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	<title>Ratwood Keep - User contributions [en-gb]</title>
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	<updated>2026-04-06T07:46:11Z</updated>
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		<id>http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=639</id>
		<title>Beginner Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=639"/>
		<updated>2025-09-07T23:03:33Z</updated>

		<summary type="html">&lt;p&gt;Redth: New code, new logic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome new soul, the pages within this guide will cover the basics of dwelling within this world. The rest is up to you to discover. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== First: The Keybindings ==&lt;br /&gt;
&#039;&#039;&#039;At the top right corner of your screen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;OOC Tab&#039;&#039;&#039;:&lt;br /&gt;
 Basic Controls: &#039;&#039;&#039;_Help-Controls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Help Controls.png|frameless|441x441px]]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Options Tab&#039;&#039;&#039;:&lt;br /&gt;
 You can &#039;&#039;&#039;Adjust Keybinds&#039;&#039;&#039;&lt;br /&gt;
 Edit your character in: &#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
 Or &#039;&#039;&#039;Disable/Adjust the Music or Sound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Options menu.png|frameless|371x371px]]&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick a Flaw in Character Creation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s no pressure to make a fully fleshed out character your first round, but do choose a flaw, newcomer. Choosing no flaw, will choose one randomly, this can be tedious. If you find that your arm no longer works in a new round, it&#039;s because you rolled the one arm flaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Try Out a Non-Refugee Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are less likely to die and have a chance to learn what the game is about. Play actively and look to roleplay with others, placing your character assertively into situations. Be confident as your character! It&#039;s not you. As the Towner role, you can pick and own a house around town by going up to it and clicking on the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatting&#039;&#039;&#039;&lt;br /&gt;
 Press M to EMOTE. Be as detailed and expressive as you want.&lt;br /&gt;
&lt;br /&gt;
 Press T to SAY things:&lt;br /&gt;
&lt;br /&gt;
 Put a # at the start to WHISPER.&lt;br /&gt;
 Put a @ at the start to make a WHISPERED EMOTE. (SUBTLE)&lt;br /&gt;
 Put a * at the start to emote in an alternative way.&lt;br /&gt;
 You can also combine an emote and a message using t for SAY:&lt;br /&gt;
 emote* message&lt;br /&gt;
 example: spins around with a smile* I don&#039;t see why not. &lt;br /&gt;
 (Chatbox: [Character name] spins around with a smile, &amp;quot;I don&#039;t see why not.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Sleep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:How to sleep.png|right|frameless|367x367px]]&lt;br /&gt;
&lt;br /&gt;
Lay down (default v), then close your eyes by clicking one of the arrow buttons near the eye and await sleep&#039;s embrace. Simply dragging your sprite onto a bed and laying there will also restore your blue fatigue bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;How to Drink Without a Cup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cups are a luxury, one&#039;s mouth alone can suffice.&lt;br /&gt;
&lt;br /&gt;
To drink from a water source like a fountain, or stream: Use bite intent and middle-click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Climb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need a free hand to climb. Click on a wall or tree to go up. Make sure there is a tile like a branch you can climb onto, by looking up with shift-f, or else you will fall. Left-Click on an empty tile in front of you to go down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Heal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are physicians around, and the church also has healers, you can ask for directions from players.&lt;br /&gt;
&lt;br /&gt;
Sleeping can heal wounds as well, sleeping on a bed heals faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What can I do in this game?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This question is much alike to the question &amp;quot;What is the meaning of life.&amp;quot; There is no meaning in general, you can live for whatever purposes you wish. You can get a job, or work for yourself.  You can be a lascivious criminal. You can be a mercenary. You can be devout and celibate. You can blow all your money at the brothel. You can be a naked degenerate.  You can delve into other&#039;s character and build relationships. You can overthrow the nobility. Do what is interesting for you and others, often the inhabitants of this place are &#039;&#039;freaky,&#039;&#039; and slavery is more interesting than death.&lt;br /&gt;
&lt;br /&gt;
As long as you&#039;re roleplaying in good faith and trying to follow the rules, you can do as you wish! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big New Menu on the Left of your Screen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can Left-Click and Right-Click the various GUI elements on the left of your screen to get different information and do actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The ERP Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Found a mate have you? To romance them, try to open the ERP menu. First turn off any &#039;&#039;bite/kick/jump/steal&#039;&#039; intent, and then middle-click drag your character sprite onto their sprite. You must both be on the same tile to do most actions.&lt;br /&gt;
&lt;br /&gt;
You can also drag your character sprite back onto itself, to open a self-ERP menu.&lt;br /&gt;
&lt;br /&gt;
You can do various &#039;&#039;*kiss&#039;&#039; emotes as well by targeting the different body parts. This author will tell you a secret; elves get a special message when you kiss their ears!~&lt;br /&gt;
&lt;br /&gt;
The slap emote can be changed from a face slap to a ass slap if the groin is selected as a target.&lt;br /&gt;
&lt;br /&gt;
The first bite won&#039;t hurt. (If not a vampyre)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Survival ===&lt;br /&gt;
&#039;&#039;&#039;How can I survive in the bog?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Refugee, you are a foreigner to these lands. You start out in the dangerous swamps. If you want to go to town you need to head north to find the town. Sneaking lets you avoid ambushes from dangerous creatures. Avoid going through murky water, it risks getting leeches. &lt;br /&gt;
&lt;br /&gt;
[[File:Ratwood Survival Refugee.png|border|frame|1010x1010px|&amp;quot;The wilderness is a solemn place, but dangers can come sudden and unexpected, you&#039;ll need all your wits about you.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:This berry type was poisonous..png|frame|&amp;quot;I feel ill... these purple berries were poisonous.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Go to a bush and click on it until you find berries, if it &amp;quot;tastes like berry&amp;quot; on the very first bite, it&#039;s safe to eat. There are 2 colors of berry, 1 is randomly set as poisonous.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Self-Healing:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to a bush and click until you find a string and a thorn (or swing at grass for string). Then, click the craft button in the left-screen GUI to make a sewing needle. You can use this to stop bleeding, heal wounds, and craft certain items. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to remove leeches:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Foul bloodsucking parasites found in swamp water.Click on the heart on your left screen. It shows you all of your limbs, and their health. Then click to pull the leeches off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Light:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is wise to collect 2 rocks. If your torch or campfire goes out, you can place it on the floor and smash 2 rocks together on that tile to reignite it.Another fire source or player&#039;s torch can reignite it as well.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Crafting:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can swing at branches for sticks, or at the trunk for the whole tree, or at grass for string.&lt;br /&gt;
&lt;br /&gt;
[[Guide to Crafting]] &lt;br /&gt;
&lt;br /&gt;
image  &lt;br /&gt;
==Death and Respawning==&lt;br /&gt;
Upon leaving the body one may choose to hit go to the underworld which will take them to the main menu, one should not spawn as the same character they died or a &amp;quot;twin&amp;quot; and the like since it&#039;ll break immersion.&lt;br /&gt;
==Questions and Player Reporting==&lt;br /&gt;
To be inquisitive is not a sin. Don&#039;t be afraid to ask questions to nearby characters, Discord, or with Mentorhelp.&lt;br /&gt;
&lt;br /&gt;
[[File:Seelie gusher mentorhelp.png|frameless|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Player Reports&amp;lt;/u&amp;gt;: &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reports are made in the Discord by typing /inquis The Round ID can be gotten from the #game-status section in Discord. Inquis doesn&#039;t work if your report is too long, so keep it concise.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Roles]] - Role guides.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Guides]] - Detailed guides on jobs and mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lore]] - Additional setting information.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=FAQ&amp;diff=565</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=FAQ&amp;diff=565"/>
		<updated>2025-07-10T19:30:53Z</updated>

		<summary type="html">&lt;p&gt;Redth: /* What&amp;#039;s the difference between heavy and swift balance? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questions that are asked frequently, here! ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I gain PQ?&#039;&#039;&#039; ===&lt;br /&gt;
You gain a PQ point for each Unique Commend you receive from another player. Two commends from the same player only awards you one PQ. Playing roles that are useful to the round doesn&#039;t always guarantee PQ, you may contribute a lot by playing Smith or Soilson/Soilsbride, but if you weren&#039;t particularly memorable, ESPECIALLY near the end of the round, people won&#039;t think to commend you. Try varying up roles to meet many players so you have a higher chance of being commended by unique players. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I lose PQ?&#039;&#039;&#039; ===&lt;br /&gt;
The only way to lose PQ is by having it manually removed by admins, as long as you follow the rules, you shouldn&#039;t lose PQ.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Who are these people in volf helmets that just shanked me?&#039;&#039;&#039; ===&lt;br /&gt;
You just met the Bandits of the Terrorbog. Unlike the holy worshipers of the Ten, Bandits worship a mix of decrepit, and subhuman gods like Matthios specifically, at times mixed with a pinch of Graggar. They will pilfer and scuttle every land within the Terrorbog, until they can find a way to torture the dukedom itself.&lt;br /&gt;
&lt;br /&gt;
=== How come I can&#039;t play x Role? ===&lt;br /&gt;
You either don&#039;t have the PQ to play it or some roles are locked based on Race, Gender and Age! Some roles can only be played by non-shunned races or by older characters! Apprentice roles can only be played by &#039;Adult&#039; characters while characters like Mayor, Veteran, Royal Marshal can only be played by Middle-Aged or Old characters! Races like Dark Elves and Half Orcs are shunned from MOST roles!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I sex?&#039;&#039;&#039; ===&lt;br /&gt;
Middle-mouse-button on no intent (bite/kick/jump/steal/spell/miracle), hold drag it from your character sprite to someone else or your own again. Tightly gripping someone will unlock more interactions as well as some that require to be on the same tile, feathers, lit-candles, and cups/mugs/buckets, ect. can be used to gain more options.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I operate a handcart?&#039;&#039;&#039; ===&lt;br /&gt;
Stand above items you want to load into cart and Left-mouse-button click TOUCH a cart with your open hand. To unload it use right-mouse-button click. Also you can put a character into carts. Make sure it is laying on ground, GRAB and drag it onto cart. (They can also put themselves in via lay dragging themselves.)&lt;br /&gt;
&lt;br /&gt;
=== How do I get a House? ===&lt;br /&gt;
This is role dependent. Some roles like the Guards sleep in the Garrison, but Towners (NOT REFUGEES) can claim towner homes around Rockhill&#039;s main town or low town. Simply find a door, click on it and a prompt should come up saying, &amp;quot;Is this your home?&amp;quot; if it knocks instead, it&#039;s either not a towner home, is a towner home exclusive to another class or has already been claimed by another player.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I drink water from a river?&#039;&#039;&#039; ===&lt;br /&gt;
Select Bite intent on the left, middle click water, or fill a mug and drink it from the mug. Make sure the water is clean by looking at the water source first!&lt;br /&gt;
&lt;br /&gt;
=== Can I see what characters are in the game? ===&lt;br /&gt;
Yes!!! Right Click the Heart in the Top Left of the Screen to get a list of all player characters you&#039;ve met or know! Anyone who has been on screen and spoken will appear in this list. If you are a character that is FROM Rockhill, you automatically know EVERYONE in Rockhill! You can even ctrl + F to search the list! If someone asks if there is a Court Physician, simply right-click the heart, ctrl + F &amp;quot;Court Physician&amp;quot; and you will know their name! Even late joining players will appear on this list! VERY USEFUL for enhancing roleplay!  &lt;br /&gt;
&lt;br /&gt;
=== How can I tell what a stance does or what a weapon intent that looks the same does? ===&lt;br /&gt;
For the stance, just right-click it when it&#039;s selected, and for the weapon intent, just examine it with shift + right-click.&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s the difference between heavy and swift balance? ===&lt;br /&gt;
The swift balance is a speed check against your character and their opponent, any point above the opponent bypasses 10% of their parry. (This effects dodge on a different degree)&lt;br /&gt;
&lt;br /&gt;
The heavy balance is a strength check against your character and their opponent, any point above it eats 5 points of stamina if they parry. (Meaning if they have 10 STR. but yours has 12 STR. it&#039;s 10 stamina points drain extra)&lt;br /&gt;
&lt;br /&gt;
=== How do I late join a round? ===&lt;br /&gt;
If a round is already going, just click LATEJOIN at the bottom and a list of roles that you can late join as appears. Click one of them and you will instantly be put in the game as that role. When you late join, you will either spawn in the bog or spawn in a Carriage south of Town and have to make your way to where you&#039;re supposed to be manually! Ask in meditation/Mentorhelp if you don&#039;t know where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What the fuck, X thing is broken!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rotwood-Vale/Ratwood-Keep/issues Then just go here.]&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=FAQ&amp;diff=564</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=FAQ&amp;diff=564"/>
		<updated>2025-07-10T19:29:27Z</updated>

		<summary type="html">&lt;p&gt;Redth: How can I tell what a stance does or what a weapon intent that looks the same does? | What&amp;#039;s the difference between heavy and swift balance?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questions that are asked frequently, here! ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I gain PQ?&#039;&#039;&#039; ===&lt;br /&gt;
You gain a PQ point for each Unique Commend you receive from another player. Two commends from the same player only awards you one PQ. Playing roles that are useful to the round doesn&#039;t always guarantee PQ, you may contribute a lot by playing Smith or Soilson/Soilsbride, but if you weren&#039;t particularly memorable, ESPECIALLY near the end of the round, people won&#039;t think to commend you. Try varying up roles to meet many players so you have a higher chance of being commended by unique players. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I lose PQ?&#039;&#039;&#039; ===&lt;br /&gt;
The only way to lose PQ is by having it manually removed by admins, as long as you follow the rules, you shouldn&#039;t lose PQ.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Who are these people in volf helmets that just shanked me?&#039;&#039;&#039; ===&lt;br /&gt;
You just met the Bandits of the Terrorbog. Unlike the holy worshipers of the Ten, Bandits worship a mix of decrepit, and subhuman gods like Matthios specifically, at times mixed with a pinch of Graggar. They will pilfer and scuttle every land within the Terrorbog, until they can find a way to torture the dukedom itself.&lt;br /&gt;
&lt;br /&gt;
=== How come I can&#039;t play x Role? ===&lt;br /&gt;
You either don&#039;t have the PQ to play it or some roles are locked based on Race, Gender and Age! Some roles can only be played by non-shunned races or by older characters! Apprentice roles can only be played by &#039;Adult&#039; characters while characters like Mayor, Veteran, Royal Marshal can only be played by Middle-Aged or Old characters! Races like Dark Elves and Half Orcs are shunned from MOST roles!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I sex?&#039;&#039;&#039; ===&lt;br /&gt;
Middle-mouse-button on no intent (bite/kick/jump/steal/spell/miracle), hold drag it from your character sprite to someone else or your own again. Tightly gripping someone will unlock more interactions as well as some that require to be on the same tile, feathers, lit-candles, and cups/mugs/buckets, ect. can be used to gain more options.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I operate a handcart?&#039;&#039;&#039; ===&lt;br /&gt;
Stand above items you want to load into cart and Left-mouse-button click TOUCH a cart with your open hand. To unload it use right-mouse-button click. Also you can put a character into carts. Make sure it is laying on ground, GRAB and drag it onto cart. (They can also put themselves in via lay dragging themselves.)&lt;br /&gt;
&lt;br /&gt;
=== How do I get a House? ===&lt;br /&gt;
This is role dependent. Some roles like the Guards sleep in the Garrison, but Towners (NOT REFUGEES) can claim towner homes around Rockhill&#039;s main town or low town. Simply find a door, click on it and a prompt should come up saying, &amp;quot;Is this your home?&amp;quot; if it knocks instead, it&#039;s either not a towner home, is a towner home exclusive to another class or has already been claimed by another player.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I drink water from a river?&#039;&#039;&#039; ===&lt;br /&gt;
Select Bite intent on the left, middle click water, or fill a mug and drink it from the mug. Make sure the water is clean by looking at the water source first!&lt;br /&gt;
&lt;br /&gt;
=== Can I see what characters are in the game? ===&lt;br /&gt;
Yes!!! Right Click the Heart in the Top Left of the Screen to get a list of all player characters you&#039;ve met or know! Anyone who has been on screen and spoken will appear in this list. If you are a character that is FROM Rockhill, you automatically know EVERYONE in Rockhill! You can even ctrl + F to search the list! If someone asks if there is a Court Physician, simply right-click the heart, ctrl + F &amp;quot;Court Physician&amp;quot; and you will know their name! Even late joining players will appear on this list! VERY USEFUL for enhancing roleplay!  &lt;br /&gt;
&lt;br /&gt;
=== How can I tell what a stance does or what a weapon intent that looks the same does? ===&lt;br /&gt;
For the stance, just right-click it when it&#039;s selected, and for the weapon intent, just examine it with shift + right-click.&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s the difference between heavy and swift balance? ===&lt;br /&gt;
The swift balance is a speed check against your character and their opponent, any point above the opponent bypasses 10% of their parry.&lt;br /&gt;
The heavy balance is a strength check against your character and their opponent, any point above it eats 5 points of stamina if they parry.&lt;br /&gt;
&lt;br /&gt;
=== How do I late join a round? ===&lt;br /&gt;
If a round is already going, just click LATEJOIN at the bottom and a list of roles that you can late join as appears. Click one of them and you will instantly be put in the game as that role. When you late join, you will either spawn in the bog or spawn in a Carriage south of Town and have to make your way to where you&#039;re supposed to be manually! Ask in meditation/Mentorhelp if you don&#039;t know where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What the fuck, X thing is broken!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rotwood-Vale/Ratwood-Keep/issues Then just go here.]&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=561</id>
		<title>Guide to Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=561"/>
		<updated>2025-06-11T14:05:55Z</updated>

		<summary type="html">&lt;p&gt;Redth: Added knifes to tips of the trade as an example.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP - Some recipes may have changed, please inform a Clerk&lt;br /&gt;
&lt;br /&gt;
== Basic Interactions ==&lt;br /&gt;
AKA: Slap Crafting&lt;br /&gt;
&lt;br /&gt;
There are few interactions that can be done directly to items that will generally refine or condense resources.&lt;br /&gt;
&lt;br /&gt;
Such actions are:&lt;br /&gt;
&lt;br /&gt;
* Cutting a stick with a blade to turn the item into a stake, said stake can then be used to mine.&lt;br /&gt;
&lt;br /&gt;
* Chopping a log with a blade or axe into small logs, and doing the same to a small log will refine the log into sticks. Useful for firewood or crafting recipes.&lt;br /&gt;
* Combining materials such as fiber, cloth, and sticks, as this will create a small bundle for ease of carrying. (It also prevents sticks from breaking when walking over them, preventing hostile mob spawns.)&lt;br /&gt;
&lt;br /&gt;
Tips of the trade: Some items such as sewing needles, knives and the like can be used from the belt.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
These recipes require no special crafting station but may require a tool or a surface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;4&amp;quot;|Basic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Tool&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Sewing Needle&lt;br /&gt;
|Thorn, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Whet stone&lt;br /&gt;
|2x Stones&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Belt&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rucksack&lt;br /&gt;
|Rope, Sack&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Torch&lt;br /&gt;
|Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wood Staff (3x)&lt;br /&gt;
|Log&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Knife&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Axe&lt;br /&gt;
|Stone, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wood Pipe&lt;br /&gt;
|Stick&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Amulet&lt;br /&gt;
|2x Fiber, 2x Sticks&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Club&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|3x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Sword (3x)&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bucket&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Cup (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bowl (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Platter (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Pin&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Arrow&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Rod&lt;br /&gt;
|Small log, 2x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spade&lt;br /&gt;
|Small Log, Stick&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bait&lt;br /&gt;
|Sack, 2x Wheat&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Bait&lt;br /&gt;
|Sack, 2x Berry/ 2x Apple&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bloody Bait&lt;br /&gt;
|Sack, 2x Meat&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Handcart&lt;br /&gt;
|3x Small Log, Rope&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Book Crafting Kit*&lt;br /&gt;
|2x Hide, Cloth&lt;br /&gt;
|Needle, Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Mortar and Pestle&lt;br /&gt;
|Stick, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Saw&lt;br /&gt;
|Stick, Stone, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Clamp&lt;br /&gt;
|2x Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Retractor&lt;br /&gt;
|2x Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Parchment Scroll (5x)&lt;br /&gt;
|Small Log, 50u Water&lt;br /&gt;
|*Knife, Drying Rack&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Parchment (8x)&lt;br /&gt;
|Small Log, 30u Water&lt;br /&gt;
|*Knife, Drying Rack&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Billhook&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Sickle]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Goedendag&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Hoe]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Peasant War Flail&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Thresher]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Spear&lt;br /&gt;
|Stone, Wooden Staff&lt;br /&gt;
|None&lt;br /&gt;
|Competent&lt;br /&gt;
|}&lt;br /&gt;
F*Book Crafting Kit: Combine with a written manuscript (up to 8 written parchments combined) Books can be archived to be read across rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Knife: Specifically a Stone or Hunting Knife is required&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
Some other recipes require structures to complete. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Structures&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Campfire&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Greater Campfire&lt;br /&gt;
|2x Stick, 2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Twig Floor&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Twig Platform&lt;br /&gt;
|3x Stick, Rope&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Pot (stone)&lt;br /&gt;
|2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Hearth&lt;br /&gt;
|Stick, 3x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Brazier&lt;br /&gt;
|Small Log, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Simple Bed&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tent Wall&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tent Door&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Cross (wood)&lt;br /&gt;
|Small Log, 3x Stake&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Cross (stone)&lt;br /&gt;
|2x Stones&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Palisade&lt;br /&gt;
|Small Log, 2x Stake&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Drying Rack&lt;br /&gt;
|3x Stick&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sharpening Wheel&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Anvil&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]]&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Heat Treatment Furnace&lt;br /&gt;
|4x Stone, 2x Steel, Coal&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Great Furnace&lt;br /&gt;
|2x [[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Riddle of Steel*, Coal&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Loom&lt;br /&gt;
|2x Small Log, 2x Stick, 2x Fiber&lt;br /&gt;
|Competent&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Riddle of Steel: Non-crafTable/Tree-Stump. Can be found, or more reliably, purchased from a merchant for around 400 mammons.&lt;br /&gt;
&lt;br /&gt;
Forge Clerics can also perform a ritual to summon a Riddle of Steel, however will cost twice as much as the merchant (You can use valuables instead of mammons)&lt;br /&gt;
== Masonry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Sconce&lt;br /&gt;
|2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wall Candle&lt;br /&gt;
|Stone, Candle&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Floor&lt;br /&gt;
|Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Platform&lt;br /&gt;
|Stone, Fiber&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Oven&lt;br /&gt;
|3x Stone, Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Millstone&lt;br /&gt;
|3x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Table/Tree-Stump&lt;br /&gt;
|Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Door&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stairs (Down)&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Wall Decoration&lt;br /&gt;
|Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Window&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Wall&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Stone Wall&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Statue&lt;br /&gt;
|3x Stone&lt;br /&gt;
|Proficient&lt;br /&gt;
|}&lt;br /&gt;
== Trapping ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Traps&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Ingredients&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Tool&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Mantrap&lt;br /&gt;
|Small Log, Iron Bar, 2x Fiber&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=560</id>
		<title>Guide to Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=560"/>
		<updated>2025-06-11T14:03:43Z</updated>

		<summary type="html">&lt;p&gt;Redth: Wooden Sword (x) to Wooden Sword (3x)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP - Some recipes may have changed, please inform a Clerk&lt;br /&gt;
&lt;br /&gt;
== Basic Interactions ==&lt;br /&gt;
AKA: Slap Crafting&lt;br /&gt;
&lt;br /&gt;
There are few interactions that can be done directly to items that will generally refine or condense resources.&lt;br /&gt;
&lt;br /&gt;
Such actions are:&lt;br /&gt;
&lt;br /&gt;
* Cutting a stick with a blade to turn the item into a stake, said stake can then be used to mine.&lt;br /&gt;
&lt;br /&gt;
* Chopping a log with a blade or axe into small logs, and doing the same to a small log will refine the log into sticks. Useful for firewood or crafting recipes.&lt;br /&gt;
* Combining materials such as fiber, cloth, and sticks, as this will create a small bundle for ease of carrying. (It also prevents sticks from breaking when walking over them, preventing hostile mob spawns.)&lt;br /&gt;
&lt;br /&gt;
Tips of the trade: Some items such as sewing needles can be used from the belt.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
These recipes require no special crafting station but may require a tool or a surface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;4&amp;quot;|Basic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Tool&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Sewing Needle&lt;br /&gt;
|Thorn, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Whet stone&lt;br /&gt;
|2x Stones&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Belt&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rucksack&lt;br /&gt;
|Rope, Sack&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Torch&lt;br /&gt;
|Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wood Staff (3x)&lt;br /&gt;
|Log&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Knife&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Axe&lt;br /&gt;
|Stone, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wood Pipe&lt;br /&gt;
|Stick&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Amulet&lt;br /&gt;
|2x Fiber, 2x Sticks&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Club&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|3x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Sword (3x)&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bucket&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Cup (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bowl (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Platter (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Pin&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Arrow&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Rod&lt;br /&gt;
|Small log, 2x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spade&lt;br /&gt;
|Small Log, Stick&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bait&lt;br /&gt;
|Sack, 2x Wheat&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Bait&lt;br /&gt;
|Sack, 2x Berry/ 2x Apple&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bloody Bait&lt;br /&gt;
|Sack, 2x Meat&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Handcart&lt;br /&gt;
|3x Small Log, Rope&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Book Crafting Kit*&lt;br /&gt;
|2x Hide, Cloth&lt;br /&gt;
|Needle, Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Mortar and Pestle&lt;br /&gt;
|Stick, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Saw&lt;br /&gt;
|Stick, Stone, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Clamp&lt;br /&gt;
|2x Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Retractor&lt;br /&gt;
|2x Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Parchment Scroll (5x)&lt;br /&gt;
|Small Log, 50u Water&lt;br /&gt;
|*Knife, Drying Rack&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Parchment (8x)&lt;br /&gt;
|Small Log, 30u Water&lt;br /&gt;
|*Knife, Drying Rack&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Billhook&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Sickle]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Goedendag&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Hoe]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Peasant War Flail&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Thresher]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Spear&lt;br /&gt;
|Stone, Wooden Staff&lt;br /&gt;
|None&lt;br /&gt;
|Competent&lt;br /&gt;
|}&lt;br /&gt;
F*Book Crafting Kit: Combine with a written manuscript (up to 8 written parchments combined) Books can be archived to be read across rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Knife: Specifically a Stone or Hunting Knife is required&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
Some other recipes require structures to complete. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Structures&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Campfire&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Greater Campfire&lt;br /&gt;
|2x Stick, 2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Twig Floor&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Twig Platform&lt;br /&gt;
|3x Stick, Rope&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Pot (stone)&lt;br /&gt;
|2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Hearth&lt;br /&gt;
|Stick, 3x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Brazier&lt;br /&gt;
|Small Log, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Simple Bed&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tent Wall&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tent Door&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Cross (wood)&lt;br /&gt;
|Small Log, 3x Stake&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Cross (stone)&lt;br /&gt;
|2x Stones&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Palisade&lt;br /&gt;
|Small Log, 2x Stake&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Drying Rack&lt;br /&gt;
|3x Stick&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sharpening Wheel&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Anvil&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]]&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Heat Treatment Furnace&lt;br /&gt;
|4x Stone, 2x Steel, Coal&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Great Furnace&lt;br /&gt;
|2x [[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Riddle of Steel*, Coal&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Loom&lt;br /&gt;
|2x Small Log, 2x Stick, 2x Fiber&lt;br /&gt;
|Competent&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Riddle of Steel: Non-crafTable/Tree-Stump. Can be found, or more reliably, purchased from a merchant for around 400 mammons.&lt;br /&gt;
&lt;br /&gt;
Forge Clerics can also perform a ritual to summon a Riddle of Steel, however will cost twice as much as the merchant (You can use valuables instead of mammons)&lt;br /&gt;
== Masonry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Sconce&lt;br /&gt;
|2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wall Candle&lt;br /&gt;
|Stone, Candle&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Floor&lt;br /&gt;
|Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Platform&lt;br /&gt;
|Stone, Fiber&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Oven&lt;br /&gt;
|3x Stone, Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Millstone&lt;br /&gt;
|3x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Table/Tree-Stump&lt;br /&gt;
|Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Door&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stairs (Down)&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Wall Decoration&lt;br /&gt;
|Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Window&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Wall&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Stone Wall&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Statue&lt;br /&gt;
|3x Stone&lt;br /&gt;
|Proficient&lt;br /&gt;
|}&lt;br /&gt;
== Trapping ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Traps&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Ingredients&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Tool&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Mantrap&lt;br /&gt;
|Small Log, Iron Bar, 2x Fiber&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Banditry&amp;diff=532</id>
		<title>Guide to Banditry</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Banditry&amp;diff=532"/>
		<updated>2025-05-30T22:32:25Z</updated>

		<summary type="html">&lt;p&gt;Redth: Added a tutorial on how to use the hoardmaster&amp;#039;s branding ability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Banditry in Ratwood Keep ==&lt;br /&gt;
So, you want people to hate you and love you. You’re either a diehard commie, in it for the money, or a Graggarite in a silly hood. Maybe you’re in it for the ERP. Maybe you just like seeing the light leave the eyes of the despots that call themselves Duke or Duchess. Maybe you just wish to crush your enemies, see them driven before you, and hear the lamentations of their women. Or, you just want triumphs. Whatever reason you pick, Banditry is a diverse and fun role. &lt;br /&gt;
&lt;br /&gt;
The first thing you should do as you decide to play bandit is decide what your goal for the round is. Some common ones are;&lt;br /&gt;
&lt;br /&gt;
# Triumphs&lt;br /&gt;
# Combat&lt;br /&gt;
# Greentexts (Interesting Stories)&lt;br /&gt;
# Roleplay and/or ERP&lt;br /&gt;
&lt;br /&gt;
Each of these “corners” of the bandit quadrangle are necessary and good. You might look down on the Triumph bandit as someone abusing mechanics, or the “Roleplay” bandit as someone who just ERP’s, or the Combat bandit as a braindead fragger, but the truth is that at the end of the day bandit and Ratwood keep are about having fun. If you’re a good bandit, people will complain about you - that is simply life. This doesn’t mean you shouldn’t be trying to make sure the people around you are having fun, quite the opposite, actually. Thus;&lt;br /&gt;
&lt;br /&gt;
== Rule Zero - Band-Etiquette ==&lt;br /&gt;
Everyone you rob, rape, murder, whatever - you should at least make a small attempt to not ruin their round, and possibly to make things more interesting for them.&lt;br /&gt;
&lt;br /&gt;
Remember that you’re playing a game with &#039;&#039;other people.&#039;&#039; Think back to the last time you were robbed by a bandit. Did you die? Did they roleplay with you at all? What happened after? If someone is playing a surgeon and gets robbed of their tools, they kind of just have to kill themselves - same with blacksmiths. Especially in the early game, bandits can shape other peoples rounds - remember rule 1.1, might makes responsibility.&lt;br /&gt;
&lt;br /&gt;
Be conscious of what others want. If someone is clearly not roleplaying with you, maybe you should cut the scene short and ransom them off or set them free (or simply brand them at the hoardmaster) - after taking their stuff, of course. &#039;&#039;&#039;You do not have to be heartless to play bandit.&#039;&#039;&#039; The main target is putting valuables in your idol - it’s not to make other people miserable. Have your fun, don’t be a dick.&lt;br /&gt;
&lt;br /&gt;
If all else fails while having a captive, extra ransom, threats, or the other player is seemingly no longer having fun, just use the hoardmaster to send them off, gaining favor as well as mammons if they decide to pay their 100 mammons debt to freeman AKA you scumlot. (To do this just drag them to the dragon head to sit them down onto it, right-click the dragon to send them packing back to town to pay their debt (this also allows them to use the carriage to leave the round and play someone else) which is way more preferable over a roleplay partner that is not having fun.) &lt;br /&gt;
&lt;br /&gt;
== Rule One - The Idol is your best friend forever ==&lt;br /&gt;
In the top right corner of the bandit camp, there is an Idol of Matthios. Every time you put 100 gold worth of value into it, it gives you a triumph and some loot. Luckily, the two most important bonuses you get you get right at the start - the first 100 gold you put in will give you a backpack and some health potions. Then, the next 100 will give you a bottle bomb and some moondust.&lt;br /&gt;
&lt;br /&gt;
Experienced fighters on Ratwood keep know just how &#039;&#039;game changing&#039;&#039; health potions, bottle bombs, and moondust are in combat. They are your friend - use the damn consumables. The other upgrades you get from the Idol are things like Armor, more Moondust, and a dragonscale necklace at the end, but trust me when I say that Moondust and Bottle Bombs are a free fight win, and a health potion is almost like a second life for you or a friend. Use them, and your success rate as a bandit will go up tenfold. These are what make you able to compete with other combat classes consistently!&lt;br /&gt;
&lt;br /&gt;
== Rule Two - Get robust! ==&lt;br /&gt;
Robusting in Ratwood keep is made up of three things - Game Knowledge, Spacing, and Preparation.&lt;br /&gt;
&lt;br /&gt;
Spacing is the most simple, but also takes the most time to master - can you hit your opponent more than they can hit you? Can you move erratically enough to the point where they whiff attacks? Can you run away to an advantageous position? Aim is also important - can you get &#039;&#039;your&#039;&#039; attacks off?&lt;br /&gt;
&lt;br /&gt;
Game Knowledge is the most difficult - where are you aiming? What weapons are you using? Where is your opponent vulnerable? Most people will give you the advice “Aim for where they aren’t armored!” or “Aim for the legs!” but this isn’t always possible. Knowledge of intents, how weapons work, common weak points, and how to effectively use every part of your kit like wrestling and charges all play into this. &lt;br /&gt;
&lt;br /&gt;
Preparation, also known as “Cheating”, is the third and honestly most important part of being robust. Ratwood’s combat is very luck based, and even fights with a towner have a small chance at going horribly wrong, so if it looks like things might go sour just throw a fucking bottle bomb at them! There’s no social contract here, no such thing as a fair duel. Kick your opponents off of ledges, make poison arrows, put them in 1v2’s, get your friends to hold someone down while you cut their head off, stunlock them with pins while picking their throat with a dagger, snort that moondust and fire those crossbows. Nothing is off-limits - do not restrict yourself, ever. You are an &#039;&#039;&#039;antagonist&#039;&#039;&#039; - if you play by their rules, they will outmuscle and outgun you. They respawn, you don’t - you do the math.&lt;br /&gt;
&lt;br /&gt;
So, you might be wondering: How do I learn these things? Here’s a very simple, three step plan:&lt;br /&gt;
&lt;br /&gt;
# Reach out to talented, robust players in the community for tips, tricks and advice.&lt;br /&gt;
# Play squire to learn from a knight in a controlled environment.&lt;br /&gt;
# Trial by fire yourself as a boggard, and die horribly over and over again.&lt;br /&gt;
&lt;br /&gt;
As long as you remember to space well, keep learning and experimenting, and never fight fair, you will win a majority of the fights you get in. You’ll still lose plenty - sometimes the numbers just don’t favor you, or you can’t dictate the terms of the engagement, but most of the time the average player will not be able to keep up with you.&lt;br /&gt;
&lt;br /&gt;
== Rule Three - Bandit Macro ==&lt;br /&gt;
Let’s face it - as a bandit, you need friends. There are three friends you need to have with you in (nearly) every bandit game. In order of importance, these friends are;&lt;br /&gt;
&lt;br /&gt;
# Allied Smithies, preferably with a Great Furnace.&lt;br /&gt;
# Your Hedge Knight&lt;br /&gt;
# Your Sawbones&lt;br /&gt;
&lt;br /&gt;
Starting off with your Smithy, treat them like a god because they are one. A smithy with a great furnace can turn three iron bars - worth 75 mammons - into four steel statues, worth a whopping 240 mammons. If you have a bog smithy, the returns on stealing metal objects &#039;&#039;quadruple.&#039;&#039; A good bandit-aligned smithy can make or break the entire game for you, so treat them well. Here’s a list of the four most common items you will be feeding to the idol; As a reminder, each of the ten tiers of rewards the Idol will give you are worth 100 mammons.&lt;br /&gt;
&lt;br /&gt;
# Iron Bars, worth 25 mammons.&lt;br /&gt;
# Steel Bars, worth 40 mammons.&lt;br /&gt;
# Iron Statue, worth 40 mammons.&lt;br /&gt;
# Steel Statue, worth 60 mammons.&lt;br /&gt;
&lt;br /&gt;
Check the smithing guide for more information on smithing!&lt;br /&gt;
&lt;br /&gt;
Your Hedge Knight is your answer to heavily armored opponents - if a knight or archer is at the bog gate, they’re what punches you through. You’ll need them if you plan to do anything more than robbing pilgrims. However, if your Hedge Knight, for lack of a better term, &#039;&#039;sucks,&#039;&#039; don’t be afraid to go off without them. You don’t &#039;&#039;need&#039;&#039; them, but they are very useful.&lt;br /&gt;
&lt;br /&gt;
Your Sawbones, or any bandit aligned surgeon, will do a &#039;&#039;lot&#039;&#039; to keep you alive. You can also get goblin eyes from them in order to see in the dark, which I cannot overstate the value of. Do &#039;&#039;not&#039;&#039; plunder their tools - on top of being one of the textbook most hated and hardest to recover from things in the entire game, at the time of writing a pull request is being made to prevent them from smelting down, so you won’t even get anything anymore. Let them align themselves with you - it’ll make life so much easier.&lt;br /&gt;
&lt;br /&gt;
The Bandit Gameplan (For getting triumphs and glory, that is) is pretty simple, and goes like this;&lt;br /&gt;
&lt;br /&gt;
# Acquire a minimum of four iron items and smelt them down, feeding them to Matthios to get your backpack and health potions ASAP. &lt;br /&gt;
# Find your bog smithy and get them to make you some steel (or at least iron) statues to take back to camp.&lt;br /&gt;
# Get your moondust and coordinate an attack on the bog - you can either construct a tent with a stick and a cloth, or you can simply get an ally to throw you up onto the roof and climb the rest of the way to get past the gate.&lt;br /&gt;
# At this point, you have a &#039;&#039;very&#039;&#039; good chance at succeeding in your attack - the bog gate is usually pretty understaffed.&lt;br /&gt;
# Smelt down the stuff from the boggards and their armory, if possible. This alone should get you to 10 triumphs if you’re making steel statues.&lt;br /&gt;
# Do whatever the hell you want! You’re now the most equipped, heaviest statted and possibly more robust people in the entirety of Rockhill. You’ve won. Rockhill is your oyster! That was easy, no?&lt;br /&gt;
&lt;br /&gt;
But there’s also… another way. A different way. Yes, we’re sneaking a final segment on…&lt;br /&gt;
&lt;br /&gt;
== Rule Four - Non-con and You ==&lt;br /&gt;
(P.S - you can ignore this section if you like! This one’s just for the freaks.)&lt;br /&gt;
&lt;br /&gt;
So, you want to robust another player down, take them back to camp, and do unspeakable things to them. To get the most enjoyment out of this, and make sure the player on the other end of your actions gets enjoyment out of this, there are a few questions to keep in mind;&lt;br /&gt;
&lt;br /&gt;
# Do they actually want to be raped &#039;&#039;right now?&#039;&#039; Even the least defiant bath wench bogwanderer in rockhill does &#039;&#039;not&#039;&#039; want to be skullcracked and dragged back to your rape dungeon two hours into an event round where they’ve been roleplaying their heart out with &#039;&#039;other people&#039;&#039;. Remember rule 1.1 - you have responsibility over them and their experience the entire time they’re in your care. They are not sex toys - there is a living, breathing person/thing being behind every character in Rockhill, and if you’re going to Dom them you should be making sure they’re enjoying themselves. There are so many people begging for you to take them - don’t take the wrong person at the wrong time.&lt;br /&gt;
# Do you have chains? Are you significantly stronger than them? Can you beat them in a fight without gravely injuring them or yourself? A lot of your preparation will be moot if you’ve got your eyes set on someone who can actually fight back - you can’t firebomb someone you’re gonna fuck because they’ll probably just die. Same for using sharp weapons with moondust. &lt;br /&gt;
# Are you going to eventually release them? Are you going to kill them after sex? Are you going to give them a smooch on the forehead and let them leave? Remember that taking someone back to camp is de facto round removal until the moment they leave - they can’t get out without you (as long as you put them in a chest before dragging them off to the bandit camp), so make sure to have an exit plan in mind if they want to get back to whatever they were doing. Always know what’s going to happen &#039;&#039;after&#039;&#039; a scene before you start one.&lt;br /&gt;
&lt;br /&gt;
Skullcrack/paralysis is your best friend as a rapey bandit - they prevent someone from moving or biting you, and you can do whatever you want to them for as long as you want. You can achieve a similar effect by targeting someone’s head, grabbing them aggressively, and twisting until their spine snaps twice. You can also just use chain and put cloth in their mouth for a similar, less-permanent effect.&lt;br /&gt;
&lt;br /&gt;
Also, &#039;&#039;&#039;make sure you actually ERP.&#039;&#039;&#039; Yes, I know it’s scary to put yourself out there to someone who might not even want you to rape them, but I promise you that just using the sex verbs is a million, &#039;&#039;billion&#039;&#039; times worse to be on the receiving end of. If the person you’re fucking is watching Youtube, you might as well slit your own throat right then and there - tell them what you’re doing, try to get a gauge on what they like and don’t like, and if they’re clearly starfishing (a term for going limp or AFK during a sex scene) it might be time to cut the scene short and just let them go. Yes, Ratwood keep is IC focused - but it’s just the decent thing to do OOC, even if your character would totally fuck them while they’re shutting down. You can usually tell if someone is into what’s happening by the length of their emotes. An example of what you want to be happening is this:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; [x] tries desperately to struggle against the ropes binding her, tears streaming down her face as she screams for help. She desperately tries to pull away from you, shuddering at your every touch, each stifled moan from her as you continue to touch her bringing her such shame and anxiety that she nearly pukes on the spot - but holds it in as you grind on her.&lt;br /&gt;
&lt;br /&gt;
An example of when you should check in and/or let someone go is this:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; [y] stares daggers at you. “Just get this over with, or kill me.”&lt;br /&gt;
&lt;br /&gt;
I’ve genuinely made friends and then &#039;&#039;later&#039;&#039; done rape scenes with people who have done this to me - there’s genuinely no shame in recognizing when the other person just &#039;&#039;isn’t into you.&#039;&#039; Might makes responsibility - so be responsible, and don’t waste anyone’s time or emotional budget. It might just be pixels to you, but some people put a lot more thought and emotion into their characters than you do, and it’s very easy to accidentally upset people. Everyone makes mistakes, don’t double down, be excellent to each other. &lt;br /&gt;
&lt;br /&gt;
== Matthios and You - A note from Bobinater ==&lt;br /&gt;
As a bandit you fall under Matthios, the greatest thief to ever live; for he was once man, but after stealing fire from Astrata and maiming her in the process ascended to godhood. While yes, your mechanical objective is to feed valuables to the idol in the camp, that&#039;s not why &#039;&#039;you&#039;re&#039;&#039; playing bandit. You&#039;re here because someone has to put the terror in the bog.&lt;br /&gt;
&lt;br /&gt;
He is, however, also the god of peasant revolts and comradery. Your only objective isn&#039;t just stealing, it&#039;s also empowering the masses. Do not exclusively target peasants and the weak; they are not the true enemies of the Matthios worshipper. Instead, target the rich, noble and especially clergy - you will never, ever gain Matthios&#039;s favor by robbing the poor of their last few mammons.&lt;br /&gt;
&lt;br /&gt;
== Tips of the Trade - ==&lt;br /&gt;
# Having a shylock account means the king can zap you with his scepter - don’t make one for any reason.&lt;br /&gt;
# Pick intent on a dagger or axes in general are the best ways to deal with Knights - also, if they don’t lower their sallets, eye stabs are very good ways to fuck them up.&lt;br /&gt;
# Think of Moondusts and Bottle Bombs as free won fights - use them in every combat, if you’re able to. Resource management is a myth - you will get in much less fights than you think.&lt;br /&gt;
# The bandit tier list is as follows, from left to right; &lt;br /&gt;
## Hedge Knight, Brigand (Axe/Cudgel), Knave (Bow/Sword)&lt;br /&gt;
## Brigand (Flail/Shield), Mage, Foresworn (Spear), Sawbones&lt;br /&gt;
## Knave (Knives), Foresworn (Sword/Shield)&lt;br /&gt;
&lt;br /&gt;
# Speed is Power - if you show your hand too much, you’ll give the Steward enough time to get people stun maces, or have the bog build palisades on the roof. If you intend to siege the town, your chances dwindle with every second you waste. Either do it fast and decisively with your entire forces, or not at all.&lt;br /&gt;
# Having goodwill with commoners, such as leaving them a few mammons to get past the toll or fending off monsters, can help you a massive amount. You never know when they’ll pay you back.&lt;br /&gt;
# Soilsons/soilbrides will basically fucking love you by default - they never get robbed, or RP’d with, in any meaningful way. They’ll make you food, treat your wounds, and give you a place to stay in 90% of games - just ask. They’re STARVED for connection, and are the only towners you can actually trust more often than not.&lt;br /&gt;
# Your hood is a great way to keep your identity hidden, but it also screams “I AM A BANDIT!!!!”. If you want to be a bit sneakier, go for a robe or a funeral cloak - pair that with an amulet, and you’ll reasonably pass for a member of clergy, which are usually exempt from having their faces shown, until someone gets busted.&lt;br /&gt;
# If you get AHelped, which will absolutely happen if you’re playing bandit well, be nice to the admins. Even if it’s clearly bullshit, you will get punished 90% less if you listen to what they have to say and be courteous. Also, an apology to the person you round removed or aggrieved goes a long way.&lt;br /&gt;
# The Boggard’s Armory is a great and accessible source of iron - with a bog smithy and a cart, it can get you to ten triumphs in just one trip.&lt;br /&gt;
# Get familiar with the Terrorbog! Look at a map while walking around, and you’ll have the entire thing charted out in your mind in under an hour. It’s pretty easy to navigate once you’ve figured out where everything is.&lt;br /&gt;
# Keep a goblin head on you. There’s no telling when you’ll find a friendly surgeon or sawbones and then gain the ability to see in the dark for the rest of the round.&lt;br /&gt;
# Play whatever race you like most. Yes, Horc has the most strength and Tabaxi/Kobolds have the most speed, but Vulpankin are underrated crit fishers and ranged &#039;&#039;monsters&#039;&#039; and Wildkin are sturdy all-rounders. Also, fortune is very nice to have on a bandit. You don’t need to pick a race for the stats.&lt;br /&gt;
# Play Boggard and Watchman to get familiar with the ways that more experienced bandits will fuck you up - it might be frustrating at first, but it’s actually pretty fun if you get good! Plus, you can steal their techniques for later.&lt;br /&gt;
# If you get captured, just have fun with the RP - the reason kings kill you isn’t because they’re bloodthirsty, it’s because you’re boring them. Be adorable or witty or strike deals for your life - the round isn’t over until you’re six feet in the fucking ground. Don’t rat out the other bandits, though, that’s shitty.&lt;br /&gt;
# A good steward is your biggest counter as a bandit. If you don’t want to deal with six people in full plate with stunmaces an hour into the round, try to send them little friendly letters through your Hermes - they, like the Soilsons/soilbrides, are starved for attention, appreciation, and RP, and will go along with whatever you do a lot of the time.&lt;br /&gt;
# Using a polearm to negate terrain slowdown of the bog will help keep you alive. This includes; wooden staffs, spears, billhooks, etc.&lt;br /&gt;
# Pair up with your fellow bandits. Pairs of two are able to cover more ground and having someone to watch your back is always a good thing.&lt;br /&gt;
# Avoid rushing the high-town, it may be fun, however when all the bandits die in the first quarter of the round, it leaves things very boring for the rest of it.&lt;br /&gt;
# Dealing with mages is tricky, however they can be countered by grabbing their mouth. (Mages typically are very weak strength wise, as such they&#039;re easy to restrain and gag)&lt;br /&gt;
# Don’t forget to have fun, always.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Credit to: Flogbun and Bobinater&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=531</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=531"/>
		<updated>2025-05-30T21:36:06Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a medium WIP &amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role Guides&lt;br /&gt;
!&lt;br /&gt;
!Antagonist Guides&lt;br /&gt;
!&lt;br /&gt;
!Recipies&lt;br /&gt;
!&lt;br /&gt;
!Other Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Smithing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Cultist|&amp;lt;s&amp;gt;Guide to Cultist&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Crafting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Farming]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Maniac|&amp;lt;s&amp;gt;Guide to Maniac&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Alchemy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Surgery|Guide to Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cooking]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Banditry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Arcane Crafts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Magic]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Nightbeasts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Enchanting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Rulership]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Leatherwork]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roleplay Guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Sewing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Economy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;The crossed out guides are related to things that are currently disabled.&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Farming&amp;diff=530</id>
		<title>Guide to Farming</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Farming&amp;diff=530"/>
		<updated>2025-05-30T21:33:14Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Soilson/Soilbride&#039;s Path =&lt;br /&gt;
Every town needs food supplies, and Rockhill is no exception. Unlike most places though, raisin bread is actually valued here.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;The Layman&#039;s Guide to Planting, or How to Get Started&#039;&#039; ===&lt;br /&gt;
You will need the minimum materials to start farming or growing crops...&lt;br /&gt;
* &#039;&#039;&#039;Seeds:&#039;&#039;&#039; Gained by Striking produce with a blunt object, and can be destroyed (if not sneaking) by walking over them. (You&#039;ll need a certain amount of skill in Farming to tell seeds apart just by just examining them.)&lt;br /&gt;
* &#039;&#039;&#039;Dirt Tile:&#039;&#039;&#039; You can convert grass tiles to dirt via a hoe, which must be wielded in both hands.&lt;br /&gt;
* &#039;&#039;&#039;Container of Water:&#039;&#039;&#039; Preferably a Bucket as Mugs and Cups are too small for the amount typically required. Murk is fine for crops, so you can save the clean water for drinking/cooking.&lt;br /&gt;
* &#039;&#039;&#039;Fertilizer:&#039;&#039;&#039; Quality of fertilizers are Manure/Cow Pie &amp;gt; Compost &amp;gt; Ash.&lt;br /&gt;
&lt;br /&gt;
Use the seeds on the dirt tile to make a planting space, then put the seeds into the soil for them to start growing. Water the soil and add some fertilizer. Compost and manure are ideal, but ash will also work and is far more common for bare minimum farming or if you&#039;re just starting out before you&#039;ve built a Composter. An easy source of ash is to build a campfire, (Or greater campfire if you really don&#039;t like walking into fires. Any fuel added to them also lasts longer, so it might be worth trying to find a couple rocks if you&#039;re going to be in the area for a while.) throw sticks into it, and then pick up the ash after they&#039;ve burned. Compost can be gained by Crafting a Composter using one small log and filled with any kind of produce, rotten items, (Tossing produce or meat into Murk will instantly rot it, leaving it outside of a chest for a while will do the same.) burned messes, and apple cores. They take time and need to be flipped occasionally, but they can store and stockpile a great deal of fertilizer as long as you don&#039;t take it out before you need it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Primer on the Various Crops&#039;&#039; ===&lt;br /&gt;
While there&#039;s not a lot of crop options at this time, there are still enough for one to make a decent income at farming or to keep a certain number of people fed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jackberries:&#039;&#039;&#039; Eaten straight, used to make raisins (Which won&#039;t rot.) via a Drying Rack and wine via a Barrel. (Poisonous berries will &#039;&#039;remain poisonous&#039;&#039; if made into raisins or wine, so be cautious!)&lt;br /&gt;
&lt;br /&gt;
Found by searching bushes. However, make note that there are &#039;&#039;&#039;&#039;&#039;two&#039;&#039;&#039;&#039;&#039; types of jackberries, poisonous and regular, and the color of each type changes every round but remains consistent during the in-game week. (Be advised that the colors chosen have been know to be similar at times.) To easily determine which is which, eat &#039;&#039;only a few&#039;&#039; of the berries. (IE, take one bite.) If they taste like &#039;&#039;berries&#039;&#039;, then you&#039;ve found the edible ones. If they taste like &#039;&#039;something&#039;&#039; and you start losing health, you found the poisonous ones. If you only sampled a few berries, then you can easily sleep off the health loss whenever you have a convenient time to do so. If you ate the whole bunch, then you&#039;re in for a lot of vomiting and eventually death unless you can get some healing or pass out/sleep ASAP. While the poison is valued and useful for other purposes, none of them are the focus of this guide.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apples:&#039;&#039;&#039; Usually eaten straight, but can also be used in pies like berries, or fermented in a Barrel for cider. Can be sold directly into the Stockpile, making it a useful crop for no-frills mammons.&lt;br /&gt;
&lt;br /&gt;
Seeds are typically found in a soilson/soilbride&#039;s satchel or in the Boghill farmhouse, but the most reliable source are via whole apples from an established farmer or the Stockpile. As a basic food item, apples are probably one of the fastest and most efficient crops to get started, assuming one has the seeds, as well as the cheapest aside from berries. Apples, along with berries, are the only crops that don&#039;t have to be re-seeded after every harvest, which adds to their ease of growing. For hunting, Sweetbait made using two apples or three berries is the best that can be used.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wheat:&#039;&#039;&#039; Grows into Wheat Stalks which must be shucked or threshed (Anything that can Strike.) into Wheat Grain, which then must be ground into Powder via a Pestle and Mortar, or a Millstone. All pies and both kinds of bread require said Powder to be made, making it required for the best food items available. Can also be put into a Barrel to make Ale.&lt;br /&gt;
Seeds are found in a soilson/soilbride&#039;s satchel or in the Boghill farmhouse, but they can also be found in some ruined buildings within the bog itself. However, your best chance of getting them is Striking Wheat Grain. Which, you&#039;ll need to do because this is the first crop on the list that you&#039;ll need to replant. Thus, it&#039;s entirely possible to use up or get rid of all your seeds for growing more wheat. (An easy way to prevent this would be to store a couple seeds in a chest. As a reminder, seeds can easily be destroyed by walking over them.) Wheat is also one of the crops that&#039;s a seamster&#039;s/seamstress&#039;s best friend as you can get fiber, AKA thread, from harvesting the fully-grown plant as well as threshing it into grain. (A decently skilled farmer can usually yield enough fiber to make a full bundle per plant harvested.) Between the fiber, cloth made from the fiber itself, and the wheat grain, all three products can be sold directly to the stockpile. Thus, bags, chests, or even a cart is advised to make your trips more efficient. The only real downside is how much time and effort you need to bundle up the fiber or craft it into cloth, but that can be done after replanting the wheat and waiting for it to grow. One more thing that wheat grain is good for is being used to feed animals, but because of how often it can be used in cooking compared to oats, it would be advised to save oats for livestock feed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oats:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Banditry&amp;diff=529</id>
		<title>Guide to Banditry</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Banditry&amp;diff=529"/>
		<updated>2025-05-30T21:17:09Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Banditry in Ratwood Keep ==&lt;br /&gt;
So, you want people to hate you and love you. You’re either a diehard commie, in it for the money, or a Graggarite in a silly hood. Maybe you’re in it for the ERP. Maybe you just like seeing the light leave the eyes of the despots that call themselves Duke or Duchess. Maybe you just wish to crush your enemies, see them driven before you, and hear the lamentations of their women. Or, you just want triumphs. Whatever reason you pick, Banditry is a diverse and fun role. &lt;br /&gt;
&lt;br /&gt;
The first thing you should do as you decide to play bandit is decide what your goal for the round is. Some common ones are;&lt;br /&gt;
&lt;br /&gt;
# Triumphs&lt;br /&gt;
# Combat&lt;br /&gt;
# Greentexts (Interesting Stories)&lt;br /&gt;
# Roleplay and/or ERP&lt;br /&gt;
&lt;br /&gt;
Each of these “corners” of the bandit quadrangle are necessary and good. You might look down on the Triumph bandit as someone abusing mechanics, or the “Roleplay” bandit as someone who just ERP’s, or the Combat bandit as a braindead fragger, but the truth is that at the end of the day bandit and Ratwood keep are about having fun. If you’re a good bandit, people will complain about you - that is simply life. This doesn’t mean you shouldn’t be trying to make sure the people around you are having fun, quite the opposite, actually. Thus;&lt;br /&gt;
&lt;br /&gt;
== Rule Zero - Band-Etiquette ==&lt;br /&gt;
Everyone you rob, rape, murder, whatever - you should at least make a small attempt to not ruin their round, and possibly to make things more interesting for them.&lt;br /&gt;
&lt;br /&gt;
Remember that you’re playing a game with &#039;&#039;other people.&#039;&#039; Think back to the last time you were robbed by a bandit. Did you die? Did they roleplay with you at all? What happened after? If someone is playing a surgeon and gets robbed of their tools, they kind of just have to kill themselves - same with blacksmiths. Especially in the early game, bandits can shape other peoples rounds - remember rule 1.1, might makes responsibility.&lt;br /&gt;
&lt;br /&gt;
Be conscious of what others want. If someone is clearly not roleplaying with you, maybe you should cut the scene short and ransom them off or set them free (or simply brand them at the hoardmaster) - after taking their stuff, of course. &#039;&#039;&#039;You do not have to be heartless to play bandit.&#039;&#039;&#039; The main target is putting valuables in your idol - it’s not to make other people miserable. Have your fun, don’t be a dick.&lt;br /&gt;
&lt;br /&gt;
== Rule One - The Idol is your best friend forever ==&lt;br /&gt;
In the top right corner of the bandit camp, there is an Idol of Matthios. Every time you put 100 gold worth of value into it, it gives you a triumph and some loot. Luckily, the two most important bonuses you get you get right at the start - the first 100 gold you put in will give you a backpack and some health potions. Then, the next 100 will give you a bottle bomb and some moondust.&lt;br /&gt;
&lt;br /&gt;
Experienced fighters on Ratwood keep know just how &#039;&#039;game changing&#039;&#039; health potions, bottle bombs, and moondust are in combat. They are your friend - use the damn consumables. The other upgrades you get from the Idol are things like Armor, more Moondust, and a dragonscale necklace at the end, but trust me when I say that Moondust and Bottle Bombs are a free fight win, and a health potion is almost like a second life for you or a friend. Use them, and your success rate as a bandit will go up tenfold. These are what make you able to compete with other combat classes consistently!&lt;br /&gt;
&lt;br /&gt;
== Rule Two - Get robust! ==&lt;br /&gt;
Robusting in Ratwood keep is made up of three things - Game Knowledge, Spacing, and Preparation.&lt;br /&gt;
&lt;br /&gt;
Spacing is the most simple, but also takes the most time to master - can you hit your opponent more than they can hit you? Can you move erratically enough to the point where they whiff attacks? Can you run away to an advantageous position? Aim is also important - can you get &#039;&#039;your&#039;&#039; attacks off?&lt;br /&gt;
&lt;br /&gt;
Game Knowledge is the most difficult - where are you aiming? What weapons are you using? Where is your opponent vulnerable? Most people will give you the advice “Aim for where they aren’t armored!” or “Aim for the legs!” but this isn’t always possible. Knowledge of intents, how weapons work, common weak points, and how to effectively use every part of your kit like wrestling and charges all play into this. &lt;br /&gt;
&lt;br /&gt;
Preparation, also known as “Cheating”, is the third and honestly most important part of being robust. Ratwood’s combat is very luck based, and even fights with a towner have a small chance at going horribly wrong, so if it looks like things might go sour just throw a fucking bottle bomb at them! There’s no social contract here, no such thing as a fair duel. Kick your opponents off of ledges, make poison arrows, put them in 1v2’s, get your friends to hold someone down while you cut their head off, stunlock them with pins while picking their throat with a dagger, snort that moondust and fire those crossbows. Nothing is off-limits - do not restrict yourself, ever. You are an &#039;&#039;&#039;antagonist&#039;&#039;&#039; - if you play by their rules, they will outmuscle and outgun you. They respawn, you don’t - you do the math.&lt;br /&gt;
&lt;br /&gt;
So, you might be wondering: How do I learn these things? Here’s a very simple, three step plan:&lt;br /&gt;
&lt;br /&gt;
# Reach out to talented, robust players in the community for tips, tricks and advice.&lt;br /&gt;
# Play squire to learn from a knight in a controlled environment.&lt;br /&gt;
# Trial by fire yourself as a boggard, and die horribly over and over again.&lt;br /&gt;
&lt;br /&gt;
As long as you remember to space well, keep learning and experimenting, and never fight fair, you will win a majority of the fights you get in. You’ll still lose plenty - sometimes the numbers just don’t favor you, or you can’t dictate the terms of the engagement, but most of the time the average player will not be able to keep up with you.&lt;br /&gt;
&lt;br /&gt;
== Rule Three - Bandit Macro ==&lt;br /&gt;
Let’s face it - as a bandit, you need friends. There are three friends you need to have with you in (nearly) every bandit game. In order of importance, these friends are;&lt;br /&gt;
&lt;br /&gt;
# Allied Smithies, preferably with a Great Furnace.&lt;br /&gt;
# Your Hedge Knight&lt;br /&gt;
# Your Sawbones&lt;br /&gt;
&lt;br /&gt;
Starting off with your Smithy, treat them like a god because they are one. A smithy with a great furnace can turn three iron bars - worth 75 mammons - into four steel statues, worth a whopping 240 mammons. If you have a bog smithy, the returns on stealing metal objects &#039;&#039;quadruple.&#039;&#039; A good bandit-aligned smithy can make or break the entire game for you, so treat them well. Here’s a list of the four most common items you will be feeding to the idol; As a reminder, each of the ten tiers of rewards the Idol will give you are worth 100 mammons.&lt;br /&gt;
&lt;br /&gt;
# Iron Bars, worth 25 mammons.&lt;br /&gt;
# Steel Bars, worth 40 mammons.&lt;br /&gt;
# Iron Statue, worth 40 mammons.&lt;br /&gt;
# Steel Statue, worth 60 mammons.&lt;br /&gt;
&lt;br /&gt;
Check the smithing guide for more information on smithing!&lt;br /&gt;
&lt;br /&gt;
Your Hedge Knight is your answer to heavily armored opponents - if a knight or archer is at the bog gate, they’re what punches you through. You’ll need them if you plan to do anything more than robbing pilgrims. However, if your Hedge Knight, for lack of a better term, &#039;&#039;sucks,&#039;&#039; don’t be afraid to go off without them. You don’t &#039;&#039;need&#039;&#039; them, but they are very useful.&lt;br /&gt;
&lt;br /&gt;
Your Sawbones, or any bandit aligned surgeon, will do a &#039;&#039;lot&#039;&#039; to keep you alive. You can also get goblin eyes from them in order to see in the dark, which I cannot overstate the value of. Do &#039;&#039;not&#039;&#039; plunder their tools - on top of being one of the textbook most hated and hardest to recover from things in the entire game, at the time of writing a pull request is being made to prevent them from smelting down, so you won’t even get anything anymore. Let them align themselves with you - it’ll make life so much easier.&lt;br /&gt;
&lt;br /&gt;
The Bandit Gameplan (For getting triumphs and glory, that is) is pretty simple, and goes like this;&lt;br /&gt;
&lt;br /&gt;
# Acquire a minimum of four iron items and smelt them down, feeding them to Matthios to get your backpack and health potions ASAP. &lt;br /&gt;
# Find your bog smithy and get them to make you some steel (or at least iron) statues to take back to camp.&lt;br /&gt;
# Get your moondust and coordinate an attack on the bog - you can either construct a tent with a stick and a cloth, or you can simply get an ally to throw you up onto the roof and climb the rest of the way to get past the gate.&lt;br /&gt;
# At this point, you have a &#039;&#039;very&#039;&#039; good chance at succeeding in your attack - the bog gate is usually pretty understaffed.&lt;br /&gt;
# Smelt down the stuff from the boggards and their armory, if possible. This alone should get you to 10 triumphs if you’re making steel statues.&lt;br /&gt;
# Do whatever the hell you want! You’re now the most equipped, heaviest statted and possibly more robust people in the entirety of Rockhill. You’ve won. Rockhill is your oyster! That was easy, no?&lt;br /&gt;
&lt;br /&gt;
But there’s also… another way. A different way. Yes, we’re sneaking a final segment on…&lt;br /&gt;
&lt;br /&gt;
== Rule Four - Non-con and You ==&lt;br /&gt;
(P.S - you can ignore this section if you like! This one’s just for the freaks.)&lt;br /&gt;
&lt;br /&gt;
So, you want to robust another player down, take them back to camp, and do unspeakable things to them. To get the most enjoyment out of this, and make sure the player on the other end of your actions gets enjoyment out of this, there are a few questions to keep in mind;&lt;br /&gt;
&lt;br /&gt;
# Do they actually want to be raped &#039;&#039;right now?&#039;&#039; Even the least defiant bath wench bogwanderer in rockhill does &#039;&#039;not&#039;&#039; want to be skullcracked and dragged back to your rape dungeon two hours into an event round where they’ve been roleplaying their heart out with &#039;&#039;other people&#039;&#039;. Remember rule 1.1 - you have responsibility over them and their experience the entire time they’re in your care. They are not sex toys - there is a living, breathing person/thing being behind every character in Rockhill, and if you’re going to Dom them you should be making sure they’re enjoying themselves. There are so many people begging for you to take them - don’t take the wrong person at the wrong time.&lt;br /&gt;
# Do you have chains? Are you significantly stronger than them? Can you beat them in a fight without gravely injuring them or yourself? A lot of your preparation will be moot if you’ve got your eyes set on someone who can actually fight back - you can’t firebomb someone you’re gonna fuck because they’ll probably just die. Same for using sharp weapons with moondust. &lt;br /&gt;
# Are you going to eventually release them? Are you going to kill them after sex? Are you going to give them a smooch on the forehead and let them leave? Remember that taking someone back to camp is de facto round removal until the moment they leave - they can’t get out without you (as long as you put them in a chest before dragging them off to the bandit camp), so make sure to have an exit plan in mind if they want to get back to whatever they were doing. Always know what’s going to happen &#039;&#039;after&#039;&#039; a scene before you start one.&lt;br /&gt;
&lt;br /&gt;
Skullcrack/paralysis is your best friend as a rapey bandit - they prevent someone from moving or biting you, and you can do whatever you want to them for as long as you want. You can achieve a similar effect by targeting someone’s head, grabbing them aggressively, and twisting until their spine snaps twice. You can also just use chain and put cloth in their mouth for a similar, less-permanent effect.&lt;br /&gt;
&lt;br /&gt;
Also, &#039;&#039;&#039;make sure you actually ERP.&#039;&#039;&#039; Yes, I know it’s scary to put yourself out there to someone who might not even want you to rape them, but I promise you that just using the sex verbs is a million, &#039;&#039;billion&#039;&#039; times worse to be on the receiving end of. If the person you’re fucking is watching Youtube, you might as well slit your own throat right then and there - tell them what you’re doing, try to get a gauge on what they like and don’t like, and if they’re clearly starfishing (a term for going limp or AFK during a sex scene) it might be time to cut the scene short and just let them go. Yes, Ratwood keep is IC focused - but it’s just the decent thing to do OOC, even if your character would totally fuck them while they’re shutting down. You can usually tell if someone is into what’s happening by the length of their emotes. An example of what you want to be happening is this:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; [x] tries desperately to struggle against the ropes binding her, tears streaming down her face as she screams for help. She desperately tries to pull away from you, shuddering at your every touch, each stifled moan from her as you continue to touch her bringing her such shame and anxiety that she nearly pukes on the spot - but holds it in as you grind on her.&lt;br /&gt;
&lt;br /&gt;
An example of when you should check in and/or let someone go is this:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; [y] stares daggers at you. “Just get this over with, or kill me.”&lt;br /&gt;
&lt;br /&gt;
I’ve genuinely made friends and then &#039;&#039;later&#039;&#039; done rape scenes with people who have done this to me - there’s genuinely no shame in recognizing when the other person just &#039;&#039;isn’t into you.&#039;&#039; Might makes responsibility - so be responsible, and don’t waste anyone’s time or emotional budget. It might just be pixels to you, but some people put a lot more thought and emotion into their characters than you do, and it’s very easy to accidentally upset people. Everyone makes mistakes, don’t double down, be excellent to each other. &lt;br /&gt;
&lt;br /&gt;
== Matthios and You - A note from Bobinater ==&lt;br /&gt;
As a bandit you fall under Matthios, the greatest thief to ever live; for he was once man, but after stealing fire from Astrata and maiming her in the process ascended to godhood. While yes, your mechanical objective is to feed valuables to the idol in the camp, that&#039;s not why &#039;&#039;you&#039;re&#039;&#039; playing bandit. You&#039;re here because someone has to put the terror in the bog.&lt;br /&gt;
&lt;br /&gt;
He is, however, also the god of peasant revolts and comradery. Your only objective isn&#039;t just stealing, it&#039;s also empowering the masses. Do not exclusively target peasants and the weak; they are not the true enemies of the Matthios worshipper. Instead, target the rich, noble and especially clergy - you will never, ever gain Matthios&#039;s favor by robbing the poor of their last few mammons.&lt;br /&gt;
&lt;br /&gt;
== Tips of the Trade - ==&lt;br /&gt;
# Having a shylock account means the king can zap you with his scepter - don’t make one for any reason.&lt;br /&gt;
# Pick intent on a dagger or axes in general are the best ways to deal with Knights - also, if they don’t lower their sallets, eye stabs are very good ways to fuck them up.&lt;br /&gt;
# Think of Moondusts and Bottle Bombs as free won fights - use them in every combat, if you’re able to. Resource management is a myth - you will get in much less fights than you think.&lt;br /&gt;
# The bandit tier list is as follows, from left to right; &lt;br /&gt;
## Hedge Knight, Brigand (Axe/Cudgel), Knave (Bow/Sword)&lt;br /&gt;
## Brigand (Flail/Shield), Mage, Foresworn (Spear), Sawbones&lt;br /&gt;
## Knave (Knives), Foresworn (Sword/Shield)&lt;br /&gt;
&lt;br /&gt;
# Speed is Power - if you show your hand too much, you’ll give the Steward enough time to get people stun maces, or have the bog build palisades on the roof. If you intend to siege the town, your chances dwindle with every second you waste. Either do it fast and decisively with your entire forces, or not at all.&lt;br /&gt;
# Having goodwill with commoners, such as leaving them a few mammons to get past the toll or fending off monsters, can help you a massive amount. You never know when they’ll pay you back.&lt;br /&gt;
# Soilsons/soilbrides will basically fucking love you by default - they never get robbed, or RP’d with, in any meaningful way. They’ll make you food, treat your wounds, and give you a place to stay in 90% of games - just ask. They’re STARVED for connection, and are the only towners you can actually trust more often than not.&lt;br /&gt;
# Your hood is a great way to keep your identity hidden, but it also screams “I AM A BANDIT!!!!”. If you want to be a bit sneakier, go for a robe or a funeral cloak - pair that with an amulet, and you’ll reasonably pass for a member of clergy, which are usually exempt from having their faces shown, until someone gets busted.&lt;br /&gt;
# If you get AHelped, which will absolutely happen if you’re playing bandit well, be nice to the admins. Even if it’s clearly bullshit, you will get punished 90% less if you listen to what they have to say and be courteous. Also, an apology to the person you round removed or aggrieved goes a long way.&lt;br /&gt;
# The Boggard’s Armory is a great and accessible source of iron - with a bog smithy and a cart, it can get you to ten triumphs in just one trip.&lt;br /&gt;
# Get familiar with the Terrorbog! Look at a map while walking around, and you’ll have the entire thing charted out in your mind in under an hour. It’s pretty easy to navigate once you’ve figured out where everything is.&lt;br /&gt;
# Keep a goblin head on you. There’s no telling when you’ll find a friendly surgeon or sawbones and then gain the ability to see in the dark for the rest of the round.&lt;br /&gt;
# Play whatever race you like most. Yes, Horc has the most strength and Tabaxi/Kobolds have the most speed, but Vulpankin are underrated crit fishers and ranged &#039;&#039;monsters&#039;&#039; and Wildkin are sturdy all-rounders. Also, fortune is very nice to have on a bandit. You don’t need to pick a race for the stats.&lt;br /&gt;
# Play Boggard and Watchman to get familiar with the ways that more experienced bandits will fuck you up - it might be frustrating at first, but it’s actually pretty fun if you get good! Plus, you can steal their techniques for later.&lt;br /&gt;
# If you get captured, just have fun with the RP - the reason kings kill you isn’t because they’re bloodthirsty, it’s because you’re boring them. Be adorable or witty or strike deals for your life - the round isn’t over until you’re six feet in the fucking ground. Don’t rat out the other bandits, though, that’s shitty.&lt;br /&gt;
# A good steward is your biggest counter as a bandit. If you don’t want to deal with six people in full plate with stunmaces an hour into the round, try to send them little friendly letters through your Hermes - they, like the Soilsons/soilbrides, are starved for attention, appreciation, and RP, and will go along with whatever you do a lot of the time.&lt;br /&gt;
# Using a polearm to negate terrain slowdown of the bog will help keep you alive. This includes; wooden staffs, spears, billhooks, etc.&lt;br /&gt;
# Pair up with your fellow bandits. Pairs of two are able to cover more ground and having someone to watch your back is always a good thing.&lt;br /&gt;
# Avoid rushing the high-town, it may be fun, however when all the bandits die in the first quarter of the round, it leaves things very boring for the rest of it.&lt;br /&gt;
# Dealing with mages is tricky, however they can be countered by grabbing their mouth. (Mages typically are very weak strength wise, as such they&#039;re easy to restrain and gag)&lt;br /&gt;
# Don’t forget to have fun, always.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Credit to: Flogbun and Bobinater&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Smithing&amp;diff=528</id>
		<title>Guide to Smithing</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Smithing&amp;diff=528"/>
		<updated>2025-05-30T20:48:23Z</updated>

		<summary type="html">&lt;p&gt;Redth: Typo, extra info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For armor statistics, visit our [[Armor Statistics|Armor]] page!&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;The Smith&#039;s Way&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The start to every great smithy is your tools. A &#039;&#039;&#039;hammer&#039;&#039;&#039; and &#039;&#039;&#039;tongs&#039;&#039;&#039; are essentials to the craft. There is no way to smith without them. If all smiths in the land have lost their tools, only the Steward could possibly purchase more tools.&lt;br /&gt;
&lt;br /&gt;
There are only three types of workable metals within Rockhill:&lt;br /&gt;
&lt;br /&gt;
* Iron, common and cheap.&lt;br /&gt;
* Steel, expensive and hard to make.&lt;br /&gt;
* Gold, priceless to those of the Merchant&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
Iron can be made in any kind of furnace arrangement, but steel can &#039;&#039;&#039;only&#039;&#039;&#039; be made in a &#039;&#039;&#039;Great Furnace&#039;&#039;&#039;, which is created with a Riddle of Steel, a price-y gem that costs 400 Mammons with the local Merchant. Gold can be used in any furnace setup, but is primarily used for bartering with the Steward or the Merchant.&lt;br /&gt;
&lt;br /&gt;
=== The Laymans&#039; Guide to Smithing: ===&lt;br /&gt;
# Grab your ingot of choice with your pair of tongs.&lt;br /&gt;
# Dip the tongs and the ingot into a forge; or, use an ore furnace that is alight to put it in and out.&lt;br /&gt;
# Place the hot and ready ingot on the anvil. It will start to cool rapidly, so get to work!&lt;br /&gt;
# Select the recipe you wish to create.&lt;br /&gt;
# Hammer the craft until your eyes flash white, or until it makes a loud ting (this is also the sound for a fumble).&lt;br /&gt;
# Heat the finished bar one more time, and dip it in a water basin or river.&lt;br /&gt;
# Sell!&lt;br /&gt;
&lt;br /&gt;
=== The Laymans&#039; Guide to Smelting: ===&lt;br /&gt;
* Items will not refund the full cost no matter what. You will only get one bar.&lt;br /&gt;
* Iron items do not magically become steel.&lt;br /&gt;
* Use wooden sticks to maximize your fuel; ore furnaces only last four minutes.&lt;br /&gt;
* Furnaces accept coal, sticks, small logs and cloth as fuel.&lt;br /&gt;
&lt;br /&gt;
# Ensure your ore furnace is alight.&lt;br /&gt;
# Place the item within.&lt;br /&gt;
# Wait until it lets out a calm hiss following a minute of blasting.&lt;br /&gt;
# The bar can only be retrieved with a pair of tongs.&lt;br /&gt;
&lt;br /&gt;
* Retrieving it early will only result in you pulling the item out. Useful for in-case you make a mistake!&lt;br /&gt;
&lt;br /&gt;
=== How to Operate the Great Furnace: ===&lt;br /&gt;
# Place in either &#039;&#039;&#039;ONE&#039;&#039;&#039; coal or &#039;&#039;&#039;ONE&#039;&#039;&#039; small log.&lt;br /&gt;
# Place in &#039;&#039;&#039;THREE&#039;&#039;&#039; iron ore, or iron items.&lt;br /&gt;
# Wait until it &#039;&#039;&#039;COMPLETES&#039;&#039;&#039;.&lt;br /&gt;
# Take out your newly made steel!&lt;br /&gt;
&lt;br /&gt;
OR...&lt;br /&gt;
&lt;br /&gt;
# Place in &#039;&#039;&#039;FOUR&#039;&#039;&#039; items or ore of any kind.&lt;br /&gt;
# Wait until it &#039;&#039;&#039;COMPLETES&#039;&#039;&#039;.&lt;br /&gt;
# Retrieve your new mass of metals! Perfect for scrapping.&lt;br /&gt;
&lt;br /&gt;
=== How to Repair For Sellswords: ===&lt;br /&gt;
* Having too low of a skill will cause you to fumble, damaging the piece. A good way to get shanked by a frustrated mercenary.&lt;br /&gt;
&lt;br /&gt;
# Have your customer place the piece on your anvil, or yourself. (It&#039;s way faster than on the floor and table)&lt;br /&gt;
# Bang it until you are no longer able to work the metal.&lt;br /&gt;
# Profit!&lt;br /&gt;
&#039;&#039;&#039;Customizing (WIP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When an item on your anvil is fully repaired right-click it to open the customize menu. This will be expanded eventually... For now you can choose to name an item if you wish.&lt;br /&gt;
&lt;br /&gt;
=== How to Sharpen for Fishermen: ===&lt;br /&gt;
* Scratch the bladed weapon with a rock. (or whet stone)&lt;br /&gt;
* Or use a grindstone to maximize it&#039;s blade with little effort on your part.&lt;br /&gt;
&lt;br /&gt;
=== The Working Man&#039;s Recipes for New Smithies: ===&lt;br /&gt;
* 4 rocks, 1 coal makes one: &#039;&#039;&#039;Ore Furnace&#039;&#039;&#039;, &#039;&#039;&#039;Forge&#039;&#039;&#039;&lt;br /&gt;
* 1 Iron Ingot makes: &#039;&#039;&#039;Anvil&#039;&#039;&#039;&lt;br /&gt;
* 1 Iron Ingot, 1 rock makes: &#039;&#039;&#039;Grindwheel&#039;&#039;&#039;&lt;br /&gt;
* 1 Riddle of Steel (400 Mammons), 2 Iron Ingots, 1 Coal makes: &#039;&#039;&#039;Great Furnace&#039;&#039;&#039;&lt;br /&gt;
* 2 Small Logs makes: &#039;&#039;&#039;Wooden Bin&#039;&#039;&#039;&lt;br /&gt;
Optimally, any smithy needs: an ore furnace, forge, anvil, and a wooden bin.&lt;br /&gt;
* 8 rocks&lt;br /&gt;
* 2 coal&lt;br /&gt;
* 1 iron ingot&lt;br /&gt;
* 2 small logs&lt;br /&gt;
&lt;br /&gt;
=== Advanced Tips and Tricks&#039; for the Bogsmiths: ===&lt;br /&gt;
* Wood can be used in place of coal to make steel.&lt;br /&gt;
* Wooden logs can be burnt to make coal.&lt;br /&gt;
* Forge and smelt items that only cost one ingot over and over to refine your skill.&lt;br /&gt;
* Use your starting coal to make a furnace, this way you would only need 1 coal and 3 small logs to start a smithy.&lt;br /&gt;
&lt;br /&gt;
= Forging Recipes =&lt;br /&gt;
For all things smithy related.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |&amp;lt;h4&amp;gt;Weapons&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|Axe&lt;br /&gt;
|1 Ingot, 1 Stick&lt;br /&gt;
|-&lt;br /&gt;
|Bardiche&lt;br /&gt;
|2 Ingots, 1 Small Log&lt;br /&gt;
|-&lt;br /&gt;
|Cudgel&lt;br /&gt;
|1 Ingot, 1 Stick&lt;br /&gt;
|-&lt;br /&gt;
|Flail&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Hunting Knife&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Lucerne&lt;br /&gt;
|1 Ingot, 1 Steel ingot, 1 Small Log&lt;br /&gt;
|-&lt;br /&gt;
|Mace&lt;br /&gt;
|1 Ingot, 1 Stick&lt;br /&gt;
|-&lt;br /&gt;
|Messer&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Short Sword&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|1 Ingot, 1 Small Log&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|1 Ingot, 1 Small Log&lt;br /&gt;
|-&lt;br /&gt;
|Warclub&lt;br /&gt;
|1 Ingot, 1 Small Log&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer&lt;br /&gt;
|1 Ingot, 1 Stick&lt;br /&gt;
|-&lt;br /&gt;
|Zweihander&lt;br /&gt;
|3 Ingots&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;lt;h4&amp;gt;Armor&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine Chausses&lt;br /&gt;
|1 Ingot, 1 Cloth&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine Rerebraces&lt;br /&gt;
|1 Ingot, 1 Cloth&lt;br /&gt;
|-&lt;br /&gt;
|Chain Chausses&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Chain Coif&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Chain Gauntlets&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Chainkini&lt;br /&gt;
|1 Ingot, 1 Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Chainmaille&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Goblin Helm&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Goblin Mail&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Gorget&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Light Brigandine&lt;br /&gt;
|1 Ingot, 1 Cloth&lt;br /&gt;
|-&lt;br /&gt;
|Mask&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Mask (Hound)&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Ringed Gorget&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Skullcap&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Studded Leather Armor&lt;br /&gt;
|1 Ingot, 1 Leather Armor&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;lt;h4&amp;gt;Tools&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|Torches 5x&lt;br /&gt;
|1 Ingot, 1 coal&lt;br /&gt;
|-&lt;br /&gt;
|Frypan&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Keyrings 3x&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Sewing Needles 5x&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Shovel&lt;br /&gt;
|1 Ingot, 2 sticks&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|1 Ingot, 1 stick&lt;br /&gt;
|-&lt;br /&gt;
|Tongs&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Sickle&lt;br /&gt;
|1 Ingot, 1 stick&lt;br /&gt;
|-&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|1 Ingot, 1 stick&lt;br /&gt;
|-&lt;br /&gt;
|Hoe&lt;br /&gt;
|1 Ingot, 2 sticks&lt;br /&gt;
|-&lt;br /&gt;
|Pitchfork&lt;br /&gt;
|1 Ingot, 2 sticks&lt;br /&gt;
|-&lt;br /&gt;
|Lamptern&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Cups 3x&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Cogs 3x&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Locks 5x&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Keys 5x&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Thresher&lt;br /&gt;
|1 Ingot, 1 stick&lt;br /&gt;
|-&lt;br /&gt;
|Pot&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Prosthetic&lt;br /&gt;
|1 Ingot, 1 Cog&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Steel ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |&amp;lt;h4&amp;gt;Weapons&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|Arming Sword&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Axe&lt;br /&gt;
|1 Ingot, 1 Stick&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Billhook&lt;br /&gt;
|1 Ingot, 1 Small Log&lt;br /&gt;
|-&lt;br /&gt;
|Buckler Shield&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Cleaver&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Combat Knife&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Cutlass&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&#039;s Beak&lt;br /&gt;
|2 Ingots, 1 Small Log&lt;br /&gt;
|-&lt;br /&gt;
|Estoc&lt;br /&gt;
|3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Execution Sword&lt;br /&gt;
|2 Ingots, 1 Iron Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Flail&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Grand Mace&lt;br /&gt;
|1 Ingot, 1 Small Log&lt;br /&gt;
|-&lt;br /&gt;
|Greatsword&lt;br /&gt;
|3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Halberd&lt;br /&gt;
|2 Ingots, 1 Small Log&lt;br /&gt;
|-&lt;br /&gt;
|Heraldic (kite) Shield&lt;br /&gt;
|2 Ingots, 1 Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Katar&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Langesmesser&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Mace&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Messer&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Rapier&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Sabre&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;lt;h4&amp;gt;Armor&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|Astratan Helm (Visored)&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Astratan Helm Alt (Bucket)&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Bascinet Helm&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Bevor&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Brayette&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine&lt;br /&gt;
|2 Ingots, 2 Cloth&lt;br /&gt;
|-&lt;br /&gt;
|Bucket Helm&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Chain Chausses&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Chain Coif&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Chain Gauntlets&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Coat Of Plates&lt;br /&gt;
|1 Ingot, 1 Cloth&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Dendorite Helm&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Eoran Helm&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Full-Plate Armour&lt;br /&gt;
|4 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Half-Plate Armour&lt;br /&gt;
|3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Haubergeon&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Hauberk&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Helm&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Horned Cap&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Kettle Helm&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Knight&#039;s Helm&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Malummite Helm&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Mask&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Mask (Hound)&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Necran Helm (Visored)&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Necran Helm Alt (Bucket)&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Noctian Helm&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Pigface Helm&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Plate Bracers&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Plate Gauntlets&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Plated Boots&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Plated Chausses&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Ravoxian Helm&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Ringed Steel Gorget&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Sallet&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Sallet (Visored)&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Scalemail&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Steel Belt&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Steel Gorget&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Volf Face Helm&lt;br /&gt;
|2 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|Winged Cap&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;lt;h4&amp;gt;Tools&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|1 Ingot, 1 stick&lt;br /&gt;
|-&lt;br /&gt;
|Scalpel&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Surgical Saw&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Forceps&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Speculum&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Bone Forceps&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Cautery Iron&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Goblets 3x&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Cogs 3x&lt;br /&gt;
|1 Ingot&lt;br /&gt;
|-&lt;br /&gt;
|Prosthetic&lt;br /&gt;
|1 Ingot, 1 Cog&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;lt;h4&amp;gt;Weapons&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|Decorated Rapier&lt;br /&gt;
|1 Ingot, 1 Steel Rapier&lt;br /&gt;
|-&lt;br /&gt;
|Decorated Saber&lt;br /&gt;
|1 Ingot, 1 Steel Saber&lt;br /&gt;
|-&lt;br /&gt;
|Decorated Sword&lt;br /&gt;
|1 Ingot, 1 Steel Sword&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;2&amp;quot;|&amp;lt;h4&amp;gt;Tools&amp;lt;/h4&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|*Clockwork Prosthetic&lt;br /&gt;
|1 Ingot, 3 Cogs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Currently un-smithable&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=527</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=527"/>
		<updated>2025-05-30T20:32:37Z</updated>

		<summary type="html">&lt;p&gt;Redth: Crossed out cultist and maniac due to them being disabled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a heavy WIP! &amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role Guides&lt;br /&gt;
!&lt;br /&gt;
!Antagonist Guides&lt;br /&gt;
!&lt;br /&gt;
!Recipies&lt;br /&gt;
!&lt;br /&gt;
!Other Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Smithing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Cultist|&amp;lt;s&amp;gt;Guide to Cultist&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Crafting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Farming]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Maniac|&amp;lt;s&amp;gt;Guide to Maniac&amp;lt;/s&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Alchemy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Surgery|Guide to Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Cooking]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Banditry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Arcane Crafts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Magic]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Nightbeasts]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Enchanting]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Rulership]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Leatherwork]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roleplay Guide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Sewing]]&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Economy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Guide to Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;The crossed out guides are related to things that are currently disabled.&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Paperwork&amp;diff=526</id>
		<title>Guide to Paperwork</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Paperwork&amp;diff=526"/>
		<updated>2025-05-30T17:30:39Z</updated>

		<summary type="html">&lt;p&gt;Redth: Extra misc. editions and whats not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WIP! More details to follow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Scrolls, Parchment, Feather, and You! ==&lt;br /&gt;
To begin writing or taking notes for your superiors, you must use a quill (feather) on either a parchment or scroll. There are differences between the two, but for the purposes of taking notes either are sufficient. Be aware that after finalizing your writing, there is no way to erase what has been written! Ink is final, after all.&lt;br /&gt;
&lt;br /&gt;
Max character capacity for scrolls and letters is 1953&lt;br /&gt;
&lt;br /&gt;
Making more scrolls is a simple matter, and only requires the following:&amp;lt;blockquote&amp;gt;1 Small Log + 50u Water, Drying Rack, and Knife&lt;br /&gt;
&lt;br /&gt;
Drying rack itself can be made from 3 sticks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you lack feather, a thorn can be used to write as well!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tomes of the Archivist ==&lt;br /&gt;
If you are an archivist, you have access to every tome and book written that has been placed into the bookshelves by archivists prior. Should you wish to write a piece of knowledge or record history in the making yourself, you can find a &amp;quot;Book Crafting Kit&amp;quot; randomly within the bookshelves. Once finished with your masterpiece, simply place it back in the shelf to leave it for future knowledge seekers!&lt;br /&gt;
&lt;br /&gt;
== So You&#039;re a Fastidious Gate Guard... ==&lt;br /&gt;
Congratulations, travelers coming and going hate you! In all seriousness, a gate guard taking proper notes and issuing passports can be a great RP hook and cause entertainment for an otherwise boring shift. Be sure to issue scrolls to important dignitaries who pass often, and parchment for the less esteemed. If someone is entering without a passport, then they either have someone to vouch for entry and are made one or should be denied (&#039;&#039;or extorted for coin!&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
This is doubly true for the bog gates, as remembering faces for tolling purposes can be dubious at best. Issuing some form or receipt at the very least, while time consuming, can make things more interesting.&lt;br /&gt;
&lt;br /&gt;
== But I Can&#039;t Read! ==&lt;br /&gt;
I&#039;m going to give you forbidden knowledge the royalty doesn&#039;t want you to know.&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;can&#039;&#039; learn to read, quite easily at that. Here&#039;s how:&lt;br /&gt;
&lt;br /&gt;
* Gather and build a training dummy&lt;br /&gt;
* Acquire a book of some kind&lt;br /&gt;
* Smack the dummy with the book&lt;br /&gt;
* You&#039;ll get a message saying you understand reading more!&lt;br /&gt;
&#039;&#039;Note: May need to sleep to skill it up, not tested...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t let the nobility hold literacy over your head, you poor wretched thing, read and write to your hearts content!&lt;br /&gt;
== Misc. section. ==&lt;br /&gt;
Lacking space where to put the quill?; Don&#039;t worry, for the non-combat worried writer, it is as simple as putting it behind the ear (onto the headslot) if that isn&#039;t ones thing, putting it on the mouth might work just fine, (will gag speech and muffle noises fully while getting spat out during movement in most cases)&lt;br /&gt;
&lt;br /&gt;
The max a scroll and parchment can take is 1953 symbols. (write it all at once to get the maximum effect and avoid using shift + enter if you want all those symbols, letters, numbers rammed in)&lt;br /&gt;
&lt;br /&gt;
Scrolls can be opened by right-clicking them, with the main hand holding them, the one not holding them, or just on melee range in general.&lt;br /&gt;
&lt;br /&gt;
Rolled/folded scrolls can be held on either hip. (slot)&lt;br /&gt;
&lt;br /&gt;
Books, scrolls and parchments can be read by examining and pressing &amp;lt;u&amp;gt;&#039;&#039;&#039;read&#039;&#039;&#039;&amp;lt;/u&amp;gt; in the chatbox to the right.&lt;br /&gt;
&lt;br /&gt;
=== The following are all the commands in the realm of writing. ===&lt;br /&gt;
You can use backslash (\) to escape special characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; text: Defines a header.&lt;br /&gt;
&lt;br /&gt;
|text|: Centers the text.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;text**: Makes the text &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;text*: Makes the text &#039;&#039;italic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
^text^: Increases the size of the text.&lt;br /&gt;
&lt;br /&gt;
%s: Inserts a signature of your name in a foolproof way.&lt;br /&gt;
&lt;br /&gt;
%f: Inserts an invisible field which lets you start type from there. Useful for forms.&lt;br /&gt;
&lt;br /&gt;
((text)): Decreases the size of the text.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; item: An unordered list item.&lt;br /&gt;
&lt;br /&gt;
 * item: An unordered list child item.&lt;br /&gt;
&lt;br /&gt;
---: Adds a horizontal rule.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Paperwork&amp;diff=525</id>
		<title>Guide to Paperwork</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Paperwork&amp;diff=525"/>
		<updated>2025-05-30T16:11:14Z</updated>

		<summary type="html">&lt;p&gt;Redth: Typo fixed, misc. section added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WIP! More details to follow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Scrolls, Parchment, Feather, and You! ==&lt;br /&gt;
To begin writing or taking notes for your superiors, you must use a quill (feather) on either a parchment or scroll. There are differences between the two, but for the purposes of taking notes either are sufficient. Be aware that after finalizing your writing, there is no way to erase what has been written! Ink is final, after all.&lt;br /&gt;
&lt;br /&gt;
Max character for scrolls is 2000 characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Making more scrolls is a simple matter, and only requires the following:&amp;lt;blockquote&amp;gt;1 Small Log + 50u Water, Drying Rack, and Knife&lt;br /&gt;
&lt;br /&gt;
Drying rack itself can be made from 3 sticks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you lack feather, a thorn can be used to write as well!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tomes of the Archivist ==&lt;br /&gt;
If you are an archivist, you have access to every tome and book written that has been placed into the bookshelves by archivists prior. Should you wish to write a piece of knowledge or record history in the making yourself, you can find a &amp;quot;Book Crafting Kit&amp;quot; randomly within the bookshelves. Once finished with your masterpiece, simply place it back in the shelf to leave it for future knowledge seekers!&lt;br /&gt;
&lt;br /&gt;
== So You&#039;re a Fastidious Gate Guard... ==&lt;br /&gt;
Congratulations, travelers coming and going hate you! In all seriousness, a gate guard taking proper notes and issuing passports can be a great RP hook and cause entertainment for an otherwise boring shift. Be sure to issue scrolls to important dignitaries who pass often, and parchment for the less esteemed. If someone is entering without a passport, then they either have someone to vouch for entry and are made one or should be denied (&#039;&#039;or extorted for coin!&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
This is doubly true for the bog gates, as remembering faces for tolling purposes can be dubious at best. Issuing some form or receipt at the very least, while time consuming, can make things more interesting.&lt;br /&gt;
&lt;br /&gt;
== But I Can&#039;t Read! ==&lt;br /&gt;
I&#039;m going to give you forbidden knowledge the royalty doesn&#039;t want you to know.&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;can&#039;&#039; learn to read, quite easily at that. Here&#039;s how:&lt;br /&gt;
&lt;br /&gt;
* Gather and build a training dummy&lt;br /&gt;
* Acquire a book of some kind&lt;br /&gt;
* Smack the dummy with the book&lt;br /&gt;
* You&#039;ll get a message saying you understand reading more!&lt;br /&gt;
&#039;&#039;Note: May need to sleep to skill it up, not tested...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t let the nobility hold literacy over your head, you poor wretched thing, read and write to your hearts content!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Misc. section. ==&lt;br /&gt;
Lacking space where to put the quill?; Don&#039;t worry, for the non-combat worried writer, it is as simple as putting it behind the ear (onto the headslot) if that isn&#039;t ones thing, putting it on the mouth might work just fine, (will gag speech and muffle noises fully while getting spat out during movement in most cases)&lt;br /&gt;
&lt;br /&gt;
The following are all the commands in the realm of writing.&lt;br /&gt;
&lt;br /&gt;
You can use backslash (\) to escape special characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; text : Defines a header.&lt;br /&gt;
&lt;br /&gt;
|text| : Centers the text.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;text** : Makes the text &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;text* : Makes the text &#039;&#039;italic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
^text^ : Increases the size of the text.&lt;br /&gt;
&lt;br /&gt;
%s : Inserts a signature of your name in a foolproof way.&lt;br /&gt;
&lt;br /&gt;
%f : Inserts an invisible field which lets you start type from there. Useful for forms.&lt;br /&gt;
&lt;br /&gt;
((text)) : Decreases the size of the text.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; item : An unordered list item.&lt;br /&gt;
&lt;br /&gt;
 * item: An unordered list child item.&lt;br /&gt;
&lt;br /&gt;
--- : Adds a horizontal rule. &lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Arcane_Crafts&amp;diff=524</id>
		<title>Guide to Arcane Crafts</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Arcane_Crafts&amp;diff=524"/>
		<updated>2025-05-30T14:10:05Z</updated>

		<summary type="html">&lt;p&gt;Redth: Updated the skills to be the proper up-to-date terms of the in-game server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Recipies&lt;br /&gt;
!Item&lt;br /&gt;
!Ingrdients&lt;br /&gt;
!Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Spellbook&lt;br /&gt;
|Raw Hide &amp;gt; x5 Scrolls &amp;gt; *Acyne Catalyst&lt;br /&gt;
|Slap-craft&lt;br /&gt;
|-&lt;br /&gt;
|Acanic Meld (T1)&lt;br /&gt;
|Fairy Dust, Elemental Mote&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Dense Arcanic Meld (T2)&lt;br /&gt;
|Hellhound Fang, Iridescent Scale, Elemental Shard&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sourcerous Weave (T3)&lt;br /&gt;
|Heartwood Core, Elemental Fragment&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Magical Confluence (T4)&lt;br /&gt;
|Sylvan Essence, Elemental Relic&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Acanic Abberation (T5)&lt;br /&gt;
|Magical Confluence, Void Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Amythyst&lt;br /&gt;
|Stone, 15u Manapot&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Infernal Feather&lt;br /&gt;
|Feather, 2x Infernal Ash&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sending Stones&lt;br /&gt;
|2x Stone, x2 Amethyst, Acanic Meld (T1)&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Void Lamptern&lt;br /&gt;
|Lamptern, Obsidian, Acanic Meld (T1)&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Binding Shackles&lt;br /&gt;
|x2 Chains, Acanic Meld (T1)&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Mimic Trinket&lt;br /&gt;
|x2 Wooden Plank, Acanic Meld (T1)&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Temporal Hourglass&lt;br /&gt;
|x4 Wooden Plank, Leyline, Dense Arcanic Meld (T2)&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Shimmering Lens&lt;br /&gt;
|Iridescent Scale, Leyline, Dense Arcanic Meld (T2)&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Mana Binding Collar&lt;br /&gt;
|Leather, Gem, Dense Arcanic Meld (T2)&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|*Infernal Forge&lt;br /&gt;
|x4 Stone, Molten Core&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Null Magic&lt;br /&gt;
|Gold, Voidstone&lt;br /&gt;
|Proficient&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: All Arcane Crafts require a table, except for the Infernal Forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spellbook catalysts can be: Magic rocks (+9/+10 suggested), Gems &amp;amp; Melds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The better the catalyst, the better the spellbook.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Leatherwork&amp;diff=523</id>
		<title>Guide to Leatherwork</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Leatherwork&amp;diff=523"/>
		<updated>2025-05-30T14:07:46Z</updated>

		<summary type="html">&lt;p&gt;Redth: Updated the skills to be the proper up-to-date terms of the in-game server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;All hunting recipes require a Knife (stone or hunting) and Drying Rack and require a minimum skill of Beginner&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Skincraft&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|Leather Belt&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Leather Gloves&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Leather Collar&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Leather Leash&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Leather Bracers&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Leather Boots&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Leather Helmet&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Leather Pouch&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Leather Cloak&lt;br /&gt;
|2x Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Leather Trousers&lt;br /&gt;
|2x Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|2x Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|2x Cured Leather&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin&lt;br /&gt;
|Cured Leather, 2x Fiber&lt;br /&gt;
|-&lt;br /&gt;
|Leather Satchel&lt;br /&gt;
|2x Cured Leather, Fiber&lt;br /&gt;
|-&lt;br /&gt;
|Leather Backpack&lt;br /&gt;
|3x Cured Leather, Fiber&lt;br /&gt;
|-&lt;br /&gt;
|Powderflask&lt;br /&gt;
|Cured Leather, 2x Fiber, 15u Ash Syrum&lt;br /&gt;
|-&lt;br /&gt;
|Quiver&lt;br /&gt;
|2x Cured Leather, 2x Fiber&lt;br /&gt;
|-&lt;br /&gt;
|Bullet Pouch&lt;br /&gt;
|2x Cured Leather, 2x Fiber&lt;br /&gt;
|-&lt;br /&gt;
|Bomb Pouch&lt;br /&gt;
|2x Cured Leather, 2x Fiber&lt;br /&gt;
|-&lt;br /&gt;
|Drum&lt;br /&gt;
|Cured Leather, Small Log&lt;br /&gt;
|-&lt;br /&gt;
|Bedroll&lt;br /&gt;
|2x Cured Leather, 2x Cloth, Rope&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Sewing&amp;diff=522</id>
		<title>Guide to Sewing</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Sewing&amp;diff=522"/>
		<updated>2025-05-30T14:05:32Z</updated>

		<summary type="html">&lt;p&gt;Redth: Typo fix, recipies to recipes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;All sewing recipes require a needle, some will require a loom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Did you know?: The needle can be used from the belt, free those hands!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Variants&lt;br /&gt;
&lt;br /&gt;
== Sewing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Ingrdients&lt;br /&gt;
!Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Cloth&lt;br /&gt;
|2x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Headband&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Loincloth&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Half-Mask&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Hand Wrappings&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rags&lt;br /&gt;
|2x Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Sack&lt;br /&gt;
|Fiber, Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rope Leash&lt;br /&gt;
|Rope&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|*Eye Pach&lt;br /&gt;
|Fiber, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Fingerless Gloves&lt;br /&gt;
|Fiber, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sack Hood&lt;br /&gt;
|2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Winding Sheet&lt;br /&gt;
|2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Hood&lt;br /&gt;
|Fiber, 2x CLoth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Arming Cap&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tights&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Shirt&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tunic&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Straw Hat&lt;br /&gt;
|5x Fibers&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|*Religious Wrappings&lt;br /&gt;
|2x Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Sleep-Cloth&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Fauld&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Battle Skirt&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Light Gambeson&lt;br /&gt;
|Fiber, 3x Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Fur Cloak&lt;br /&gt;
|Fiber, 2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Fishnet Stockings&lt;br /&gt;
|2x Fibers&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Bedsheet&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Cape&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Coif&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Strapless Dress&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Surcoat&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Wizard Hat&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Mage Robe&lt;br /&gt;
|Fiber, 3x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Tabard&lt;br /&gt;
|Fiber, 3x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Leather Bedsheet&lt;br /&gt;
|Fiber, 2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Bard Hat&lt;br /&gt;
|Fiber, Feather, 2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Arming Jacket&lt;br /&gt;
|Fiber, 4x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Gambeson&lt;br /&gt;
|Fiber, 4x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Padded Cap&lt;br /&gt;
|5x Fibers&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Padded Dress&lt;br /&gt;
|4x Fibers, x6 Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Dress&lt;br /&gt;
|Fiber, 3x Cloth&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Jupon&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Chaperon Hat&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Hat&lt;br /&gt;
|Fiber, Feather, 2x Cloth&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Padded Gambeson&lt;br /&gt;
|4x Fibers, x6 Cloth&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Silk Stockings&lt;br /&gt;
|Fiber, Silk&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Lordly Cloak&lt;br /&gt;
|2x Fur, x4 Cured Leather&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Noble Dress&lt;br /&gt;
|3x Fibers, 4x Cloth, 2x Silk&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Sexy Dress&lt;br /&gt;
|3x Fibers, 6x Cloth&lt;br /&gt;
|Legendary&lt;br /&gt;
|}&lt;br /&gt;
Loom Weaving recipes require... A Loom!&lt;br /&gt;
&lt;br /&gt;
== Loom Weaving ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Webbed Shirt&lt;br /&gt;
|Silk&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Webbed Trousers&lt;br /&gt;
|2x Silk&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Silk Gloves&lt;br /&gt;
|Cloth, Silk&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Half-Mask&lt;br /&gt;
|Cloth, Silk&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Half Cloak&lt;br /&gt;
|Cloth, Silk&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Formal Silks&lt;br /&gt;
|5x Silk&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Eora Mask&lt;br /&gt;
|3x Silk, Silver&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Eora Robes&lt;br /&gt;
|3x Cloth, Silk&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Religious Hood&lt;br /&gt;
|2x Cloth, Silk&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Religious Robes&lt;br /&gt;
|3x Cloth, Silk&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Newmoon Coat&lt;br /&gt;
|2x Cloth, 2x Silk, 2x Cured Leather, Noc Amulet&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard Cloak&lt;br /&gt;
|2x Cloth, 3x Silk&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard Uniform&lt;br /&gt;
|2x Cloth, 3x Silk&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Silk Pants&lt;br /&gt;
|Cloth, 3x Silk&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Silk Coat&lt;br /&gt;
|Cloth, 3x Silk, 2x Fur&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Bar Dress&lt;br /&gt;
|2x Cloth, 2x Silk&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Chemise&lt;br /&gt;
|2x Cloth, 3x Silk&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Velvet Dress&lt;br /&gt;
|3x Fiber, 2x Cloth, 4x Silk&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|Exotic Silk Mask&lt;br /&gt;
|2x Silk, Gold Ring&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|Exotic Silk Bra&lt;br /&gt;
|3x Silk, Gold Ring&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|Exotic Silk Belt&lt;br /&gt;
|3x Silk, Gold Ring&lt;br /&gt;
|Legendary&lt;br /&gt;
|}&lt;br /&gt;
Different to Leatherwork that uses the Hunting skill and a Drying Rack&lt;br /&gt;
&lt;br /&gt;
== Leather Sewing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Leather Collar&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Leather Leash&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Shortboots&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sandals&lt;br /&gt;
|Fiber, Cured Leather&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Caligae&lt;br /&gt;
|Fiber, Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Riding Boots&lt;br /&gt;
|2x Fiber, Cloth, Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Black Boots&lt;br /&gt;
|2x Fiber, Cloth, 2x Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Leather Belt&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Bandana&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Tricorn&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Pouch&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Leather Cloak&lt;br /&gt;
|2x Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Leather Vest&lt;br /&gt;
|2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Sea Jacket&lt;br /&gt;
|2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Leather Apron&lt;br /&gt;
|2x Cured Leather, Fur&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Hide Armor&lt;br /&gt;
|2x Cured Leather, Fur&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Fur Cloak&lt;br /&gt;
|2x Cured Leather, Fur&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Hide Gloves&lt;br /&gt;
|Fur&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Satchel&lt;br /&gt;
|Fiber, 2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Leather Coat&lt;br /&gt;
|Fiber, 3x Cured Hide, Fur&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Leather Coat&lt;br /&gt;
|Fiber, 3x Cured Hide, 2x Fur&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Backpack&lt;br /&gt;
|Fiber, 3x Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Boots&lt;br /&gt;
|Fibers, Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Gloves&lt;br /&gt;
|Fibers, Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Bracers&lt;br /&gt;
|Fibers, Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Helmet&lt;br /&gt;
|Fibers, Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Gorget&lt;br /&gt;
|Fibers, Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Chausses&lt;br /&gt;
|Fibers, 2x Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Coat&lt;br /&gt;
|Fibers, 2x Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Boots&lt;br /&gt;
|Fibers, Leather Boots, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Gloves&lt;br /&gt;
|Fibers, Leather Gloves, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Bracers&lt;br /&gt;
|Fibers, Leather Bracers, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Helmet&lt;br /&gt;
|Fibers, Leather Helmet, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Chausses&lt;br /&gt;
|Fibers, Leather Chausses, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Coat&lt;br /&gt;
|Fibers, Leather Coat, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Noble Boots&lt;br /&gt;
|2x Fiber, 2x Cloth, 2x Cured Leather&lt;br /&gt;
|Master&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=521</id>
		<title>Guide to Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Alchemy&amp;diff=521"/>
		<updated>2025-05-30T14:02:27Z</updated>

		<summary type="html">&lt;p&gt;Redth: Updated the skills to be the proper up-to-date terms of the in-game server., fixed typo Recipies to Recipes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Roll of Bandages&lt;br /&gt;
|3x Cloth, Ash&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Health Pot (15oz)&lt;br /&gt;
|Flesh + Ash&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Health Pot (7.5oz)&lt;br /&gt;
|15oz Lesser Health + Clarity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Greater Health Pot (7.5oz)&lt;br /&gt;
|15oz Health Pot + Poison&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Mana Pot (15oz)&lt;br /&gt;
|Fish + Ash&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Mana Pot (15oz)&lt;br /&gt;
|15oz Lesser Mana + Clarity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Greater Mana Pot (7.5oz)&lt;br /&gt;
|15oz Mana Pot + Poison&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Salt&lt;br /&gt;
|Earth + Ash&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Ozium (powder)&lt;br /&gt;
|Poison + Clarity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Moondust (powder)&lt;br /&gt;
|Poison + Addiction&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Spice&lt;br /&gt;
|Addiction + Clarity&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Clean Moondust&lt;br /&gt;
|5oz ground Ozium + 5oz ground Moondust&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Grinding Results.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Origin&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Essence&lt;br /&gt;
|-&lt;br /&gt;
|Jackberry&lt;br /&gt;
|Essence of Berry&lt;br /&gt;
|-&lt;br /&gt;
|Poison Jackberry&lt;br /&gt;
|Essence of Poison (Berry)&lt;br /&gt;
|-&lt;br /&gt;
|Mince Meat&lt;br /&gt;
|Essence of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|Fish&lt;br /&gt;
|Essence of Fish&lt;br /&gt;
|-&lt;br /&gt;
|Rock&lt;br /&gt;
|Essence of Earth&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|Essence of Fire&lt;br /&gt;
|-&lt;br /&gt;
|Dry Swamp Weed&lt;br /&gt;
|Essence of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|Dry West Leaf&lt;br /&gt;
|Essence of Addiction&lt;br /&gt;
|-&lt;br /&gt;
|Salt&lt;br /&gt;
|Liquid Salt&lt;br /&gt;
|-&lt;br /&gt;
|Ozium (Powder)&lt;br /&gt;
|5oz ground Ozium&lt;br /&gt;
|-&lt;br /&gt;
|Moondust (Powder)&lt;br /&gt;
|5oz ground Moondust&lt;br /&gt;
|}&lt;br /&gt;
Note: Grind up the origin in a mortar &amp;amp; pestle to receive the essence, it then can be refined into a syrum in the alembic to create potions.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Sewing&amp;diff=520</id>
		<title>Guide to Sewing</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Sewing&amp;diff=520"/>
		<updated>2025-05-30T13:58:25Z</updated>

		<summary type="html">&lt;p&gt;Redth: Updated the skills to be the proper up-to-date terms of the in-game server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;All sewing recipies require a needle, some will require a loom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Did you know?: The needle can be used from the belt, free those hands!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Variants&lt;br /&gt;
&lt;br /&gt;
== Sewing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Ingrdients&lt;br /&gt;
!Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Cloth&lt;br /&gt;
|2x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Headband&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Loincloth&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Half-Mask&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Hand Wrappings&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rags&lt;br /&gt;
|2x Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Sack&lt;br /&gt;
|Fiber, Cloth&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rope Leash&lt;br /&gt;
|Rope&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|*Eye Pach&lt;br /&gt;
|Fiber, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Fingerless Gloves&lt;br /&gt;
|Fiber, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sack Hood&lt;br /&gt;
|2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Winding Sheet&lt;br /&gt;
|2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Hood&lt;br /&gt;
|Fiber, 2x CLoth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Arming Cap&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tights&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Shirt&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tunic&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Straw Hat&lt;br /&gt;
|5x Fibers&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|*Religious Wrappings&lt;br /&gt;
|2x Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Sleep-Cloth&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Fauld&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Battle Skirt&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Light Gambeson&lt;br /&gt;
|Fiber, 3x Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Fur Cloak&lt;br /&gt;
|Fiber, 2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Fishnet Stockings&lt;br /&gt;
|2x Fibers&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Bedsheet&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Cape&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Coif&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Strapless Dress&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Surcoat&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Wizard Hat&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Mage Robe&lt;br /&gt;
|Fiber, 3x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Tabard&lt;br /&gt;
|Fiber, 3x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Leather Bedsheet&lt;br /&gt;
|Fiber, 2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Bard Hat&lt;br /&gt;
|Fiber, Feather, 2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Arming Jacket&lt;br /&gt;
|Fiber, 4x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Gambeson&lt;br /&gt;
|Fiber, 4x Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Padded Cap&lt;br /&gt;
|5x Fibers&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Padded Dress&lt;br /&gt;
|4x Fibers, x6 Cloth&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Dress&lt;br /&gt;
|Fiber, 3x Cloth&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Jupon&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Chaperon Hat&lt;br /&gt;
|Fiber, 2x Cloth&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Hat&lt;br /&gt;
|Fiber, Feather, 2x Cloth&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Padded Gambeson&lt;br /&gt;
|4x Fibers, x6 Cloth&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Silk Stockings&lt;br /&gt;
|Fiber, Silk&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Lordly Cloak&lt;br /&gt;
|2x Fur, x4 Cured Leather&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Noble Dress&lt;br /&gt;
|3x Fibers, 4x Cloth, 2x Silk&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Sexy Dress&lt;br /&gt;
|3x Fibers, 6x Cloth&lt;br /&gt;
|Legendary&lt;br /&gt;
|}&lt;br /&gt;
Loom Weaving recipies require... A Loom!&lt;br /&gt;
&lt;br /&gt;
== Loom Weaving ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Webbed Shirt&lt;br /&gt;
|Silk&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Webbed Trousers&lt;br /&gt;
|2x Silk&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Silk Gloves&lt;br /&gt;
|Cloth, Silk&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Half-Mask&lt;br /&gt;
|Cloth, Silk&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Half Cloak&lt;br /&gt;
|Cloth, Silk&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Formal Silks&lt;br /&gt;
|5x Silk&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Eora Mask&lt;br /&gt;
|3x Silk, Silver&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Eora Robes&lt;br /&gt;
|3x Cloth, Silk&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Religious Hood&lt;br /&gt;
|2x Cloth, Silk&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|*Religious Robes&lt;br /&gt;
|3x Cloth, Silk&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Newmoon Coat&lt;br /&gt;
|2x Cloth, 2x Silk, 2x Cured Leather, Noc Amulet&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard Cloak&lt;br /&gt;
|2x Cloth, 3x Silk&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard Uniform&lt;br /&gt;
|2x Cloth, 3x Silk&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Silk Pants&lt;br /&gt;
|Cloth, 3x Silk&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Silk Coat&lt;br /&gt;
|Cloth, 3x Silk, 2x Fur&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Bar Dress&lt;br /&gt;
|2x Cloth, 2x Silk&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Chemise&lt;br /&gt;
|2x Cloth, 3x Silk&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Velvet Dress&lt;br /&gt;
|3x Fiber, 2x Cloth, 4x Silk&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|Exotic Silk Mask&lt;br /&gt;
|2x Silk, Gold Ring&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|Exotic Silk Bra&lt;br /&gt;
|3x Silk, Gold Ring&lt;br /&gt;
|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|Exotic Silk Belt&lt;br /&gt;
|3x Silk, Gold Ring&lt;br /&gt;
|Legendary&lt;br /&gt;
|}&lt;br /&gt;
Different to Leatherwork that uses the Hunting skill and a Drying Rack&lt;br /&gt;
&lt;br /&gt;
== Leather Sewing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Leather Collar&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Leather Leash&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Shortboots&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sandals&lt;br /&gt;
|Fiber, Cured Leather&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Caligae&lt;br /&gt;
|Fiber, Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Riding Boots&lt;br /&gt;
|2x Fiber, Cloth, Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Black Boots&lt;br /&gt;
|2x Fiber, Cloth, 2x Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Leather Belt&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Bandana&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Tricorn&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Pouch&lt;br /&gt;
|Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Leather Cloak&lt;br /&gt;
|2x Cured Leather&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Leather Vest&lt;br /&gt;
|2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Sea Jacket&lt;br /&gt;
|2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Leather Apron&lt;br /&gt;
|2x Cured Leather, Fur&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Hide Armor&lt;br /&gt;
|2x Cured Leather, Fur&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Fur Cloak&lt;br /&gt;
|2x Cured Leather, Fur&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Hide Gloves&lt;br /&gt;
|Fur&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Satchel&lt;br /&gt;
|Fiber, 2x Cured Leather&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Leather Coat&lt;br /&gt;
|Fiber, 3x Cured Hide, Fur&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Leather Coat&lt;br /&gt;
|Fiber, 3x Cured Hide, 2x Fur&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Backpack&lt;br /&gt;
|Fiber, 3x Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Boots&lt;br /&gt;
|Fibers, Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Gloves&lt;br /&gt;
|Fibers, Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Bracers&lt;br /&gt;
|Fibers, Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Helmet&lt;br /&gt;
|Fibers, Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Gorget&lt;br /&gt;
|Fibers, Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Chausses&lt;br /&gt;
|Fibers, 2x Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Leather Coat&lt;br /&gt;
|Fibers, 2x Cured Leather&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Boots&lt;br /&gt;
|Fibers, Leather Boots, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Gloves&lt;br /&gt;
|Fibers, Leather Gloves, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Bracers&lt;br /&gt;
|Fibers, Leather Bracers, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Helmet&lt;br /&gt;
|Fibers, Leather Helmet, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Chausses&lt;br /&gt;
|Fibers, Leather Chausses, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork Leather Coat&lt;br /&gt;
|Fibers, Leather Coat, Essence of Wild&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|Noble Boots&lt;br /&gt;
|2x Fiber, 2x Cloth, 2x Cured Leather&lt;br /&gt;
|Master&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Carpentry&amp;diff=519</id>
		<title>Guide to Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Carpentry&amp;diff=519"/>
		<updated>2025-05-30T13:54:30Z</updated>

		<summary type="html">&lt;p&gt;Redth: Updated the skills to be the proper up-to-date terms of the in-game server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Carpentry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Ingredients&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Small Log, Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wood Bin&lt;br /&gt;
|2x Small Log&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Barrel&lt;br /&gt;
|2x Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Closet&lt;br /&gt;
|2x Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Coffin&lt;br /&gt;
|2x Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sign&lt;br /&gt;
|Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wood Table&lt;br /&gt;
|Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wood Stool&lt;br /&gt;
|Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wood Chair&lt;br /&gt;
|Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Chair&lt;br /&gt;
|Small Log, Silk&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Training Dummy&lt;br /&gt;
|Small Log, Stick, Fiber&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Plough&lt;br /&gt;
|2x Small Log, Iron Ingot&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Railing&lt;br /&gt;
|2x Stick&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Swing Door&lt;br /&gt;
|2x Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wood Door&lt;br /&gt;
|2x Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Cude Wood Floor&lt;br /&gt;
|Wood Plank&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wood Floor&lt;br /&gt;
|Wood Plank&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Deadbolt Door&lt;br /&gt;
|2x Small Log, Stick&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|*Wood Stairs&lt;br /&gt;
|2x Small Log&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Wall Ladder&lt;br /&gt;
|Small Log&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Display Stand&lt;br /&gt;
|Small Log, 3x Stick&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|*Mannequin&lt;br /&gt;
|Small Log, Cloth, Iron Ingot&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Nice Bed&lt;br /&gt;
|2x Small Log, Cloth&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Door&lt;br /&gt;
|2x Small Log&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Wood Platform&lt;br /&gt;
|2x Wood Plank&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Nice Double Bed&lt;br /&gt;
|2x Small Log, 2x Cloth, 2x Silk&lt;br /&gt;
|Expert&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note:&lt;br /&gt;
&lt;br /&gt;
Stairs can only be constructed going down.&lt;br /&gt;
&lt;br /&gt;
Mannequins can be feminine&lt;br /&gt;
&lt;br /&gt;
== Grand Structures ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Ingredients&lt;br /&gt;
|Tools&lt;br /&gt;
|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Unfinished Onager 0/3&lt;br /&gt;
|10x Stone, 10x Wood Plank&lt;br /&gt;
|Hammer&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Unfinished Onager 1/3&lt;br /&gt;
|3x Iron Ingot&lt;br /&gt;
|Hammer&lt;br /&gt;
|Proficient&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
Unfinished Onager Stage 2/3 - Engineering.&lt;br /&gt;
&lt;br /&gt;
Unifinshed Onager Stage 3/3 - Blacksmithing&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=518</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=518"/>
		<updated>2025-05-30T03:49:02Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Firearms, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Referring to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Arrow x5 (+1 Iron, +1 Fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Bolt 5x (+Iron, +1 fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Eyeball&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Stock&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grappler (+1 Ironpick, +2 Bronze Gears, +1 rope)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Self-Purifying Waterskin (+1 waterskin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Whisperer (+1 Bronze Gear, +1 Tin Ingot)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Cooling Backpack (+Bronze Gear, +Backpack)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Voltic Gauntlet (+1 Tin Ingot, +2 Bronze Gears, +1 Cinnabar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Coal Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Coal Dust&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Powder Sticks (2x coal dust, 2x sulfur dust, 2x Selitre, 1x Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arquebus (+1 Gun stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blunderbuss (+1 Gun Stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Lock (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Barrel (+1 Steel)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (6) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blinding Smoke Grenade (3+ ash, +3 Coal Dust, +1 Sulfur, +1 Selitre, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Conflagaration Smoke Grenade (1+ Fyritius Flower, +1 Papyrus/Scroll, +1 Selitre Dust +3 Coal Dust, +1 Sulfur Dust)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Explosive Grenade (+1 Sulfur Dust, +1 Coal Dust, +1 Selitre Dust, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Poison Smoke Grenade ( +1 Selitre Dust +3 Coal Dust, 1+ Papyrus, +1 Sulfur Dust, +1 Essence of Poison Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smoke Grenade (+3 Coal Dust, +1 Papyrus, +1 Selitre Dust, +1 Sulfur&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;CONTRAPTIONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Artificer Armor (+3 Copper Ingot, +1 Bronze Gear)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Tin Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;AMMUNATION&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grapeshot 8x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Musket Balls 8x&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Contraptions and YOU. =&lt;br /&gt;
&amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; of your Engineering gear comes and it is made out of &amp;lt;u&amp;gt;BRONZE&amp;lt;/u&amp;gt;, To produce them, you can use a &#039;&#039;&#039;Greater Forge&#039;&#039;&#039; and insert: &amp;lt;code&amp;gt;1x tin, 3 copper&amp;lt;/code&amp;gt; to produce &#039;&#039;&#039;4 &amp;lt;u&amp;gt;Bronze&amp;lt;/u&amp;gt;&#039;&#039;&#039; bars. You have &#039;&#039;&#039;3&#039;&#039;&#039; very important &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;s&amp;gt;&amp;lt;sub&amp;gt;not really.&amp;lt;/sub&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;small&amp;gt;Contraption.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Careful to not accidently hammer it when it is empty, it will cause a violent explosion and set you on fire and magically affect everything around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;- Wood Metalizer:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Functions as your only way to TRANSMUTE WOOD into pre-determinated craft that it has to offer. Example being;...&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Transmutations:&lt;br /&gt;
!&amp;lt;code&amp;gt;Stick = Needle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Plank = Tin ore &amp;lt;s&amp;gt;(currently bugged)&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Small log = Copper Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Log = Iron Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lumber Essence = Gold Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Torch = Iron Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bow = Mantrap&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow = Bronze pipe (useless)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Staff = Bronze Spear&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword = Gladius&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Door (Wooden/any) = Metal Door&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
And so On.&lt;br /&gt;
Uses &#039;&#039;&#039;Bronze Cog&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 5 Uses until it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;- &#039;&#039;&#039;Portable Smelter:&#039;&#039;&#039; Self-Explanatory. Hold it to your hand, click on anything made out of metal, watch it become ash then spit out a resulting Metal Bar, depending on which material you used to melt. Great used as a bomb to melt scraps. &amp;lt;u&amp;gt;Does not work on armor wearing players, unless they stand on top of the resulting explosion.&amp;lt;/u&amp;gt; Uses &#039;&#039;&#039;COAL&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 6 uses before it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Lock Imprinter:&#039;&#039;&#039; Essentially, your &amp;quot;Master-Key&amp;quot;, Uses &#039;&#039;&#039;LOCKS&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. Has only 2 uses before it needs to &amp;quot;reload&amp;quot;... Also the only Contraption that doesn&#039;t violently react upon being hit with a hammer. Rather, it changes functions. Be it copying an existing key/lock and changing the locks of a pre-determinated door, opening the door entirely or locking it, or removing locks from the door. This is the only and most complex of Contraptions, but easy to understand if you ruin a Watchman&#039;s door. Really useful in fixing locks from doors or adding locks to existing doors.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=517</id>
		<title>Guide to Artifice</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Artifice&amp;diff=517"/>
		<updated>2025-05-30T03:46:02Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basics =&lt;br /&gt;
This guide refers to &#039;&#039;&#039;Artificer&#039;&#039;&#039; role. Crafts and Magic of Engineering will be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with. Let&#039;s start with the basics of your skills. This is bound to change as Artificer is still heavily Work In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 3 at: Masonry, Carpentry and Climbing, useful in your structural buildings. Your climbing skill can climb (almost) any walls. Including the ones you build yourself.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 4 at: Crafts, Engineering, This is your main focus. You are an Engineer.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;- Level 1, 2 and 3 at: Most miscellaneous skills that you can acquire. Mining, Axes, Maces, Firearms, Swimming, Athletics, lumberjacking, etc.&amp;lt;/code&amp;gt;&amp;lt;blockquote&amp;gt;Don&#039;t even bother leveling up anything else, you are a builder, not a fighter, as your stats will always be ALMOST flat 10, with changes depending on your character&#039;s &amp;lt;u&amp;gt;gender&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;race&amp;lt;/u&amp;gt;.&amp;lt;/blockquote&amp;gt;Notes: Focus on either leveling Mason or Carpentry only, you don&#039;t have to level your Engineering, as it is already on max level to craft everything you need.&lt;br /&gt;
&lt;br /&gt;
= Artificer Table =&lt;br /&gt;
Referring to the fancy table made out of &#039;&#039;&#039;PLANKS.&#039;&#039;&#039; That&#039;s where you will mostly work. All you ever need is a Hammer/Mallet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Plank Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Reliable Cog (+1 Essence of Lumber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Unstable Wooden Cog (+1 Essence of Wilderness)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;TOOLS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Mallet&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;WEAPONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow (+1 Steel, +1 Fiber)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Heater Shield (+1 Cured Leather, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Bow (+1 Fiber, +1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Shield (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Staff (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword (+1 Plank)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;AMMUNITION&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arrows 20x (+3 Planks, +2 Iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow Bolts 20x (+3 planks, +2 iron)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Arrow x5 (+1 Iron, +1 Fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Pyroclastic Bolt 5x (+Iron, +1 fyritius)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Arm (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Wooden Leg (+2 planks, +1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Eyeball&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Stock&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Bronze Recipes&lt;br /&gt;
!&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Cog&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Keys 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Locks 5x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grappler (+1 Ironpick, +2 Bronze Gears, +1 rope)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Self-Purifying Waterskin (+1 waterskin)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Left Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Right Arm (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Contraptions&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bronze Whisperer (+1 Bronze Gear, +1 Tin Ingot)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Cooling Backpack (+Bronze Gear, +Backpack)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lock Imprinter (+1 Reliable Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Portable Smelter (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wood Metalizer (+1 Wooden Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Voltic Gauntlet (+1 Tin Ingot, +2 Bronze Gears, +1 Cinnabar)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Coal Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;GENERAL&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Coal Dust&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Powder Sticks (2x coal dust, 2x sulfur dust, 2x Selitre, 1x Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Steel Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prothestics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Left Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Arm (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Steel Right Leg (+1 Steel, +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Firearms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Arquebus (+1 Gun stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blunderbuss (+1 Gun Stock, +1 Gun Barrel, +1 Gun Lock)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Lock (+1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gun Barrel (+1 Steel)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Iron Recipes&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;u&amp;gt;Contraptions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smokebomb(s) (6) (+1 Coal)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Prosthetics&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Left Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Arm (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Iron Right Leg (+1 plan +1 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Copper Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Blinding Smoke Grenade (3+ ash, +3 Coal Dust, +1 Sulfur, +1 Selitre, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Conflagaration Smoke Grenade (1+ Fyritius Flower, +1 Papyrus/Scroll, +1 Selitre Dust +3 Coal Dust, +1 Sulfur Dust)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Explosive Grenade (+1 Sulfur Dust, +1 Coal Dust, +1 Selitre Dust, +1 Papyrus/Scroll)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Poison Smoke Grenade ( +1 Selitre Dust +3 Coal Dust, 1+ Papyrus, +1 Sulfur Dust, +1 Essence of Poison Berry)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Smoke Grenade (+3 Coal Dust, +1 Papyrus, +1 Selitre Dust, +1 Sulfur&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;CONTRAPTIONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Artificer Armor (+3 Copper Ingot, +1 Bronze Gear)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Tin Recipes&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;AMMUNATION&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Grapeshot 8x&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Musket Balls 8x&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Gold Recipes&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;u&amp;gt;Prosthetics&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;code&amp;gt;Gold Left Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Left Leg (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Arm (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Gold Right Left (+2 Cog)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Contraptions and YOU. =&lt;br /&gt;
&amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; of your Engineering gear comes and it is made out of &amp;lt;u&amp;gt;BRONZE&amp;lt;/u&amp;gt;, To produce them, you can use a &#039;&#039;&#039;Greater Forge&#039;&#039;&#039; and insert: &amp;lt;code&amp;gt;1x tin, 3 copper&amp;lt;/code&amp;gt; to produce &#039;&#039;&#039;4 &amp;lt;u&amp;gt;Bronze&amp;lt;/u&amp;gt;&#039;&#039;&#039; bars. You have &#039;&#039;&#039;3&#039;&#039;&#039; very important &#039;&#039;&amp;lt;small&amp;gt;&amp;lt;s&amp;gt;&amp;lt;sub&amp;gt;not really.&amp;lt;/sub&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;small&amp;gt;Contraption.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Careful to not accidently hammer it when it is empty, it will cause a violent explosion and set you on fire and magically affect everything around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;- Wood Metalizer:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Functions as your only way to TRANSMUTE WOOD into pre-determinated craft that it has to offer. Example being;...&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Transmutations:&lt;br /&gt;
!&amp;lt;code&amp;gt;Stick = Needle&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Plank = Tin ore &amp;lt;s&amp;gt;(currently bugged)&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Small log = Copper Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Log = Iron Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Lumber Essence = Gold Ore&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Torch = Iron Lamptern&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Bow = Mantrap&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Crossbow = Bronze pipe (useless)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Staff = Bronze Spear&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Wooden Sword = Gladius&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Door (Wooden/any) = Metal Door&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
And so On.&lt;br /&gt;
Uses &#039;&#039;&#039;Bronze Cog&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 5 Uses until it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;- &#039;&#039;&#039;Portable Smelter:&#039;&#039;&#039; Self-Explanatory. Hold it to your hand, click on anything made out of metal, watch it become ash then spit out a resulting Metal Bar, depending on which material you used to melt. Great used as a bomb to melt scraps. &amp;lt;u&amp;gt;Does not works on armor wearing players unless they stand on top of the resulting explosion.&amp;lt;/u&amp;gt; Uses &#039;&#039;&#039;COAL&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. 6 uses before it needs to &amp;quot;reload&amp;quot;.&amp;lt;blockquote&amp;gt;Upgradable into RELIABLE/STABLE by using &amp;lt;u&amp;gt;Reliable Cog.&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Lock Imprinter:&#039;&#039;&#039; Essentially, your &amp;quot;Master-Key&amp;quot;, Uses &#039;&#039;&#039;LOCKS&#039;&#039;&#039; as &amp;quot;ammo&amp;quot;. Has only 2 uses before it needs to &amp;quot;reload&amp;quot;... Also the only Contraption that doesn&#039;t violently react upon being hit with a hammer. Rather, it changes functions. Be it copying an existing key/lock and changing the locks of a pre-determinated door, opening the door entirely or locking it, or removing locks from the door. This is the only and most complex of Contraptions, but easy to understand if you ruin a Watchman&#039;s door. Really useful in fixing locks from doors or adding locks to existing doors.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Economy&amp;diff=516</id>
		<title>Guide to Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Economy&amp;diff=516"/>
		<updated>2025-05-30T02:51:47Z</updated>

		<summary type="html">&lt;p&gt;Redth: Up-to-date terms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics of Money ==&lt;br /&gt;
Before you have an economy, or even commerce, you have currency. In our case, we have three coins, with their value measured in Mammons.&lt;br /&gt;
&lt;br /&gt;
Zenny, or zennies, are copper coins worth 1 Mammon.&lt;br /&gt;
Ziliqua, or ziliquae, are silver coins worth 5 Mammon.&lt;br /&gt;
Zenar, or zenarii, are gold coins worth 10 Mammon.&lt;br /&gt;
To split a stack of coins, hold them in your hand and click them with the other hand empty.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Gain Money ===&lt;br /&gt;
For the humble, working man of the lower class, ways to make money by your lonesome are few and far between. While you can trade with others, this isn&#039;t the most reliable of methods.&lt;br /&gt;
&lt;br /&gt;
For reliable income, you can turn to the Submission Hole. Here, you can turn in various resources to the town&#039;s stockpile in return for money, which is then withdrawn from the Nervelock. These resources can all fluctuate in price, based on the market and the whims of your local steward. Small tip: Use RMB while standing over pile of goods for quick selling.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can make a deal with your local merchant, who has access to a Navigator, a machine that attracts flying balloons willing to buy various items. &lt;br /&gt;
&lt;br /&gt;
The Navigator will, at regular intervals of about 3 minutes, take any item with monetary value within two tiles and sell them. This will leave a pile of coins on the ground, equal to the value of the items sold, minus taxes. Keep in mind that the Navigator will also take loose coins, as they have monetary value, eventually sending all of your earnings straight to the tax man.&lt;br /&gt;
&lt;br /&gt;
Depending on your job, you may also have access to a Peddler machine. The Peddler acts as a custom vending machine, storing items to sell at custom prices to passersby. To stock it with items and collect your earnings, you need to unlock it with your key, which changes based on where the Peddler is located.&lt;br /&gt;
&lt;br /&gt;
=== Ways to Spend Money ===&lt;br /&gt;
So you have some money. Now what?&lt;br /&gt;
&lt;br /&gt;
Well, there&#039;s a few things you can do. You can use it to do business with other players, either directly or through the aforementioned Peddler.&lt;br /&gt;
&lt;br /&gt;
The merchant can use money in order to purchase various items through their Goldface machine.&lt;br /&gt;
&lt;br /&gt;
The steward can use their Nerve Master in order to order shipments of materials to be used by the town, the same resources that are purchased by the FEEDING HOLE.&lt;br /&gt;
&lt;br /&gt;
=== Tools of the Trade ===&lt;br /&gt;
* Valuing Items (works if you have Greedy vice, or if you are Steward or Merchant) - Shift+Clicking an object will give you a valuation in the text field of your screen. This is the objects worth. If there is no value - the object can not be sold to The Navigator (see below) PLEASE NOTE Some weapons and armors may have 1 as a value - this does not mean you can not buy and sell locally for a higher price.&lt;br /&gt;
* The Navigator - On the top of the Merchant&#039;s House there is an orb called The Navigator. This is where you sell all items for more sweet, sweet Zennies. Clicking on the orb shows how much tax is applied to your sale as well as when the next Balloon comes to sell all the items. To sell - simply drop the items on the floor.&lt;br /&gt;
* The Guildface - In the room to the south of where you spawn there is a machine called GUILDFACE. You can deposit Zennies in here in order to import goods from multiple categories. PLEASE NOTE The tab Secrets allows you to purchase more licenses to expand this shop.&lt;br /&gt;
* The Peddler - Next to the shop windows is a machine called The Peddler. Unlock it with your key ring and you can put common items for sale inside and set a price. This allows quick transactions from passing people. Items like pouches, belts, satchels and sacks are frequently asked for items you can put in here for quick trading!&lt;br /&gt;
&lt;br /&gt;
== Vault income ==&lt;br /&gt;
As a steward, you&#039;ll have access to the royal vault. You should put valuable items there.&lt;br /&gt;
Over time (each 5-8 minutes), the Vault generating mammons for Banking. Amount of income depends on:&lt;br /&gt;
&lt;br /&gt;
* uniqueness of an item in a vault, each subsequent item inside the vault of the same type reduces its value for income by 33% (eg. if you place 3 items with value 50, their separate value for the income will be 50, 34, 23 etc.)&lt;br /&gt;
* Interest rate - cutting down an income value to 25% of our item value (after the uniqueness of the item was taken into account)&lt;br /&gt;
* Guild&#039;s Tax - a value random for every round. It could be 9, 15, 21 or 30%. You wish this value to be at lowest levels.&lt;br /&gt;
&lt;br /&gt;
E.g: We placed 2 same gems with their true value of 400 and 400. Their summary value after uniqueness check would be 400 and 132. 523 in sum. After interest rate we&#039;ll have 523 * 0.25 = 131. Plus Guild taxes: 131 - (133*0.15) = 101. So, our total vault income would be 101 zennies every 5-8 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Coins do not have a influence on vault value, it is pointless to place a pile of zennies there!!&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Useful Tips ===&lt;br /&gt;
* Creating Notes - The shop has many scrolls laying around. Open a scroll and use a feather on it in order to leave notes to customers. Prices lists, Be right back signs, etc, can be useful for the Role.&lt;br /&gt;
* Sacks - There are two sacks in the Merchant house. Use these in order to move goods upstairs to sell.&lt;br /&gt;
* Taxes - Make sure to keep an eye on the Tax Percentage. Purchase an item for too much and you will lose money when you sell to The Navigator.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=515</id>
		<title>Guide to Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=515"/>
		<updated>2025-05-30T00:38:29Z</updated>

		<summary type="html">&lt;p&gt;Redth: Added things that didn&amp;#039;t exist even though they should, fixed some skill issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP - Some recipes may have changed, please inform a Clerk&lt;br /&gt;
&lt;br /&gt;
== Basic Interactions ==&lt;br /&gt;
AKA: Slap Crafting&lt;br /&gt;
&lt;br /&gt;
There are few interactions that can be done directly to items that will generally refine or condense resources.&lt;br /&gt;
&lt;br /&gt;
Such actions are:&lt;br /&gt;
&lt;br /&gt;
* Cutting a stick with a blade to turn the item into a stake, said stake can then be used to mine.&lt;br /&gt;
&lt;br /&gt;
* Chopping a log with a blade or axe into small logs, and doing the same to a small log will refine the log into sticks. Useful for firewood or crafting recipes.&lt;br /&gt;
* Combining materials such as fiber, cloth, and sticks, as this will create a small bundle for ease of carrying. (It also prevents sticks from breaking when walking over them, preventing hostile mob spawns.)&lt;br /&gt;
&lt;br /&gt;
Tips of the trade: Some items such as sewing needles can be used from the belt.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
These recipes require no special crafting station but may require a tool or a surface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;4&amp;quot;|Basic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Tool&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Sewing Needle&lt;br /&gt;
|Thorn, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Whet stone&lt;br /&gt;
|2x Stones&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Belt&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rucksack&lt;br /&gt;
|Rope, Sack&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Torch&lt;br /&gt;
|Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wood Staff (3x)&lt;br /&gt;
|Log&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Knife&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Axe&lt;br /&gt;
|Stone, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wood Pipe&lt;br /&gt;
|Stick&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Amulet&lt;br /&gt;
|2x Fiber, 2x Sticks&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Club&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|3x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Sword (x)&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bucket&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Cup (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bowl (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Platter (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Pin&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Arrow&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Rod&lt;br /&gt;
|Small log, 2x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spade&lt;br /&gt;
|Small Log, Stick&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bait&lt;br /&gt;
|Sack, 2x Wheat&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Bait&lt;br /&gt;
|Sack, 2x Berry/ 2x Apple&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bloody Bait&lt;br /&gt;
|Sack, 2x Meat&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Handcart&lt;br /&gt;
|3x Small Log, Rope&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Book Crafting Kit*&lt;br /&gt;
|2x Hide, Cloth&lt;br /&gt;
|Needle, Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Mortar and Pestle&lt;br /&gt;
|Stick, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Saw&lt;br /&gt;
|Stick, Stone, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Clamp&lt;br /&gt;
|2x Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Retractor&lt;br /&gt;
|2x Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Parchment Scroll (5x)&lt;br /&gt;
|Small Log, 50u Water&lt;br /&gt;
|*Knife, Drying Rack&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Parchment (8x)&lt;br /&gt;
|Small Log, 30u Water&lt;br /&gt;
|*Knife, Drying Rack&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Billhook&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Sickle]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Goedendag&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Hoe]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Peasant War Flail&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Thresher]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Spear&lt;br /&gt;
|Stone, Wooden Staff&lt;br /&gt;
|None&lt;br /&gt;
|Competent&lt;br /&gt;
|}&lt;br /&gt;
F*Book Crafting Kit: Combine with a written manuscript (up to 8 written parchments combined) Books can be archived to be read across rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Knife: Specifically a Stone or Hunting Knife is required&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
Some other recipes require structures to complete. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Structures&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Campfire&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Greater Campfire&lt;br /&gt;
|2x Stick, 2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Twig Floor&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Twig Platform&lt;br /&gt;
|3x Stick, Rope&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Pot (stone)&lt;br /&gt;
|2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Hearth&lt;br /&gt;
|Stick, 3x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Brazier&lt;br /&gt;
|Small Log, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Simple Bed&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tent Wall&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tent Door&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Cross (wood)&lt;br /&gt;
|Small Log, 3x Stake&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Cross (stone)&lt;br /&gt;
|2x Stones&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Palisade&lt;br /&gt;
|Small Log, 2x Stake&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Drying Rack&lt;br /&gt;
|3x Stick&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sharpening Wheel&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Anvil&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]]&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Heat Treatment Furnace&lt;br /&gt;
|4x Stone, 2x Steel, Coal&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Great Furnace&lt;br /&gt;
|2x [[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Riddle of Steel*, Coal&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Loom&lt;br /&gt;
|2x Small Log, 2x Stick, 2x Fiber&lt;br /&gt;
|Competent&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Riddle of Steel: Non-crafTable/Tree-Stump. Can be found, or more reliably, purchased from a merchant for around 400 mammons.&lt;br /&gt;
&lt;br /&gt;
Forge Clerics can also perform a ritual to summon a Riddle of Steel, however will cost twice as much as the merchant (You can use valuables instead of mammons)&lt;br /&gt;
== Masonry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Sconce&lt;br /&gt;
|2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wall Candle&lt;br /&gt;
|Stone, Candle&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Floor&lt;br /&gt;
|Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Platform&lt;br /&gt;
|Stone, Fiber&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Oven&lt;br /&gt;
|3x Stone, Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Millstone&lt;br /&gt;
|3x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Table/Tree-Stump&lt;br /&gt;
|Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Door&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stairs (Down)&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Wall Decoration&lt;br /&gt;
|Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Window&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Wall&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Stone Wall&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Statue&lt;br /&gt;
|3x Stone&lt;br /&gt;
|Proficient&lt;br /&gt;
|}&lt;br /&gt;
== Trapping ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Traps&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Ingredients&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Tool&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Mantrap&lt;br /&gt;
|Small Log, Iron Bar, 2x Fiber&lt;br /&gt;
|Table/Tree-Stump&lt;br /&gt;
|Beginner&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=514</id>
		<title>Guide to Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=514"/>
		<updated>2025-05-30T00:04:31Z</updated>

		<summary type="html">&lt;p&gt;Redth: Updated the skills to be the proper up-to-date terms of the in-game server, updated item names to match the in-game ones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP - Some recipes may have changed, please inform a Clerk&lt;br /&gt;
&lt;br /&gt;
== Basic Interactions ==&lt;br /&gt;
AKA: Slap Crafting&lt;br /&gt;
&lt;br /&gt;
There are few interactions that can be done directly to items that will generally refine or condense resources.&lt;br /&gt;
&lt;br /&gt;
Such actions are:&lt;br /&gt;
&lt;br /&gt;
* Cutting a stick with a blade to turn the item into a stake, said stake can then be used to mine.&lt;br /&gt;
&lt;br /&gt;
* Chopping a log with a blade or axe into small logs, and doing the same to a small log will refine the log into sticks. Useful for firewood or crafting recipes.&lt;br /&gt;
* Combining materials such as fiber, cloth, and sticks, as this will create a small bundle for ease of carrying. (It also prevents sticks from breaking when walking over them, preventing hostile mob spawns.)&lt;br /&gt;
&lt;br /&gt;
Tips of the trade: Some items such as sewing needles can be used from the belt.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
These recipes require no special crafting station but may require a tool or a surface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;4&amp;quot;|Basic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Tool&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Sewing Needle&lt;br /&gt;
|Thorn, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Belt&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rucksack&lt;br /&gt;
|Rope, Sack&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Torch&lt;br /&gt;
|Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wood Staff (3x)&lt;br /&gt;
|Log&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Knife&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Axe&lt;br /&gt;
|Stone, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wood Pipe&lt;br /&gt;
|Stick&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Amulet&lt;br /&gt;
|2x Fiber, 2x Sticks&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Club&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|3x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Sword (2x)&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bucket&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Cup (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bowl (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Arrow&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|Table&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Rod&lt;br /&gt;
|Small log, 2x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spade&lt;br /&gt;
|Small Log, Stick&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bait&lt;br /&gt;
|Sack, 2x Wheat&lt;br /&gt;
|Table&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Bait&lt;br /&gt;
|Sack, 2x Berry/ 2x Apple&lt;br /&gt;
|Table&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Bloody Bait&lt;br /&gt;
|Sack, 2x Meat&lt;br /&gt;
|Table&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Handcart&lt;br /&gt;
|3x Small Log, Rope&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Book Crafting Kit*&lt;br /&gt;
|2x Hide, Cloth&lt;br /&gt;
|Needle, Table&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Mortar and Pestle&lt;br /&gt;
|Stick, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Saw&lt;br /&gt;
|Stick, Stone, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Clamp&lt;br /&gt;
|2x Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Retractor&lt;br /&gt;
|2x Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Parchment Scroll (5x)&lt;br /&gt;
|Small Log, 50u Water&lt;br /&gt;
|*Knife, Drying Rack&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Parchment (8x)&lt;br /&gt;
|Small Log, 30u Water&lt;br /&gt;
|*Knife, Drying Rack&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Billhook&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Sickle]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Goedendag&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Hoe]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Peasant War Flail&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Thresher]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Stone Spear&lt;br /&gt;
|Stone, Wooden Staff&lt;br /&gt;
|None&lt;br /&gt;
|Proficient&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Book Crafting Kit: Combine with a written manuscript (up to 8 written parchments combined) Books can be archived to be read across rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Knife: Specifically a Stone or Hunting Knife is required&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
Some other recipes require structures to complete. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Structures&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Campfire&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Greater Campfire&lt;br /&gt;
|2x Stick, 2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Twig Floor&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Hearth&lt;br /&gt;
|Stick, 3x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Brazier&lt;br /&gt;
|Small Log, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Simple Bed&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tent Wall&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Tent Door&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Cross&lt;br /&gt;
|Small Log, 3x Stake&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Palisade&lt;br /&gt;
|Small Log, 2x Stake&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Drying Rack&lt;br /&gt;
|3x Stick&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Sharpening Wheel&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Anvil&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]]&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Heat Treatment Furnace&lt;br /&gt;
|4x Stone, 2x Steel, Coal&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Great Furnace&lt;br /&gt;
|2x [[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Riddle of Steel*, Coal&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Loom&lt;br /&gt;
|2x Small Log, 2x Stick, 2x Fiber&lt;br /&gt;
|Proficient&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Riddle of Steel: Non-craftable. Can be found, or more reliably, purchased from a merchant for around 400 mammons.&lt;br /&gt;
&lt;br /&gt;
Forge Clerics can also perform a ritual to summon a Riddle of Steel, however will cost twice as much as the merchant (You can use valuables instead of mammons)&lt;br /&gt;
== Masonry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Sconce&lt;br /&gt;
|2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wall Candle&lt;br /&gt;
|Stone, Candle&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Floor&lt;br /&gt;
|Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Platform&lt;br /&gt;
|Stone, Fiber&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Oven&lt;br /&gt;
|3x Stone, Small Log&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Millstone&lt;br /&gt;
|3x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Table&lt;br /&gt;
|Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Door&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Beginner&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stairs (Down)&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Wall Decoration&lt;br /&gt;
|Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Window&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Stone Wall&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Competent&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Stone Wall&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Proficient&lt;br /&gt;
|-&lt;br /&gt;
|Statue&lt;br /&gt;
|3x Stone&lt;br /&gt;
|Proficient&lt;br /&gt;
|}&lt;br /&gt;
== Trapping ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Traps&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Ingredients&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Tool&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Mantrap&lt;br /&gt;
|Small Log, Iron Bar, 2x Fiber&lt;br /&gt;
|Table&lt;br /&gt;
|Beginner&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=513</id>
		<title>Guide to Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=513"/>
		<updated>2025-05-29T18:39:50Z</updated>

		<summary type="html">&lt;p&gt;Redth: Bag to sack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP - Some recipes may have changed, please inform a Clerk&lt;br /&gt;
&lt;br /&gt;
== Basic Interactions ==&lt;br /&gt;
AKA: Slap Crafting&lt;br /&gt;
&lt;br /&gt;
There are few interactions that can be done directly to items that will generally refine or condense resources.&lt;br /&gt;
&lt;br /&gt;
Such actions are:&lt;br /&gt;
&lt;br /&gt;
* Cutting a stick with a blade to turn the item into a stake, said stake can then be used to mine.&lt;br /&gt;
&lt;br /&gt;
* Chopping a log with a blade or axe into small logs, and doing the same to a small log will refine the log into sticks. Useful for firewood or crafting recipes.&lt;br /&gt;
* Combining materials such as fiber, cloth, and sticks, as this will create a small bundle for ease of carrying. (It also prevents sticks from breaking when walking over them, preventing hostile mob spawns.)&lt;br /&gt;
&lt;br /&gt;
Tips of the trade: Some items such as sewing needles can be used from the belt.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
These recipes require no special crafting station but may require a tool or a surface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;4&amp;quot;|Basic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Tool&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Sewing Needle&lt;br /&gt;
|Thorn, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Belt&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rucksack&lt;br /&gt;
|Rope, Sack&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Torch&lt;br /&gt;
|Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wood Staff (3x)&lt;br /&gt;
|Log&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Knife&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Axe&lt;br /&gt;
|Stone, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wood Pipe&lt;br /&gt;
|Stick&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Amulet&lt;br /&gt;
|2x Fiber, 2x Sticks&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Club&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|3x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Sword (2x)&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bucket&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Cup (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bowl (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Arrow&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|Table&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Rod&lt;br /&gt;
|Small log, 2x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spade&lt;br /&gt;
|Small Log, Stick&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Bait&lt;br /&gt;
|Sack, 2x Wheat&lt;br /&gt;
|Table&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Bait&lt;br /&gt;
|Sack, 2x Berry/ 2x Apple&lt;br /&gt;
|Table&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Bloody Bait&lt;br /&gt;
|Sack, 2x Meat&lt;br /&gt;
|Table&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Handcart&lt;br /&gt;
|3x Small Log, Rope&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Book Crafting Kit*&lt;br /&gt;
|2x Hide, Cloth&lt;br /&gt;
|Needle, Table&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Mortar and Pestle&lt;br /&gt;
|Stick, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Saw&lt;br /&gt;
|Stick, Stone, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Clamp&lt;br /&gt;
|2x Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Impovised Retractor&lt;br /&gt;
|2x Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Parchment Scroll (5x)&lt;br /&gt;
|Small Log, 50u Water&lt;br /&gt;
|*Knife, Drying Rack&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Parchment (8x)&lt;br /&gt;
|Small Log, 30u Water&lt;br /&gt;
|*Knife, Drying Rack&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Billhook&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Sickle]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Goedendag&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Hoe]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Peasant War Flail&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Thresher]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Stone Spear&lt;br /&gt;
|Stone, Wooden Staff&lt;br /&gt;
|None&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Book Crafting Kit: Combine with a written manuscript (up to 8 written parchments combined) Books can be archived to be read across rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Knife: Specifically a Stone or Hunting Knife is required&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
Some other recipes require structures to complete. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Structures&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Campfire&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Large Campfire&lt;br /&gt;
|2x Stick, 2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Twig Floor&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Hearth&lt;br /&gt;
|Stick, 3x Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Brazier&lt;br /&gt;
|Small Log, Coal&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Simple Bed&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Tent Wall&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Tent Door&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Cross&lt;br /&gt;
|Small Log, 3x Stake&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Palisade&lt;br /&gt;
|Small Log/ 2x Stake&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Drying Rack&lt;br /&gt;
|3x Stick&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Sharpening Wheel&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Anvil&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]]&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Heat Treatment Furnace&lt;br /&gt;
|4x Stone, 2x Steel, Coal&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Great Furnace&lt;br /&gt;
|2x [[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Riddle of Steel*, Coal&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Loom&lt;br /&gt;
|2x Small Log, 2x Stick, 2x Fiber&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Riddle of Steel: Non-craftable. Can be found, or more reliably, purchased from a merchant for around 400 mammons.&lt;br /&gt;
&lt;br /&gt;
Forge Clerics can also perform a ritual to summon a Riddle of Steel, however will cost twice as much as the merchant (You can use valuables instead of mammons)&lt;br /&gt;
== Masonry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Sconce&lt;br /&gt;
|2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wall Candle&lt;br /&gt;
|Stone, Candle&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Floor&lt;br /&gt;
|Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Platform&lt;br /&gt;
|Stone, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Oven&lt;br /&gt;
|3x Stone, Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Millstone&lt;br /&gt;
|3x Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Table&lt;br /&gt;
|Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Door&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stairs (Down)&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Wall Decoration&lt;br /&gt;
|Stone&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Window&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Wall&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Stone Wall&lt;br /&gt;
|2x Stone&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Statue&lt;br /&gt;
|3x Stone&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;br /&gt;
== Trapping ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Traps&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Item&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Ingredients&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Tool&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; |Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Mantrap&lt;br /&gt;
|Small Log, Iron Bar, 2x Fiber&lt;br /&gt;
|Table&lt;br /&gt;
|Novice&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Fighting&amp;diff=507</id>
		<title>Guide to Fighting</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Fighting&amp;diff=507"/>
		<updated>2025-05-26T14:01:35Z</updated>

		<summary type="html">&lt;p&gt;Redth: /* Biting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting off ==&lt;br /&gt;
Combat is very different here compared to other servers, and is dictated heavily by stats, skills, armor and weapon choices. However, to learn combat you have to start simple by understanding the core mechanics.  &lt;br /&gt;
&lt;br /&gt;
== Wrestling and Unarmed attacks ==&lt;br /&gt;
One of the most important things to know how to use and defend against in combat is grappling. By grabbing someone with the grab action, and tightening your grip, you are able to perform a grabbing move, usually either Smashing, Twisting or Tackling (and pinning). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smashing&#039;&#039;&#039; is dictated by what someone is smashed against and strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twisting&#039;&#039;&#039; relies on the wrestling skill and strength, and is used to dislocate or break limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tackling&#039;&#039;&#039;, which only works on the upper, middle and lower body is how you non-lethally take someone out of combat, throwing them to the ground and forcing them to drop their weapon, relying on strength, constitution and the wrestling skill. With tackling come &#039;&#039;&#039;Pinning.&#039;&#039;&#039; if you stand onto of the person and grab them with your other hand you can tackle them again and pin them to the ground, forcing them to stop fighting until they can struggle out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also intents that are combat focused, out of the four (Biting, Kicking, Jumping and Stealing) Biting and Kicking are the ones primarily used in combat. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Biting&#039;&#039;&#039; ===&lt;br /&gt;
Relies on strength, and specific traits (strong bite), is one of the best ways to inflict bleeding and critical hits that are intended to be lethal without a weapon, heavily depending on where you aim they can create a good last attack on an attacking Foe if you have been disarmed, since as long as your mouth isn&#039;t covered you can bite someone legs or feet while on the ground. &#039;&#039;fun fact, if you are chewing someone and want to stop to speak or such (you cannot do so while chewing) by emoting *spits or using the spit emote in the emotes tab, you can stop biting without having to move away to spit it out. (Or just right-click chew/drink)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kicking&#039;&#039;&#039;, along with stomping is a great way to disable people quickly and efficiently if you use your surrounding to your advantage. If someone is against a wall, or any solid object, you are able to kick them into it to get a guaranteed stun (even diagonally!), however there are also unique interactions with kicking. Stomping can occur when you are standing over someone and try to kick them, resulting in a stomp rather than a kick, and if you are wearing any hard boots or shoes can result in breaking or fracturing peoples bones. Groin (lower chest) kicking/stomping someone not wearing trousers or armor covering the groin can result in a quick and easy nutcrack, eggcrack or pelvis crack which completely disables both of someone&#039;s legs, resulting in a massive advantage for yourself. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other methods of not using weapons in combat are more niche and don&#039;t have direct action associated to them. The following are&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Arm grabbing&#039;&#039;&#039; ===&lt;br /&gt;
Disables that limb from attacking even with just light grip, forcing someone to have to struggle out or use their other hand to fight instead.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Charging&#039;&#039;&#039; ===&lt;br /&gt;
Heavily relies on the constitution of both people involves entering a run and ramming into another person leading them, or yourself, to fall over as if they were tackled, while also stunning yourself. The longer the distance ran the more force is gathered, like a bull, however charging short distances is much less strong, and charging from up-close has a major disadvantage and usually results in you failing the charge.&lt;br /&gt;
&lt;br /&gt;
The basic math of a charge is - Strength + Constitution + From behind +/- Distance vs Strength + Constitution&lt;br /&gt;
&lt;br /&gt;
== Archery ==&lt;br /&gt;
May your arrows blot out the sun, or at least their eyes.&lt;br /&gt;
&lt;br /&gt;
Archery is a very niche but very effective combat style, you are left exposed when performing it so be sure to have protection, whether that is structures or allies.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Knocking&#039;&#039;&#039; ===&lt;br /&gt;
When loading an arrow it is called &#039;knocking&#039; you can either do this slowly by grabbing an arrow with one hand and interacting with the bow in the second hand.&lt;br /&gt;
&lt;br /&gt;
There is a much faster way to do this however by simply clicking on the quiver with your bow to rapidly knock arrows.&lt;br /&gt;
&lt;br /&gt;
Note: The crossbow cannot rapidly knock bolts.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aiming&#039;&#039;&#039; ===&lt;br /&gt;
Unlike most weapons, the bow requires you to draw and aim the bow before releasing to fire, many might consider rapid clicking to shoot, but it will result in your arrow veering off course at a 90 degree angle, likely hitting something you didn&#039;t want to hit.&lt;br /&gt;
&lt;br /&gt;
Hold down the Left-click to start drawing your bow, you will see a small loading symbol on your crosshair, it will then form a Psycross or Y shape, it will take a second or more depending on your skill, once it is formed, you can release your left-click to shoot.&lt;br /&gt;
&lt;br /&gt;
Arrows will go in a straight line until it hits something, this means it can shoot off screen, so be aware of that, either for friendly fire or long distant shots.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Intent&#039;&#039;&#039; ===&lt;br /&gt;
When shooting you have a couple options that depend on your positioning (Shoot and Arc) if you are aiming on a level field, the Shoot intent is all that is required.&lt;br /&gt;
&lt;br /&gt;
However when shooting over people&#039;s heads or down Z layers, the Arc intent will allow you to do so.&lt;br /&gt;
&lt;br /&gt;
To properly perform an Arc shot from above, aim at your target&#039;s blurred outline from above, &#039;&#039;do not look down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Skill and Strategy&#039;&#039;&#039; ===&lt;br /&gt;
Archery uses the Perception stat and Archery skill to determine your likelihood of hitting the body-part you were aiming for and above journeymen, you are likely to hit your shots, but the question is, where to aim?&lt;br /&gt;
&lt;br /&gt;
Like melee combat, the ideal target is the least armored part of the body, thankfully all attacks with a projectile are direct, so you can hit someone anywhere on their body.&lt;br /&gt;
&lt;br /&gt;
The prime targets are; Feet/Legs, Neck and Eyes&lt;br /&gt;
&lt;br /&gt;
Opponents usually leave Feet and Legs protection for last, take advantage of this by hitting there, an arrow can pierce through light armor with ease, hitting a leg will probably result in the target falling over with a crippled limb, a good target for follow up attacks for you and your allies or removing an opponent from the fight.&lt;br /&gt;
&lt;br /&gt;
The neck is usually one of the most protected spots, it is unlikely your target will leave it vulnerable, but if they do, you can take advantage to land heavy bleeding blows, requiring immediate attention, a good finisher.&lt;br /&gt;
&lt;br /&gt;
The eyes and face are usually left unprotected, landing a blow to both eyes will result in the target going blind, and if lucky, a instant kill to the skull.&lt;br /&gt;
&lt;br /&gt;
Note: Non-Carbon creatures (Such as wolves, spiders, ect) do not suffer the same wounds as a Carbon creature (Humanoids), so be sure to target their head or eyes for best results.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cooking&amp;diff=501</id>
		<title>Guide to Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cooking&amp;diff=501"/>
		<updated>2025-05-18T19:32:37Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of this guide is stolen from the [https://wiki.stonekeep.xyz/index.php/Guide_to_Cooking Stonekeep Wiki] as the cooking system in Ratwood is from there! &lt;br /&gt;
&lt;br /&gt;
== Basic Interactions ==&lt;br /&gt;
Some food items, such as raw steak and fish, can be left-clicked with a knife to mince into chunks. These are useful for then making anything other than cooked steak.&lt;br /&gt;
&lt;br /&gt;
== Wilderness Survival ==&lt;br /&gt;
In the wild, you may not have a frying pan or stone oven. It is useful to know that in order to cook raw steak over an open flame such as campfire, you must hold a knife in one hand, then click the fire with the meat in your other hand.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to get fancy, combine either &#039;&#039;2 minced meat&#039;&#039; or &#039;&#039;1 minced meat + 1 fat&#039;&#039; into sausage at a wooden table, then heat it the same you would a raw steak: knife in one hand, left click campfire with sausage in the the other. Enjoy wilderness cuisine!~&lt;br /&gt;
&lt;br /&gt;
== Stew: The GOAT ==&lt;br /&gt;
&#039;&#039;&#039;After 91 days. Stew has been fixed. Praise the Ten.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An easy to make food that requires zero knowledge or skill and feeds a LOT of people!&lt;br /&gt;
&lt;br /&gt;
# Make a stone pot from 2 stones&lt;br /&gt;
# Use it on a well or fill it with dirty murk water &lt;br /&gt;
# Place it upon a hearth until it boils&lt;br /&gt;
# Place 6 ingredients such as cut Potatos, Minced Meat, cut Cabbage, etc (doesn&#039;t have to be the same one! Mix and match!)&lt;br /&gt;
# Wait a while&lt;br /&gt;
# You now have a massive soup that can fill six bowls!&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
In a kitchen, you will need several items:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table:&#039;&#039;&#039; Sounds basic, but foodstuffs need to be sliced on a table. You can&#039;t do it on the ground, or in your hand. (But you should be able to do it on a tree stump)&lt;br /&gt;
* &#039;&#039;&#039;Oven:&#039;&#039;&#039; You can feed ovens with wood/cloth or coal and light it with a flint like any other furnace.&lt;br /&gt;
* &#039;&#039;&#039;Pan:&#039;&#039;&#039; Ditto as ovens, except you can fry things over a fire.&lt;br /&gt;
* Pot: Fill a pot with water, set it on a hearth, and wait for it to boil - it will make the sound of bubbling water when it&#039;s boiling.&lt;br /&gt;
* &#039;&#039;&#039;Cleaver/knife:&#039;&#039;&#039; What you use to cut foodstuff up.&lt;br /&gt;
* &#039;&#039;&#039;Spoon:&#039;&#039;&#039; Used to mix milk and make butter with.&lt;br /&gt;
* &#039;&#039;&#039;Fork:&#039;&#039;&#039; Used to eat food without your hands.&lt;br /&gt;
* &#039;&#039;&#039;Bucket:&#039;&#039;&#039; You can use this to transfer water to powder, and to mix salt with milk.&lt;br /&gt;
* &#039;&#039;&#039;Platter:&#039;&#039;&#039; Used to plate foods (gives small reagent buff currently), you can remove items from a platter with right click.&lt;br /&gt;
&lt;br /&gt;
=== Spoiling ===&lt;br /&gt;
Food items left on the ground will spoil eventually, but if an item is inside of a chest (do not leave it in a sack) or on a table it will not! If you want an item to spoil, such as aged cheese, you will have to leave it on the ground.&lt;br /&gt;
&lt;br /&gt;
=== Knowing When It&#039;s Done ===&lt;br /&gt;
If, for example, you have made a pie and add it to the oven to bake, it will take a brief amount of time to be finished baking. Don&#039;t leave the room while something is cooking. You will know when your food item is done by the chat notification &amp;lt;code&amp;gt;Something smells good!&amp;lt;/code&amp;gt; and a subtle change in the food sprite in the oven.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t take the food out of the oven (or pan) fast enough, your item will turn into a &#039;&#039;&#039;burned mess&#039;&#039;&#039;. This is not edible by anyone! Make sure to watch your cooking food! Seriously, burned mess is more potent than POISON.&lt;br /&gt;
&lt;br /&gt;
== Basic Ingredients ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Powder || Flour. Grind grain from wheat on a millstone.&lt;br /&gt;
|-&lt;br /&gt;
| Dough || Add water to 1 flour. Click on unfinished dough to knead. Add 1 flour.&lt;br /&gt;
|-&lt;br /&gt;
| Butterdough || Add 1 slice of butter to 1 dough.&lt;br /&gt;
|-&lt;br /&gt;
| Butter || Add 1oz salt to 4oz milk. Stir with spoon. Slice with cleaver/knife to create sliced butter.&lt;br /&gt;
|-&lt;br /&gt;
| Fresh cheese || Add 1oz salt to 4oz milk. Strain through 1 cloth up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
| Cheese wheel || Add 4 fresh cheese to 1 cloth. Wait.&lt;br /&gt;
|-&lt;br /&gt;
| Aged cheese wheel || Allow cheese wheel to age.&lt;br /&gt;
|-&lt;br /&gt;
| Mince meat || While holding cleaver/knife, set intent to &#039;&#039;&#039;CHOP&#039;&#039;&#039; for red meat or raw bird leg, &#039;&#039;&#039;CUT&#039;&#039;&#039; for a plucked bird. Double-click on raw bird &#039;&#039;&#039;OR&#039;&#039;&#039; raw meat &#039;&#039;&#039;OR&#039;&#039;&#039; raw fish. A plucked bird will require one &#039;&#039;&#039;CUT&#039;&#039;&#039; to get bird legs, and then &#039;&#039;&#039;CHOP&#039;&#039;&#039; to get mince.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Pies || Slice butterdough. Roll both butterdough slices to make pie dough. Place 1 pie dough in oven until it has become a pie shell. Add 3 minced bird/meat/fish OR jackberries OR cackleberries OR apples. Add the other pie dough to the unfinished pie. Bake in oven until finished. Slice to get pie slices.&lt;br /&gt;
|-&lt;br /&gt;
|Cakes&lt;br /&gt;
|Add cackleberry to butterdough. Add fresh cheese OR honeycomb. Bake in oven until finished. Slice to get cake slices.&lt;br /&gt;
|-&lt;br /&gt;
| Field pie || Bake 1 pie dough slice and 1 minced bird/meat OR apple OR cheese.&lt;br /&gt;
|-&lt;br /&gt;
| Bread || Bake 1 finished dough. You can use a knife or cleaver on it to get bread slices. You can combine fried cackleberries with slices to make eggtoast, a butter slice to make buttered toast, and sliced salumoi to get salumoi bread.&lt;br /&gt;
|-&lt;br /&gt;
|Raisin bread&lt;br /&gt;
|Add 3 raisins to 1 finished dough and bake. You can slice the loaf to get raisin bread slices.&lt;br /&gt;
|-&lt;br /&gt;
| Bun || Bake 1 smalldough.&lt;br /&gt;
|-&lt;br /&gt;
|Cheese bun&lt;br /&gt;
|Add 1 slice of fresh cheese to 1 smalldough. Bake.&lt;br /&gt;
|-&lt;br /&gt;
|Hardtack&lt;br /&gt;
|Roll 1 finished dough and bake.&lt;br /&gt;
|-&lt;br /&gt;
| Honeybun || Add 1 honey to 1 bun and bake.&lt;br /&gt;
|-&lt;br /&gt;
| Frysteak || Bake 1 raw meat. Can also be cooked in the pan.&lt;br /&gt;
|-&lt;br /&gt;
| Frybird || Bake 1 raw bird. Can also be cooked in the pan.&lt;br /&gt;
|-&lt;br /&gt;
|Baked potato&lt;br /&gt;
|Bake 1 potato.&lt;br /&gt;
|-&lt;br /&gt;
|Bird-roast&lt;br /&gt;
|Bake 1 plucked bird. You can add pepper to make it a spiced bird-roast.&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Roll&lt;br /&gt;
|Bake a small butterdough slice. Grind a beet to get sugar and sprinkle on top of the dough when cooked.&lt;br /&gt;
|}&lt;br /&gt;
== Pan Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fryegg || Fry 1 cackleberry. You can add another fried cackleberry to create fried cackleberries, and add pepper to create spiced cackleberries.&lt;br /&gt;
|-&lt;br /&gt;
| Fried onions || Slice 1 onion and fry.&lt;br /&gt;
|-&lt;br /&gt;
| Fried cabbage || Slice 1 cabbage. Fry 1 sliced cabbage.&lt;br /&gt;
|-&lt;br /&gt;
|Fried potatoes&lt;br /&gt;
|Slice 1 potato and fry.&lt;br /&gt;
|-&lt;br /&gt;
|Frybread&lt;br /&gt;
|Fry 1 butterdough slice.&lt;br /&gt;
|-&lt;br /&gt;
|Handpie&lt;br /&gt;
|Roll 1 butterdough slice. Add 1 meat mince OR 1 jackberry&lt;br /&gt;
|}&lt;br /&gt;
== Combined Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Onion steak || Add 1 fried onion to 1 frysteak.&lt;br /&gt;
|-&lt;br /&gt;
| Peppersteak || Add 1oz pepper to 1 frysteak.&lt;br /&gt;
|-&lt;br /&gt;
|Tatos and bird&lt;br /&gt;
|Add frybird to baked potato.&lt;br /&gt;
|-&lt;br /&gt;
| Sausage on a cabbage bed || Add 1 cooked sausage to 1 fried cabbage.&lt;br /&gt;
|-&lt;br /&gt;
|Wiener on tato&lt;br /&gt;
|Add 1 cooked sausage to 1 fried potato wedges.&lt;br /&gt;
|-&lt;br /&gt;
|Wiener and potato and onions&lt;br /&gt;
|Add 1 fried onions to wiener on tato.&lt;br /&gt;
|-&lt;br /&gt;
|Wiener and fried onions&lt;br /&gt;
|Add 1 cooked sausage to 1 fried onions.&lt;br /&gt;
|-&lt;br /&gt;
| Biscuit || Add 1 butter slice to 1 smalldough.&lt;br /&gt;
|-&lt;br /&gt;
|Dogroll&lt;br /&gt;
|Add 1 cooked sausage to 1 bun.&lt;br /&gt;
|-&lt;br /&gt;
|Cackleberry bread&lt;br /&gt;
|Add 1 fried cackleberry to 1 slice of bread.&lt;br /&gt;
|-&lt;br /&gt;
|Salumoi bread&lt;br /&gt;
|Slice salumoi. Add 1 slice of salumoi to 1 slice of bread.&lt;br /&gt;
|}&lt;br /&gt;
== Drying Rack Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raisin || Hold 1 jacksberry near drying rack. Raisins made from poison jacksberries are still poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| Copiette || Hold frysteak and salt while near drying rack.&lt;br /&gt;
|-&lt;br /&gt;
| Salumoi || Hold raw sausage and salt while near drying rack.&lt;br /&gt;
|-&lt;br /&gt;
| Salo || Hold fat and salt while near drying rack.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shell-Fish Based Seafoods: ==&lt;br /&gt;
These meals are made using shellfish caught using Fishing cages.&lt;br /&gt;
{|&lt;br /&gt;
|Lobster Meal&lt;br /&gt;
|Slice of butter and a Cooked Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Shrimp Gumbo&lt;br /&gt;
|Two cooked shrimps, some cabbage and an onions slice with a bowl (Use the Crafting Menu)&lt;br /&gt;
|-&lt;br /&gt;
|Crab Cake&lt;br /&gt;
|Raw crab, cover it with small dough, and then throw it on the oven or fry it for a bit.&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Chowder&lt;br /&gt;
|One opened oyster, some powder (flour), and a sliced onion with a bowl.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prison Wine ==&lt;br /&gt;
Wines and ciders are very simple in practice, and only require two things: the fruit being used and a barrel.&lt;br /&gt;
&lt;br /&gt;
The barrel may have water in it, but be aware that the end product &#039;&#039;&#039;will&#039;&#039;&#039; be diluted.&lt;br /&gt;
&lt;br /&gt;
To start the fermenting process, simply click to insert the fruit into the barrel, then wait for the bacteria to do the work!&lt;br /&gt;
&lt;br /&gt;
* Wine - Jacksberries.&lt;br /&gt;
* Cider - Apples.&lt;br /&gt;
* Ale - Wheat or Oat grains.&lt;br /&gt;
&lt;br /&gt;
Each addition of fruit or grains will make 4oz of end product&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Cooking&amp;diff=500</id>
		<title>Guide to Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Cooking&amp;diff=500"/>
		<updated>2025-05-18T19:18:31Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of this guide is stolen from the [https://wiki.stonekeep.xyz/index.php/Guide_to_Cooking Stonekeep Wiki] as the cooking system in Ratwood is from there! &lt;br /&gt;
&lt;br /&gt;
== Basic Interactions ==&lt;br /&gt;
Some food items, such as raw steak and fish, can be left-clicked with a knife to mince into chunks. These are useful for then making anything other than cooked steak.&lt;br /&gt;
&lt;br /&gt;
== Wilderness Survival ==&lt;br /&gt;
In the wild, you may not have a frying pan or stone oven. It is useful to know that in order to cook raw steak over an open flame such as campfire, you must hold a knife in one hand, then click the fire with the meat in your other hand.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to get fancy, combine either &#039;&#039;2 minced meat&#039;&#039; or &#039;&#039;1 minced meat + 1 fat&#039;&#039; into sausage at a wooden table, then heat it the same you would a raw steak: knife in one hand, left click campfire with sausage in the the other. Enjoy wilderness cuisine!~&lt;br /&gt;
&lt;br /&gt;
== Stew: The GOAT ==&lt;br /&gt;
&#039;&#039;&#039;After 91 days. Stew has been fixed. Praise the Ten.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An easy to make food that requires zero knowledge or skill and feeds a LOT of people!&lt;br /&gt;
&lt;br /&gt;
# Make a stone pot from 2 stones&lt;br /&gt;
# Use it on a well or fill it with dirty murk water &lt;br /&gt;
# Place it upon a hearth until it boils&lt;br /&gt;
# Place 6 ingredients such as cut Potatos, Minced Meat, cut Cabbage, etc (doesn&#039;t have to be the same one! Mix and match!)&lt;br /&gt;
# Wait a while&lt;br /&gt;
# You now have a massive soup that can fill six bowls!&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
In a kitchen, you will need several items:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Table:&#039;&#039;&#039; Sounds basic, but foodstuffs need to be sliced on a table. You can&#039;t do it on the ground, or in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Oven:&#039;&#039;&#039; You can feed ovens with wood and light it with a flint like any other furnace.&lt;br /&gt;
* &#039;&#039;&#039;Pan:&#039;&#039;&#039; Ditto as ovens, except you can fry things over a fire.&lt;br /&gt;
* Pot: Fill a pot with water, set it on a hearth, and wait for it to boil - it will make the sound of bubbling water when it&#039;s boiling.&lt;br /&gt;
* &#039;&#039;&#039;Cleaver/knife:&#039;&#039;&#039; What you use to cut foodstuff up.&lt;br /&gt;
* &#039;&#039;&#039;Spoon:&#039;&#039;&#039; Used to mix milk and make butter with.&lt;br /&gt;
* &#039;&#039;&#039;Fork:&#039;&#039;&#039; Used to eat food without your hands.&lt;br /&gt;
* &#039;&#039;&#039;Bucket:&#039;&#039;&#039; You can use this to transfer water to powder, and to mix salt with milk.&lt;br /&gt;
* &#039;&#039;&#039;Platter:&#039;&#039;&#039; Used to plate foods (gives small reagent buff currently), you can remove items from a platter with right click.&lt;br /&gt;
&lt;br /&gt;
=== Spoiling ===&lt;br /&gt;
Food items left on the ground will spoil, but if an item is inside of a chest or on a table it will not! If you want an item to spoil, such as if you want to age cheese, you will have to leave it on the ground.&lt;br /&gt;
&lt;br /&gt;
=== Knowing When It&#039;s Done ===&lt;br /&gt;
If, for example, you have made a pie and add it to the oven to bake, it will take a brief amount of time to be finished baking. Don&#039;t leave the room while something is cooking. You will know when your food item is done by the chat notification &amp;lt;code&amp;gt;Something smells good!&amp;lt;/code&amp;gt; and a subtle change in the food sprite in the oven.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t take the food out of the oven (or pan) fast enough, your item will turn into a &#039;&#039;&#039;burned mess&#039;&#039;&#039;. This is not edible by anyone! Make sure to watch your cooking food! Seriously, burned mess is more potent than POISON.&lt;br /&gt;
&lt;br /&gt;
== Basic Ingredients ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Powder || Flour. Grind grain from wheat on a millstone.&lt;br /&gt;
|-&lt;br /&gt;
| Dough || Add water to 1 flour. Click on unfinished dough to knead. Add 1 flour.&lt;br /&gt;
|-&lt;br /&gt;
| Butterdough || Add 1 slice of butter to 1 dough.&lt;br /&gt;
|-&lt;br /&gt;
| Butter || Add 1oz salt to 4oz milk. Stir with spoon. Slice with cleaver/knife to create sliced butter.&lt;br /&gt;
|-&lt;br /&gt;
| Fresh cheese || Add 1oz salt to 4oz milk. Strain through 1 cloth up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
| Cheese wheel || Add 4 fresh cheese to 1 cloth. Wait.&lt;br /&gt;
|-&lt;br /&gt;
| Aged cheese wheel || Allow cheese wheel to age.&lt;br /&gt;
|-&lt;br /&gt;
| Mince || While holding cleaver/knife, set intent to &#039;&#039;&#039;CHOP&#039;&#039;&#039; for red meat or raw bird leg, &#039;&#039;&#039;CUT&#039;&#039;&#039; for a plucked bird. Double-click on raw bird &#039;&#039;&#039;OR&#039;&#039;&#039; raw meat &#039;&#039;&#039;OR&#039;&#039;&#039; raw fish. A plucked bird will require one &#039;&#039;&#039;CUT&#039;&#039;&#039; to get bird legs, and then &#039;&#039;&#039;CHOP&#039;&#039;&#039; to get mince.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Pies || Slice butterdough. Roll both butterdough slices to make pie dough. Place 1 pie dough in oven until it has become a pie shell. Add 3 minced bird/meat/fish OR jackberries OR cackleberries OR apples. Add the other pie dough to the unfinished pie. Bake in oven until finished. Slice to get pie slices.&lt;br /&gt;
|-&lt;br /&gt;
|Cakes&lt;br /&gt;
|Add cackleberry to butterdough. Add fresh cheese OR honeycomb. Bake in oven until finished. Slice to get cake slices.&lt;br /&gt;
|-&lt;br /&gt;
| Field pie || Bake 1 pie dough slice and 1 minced bird/meat OR apple OR cheese.&lt;br /&gt;
|-&lt;br /&gt;
| Bread || Bake 1 finished dough. You can use a knife or cleaver on it to get bread slices. You can combine fried cackleberries with slices to make eggtoast, a butter slice to make buttered toast, and sliced salumoi to get salumoi bread.&lt;br /&gt;
|-&lt;br /&gt;
|Raisin bread&lt;br /&gt;
|Add 3 raisins to 1 finished dough and bake. You can slice the loaf to get raisin bread slices.&lt;br /&gt;
|-&lt;br /&gt;
| Bun || Bake 1 smalldough.&lt;br /&gt;
|-&lt;br /&gt;
|Cheese bun&lt;br /&gt;
|Add 1 slice of fresh cheese to 1 smalldough. Bake.&lt;br /&gt;
|-&lt;br /&gt;
|Hardtack&lt;br /&gt;
|Roll 1 finished dough and bake.&lt;br /&gt;
|-&lt;br /&gt;
| Honeybun || Add 1 honey to 1 bun and bake.&lt;br /&gt;
|-&lt;br /&gt;
| Frysteak || Bake 1 raw meat. Can also be cooked in the pan.&lt;br /&gt;
|-&lt;br /&gt;
| Frybird || Bake 1 raw bird. Can also be cooked in the pan.&lt;br /&gt;
|-&lt;br /&gt;
|Baked potato&lt;br /&gt;
|Bake 1 potato.&lt;br /&gt;
|-&lt;br /&gt;
|Bird-roast&lt;br /&gt;
|Bake 1 plucked bird. You can add pepper to make it a spiced bird-roast.&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Roll&lt;br /&gt;
|Bake a small butterdough slice. Grind a beet to get sugar and sprinkle on top of the dough when cooked.&lt;br /&gt;
|}&lt;br /&gt;
== Pan Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fryegg || Fry 1 cackleberry. You can add another fried cackleberry to create fried cackleberries, and add pepper to create spiced cackleberries.&lt;br /&gt;
|-&lt;br /&gt;
| Fried onions || Slice 1 onion and fry.&lt;br /&gt;
|-&lt;br /&gt;
| Fried cabbage || Slice 1 cabbage. Fry 1 sliced cabbage.&lt;br /&gt;
|-&lt;br /&gt;
|Fried potatoes&lt;br /&gt;
|Slice 1 potato and fry.&lt;br /&gt;
|-&lt;br /&gt;
|Frybread&lt;br /&gt;
|Fry 1 butterdough slice.&lt;br /&gt;
|-&lt;br /&gt;
|Handpie&lt;br /&gt;
|Roll 1 butterdough slice. Add 1 meat mince OR 1 jackberry&lt;br /&gt;
|}&lt;br /&gt;
== Combined Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Onion steak || Add 1 fried onion to 1 frysteak.&lt;br /&gt;
|-&lt;br /&gt;
| Peppersteak || Add 1oz pepper to 1 frysteak.&lt;br /&gt;
|-&lt;br /&gt;
|Tatos and bird&lt;br /&gt;
|Add frybird to baked potato.&lt;br /&gt;
|-&lt;br /&gt;
| Sausage on a cabbage bed || Add 1 cooked sausage to 1 fried cabbage.&lt;br /&gt;
|-&lt;br /&gt;
|Wiener on tato&lt;br /&gt;
|Add 1 cooked sausage to 1 fried potato wedges.&lt;br /&gt;
|-&lt;br /&gt;
|Wiener and potato and onions&lt;br /&gt;
|Add 1 fried onions to wiener on tato.&lt;br /&gt;
|-&lt;br /&gt;
|Wiener and fried onions&lt;br /&gt;
|Add 1 cooked sausage to 1 fried onions.&lt;br /&gt;
|-&lt;br /&gt;
| Biscuit || Add 1 butter slice to 1 smalldough.&lt;br /&gt;
|-&lt;br /&gt;
|Dogroll&lt;br /&gt;
|Add 1 cooked sausage to 1 bun.&lt;br /&gt;
|-&lt;br /&gt;
|Cackleberry bread&lt;br /&gt;
|Add 1 fried cackleberry to 1 slice of bread.&lt;br /&gt;
|-&lt;br /&gt;
|Salumoi bread&lt;br /&gt;
|Slice salumoi. Add 1 slice of salumoi to 1 slice of bread.&lt;br /&gt;
|}&lt;br /&gt;
== Drying Rack Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raisin || Hold 1 jacksberry near drying rack. Raisins made from poison jacksberries are still poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| Copiette || Hold frysteak and salt while near drying rack.&lt;br /&gt;
|-&lt;br /&gt;
| Salumoi || Hold raw sausage and salt while near drying rack.&lt;br /&gt;
|-&lt;br /&gt;
| Salo || Hold fat and salt while near drying rack.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shell-Fish Based Seafoods: ==&lt;br /&gt;
These meals are made using shellfish caught using Fishing cages.&lt;br /&gt;
{|&lt;br /&gt;
|Lobster Meal&lt;br /&gt;
|Slice of butter and a Cooked Lobster&lt;br /&gt;
|-&lt;br /&gt;
|Shrimp Gumbo&lt;br /&gt;
|Two cooked shrimps, some cabbage and an onions slice with a bowl (Use the Crafting Menu)&lt;br /&gt;
|-&lt;br /&gt;
|Crab Cake&lt;br /&gt;
|Raw crab, cover it with small dough, and then throw it on the oven or fry it for a bit.&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Chowder&lt;br /&gt;
|One opened oyster, some powder (flour), and a sliced onion with a bowl.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prison Wine ==&lt;br /&gt;
Wines and ciders are very simple in practice, and only require two things: the fruit being used and a barrel&lt;br /&gt;
&lt;br /&gt;
The barrel may have water in it, but be aware that the end product &#039;&#039;&#039;will&#039;&#039;&#039; be diluted&lt;br /&gt;
&lt;br /&gt;
To start the fermenting process, simply click to insert the fruit into the barrel, then wait for the bacteria to do the work!&lt;br /&gt;
&lt;br /&gt;
* Wine - Jacksberries&lt;br /&gt;
* Cider - Apples&lt;br /&gt;
* Ale - Wheat or Oat grains&lt;br /&gt;
&lt;br /&gt;
Each addition of fruit or grains will make 4oz of end product&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=495</id>
		<title>The Divine Pantheon</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=495"/>
		<updated>2025-04-30T15:03:26Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Subject To Change)&lt;br /&gt;
&lt;br /&gt;
== The Ten ==&lt;br /&gt;
The Children of Psydon, the Ten are now the dominant religion across Grimoria after His departure from the world.&lt;br /&gt;
&lt;br /&gt;
While broadly, the Ten are somewhat benevolent in their approach to their followers, the Gods have had their disagreements amongst one another over the aeons. Many are weaker due to loss of faith and upheaval of the natural order...&lt;br /&gt;
&lt;br /&gt;
All of the Ten grant the power to heal the living and purge the undead to those who hold true devotion in their heart.&lt;br /&gt;
&lt;br /&gt;
== Astrata ==&lt;br /&gt;
The Firstborn daughter of Psydon, twin to Noc, She brought Law, Light and Nobility to humanity.&lt;br /&gt;
&lt;br /&gt;
Astrata presides over Grimoria during the day as the weakening sun which drives the madness of Dendor out of Lupine-kin and scorns the Vampyre scourge.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be common folk, the clergy and farmers who praise the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Her most zealous followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to call on Her cleansing flames, even in darkest night.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds more grevious than Her siblings can. &lt;br /&gt;
* Anastasis - The ability to cast down a ray of light into Necra&#039;s domain to draw back the noble and faithful.&lt;br /&gt;
&lt;br /&gt;
== Noc ==&lt;br /&gt;
The Firstborn son of Psydon, twin to Astrata, He brought Knowledge, Night and Magic to humanity.&lt;br /&gt;
&lt;br /&gt;
Noc watches over Grimoria during the night, waxing in power as His sister wanes. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be scholars, magicians and those who dabble with the forbidden.&lt;br /&gt;
&lt;br /&gt;
To His most studious followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Blind - The ability to blind the eyes of transgressors who overstep.&lt;br /&gt;
* Invisibility - The ability to cloak themselves in night itself and fade from sight.&lt;br /&gt;
&lt;br /&gt;
== Necra ==&lt;br /&gt;
Primordial daughter of Psydon. She is known as the Undermaiden, the Veiled Lady, or just Necra. Shares an affinity with Dendor and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Necra holds dominion over the Underworld and guides all souls who find their way to her into the next life. Her devotees tend to cover themselves as She does, in mourning attire.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be gravekeepers, lost souls and long-time mourners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Necra as their Patron can sense the soul in a body after hearing their heartbeat.&lt;br /&gt;
&lt;br /&gt;
To Her most dedicated followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Burial Rites - The ability to spare one the Trials of the Forgotten, sending them straight into the Undermaiden&#039;s embrace.&lt;br /&gt;
* Churn Undead - The ability to punish those who transgress against Her and return the restless undead to the grave, in explosive fashion.&lt;br /&gt;
* Speak With Dead - The ability to call up one of the Forgotten and converse with them briefly as a respite from the Underworld.&lt;br /&gt;
&lt;br /&gt;
== Dendor ==&lt;br /&gt;
Primordial Son of Psydon, steward of the wilderness, woods and beasts. Shares an affinity with Necra and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Dendor watches over the wilderness as humanity desecrates it. He has been driven insane by this defilement of His domain.&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be druids, beasts and those lost to feral madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Dendor as their Patron are immune to the tangling/painful effects of spiked vines.&lt;br /&gt;
To His most attuned followers, He grants the following blessings:&lt;br /&gt;
* Bless Crops - The ability to infuse flora with primal energies, enhancing their growth. Predominantly now used on crops.&lt;br /&gt;
* Tame Beast - The ability to calm feral beasts temporarily through a demonstration of kinship. &lt;br /&gt;
* Vine sprout - The ability to immediately grow a protective spiked vine barrier that tangles on non Dendor followers.&lt;br /&gt;
&lt;br /&gt;
== Abyssor ==&lt;br /&gt;
Primordial son of Psydon, steward of the seas and skies. Shares an affinity with Necra and Dendor.&lt;br /&gt;
&lt;br /&gt;
Abyssor brought mankind water that was safe to drink and food safe to eat.&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be seamen, fishmongers and aquatic lifeforms.&lt;br /&gt;
&lt;br /&gt;
== Pestra ==&lt;br /&gt;
The loving daughter of Psydon, gifted man medicine.&lt;br /&gt;
Her worshippers tend to be the ailing, physicians and apothecaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Pestra as their patron can consume rotten things without fear of ill effects.&lt;br /&gt;
To Her most caring followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Diagnose - The ability to discern most wounds at a glance to triage and decide on a best course of treatment.&lt;br /&gt;
&lt;br /&gt;
* Attach Limb - The ability to restore various dismembered parts.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds rivalling even her sister Astrata&#039;s power.&lt;br /&gt;
* Cure Rot - The ability to reverse the process of rot on an individual, rumored to even possibly be able to restore some deadites to sanity.&lt;br /&gt;
&lt;br /&gt;
== Ravox == &lt;br /&gt;
&lt;br /&gt;
The God of war, justice and strength. He is the strongest of Psydon&#039;s children. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be warriors, sellswords and those driven by justice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xylix == &lt;br /&gt;
&lt;br /&gt;
The God of trickery, freedom and inspiration. He gifted man wanderlust and tricks to amuse themselves. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be minstrels, gamblers and rogues. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Malum ==&lt;br /&gt;
&lt;br /&gt;
The opinionless God. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be smiths, miners and artists. &lt;br /&gt;
&lt;br /&gt;
To His most hardworking followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to kindle purifying flames, most typically used for forges and ovens, but sometimes also used for nuisances.  &lt;br /&gt;
(Some new miracles have been added recently, they will be added here in due time)&lt;br /&gt;
&lt;br /&gt;
== Eora ==&lt;br /&gt;
&lt;br /&gt;
The lovely daughter of Psydon, Her gift to humanity was family.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be lovers, harlots and maternal figures.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Enchanting&amp;diff=493</id>
		<title>Guide to Enchanting</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Enchanting&amp;diff=493"/>
		<updated>2025-04-26T12:17:56Z</updated>

		<summary type="html">&lt;p&gt;Redth: Apon to upon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Recipies&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Application&lt;br /&gt;
|Ingredients&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of woodcutting&lt;br /&gt;
|Axes&lt;br /&gt;
|15u Mercury, Scroll, Mana Crystal&lt;br /&gt;
|Extra damage to trees&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of mining&lt;br /&gt;
|Pickaxes&lt;br /&gt;
|15u Mercury, Scroll, Runed Artifact&lt;br /&gt;
|Extra damage to rocks&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of xylix&lt;br /&gt;
|Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Leyline Shard&lt;br /&gt;
| +1 Luck&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of unyield light&lt;br /&gt;
|Weapons, Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, 2x, Elemntal Mote&lt;br /&gt;
|Item glows like a lamptern&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of compact storage&lt;br /&gt;
|Storage item&lt;br /&gt;
|15u Mercury, Scroll, 2x Infernal Ash, 2x Fairy Dust&lt;br /&gt;
|Doubles storage space&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of revealing&lt;br /&gt;
|Lamptern, Torch&lt;br /&gt;
|15 Mercury, Scroll, 2x Fairy Dust&lt;br /&gt;
|Doubles light range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Application&lt;br /&gt;
|Ingredients&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of dark vision&lt;br /&gt;
|Clothing&lt;br /&gt;
|15u Mercury, Scroll, Iridescent Scale, Mana Crystal, Acanic Meld&lt;br /&gt;
|Grants dark vision&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of featherstep&lt;br /&gt;
|Shoes, Rings&lt;br /&gt;
|15u Mercury, Scroll, Iridescent Scale, Fairy Dust, Acanic Meld&lt;br /&gt;
| +1 Speed, Lightstep trait&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of fire resist&lt;br /&gt;
|Clothing, Armor&lt;br /&gt;
|15 Mercury, Scroll, Hellhound Fang, Infernal Ash, Arcanic Meld&lt;br /&gt;
|Resistance to catching fire&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of climbing&lt;br /&gt;
|Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Elemental Shard, Infernal Ash, Arcanic Meld&lt;br /&gt;
| +2 Climbing skill&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of nimble fingers&lt;br /&gt;
|Gloves, Rings&lt;br /&gt;
|15u Mercury, Scroll, Hellhound Fang, Obsidian, Arcanic Meld&lt;br /&gt;
| +2 Pickpocket skill, +1 Lockpick skill&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of swamp trekking&lt;br /&gt;
|Shoes, Rings&lt;br /&gt;
|15u Mercury, Scroll, Elemntal Shard, Runed Artifact, Arcanic Meld&lt;br /&gt;
|Negate mud slowdown&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of smithing&lt;br /&gt;
|Hammers&lt;br /&gt;
|15u Mercury, Scroll, Elemental Shard, Elemental Mote, Arcanic Meld&lt;br /&gt;
|Doubles &amp;quot;breakthrough&amp;quot; smithing chance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Application&lt;br /&gt;
|Ingredients&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of lyfestealing&lt;br /&gt;
|Weapons&lt;br /&gt;
|15u Mercury, Scroll, Heartwood Core, 2x Hellhound Fang, Dense Arcanic Meld&lt;br /&gt;
|Heal from harming your enemy on a short cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of frostveil&lt;br /&gt;
|Weapons, Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Elemental Fragment, 2x Elemental Shard, Dense Arcanic Meld&lt;br /&gt;
|Slow your enemy if harming (weapon) or being harmed (armor)&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of phoenix guard&lt;br /&gt;
|Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Molten Core, 2x Iridescent Scale, Dense Arcanic Meld&lt;br /&gt;
|Set your enemy on fire if being harmed&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of wound closing&lt;br /&gt;
|Rings&lt;br /&gt;
|15u Mercury, Scroll, Heartwood Core, 2x Iridescent Scales, Dense Arcanic Meld&lt;br /&gt;
|Grants a lesser doctor healing spell on sizable cooldown&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of returning weapon&lt;br /&gt;
|Rings, Gloves&lt;br /&gt;
|15u Mercury, Scroll, Elemental Fragment, 2x Fairy Dust, 2x Elemental Mote, Dense Arcanic Meld&lt;br /&gt;
|Grants summon weapon&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of archery&lt;br /&gt;
|Gloves, Bracers, Rings&lt;br /&gt;
|15u Mercury, Scroll, 2x Hellhound Fang, 2x Leyline Shard, Dense Arcanic Meld&lt;br /&gt;
| +2 Perception +2 Crossbow skill +2 Bow skill.&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of leaping&lt;br /&gt;
|Bracers, Rings&lt;br /&gt;
|15u Mercury, Scroll, 2x Molten Core, 2x Leyline Shard, Dense Arcanic Meld&lt;br /&gt;
|Grants ability to leap Z layers, Long jump trait&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Application&lt;br /&gt;
|Ingredients&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of infernal flame&lt;br /&gt;
|Weapons, Bows, Crossbows, Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Abyssal Flame, 2x Heartwood Core, Sorcerous Weave&lt;br /&gt;
|Set your enemy on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of freezing&lt;br /&gt;
|Weapons, Bows, Crossbows, Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Sylvan Essence, 2x Molten Core, Sorcerous Weave&lt;br /&gt;
|Freeze your enemy into a block of ice if harming (weapons, bows, crossbow) or being harmed (clothing, armor)&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of briars curse&lt;br /&gt;
|Weapons&lt;br /&gt;
|15u Mercury, Scroll, Sylvan Essence, 2x Heartwood Core, Sorcerous Weave&lt;br /&gt;
|Deal more damage but take damage per swing.&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of temporal rewind&lt;br /&gt;
|Weapons, Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Elemental Relic, 2x Heartwood core, Sorcerous Weave&lt;br /&gt;
|Upon harming (weapon) or being harmed (clothing, armor) teleport back to the original interaction after delay.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Enchanting&amp;diff=492</id>
		<title>Guide to Enchanting</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Enchanting&amp;diff=492"/>
		<updated>2025-04-26T12:15:28Z</updated>

		<summary type="html">&lt;p&gt;Redth: Set your enemy enemy on fire to set your enemy on fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Recipies&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Application&lt;br /&gt;
|Ingredients&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of woodcutting&lt;br /&gt;
|Axes&lt;br /&gt;
|15u Mercury, Scroll, Mana Crystal&lt;br /&gt;
|Extra damage to trees&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of mining&lt;br /&gt;
|Pickaxes&lt;br /&gt;
|15u Mercury, Scroll, Runed Artifact&lt;br /&gt;
|Extra damage to rocks&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of xylix&lt;br /&gt;
|Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Leyline Shard&lt;br /&gt;
| +1 Luck&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of unyield light&lt;br /&gt;
|Weapons, Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, 2x, Elemntal Mote&lt;br /&gt;
|Item glows like a lamptern&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of compact storage&lt;br /&gt;
|Storage item&lt;br /&gt;
|15u Mercury, Scroll, 2x Infernal Ash, 2x Fairy Dust&lt;br /&gt;
|Doubles storage space&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of revealing&lt;br /&gt;
|Lamptern, Torch&lt;br /&gt;
|15 Mercury, Scroll, 2x Fairy Dust&lt;br /&gt;
|Doubles light range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Application&lt;br /&gt;
|Ingredients&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of dark vision&lt;br /&gt;
|Clothing&lt;br /&gt;
|15u Mercury, Scroll, Iridescent Scale, Mana Crystal, Acanic Meld&lt;br /&gt;
|Grants dark vision&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of featherstep&lt;br /&gt;
|Shoes, Rings&lt;br /&gt;
|15u Mercury, Scroll, Iridescent Scale, Fairy Dust, Acanic Meld&lt;br /&gt;
| +1 Speed, Lightstep trait&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of fire resist&lt;br /&gt;
|Clothing, Armor&lt;br /&gt;
|15 Mercury, Scroll, Hellhound Fang, Infernal Ash, Arcanic Meld&lt;br /&gt;
|Resistance to catching fire&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of climbing&lt;br /&gt;
|Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Elemental Shard, Infernal Ash, Arcanic Meld&lt;br /&gt;
| +2 Climbing skill&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of nimble fingers&lt;br /&gt;
|Gloves, Rings&lt;br /&gt;
|15u Mercury, Scroll, Hellhound Fang, Obsidian, Arcanic Meld&lt;br /&gt;
| +2 Pickpocket skill, +1 Lockpick skill&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of swamp trekking&lt;br /&gt;
|Shoes, Rings&lt;br /&gt;
|15u Mercury, Scroll, Elemntal Shard, Runed Artifact, Arcanic Meld&lt;br /&gt;
|Negate mud slowdown&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of smithing&lt;br /&gt;
|Hammers&lt;br /&gt;
|15u Mercury, Scroll, Elemental Shard, Elemental Mote, Arcanic Meld&lt;br /&gt;
|Doubles &amp;quot;breakthrough&amp;quot; smithing chance&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Application&lt;br /&gt;
|Ingredients&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of lyfestealing&lt;br /&gt;
|Weapons&lt;br /&gt;
|15u Mercury, Scroll, Heartwood Core, 2x Hellhound Fang, Dense Arcanic Meld&lt;br /&gt;
|Heal from harming your enemy on a short cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of frostveil&lt;br /&gt;
|Weapons, Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Elemental Fragment, 2x Elemental Shard, Dense Arcanic Meld&lt;br /&gt;
|Slow your enemy if harming (weapon) or being harmed (armor)&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of phoenix guard&lt;br /&gt;
|Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Molten Core, 2x Iridescent Scale, Dense Arcanic Meld&lt;br /&gt;
|Set your enemy on fire if being harmed&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of wound closing&lt;br /&gt;
|Rings&lt;br /&gt;
|15u Mercury, Scroll, Heartwood Core, 2x Iridescent Scales, Dense Arcanic Meld&lt;br /&gt;
|Grants a lesser doctor healing spell on sizable cooldown&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of returning weapon&lt;br /&gt;
|Rings, Gloves&lt;br /&gt;
|15u Mercury, Scroll, Elemental Fragment, 2x Fairy Dust, 2x Elemental Mote, Dense Arcanic Meld&lt;br /&gt;
|Grants summon weapon&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of archery&lt;br /&gt;
|Gloves, Bracers, Rings&lt;br /&gt;
|15u Mercury, Scroll, 2x Hellhound Fang, 2x Leyline Shard, Dense Arcanic Meld&lt;br /&gt;
| +2 Perception +2 Crossbow skill +2 Bow skill.&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of leaping&lt;br /&gt;
|Bracers, Rings&lt;br /&gt;
|15u Mercury, Scroll, 2x Molten Core, 2x Leyline Shard, Dense Arcanic Meld&lt;br /&gt;
|Grants ability to leap Z layers, Long jump trait&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Application&lt;br /&gt;
|Ingredients&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of infernal flame&lt;br /&gt;
|Weapons, Bows, Crossbows, Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Abyssal Flame, 2x Heartwood Core, Sorcerous Weave&lt;br /&gt;
|Set your enemy on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of freezing&lt;br /&gt;
|Weapons, Bows, Crossbows, Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Sylvan Essence, 2x Molten Core, Sorcerous Weave&lt;br /&gt;
|Freeze your enemy into a block of ice if harming (weapons, bows, crossbow) or being harmed (clothing, armor)&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of briars curse&lt;br /&gt;
|Weapons&lt;br /&gt;
|15u Mercury, Scroll, Sylvan Essence, 2x Heartwood Core, Sorcerous Weave&lt;br /&gt;
|Deal more damage but take damage per swing.&lt;br /&gt;
|-&lt;br /&gt;
|Enchantment of temporal rewind&lt;br /&gt;
|Weapons, Clothing, Armor&lt;br /&gt;
|15u Mercury, Scroll, Elemental Relic, 2x Heartwood core, Sorcerous Weave&lt;br /&gt;
|Apon harming (weapon) or being harmed (clothing, armor) teleport back to the original interaction after delay.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Metagroup_Rulings&amp;diff=489</id>
		<title>Metagroup Rulings</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Metagroup_Rulings&amp;diff=489"/>
		<updated>2025-04-26T01:34:25Z</updated>

		<summary type="html">&lt;p&gt;Redth: /* Antagonists */ edited with to which&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definition ==&lt;br /&gt;
A metagroup is in essence a group of two or more players who enter a round of Ratwood with a predetermined goal in mind. Whether it be to pillage the bog as a Gronn wartribe or build an inn somewhere in the Rockhill Basin, players are able to plan their general actions before the round starts with their friends. This normally has no issues, but larger groups of players tend to sway the round into bouts of conflict.&lt;br /&gt;
&lt;br /&gt;
== Size Limit ==&lt;br /&gt;
A maximum of eight players may engage in a single group. This is a hard limit, admins cannot change this in a regular round nor an event. This doesn’t mean that there can’t be more than one group, except in the case of faction metagroups. These can only have a single group in the round.&lt;br /&gt;
&lt;br /&gt;
== Role Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Regardless of size, any group may roll for migrant waves.&lt;br /&gt;
* For impromptu plans such as two players rolling twin heirs, some friends playing as the vanguard, or other innocuous examples, there are no restrictions.&lt;br /&gt;
* However, faction metagroups are restricted to refugees only.&lt;br /&gt;
&lt;br /&gt;
== Base Construction ==&lt;br /&gt;
Metagroups are unique in their ability to effectively coordinate large building projects, but this can often have a negative impact to the round and lead to the group players not interacting with the general playerbase - as well as potentially providing an unsiegeable fortress. Both of which aren’t very interesting outcomes, so to ensure that metagroups can still build bases without becoming a nuisance, be aware that the admins online might ask you to tone down the scale or defenses of your base if they feel you’re going overboard.&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
Disregarding the obvious example of a group of friends playing bandit, no metagroups should be willingly cooperating with antagonists without sufficient IC reasoning. Furthermore, remember that might makes responsibility, and the additional hands your metagroup provides the antagonist which may sway the round into a bloodbath of ducal proportions.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=FAQ&amp;diff=423</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=FAQ&amp;diff=423"/>
		<updated>2025-03-10T01:35:12Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questions that are asked frequently, here! ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I gain PQ?&#039;&#039;&#039; ===&lt;br /&gt;
You gain a PQ point for each Unique Commend you receive from another player. Two commends from the same player only awards you one PQ. Playing roles that are useful to the round doesn&#039;t always guarantee PQ, you may contribute a lot by playing Smith or Soilson/Soilsbride, but if you weren&#039;t particularly memorable, ESPECIALLY near the end of the round, people won&#039;t think to commend you. Try varying up roles to meet many players so you have a higher chance of being commended by unique players. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I lose PQ?&#039;&#039;&#039; ===&lt;br /&gt;
The only way to lose PQ is by having it manually removed by admins, as long as you follow the rules, you shouldn&#039;t lose PQ.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Who are these people in volf helmets that just shanked me?&#039;&#039;&#039; ===&lt;br /&gt;
You just met the Bandits of the Terrorbog. Unlike the holy worshipers of the Ten, Bandits worship a mix of decrepit, and subhuman gods like Matthios specifically, at times mixed with a pinch of Graggar. They will pilfer and scuttle every land within the Terrorbog, until they can find a way to torture the dukedom itself.&lt;br /&gt;
&lt;br /&gt;
=== How come I can&#039;t play x Role? ===&lt;br /&gt;
You either don&#039;t have the PQ to play it or some roles are locked based on Race, Gender and Age! Some roles can only be played by non-shunned races or by older characters! Apprentice roles can only be played by &#039;Adult&#039; characters while characters like Mayor, Veteran, Royal Marshal can only be played by Middle-Aged or Old characters! Races like Dark Elves and Half Orcs are shunned from MOST roles!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I sex?&#039;&#039;&#039; ===&lt;br /&gt;
Middle-mouse-button on no intent (bite/kick/jump/steal/spell/miracle), hold drag it from your character sprite to someone else or your own again. Tightly gripping someone will unlock more interactions as well as some that require to be on the same tile, feathers, lit-candles, and cups/mugs/buckets, ect. can be used to gain more options.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I operate a handcart?&#039;&#039;&#039; ===&lt;br /&gt;
Stand above items you want to load into cart and Left-mouse-button click TOUCH a cart with your open hand. To unload it use right-mouse-button click. Also you can put a character into carts. Make sure it is laying on ground, GRAB and drag it onto cart. (They can also put themselves in via lay dragging themselves.)&lt;br /&gt;
&lt;br /&gt;
=== How do I get a House? ===&lt;br /&gt;
This is role dependent. Some roles like the Guards sleep in the Garrison, but Towners (NOT REFUGEES) can claim towner homes around Rockhill&#039;s main town or low town. Simply find a door, click on it and a prompt should come up saying, &amp;quot;Is this your home?&amp;quot; if it knocks instead, it&#039;s either not a towner home, is a towner home exclusive to another class or has already been claimed by another player.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;How do I drink water from a river?&#039;&#039;&#039; ===&lt;br /&gt;
Select Bite intent on the left, middle click water, or fill a mug and drink it from the mug. Make sure the water is clean by looking at the water source first!&lt;br /&gt;
&lt;br /&gt;
=== Can I see what characters are in the game? ===&lt;br /&gt;
Yes!!! Right Click the Heart in the Top Left of the Screen to get a list of all player characters you&#039;ve met or know! Anyone who has been on screen and spoken will appear in this list. If you are a character that is FROM Rockhill, you automatically know EVERYONE in Rockhill! You can even ctrl+F to search the list! If someone asks if there is a Court Physician, simply right click the heart, ctrl+F &amp;quot;Court Physician&amp;quot; and you will know their name! Even late joining players will appear on this list! VERY USEFUL for enhancing roleplay! &lt;br /&gt;
&lt;br /&gt;
=== How do I late join a round? ===&lt;br /&gt;
If a round is already going, just click LATEJOIN at the bottom and a list of roles that you can late join as appears. Click one of them and you will instantly be put in the game as that role. When you late join, you will either spawn in the bog or spawn in a Carriage south of Town and have to make your way to where you&#039;re supposed to be manually! Ask in meditation/Mentorhelp if you don&#039;t know where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What the fuck, X thing is broken!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Rotwood-Vale/Ratwood-Keep/issues Then just go here.]&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=422</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=422"/>
		<updated>2025-03-09T20:56:12Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; |== &#039;&#039;&#039;The Monarchy&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Rulership|Duke/Duchess]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it. (If only those wolves didn&#039;t perish due to illness and old age, we&#039;d still have a pit, what a pity, perhaps ordering a new one to be build is in order)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Duke/Duchess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the ruling Duke/Duchess, either out of love or for political arrangement, you have hopefully sired their a family to preserve their royal line. The ruler of Rockhill can be a Duke or a Duchess, but Duke/Duchess Consort do not receive different stats from their ruling counterparts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs/Heiress&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the ruling Duke/Duchess is busily feasting and dining with his/her nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife. The only role the Duke chooses himself. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; |== &#039;&#039;&#039;The Court&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Steward]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Clerk]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his/her instructions. Functionally the only difference between Steward and Clerk is that the Steward is a noble, the Clerk is not.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Royal Marshal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself. Can declare outlaws and suggest laws.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of his/her Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of his/her council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms. Has farming skill to grow and harvest ingredients for powerful drugs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and his/her Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity. Able to jump up Z-Levels and can make any object talk!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; |== &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Retinue Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are a knight, a ritter, a chevalier, you are his/her Majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his/her enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his/her calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The backbone of the ruling Duke&#039;s/Duchess&#039;s forces, you are a soldier who acts on your superior&#039;s orders and filling in some gaps of the guard if need be.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Papers please, nobody gets in our out without your permission, though more times then not they&#039;ll try anyway.&lt;br /&gt;
Have no time for yourself as you are glued to the gate controls of the keep.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the law, or should be.&lt;br /&gt;
Lead your Watchmen in ensuring the town is safe from petty crime or cultist activity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure the streets are clean of scum and villainy under the guidance of your Sheriff, the people trust you usually, but you can quite easily abuse that for your own gain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure all prisoners (If they aren&#039;t all executed) are taken care of and accounted for.&lt;br /&gt;
Perform interrogations and dish out punishments for your superiors. Able to identify antagonists with their interrogate ability and able to remove limbs with knowledge of surgery.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; |== &#039;&#039;&#039;The Faithful&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Priest]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Appointed by the Church of the Successors you hold authority over all spiritual matters in the city. &lt;br /&gt;
Be the light that guides the flock, or perhaps the senile coot who believes in very strict faith. You are the linch-pin in the town&#039;s survival, crown new successors, marry lovers and revive the dead, its all just another day for you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobody expects the Kingsfield Inquisition.&lt;br /&gt;
Perform your duties in the name of Psydon and maintain an uneasy alliance with the lost fools who follow The Ten, purge and weed out any heretics by your hand, The Ten is tolerable, but the Inhumen and &#039;&#039;Zizo&#039;&#039; are abhorrent.&lt;br /&gt;
&lt;br /&gt;
Beat the shit out of people, hard grab them and use your special Interrogate and Test Faith abilities to weed out antagonists or heretics. Send signed confessions using the Hermes to inform Kingsfield!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Confessor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A follower of Psydon and a personal assistant to the Inquisitor! Thugs that carry out his/her will, they can also test the faith of people and extract confessions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Deus vult, as Psydon wills it.&lt;br /&gt;
Ensure the will of The Ten and your Priest are followed, protect those who cannot protect themselves and slay undead, demons and heretics alike. Each Patron has a different armor set and special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Maintain the house of ten and tend to those who come seeking it&#039;s aid.&lt;br /&gt;
Avoid becoming a &#039;heal bot&#039; when the beggar limps in for the tenth time today simply saying &amp;quot;Heal chest&amp;quot; you are better then that.&lt;br /&gt;
&lt;br /&gt;
Choose from Astrata, Pestra, Eora and Malum for different abilities!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Novitiate&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The lowest rank of The Faithful, you are still very much respected and needed, learn and help however you can so that one day you may be blessed to become that of your brothers and sisters.&lt;br /&gt;
All patrons can be Novitiates! Even HERETICAL ones! Don&#039;t get caught!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Bring out your dead.&lt;br /&gt;
Maintain the graveyard so that Necra can continue to collect the lost souls, burying bodies is not a pretty job, but its necessary.&lt;br /&gt;
Just make sure the acolytes are done with the bodies first.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Be one with nature, Dendor is with you.&lt;br /&gt;
Ensure that the wilds are safe and maintained, perhaps even helping the local farmers in boosting their production with your miracles. Smoke weed in your tree house and brew up spice!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; |== &#039;&#039;&#039;Town Residents&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Schollar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Keeps the Knowledge of all of Rockhill in their library and in the Keeps archives. Has the special ability to teach non-combat skills to players instantly! Be sure to charge for this special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mayor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Mayor of Rockhill, a roleplay intensive role that is meant to work with the Townwatch and Sheriff to alleviate conflicts so that the townspeople do not bother the ruling Duke/Duchess. You get your own house, a gun and a fancy hat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Architect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything. There&#039;s only one of you and you get a fancy drill that can take down any wall in seconds!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An engineer that is able to craft unique inventions such as the Metallizer, Portable Smelter, fully functioning Bronze Arms and even GUNS. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons/Soilsbride&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie in the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Butcher]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds (the animals), Work alongside the Soilsons/Soilsbride to tend to the animals and provide the realm leather goods and meat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cook&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A co-op role that works with the Barkeep to cook and supply Rockhill with food! Take over while if the Barkeep needs to step out for a moment or have friendly banter with the Barkeep and customers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Towner]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going. You also get a house!!!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Nightmaster/Nightmatron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A disgraced former noble and owner of the Whitevein Lounge, a decaying bathhouse converted into a den of low lives. Others come to you for drugs, and the sex with your lovely workers: The Prostitutes! (Usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Prostitute&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Surely you can handle this role.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Harbormaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A long retired captain, you work with the Merchant to manage the ship and the crew to import goods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Longshoremen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Harbormaster and the Merchants buddy, you haul chests of imported goods for the Harbormaster and Merchant, get a cool Cutlass and cause trouble in the harbor district.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; |== &#039;&#039;&#039;The Bog&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Refugees&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Outsiders that are fleeing from The Rot. There are MANY unique classes of Refugee from Laborers, Mages, Returning Clergy and Crusaders, Mercenaries and Deserters, but the people of Rockhill will not be quick to trust you and you&#039;ll have to find some place to stay. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Men and Women that kill for money! They work with the Guild Clerk to fulfill contracts for anyone that has money to pay! There are MANY classes of Mercenary, some locked to specific races!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guild Clerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Guild Clerk runs the Mercenary&#039;s Guild Hall! Manage the Excitium to create quests and clear non-lethal bounties for members of the guild, as well as cook and clean for them. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; |== &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An Ancient Evil Vampire Lord awakens in a hidden Mansion deep within the Terrorbog. Seek the Throne and destroy all mortals in your way. You don&#039;t need to be invited in, but you still need to be wary of Silver and Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werevolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Those cursed by Dendor, the God of Nature to take revenge upon society! When night falls (which is most of the time) transform into a beast and ravage the town!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Recruit all of the downtrodden of Rockhill to your side and overthrow the Monarchy! Convince the Priest to crown one of you as the rightful ruler of Rockhill, sit on the Throne for a bit, make a decree and win the game! &lt;br /&gt;
You will never win, but at least have fun and create an interesting story trying!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Conniving nobles that want the throne for themselves! Only Nobility can receive this antagonist type! Depose the Duke and make yourself the rightful ruler of Rockhill!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Followers of the Heretical God Matthios seeking to upend the social order and sacrifice material wealth to their god for great boons!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A stealth killer that tries to blend in with the regular citizens of Rockhill. Try not to be discovered as you butcher the disgusting ignorant pigs for your own ends. Escape and destroy the fake reality they blissfully exist in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cultists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Spawn of Graggar, a nest of Goblins has cropped up beneath Rockhill. These little monsters use secret tunnels around Rockhill to capture innocent citizens and force them into slave labor to prove their might to their creator Graggar.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=421</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=421"/>
		<updated>2025-03-09T20:55:09Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; |== &#039;&#039;&#039;The Monarchy&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Rulership|Duke/Duchess]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it. (if there still was one, pity it got replaced due to the volves expiring due to old age or illness, maybe there is a chance to make another after all?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Duke/Duchess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the ruling Duke/Duchess, either out of love or for political arrangement, you have hopefully sired their a family to preserve their royal line. The ruler of Rockhill can be a Duke or a Duchess, but Duke/Duchess Consort do not receive different stats from their ruling counterparts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs/Heiress&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the ruling Duke/Duchess is busily feasting and dining with his/her nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife. The only role the Duke chooses himself. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; |== &#039;&#039;&#039;The Court&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Steward]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Clerk]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his/her instructions. Functionally the only difference between Steward and Clerk is that the Steward is a noble, the Clerk is not.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Royal Marshal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself. Can declare outlaws and suggest laws.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of his/her Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of his/her council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms. Has farming skill to grow and harvest ingredients for powerful drugs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and his/her Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity. Able to jump up Z-Levels and can make any object talk!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; |== &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Retinue Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are a knight, a ritter, a chevalier, you are his/her Majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his/her enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his/her calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The backbone of the ruling Duke&#039;s/Duchess&#039;s forces, you are a soldier who acts on your superior&#039;s orders and filling in some gaps of the guard if need be.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Papers please, nobody gets in our out without your permission, though more times then not they&#039;ll try anyway.&lt;br /&gt;
Have no time for yourself as you are glued to the gate controls of the keep.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the law, or should be.&lt;br /&gt;
Lead your Watchmen in ensuring the town is safe from petty crime or cultist activity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure the streets are clean of scum and villainy under the guidance of your Sheriff, the people trust you usually, but you can quite easily abuse that for your own gain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure all prisoners (If they aren&#039;t all executed) are taken care of and accounted for.&lt;br /&gt;
Perform interrogations and dish out punishments for your superiors. Able to identify antagonists with their interrogate ability and able to remove limbs with knowledge of surgery.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; |== &#039;&#039;&#039;The Faithful&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Priest]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Appointed by the Church of the Successors you hold authority over all spiritual matters in the city. &lt;br /&gt;
Be the light that guides the flock, or perhaps the senile coot who believes in very strict faith. You are the linch-pin in the town&#039;s survival, crown new successors, marry lovers and revive the dead, its all just another day for you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobody expects the Kingsfield Inquisition.&lt;br /&gt;
Perform your duties in the name of Psydon and maintain an uneasy alliance with the lost fools who follow The Ten, purge and weed out any heretics by your hand, The Ten is tolerable, but the Inhumen and &#039;&#039;Zizo&#039;&#039; are abhorrent.&lt;br /&gt;
&lt;br /&gt;
Beat the shit out of people, hard grab them and use your special Interrogate and Test Faith abilities to weed out antagonists or heretics. Send signed confessions using the Hermes to inform Kingsfield!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Confessor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A follower of Psydon and a personal assistant to the Inquisitor! Thugs that carry out his/her will, they can also test the faith of people and extract confessions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Deus vult, as Psydon wills it.&lt;br /&gt;
Ensure the will of The Ten and your Priest are followed, protect those who cannot protect themselves and slay undead, demons and heretics alike. Each Patron has a different armor set and special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Maintain the house of ten and tend to those who come seeking it&#039;s aid.&lt;br /&gt;
Avoid becoming a &#039;heal bot&#039; when the beggar limps in for the tenth time today simply saying &amp;quot;Heal chest&amp;quot; you are better then that.&lt;br /&gt;
&lt;br /&gt;
Choose from Astrata, Pestra, Eora and Malum for different abilities!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Novitiate&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The lowest rank of The Faithful, you are still very much respected and needed, learn and help however you can so that one day you may be blessed to become that of your brothers and sisters.&lt;br /&gt;
All patrons can be Novitiates! Even HERETICAL ones! Don&#039;t get caught!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Bring out your dead.&lt;br /&gt;
Maintain the graveyard so that Necra can continue to collect the lost souls, burying bodies is not a pretty job, but its necessary.&lt;br /&gt;
Just make sure the acolytes are done with the bodies first.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Be one with nature, Dendor is with you.&lt;br /&gt;
Ensure that the wilds are safe and maintained, perhaps even helping the local farmers in boosting their production with your miracles. Smoke weed in your tree house and brew up spice!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; |== &#039;&#039;&#039;Town Residents&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Schollar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Keeps the Knowledge of all of Rockhill in their library and in the Keeps archives. Has the special ability to teach non-combat skills to players instantly! Be sure to charge for this special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mayor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Mayor of Rockhill, a roleplay intensive role that is meant to work with the Townwatch and Sheriff to alleviate conflicts so that the townspeople do not bother the ruling Duke/Duchess. You get your own house, a gun and a fancy hat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Architect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything. There&#039;s only one of you and you get a fancy drill that can take down any wall in seconds!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An engineer that is able to craft unique inventions such as the Metallizer, Portable Smelter, fully functioning Bronze Arms and even GUNS. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons/Soilsbride&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie in the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Butcher]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds (the animals), Work alongside the Soilsons/Soilsbride to tend to the animals and provide the realm leather goods and meat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cook&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A co-op role that works with the Barkeep to cook and supply Rockhill with food! Take over while if the Barkeep needs to step out for a moment or have friendly banter with the Barkeep and customers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Towner]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going. You also get a house!!!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Nightmaster/Nightmatron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A disgraced former noble and owner of the Whitevein Lounge, a decaying bathhouse converted into a den of low lives. Others come to you for drugs, and the sex with your lovely workers: The Prostitutes! (Usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Prostitute&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Surely you can handle this role.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Harbormaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A long retired captain, you work with the Merchant to manage the ship and the crew to import goods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Longshoremen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Harbormaster and the Merchants buddy, you haul chests of imported goods for the Harbormaster and Merchant, get a cool Cutlass and cause trouble in the harbor district.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; |== &#039;&#039;&#039;The Bog&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Refugees&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Outsiders that are fleeing from The Rot. There are MANY unique classes of Refugee from Laborers, Mages, Returning Clergy and Crusaders, Mercenaries and Deserters, but the people of Rockhill will not be quick to trust you and you&#039;ll have to find some place to stay. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Men and Women that kill for money! They work with the Guild Clerk to fulfill contracts for anyone that has money to pay! There are MANY classes of Mercenary, some locked to specific races!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guild Clerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Guild Clerk runs the Mercenary&#039;s Guild Hall! Manage the Excitium to create quests and clear non-lethal bounties for members of the guild, as well as cook and clean for them. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; |== &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An Ancient Evil Vampire Lord awakens in a hidden Mansion deep within the Terrorbog. Seek the Throne and destroy all mortals in your way. You don&#039;t need to be invited in, but you still need to be wary of Silver and Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werevolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Those cursed by Dendor, the God of Nature to take revenge upon society! When night falls (which is most of the time) transform into a beast and ravage the town!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Recruit all of the downtrodden of Rockhill to your side and overthrow the Monarchy! Convince the Priest to crown one of you as the rightful ruler of Rockhill, sit on the Throne for a bit, make a decree and win the game! &lt;br /&gt;
You will never win, but at least have fun and create an interesting story trying!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Conniving nobles that want the throne for themselves! Only Nobility can receive this antagonist type! Depose the Duke and make yourself the rightful ruler of Rockhill!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Followers of the Heretical God Matthios seeking to upend the social order and sacrifice material wealth to their god for great boons!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A stealth killer that tries to blend in with the regular citizens of Rockhill. Try not to be discovered as you butcher the disgusting ignorant pigs for your own ends. Escape and destroy the fake reality they blissfully exist in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cultists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Spawn of Graggar, a nest of Goblins has cropped up beneath Rockhill. These little monsters use secret tunnels around Rockhill to capture innocent citizens and force them into slave labor to prove their might to their creator Graggar.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=420</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=420"/>
		<updated>2025-03-09T20:53:24Z</updated>

		<summary type="html">&lt;p&gt;Redth: This non-sense is uni-sex.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; |== &#039;&#039;&#039;The Monarchy&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Rulership|Duke/Duchess]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Duke/Duchess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the ruling Duke/Duchess, either out of love or for political arrangement, you have hopefully sired their a family to preserve their royal line. The ruler of Rockhill can be a Duke or a Duchess, but Duke/Duchess Consort do not receive different stats from their ruling counterparts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs/Heiress&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the ruling Duke/Duchess is busily feasting and dining with his/her nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife. The only role the Duke chooses himself. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; |== &#039;&#039;&#039;The Court&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Steward]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Clerk]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his/her instructions. Functionally the only difference between Steward and Clerk is that the Steward is a noble, the Clerk is not.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Royal Marshal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself. Can declare outlaws and suggest laws.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of his/her Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of his/her council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms. Has farming skill to grow and harvest ingredients for powerful drugs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and his/her Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity. Able to jump up Z-Levels and can make any object talk!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; |== &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Retinue Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are a knight, a ritter, a chevalier, you are his/her Majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his/her enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his/her calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The backbone of the ruling Duke&#039;s/Duchess&#039;s forces, you are a soldier who acts on your superior&#039;s orders and filling in some gaps of the guard if need be.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Papers please, nobody gets in our out without your permission, though more times then not they&#039;ll try anyway.&lt;br /&gt;
Have no time for yourself as you are glued to the gate controls of the keep.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the law, or should be.&lt;br /&gt;
Lead your Watchmen in ensuring the town is safe from petty crime or cultist activity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure the streets are clean of scum and villainy under the guidance of your Sheriff, the people trust you usually, but you can quite easily abuse that for your own gain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure all prisoners (If they aren&#039;t all executed) are taken care of and accounted for.&lt;br /&gt;
Perform interrogations and dish out punishments for your superiors. Able to identify antagonists with their interrogate ability and able to remove limbs with knowledge of surgery.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; |== &#039;&#039;&#039;The Faithful&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Priest]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Appointed by the Church of the Successors you hold authority over all spiritual matters in the city. &lt;br /&gt;
Be the light that guides the flock, or perhaps the senile coot who believes in very strict faith. You are the linch-pin in the town&#039;s survival, crown new successors, marry lovers and revive the dead, its all just another day for you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobody expects the Kingsfield Inquisition.&lt;br /&gt;
Perform your duties in the name of Psydon and maintain an uneasy alliance with the lost fools who follow The Ten, purge and weed out any heretics by your hand, The Ten is tolerable, but the Inhumen and &#039;&#039;Zizo&#039;&#039; are abhorrent.&lt;br /&gt;
&lt;br /&gt;
Beat the shit out of people, hard grab them and use your special Interrogate and Test Faith abilities to weed out antagonists or heretics. Send signed confessions using the Hermes to inform Kingsfield!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Confessor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A follower of Psydon and a personal assistant to the Inquisitor! Thugs that carry out his/her will, they can also test the faith of people and extract confessions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Deus vult, as Psydon wills it.&lt;br /&gt;
Ensure the will of The Ten and your Priest are followed, protect those who cannot protect themselves and slay undead, demons and heretics alike. Each Patron has a different armor set and special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Maintain the house of ten and tend to those who come seeking it&#039;s aid.&lt;br /&gt;
Avoid becoming a &#039;heal bot&#039; when the beggar limps in for the tenth time today simply saying &amp;quot;Heal chest&amp;quot; you are better then that.&lt;br /&gt;
&lt;br /&gt;
Choose from Astrata, Pestra, Eora and Malum for different abilities!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Novitiate&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The lowest rank of The Faithful, you are still very much respected and needed, learn and help however you can so that one day you may be blessed to become that of your brothers and sisters.&lt;br /&gt;
All patrons can be Novitiates! Even HERETICAL ones! Don&#039;t get caught!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Bring out your dead.&lt;br /&gt;
Maintain the graveyard so that Necra can continue to collect the lost souls, burying bodies is not a pretty job, but its necessary.&lt;br /&gt;
Just make sure the acolytes are done with the bodies first.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Be one with nature, Dendor is with you.&lt;br /&gt;
Ensure that the wilds are safe and maintained, perhaps even helping the local farmers in boosting their production with your miracles. Smoke weed in your tree house and brew up spice!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; |== &#039;&#039;&#039;Town Residents&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Schollar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Keeps the Knowledge of all of Rockhill in their library and in the Keeps archives. Has the special ability to teach non-combat skills to players instantly! Be sure to charge for this special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mayor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Mayor of Rockhill, a roleplay intensive role that is meant to work with the Townwatch and Sheriff to alleviate conflicts so that the townspeople do not bother the ruling Duke/Duchess. You get your own house, a gun and a fancy hat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Architect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything. There&#039;s only one of you and you get a fancy drill that can take down any wall in seconds!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An engineer that is able to craft unique inventions such as the Metallizer, Portable Smelter, fully functioning Bronze Arms and even GUNS. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons/Soilsbride&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie in the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Butcher]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds (the animals), Work alongside the Soilsons/Soilsbride to tend to the animals and provide the realm leather goods and meat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cook&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A co-op role that works with the Barkeep to cook and supply Rockhill with food! Take over while if the Barkeep needs to step out for a moment or have friendly banter with the Barkeep and customers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Towner]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going. You also get a house!!!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Nightmaster/Nightmatron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A disgraced former noble and owner of the Whitevein Lounge, a decaying bathhouse converted into a den of low lives. Others come to you for drugs, and the sex with your lovely workers: The Prostitutes! (Usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Prostitute&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Surely you can handle this role.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Harbormaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A long retired captain, you work with the Merchant to manage the ship and the crew to import goods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Longshoremen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Harbormaster and the Merchants buddy, you haul chests of imported goods for the Harbormaster and Merchant, get a cool Cutlass and cause trouble in the harbor district.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; |== &#039;&#039;&#039;The Bog&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Refugees&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Outsiders that are fleeing from The Rot. There are MANY unique classes of Refugee from Laborers, Mages, Returning Clergy and Crusaders, Mercenaries and Deserters, but the people of Rockhill will not be quick to trust you and you&#039;ll have to find some place to stay. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Men and Women that kill for money! They work with the Guild Clerk to fulfill contracts for anyone that has money to pay! There are MANY classes of Mercenary, some locked to specific races!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guild Clerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Guild Clerk runs the Mercenary&#039;s Guild Hall! Manage the Excitium to create quests and clear non-lethal bounties for members of the guild, as well as cook and clean for them. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; |== &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An Ancient Evil Vampire Lord awakens in a hidden Mansion deep within the Terrorbog. Seek the Throne and destroy all mortals in your way. You don&#039;t need to be invited in, but you still need to be wary of Silver and Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werevolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Those cursed by Dendor, the God of Nature to take revenge upon society! When night falls (which is most of the time) transform into a beast and ravage the town!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Recruit all of the downtrodden of Rockhill to your side and overthrow the Monarchy! Convince the Priest to crown one of you as the rightful ruler of Rockhill, sit on the Throne for a bit, make a decree and win the game! &lt;br /&gt;
You will never win, but at least have fun and create an interesting story trying!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Conniving nobles that want the throne for themselves! Only Nobility can receive this antagonist type! Depose the Duke and make yourself the rightful ruler of Rockhill!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Followers of the Heretical God Matthios seeking to upend the social order and sacrifice material wealth to their god for great boons!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A stealth killer that tries to blend in with the regular citizens of Rockhill. Try not to be discovered as you butcher the disgusting ignorant pigs for your own ends. Escape and destroy the fake reality they blissfully exist in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cultists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Spawn of Graggar, a nest of Goblins has cropped up beneath Rockhill. These little monsters use secret tunnels around Rockhill to capture innocent citizens and force them into slave labor to prove their might to their creator Graggar.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=419</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=419"/>
		<updated>2025-03-09T20:42:35Z</updated>

		<summary type="html">&lt;p&gt;Redth: Typos, context, the reason everyone calls the duchess dutches, and so on an so forth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; |== &#039;&#039;&#039;The Monarchy&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Rulership|Duke]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Duchess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the Duke, either out of love or for political arrangement, you have hopefully sired him a family to preserve his royal line. The ruler of Rockhill can be a Duke or a Duchess, but Duke/Duchess Consort do not receive different stats from their ruling counterparts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the Duke is busily feasting and dining with his nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife. The only role the Duke chooses himself. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; |== &#039;&#039;&#039;The Court&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Steward]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Clerk]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his instructions. Functionally the only difference between Steward and Clerk is that the Steward is a noble, the Clerk is not.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Royal Marshal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself. Can declare outlaws and suggest laws.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of His Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of His council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms. Has farming skill to grow and harvest ingredients for powerful drugs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and His Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity. Able to jump up Z-Levels and can make any object talk!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; |== &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Retinue Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are a knight, a ritter, a chevalier, you are his majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The backbone of the Duke&#039;s forces, you are a soldier who acts on your superior&#039;s orders and filling in some gaps of the guard if need be.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Papers please, nobody gets in our out without your permission, though more times then not they&#039;ll try anyway.&lt;br /&gt;
Have no time for yourself as you are glued to the gate controls of the keep.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the law, or should be.&lt;br /&gt;
Lead your Watchmen in ensuring the town is safe from petty crime or cultist activity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure the streets are clean of scum and villainy under the guidance of your Sheriff, the people trust you usually, but you can quite easily abuse that for your own gain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure all prisoners (If they aren&#039;t all executed) are taken care of and accounted for.&lt;br /&gt;
Perform interrogations and dish out punishments for your superiors. Able to identify antagonists with their interrogate ability and able to remove limbs with knowledge of surgery.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; |== &#039;&#039;&#039;The Faithful&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Priest]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Appointed by the Church of the Successors you hold authority over all spiritual matters in the city. &lt;br /&gt;
Be the light that guides the flock, or perhaps the senile coot who believes in very strict faith. You are the linch-pin in the town&#039;s survival, crown new successors, marry lovers and revive the dead, its all just another day for you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobody expects the Kingsfield Inquisition.&lt;br /&gt;
Perform your duties in the name of Psydon and maintain an uneasy alliance with the lost fools who follow The Ten, purge and weed out any heretics by your hand, The Ten is tolerable, but the Inhumen and &#039;&#039;Zizo&#039;&#039; are abhorrent.&lt;br /&gt;
&lt;br /&gt;
Beat the shit out of people, hard grab them and use your special Interrogate and Test Faith abilities to weed out antagonists or heretics. Send signed confessions using the Hermes to inform Kingsfield!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Confessor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A follower of Psydon and a personal assistant to the Inquisitor! Thugs that carry out his will, they can also test the faith of people and extract confessions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Deus vult, as Psydon wills it.&lt;br /&gt;
Ensure the will of The Ten and your Priest are followed, protect those who cannot protect themselves and slay undead, demons and heretics alike. Each Patron has a different armor set and special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Maintain the house of ten and tend to those who come seeking it&#039;s aid.&lt;br /&gt;
Avoid becoming a &#039;heal bot&#039; when the beggar limps in for the tenth time today simply saying &amp;quot;Heal chest&amp;quot; you are better then that.&lt;br /&gt;
&lt;br /&gt;
Choose from Astrata, Pestra, Eora and Malum for different abilities!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Novitiate&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The lowest rank of The Faithful, you are still very much respected and needed, learn and help however you can so that one day you may be blessed to become that of your brothers and sisters.&lt;br /&gt;
All patrons can be Novitiates! Even HERETICAL ones! Don&#039;t get caught!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Bring out your dead.&lt;br /&gt;
Maintain the graveyard so that Necra can continue to collect the lost souls, burying bodies is not a pretty job, but its necessary.&lt;br /&gt;
Just make sure the acolytes are done with the bodies first.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Be one with nature, Dendor is with you.&lt;br /&gt;
Ensure that the wilds are safe and maintained, perhaps even helping the local farmers in boosting their production with your miracles. Smoke weed in your tree house and brew up spice!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; |== &#039;&#039;&#039;Town Residents&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Schollar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Keeps the Knowledge of all of Rockhill in their library and in the Keeps archives. Has the special ability to teach non-combat skills to players instantly! Be sure to charge for this special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mayor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Mayor of Rockhill, a roleplay intensive role that is meant to work with the Townwatch and Sheriff to alleviate conflicts so that the townspeople do not bother the Duke. You get your own house, a gun and a fancy hat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Architect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything. There&#039;s only one of you and you get a fancy drill that can take down any wall in seconds!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An engineer that is able to craft unique inventions such as the Metallizer, Portable Smelter, fully functioning Bronze Arms and even GUNS. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie in the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Butcher]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds (the animals), Work alongside the Soilsons to tend to the animals and provide the realm leather goods and meat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cook&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A co-op role that works with the Barkeep to cook and supply Rockhill with food! Take over while if the Barkeep needs to step out for a moment or have friendly banter with the Barkeep and customers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Towner]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going. You also get a house!!!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Nightmatron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A disgraced former noble and owner of the Whitevein Lounge, a decaying bathhouse converted into a den of low lives. Players come to you for drugs and for sex with your lovely workers: The Prostitutes!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Prostitute&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Surely you can handle this role.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Harbormaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A long retired captain, you work with the Merchant to manage the ship and the crew to import goods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Longshoremen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Harbormaster and the Merchants buddy, you haul chests of imported goods for the Harbormaster and Merchant, get a cool Cutlass and cause trouble in the harbor district.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; |== &#039;&#039;&#039;The Bog&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Refugees&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Outsiders that are fleeing from The Rot. There are MANY unique classes of Refugee from Laborers, Mages, Returning Clergy and Crusaders, Mercenaries and Deserters, but the people of Rockhill will not be quick to trust you and you&#039;ll have to find some place to stay. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Men and Women that kill for money! They work with the Guild Clerk to fulfill contracts for anyone that has money to pay! There are MANY classes of Mercenary, some locked to specific races!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guild Clerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Guild Clerk runs the Mercenary&#039;s Guild Hall! Manage the Excitium to create quests and clear non-lethal bounties for members of the guild, as well as cook and clean for them. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; |== &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An Ancient Evil Vampire Lord awakens in a hidden Mansion deep within the Terrorbog. Seek the Throne and destroy all mortals in your way. You don&#039;t need to be invited in, but you still need to be wary of Silver and Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werevolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Those cursed by Dendor, the God of Nature to take revenge upon society! When night falls (which is most of the time) transform into a beast and ravage the town!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Recruit all of the downtrodden of Rockhill to your side and overthrow the Monarchy! Convince the Priest to crown one of you as the rightful ruler of Rockhill, sit on the Throne for a bit, make a decree and win the game! &lt;br /&gt;
You will never win, but at least have fun and create an interesting story trying!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Conniving nobles that want the throne for themselves! Only Nobility can receive this antagonist type! Depose the Duke and make yourself the rightful ruler of Rockhill!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Followers of the Heretical God Matthios seeking to upend the social order and sacrifice material wealth to their god for great boons!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A stealth killer that tries to blend in with the regular citizens of Rockhill. Try not to be discovered as you butcher the disgusting ignorant pigs for your own ends. Escape and destroy the fake reality they blissfully exist in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cultists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Spawn of Graggar, a nest of Goblins has cropped up beneath Rockhill. These little monsters use secret tunnels around Rockhill to capture innocent citizens and force them into slave labor to prove their might to their creator Graggar.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Priest&amp;diff=418</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Priest&amp;diff=418"/>
		<updated>2025-03-09T20:34:49Z</updated>

		<summary type="html">&lt;p&gt;Redth: Typo fixes, updated terms, extra info added, ect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PRIEST ==&lt;br /&gt;
Keys: Priest&#039;s key, Church key, Crypt key&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very hard&lt;br /&gt;
&lt;br /&gt;
Supervisors: The Ten themselves, the Inquisition, the High Church&lt;br /&gt;
&lt;br /&gt;
Duties: Follow your religion. Make damn sure the rest of Rockhill does, too. Heal and revive those deserving.&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
So you&#039;ve decided to play Priest! I&#039;m so sorry.&lt;br /&gt;
&lt;br /&gt;
The Priest is the strict teacher in grade school that all the kids love to hate. You&#039;re gonna have to whack people on the head with a ruler - but it&#039;s for a good cause. &#039;&#039;Someone&#039;&#039; has to stop these idiots from biting each other. There are far bigger issues at hand!&lt;br /&gt;
&lt;br /&gt;
Above all, you should expect things to go wrong. Very wrong. And to spiral out of your control. There are going to be rounds where no one shows up to your sermons. There are going to be rounds where no one answers your pleas for help. There are going to be rounds where you feel utterly powerless. Be prepared for this - and try not to lose your cool.&lt;br /&gt;
&lt;br /&gt;
== Expectations &amp;amp; Things to know ==&lt;br /&gt;
While there are many valid ways to interpret the teachings of the Ten, Priest is a role that has specific expectations. Let&#039;s go over them. I&#039;ll try to word this as simply as I can, so there&#039;s no confusion.&lt;br /&gt;
&lt;br /&gt;
You&#039;re meant to be one of the most zealous in the realm, having been chosen by The Church of the Successors to lead the religious matters of Rockhill. Because of this, the Priest is not replaceable in the same way as a duke. A new duke can be crowned; the priest has no equivalent ceremony.&lt;br /&gt;
&lt;br /&gt;
Being the zealous leader, chosen by the zealous goddess of order, who leads the very zealous church, it should be easy to understand that Inhumen heresy must &#039;&#039;&#039;not&#039;&#039;&#039; be tolerated, no matter its origin. How you deal with such things is up to you.&lt;br /&gt;
&lt;br /&gt;
You should be within or near the church at almost all times. You&#039;re the leader of Rockhill&#039;s faith, after all. People will go to you regarding matters of the soul, and ask for you to heal their wounded.&lt;br /&gt;
&lt;br /&gt;
Worship of Psydon is tolerable. These poor, misguided souls simply mourn His death. They still follow the Ten, if only by technicality. How - and if - you try to bring them to the light is up to you.&lt;br /&gt;
&lt;br /&gt;
Lastly, remember always that there&#039;s another player behind each and every character. Be strict, be zealous, but be interesting. Instantly killing people is not interesting to them, nor anyone else.&lt;br /&gt;
&lt;br /&gt;
== Lore to know ==&lt;br /&gt;
&amp;quot;Ten? Isn&#039;t that a bit many?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a Priest, you obviously need to be very knowledgeable on the Ten, and the other religions of the realm. In addition, you should do some reading beforehand! There are numerous player-created books that you&#039;ll have to take into consideration. In particular, you should know the line of succession, and the Tome of Law.&lt;br /&gt;
&lt;br /&gt;
You should also know that the Church (as well as the Inquisition) are both independent, and do not answer to the duke. The Church answers to a higher church in Kingsfield, and the Inquisition answers to the The Cult of Psydon.&lt;br /&gt;
&lt;br /&gt;
Here it is explained in more detail, courtesy of lore contributor Centurion Salty (thank you!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Church of Successors is an obligated ally of the Psydonic Inquisition from Zybantium, as a result of strong political pressure from Queen Auxesia the Righteous, the Queen of Enigma. The High Priest of the Church (in Rockhill) answers to an Episcopal Patriarchate/Matriarchate, of higher priests that function effectively akin to to a committee or a college, which interpret the overall will and direction of the Church of Successors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Your tools ==&lt;br /&gt;
&amp;quot;You question the words of the mighty Jimmy?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With all that doom and gloom out of the way, let&#039;s go over what you have to work with. Your first order of business - outside of maybe a greeting announcement - should be to go to your quarters and retrieve The Book, your Staff of the Shepherd, and your mana potion. Maybe an outfit change if you&#039;re feeling it. Now that you have everything in your inventory, here&#039;s what they all do;&lt;br /&gt;
&lt;br /&gt;
* Needle of Pestra - An infinite use needle. Very useful for closing critical wounds like arterial cuts. This will save someone&#039;s life.&lt;br /&gt;
* Cheele - A super-leech with a delightful smile. What a cutie! It will detox the blood of whoever it&#039;s latched on to, and feed them new blood, as well.&lt;br /&gt;
* The Book - Your holy text. Use it on someone to bless them - this gives a buff to fortune, and removes the stat debuff that comes with being resurrected. Use it if someone important to you is resurrected, and you want to be able to resurrect them again later. This has a limited amount of uses, so don&#039;t spam it. Also, you can open it and read from it. Good for sermons if you&#039;re not feeling creative.&lt;br /&gt;
* Staff of the Shepherd - Your badass scepter. Every proper leader has one. This has little use for offense. However, it has a very high defense stat. Combined with your polearms skill, you&#039;ll be able to parry enough attacks to hang in there until your templars arrive to save you. It is made from Silver as well, which causes a massive debuff to certain enemy types.&lt;br /&gt;
* Mana Potion - Drink to restore fatigue. Useful if you&#039;re not able to sleep for a long period of time, and there&#039;s a ton of wounded flooding in. Chug, chug, chug!&lt;br /&gt;
* Money - Don&#039;t forget to check your pouch and your NERVELOCK. Money talks. Set bounties, give money to your templars to upgrade their gear, etc.&lt;br /&gt;
&lt;br /&gt;
== Your miracles ==&lt;br /&gt;
&amp;quot;No, I&#039;m not going to heal every burn on your body. Just sleep it off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a follower of Astrata, you have Her miracles. Use them wisely. It&#039;s ill-advised to use miracles on heretics, or anyone you would deem unworthy. Keep in mind - no one has an innate right to miracles of the Ten.&lt;br /&gt;
&lt;br /&gt;
* Lesser Miracle - Heals, restores blood and purges toxins.&lt;br /&gt;
* Miracle - Same as Lesser Miracle but greater in power.&lt;br /&gt;
* Sacred Flame - Sets someone or something aflame. (Can be used to lit up light sources from afar, even on different Z levels)&lt;br /&gt;
&lt;br /&gt;
== Your clergy ==&lt;br /&gt;
&amp;quot;Good morning, ever-- wait, they&#039;re gone. Ah, fuck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meet your new friends. Pray that they don&#039;t leave immediately.&lt;br /&gt;
&lt;br /&gt;
Your clergy will consist of Novitiates, Templars, Morticians and Acolytes. You&#039;ll also work closely with the Inquisitor and their Confessors, in the common goal of rooting out heresy.&lt;br /&gt;
&lt;br /&gt;
Templars are the Church&#039;s swords and shields. They should remain rather close to you, unless you send them out to fight. There are three Templar slots. Keep close tabs on them - you have little to no offensive power, otherwise.&lt;br /&gt;
&lt;br /&gt;
The Inquisition works independently - though they may ask for your aid, or the aid of your templars. Keep in mind that their singular goal is the extermination of the Inhumen, and that they follow Psydon, not the Ten. If they deem you incompetent, they &#039;&#039;will&#039;&#039; show it.&lt;br /&gt;
&lt;br /&gt;
Novitiates are your little servants. Send them to cook, clean, report on happenings in the town, and do try to tutor them. They might be new to this realm.&lt;br /&gt;
&lt;br /&gt;
Morticians are your cleanup crew, they handle the undead, deadites and corpses long gone, able to withstand the reek that comes from corpses and tell if a soul is within a host.&lt;br /&gt;
&lt;br /&gt;
Acolytes are your big servants. Shower them in lots of love and praise. What they can do depends on their patron.&lt;br /&gt;
&lt;br /&gt;
* Astrata- Literally exactly the same as you, the Priest. (But with less power and options) They get advanced healing miracles and can light people on fire.&lt;br /&gt;
* Pestra - Can cure rot, putting even skin back on a skeleton, and use the Diagnose miracle. Diagnose shows the Acolyte where someone is hurt, and how bad, which they can relay to you. Very useful. (Except toxins)&lt;br /&gt;
* Eora - Can conduct weddings, as well as spawn Eoran Buds, which can completely pacify people.&lt;br /&gt;
* Malum - Can smelt metal objects, and craft new ones. They make for excellent smiths.&lt;br /&gt;
* Dendor - Druids aren&#039;t technically Acolytes. But if one comes by, they can farm and supply a ton of food. (As well as calm down beasts)&lt;br /&gt;
* Necra - Can sense if a soul is in a host, speak to the dead, and perform a ritual that sets the body a peace without a psycross, as a last thing, they can rebuke undead, which might make them explode in a show of holy fire.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Marriage ===&lt;br /&gt;
To marry two characters, simply have each of them take a bite of an apple, then use it on a nearby cross. Praise the Ten and Praise Astrata! They are united!&lt;br /&gt;
&lt;br /&gt;
=== Heretics Brand and Excommunication ===&lt;br /&gt;
You have to be standing near the altar to do both of these things. You can brand people as Heretics or Excommunicate them using the Priest tab in the top right. If someone actually IS a heretic, they will take massive stress from having a Heretics brand on them. Excommunication only works on members of the Clergy and Refugees that are able to use miracles, it severs their connection with the Divine and makes them unable to use their miracles at all, if any member of your Clergy defies you, threaten to excommunicate them. You can undo the Heretics Brand and/or Excommunication by simply typing their name again.&lt;br /&gt;
&lt;br /&gt;
Some players may start the game with the heretics brand or excommunication, including non-miracle users, this is due to a Special that they rolled before the game started. Even though non-clergy members can roll the &#039;Excommunicated&#039; special, you can&#039;t excommunicate non-clergy members. &lt;br /&gt;
&lt;br /&gt;
Thing of note: Towners and foreigners don&#039;t know each other, just because it&#039;s possible to mechanically brand someone a heretic or even excommunicate them, doesn&#039;t mean you should, if you wish to do so, try to get the inquisitive or someone qualified enough to force a confession out of that person to gain their name. (Yes having their name is enough, the, [Name] &amp;gt;the [Title/nickname]&amp;lt; isn&#039;t relevant) &lt;br /&gt;
&lt;br /&gt;
== The Ultimate Moral Quandary: Revivals ==&lt;br /&gt;
With Astrata&#039;s Power waning, there is no easy way to revive people from the dead. If a physician isn&#039;t able to revive them quickly after death, you have fifteen minutes (or longer if you have a Pestran with cure-rot) before the body rots to make the ultimate decision: Do you Sacrifice the life of someone else to bring them back?&lt;br /&gt;
&lt;br /&gt;
As a follower of Astrata, the Goddess of Order, maintaining the social order is one of your highest goals, but does that mean it&#039;s acceptable to sacrifice the life of someone to save another? &lt;br /&gt;
&lt;br /&gt;
If you decide that it is, then you can use the ritual circle! Simply place a dead person on one side of the circle, an alive person on the other, place a coin in the middle and activate the circle! Boom, the coin flips and so to does their mortal state! What was dead is now alive and what was alive is now dead, Praise the Ten!&lt;br /&gt;
&lt;br /&gt;
== Misc Tips ==&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t ever just stand there. There&#039;s always &#039;&#039;something&#039;&#039; to be done. And if there isn&#039;t, hold a sermon, a festival, or some kind of event. Even if no one shows up, at least you tried, right?&lt;br /&gt;
* Don&#039;t fall into the trap of becoming a mindless healbot. How you do this is up to you, of course. Ask people what&#039;s happened. Demand a donation, a show of faith, something. Or refuse to heal people you don&#039;t like at all. Most shunned races &#039;&#039;are&#039;&#039;, after all, the spawn of the Inhumen. Or maybe you just think they&#039;re gross.&lt;br /&gt;
* Make sure to thank your beloved clergy.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Fighting&amp;diff=357</id>
		<title>Guide to Fighting</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Fighting&amp;diff=357"/>
		<updated>2025-01-31T07:28:43Z</updated>

		<summary type="html">&lt;p&gt;Redth: Plenty of typos fixed, making sense of other things and correcting knocking arrows with the crossbow with bolts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting off ==&lt;br /&gt;
Combat is very different here compared to other servers, and is dictated heavily by stats, skills, armor and weapon choices. However, to learn combat you have to start simple by understanding the core mechanics.  &lt;br /&gt;
&lt;br /&gt;
== Wrestling and Unarmed attacks ==&lt;br /&gt;
One of the most important things to know how to use and defend against in combat is grappling. By grabbing someone with the grab action, and tightening your grip, you are able to perform a grabbing move, usually either Smashing, Twisting or Tackling (and pinning). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smashing&#039;&#039;&#039; is dictated by what someone is smashed against and strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twisting&#039;&#039;&#039; relies on the wrestling skill and strength, and is used to dislocate or break limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tackling&#039;&#039;&#039;, which only works on the upper, middle and lower body is how you non-lethally take someone out of combat, throwing them to the ground and forcing them to drop their weapon, relying on strength, constitution and the wrestling skill. With tackling come &#039;&#039;&#039;Pinning.&#039;&#039;&#039; if you stand onto of the person and grab them with your other hand you can tackle them again and pin them to the ground, forcing them to stop fighting until they can struggle out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also intents that are combat focused, out of the four (Biting, Kicking, Jumping and Stealing) Biting and Kicking are the ones primarily used in combat. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Biting&#039;&#039;&#039; ===&lt;br /&gt;
Relies on strength, and specific traits (strong bite), is one of the best ways to inflict bleeding and critical hits that are intended to be lethal without a weapon, heavily depending on where you aim they can create a good last attack on an attacking Foe if you have been disarmed, since as long as your mouth isn&#039;t covered you can bite someone legs or feet while on the ground. &#039;&#039;fun fact, if you are chewing someone and want to stop to speak or such (you cannot do so while chewing) by emoting *spits or using the spit emote in the emotes tab, you can stop biting without having to move away to spit it out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kicking&#039;&#039;&#039;, along with stomping is a great way to disable people quickly and efficiently if you use your surrounding to your advantage. If someone is against a wall, or any solid object, you are able to kick them into it to get a guaranteed stun (even diagonally!), however there are also unique interactions with kicking. Stomping can occur when you are standing over someone and try to kick them, resulting in a stomp rather than a kick, and if you are wearing any hard boots or shoes can result in breaking or fracturing peoples bones. Groin (lower chest) kicking/stomping someone not wearing trousers or armor covering the groin can result in a quick and easy nutcrack, eggcrack or pelvis crack which completely disables both of someone&#039;s legs, resulting in a massive advantage for yourself. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other methods of not using weapons in combat are more niche and don&#039;t have direct action associated to them. The following are&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Arm grabbing&#039;&#039;&#039; ===&lt;br /&gt;
Disables that limb from attacking even with just light grip, forcing someone to have to struggle out or use their other hand to fight instead.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Charging&#039;&#039;&#039; ===&lt;br /&gt;
Heavily relies on the constitution of both people involves entering a run and ramming into another person leading them, or yourself, to fall over as if they were tackled, while also stunning yourself. The longer the distance ran the more force is gathered, like a bull, however charging short distances is much less strong, and charging from up-close has a major disadvantage and usually results in you failing the charge.&lt;br /&gt;
&lt;br /&gt;
The basic math of a charge is - Strength + Constitution + From behind +/- Distance vs Strength + Constitution&lt;br /&gt;
&lt;br /&gt;
== Archery ==&lt;br /&gt;
May your arrows blot out the sun, or at least their eyes.&lt;br /&gt;
&lt;br /&gt;
Archery is a very niche but very effective combat style, you are left exposed when performing it so be sure to have protection, whether that is structures or allies.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Knocking&#039;&#039;&#039; ===&lt;br /&gt;
When loading an arrow it is called &#039;knocking&#039; you can either do this slowly by grabbing an arrow with one hand and interacting with the bow in the second hand.&lt;br /&gt;
&lt;br /&gt;
There is a much faster way to do this however by simply clicking on the quiver with your bow to rapidly knock arrows.&lt;br /&gt;
&lt;br /&gt;
Note: The crossbow cannot rapidly knock bolts.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aiming&#039;&#039;&#039; ===&lt;br /&gt;
Unlike most weapons, the bow requires you to draw and aim the bow before releasing to fire, many might consider rapid clicking to shoot, but it will result in your arrow veering off course at a 90 degree angle, likely hitting something you didn&#039;t want to hit.&lt;br /&gt;
&lt;br /&gt;
Hold down the Left-click to start drawing your bow, you will see a small loading symbol on your crosshair, it will then form a Psycross or Y shape, it will take a second or more depending on your skill, once it is formed, you can release your left-click to shoot.&lt;br /&gt;
&lt;br /&gt;
Arrows will go in a straight line until it hits something, this means it can shoot off screen, so be aware of that, either for friendly fire or long distant shots.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Intent&#039;&#039;&#039; ===&lt;br /&gt;
When shooting you have a couple options that depend on your positioning (Shoot and Arc) if you are aiming on a level field, the Shoot intent is all that is required.&lt;br /&gt;
&lt;br /&gt;
However when shooting over people&#039;s heads or down Z layers, the Arc intent will allow you to do so.&lt;br /&gt;
&lt;br /&gt;
To properly perform an Arc shot from above, aim at your target&#039;s blurred outline from above, &#039;&#039;do not look down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Skill and Strategy&#039;&#039;&#039; ===&lt;br /&gt;
Archery uses the Perception stat and Archery skill to determine your likelihood of hitting the body-part you were aiming for and above journeymen, you are likely to hit your shots, but the question is, where to aim?&lt;br /&gt;
&lt;br /&gt;
Like melee combat, the ideal target is the least armored part of the body, thankfully all attacks with a projectile are direct, so you can hit someone anywhere on their body.&lt;br /&gt;
&lt;br /&gt;
The prime targets are; Feet/Legs, Neck and Eyes&lt;br /&gt;
&lt;br /&gt;
Opponents usually leave Feet and Legs protection for last, take advantage of this by hitting there, an arrow can pierce through light armor with ease, hitting a leg will probably result in the target falling over with a crippled limb, a good target for follow up attacks for you and your allies or removing an opponent from the fight.&lt;br /&gt;
&lt;br /&gt;
The neck is usually one of the most protected spots, it is unlikely your target will leave it vulnerable, but if they do, you can take advantage to land heavy bleeding blows, requiring immediate attention, a good finisher.&lt;br /&gt;
&lt;br /&gt;
The eyes and face are usually left unprotected, landing a blow to both eyes will result in the target going blind, and if lucky, a instant kill to the skull.&lt;br /&gt;
&lt;br /&gt;
Note: Non-Carbon creatures (Such as wolves, spiders, ect) do not suffer the same wounds as a Carbon creature (Humanoids), so be sure to target their head or eyes for best results.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=356</id>
		<title>Beginner Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=356"/>
		<updated>2025-01-31T07:23:10Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; I&#039;ve revamped the beginner&#039;s guide some, but images on the wiki are still unable to be uploaded since its inception. &lt;br /&gt;
 New players, ping @Useroth on the Discord and beg or demand him to fix the wiki images. ;-;&lt;br /&gt;
 --[[User:Corpe|Corpe]] ([[User talk:Corpe|talk]]) 08:12, 3 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome newcomer! This guide will cover the basics, but the rest shall be up to you to discover. &amp;lt;big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== First: The Keybindings ==&lt;br /&gt;
&#039;&#039;&#039;At the Top Right of your screen:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;In the OOC Tab&#039;&#039;&#039;:&lt;br /&gt;
 Basic Controls: &#039;&#039;&#039;_Help-Controls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
image&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;In the Options Tab&#039;&#039;&#039;:&lt;br /&gt;
 You can &#039;&#039;&#039;Adjust Keybinds&#039;&#039;&#039;&lt;br /&gt;
 Edit your character with: &#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
 Or &#039;&#039;&#039;Disable/Adjust the Music or Sound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
image&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
&#039;&#039;&#039;Pick a Flaw in Character Creation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s no pressure in making a fully fleshed character your first round, but do choose a flaw, newcomer. Choosing no flaw, will choose one randomly. If you find that your arm no longer works in a new round, it&#039;s because you rolled the one arm flaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Try Out a Non-Refugee Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are less likely to die and have a chance to learn what the game is about. Play actively and look to roleplay with others, placing your character assertively into situations. Be confident as your character! It&#039;s not you. As the Towner role, you can pick and own a house around town by going up to it and clicking on the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatting&#039;&#039;&#039;&lt;br /&gt;
 Press M to EMOTE. Be as detailed and expressive as you want.&lt;br /&gt;
&lt;br /&gt;
 Press T to SAY things:&lt;br /&gt;
&lt;br /&gt;
 Put a # at the start to WHISPER.&lt;br /&gt;
 Put a @ at the start to make a WHISPERED EMOTE. (SUBTLE)&lt;br /&gt;
 Put a * at the start to emote in an alternative way.&lt;br /&gt;
 You can also combine an emote and a message using t for SAY:&lt;br /&gt;
 emote* message&lt;br /&gt;
 example: spins around with a smile* I don&#039;t see why not. &lt;br /&gt;
 (Chatbox: [Character name] spins around with a smile, &amp;quot;I don&#039;t see why not.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Sleep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lay down (default v). Close your eyes by clicking one of the arrow buttons above or below the eye, next to the doll and wait. Simply dragging your sprite onto a bed can also restore your blue fatigue bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Drink Without a Cup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To drink from a water source: Use bite intent and middle-click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Climb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have an empty hand. Click on a wall or tree to go up. Make sure there is a tile like a branch you can climb onto, by looking up with shift-f, or else you will fall. Left-Click on an empty tile in front of you to go down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Heal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are physicians around, and the church also has healers, you can ask for directions from players.&lt;br /&gt;
&lt;br /&gt;
Sleeping can heal wounds as well, sleeping on a bed heals faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What can I do in this game?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can get a job, or work for yourself.  You can be a lascivious criminal. You can be a mercenary. You can be devout and celibate. You can blow all your money at the brothel. You can be a naked degenerate.  You can delve into other&#039;s character and build relationships. You can overthrow the nobility. Do what is interesting for you and others, often the people here are &#039;&#039;freaky,&#039;&#039; and slavery is more interesting for them then death.&lt;br /&gt;
&lt;br /&gt;
As long as you&#039;re roleplaying in good faith and trying to follow the rules, you can do as you wish! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big New Menu on the Left of your Screen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can Left-Click and Right-Click the various GUI elements on the left of your screen to get different information and do actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The ERP Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To open the ERP menu, first turn off the &#039;&#039;bite/kick/jump/steal&#039;&#039; intent, and then middle-click drag your sprite onto their sprite. You must both be on the same tile to do most actions.&lt;br /&gt;
(Alternatively it is possible to drag it away from your character sprite and back to it, to open a self ERP menu)&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;*kiss&#039;&#039; emote as well on the different body parts. &lt;br /&gt;
This author will tell you a secret; elves get a special message when you kiss their ears!~&lt;br /&gt;
&lt;br /&gt;
The slap emote can be changed from a face slap to a ass slap if the groin is selected as a target.&lt;br /&gt;
&lt;br /&gt;
The first bite won&#039;t hurt. (If not a vampyre)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Survival ===&lt;br /&gt;
&#039;&#039;&#039;How can I survive in the bog?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Refugee, you are a foreigner to these lands. You start out in the dangerous swamps. If you want to go to town you need to head north to find the town. Sneaking lets you avoid ambushes from dangerous creatures. Avoid going through murky water, it risks getting leeches. &lt;br /&gt;
&lt;br /&gt;
image  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to a bush and click on it until you find berries, if it &amp;quot;tastes like berry&amp;quot; on the very first bite, it&#039;s safe to eat. There are 2 colors of berry, 1 is randomly set as poisonous.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Self-Healing:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to a bush and click until you find a string and a thorn (or swing at grass for string). Then, click the craft button in the left-screen GUI to make a sewing needle. You can use this to stop bleeding, heal wounds, and craft certain items. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to remove leeches:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Click on the heart on your left screen. It shows you all of your limbs, and their health. Then click to pull the leeches off.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Light:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Collect 2 rocks. If your torch or campfire goes out, you can place it on the floor and smash 2 rocks together on that tile to reignite it.Another fire source or player&#039;s torch can reignite it as well.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Crafting:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can swing at branches for sticks, or at the trunk for the whole tree, or at grass for string. &lt;br /&gt;
&lt;br /&gt;
[[Guide to Crafting]] &lt;br /&gt;
&lt;br /&gt;
image  &lt;br /&gt;
==Death and Respawning==&lt;br /&gt;
When you die you can ghost around for a while. Spirit Tab: You can Ghost Up or Ghost Down to help traverse terrain. &lt;br /&gt;
&lt;br /&gt;
Press the big skull button at your left screen when ready to move on to the underworld.&lt;br /&gt;
&lt;br /&gt;
To respawn you need to find a Toll to give to the Ferryman, then use the carriage to respawn, but don&#039;t get lost. You can wait 15 minutes in the underworld and get a free toll. Someone might also do a proper burial on your dead body, letting you respawn.&lt;br /&gt;
&lt;br /&gt;
image&lt;br /&gt;
&lt;br /&gt;
==Questions and Player Reporting==&lt;br /&gt;
Don&#039;t be afraid to ask questions to nearby characters, ask on the discord, or use mentorhelp.&lt;br /&gt;
(The mentorhelp command and meditate emote is asking other players a question about mechanics/advise, so, keep round sensitive information away from it.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Player Reports&amp;lt;/u&amp;gt;: are submitted in the Discord by typing /inquis and you&#039;ll need the Round ID, which you can get from the #game-status section in  Discord, as well as evidence like screenshots/recordings. (At the moment, Inquis doesn&#039;t seem to work if your report is too long so keep it concise.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Roles]] - Role guides.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Guides]] - Detailed guides on jobs and mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lore]] - Additional setting information.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=355</id>
		<title>Beginner Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=355"/>
		<updated>2025-01-31T07:21:59Z</updated>

		<summary type="html">&lt;p&gt;Redth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; I&#039;ve revamped the beginner&#039;s guide some, but images on the wiki are still unable to be uploaded since its inception. &lt;br /&gt;
 New players, ping @Useroth on the Discord and beg or demand him to fix the wiki images. ;-;&lt;br /&gt;
 --[[User:Corpe|Corpe]] ([[User talk:Corpe|talk]]) 08:12, 3 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome newcomer! This guide will cover the basics, but the rest shall be up to you to discover. &amp;lt;big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== First: The Keybindings ==&lt;br /&gt;
&#039;&#039;&#039;At the Top Right of your screen:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;In the OOC Tab&#039;&#039;&#039;:&lt;br /&gt;
 Basic Controls: &#039;&#039;&#039;_Help-Controls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
image&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;In the Options Tab&#039;&#039;&#039;:&lt;br /&gt;
 You can &#039;&#039;&#039;Adjust Keybinds&#039;&#039;&#039;&lt;br /&gt;
 Edit your character with: &#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
 Or &#039;&#039;&#039;Disable/Adjust the Music or Sound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
image&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
&#039;&#039;&#039;Pick a Flaw in Character Creation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s no pressure in making a fully fleshed character your first round, but do choose a flaw, newcomer. Choosing no flaw, will choose one randomly. If you find that your arm no longer works in a new round, it&#039;s because you rolled the one arm flaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Try Out a Non-Refugee Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are less likely to die and have a chance to learn what the game is about. Play actively and look to roleplay with others, placing your character assertively into situations. Be confident as your character! It&#039;s not you. As the Towner role, you can pick and own a house around town by going up to it and clicking on the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatting&#039;&#039;&#039;&lt;br /&gt;
 Press M to EMOTE. Be as detailed and expressive as you want.&lt;br /&gt;
&lt;br /&gt;
 Press T to SAY things:&lt;br /&gt;
&lt;br /&gt;
 Put a # at the start to WHISPER.&lt;br /&gt;
 Put a @ at the start to make a WHISPERED EMOTE. (SUBTLE)&lt;br /&gt;
 Put a * at the start to emote in an alternative way.&lt;br /&gt;
 You can also combine an emote and a message using t for SAY:&lt;br /&gt;
 emote* message&lt;br /&gt;
 example: spins around with a smile* I don&#039;t see why not. &lt;br /&gt;
(Chatbox: [Character name] spins around with a smile, &amp;quot;I don&#039;t see why not.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Sleep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lay down (default v). Close your eyes by clicking one of the arrow buttons above or below the eye, next to the doll and wait. Simply dragging your sprite onto a bed can also restore your blue fatigue bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Drink Without a Cup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To drink from a water source: Use bite intent and middle-click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Climb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have an empty hand. Click on a wall or tree to go up. Make sure there is a tile like a branch you can climb onto, by looking up with shift-f, or else you will fall. Left-Click on an empty tile in front of you to go down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Heal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are physicians around, and the church also has healers, you can ask for directions from players.&lt;br /&gt;
&lt;br /&gt;
Sleeping can heal wounds as well, sleeping on a bed heals faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What can I do in this game?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can get a job, or work for yourself.  You can be a lascivious criminal. You can be a mercenary. You can be devout and celibate. You can blow all your money at the brothel. You can be a naked degenerate.  You can delve into other&#039;s character and build relationships. You can overthrow the nobility. Do what is interesting for you and others, often the people here are &#039;&#039;freaky,&#039;&#039; and slavery is more interesting for them then death.&lt;br /&gt;
&lt;br /&gt;
As long as you&#039;re roleplaying in good faith and trying to follow the rules, you can do as you wish! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big New Menu on the Left of your Screen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can Left-Click and Right-Click the various GUI elements on the left of your screen to get different information and do actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The ERP Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To open the ERP menu, first turn off the &#039;&#039;bite/kick/jump/steal&#039;&#039; intent, and then middle-click drag your sprite onto their sprite. You must both be on the same tile to do most actions.&lt;br /&gt;
(Alternatively it is possible to drag it away from your character sprite and back to it, to open a self ERP menu)&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;*kiss&#039;&#039; emote as well on the different body parts. &lt;br /&gt;
This author will tell you a secret; elves get a special message when you kiss their ears!~&lt;br /&gt;
&lt;br /&gt;
The slap emote can be changed from a face slap to a ass slap if the groin is selected as a target.&lt;br /&gt;
&lt;br /&gt;
The first bite won&#039;t hurt. (If not a vampyre)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Survival ===&lt;br /&gt;
&#039;&#039;&#039;How can I survive in the bog?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Refugee, you are a foreigner to these lands. You start out in the dangerous swamps. If you want to go to town you need to head north to find the town. Sneaking lets you avoid ambushes from dangerous creatures. Avoid going through murky water, it risks getting leeches. &lt;br /&gt;
&lt;br /&gt;
image  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to a bush and click on it until you find berries, if it &amp;quot;tastes like berry&amp;quot; on the very first bite, it&#039;s safe to eat. There are 2 colors of berry, 1 is randomly set as poisonous.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Self-Healing:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to a bush and click until you find a string and a thorn (or swing at grass for string). Then, click the craft button in the left-screen GUI to make a sewing needle. You can use this to stop bleeding, heal wounds, and craft certain items. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to remove leeches:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Click on the heart on your left screen. It shows you all of your limbs, and their health. Then click to pull the leeches off.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Light:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Collect 2 rocks. If your torch or campfire goes out, you can place it on the floor and smash 2 rocks together on that tile to reignite it.Another fire source or player&#039;s torch can reignite it as well.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Crafting:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can swing at branches for sticks, or at the trunk for the whole tree, or at grass for string. &lt;br /&gt;
&lt;br /&gt;
[[Guide to Crafting]] &lt;br /&gt;
&lt;br /&gt;
image  &lt;br /&gt;
==Death and Respawning==&lt;br /&gt;
When you die you can ghost around for a while. Spirit Tab: You can Ghost Up or Ghost Down to help traverse terrain. &lt;br /&gt;
&lt;br /&gt;
Press the big skull button at your left screen when ready to move on to the underworld.&lt;br /&gt;
&lt;br /&gt;
To respawn you need to find a Toll to give to the Ferryman, then use the carriage to respawn, but don&#039;t get lost. You can wait 15 minutes in the underworld and get a free toll. Someone might also do a proper burial on your dead body, letting you respawn.&lt;br /&gt;
&lt;br /&gt;
image&lt;br /&gt;
&lt;br /&gt;
==Questions and Player Reporting==&lt;br /&gt;
Don&#039;t be afraid to ask questions to nearby characters, ask on the discord, or use mentorhelp.&lt;br /&gt;
(The mentorhelp command and meditate emote is asking other players a question about mechanics/advise, so, keep round sensitive information away from it.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Player Reports&amp;lt;/u&amp;gt;: are submitted in the Discord by typing /inquis and you&#039;ll need the Round ID, which you can get from the #game-status section in  Discord, as well as evidence like screenshots/recordings. (At the moment, Inquis doesn&#039;t seem to work if your report is too long so keep it concise.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Roles]] - Role guides.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Guides]] - Detailed guides on jobs and mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lore]] - Additional setting information.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=354</id>
		<title>Beginner Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Beginner_Guide&amp;diff=354"/>
		<updated>2025-01-31T07:16:27Z</updated>

		<summary type="html">&lt;p&gt;Redth: Extra polish/info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; I&#039;ve revamped the beginner&#039;s guide some, but images on the wiki are still unable to be uploaded since its inception. &lt;br /&gt;
 New players, ping @Useroth on the Discord and beg or demand him to fix the wiki images. ;-;&lt;br /&gt;
 --[[User:Corpe|Corpe]] ([[User talk:Corpe|talk]]) 08:12, 3 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome newcomer! This guide will cover the basics, but the rest shall be up to you to discover. &amp;lt;big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== First: The Keybindings ==&lt;br /&gt;
&#039;&#039;&#039;At the Top Right of your screen:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;In the OOC Tab&#039;&#039;&#039;:&lt;br /&gt;
 Basic Controls: &#039;&#039;&#039;_Help-Controls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
image&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;In the Options Tab&#039;&#039;&#039;:&lt;br /&gt;
 You can &#039;&#039;&#039;Adjust Keybinds&#039;&#039;&#039;&lt;br /&gt;
 Edit your character with: &#039;&#039;&#039;Game Preferences&#039;&#039;&#039;&lt;br /&gt;
 Or &#039;&#039;&#039;Disable/Adjust the Music or Sound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
image&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
&#039;&#039;&#039;Pick a Flaw in Character Creation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s no pressure in making a fully fleshed character your first round, but do choose a flaw, newcomer. Choosing no flaw, will choose one randomly. If you find that your arm no longer works in a new round, it&#039;s because you rolled the one arm flaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Try Out a Non-Refugee Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are less likely to die and have a chance to learn what the game is about. Play actively and look to roleplay with others, placing your character assertively into situations. Be confident as your character! It&#039;s not you. As the Towner role, you can pick and own a house around town by going up to it and clicking on the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatting&#039;&#039;&#039;&lt;br /&gt;
 Press M to EMOTE. Be as detailed and expressive as you want.&lt;br /&gt;
&lt;br /&gt;
 Press T to SAY things:&lt;br /&gt;
&lt;br /&gt;
 Put a # at the start to WHISPER.&lt;br /&gt;
 Put a @ at the start to make a WHISPERED EMOTE. (SUBTLE)&lt;br /&gt;
 Put a * at the start to emote in an alternative way.&lt;br /&gt;
 You can also combine an emote and a message using t for SAY:&lt;br /&gt;
 emote* message&lt;br /&gt;
 example: spins around with a smile* I don&#039;t see why not. (Chatbox: [Character name] spins around with a smile, &amp;quot;I don&#039;t see why not.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Sleep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lay down (default v). Close your eyes by clicking one of the arrow buttons above or below the eye, next to the doll and wait. Simply dragging your sprite onto a bed can also restore your blue fatigue bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Drink Without a Cup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To drink from a water source: Use bite intent and middle-click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Climb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have an empty hand. Click on a wall or tree to go up. Make sure there is a tile like a branch you can climb onto, by looking up with shift-f, or else you will fall. Left-Click on an empty tile in front of you to go down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Heal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are physicians around, and the church also has healers, you can ask for directions from players.&lt;br /&gt;
&lt;br /&gt;
Sleeping can heal wounds as well, sleeping on a bed heals faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What can I do in this game?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can get a job, or work for yourself.  You can be a lascivious criminal. You can be a mercenary. You can be devout and celibate. You can blow all your money at the brothel. You can be a naked degenerate.  You can delve into other&#039;s character and build relationships. You can overthrow the nobility. Do what is interesting for you and others, often the people here are &#039;&#039;freaky,&#039;&#039; and slavery is more interesting for them then death.&lt;br /&gt;
&lt;br /&gt;
As long as you&#039;re roleplaying in good faith and trying to follow the rules, you can do as you wish! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big New Menu on the Left of your Screen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can Left-Click and Right-Click the various GUI elements on the left of your screen to get different information and do actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The ERP Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To open the ERP menu, first turn off the &#039;&#039;bite/kick/jump/steal&#039;&#039; intent, and then middle-click drag your sprite onto their sprite. You must both be on the same tile to do most actions. You can &#039;&#039;*kiss&#039;&#039; emote as well on the different body parts. &lt;br /&gt;
&lt;br /&gt;
This author will tell you a secret; elves get a special message when you kiss their ears!~&lt;br /&gt;
The slap emote can be changed from a face slap to a ass slap if the groin is selected as a target.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Survival ===&lt;br /&gt;
&#039;&#039;&#039;How can I survive in the bog?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Refugee, you are a foreigner to these lands. You start out in the dangerous swamps. If you want to go to town you need to head north to find the town. Sneaking lets you avoid ambushes from dangerous creatures. Avoid going through murky water, it risks getting leeches. &lt;br /&gt;
&lt;br /&gt;
image  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to a bush and click on it until you find berries, if it &amp;quot;tastes like berry&amp;quot; on the very first bite, it&#039;s safe to eat. There are 2 colors of berry, 1 is randomly set as poisonous.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Self-Healing:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Go to a bush and click until you find a string and a thorn (or swing at grass for string). Then, click the craft button in the left-screen GUI to make a sewing needle. You can use this to stop bleeding, heal wounds, and craft certain items. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to remove leeches:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Click on the heart on your left screen. It shows you all of your limbs, and their health. Then click to pull the leeches off.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Light:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Collect 2 rocks. If your torch or campfire goes out, you can place it on the floor and smash 2 rocks together on that tile to reignite it.Another fire source or player&#039;s torch can reignite it as well.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Crafting:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can swing at branches for sticks, or at the trunk for the whole tree, or at grass for string. &lt;br /&gt;
&lt;br /&gt;
[[Guide to Crafting]] &lt;br /&gt;
&lt;br /&gt;
image  &lt;br /&gt;
==Death and Respawning==&lt;br /&gt;
When you die you can ghost around for a while. Spirit Tab: You can Ghost Up or Ghost Down to help traverse terrain. &lt;br /&gt;
&lt;br /&gt;
Press the big skull button at your left screen when ready to move on to the underworld.&lt;br /&gt;
&lt;br /&gt;
To respawn you need to find a Toll to give to the Ferryman, then use the carriage to respawn, but don&#039;t get lost. You can wait 15 minutes in the underworld and get a free toll. Someone might also do a proper burial on your dead body, letting you respawn.&lt;br /&gt;
&lt;br /&gt;
image&lt;br /&gt;
&lt;br /&gt;
==Questions and Player Reporting==&lt;br /&gt;
Don&#039;t be afraid to ask questions to nearby characters, ask on the discord, or use mentorhelp.&lt;br /&gt;
(Mentorhelp command and meditate emote is asking other players a question about mechanics/advise, so, keep round sensitive information away from it.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Player Reports&amp;lt;/u&amp;gt;: are submitted in the Discord by typing /inquis and you&#039;ll need the Round ID, which you can get from the #game-status section in  Discord, as well as evidence like screenshots/recordings. (At the moment, Inquis doesn&#039;t seem to work if your report is too long so keep it concise.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Roles]] - Role guides.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Guides]] - Detailed guides on jobs and mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lore]] - Additional setting information.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Surgery&amp;diff=296</id>
		<title>Guide to Surgery</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Surgery&amp;diff=296"/>
		<updated>2024-12-05T11:49:53Z</updated>

		<summary type="html">&lt;p&gt;Redth: /* Miscellaneous. */ Added info that the healing potion also restores blood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Guide to Healing. =&lt;br /&gt;
You find yourself a surgeon, physician, acolyte or just some schmuck with a rusty knife and needle. Regardless, all of you are - in a ways - servants of the Goddess of Healing. There are mountains upon mountains upon mountains of ways the people of Rockhill can get themselves sick and injured... it&#039;s your job to alleviate their suffering!&lt;br /&gt;
&lt;br /&gt;
While there are plenty of people around Rockhill who can lazily wave their hands and heal someone (in fact, perhaps you&#039;re one of them!) there are plenty of reasons why you&#039;d want to go the more mundane route for doctoring. For one, there are plenty of injuries and maladies that miracles cannot cure, nutcracks for instance! Secondly, you don&#039;t have to spend a whole lot of time praying and on cooldown, time which could be used stopping your patient from dying! Thirdly, miracles takes a good chunk of fatigue and stamina to cast, meaning a caster can only go so long doing their thing before they need to rest.&lt;br /&gt;
&lt;br /&gt;
So don&#039;t count your skills out just yet!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Examining Patients. ==&lt;br /&gt;
The most important skill you&#039;ll have as a barber surgeon, physician or Pestran acolyte will be your Diagnose ability.&lt;br /&gt;
&lt;br /&gt;
This will tell you exactly how anemic they, where they&#039;re bleeding, how much brute/burn damage they&#039;ve suffered and what critical injuries they have. However, there are some things that Diagnosis will not tell you, like how much toxic or oxygen damage they&#039;ve taken.&lt;br /&gt;
&lt;br /&gt;
To use your Diagnosis ability, simply click the scroll at the bottom left of your screen that says &amp;quot;Diagnosis&amp;quot; when you hover over it so that it opens and middle click on the person you want to diagnose. It does have a short cooldown.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have this ability, you&#039;ll have strip the patient of their clothing to see where they&#039;re bleeding, and inspect their body parts individually to see what wounds they have.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Medical Items. ==&lt;br /&gt;
&lt;br /&gt;
=== Surgery Kit. ===&lt;br /&gt;
* Scalpel - The primary cutting tool.&lt;br /&gt;
* Forceps (x2) - Used for clamping bleeding incisions, .&lt;br /&gt;
* Bone Forceps - Used for setting bone, nothing else.&lt;br /&gt;
* Speculum - Used as a retractor, keeps the chest incision wide open.&lt;br /&gt;
* Bone saw - Used for cutting bones, trees or mincing meat. Most durable tool in the set.&lt;br /&gt;
* Cautery - Used to mend incisions and wounds, needs to be heated up by using it in hand first, although it will deal around 25 burn damage per wound.&lt;br /&gt;
* Needle of Pestra - Unlimited use Needle, used to close incisions and wounds, deals no damage unlike the cautery.&lt;br /&gt;
* Cheele - 10x the blood storage of a normal leech, used to suck the poison out of someone.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Personal Patch Kit. ===&lt;br /&gt;
* Iron Needle - Unlike a regular needle made from a thorn and fiber, this needle has 20 uses instead of 5.&lt;br /&gt;
* Bandage - Used to bind a wound to slow bleeding. A needle can&#039;t be used through a bandage, but a cautery can. More effective than using regular cloth.&lt;br /&gt;
* Pink Pills - Essentially just the pill form of Red. Far more effective per storage slot they take up (especially considering you can fit 20 of them in a tin if you have one), essentially being 24 units* of Red, compared to the 15 units that can be stored in a bottle. However Pink Pills are considerably harder (and more expensive) to get, with only one per Patch Kit and tins only being purchasable at the PURITY.&lt;br /&gt;
* DETOX - An injector that will flush ALL reagents from the patient&#039;s system and heal toxin damage. Essentially an item form of the Purge ability.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;*Unconfirmed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous. ===&lt;br /&gt;
* Bedroll - Used as a portable bed. Laying a patient on a bed allows them to sleep and increases surgery success rates.&lt;br /&gt;
* Health Potions (Otherwise known as &amp;quot;Red&amp;quot;) - a handy potion that when drank, heals the consumer and restores part of their blood. Can even heal fractures and other critical injuries. Is a pain to brew and fairly expensive.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Maladies. ==&lt;br /&gt;
&lt;br /&gt;
=== Anemia. ===&lt;br /&gt;
Otherwise known as blood-loss. Anemia will be the main killer for the denizens of Rockhill due to the oxygen damage it causes, so everything should be done to prevent and mitigate it. Prioritizing wounds that cause blood loss over ones that don&#039;t (i.e. bruises over burns, bleeds over bruises) and sewing/bandaging/cauterizing bleeding wounds is the aim of the game. Once the bleeding is stopped (depending on how severe the anemia is, you may even want to do this while they&#039;re bleeding) feed the patient water as it will fill them back up with blood or squeeze a full cheele to make it pump blood into the patient. Also, get your patient to eat some food, as people will regenerate more blood naturally depending on how full they are.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage. ===&lt;br /&gt;
Blunt force injuries. Should not be your first priority over other injuries unless there is a hematoma. Really the main concern is the other injuries alongside the brute damage, as in serious cases it&#039;s rarely on it&#039;s own. You&#039;ll see those injuries below. Brute damage can only be tended to using surgery, Red or sleep.&lt;br /&gt;
&lt;br /&gt;
Types of brute damage include:&lt;br /&gt;
&lt;br /&gt;
==== Bruises. ====&lt;br /&gt;
As said above.&lt;br /&gt;
&lt;br /&gt;
==== Regular Hematomas. ====&lt;br /&gt;
Twice as painful as a regular bruise.&lt;br /&gt;
&lt;br /&gt;
==== Massive Hematomas. ====&lt;br /&gt;
More than twice as painful as a regular hematoma. Causes a small amount of bleeding.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage. ===&lt;br /&gt;
The absolute last of your concerns. A person could have been fireballed a billion times by the Court Magician and so long as they don&#039;t cut their pinky on a shard of glass on their way to the floor; they&#039;ll live. In a permanent state between life and death until either you heal them or they enter Necra&#039;s embrace, but they&#039;ll live. However, they are extremely debilitating and far more painful than bruises and will quickly put someone to the floor from pain. So, if you&#039;re able to, you should absolutely treat burns. Burns can only be treated the same ways as bruises.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Oxygen Damage. ===&lt;br /&gt;
Oxygen damage is the metaphorical poison that anemia has slipped into your patient&#039;s cups. Oxygen damage WILL KILL and is invisible apart from the affects the patient themself feels, however, generally it&#039;s symptoms and causes are pretty obvious. The main cause of oxygen damage is anemia as mentioned above, though there are also other less common sources such as strangling, drowning, missing the lungs/heart and over-dosing. Oxygen damage will heal naturally over time so long as the cause is remedied, though sustained oxygen damage can cause significant brain damage in a subject. Symptoms of oxygen damage include fainting, going unconscious for sustained periods and death.&lt;br /&gt;
&lt;br /&gt;
There is however, a way to treat oxygen damage itself directly; mouth-to-mouth. To initiate it, you must aim for the patients mouth with an empty hand an the touch and weak intents. This won&#039;t be enough to save a patient who&#039;s bleeding out on the floor alone, but it can keep them alive long enough for someone else to quickly stitch them up.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage. ===&lt;br /&gt;
Toxin damage is the the literal poison that someone has slipped into your patient&#039;s cups. Toxin damage shares a lot of the traits of it&#039;s counterpart, apart from the fact that it is generally far more obvious, with most of it&#039;s causes having symptoms of severe vomiting or brain damage. There are a fair few more ways that toxin damage can be caused to someone, though thankfully the most common are fairly easy to treat. The main treatment for toxin damage is the use of leeches or cheeles and bedrest. Simply squeeze your little sucker into sucking mode and place it on the patients bare skin. Depending on how much and what they&#039;ve consumed and how fast you get to them, you can avoid the worst of the symptoms all together.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Slashes. ===&lt;br /&gt;
These are the most common bleeding wounds you&#039;ll see. While one or two aren&#039;t something to pull the cautery out for, they are very common to get from a sustained battle with sharp weapons, so you might be seeing a dozen of these wounds.&lt;br /&gt;
&lt;br /&gt;
Types of slashes include:&lt;br /&gt;
&lt;br /&gt;
==== Regular Slashes. ====&lt;br /&gt;
Bleeds a very small amount, about half as much as a massive hematoma. Relatively easy to sew up and causes no pain on it&#039;s own.&lt;br /&gt;
&lt;br /&gt;
==== Small Slashes. ====&lt;br /&gt;
Essentially just a half as bad slash. These are superficial wounds.&lt;br /&gt;
&lt;br /&gt;
==== Gruesome Slashes. ====&lt;br /&gt;
A more gruesome version of the slash. This wounds bleeds more than twice as much as a regular slash and takes a fair bit longer to sew.&lt;br /&gt;
&lt;br /&gt;
==== Disembowelment. ====&lt;br /&gt;
Your patient has had their stomach sliced open... and their stomach and (on occasion) liver has fallen out. This wound causes an immense amount of bleeding (about twenty times that of a gruesome slash), causes immense pain in the patient and takes a long time to suture. This wound almost always leads to the imminent death of anyone unlucky enough to suffer it.&lt;br /&gt;
&lt;br /&gt;
==== Incision. ====&lt;br /&gt;
The same as a gruesome slash. However, it will not clot over time, therefore making it worse for blood loss. Try not to let your patients walk away without stitching them up first.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Punctures. ===&lt;br /&gt;
The second most common bleeding wounds you&#039;ll see. Specifically caused by stabs, these are essentially mechanically the same as slashes, other than that they take slightly longer to sew up. Therefore they are slightly worse than slashes. You may want to pull out the cautery faster when seeing these.&lt;br /&gt;
&lt;br /&gt;
Types of punctures include:&lt;br /&gt;
&lt;br /&gt;
==== Regular Punctures. ====&lt;br /&gt;
The same as regular slashes, only that they take slightly longer to sew and heal.&lt;br /&gt;
&lt;br /&gt;
==== Small Punctures. ====&lt;br /&gt;
The same as small slashes, only that they take slightly longer to sew and heal.&lt;br /&gt;
&lt;br /&gt;
==== Gaping Punctures. ====&lt;br /&gt;
The same as gruesome slashes, only that they take slightly longer to sew.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arteries. ===&lt;br /&gt;
Torn arteries should be your absolute priority when treating a patient. You should call anyone around you to help you remove the clothes from the patient to get to their wounds. Don&#039;t be afraid to use a cautery to seal the bleeding if you can. Burns are absolutely nothing compared to the severe blood loss torn arteries will cause. Otherwise use a needle, feed them Red or water.&lt;br /&gt;
&lt;br /&gt;
Types of artery tears include:&lt;br /&gt;
&lt;br /&gt;
==== Torn Arteries. ====&lt;br /&gt;
The &amp;quot;least severe&amp;quot; of the very severe artery wounds. If there&#039;s only one tear, you may be able to get away with sewing it shut, multiple and it&#039;s time to heat up the cautery. Feed them water and put them to rest once the wound is healed.&lt;br /&gt;
&lt;br /&gt;
==== Torn Carotids. ====&lt;br /&gt;
Your patient&#039;s throat has been severely cut. If you don&#039;t do something as soon as you see the wound, your patient will die. This is far worse than even a regular torn artery. Nothing else matters but tending to this wound. The only real advantage you&#039;ll have is the wounds location on the head, where there should be very little clothing in the way. If you mange to cauterize the wound in time, you&#039;ll need to get a hell of a lot of water into them. Otherwise it&#039;s to the Church...&lt;br /&gt;
&lt;br /&gt;
==== Torn Aortas. ====&lt;br /&gt;
Your patient&#039;s heart is severely damaged. This is worse than the carotid as it is far more painful for the injured, still bleeds moderately even when sewn, and is far more difficult to sew or cauterize due to the location. It may be best to spend your time tending to other patients who might be saved.&lt;br /&gt;
&lt;br /&gt;
==== Unsewn. ====&lt;br /&gt;
Your patient&#039;s head or limb has been removed and reattached. The arteries are still unsewn. Most of the time you&#039;ll see this in someone who&#039;s dead, but there are times where you might reattach limbs to a living patient. This wound is actually FAR worse the actual dismemberment itself, apart from the fact that they are far easier to suture, causing about as much bleeding as a torn carotid or aorta. Under no circumstances should you reattach a limb to someone who is anemic.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Dismemberment. ===&lt;br /&gt;
These are bad news for a patient, and will likely mean death without quick action... that is if they aren&#039;t already dead. These cause a fair bit more bleeding than a torn artery, half as much as a torn aorta/carotid, but are hell to sew up. You should cauterize these wounds unless you&#039;re unable. Missing heads are loss causes, believe it or not. If the patient is dead or stable, you can reattach the removed limb or head and repair the damage.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fractures. ===&lt;br /&gt;
Pretty straight forward; your patient has a broken bone! Usually caused heavy blunt force, these are very very debility wounds, causing a whole lotta pain and frustration for your patient... and a whole lot of inconvenience for you with the treatment needed to mend them. Thankfully, they will not kill, so you should mend to any other wounds that will first. Fractures can not be cured through sleep or just tending wounds. You&#039;ll need to either go through a lengthy surgery (the length of which depending on the fracture type), use a lot of precious Red... or worse... miracles.&lt;br /&gt;
&lt;br /&gt;
Types of fractures include:&lt;br /&gt;
&lt;br /&gt;
==== Limb Fractures. ====&lt;br /&gt;
Only seen in limbs. Leg fractures will cause the leg to be disabled, causing immense pain when standing, also stunning and forcing the patient to the floor if they try to walk on it. However, this can be mitigated by using a polearm as a crutch, allowing the patient to walk! Arm fractures will cause the arm to be disabled, causing immense pain that will stun and force the patient to the floor if they try to hold items in it for a long period, also occasionally disabling the use of the hand entirely. These take the shortest amount of time to mend using surgery and Red.&lt;br /&gt;
&lt;br /&gt;
==== Skull Fractures. ====&lt;br /&gt;
Only seen in the head. The worst of all the fractures. Skull fractures are an absolute pain, taking more than three times as many bone settings as a limb fracture. They are also incredibly debilitating; completely paralyzing the patient (even stopping them from biting!), disfigures them and causes their speech to come out in stutters.&lt;br /&gt;
&lt;br /&gt;
==== Jaw Fractures. ====&lt;br /&gt;
Only seen in the head. The least debilitating of the fractures, but still very much painful. Causes the patient&#039;s speech to come out in an incomprehensible gurgle and stops them from biting. Takes twice as long to tend to as a limb fracture.&lt;br /&gt;
&lt;br /&gt;
==== Neck Fractures. ====&lt;br /&gt;
Only seen in the head. Essentially a slightly better skull fracture. Completely paralyzes the patient. Takes somewhat longer to mend than a jaw fracture.&lt;br /&gt;
&lt;br /&gt;
==== Rib Fractures. ====&lt;br /&gt;
Only seen in the chest. Causes the patient to be stunned at random intervals and vomit up blood. This can be a death sentence during battle and a massive pain anywhere else. Takes a little longer to tend than limb fractures.&lt;br /&gt;
&lt;br /&gt;
==== Pelvis Fractures. ====&lt;br /&gt;
Only seen in the groin. Disables both legs, causing the patient to be unable to walk. Takes the same amount of time to tend as a rib fracture.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Dislocations. ====&lt;br /&gt;
Essentially weak versions of the fractures. Only seen in the limbs or neck. They cause the same effects, but can be healed easily by tending to the wound, sleeping or even naturally over time. Dislocations can be relocated manually however, simply click on the affected body part on the weak and grab intents with a high enough medicine skill.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Poison. ===&lt;br /&gt;
There are many malicious concoctions you may encounter throughout the lands of Rockhill... some far more dangerous than others. Generally the best way to treat poisoning is through the use of leeches to remove the tainted blood, the feeding of water and bed rest.&lt;br /&gt;
&lt;br /&gt;
Types of poisons include:&lt;br /&gt;
&lt;br /&gt;
==== Berry Poison. ====&lt;br /&gt;
Easily the least dangerous and most common form of poison in Rockhill. Acquired by consuming a poison berry (this includes food and drink products made from poison berries!) or being shot with a poisoned arrow Symptoms include vomiting and feeling unwell. Generally this should be very easy to treat, just squeeze your cheele into sucking mode and place it on the patient&#039;s skin until they feel better. If they&#039;ve consumed a lot, you should get them into bed to heal, feeding them water to replace the blood you&#039;re extracting.&lt;br /&gt;
&lt;br /&gt;
==== Mercury. ====&lt;br /&gt;
Otherwise known as quicksilver. A fair bit more dangerous than berry poison, but also far rarer. Acquired by crushing cinnabar (acquired while mining) in a mortar and pestle. Symptoms include twitching, drooling and moaning. Mercury causes severe brain damage, so it is best to get a cheele on them quickly and put them to rest.&lt;br /&gt;
&lt;br /&gt;
==== Killer&#039;s Ice. ====&lt;br /&gt;
Otherwise known as death. By the time they realize what they&#039;ve drank, they&#039;ll be dead. This poison is INCREDIBLY rare and it&#039;s unlikely you&#039;ll ever be seeing this around... hopefully, anyways. The symptoms include near-instant death. The best thing you can do for the patient is drag them off to the Church. It metabolizes incredibly slowly compared to other reagents... and if there&#039;s any left when they&#039;re revived... they&#039;ll just die again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Other Wounds. ===&lt;br /&gt;
Generally rarer wound types that can&#039;t be specifically categorized. Most of these are far rarer, though you can definitely expect to see them from time to time.&lt;br /&gt;
&lt;br /&gt;
Types of other wounds include.&lt;br /&gt;
&lt;br /&gt;
==== Evisceration. ====&lt;br /&gt;
An organ has been completely destroyed! This occurs in the eyes, testicles and ovaries. Eye eviscerations require them to be replaced, tentacular/ovarian evisceration can be tended to using the tend wounds surgery.&lt;br /&gt;
&lt;br /&gt;
==== Disfigurement. ====&lt;br /&gt;
The patient is so horribly messed up that they are completely unrecognizable, appearing as &amp;quot;Unknown&amp;quot;. This can only be fixed using a facial construction surgery.&lt;br /&gt;
&lt;br /&gt;
== Surgery. ==&lt;br /&gt;
&lt;br /&gt;
=== How to Tend Wounds. ===&lt;br /&gt;
&lt;br /&gt;
# Aim anywhere on the body.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the patient&#039;s bleeders.&lt;br /&gt;
# Use a needle to tend to the patients wounds; selecting either &amp;quot;Tend Bruises&amp;quot;, &amp;quot;Tend Burns&amp;quot;, or &amp;quot;Tend Damage&amp;quot;.*&lt;br /&gt;
# Use a forceps to remove embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The bruises/burns options tend a large amount of their respective damage types. The &amp;quot;damage&amp;quot; option tends a moderate amount of both damage types.&lt;br /&gt;
&lt;br /&gt;
=== How to Mend Bone fractures. ===&lt;br /&gt;
&#039;&#039;&#039;Notice: the bone repair surgery in its current state is bugged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requiring 3+ attempts while the patient is asleep to properly set the bone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for the body part with the broken bone.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the patient&#039;s bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# Use bone forceps &amp;gt;/=3 times successfully.&lt;br /&gt;
# Use a forceps to remove embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
# Tell the patient to sleep.&lt;br /&gt;
&lt;br /&gt;
=== How to Manipulate Organs. ===&lt;br /&gt;
&#039;&#039;&#039;Note: the surgery steps for hard and soft tissue body parts are different.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard tissue body parts include the skull (brain) and chest (breasts, lungs, heart and liver).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft tissue body parts include the eyes (eyes(You&#039;ll need to make another incision to get the forceps and speculum out because of a bug!)), mouth (tongue), groin (appendix, testicles, penis and vagina) and stomach (stomach).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for whichever part of the body part the organ is present.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the patient&#039;s bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# If soft tissue, continue to next step. If hard tissue, use a bone saw to cut through the bone.&lt;br /&gt;
# Use a forceps to manipulate the patients organs, selecting with you would like to remove.&lt;br /&gt;
# Optionally; replace missing organs by using a healthy and intact one on the patient.&lt;br /&gt;
# Use a forceps to remove the embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
&lt;br /&gt;
=== How to Sever External Organs. ===&lt;br /&gt;
&#039;&#039;Desperate eyes stare up at you, the flicker of torch light reflecting off of their nervous sweat. You bring your worn knife down to their body, sloppily spilling the blood from their body. You carve again and again and again, the screams pushing you further on until you finally pull that lump of meat from that pathetic creature. You bask in the pain you&#039;ve brought this wretched flesh, for you&#039;ve earned yourself another piece to your collection to be pickled and jarred. You are no healer. You are a butcher... and you... are magnificent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Basically a far more damaging, less sophisticated alternative to &amp;quot;Manipulate Organs&amp;quot;. Be aware that this will sever an artery on a SUCCESS. You should never use this on someone you intend to actually heal. Also, this can only target external organs. I.e. breasts, penises, wings, etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for whichever body part the organ is present.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the bleeders.&lt;br /&gt;
# Use a scalpel to remove the external organs.&lt;br /&gt;
# Optionally; replace a missing organ by using a healthy and intact one of the patient.&lt;br /&gt;
# Use a needle to suture the severed artery and slashes.&lt;br /&gt;
# Use a forceps to remove the embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;br /&gt;
&lt;br /&gt;
=== How to Amputate Limbs and Heads. ===&lt;br /&gt;
&lt;br /&gt;
# Aim for the selected limb or head.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# Use a bone saw to amputate the limb.&lt;br /&gt;
&lt;br /&gt;
=== How to Attach Limbs and Heads. ===&lt;br /&gt;
&lt;br /&gt;
# Aim for the selected limb or head with a replacement in hand.&lt;br /&gt;
# Use the replacement on the patient to attach it.&lt;br /&gt;
# Use a needle to suture the limb or head to the patient.&lt;br /&gt;
# Mend whatever wounds the limb or head has.&lt;br /&gt;
&lt;br /&gt;
=== How to Reshape Faces. ===&lt;br /&gt;
&lt;br /&gt;
# Aim for the patient&#039;s head.&lt;br /&gt;
# Use a scalpel to make an incision in the patient.&lt;br /&gt;
# Use a forceps to clamp the bleeders.&lt;br /&gt;
# Use a speculum to retract the incision.&lt;br /&gt;
# Use a scalpel to reshape the face.&lt;br /&gt;
# Type the desired name in the text box and click ok.&lt;br /&gt;
# Use a forceps to remove the embedded objects.&lt;br /&gt;
# Use a needle to suture the incision.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Banditry&amp;diff=246</id>
		<title>Guide to Banditry</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Banditry&amp;diff=246"/>
		<updated>2024-10-23T20:34:58Z</updated>

		<summary type="html">&lt;p&gt;Redth: */ [] Advance medical info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, You Want to Rob People? Then this guide is for you!&lt;br /&gt;
&lt;br /&gt;
things in [] are medical advance knowledge that is useful but not fully needed to know.&amp;lt;h1 style=&amp;quot;font-size: 35px;&amp;quot;&amp;gt;Survival 101&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You WILL need a polearm to negate the terrain slowdown of the bog, for speed is the single thing that will keep you alive. This includes wooden staffs, spears, billhooks, etc.&lt;br /&gt;
* Get a battle buddy, pair up with your fellow bandit. Pairs of two are able to cover more ground because one is able to simply grab the other and run AND will help prevent you from getting absolutely destroyed by mobs. Mobs are deadly beyond reason and WILL rock your shit. Why else pairs of two? Because if that pair gets wiped off the face of the bog, it&#039;s not like the entire cohort of bandits is taken out in that fight.&lt;br /&gt;
* Now the last thing you want to do is bum-rush the bog gate, but why? It&#039;s so much fun? For you maybe, but for the round not so much. A pile of dead bandits leaves the bog looking pretty boring and pretty lame for the other 2 hours of the round. &lt;br /&gt;
* You have no round start capabilities to do advanced forms of medicine, so for example you get your arm cut off by a fencer because you thought it&#039;d be smart to duel them over the 18 zennies in their pouch, you&#039;re pretty much fucked because you&#039;re not going to survive putting it back on let alone have the medical skill to do so. (Trust me, this happens more than you think)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s all this moondust Matthios is giving me? == &lt;br /&gt;
Your new best friend. Target nose and snort that shit up for extra movement speed and half delay on weapon attacks. Absolutely devastating stuff and is how you will survive any serious encounter and come out on top. Now at the end you get a little bit of a debuff but that can be removed by snorting another pile or simply waiting it out. Many people are scared to use moondust because of the after, completely ignoring you can still waddle your ass off into the darkness or run.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Mages ==&lt;br /&gt;
Mages are very fucking annoying to deal with and very tricky to take prisoner. Your generic fireball and the like can be instantly disabled by grabbing their mouth (mages typically are very weak strength wise so not a hard feat), without their mouth they can&#039;t cast most spells but one they can cast with only their hands is repulse which will knock you back, knock you onto the floor and disarm you. IF they surrender, you can chain them to disable their ability to repulse (I think...) and put a piece of cloth in their mouth to gag them so they can&#039;t fireball you. Though keep in mind if they ever escape their chains, they will most likely tear the gag out and fireball you and your battle buddy to death.&lt;br /&gt;
&lt;br /&gt;
== The Howling Menace ==&lt;br /&gt;
Verevolfs (or WW/VV), every once in a blue moon will help out their local free men. However, that is the exception to the rule, generically they will run up to you, instantly cut your leg off and then slice your throat in two. Their counter? Why it&#039;s staying together in a well-lit place with at least 4 people. Don&#039;t let anyone stray from the cuddle pile at night lest they be dragged off and killed. Like you, their biggest strength is their speed which they will use to absolutely exterminate you if you try to run off and break cohesion.&lt;br /&gt;
&lt;br /&gt;
== Knowing Your Foes ==&lt;br /&gt;
Knights, paladins, templars and the occasional full plate validhunter; these are the tricky ones. All of them like to rush into the bog round start from time to time in hopes of catching some sick frags at the gate. Templars and paladins can heal otherwise lethal wounds on themselves and others. So just because you cut their throat doesn&#039;t mean they&#039;re going to give up like others will. But my dear free man, what do you have that they don&#039;t? SPEED. Run, draw them out and used ranged weapons or dogpiling if they split far enough from the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Dealing With Wounds =&lt;br /&gt;
If you get an arterial bleed, [Your best bet is to bandage it with cloth (can be done through clothing) to cease its bleeding fully, getting hit on the bandage dirties it soaking it in blood, making it actually useless in preventing full blood lose, so, pre-bandaging isn&#039;t a thing] it&#039;s not as bad as it used to be, assuming they didn&#039;t get your throat. When your battle buddy gets a bleed like that, [Same thing as before] you drag them the fuck outta the fight if they&#039;re not already retreating. If it&#039;s a throat bleed, they better be chugging red or water if they want a chance to live. Both give you blood and will buy you valuable time.&lt;br /&gt;
&lt;br /&gt;
== Performing CPR ==&lt;br /&gt;
If you don&#039;t have either clean water or red, tell them to or strip things that block their mouth, make them lay on the ground (improves surgery odds), preferably in a bed (improves surgery odds), target mouth and touch with weak intent to perform CPR. CPR WILL keep them alive even if they have no blood in their body to speak of. Once it no longer allows you to do it, that&#039;s your two second window or so to do a round of stitching on the bleed. [Cautery is preferable, weak intent, body part of choice with torch/lamp/cautery ect, one round of cautery is enough for several smaller wounds and two is enough for bad and artery ones, it&#039;ll deal burn damage but that can be slept over unlike death, can be performed through bandages and clothing, if there is no wound, it will prevent your character from performing it]  After you do that round get back to CPRing and repeat.&lt;br /&gt;
&lt;br /&gt;
== It burns when I... &#039;&#039;get hit with an arrow&#039;&#039; ==&lt;br /&gt;
Poison arrows are typically VERY FUCKING LETHAL and shouldn&#039;t be taken lightly, so we won&#039;t. The counter to their poison is sticking a leech on yourself. I&#039;m serious, if you get hit and get the message that the wound feels like a spreading burning sensation, slap a leech on or start chugging red and praying boy. [Or hope that someone that can use miracles is on your side, for that purges toxins]&lt;br /&gt;
&lt;br /&gt;
== Lasting Bone Damage ==&lt;br /&gt;
Now you might be asking how do I unfuck my broken ribs? Good question, you typically can&#039;t without proper supplies, finding someone who&#039;s up to help the cause or red. For red, you should sleep first to heal up then take a couple gulps at a time until your bone repairs itself. [Miracles fix on the fly, surgery after they&#039;re set require sleep for a time]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Extra info =&lt;br /&gt;
Here&#039;s the most IMPORTANT feature of all when you take captives: there&#039;s a chest at the end of the road in Murderwood, its purpose is to load people in, lock it and bring it through the path. Doing this makes it so they can&#039;t instantly run off and run back with a lynch mob to raid the place for they don&#039;t get to see the path when they&#039;re stuffed inside a box, simple as.&lt;br /&gt;
&lt;br /&gt;
== The God you Serve ==&lt;br /&gt;
With that out of the way, as a bandit you fall under Matthios, the greatest thief to ever live for he was once man but after stealing fire from Astrata and maiming her in the process (which is why dae is so short) ascended to godhood. Your mechanical objective is to feed valuables to the idol in the camp, but that&#039;s not what we&#039;re here about. We&#039;re here because someone has to put the terror in the bog.&lt;br /&gt;
&lt;br /&gt;
He however is also the god of peasant revolts and comradery. Your only objective isn&#039;t just stealing shit, it&#039;s also empowering the masses. The TL;DR is don&#039;t just fucking rob peasants and workers blind, they&#039;re not really enemies of a Matthios worshipper. Instead target the rich, noble and absolutely clergy. Not as if you&#039;re getting much out of those 20 zennies anyways.&lt;br /&gt;
&lt;br /&gt;
== The Most Important Note ==&lt;br /&gt;
Straight up killing isn&#039;t optimal in the slightest unless it&#039;s legitimately your only option, one should aim to &#039;drub&#039;, or rather beat the utter piss out of someone who runs off per say, not cut off both their legs and watch them bleed to death. &lt;br /&gt;
Remember, &#039;&#039;dead folk can&#039;t tell any tales and that just isn&#039;t very interesting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Credit to .bobinater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Credit to Redth for only the medical parts with [] and minor typo fixes, and a bit of rephrased sentences, and needlessly verbose things to make maximum clarity.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=222</id>
		<title>Guide to Crafting</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guide_to_Crafting&amp;diff=222"/>
		<updated>2024-10-19T17:44:37Z</updated>

		<summary type="html">&lt;p&gt;Redth: /* Crafting */ Updated to what it is current.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP - Some recipes may have changed, please inform a Clerk&lt;br /&gt;
&lt;br /&gt;
== Basic Interactions ==&lt;br /&gt;
AKA: Slap Crafting&lt;br /&gt;
&lt;br /&gt;
There are few interactions that can be done directly to items that will generally refine or condense resources.&lt;br /&gt;
&lt;br /&gt;
Such actions are:&lt;br /&gt;
&lt;br /&gt;
* Cutting a stick with a blade to turn the item into a stake, said stake can then be used to mine.&lt;br /&gt;
&lt;br /&gt;
* Chopping a log with a blade or axe into small logs, and doing the same to a small log will refine the log into sticks. Useful for firewood or crafting recipes.&lt;br /&gt;
* Combining materials such as fiber, cloth, and sticks, as this will create a small bundle for ease of carrying. (It also prevents sticks from breaking when walking over them, preventing hostile mob spawns.)&lt;br /&gt;
&lt;br /&gt;
Other actions can be performed in-between items, however this may be covered in another guide in the future.&lt;br /&gt;
&lt;br /&gt;
(Survival)&lt;br /&gt;
&lt;br /&gt;
Tips of the trade: Some items such as sewing needles can be used from the belt.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
These recipes require no special crafting station but may require a tool or a surface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;4&amp;quot;|Basic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Tool&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Sewing Needle&lt;br /&gt;
|Thorn, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Belt&lt;br /&gt;
|Cloth&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|3x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Torch&lt;br /&gt;
|Stick, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wood Staff (3x)&lt;br /&gt;
|Log&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Knife&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Axe&lt;br /&gt;
|Stone, Small Log&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Amulet&lt;br /&gt;
|2x Fiber, 2x Sticks&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Club&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Arrow&lt;br /&gt;
|Stone, Stick&lt;br /&gt;
|Table&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Sword (2x)&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bucket&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Cup (3x)&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Rod&lt;br /&gt;
|Small log, 2x Fiber&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Spade&lt;br /&gt;
|Small Log, Stick&lt;br /&gt;
|None&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Bait&lt;br /&gt;
|Bag, 2x Wheat&lt;br /&gt;
|Table&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Bait&lt;br /&gt;
|Bag, 2x Berry/ 2x Apple&lt;br /&gt;
|Table&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Bloody Bait&lt;br /&gt;
|Bag, 2x Meat&lt;br /&gt;
|Table&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Handcart&lt;br /&gt;
|3x Small Log, Rope&lt;br /&gt;
|None&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Book Crafting Kit*&lt;br /&gt;
|2x Hide, Cloth&lt;br /&gt;
|Needle, Table&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Billhook&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Sickle]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Goedendag&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Hoe]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Peasant War Flail&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Thresher]]&lt;br /&gt;
|Hammer&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Stone Spear&lt;br /&gt;
|Stone, Wooden Staff&lt;br /&gt;
|None&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Book Crafting Kit: Combine with a written manuscript (up to 8 written parchments combined) Books can be archived to be read across rounds.&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
Some other recipes require structures to complete. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Structures&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Campfire&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Large Campfire&lt;br /&gt;
|2x Stick, 2x Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Twig Floor&lt;br /&gt;
|2x Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Hearth&lt;br /&gt;
|Stick, 3x Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Brazier&lt;br /&gt;
|Small Log, Coal&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Simple Bed&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Tent Wall&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Tent Door&lt;br /&gt;
|Stick, Cloth&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Cross&lt;br /&gt;
|Small Log, 3x Stake&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Palisade&lt;br /&gt;
|Small Log/ 2x Stake&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Drying Rack&lt;br /&gt;
|3x Stick&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Sharpening Wheel&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Anvil&lt;br /&gt;
|[[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]]&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Furnace&lt;br /&gt;
|4x Stone, Coal&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Heat Treatment Furnace&lt;br /&gt;
|4x Stone, 2x Steel, Coal&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Great Furnace&lt;br /&gt;
|2x [[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]], Riddle of Steel*, Coal&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Loom&lt;br /&gt;
|2x Small Log, 2x Stick, 2x Fiber&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Riddle of Steel: Non-craftable. Can be found, or more reliably, purchased from a merchant for around 400 mammons.&lt;br /&gt;
&lt;br /&gt;
== Sewing ==&lt;br /&gt;
All sewing recipes require a sewing needle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| style=&amp;quot;border: 1px solid black;&amp;quot; colspan=&amp;quot;4&amp;quot;|Sewing&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Tool&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Cloth&lt;br /&gt;
|2x Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Sack&lt;br /&gt;
|Cloth, Fiber&lt;br /&gt;
|Needle, Table&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Headband*&lt;br /&gt;
|Cloth&lt;br /&gt;
|Needle&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Fingerless Gloves&lt;br /&gt;
|Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Shirt&lt;br /&gt;
|2x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Trousers&lt;br /&gt;
|2x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Knit Cap&lt;br /&gt;
|2x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Surcoat*&lt;br /&gt;
|2x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Cape&lt;br /&gt;
|2x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Half Cloak&lt;br /&gt;
|Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Tabard&lt;br /&gt;
|2x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Robes&lt;br /&gt;
|3x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Gambeson&lt;br /&gt;
|4x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Padded Cap&lt;br /&gt;
|5x Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Jupon&lt;br /&gt;
|2x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Hat&lt;br /&gt;
|2x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Bard Hat&lt;br /&gt;
|2x Cloth, Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Sexy Dress&lt;br /&gt;
|6x Cloth, x3 Fiber&lt;br /&gt;
|Needle&lt;br /&gt;
|Legendary&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Variations available: Some items have alternative designs.&lt;br /&gt;
&lt;br /&gt;
== Skincraft ==&lt;br /&gt;
All skincraft recipes require a sewing needle and drying rack&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Skincraft&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Pouch (2x)&lt;br /&gt;
|Hide, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Satchel (2x)&lt;br /&gt;
|2x Hide, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Backpack&lt;br /&gt;
|2x Hide, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin&lt;br /&gt;
|3x Hide, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Leather Gloves (2x)&lt;br /&gt;
|Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Hide Gloves&lt;br /&gt;
|Fur&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Leather Bracers (2x)&lt;br /&gt;
|Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Leather pants&lt;br /&gt;
|Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Leather Shoes (3x)&lt;br /&gt;
|Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Leather Boots&lt;br /&gt;
|Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Leather Helmet&lt;br /&gt;
|Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|2x Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Hide Armor&lt;br /&gt;
|2x Hide, Fur&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Leather Hood&lt;br /&gt;
|Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Leather Cloak&lt;br /&gt;
|2x Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Fur Cloak&lt;br /&gt;
|2x Hide, Fur&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Leather Apron&lt;br /&gt;
|2x Hide, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|2x Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Whip&lt;br /&gt;
|2x Hide, Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Drum&lt;br /&gt;
|1x Hide, Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|}&lt;br /&gt;
== Carpentry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Alchemy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Small Log, Stick&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wood Bin&lt;br /&gt;
|x2 Small Log&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wood Floor&lt;br /&gt;
|Small Log&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wood Platform&lt;br /&gt;
|Small Log, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wood Barrel&lt;br /&gt;
|Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wood Chair&lt;br /&gt;
|Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Wood Chair&lt;br /&gt;
|Small Log, Silk&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wood Stool&lt;br /&gt;
|Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Closet&lt;br /&gt;
|x2 Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Coffin&lt;br /&gt;
|x2 Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Sign&lt;br /&gt;
|Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wood Shield&lt;br /&gt;
|Small Log, Hide&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Training Dummy&lt;br /&gt;
|Small Log, Stick, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Plough&lt;br /&gt;
|x2 Small Log, [[Guide_to_Smithing#The_Laymans&#039;_Guide_to_Smelting:|Iron Bar]]&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Railing&lt;br /&gt;
|x2 Stick&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wood Stairs (Down)&lt;br /&gt;
|x2 Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Swing Door&lt;br /&gt;
|x2 Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Wood Door&lt;br /&gt;
|x2 Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Deadbolt Wood Door&lt;br /&gt;
|x2 Small Log, Stick&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Wood Door&lt;br /&gt;
|x2 Small Log&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Nice Bed&lt;br /&gt;
|x2 Small Log, Cloth&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Wood Table&lt;br /&gt;
|Small Log&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Wall Ladder&lt;br /&gt;
|Small Log&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Wood Window&lt;br /&gt;
|x2 Small Log&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Wood Wall&lt;br /&gt;
|x2 Small Log&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Wood Wall&lt;br /&gt;
|x2 Small Log&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Prosthetic Arm&lt;br /&gt;
|Small Log, [[Guide_to_Smithing#Tools|Cog]]&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;br /&gt;
== Masonry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Alchemy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Sconce&lt;br /&gt;
|x2 Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Wall Candle&lt;br /&gt;
|Stone, Candle&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Floor&lt;br /&gt;
|Stone&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Stone Platform&lt;br /&gt;
|Stone, Fiber&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Oven&lt;br /&gt;
|x3 Stone, Small Log&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Millstone&lt;br /&gt;
|x3 Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Table&lt;br /&gt;
|Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Door&lt;br /&gt;
|x2 Stone&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stairs (Down)&lt;br /&gt;
|x2 Stone&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Wall Decoration&lt;br /&gt;
|Stone&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Window&lt;br /&gt;
|x2 Stone&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Stone Wall&lt;br /&gt;
|x2 Stone&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Stone Wall&lt;br /&gt;
|x2 Stone&lt;br /&gt;
|Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|Statue&lt;br /&gt;
|x3 Stone&lt;br /&gt;
|Journeyman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
All alchemy craftings require of a mortar and a pestle&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Alchemy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Salt Pile&lt;br /&gt;
|Ash, 10u water, Minced meat/Fat&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Thermoscope&lt;br /&gt;
|Bottle, 5u Mercury&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Bottle Bomb&lt;br /&gt;
|Glass blottle, Cloth, Coal, x2 Ash&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Ozium&lt;br /&gt;
|x2 Ash, x2 Dried swampweed, 2u Jackberry poison&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Moondust&lt;br /&gt;
|x2 Ash, x2 Dried westleaf, 2u Jackberry poison&lt;br /&gt;
|Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Manna Potion&lt;br /&gt;
|Glass bottle, Ash, Eel&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|x3 Manna Potion&lt;br /&gt;
|x3 Glass bottle, x3 Ash, x2 Eel&lt;br /&gt;
|Expert&lt;br /&gt;
|-&lt;br /&gt;
|Health Potion&lt;br /&gt;
|Glass bottle, Ash, Jacksberries, Minced meat, Leech&lt;br /&gt;
|Master&lt;br /&gt;
|-&lt;br /&gt;
|x3 Health Potion&lt;br /&gt;
|x3 Glass bottle, x3 Ash, x4 Jacksberries, x3 Minced meat, x2 Leech&lt;br /&gt;
|Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot; |Engineering&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Item&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Ingredients&lt;br /&gt;
|style=&amp;quot;border: 1px solid black;&amp;quot;|Minimum Skill&lt;br /&gt;
|-&lt;br /&gt;
|Lever&lt;br /&gt;
|[[Guide_to_Smithing#Tools|Cog]]&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Floorhatch&lt;br /&gt;
|Small log, [[Guide_to_Smithing#Tools|Cog]]&lt;br /&gt;
|Novice&lt;br /&gt;
|-&lt;br /&gt;
|Passage (Bars)&lt;br /&gt;
|Iron bar, [[Guide_to_Smithing#Tools|Cog]]&lt;br /&gt;
|Novice&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;To link between engineering structures, use a cog.&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Armor_Statistics&amp;diff=221</id>
		<title>Armor Statistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Armor_Statistics&amp;diff=221"/>
		<updated>2024-10-17T17:47:45Z</updated>

		<summary type="html">&lt;p&gt;Redth: /* Neck Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: Some statistics may be inaccurate due to lack of info, if you notice any inaccuracies, please report it to a scribe.&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Protection&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Slot&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Coverage&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Durability&lt;br /&gt;
!&lt;br /&gt;
!Blunt&lt;br /&gt;
!Slash&lt;br /&gt;
!Stab&lt;br /&gt;
!Bullet&lt;br /&gt;
!&lt;br /&gt;
!Armor&lt;br /&gt;
!Shirt&lt;br /&gt;
!&lt;br /&gt;
!Chest&lt;br /&gt;
!Groin&lt;br /&gt;
!Arms&lt;br /&gt;
!Vitals&lt;br /&gt;
!Legs&lt;br /&gt;
!&lt;br /&gt;
!Cut&lt;br /&gt;
!Chop&lt;br /&gt;
!Blunt&lt;br /&gt;
!Twist&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|Heavy&lt;br /&gt;
|520&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Steel Half-Plate&lt;br /&gt;
|Heavy&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Coat of Armor&lt;br /&gt;
|Heavy&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine&lt;br /&gt;
|Heavy&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|60&lt;br /&gt;
|70&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Steel Cuirass&lt;br /&gt;
|Medium&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Iron Breastplate&lt;br /&gt;
|Medium&lt;br /&gt;
|235&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scalemail&lt;br /&gt;
|Medium&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hauberk&lt;br /&gt;
|Medium&lt;br /&gt;
|220&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haubergeon&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chainmaille&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amazon Mail&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Studded Leather Armor&lt;br /&gt;
|Light&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Leather Armor&lt;br /&gt;
|Light&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Hide Armor&lt;br /&gt;
|Light&lt;br /&gt;
|230&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Gambeson&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Arming Jacket&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Padded Dress&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Leather Vest&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Sea Jacket&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Hand&#039;s Vest&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Silk Jacket&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Silk Coat&lt;br /&gt;
|Light&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Striped Tunic&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Sewable&lt;br /&gt;
&lt;br /&gt;
== Leg Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Protection&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Coverage&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Durability&lt;br /&gt;
!&lt;br /&gt;
!Blunt&lt;br /&gt;
!Slash&lt;br /&gt;
!Stab&lt;br /&gt;
!Bullet&lt;br /&gt;
!&lt;br /&gt;
!Groin&lt;br /&gt;
!Legs&lt;br /&gt;
!&lt;br /&gt;
!Cut&lt;br /&gt;
!Stab&lt;br /&gt;
!Chop&lt;br /&gt;
!Blunt&lt;br /&gt;
!Twist&lt;br /&gt;
|-&lt;br /&gt;
|Plate Chausses&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Steel Chain Chausses&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Iron Chain Chausses&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Brayette&lt;br /&gt;
|325&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Work Trousers&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|12&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Leather Trousers&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Mourning Trousers&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Grenzelhoftian Paumpers&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Sewable&lt;br /&gt;
&lt;br /&gt;
Note: Brayette are known as &amp;quot;chain bootyshorts&amp;quot; in code (Heh...)&lt;br /&gt;
&lt;br /&gt;
== Head Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Protection&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Coverage&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Durability&lt;br /&gt;
!&lt;br /&gt;
!Vision&lt;br /&gt;
!&lt;br /&gt;
!Blunt&lt;br /&gt;
!Slash&lt;br /&gt;
!Stab&lt;br /&gt;
!Bullet&lt;br /&gt;
!&lt;br /&gt;
!Head&lt;br /&gt;
!Hair&lt;br /&gt;
!Neck&lt;br /&gt;
!Eyes&lt;br /&gt;
!Ears&lt;br /&gt;
!Nose&lt;br /&gt;
!Mouth&lt;br /&gt;
!&lt;br /&gt;
!Cut&lt;br /&gt;
!Stab&lt;br /&gt;
!Chop&lt;br /&gt;
!Blunt&lt;br /&gt;
!Smash&lt;br /&gt;
!Twist&lt;br /&gt;
|-&lt;br /&gt;
|Barred Helmet&lt;br /&gt;
|435&lt;br /&gt;
|&lt;br /&gt;
|90°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Knights Helmet&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|270°/90° &lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|Flip✓&lt;br /&gt;
|✓&lt;br /&gt;
|Flip✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Templar Helmet&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|180°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Bucket Helmet&lt;br /&gt;
|435&lt;br /&gt;
|&lt;br /&gt;
|90°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Pigface Helmet&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|270°/90°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|Flip✓&lt;br /&gt;
|✓&lt;br /&gt;
|Flip✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Barbute&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|90°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Savoyard&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|90°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Visored Sallet&lt;br /&gt;
|275&lt;br /&gt;
|&lt;br /&gt;
|270°/180°  &lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|Flip✓&lt;br /&gt;
|✓&lt;br /&gt;
|Flip✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Sallet&lt;br /&gt;
|225&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Winged cap&lt;br /&gt;
|225&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Horned Cap&lt;br /&gt;
|225&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Kettle&lt;br /&gt;
|225&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Bascinet&lt;br /&gt;
|235&lt;br /&gt;
|&lt;br /&gt;
|180°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Helmet&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Leather Helmet&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|27&lt;br /&gt;
|37&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Volf Helmet&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|27&lt;br /&gt;
|37&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Tricorn&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|27&lt;br /&gt;
|37&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Lucky Tricorn&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Bandana&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|27&lt;br /&gt;
|37&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Bandit Hood&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Keffiyeh&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Padded Cap&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Sewable&lt;br /&gt;
&lt;br /&gt;
Note: When a visor is raised, the Eyes, Nose and Mouth protection is lost.&lt;br /&gt;
&lt;br /&gt;
== Neck Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Protection&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Coverage&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Durability&lt;br /&gt;
!&lt;br /&gt;
!Blunt&lt;br /&gt;
!Slash&lt;br /&gt;
!Stab&lt;br /&gt;
!Bullet&lt;br /&gt;
!&lt;br /&gt;
!Head&lt;br /&gt;
!Hair&lt;br /&gt;
!Neck&lt;br /&gt;
!Ears&lt;br /&gt;
!Mouth&lt;br /&gt;
!Nose&lt;br /&gt;
!&lt;br /&gt;
!Cut&lt;br /&gt;
!Stab&lt;br /&gt;
!Chop&lt;br /&gt;
!Blunt&lt;br /&gt;
!Twist&lt;br /&gt;
|-&lt;br /&gt;
|Bervor&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Gorget&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Collar&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Steel Chain Coif&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Iron Chain Coif&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Coif&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|12&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Sewable&lt;br /&gt;
&lt;br /&gt;
Note: The cursed collar cannot be removed normally&lt;br /&gt;
&lt;br /&gt;
== Face Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Protection&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Coverage&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Durability&lt;br /&gt;
!&lt;br /&gt;
!Vision&lt;br /&gt;
!&lt;br /&gt;
!Blunt&lt;br /&gt;
!Slash&lt;br /&gt;
!Stab&lt;br /&gt;
!Bullet&lt;br /&gt;
!&lt;br /&gt;
!Eyes&lt;br /&gt;
!Nose&lt;br /&gt;
!Mouth&lt;br /&gt;
!&lt;br /&gt;
!Cut&lt;br /&gt;
!Stab&lt;br /&gt;
!Chop&lt;br /&gt;
!Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Steel Mask&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|180°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mask&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|180°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Mask&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|180°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|}&lt;br /&gt;
Note: The cursed mask cannot be removed normally&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Armor_Statistics&amp;diff=220</id>
		<title>Armor Statistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Armor_Statistics&amp;diff=220"/>
		<updated>2024-10-15T22:44:56Z</updated>

		<summary type="html">&lt;p&gt;Redth: /* Body Armor */ Corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: Some statistics may be inaccurate due to lack of info, if you notice any inaccuracies, please report it to a scribe.&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Protection&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Slot&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Coverage&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Durability&lt;br /&gt;
!&lt;br /&gt;
!Blunt&lt;br /&gt;
!Slash&lt;br /&gt;
!Stab&lt;br /&gt;
!Bullet&lt;br /&gt;
!&lt;br /&gt;
!Armor&lt;br /&gt;
!Shirt&lt;br /&gt;
!&lt;br /&gt;
!Chest&lt;br /&gt;
!Groin&lt;br /&gt;
!Arms&lt;br /&gt;
!Vitals&lt;br /&gt;
!Legs&lt;br /&gt;
!&lt;br /&gt;
!Cut&lt;br /&gt;
!Chop&lt;br /&gt;
!Blunt&lt;br /&gt;
!Twist&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|Heavy&lt;br /&gt;
|520&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Steel Half-Plate&lt;br /&gt;
|Heavy&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Coat of Armor&lt;br /&gt;
|Heavy&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine&lt;br /&gt;
|Heavy&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|60&lt;br /&gt;
|70&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Steel Cuirass&lt;br /&gt;
|Medium&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Iron Breastplate&lt;br /&gt;
|Medium&lt;br /&gt;
|235&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scalemail&lt;br /&gt;
|Medium&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hauberk&lt;br /&gt;
|Medium&lt;br /&gt;
|220&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haubergeon&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chainmaille&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amazon Mail&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Studded Leather Armor&lt;br /&gt;
|Light&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Leather Armor&lt;br /&gt;
|Light&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Hide Armor&lt;br /&gt;
|Light&lt;br /&gt;
|230&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Gambeson&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Arming Jacket&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Padded Dress&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Leather Vest&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Sea Jacket&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Hand&#039;s Vest&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Silk Jacket&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Silk Coat&lt;br /&gt;
|Light&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Striped Tunic&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Sewable&lt;br /&gt;
&lt;br /&gt;
== Leg Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Protection&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Coverage&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Durability&lt;br /&gt;
!&lt;br /&gt;
!Blunt&lt;br /&gt;
!Slash&lt;br /&gt;
!Stab&lt;br /&gt;
!Bullet&lt;br /&gt;
!&lt;br /&gt;
!Groin&lt;br /&gt;
!Legs&lt;br /&gt;
!&lt;br /&gt;
!Cut&lt;br /&gt;
!Chop&lt;br /&gt;
!Blunt&lt;br /&gt;
!Twist&lt;br /&gt;
|-&lt;br /&gt;
|Plate Chausses&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Steel Chain Chausses&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Iron Chain Chausses&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Brayette&lt;br /&gt;
|325&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Work Trousers&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Leather Trousers&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Mourning Trousers&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Grenzelhoftian Paumpers&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Sewable&lt;br /&gt;
&lt;br /&gt;
Note: Brayette are known as &amp;quot;chain bootyshorts&amp;quot; in code (Heh...)&lt;br /&gt;
&lt;br /&gt;
== Head Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Protection&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Coverage&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Durability&lt;br /&gt;
!&lt;br /&gt;
!Vision&lt;br /&gt;
!&lt;br /&gt;
!Blunt&lt;br /&gt;
!Slash&lt;br /&gt;
!Stab&lt;br /&gt;
!Bullet&lt;br /&gt;
!&lt;br /&gt;
!Head&lt;br /&gt;
!Hair&lt;br /&gt;
!Neck&lt;br /&gt;
!Eyes&lt;br /&gt;
!Ears&lt;br /&gt;
!Nose&lt;br /&gt;
!Mouth&lt;br /&gt;
!&lt;br /&gt;
!Cut&lt;br /&gt;
!Stab&lt;br /&gt;
!Chop&lt;br /&gt;
!Blunt&lt;br /&gt;
!Smash&lt;br /&gt;
!Twist&lt;br /&gt;
|-&lt;br /&gt;
|Barred Helmet&lt;br /&gt;
|435&lt;br /&gt;
|&lt;br /&gt;
|90°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Knights Helmet&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|270°/90° &lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|Flip✓&lt;br /&gt;
|✓&lt;br /&gt;
|Flip✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Templar Helmet&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|180°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Bucket Helmet&lt;br /&gt;
|435&lt;br /&gt;
|&lt;br /&gt;
|90°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Pigface Helmet&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|270°/90°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|Flip✓&lt;br /&gt;
|✓&lt;br /&gt;
|Flip✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Barbute&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|90°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Savoyard&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|90°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Visored Sallet&lt;br /&gt;
|275&lt;br /&gt;
|&lt;br /&gt;
|270°/180°  &lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|Flip✓&lt;br /&gt;
|✓&lt;br /&gt;
|Flip✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Sallet&lt;br /&gt;
|225&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Winged cap&lt;br /&gt;
|225&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Horned Cap&lt;br /&gt;
|225&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Kettle&lt;br /&gt;
|225&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Bascinet&lt;br /&gt;
|235&lt;br /&gt;
|&lt;br /&gt;
|180°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Helmet&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Skull Cap&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Leather Helmet&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|27&lt;br /&gt;
|37&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Volf Helmet&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|27&lt;br /&gt;
|37&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Tricorn&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|27&lt;br /&gt;
|37&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Lucky Tricorn&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Bandana&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|27&lt;br /&gt;
|37&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Bandit Hood&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Keffiyeh&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|*Padded Cap&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|270°&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Sewable&lt;br /&gt;
&lt;br /&gt;
Note: When a visor is raised, the Eyes, Nose and Mouth protection is lost.&lt;br /&gt;
&lt;br /&gt;
== Neck Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Protection&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Coverage&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Durability&lt;br /&gt;
!&lt;br /&gt;
!Blunt&lt;br /&gt;
!Slash&lt;br /&gt;
!Stab&lt;br /&gt;
!Bullet&lt;br /&gt;
!&lt;br /&gt;
!Head&lt;br /&gt;
!Hair&lt;br /&gt;
!Neck&lt;br /&gt;
!Ears&lt;br /&gt;
!Mouth&lt;br /&gt;
!Nose&lt;br /&gt;
!&lt;br /&gt;
!Cut&lt;br /&gt;
!Stab&lt;br /&gt;
!Chop&lt;br /&gt;
!Blunt&lt;br /&gt;
!Twist&lt;br /&gt;
|-&lt;br /&gt;
|Bervor&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Gorget&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Collar&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Steel Chain Coif&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Iron Chain Coif&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|*Coif&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|12&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Sewable&lt;br /&gt;
&lt;br /&gt;
Note: The cursed collar cannot be removed normally&lt;br /&gt;
&lt;br /&gt;
== Face Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Protection&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Coverage&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Resistance&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Durability&lt;br /&gt;
!&lt;br /&gt;
!Vision&lt;br /&gt;
!&lt;br /&gt;
!Blunt&lt;br /&gt;
!Slash&lt;br /&gt;
!Stab&lt;br /&gt;
!Bullet&lt;br /&gt;
!&lt;br /&gt;
!Eyes&lt;br /&gt;
!Nose&lt;br /&gt;
!Mouth&lt;br /&gt;
!&lt;br /&gt;
!Cut&lt;br /&gt;
!Stab&lt;br /&gt;
!Chop&lt;br /&gt;
!Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Steel Mask&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|180°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mask&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|180°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Mask&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|180°&lt;br /&gt;
|&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|}&lt;br /&gt;
Note: The cursed mask cannot be removed normally&lt;/div&gt;</summary>
		<author><name>Redth</name></author>
	</entry>
</feed>