alchemy skill will result in the same thing since you&#039;re &#039;not skilled enough to make such potion.&#039; Whilst the Alchemy Manual is mostly WRONG, you can still get a few ideas on how to make things, and how difficult they are to make.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;A complete list of ingredients that can be found in Rotwood Vale, what they&#039;re used for exactly, and how to obtain them.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Flowers ===&lt;br /&gt;
All flowers are generally found in the wilderness, and sometimes as static spawns in town - unless specified otherwise.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!artemisia&lt;br /&gt;
!&amp;lt;nowiki&amp;gt;3pts- luck potion | 2pts - spd potion | 1pt - emberwine&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|atropa&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts- doom poison | 2pts - berry poison | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|matricaria&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - perception pot | 1pt - doom poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|symphitum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - stam poison | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|taraxacum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - stam poison | 2pts - health pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|euphrasia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - emberwine | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|paris&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam poison | 2pts - berry poison | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|calendula&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong health pot | 2pts - endurance pot | 1pt - health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|mentha&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - perception pot | 2pts - intelligence pot | 1pt - stamina pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|urtica&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - speed pot | 1pt - emberwine&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|salvia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - constitution pot | 2pts - strength pot | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hypericum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - stamina pot | 2pts - strong mana pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|benedictus&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam pot | 2pts - speed pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valeriana&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - speed pot | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary Ingredients ===&lt;br /&gt;
Those ingredients are generally considered harder to obtain. A difficult rating will be given from Easy - Medium - Hard - Bleak, as well as the way to obtain them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!viscera&lt;br /&gt;
!&amp;lt;nowiki&amp;gt;3pts - strong health pot | 2pts - health pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
!Can be obtained from butchering a dead creecher OR by grinding sinew (with a 75% chance to get an extra viscera)&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
|water essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - intelligence Pot | 2pts - strong mana pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a guaranteed secondary result from grinding a blortz OR can be obtained by grinding fish of any kind OR a 25% chance from grinding non poison berries as a bonus output&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|bone meal&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - mana pot | 2pts - perception pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding tailbones&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|seed dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam pot | 2pts - stam pot | 1pt - strong antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding any seed&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|raw essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - intelligence pot | 2pts - strong mana pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding a Riddle of Steel &lt;br /&gt;
|Bleak (why would you do this)&lt;br /&gt;
|-&lt;br /&gt;
|coal dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - antidote | 2pts - endurance pot | 1pt - strength pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding coal&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|silver dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong antidote | 2pts - antidote | 1pt - strong health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding a silver ore&lt;br /&gt;
|Bleak (why would you do this)&lt;br /&gt;
|-&lt;br /&gt;
|pure essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong mana pot | 2pts - endurance pot | 1pt - constitution pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained with crafting. The requirements are one of almost each essentia (water,fire,air and earth) OR from grinding a saffira&lt;br /&gt;
|Bleak&lt;br /&gt;
|-&lt;br /&gt;
|fire essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strength pot | 2pts - constitution pot | 1pt - speed pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from grinding the fyritius flower. They can be found on mount Decap on the north-western part of the map OR as a 25% chance from grinding coal.&lt;br /&gt;
|Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
|sinew &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - emberwine | 2pts - endurance pot | 1pt - health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by butchering creechers&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|iron dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - endurance pot | 2pts - constitution pot | 1pt - strength pot &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding iron ore&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|air essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - stam pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a secondary result from grinding various ingredients, most often with grinding other flowers OR grinding a zad to receive 1 guaranteed with a 33% chance to get another one.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|swampweed dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - emberwine | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding swampweed of any kind (dried or not)&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|tobacco dust (westleach dust)&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - perception pot | 2pts - stam pot | 1pt - speed pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding westleach leafs&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|earth essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - constitution pot | 2pts - endurance pot | 1pt - strength pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a secondary result from grinding various ingredients, most commonly with seed grinding&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|tail bone&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong antidote | 2pts - health pot | 1pt - constitution pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from butchering any creecher&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|troll horn&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strength pot | 2 pts - constitution pot | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from killing and butchering trolls of any kind.&lt;br /&gt;
|Hard to Bleak, depending on the troll kind.&lt;br /&gt;
|-&lt;br /&gt;
|gold dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - Strong mana pot | 2pts - constitution pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from grinding gold ore OR as a guaranteed secondary result from grinding gems.&lt;br /&gt;
|Hard&lt;br /&gt;
|-&lt;br /&gt;
|feau dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - strong mana pot | 1pt - strong antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained with crafting. The requirements are two iron dust and one gold dust, resulting in two feau dust&lt;br /&gt;
|Hard&lt;br /&gt;
|-&lt;br /&gt;
|alchemical ozium&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts -  strong stam pot | 2pts - luck pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding ozium.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|ozium&lt;br /&gt;
|crafting ingredient&lt;br /&gt;
|Can be obtained by grinding poppies. You can buy poppies from the stockpile for three mammon each&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|sui dust&lt;br /&gt;
|Changes your gender to your choice&lt;br /&gt;
|Can be obtained with Journeyman skill Alchemy, and crafting it at an alchemy station. The requirements are Taraxacum seed, euphrasia seed, hypericum seed and salvia seed. To get those, you just need to grind the respective flowers in the mortar.&lt;br /&gt;
|Medium (because you need time to get the flowers)&lt;br /&gt;
|-&lt;br /&gt;
|purified salts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - antidote | 2pts - strong antidote | 1pt - strong mana pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding regular salt.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|mineral dusts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - doom poison | 2pts - strong stam pot | 1pt - strong stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding gems of any kind.&lt;br /&gt;
|Bleak&lt;br /&gt;
|-&lt;br /&gt;
|berry powder&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - mana pot | 1pt - strong mana pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding NON POISON berries.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alchemy - Transmutations ===&lt;br /&gt;
With specific ores and stones, you can craft upgraded versions of said stones and ores. Here&#039;s a quick list.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Recipe&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Result&lt;br /&gt;
!Level requirement&lt;br /&gt;
|-&lt;br /&gt;
|stone to coal&lt;br /&gt;
|4 stones of any kind&lt;br /&gt;
|1 coal&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|coal to iron&lt;br /&gt;
|2 coal&lt;br /&gt;
|1 iron ore&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|iron to gold&lt;br /&gt;
|4 iron ore&lt;br /&gt;
|1 gold ore&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|gold to toper&lt;br /&gt;
|2 gold ore, 1 stone&lt;br /&gt;
|1 toper&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|toper to gemerald&lt;br /&gt;
|1 toper, 2 gold ore&lt;br /&gt;
|1 gemerald&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|gemerald to saffira&lt;br /&gt;
|1 gemerald, 2 gold ore&lt;br /&gt;
|1 saffira&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|saffira to blortz&lt;br /&gt;
|1 saffira, 2 gold ore&lt;br /&gt;
|1 blortz&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|blortz to diamond&lt;br /&gt;
|2 blortz, 2 gold ore&lt;br /&gt;
|1 diamond&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|diamond to riddle of steel&lt;br /&gt;
|2 dorpel(diamond), 1 iron ore, 1 coal&lt;br /&gt;
|1 riddle of steel&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|water to wine&lt;br /&gt;
|1 bottle (empty) , 16 oz of water in a bucket&lt;br /&gt;
|1 bottle full of wine&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=640</id>
		<title>Guide to Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=640"/>
		<updated>2025-09-08T01:40:15Z</updated>

		<summary type="html">&lt;p&gt;Mario: Updated to 2.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Alchemy (Post 2.0 launch) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the 2.0 launch of Ratwood, alchemy has been changed and adapted to the AP(Azure Peak) base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To perform Alchemy, you should have preferably level 2+ to make potions of lesser strength (not the Strong variations), whilst classes like the Witch (towner subclass) and generally other magicians (like Mago&#039;s Apprentices and or the Court Magos themself) start with higher alchemy levels on spawn, for example, the Witch starts with Level 4(expert) Alchemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recipes for Alchemy are not &#039;&#039;&#039;SET&#039;&#039;&#039;. They work on a point-like system. Alchemists with some experience in the skill can examine alchemy ingredients and receive the smells of the ingredient - receiving 3 scents. Those 3 scents determine the points given towards a recipe. For example, if an ingredient smells &#039;strongly of clean air&#039;, then they will give 3 points towards Speed potions. Alchemists with the &#039;&#039;&#039;LEGENDARY&#039;&#039;&#039; status will automatically determine what the ingredients are used for instead.&lt;br /&gt;
&lt;br /&gt;
Example of examining an euphrasia with lower than level 6(legendary) alchemy:&lt;br /&gt;
[[File:Euphrasia non legendary.png|left|thumb|213x213px|Euphrasia examine without Legendary Alchemy]]&amp;lt;!-- As of right now, Legendary Alchemy doesn&#039;t reveal what the ingredient is exactly used for, but this guide provides that for you anyway. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alchemy - Potions ==&lt;br /&gt;
To begin working on Potions with Alchemy, you must first have a Cauldron. To create one, you simply need one iron bar. It only requires Novice (level 1) skill to create.&lt;br /&gt;
&lt;br /&gt;
Then, the gameplay loop for potion making begins. First, you will need ingredients. Potions require two to create, a primary and secondary one.&lt;br /&gt;
&lt;br /&gt;
The best place to harvest a good lot of primary ingredients - being flowers mainly - are in the southern area of the map, however, be careful as the bog is dangerous. You should consistently sneak to avoid triggering ambushes, however with some good kiting, even a witch with just magic missile can handle most ambushes using zad form for quick escaping.&lt;br /&gt;
&lt;br /&gt;
[[File:Patch of flowers.png|left|thumb|429x429px|A small patch of flowers growing in the southern area of the map.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, you&#039;d need secondary ingredients. Those are harder to achieve, but some are easy to attain, like viscera and sinew whilst others are a lot more difficult to obtain, like Gold Dust or Magic Dust. Some of those require some exotic ingredients that are harder to come by.&lt;br /&gt;
&lt;br /&gt;
To create a potion, you must accumulate a total of FIVE points towards that potion by putting two ingredients inside the cauldron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting the ingredients wrong will result in the brew not being able to be made. Also having too low of an alchemy skill will result in the same thing since you&#039;re &#039;not skilled enough to make such potion.&#039; Whilst the Alchemy Manual is mostly WRONG, you can still get a few ideas on how to make things, and how difficult they are to make.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;A complete list of ingredients that can be found in Rotwood Vale, what they&#039;re used for exactly, and how to obtain them.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Flowers ===&lt;br /&gt;
All flowers are generally found in the wilderness, and sometimes as static spawns in town - unless specified otherwise.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!artemisia&lt;br /&gt;
!&amp;lt;nowiki&amp;gt;3pts- luck potion | 2pts - spd potion | 1pt - emberwine&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|atropa&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts- doom poison | 2pts - berry poison | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|matricaria&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - perception pot | 1pt - doom poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|symphitum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - stam poison | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|taraxacum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - stam poison | 2pts - health pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|euphrasia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - emberwine | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|paris&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam poison | 2pts - berry poison | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|calendula&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong health pot | 2pts - endurance pot | 1pt - health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|mentha&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - perception pot | 2pts - intelligence pot | 1pt - stamina pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|urtica&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - speed pot | 1pt - emberwine&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|salvia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - constitution pot | 2pts - strength pot | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|hypericum&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - stamina pot | 2pts - strong mana pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|benedictus&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam pot | 2pts - speed pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valeriana&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - health pot | 2pts - speed pot | 1pt - stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary Ingredients ===&lt;br /&gt;
Those ingredients are generally considered harder to obtain. A difficult rating will be given from Easy - Medium - Hard - Bleak, as well as the way to obtain them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!viscera&lt;br /&gt;
!&amp;lt;nowiki&amp;gt;3pts - strong health pot | 2pts - health pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
!Can be obtained from butchering a dead creecher OR by grinding sinew (with a 75% chance to get an extra viscera)&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
|water essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - intelligence Pot | 2pts - strong mana pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a guaranteed secondary result from grinding a blortz OR can be obtained by grinding fish of any kind OR a 25% chance from grinding non poison berries as a bonus output&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|bone meal&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - mana pot | 2pts - perception pot | 1pt - antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding bones&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|seed dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong stam pot | 2pts - stam pot | 1pt - strong antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding any seed&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|raw essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - intelligence pot | 2pts - strong mana pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding a Riddle of Steel &lt;br /&gt;
|Bleak (why would you do this)&lt;br /&gt;
|-&lt;br /&gt;
|coal dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - antidote | 2pts - endurance pot | 1pt - strength pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding coal&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|silver dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong antidote | 2pts - antidote | 1pt - strong health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding a silver ore&lt;br /&gt;
|Bleak (why would you do this)&lt;br /&gt;
|-&lt;br /&gt;
|pure essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong mana pot | 2pts - endurance pot | 1pt - constitution pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained with crafting. The requirements are one of almost each essentia (water,fire,air and earth) OR from grinding a saffira&lt;br /&gt;
|Bleak&lt;br /&gt;
|-&lt;br /&gt;
|fire essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strength pot | 2pts - constitution pot | 1pt - speed pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from grinding the fyritius flower. They can be found on mount Decap on the north-western part of the map OR as a 25% chance from grinding coal.&lt;br /&gt;
|Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
|sinew &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - emberwine | 2pts - endurance pot | 1pt - health pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by butchering creechers&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|iron dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - endurance pot | 2pts - constitution pot | 1pt - strength pot &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding iron ore&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|air essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - stam pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a secondary result from grinding various ingredients, most often with grinding other flowers OR grinding a zad to receive 1 guaranteed with a 33% chance to get another one.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|swampweed dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - emberwine | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding swampweed of any kind (dried or not)&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|tobacco dust (westleach dust)&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - perception pot | 2pts - stam pot | 1pt - speed pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding westleach leafs&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|earth essentia&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - constitution pot | 2pts - endurance pot | 1pt - strength pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained as a secondary result from grinding various ingredients, most commonly with seed grinding&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|tail bone&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strong antidote | 2pts - health pot | 1pt - constitution pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from butchering any creecher&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|troll horn&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - strength pot | 2 pts - constitution pot | 1pt - endurance pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from killing and butchering trolls of any kind.&lt;br /&gt;
|Hard to Bleak, depending on the troll kind.&lt;br /&gt;
|-&lt;br /&gt;
|gold dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - Strong mana pot | 2pts - constitution pot | 1pt - perception pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained from grinding gold ore OR as a guaranteed secondary result from grinding gems.&lt;br /&gt;
|Hard&lt;br /&gt;
|-&lt;br /&gt;
|feau dust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - speed pot | 2pts - strong mana pot | 1pt - strong antidote&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained with crafting. The requirements are two iron dust and one gold dust, resulting in two feau dust&lt;br /&gt;
|Hard&lt;br /&gt;
|-&lt;br /&gt;
|alchemical ozium&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts -  strong stam pot | 2pts - luck pot | 1pt - intelligence pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding ozium.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|ozium&lt;br /&gt;
|crafting ingredient&lt;br /&gt;
|Can be obtained by grinding poppies. You can buy poppies from the stockpile for three mammon each&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|sui dust&lt;br /&gt;
|Changes your gender to your choice&lt;br /&gt;
|Can be obtained with Journeyman skill Alchemy, and crafting it at an alchemy station. The requirements are Taraxacum seed, euphrasia seed, hypericum seed and salvia seed. To get those, you just need to grind the respective flowers in the mortar.&lt;br /&gt;
|Medium (because you need time to get the flowers)&lt;br /&gt;
|-&lt;br /&gt;
|purified salts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - antidote | 2pts - strong antidote | 1pt - strong mana pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding regular salt.&lt;br /&gt;
|Easy&lt;br /&gt;
|-&lt;br /&gt;
|mineral dusts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - doom poison | 2pts - strong stam pot | 1pt - strong stam poison&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding gems of any kind.&lt;br /&gt;
|Bleak&lt;br /&gt;
|-&lt;br /&gt;
|berry powder&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;3pts - berry poison | 2pts - mana pot | 1pt - strong mana pot&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Can be obtained by grinding NON POISON berries.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alchemy - Transmutations ===&lt;br /&gt;
With specific ores and stones, you can craft upgraded versions of said stones and ores. Here&#039;s a quick list.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Recipe&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Result&lt;br /&gt;
!Level requirement&lt;br /&gt;
|-&lt;br /&gt;
|stone to coal&lt;br /&gt;
|4 stones of any kind&lt;br /&gt;
|1 coal&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|coal to iron&lt;br /&gt;
|2 coal&lt;br /&gt;
|1 iron ore&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|iron to gold&lt;br /&gt;
|4 iron ore&lt;br /&gt;
|1 gold ore&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|gold to toper&lt;br /&gt;
|2 gold ore, 1 stone&lt;br /&gt;
|1 toper&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|toper to gemerald&lt;br /&gt;
|1 toper, 2 gold ore&lt;br /&gt;
|1 gemerald&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|gemerald to saffira&lt;br /&gt;
|1 gemerald, 2 gold ore&lt;br /&gt;
|1 saffira&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|saffira to blortz&lt;br /&gt;
|1 saffira, 2 gold ore&lt;br /&gt;
|1 blortz&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|blortz to diamond&lt;br /&gt;
|2 blortz, 2 gold ore&lt;br /&gt;
|1 diamond&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|diamond to riddle of steel&lt;br /&gt;
|2 dorpel(diamond), 1 iron ore, 1 coal&lt;br /&gt;
|1 riddle of steel&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|water to wine&lt;br /&gt;
|1 bottle (empty) , 16 oz of water in a bucket&lt;br /&gt;
|1 bottle full of wine&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Patch_of_flowers.png&amp;diff=638</id>
		<title>File:Patch of flowers.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Patch_of_flowers.png&amp;diff=638"/>
		<updated>2025-09-07T18:54:30Z</updated>

		<summary type="html">&lt;p&gt;Mario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A patch of flowers!&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Euphrasia_non_legendary.png&amp;diff=637</id>
		<title>File:Euphrasia non legendary.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Euphrasia_non_legendary.png&amp;diff=637"/>
		<updated>2025-09-07T18:29:57Z</updated>

		<summary type="html">&lt;p&gt;Mario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Euphrasia without the legendary skill&lt;/div&gt;</summary>
		<author><name>Mario</name></author>
	</entry>
</feed>