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	<id>http://wiki.ratwood.rip/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sembia</id>
	<title>Ratwood Keep - User contributions [en-gb]</title>
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	<updated>2026-05-17T10:04:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=103</id>
		<title>The Divine Pantheon</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=103"/>
		<updated>2024-07-28T18:40:12Z</updated>

		<summary type="html">&lt;p&gt;Sembia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Subject To Change)&lt;br /&gt;
&lt;br /&gt;
== The Ten ==&lt;br /&gt;
The Children of Psydon, the Ten are now the dominant religion across Grimoria after His departure from the world.&lt;br /&gt;
&lt;br /&gt;
While broadly, the Ten are somewhat benevolent in their approach to their followers, the Gods have had their disagreements amongst one another over the aeons. Many are weaker due to loss of faith and upheaval of the natural order...&lt;br /&gt;
&lt;br /&gt;
All of the Ten grant the power to heal the living and purge the undead to those who hold true devotion in their heart.&lt;br /&gt;
&lt;br /&gt;
== Astrata ==&lt;br /&gt;
The Firstborn daughter of Psydon, twin to Noc, She brought Law, Light and Nobility to humanity.&lt;br /&gt;
&lt;br /&gt;
Astrata presides over Grimoria during the day as the weakening sun which drives the madness of Dendor out of Lupine-kin and scorns the Vampyre scourge.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be common folk, the clergy and farmers who praise the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Her most zealous followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to call on Her cleansing flames, even in darkest night.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds more grevious than Her siblings can. &lt;br /&gt;
* Anastasis - The ability to cast down a ray of light into Necra&#039;s domain to draw back the noble and faithful.&lt;br /&gt;
&lt;br /&gt;
== Noc ==&lt;br /&gt;
The Firstborn son of Psydon, twin to Astrata, He brought Knowledge, Night and Magic to humanity.&lt;br /&gt;
&lt;br /&gt;
Noc watches over Grimoria during the night, waxing in power as His sister wanes. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be scholars, magicians and those who dabble with the forbidden.&lt;br /&gt;
&lt;br /&gt;
To His most studious followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Blind - The ability to blind the eyes of transgressors who overstep.&lt;br /&gt;
* Invisibility - The ability to cloak themselves in night itself and fade from sight.&lt;br /&gt;
&lt;br /&gt;
== Necra ==&lt;br /&gt;
Primordial daughter of Psydon. She is known as the Undermaiden, the Veiled Lady, or just Necra. Shares an affinity with Dendor and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Necra holds dominion over the Underworld and guides all souls who find their way to her into the next life. Her devotees tend to cover themselves as She does, in mourning attire.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be gravekeepers, lost souls and long-time mourners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Necra as their Patron can sense the soul in a body after hearing their heartbeat.&lt;br /&gt;
&lt;br /&gt;
To Her most dedicated followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Burial Rites - The ability to spare one the Trials of the Forgotten, sending them straight into the Undermaiden&#039;s embrace.&lt;br /&gt;
* Churn Undead - The ability to punish those who transgress against Her and return the restless undead to the grave, in explosive fashion.&lt;br /&gt;
* Speak With Dead - The ability to call up one of the Forgotten and converse with them briefly as a respite from the Underworld.&lt;br /&gt;
&lt;br /&gt;
== Dendor ==&lt;br /&gt;
Primordial Son of Psydon, steward of the wilderness, woods and beasts. Shares an affinity with Necra and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Dendor watches over the wilderness as humanity desecrates it. He has been driven insane by this defilement of His domain.&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be druids, beasts and those lost to feral madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Dendor as their Patron are immune to the paralysing sting of various fungal growths.&lt;br /&gt;
To His most attuned followers, He grants the following blessings:&lt;br /&gt;
* Bless Crops - The ability to infuse flora with primal energies, enhancing their growth. Predominantly now used on crops.&lt;br /&gt;
* Tame Beast - The ability to calm feral beasts temporarily through a demonstration of kinship. &lt;br /&gt;
* Fungal Illumination - The ability to immediately grow a protective barrier of Kneestingers which will shock trespassers.&lt;br /&gt;
&lt;br /&gt;
== Abyssor ==&lt;br /&gt;
Primordial son of Psydon, steward of the seas and skies. Shares an affinity with Necra and Dendor.&lt;br /&gt;
&lt;br /&gt;
Abyssor brought mankind water that was safe to drink and food safe to eat.&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be seamen, fishmongers and aquatic lifeforms.&lt;br /&gt;
&lt;br /&gt;
== Pestra ==&lt;br /&gt;
The loving daughter of Psydon, gifted man medicine.&lt;br /&gt;
Her worshippers tend to be the ailing, physicians and apothecaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Pestra as their patron can consume rotten things without fear of ill effects.&lt;br /&gt;
To Her most caring followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Diagnose - The ability to discern most wounds at a glance to triage and decide on a best course of treatment.&lt;br /&gt;
&lt;br /&gt;
* Attach Limb - The ability to restore various dismembered parts.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds rivalling even her sister Astrata&#039;s power.&lt;br /&gt;
* Cure Rot - The ability to reverse the process of rot on an individual, rumored to even possibly be able to restore some deadites to sanity.&lt;br /&gt;
&lt;br /&gt;
== Ravox == &lt;br /&gt;
&lt;br /&gt;
The God of war, justice and strength. He is the strongest of Psydon&#039;s children. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be warriors, sellswords and those driven by justice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xylix == &lt;br /&gt;
&lt;br /&gt;
The God of trickery, freedom and inspiration. He gifted man wanderlust and tricks to amuse themselves. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be minstrels, gamblers and rogues. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Malum ==&lt;br /&gt;
&lt;br /&gt;
The opinionless God. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be smiths, miners and artists. &lt;br /&gt;
&lt;br /&gt;
To His most hardworking followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to kindle purifying flames, most typically used for forges and ovens, but sometimes also used for nuisances.&lt;br /&gt;
&lt;br /&gt;
== Eora ==&lt;br /&gt;
&lt;br /&gt;
The lovely daughter of Psydon, Her gift to humanity was family.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be lovers, harlots and maternal figures.&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=72</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=72"/>
		<updated>2024-07-22T00:40:15Z</updated>

		<summary type="html">&lt;p&gt;Sembia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; | &#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Queen Consort&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the King, either out of love or for political arrangement, you have hopefully sired him a family to preserve his royal line.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Princelings and princesses! While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the King is busily feasting and dining with his nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; | &#039;&#039;&#039;The Court&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Clerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his instructions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bailiff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of His Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of His council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and His Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; | &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guard Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are a knight, a ritter, a chevalier, you are his majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; | &#039;&#039;&#039;The Faithful&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Churchling&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; | &#039;&#039;&#039;Town Residents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mason&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie close to The Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Innkeep Staff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|When the dae is done, who better to be with than a friendly member of the inn, behind closed doors, of course. Bath Wench and Swain are the primary roles; in such a position, people will pay good mammons for your expertise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Towner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; | &#039;&#039;&#039;The Bog&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Master&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Guard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Village Elder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Pilgrims&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; | &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werewolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| WAKE UP!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;Apostates...?&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=71</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=71"/>
		<updated>2024-07-22T00:39:16Z</updated>

		<summary type="html">&lt;p&gt;Sembia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; | &#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Queen Consort&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the King, either out of love or for political arrangement, you have hopefully sired him a family to preserve his royal line.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Princelings and princesses! While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the King is busily feasting and dining with his nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; | &#039;&#039;&#039;The Court&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Clerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his instructions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bailiff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of His Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of His council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and His Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; | &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guard Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are a knight, a ritter, a chevalier, you are his majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; | &#039;&#039;&#039;Faithful of the Ten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Churchling&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; | &#039;&#039;&#039;Town Residents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mason&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie close to The Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Innkeep Staff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|When the dae is done, who better to be with than a friendly member of the inn, behind closed doors, of course. Bath Wench and Swain are the primary roles; in such a position, people will pay good mammons for your expertise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Towner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; | &#039;&#039;&#039;The Bog&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Master&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Guard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Village Elder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Pilgrims&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; | &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werewolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| WAKE UP!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;Apostates...?&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=70</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Guides&amp;diff=70"/>
		<updated>2024-07-22T00:36:09Z</updated>

		<summary type="html">&lt;p&gt;Sembia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Guides are a heavy WIP! &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Smithing]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Farming]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Crafting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Fighting]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Cooking]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;lt;h3 style=&amp;quot;font-size:20px&amp;quot;&amp;gt;[[Guide to Magic]]&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Lore&amp;diff=69</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Lore&amp;diff=69"/>
		<updated>2024-07-22T00:27:37Z</updated>

		<summary type="html">&lt;p&gt;Sembia: Created page with &amp;quot;This page is very much a WIP with many placeholders and will be updated with more details as Staff expand on the Official Lore, largely limited to what is mechanically implemented at the moment.  == History of Grimoria ==  === Lore Primer Goes Here ===  == Geography of Grimoria ==  === Enigma ===  ==== Rockhill ====  ==== The Bog ====  === The Zenithar Pact ===  ==== Zenitharion ====  ==== Heartfelt ====  ==== Fablefield ====  === The Zybantu Ziggurat ===  ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is very much a WIP with many placeholders and will be updated with more details as Staff expand on the Official Lore, largely limited to what is mechanically implemented at the moment.&lt;br /&gt;
&lt;br /&gt;
== History of Grimoria ==&lt;br /&gt;
&lt;br /&gt;
=== Lore Primer Goes Here ===&lt;br /&gt;
&lt;br /&gt;
== Geography of Grimoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Enigma]] ===&lt;br /&gt;
&lt;br /&gt;
==== Rockhill ====&lt;br /&gt;
&lt;br /&gt;
==== The Bog ====&lt;br /&gt;
&lt;br /&gt;
=== [[The Zenithar Pact]] ===&lt;br /&gt;
&lt;br /&gt;
==== Zenitharion ====&lt;br /&gt;
&lt;br /&gt;
==== Heartfelt ====&lt;br /&gt;
&lt;br /&gt;
==== Fablefield ====&lt;br /&gt;
&lt;br /&gt;
=== [[The Zybantu Ziggurat]] ===&lt;br /&gt;
&lt;br /&gt;
==== Azure Keep ====&lt;br /&gt;
&lt;br /&gt;
=== [[The Sovereignity of Valoria]] ===&lt;br /&gt;
&lt;br /&gt;
==== Citifeta ====&lt;br /&gt;
&lt;br /&gt;
=== [[The Dwarven Federation]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Elven Enclaves]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Ork &amp;amp; Goblin Throngs]] ===&lt;br /&gt;
&lt;br /&gt;
== Religions of Grimoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[The Divine Pantheon]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Old Faith]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Inhumen Pantheon]] ===&lt;br /&gt;
&lt;br /&gt;
== Races of Grimoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Humen]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Dwarf]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Elf]] ===&lt;br /&gt;
&lt;br /&gt;
==== Wood Elves ====&lt;br /&gt;
&lt;br /&gt;
==== Dark Elves ====&lt;br /&gt;
&lt;br /&gt;
==== Half Elves ====&lt;br /&gt;
&lt;br /&gt;
=== [[Orc]] ===&lt;br /&gt;
&lt;br /&gt;
==== Half Orcs ====&lt;br /&gt;
&lt;br /&gt;
=== [[Aasimar]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Tiefling]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Axian]] ===&lt;br /&gt;
Axians are a proud, shark-like people that have a heritage founded in maritime trade, tax evasion, and piracy. They have a strong distaste for the nobility and taxation, making them a target of discrimination in Ratwood. They are oftentimes scapegoats for crime. Due to their penchant for trade and travel, they can be found all over the world, oftentimes seeing places many places could not even dream of. They look down at those they considered the &#039;settled&#039; and often uproot themselves quite often in their lifetimes. However, due to the isolation in Ratwood, many Axians find their sanity being clawed away as they find themselves stuck in one place. &lt;br /&gt;
&lt;br /&gt;
=== [[Wildkin]] ===&lt;br /&gt;
Wild-kin are a highly diverse and varied group of people who were born into unfortunate circumstances. Many wild-kin were either born to human parents or were once human themselves, having been turned by cursed items, powerful wizardry, or as punishment by the gods for their sins. However, some are born to wild-kin themselves, while others are half-breeds between other races. Regardless of their origin, many wild-kin face discrimination by those ignorant of their origins. Yet, due to their prominence in numbers and the growing number of wild-kin amongst noble families, they have been begrudgingly accepted into society, although not without consequences. &lt;br /&gt;
&lt;br /&gt;
==== Half Kin ====&lt;br /&gt;
&lt;br /&gt;
==== Verminvolk ====&lt;br /&gt;
&lt;br /&gt;
=== [[Drakian]] ===&lt;br /&gt;
Drakians are a proud and ancient race that trace their heritage to dragons of old. They are highly protective of their bloodline and do everything in their power to make sure it does not spread beyond their own, as they believe themselves to be guardians of tradition and that it is their ultimate duty to maintain their prestige as a race. After all, a single drop of draconic blood in one&#039;s bloodline means that they will experience all of the benefits of having draconic ancestors such as agelessness. &lt;br /&gt;
&lt;br /&gt;
=== [[Kobold]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Sissean]] ===&lt;br /&gt;
Sisseans are hardy, reptilian people that share a unique bond among their kind due to being the target of oppression and enslavement by other races, particularly by Humans and Drakians. They take pride in their resilience and adaptability, and they can be found all over the world for one reason or another. Once a nomadic, tribal people, Sisseans are often forced to hide and settle in deserts, swamps, bogs, and other typically inhospitable lands. Their appearance changes based on the lands they adapt to, allowing for crocdilian appearance if from the swamp to lizard-like appearances if from the desert. &lt;br /&gt;
&lt;br /&gt;
=== [[Fluvian]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Tabaxi]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Vulpkian]] ===&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Maniac&amp;diff=66</id>
		<title>Maniac</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Maniac&amp;diff=66"/>
		<updated>2024-07-21T06:24:56Z</updated>

		<summary type="html">&lt;p&gt;Sembia: /* Your Boons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder until something more cohesive can be done.&lt;br /&gt;
&lt;br /&gt;
== A Comprehensive Guide to Being Trey Liam! ==&lt;br /&gt;
So, you one day realised that the world you&#039;re in is a lie and your mind is cracking under the horror of it all!&lt;br /&gt;
&lt;br /&gt;
Welcome to being a &#039;&#039;&#039;MANIAC!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your goal is to break the simulation by building &#039;&#039;&#039;WONDERS&#039;&#039;&#039; and reading &#039;&#039;&#039;CODES&#039;&#039;&#039; from the hearts of those who have seen them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where do you start?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, find a STATUE or a CLOCK. These objects contain what you&#039;ll need to begin the work. By RIGHT CLICKING, you can access a storage space exlusive to you. Within, you&#039;ll find whatever knife you could stow away and a kit for extracting the organs you&#039;ll need for your &#039;&#039;&#039;WONDERS&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
=== Wonders ===&lt;br /&gt;
You must &#039;&#039;&#039;CRAFT&#039;&#039;&#039; 4 seperate constructs, each more grand than the last. These wonders will require a mix of limbs, organs and heads. Anyone who witnesses these constructions will be marked as a victim and you can tell these enlightened individuals from others by looking at them. Witnessing a construct requires one to examine it, although you can force this by looking at it yourself. Be wary of arousing suspicion by doing this! Those who witness your creations will scream and collapse in horror.&lt;br /&gt;
&lt;br /&gt;
==== The First Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 1 Stomach&lt;br /&gt;
&lt;br /&gt;
==== The Second Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 2 Lungs&lt;br /&gt;
&lt;br /&gt;
==== The Third Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Heads&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 2 Stomachs&lt;br /&gt;
&lt;br /&gt;
==== The Final Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 4 Tongues&lt;br /&gt;
* 3 Eyes&lt;br /&gt;
* 4 Livers&lt;br /&gt;
&lt;br /&gt;
Upon the completion of this, the illusion will begin to fragment and all will see you for what you are by examination. At this point, you need to move &#039;&#039;&#039;FAST!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Codes ===&lt;br /&gt;
Those marked by a construct will have a code inscripted on their heart, which you will have to remove to read. Once you have collected four codes, you can pray this code to AWAKEN.&lt;br /&gt;
&lt;br /&gt;
=== Awakening ===&lt;br /&gt;
The simulation will crack, and all will be revealed as it truly is...&lt;br /&gt;
&lt;br /&gt;
=== Your Boons ===&lt;br /&gt;
You have a number of advantages over others that make you a formidable force to contend with.&lt;br /&gt;
&lt;br /&gt;
To start, you are extremely capable with your knife, gain uncanny medical knowledge and have truly inhumen capabilities, able to contend with werewolves when it comes to raw strength, constitution and endurance. You also retain the capabiltiies of your former life... Whether as a Bathswain, Rogue or Templar.&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
&lt;br /&gt;
* You are more resistant to, but not immune to, critical strikes.&lt;br /&gt;
* You appear weaker than you truly are, a wolf amongst sheep.&lt;br /&gt;
* Your constitution is hardy, and corpse miasma bothers you not.&lt;br /&gt;
* You can tell exactly how unhappy you&#039;re making everyone.&lt;br /&gt;
* You do not tire, or need for rest or sleep. In fact, you can&#039;t!&lt;br /&gt;
* Your wanton path of does not leave you with any guilt.&lt;br /&gt;
* You actually don&#039;t feel anything at all!&lt;br /&gt;
* It is harder to chop bits off of you, although not impossible.&lt;br /&gt;
* You are immune to things that would shock others.&lt;br /&gt;
* Your heart beats firm and strong.&lt;br /&gt;
* Your liver, similarly, beats ferociously.&lt;br /&gt;
* You are resistant to magic, because magic isn&#039;t real!&lt;br /&gt;
* You don&#039;t bleed, at all. No blood in you, just determination!&lt;br /&gt;
&lt;br /&gt;
=== Your Banes ===&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t sleep, you need to &#039;&#039;&#039;WAKE UP!&#039;&#039;&#039;&lt;br /&gt;
* This world &#039;&#039;&#039;hates&#039;&#039;&#039; you and will tell you this.&lt;br /&gt;
* You are constantly assailed by horrible visions.&lt;br /&gt;
* Your vision shakes and blurs.&lt;br /&gt;
* Strange figures haunt and will periodically jumpscare you!&lt;br /&gt;
* The world looks disgusting!&lt;br /&gt;
* You are a remorseless, iredeemable butcher.&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Maniac&amp;diff=65</id>
		<title>Maniac</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Maniac&amp;diff=65"/>
		<updated>2024-07-21T06:24:03Z</updated>

		<summary type="html">&lt;p&gt;Sembia: /* A Comprehensive Guide to Being Trey Liam! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder until something more cohesive can be done.&lt;br /&gt;
&lt;br /&gt;
== A Comprehensive Guide to Being Trey Liam! ==&lt;br /&gt;
So, you one day realised that the world you&#039;re in is a lie and your mind is cracking under the horror of it all!&lt;br /&gt;
&lt;br /&gt;
Welcome to being a &#039;&#039;&#039;MANIAC!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your goal is to break the simulation by building &#039;&#039;&#039;WONDERS&#039;&#039;&#039; and reading &#039;&#039;&#039;CODES&#039;&#039;&#039; from the hearts of those who have seen them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where do you start?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, find a STATUE or a CLOCK. These objects contain what you&#039;ll need to begin the work. By RIGHT CLICKING, you can access a storage space exlusive to you. Within, you&#039;ll find whatever knife you could stow away and a kit for extracting the organs you&#039;ll need for your &#039;&#039;&#039;WONDERS&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
=== Wonders ===&lt;br /&gt;
You must &#039;&#039;&#039;CRAFT&#039;&#039;&#039; 4 seperate constructs, each more grand than the last. These wonders will require a mix of limbs, organs and heads. Anyone who witnesses these constructions will be marked as a victim and you can tell these enlightened individuals from others by looking at them. Witnessing a construct requires one to examine it, although you can force this by looking at it yourself. Be wary of arousing suspicion by doing this! Those who witness your creations will scream and collapse in horror.&lt;br /&gt;
&lt;br /&gt;
==== The First Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 1 Stomach&lt;br /&gt;
&lt;br /&gt;
==== The Second Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 2 Lungs&lt;br /&gt;
&lt;br /&gt;
==== The Third Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Heads&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 2 Stomachs&lt;br /&gt;
&lt;br /&gt;
==== The Final Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 4 Tongues&lt;br /&gt;
* 3 Eyes&lt;br /&gt;
* 4 Livers&lt;br /&gt;
&lt;br /&gt;
Upon the completion of this, the illusion will begin to fragment and all will see you for what you are by examination. At this point, you need to move &#039;&#039;&#039;FAST!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Codes ===&lt;br /&gt;
Those marked by a construct will have a code inscripted on their heart, which you will have to remove to read. Once you have collected four codes, you can pray this code to AWAKEN.&lt;br /&gt;
&lt;br /&gt;
=== Awakening ===&lt;br /&gt;
The simulation will crack, and all will be revealed as it truly is...&lt;br /&gt;
&lt;br /&gt;
=== Your Boons ===&lt;br /&gt;
You have a number of advantages other others that make you a formidable force to contend with.&lt;br /&gt;
&lt;br /&gt;
To start, you are extremely capable with your knife, gain uncanny medical knowledge and have truly inhumen capabilities, able to contend with werewolves when it comes to raw strength, constitution and endurance. You also retain the capabiltiies of your former life... Whether as a Bathswain, Rogue or Templar.&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
&lt;br /&gt;
* You are more resistant to, but not immune to, critical strikes.&lt;br /&gt;
* You appear weaker than you truly are, a wolf amongst sheep.&lt;br /&gt;
* Your constitution is hardy, and corpse miasma bothers you not.&lt;br /&gt;
* You can tell exactly how unhappy you&#039;re making everyone.&lt;br /&gt;
* You do not tire, or need for rest or sleep. In fact, you can&#039;t!&lt;br /&gt;
* Your wanton path of does not leave you with any guilt.&lt;br /&gt;
* You actually don&#039;t feel anything at all!&lt;br /&gt;
* It is harder to chop bits off of you, although not impossible.&lt;br /&gt;
* You are immune to things that would shock others.&lt;br /&gt;
* Your heart beats firm and strong.&lt;br /&gt;
* Your liver, similarly, beats ferociously.&lt;br /&gt;
* You are resistant to magic, because magic isn&#039;t real!&lt;br /&gt;
* You don&#039;t bleed, at all. No blood in you, just determination!&lt;br /&gt;
&lt;br /&gt;
=== Your Banes ===&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t sleep, you need to &#039;&#039;&#039;WAKE UP!&#039;&#039;&#039;&lt;br /&gt;
* This world &#039;&#039;&#039;hates&#039;&#039;&#039; you and will tell you this.&lt;br /&gt;
* You are constantly assailed by horrible visions.&lt;br /&gt;
* Your vision shakes and blurs.&lt;br /&gt;
* Strange figures haunt and will periodically jumpscare you!&lt;br /&gt;
* The world looks disgusting!&lt;br /&gt;
* You are a remorseless, iredeemable butcher.&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Maniac&amp;diff=64</id>
		<title>Maniac</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Maniac&amp;diff=64"/>
		<updated>2024-07-21T06:20:13Z</updated>

		<summary type="html">&lt;p&gt;Sembia: /* Your Boons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder until something more cohesive can be done.&lt;br /&gt;
&lt;br /&gt;
== A Comprehensive Guide to Being Trey Liam! ==&lt;br /&gt;
So, you one day realised that the world you&#039;re in is a lie and your mind is cracking under the horror of it all!&lt;br /&gt;
&lt;br /&gt;
Welcome to being a &#039;&#039;&#039;MANIAC!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your goal is to break the simulation by building &#039;&#039;&#039;WONDERS&#039;&#039;&#039; and reading &#039;&#039;&#039;CODES&#039;&#039;&#039; from the hearts of those who have seen them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, where do you start?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, find a STATUE or a CLOCK. These objects contain what you&#039;ll need to begin the work. By RIGHT CLICKING, you can access a storage space exlusive to you. Within, you&#039;ll find whatever knife you could stow away and a kit for extracting the organs you&#039;ll need for your &#039;&#039;&#039;WONDERS&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
=== Wonders ===&lt;br /&gt;
You must &#039;&#039;&#039;CRAFT&#039;&#039;&#039; 4 seperate constructs, each more grand than the last. These wonders will require a mix of limbs, organs and heads. Anyone who witnesses these constructions will be marked as a victim and you can tell these enlightened individuals from others by looking at them. Witnessing a construct requires one to examine it, although you can force this by looking at it yourself. Be wary of arousing suspicion by doing this! Those who witness your creations will scream and collapse in horror.&lt;br /&gt;
&lt;br /&gt;
==== The First Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 1 Stomach&lt;br /&gt;
&lt;br /&gt;
==== The Second Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 2 Lungs&lt;br /&gt;
&lt;br /&gt;
==== The Third Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Heads&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 2 Stomachs&lt;br /&gt;
&lt;br /&gt;
==== The Final Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 4 Tongues&lt;br /&gt;
* 3 Eyes&lt;br /&gt;
* 4 Livers&lt;br /&gt;
&lt;br /&gt;
Upon the completion of this, the illusion will begin to fragment and all will see you for what you are by examination. At this point, you need to move &#039;&#039;&#039;FAST!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Codes ===&lt;br /&gt;
Those marked by a construct will have a code inscripted on their heart, which you will have to remove to read. Once you have collected four codes, you can pray this code to AWAKEN.&lt;br /&gt;
&lt;br /&gt;
=== Awakening ===&lt;br /&gt;
The simulation will crack, and all will be revealed as it truly is...&lt;br /&gt;
&lt;br /&gt;
=== Your Boons ===&lt;br /&gt;
You have a number of advantages other others that make you a formidable force to contend with.&lt;br /&gt;
&lt;br /&gt;
To start, you are extremely capable with your knife, gain uncanny medical knowledge and have truly inhumen capabilities, able to contend with werewolves when it comes to raw strength, constitution and endurance. You also retain the capabiltiies of your former life... Whether as a Bathswain, Rogue or Templar.&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
&lt;br /&gt;
* You are more resistant to, but not immune to, critical strikes.&lt;br /&gt;
* You appear weaker than you truly are, a wolf amongst sheep.&lt;br /&gt;
* Your constitution is hardy, and corpse miasma bothers you not.&lt;br /&gt;
* You can tell exactly how unhappy you&#039;re making everyone.&lt;br /&gt;
* You do not tire, or need for rest or sleep. In fact, you can&#039;t!&lt;br /&gt;
* Your wanton path of does not leave you with any guilt.&lt;br /&gt;
* You actually don&#039;t feel anything at all!&lt;br /&gt;
* It is harder to chop bits off of you, although not impossible.&lt;br /&gt;
* You are immune to things that would shock others.&lt;br /&gt;
* Your heart beats firm and strong.&lt;br /&gt;
* Your liver, similarly, beats ferociously.&lt;br /&gt;
* You are resistant to magic, because magic isn&#039;t real!&lt;br /&gt;
* You don&#039;t bleed, at all. No blood in you, just determination!&lt;br /&gt;
&lt;br /&gt;
=== Your Banes ===&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t sleep, you need to &#039;&#039;&#039;WAKE UP!&#039;&#039;&#039;&lt;br /&gt;
* This world &#039;&#039;&#039;hates&#039;&#039;&#039; you and will tell you this.&lt;br /&gt;
* You are constantly assailed by horrible visions.&lt;br /&gt;
* Your vision shakes and blurs.&lt;br /&gt;
* Strange figures haunt and will periodically jumpscare you!&lt;br /&gt;
* The world looks disgusting!&lt;br /&gt;
* You are a remorseless, iredeemable butcher.&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Maniac&amp;diff=63</id>
		<title>Maniac</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Maniac&amp;diff=63"/>
		<updated>2024-07-21T06:19:59Z</updated>

		<summary type="html">&lt;p&gt;Sembia: /* Your Boons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder until something more cohesive can be done.&lt;br /&gt;
&lt;br /&gt;
== A Comprehensive Guide to Being Trey Liam! ==&lt;br /&gt;
So, you one day realised that the world you&#039;re in is a lie and your mind is cracking under the horror of it all!&lt;br /&gt;
&lt;br /&gt;
Welcome to being a &#039;&#039;&#039;MANIAC!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your goal is to break the simulation by building &#039;&#039;&#039;WONDERS&#039;&#039;&#039; and reading &#039;&#039;&#039;CODES&#039;&#039;&#039; from the hearts of those who have seen them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, where do you start?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, find a STATUE or a CLOCK. These objects contain what you&#039;ll need to begin the work. By RIGHT CLICKING, you can access a storage space exlusive to you. Within, you&#039;ll find whatever knife you could stow away and a kit for extracting the organs you&#039;ll need for your &#039;&#039;&#039;WONDERS&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
=== Wonders ===&lt;br /&gt;
You must &#039;&#039;&#039;CRAFT&#039;&#039;&#039; 4 seperate constructs, each more grand than the last. These wonders will require a mix of limbs, organs and heads. Anyone who witnesses these constructions will be marked as a victim and you can tell these enlightened individuals from others by looking at them. Witnessing a construct requires one to examine it, although you can force this by looking at it yourself. Be wary of arousing suspicion by doing this! Those who witness your creations will scream and collapse in horror.&lt;br /&gt;
&lt;br /&gt;
==== The First Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 1 Stomach&lt;br /&gt;
&lt;br /&gt;
==== The Second Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 2 Lungs&lt;br /&gt;
&lt;br /&gt;
==== The Third Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Heads&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 2 Stomachs&lt;br /&gt;
&lt;br /&gt;
==== The Final Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 4 Tongues&lt;br /&gt;
* 3 Eyes&lt;br /&gt;
* 4 Livers&lt;br /&gt;
&lt;br /&gt;
Upon the completion of this, the illusion will begin to fragment and all will see you for what you are by examination. At this point, you need to move &#039;&#039;&#039;FAST!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Codes ===&lt;br /&gt;
Those marked by a construct will have a code inscripted on their heart, which you will have to remove to read. Once you have collected four codes, you can pray this code to AWAKEN.&lt;br /&gt;
&lt;br /&gt;
=== Awakening ===&lt;br /&gt;
The simulation will crack, and all will be revealed as it truly is...&lt;br /&gt;
&lt;br /&gt;
=== Your Boons ===&lt;br /&gt;
You have a number of advantages other others that make you a formidable force to contend with.&lt;br /&gt;
&lt;br /&gt;
To start, you are extremely capable with your knife, gain uncanny medical knowledge and have truly inhumen capabilities, able to contend with werewolves when it comes to raw strength, constitution and endurance. You also retain the capabiltiies of your former life... Whether as a Bathswain, Rogue or Templar.&lt;br /&gt;
&lt;br /&gt;
* You are more resistant to, but not immune to, critical strikes.&lt;br /&gt;
* You appear weaker than you truly are, a wolf amongst sheep.&lt;br /&gt;
* Your constitution is hardy, and corpse miasma bothers you not.&lt;br /&gt;
* You can tell exactly how unhappy you&#039;re making everyone.&lt;br /&gt;
* You do not tire, or need for rest or sleep. In fact, you can&#039;t!&lt;br /&gt;
* Your wanton path of does not leave you with any guilt.&lt;br /&gt;
* You actually don&#039;t feel anything at all!&lt;br /&gt;
* It is harder to chop bits off of you, although not impossible.&lt;br /&gt;
* You are immune to things that would shock others.&lt;br /&gt;
* Your heart beats firm and strong.&lt;br /&gt;
* Your liver, similarly, beats ferociously.&lt;br /&gt;
* You are resistant to magic, because magic isn&#039;t real!&lt;br /&gt;
* You don&#039;t bleed, at all. No blood in you, just determination!&lt;br /&gt;
&lt;br /&gt;
=== Your Banes ===&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t sleep, you need to &#039;&#039;&#039;WAKE UP!&#039;&#039;&#039;&lt;br /&gt;
* This world &#039;&#039;&#039;hates&#039;&#039;&#039; you and will tell you this.&lt;br /&gt;
* You are constantly assailed by horrible visions.&lt;br /&gt;
* Your vision shakes and blurs.&lt;br /&gt;
* Strange figures haunt and will periodically jumpscare you!&lt;br /&gt;
* The world looks disgusting!&lt;br /&gt;
* You are a remorseless, iredeemable butcher.&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Maniac&amp;diff=62</id>
		<title>Maniac</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Maniac&amp;diff=62"/>
		<updated>2024-07-21T06:13:18Z</updated>

		<summary type="html">&lt;p&gt;Sembia: Created page with &amp;quot;Placeholder until something more cohesive can be done.  == A Comprehensive Guide to Being Trey Liam! == So, you one day realised that the world you&amp;#039;re in is a lie and your mind is cracking under the horror of it all!  Welcome to being a &amp;#039;&amp;#039;&amp;#039;MANIAC!&amp;#039;&amp;#039;&amp;#039;  Your goal is to break the simulation by building &amp;#039;&amp;#039;&amp;#039;WONDERS&amp;#039;&amp;#039;&amp;#039; and reading &amp;#039;&amp;#039;&amp;#039;CODES&amp;#039;&amp;#039;&amp;#039; from the hearts of those who have seen them.   So, where do you start?   First, find a STATUE or a CLOCK. These objects contain what you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder until something more cohesive can be done.&lt;br /&gt;
&lt;br /&gt;
== A Comprehensive Guide to Being Trey Liam! ==&lt;br /&gt;
So, you one day realised that the world you&#039;re in is a lie and your mind is cracking under the horror of it all!&lt;br /&gt;
&lt;br /&gt;
Welcome to being a &#039;&#039;&#039;MANIAC!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your goal is to break the simulation by building &#039;&#039;&#039;WONDERS&#039;&#039;&#039; and reading &#039;&#039;&#039;CODES&#039;&#039;&#039; from the hearts of those who have seen them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, where do you start?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, find a STATUE or a CLOCK. These objects contain what you&#039;ll need to begin the work. By RIGHT CLICKING, you can access a storage space exlusive to you. Within, you&#039;ll find whatever knife you could stow away and a kit for extracting the organs you&#039;ll need for your &#039;&#039;&#039;WONDERS&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
=== Wonders ===&lt;br /&gt;
You must &#039;&#039;&#039;CRAFT&#039;&#039;&#039; 4 seperate constructs, each more grand than the last. These wonders will require a mix of limbs, organs and heads. Anyone who witnesses these constructions will be marked as a victim and you can tell these enlightened individuals from others by looking at them. Witnessing a construct requires one to examine it, although you can force this by looking at it yourself. Be wary of arousing suspicion by doing this! Those who witness your creations will scream and collapse in horror.&lt;br /&gt;
&lt;br /&gt;
==== The First Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 1 Stomach&lt;br /&gt;
&lt;br /&gt;
==== The Second Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 2 Lungs&lt;br /&gt;
&lt;br /&gt;
==== The Third Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 2 Heads&lt;br /&gt;
* 2 Bodyparts&lt;br /&gt;
* 2 Stomachs&lt;br /&gt;
&lt;br /&gt;
==== The Final Wonder ====&lt;br /&gt;
This requires:&lt;br /&gt;
&lt;br /&gt;
* 4 Tongues&lt;br /&gt;
* 3 Eyes&lt;br /&gt;
* 4 Livers&lt;br /&gt;
&lt;br /&gt;
Upon the completion of this, the illusion will begin to fragment and all will see you for what you are by examination. At this point, you need to move &#039;&#039;&#039;FAST!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Codes ===&lt;br /&gt;
Those marked by a construct will have a code inscripted on their heart, which you will have to remove to read. Once you have collected four codes, you can pray this code to AWAKEN.&lt;br /&gt;
&lt;br /&gt;
=== Awakening ===&lt;br /&gt;
The simulation will crack, and all will be revealed as it truly is...&lt;br /&gt;
&lt;br /&gt;
=== Your Boons ===&lt;br /&gt;
You have a number of advantages other others that make you a formidable force to contend with.&lt;br /&gt;
&lt;br /&gt;
* You are more resistant to, but not immune to, critical strikes.&lt;br /&gt;
* You appear weaker than you truly are, a wolf amongst sheep.&lt;br /&gt;
* Your constitution is hardy, and corpse miasma bothers you not.&lt;br /&gt;
* You can tell exactly how unhappy you&#039;re making everyone.&lt;br /&gt;
* You do not tire, or need for rest or sleep. In fact, you can&#039;t!&lt;br /&gt;
* Your wanton path of does not leave you with any guilt.&lt;br /&gt;
* You actually don&#039;t feel anything at all!&lt;br /&gt;
* It is harder to chop bits off of you, although not impossible.&lt;br /&gt;
* You are immune to things that would shock others.&lt;br /&gt;
* Your heart beats firm and strong.&lt;br /&gt;
* Your liver, similarly, beats ferociously.&lt;br /&gt;
* You are resistant to magic, because magic isn&#039;t real!&lt;br /&gt;
* You don&#039;t bleed, at all. No blood in you, just determination!&lt;br /&gt;
&lt;br /&gt;
=== Your Banes ===&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t sleep, you need to &#039;&#039;&#039;WAKE UP!&#039;&#039;&#039;&lt;br /&gt;
* This world &#039;&#039;&#039;hates&#039;&#039;&#039; you and will tell you this.&lt;br /&gt;
* You are constantly assailed by horrible visions.&lt;br /&gt;
* Your vision shakes and blurs.&lt;br /&gt;
* Strange figures haunt and will periodically jumpscare you!&lt;br /&gt;
* The world looks disgusting!&lt;br /&gt;
* You are a remorseless, iredeemable butcher.&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=61</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=61"/>
		<updated>2024-07-21T05:44:13Z</updated>

		<summary type="html">&lt;p&gt;Sembia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; | &#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Queen Consort&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the King, either out of love or for political arrangement, you have hopefully sired him a family to preserve his royal line.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Princelings and princesses! While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the King is busily feasting and dining with his nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; | &#039;&#039;&#039;The Court&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Clerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his instructions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bailiff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of His Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of His council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and His Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; | &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guard Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are a knight, a ritter, a chevalier, you are his majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; | &#039;&#039;&#039;Faithful of the Ten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Churchling&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h3&amp;gt;Druid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; | &#039;&#039;&#039;Town Residents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mason&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie close to The Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Innkeep Staff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|When the dae is done, who better to be with than a friendly member of the inn, behind closed doors, of course. Bath Wench and Swain are the primary roles; in such a position, people will pay good mammons for your expertise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Towner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; | &#039;&#039;&#039;The Bog&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Master&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Guard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Village Elder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Pilgrims&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; | &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werewolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h3&amp;gt;Maniac&lt;br /&gt;
|WAKE UP!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h3&amp;gt;Apostates...?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=48</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=48"/>
		<updated>2024-07-16T21:35:28Z</updated>

		<summary type="html">&lt;p&gt;Sembia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; | &#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Queen Consort&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the King, either out of love or for political arrangement, you have hopefully sired him a family to preserve his royal line.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Princelings and princesses! While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the King is busily feasting and dining with his nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; | &#039;&#039;&#039;The Court&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Clerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his instructions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bailiff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of His Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of His council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and His Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; | &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guard Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; | &#039;&#039;&#039;Faithful of the Ten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Churchling&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h3&amp;gt;Druid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; | &#039;&#039;&#039;Town Residents&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mason&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie close to The Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Innkeep Staff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|When the dae is done, who better to be with than a friendly member of the inn, behind closed doors, of course. Bath Wench and Swain are the primary roles; in such a position, people will pay good mammons for your expertise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Towner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; | &#039;&#039;&#039;The Bog&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Master&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bog Guard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Village Elder&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Pilgrims&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; | &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werewolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;h3&amp;gt;Apostates...?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=36</id>
		<title>The Divine Pantheon</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=36"/>
		<updated>2024-07-13T16:46:49Z</updated>

		<summary type="html">&lt;p&gt;Sembia: &amp;quot;Grimoria&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Subject To Change)&lt;br /&gt;
&lt;br /&gt;
== The Ten ==&lt;br /&gt;
The Children of Psydon, the Ten are now the dominant religion across Grimoria after His departure from the world.&lt;br /&gt;
&lt;br /&gt;
While broadly, the Ten are somewhat benevolent in their approach to their followers, the Gods have had their disagreements amongst one another over the aeons. Many are weaker due to loss of faith and upheaval of the natural order...&lt;br /&gt;
&lt;br /&gt;
All of the Ten grant the power to heal the living and purge the undead to those who hold true devotion in their heart.&lt;br /&gt;
&lt;br /&gt;
== Astrata ==&lt;br /&gt;
The Firstborn daughter of Psydon, twin to Noc, She brought Law, Light and Nobility to humanity.&lt;br /&gt;
&lt;br /&gt;
Astrata presides over Grimoria during the day as the weakening sun which drives the madness of Dendor out of Lupine-kin and scorns the Vampyre scourge.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be common folk, the clergy and farmers who praise the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Her most zealous followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to call on Her cleansing flames, even in darkest night.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds more grevious than Her siblings can. &lt;br /&gt;
* Anastasis - The ability to cast down a ray of light into Necra&#039;s domain to draw back the noble and faithful.&lt;br /&gt;
&lt;br /&gt;
== Noc ==&lt;br /&gt;
The Firstborn son of Psydon, twin to Astrata, He brought Knowledge, Night and Magic to humanity.&lt;br /&gt;
&lt;br /&gt;
Noc watches over Grimoria during the night, waxing in power as His sister wanes. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be scholars, magicians and those who dabble with the forbidden.&lt;br /&gt;
&lt;br /&gt;
To His most studious followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Blind - The ability to blind the eyes of transgressors who overstep.&lt;br /&gt;
* Invisibility - The ability to cloak themselves in night itself and fade from sight.&lt;br /&gt;
&lt;br /&gt;
== Necra ==&lt;br /&gt;
Primordial daughter of Psydon. She is known as the Undermaiden, the Veiled Lady, or just Necra. Shares an affinity with Dendor and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Necra holds dominion over the Underworld and guides all souls who find their way to her into the next life. Her devotees tend to cover themselves as She does, in mourning attire.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be gravekeepers, lost souls and long-time mourners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Necra as their Patron can sense the soul in a body after hearing their heartbeat.&lt;br /&gt;
&lt;br /&gt;
To Her most dedicated followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Burial Rites - The ability to spare one the Trials of the Forgotten, sending them straight into the Undermaiden&#039;s embrace.&lt;br /&gt;
* Churn Undead - The ability to punish those who transgress against Her and return the restless undead to the grave, in explosive fashion.&lt;br /&gt;
* Speak With Dead - The ability to call up one of the Forgotten and converse with them briefly as a respite from the Underworld.&lt;br /&gt;
&lt;br /&gt;
== Dendor ==&lt;br /&gt;
Primordial Son of Psydon, steward of the wilderness, woods and beasts. Shares an affinity with Necra and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Dendor watches over the wilderness as humanity desecrates it. He has been driven insane by this defilement of His domain.&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be druids, beasts and those lost to feral madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Dendor as their Patron are immune to the paralysing sting of various fungal growths.&lt;br /&gt;
To His most attuned followers, He grants the following blessings:&lt;br /&gt;
* Bless Crops - The ability to infuse flora with primal energies, enhancing their growth. Predominantly now used on crops.&lt;br /&gt;
* Tame Beast - The ability to calm feral beasts temporarily through a demonstration of kinship. &lt;br /&gt;
* Fungal Illumination - The ability to immediately grow a protective barrier of Kneestingers which will shock trespassers.&lt;br /&gt;
&lt;br /&gt;
== Abyssor ==&lt;br /&gt;
Primordial son of Psydon, steward of the seas and skies. Shares an affinity with Necra and Dendor.&lt;br /&gt;
&lt;br /&gt;
Abyssor brought mankind water that was safe to drink and food safe to eat.&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be seamen, fishmongers and aquatic lifeforms.&lt;br /&gt;
&lt;br /&gt;
== Pestra ==&lt;br /&gt;
The loving daughter of Psydon, gifted man medicine.&lt;br /&gt;
Her worshippers tend to be the ailing, physicians and apothecaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Pestra as their patron can consume rotten things without fear of ill effects.&lt;br /&gt;
To Her most caring followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Diagnose - The ability to discern most wounds at a glance to triage and decide on a best course of treatment.&lt;br /&gt;
&lt;br /&gt;
* Attach Limb - The ability to restore various dismembered parts.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds rivalling even her sister Astrata&#039;s power.&lt;br /&gt;
* Cure Rot - The ability to reverse the process of rot on an individual, rumored to even possibly be able to restore some deadites to sanity.&lt;br /&gt;
&lt;br /&gt;
== Ravox == &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be warriors, sellswords and those driven by justice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xylix == &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be minstrels, gamblers and rogues. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Malum ==&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be smiths, miners and artists. &lt;br /&gt;
&lt;br /&gt;
To His most hardworking followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to kindle purifying flames, most typically used for forges and ovens, but sometimes also used for nuisances.&lt;br /&gt;
&lt;br /&gt;
== Eora ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=35</id>
		<title>The Divine Pantheon</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=35"/>
		<updated>2024-07-13T16:44:05Z</updated>

		<summary type="html">&lt;p&gt;Sembia: Formatting fix 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Subject To Change)&lt;br /&gt;
&lt;br /&gt;
== The Ten ==&lt;br /&gt;
The Children of Psydon, the Ten are now the dominant religion across Psydonia after His departure from the world.&lt;br /&gt;
&lt;br /&gt;
While broadly, the Ten are somewhat benevolent in their approach to their followers, the Gods have had their disagreements amongst one another over the aeons. Many are weaker due to loss of faith and upheaval of the natural order...&lt;br /&gt;
&lt;br /&gt;
All of the Ten grant the power to heal the living and purge the undead to those who hold true devotion in their heart.&lt;br /&gt;
&lt;br /&gt;
== Astrata ==&lt;br /&gt;
The Firstborn daughter of Psydon, twin to Noc, She brought Law, Light and Nobility to humanity.&lt;br /&gt;
&lt;br /&gt;
Astrata presides over Grimoria during the day as the weakening sun which drives the madness of Dendor out of Lupine-kin and scorns the Vampyre scourge.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be common folk, the clergy and farmers who praise the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Her most zealous followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to call on Her cleansing flames, even in darkest night.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds more grevious than Her siblings can. &lt;br /&gt;
* Anastasis - The ability to cast down a ray of light into Necra&#039;s domain to draw back the noble and faithful.&lt;br /&gt;
&lt;br /&gt;
== Noc ==&lt;br /&gt;
The Firstborn son of Psydon, twin to Astrata, He brought Knowledge, Night and Magic to humanity.&lt;br /&gt;
&lt;br /&gt;
Noc watches over Grimoria during the night, waxing in power as His sister wanes. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be scholars, magicians and those who dabble with the forbidden.&lt;br /&gt;
&lt;br /&gt;
To His most studious followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Blind - The ability to blind the eyes of transgressors who overstep.&lt;br /&gt;
* Invisibility - The ability to cloak themselves in night itself and fade from sight.&lt;br /&gt;
&lt;br /&gt;
== Necra ==&lt;br /&gt;
Primordial daughter of Psydon. She is known as the Undermaiden, the Veiled Lady, or just Necra. Shares an affinity with Dendor and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Necra holds dominion over the Underworld and guides all souls who find their way to her into the next life. Her devotees tend to cover themselves as She does, in mourning attire.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be gravekeepers, lost souls and long-time mourners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Necra as their Patron can sense the soul in a body after hearing their heartbeat.&lt;br /&gt;
&lt;br /&gt;
To Her most dedicated followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Burial Rites - The ability to spare one the Trials of the Forgotten, sending them straight into the Undermaiden&#039;s embrace.&lt;br /&gt;
* Churn Undead - The ability to punish those who transgress against Her and return the restless undead to the grave, in explosive fashion.&lt;br /&gt;
* Speak With Dead - The ability to call up one of the Forgotten and converse with them briefly as a respite from the Underworld.&lt;br /&gt;
&lt;br /&gt;
== Dendor ==&lt;br /&gt;
Primordial Son of Psydon, steward of the wilderness, woods and beasts. Shares an affinity with Necra and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Dendor watches over the wilderness as humanity desecrates it. He has been driven insane by this defilement of His domain.&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be druids, beasts and those lost to feral madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Dendor as their Patron are immune to the paralysing sting of various fungal growths.&lt;br /&gt;
To His most attuned followers, He grants the following blessings:&lt;br /&gt;
* Bless Crops - The ability to infuse flora with primal energies, enhancing their growth. Predominantly now used on crops.&lt;br /&gt;
* Tame Beast - The ability to calm feral beasts temporarily through a demonstration of kinship. &lt;br /&gt;
* Fungal Illumination - The ability to immediately grow a protective barrier of Kneestingers which will shock trespassers.&lt;br /&gt;
&lt;br /&gt;
== Abyssor ==&lt;br /&gt;
Primordial son of Psydon, steward of the seas and skies. Shares an affinity with Necra and Dendor.&lt;br /&gt;
&lt;br /&gt;
Abyssor brought mankind water that was safe to drink and food safe to eat.&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be seamen, fishmongers and aquatic lifeforms.&lt;br /&gt;
&lt;br /&gt;
== Pestra ==&lt;br /&gt;
The loving daughter of Psydon, gifted man medicine.&lt;br /&gt;
Her worshippers tend to be the ailing, physicians and apothecaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Pestra as their patron can consume rotten things without fear of ill effects.&lt;br /&gt;
To Her most caring followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Diagnose - The ability to discern most wounds at a glance to triage and decide on a best course of treatment.&lt;br /&gt;
&lt;br /&gt;
* Attach Limb - The ability to restore various dismembered parts.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds rivalling even her sister Astrata&#039;s power.&lt;br /&gt;
* Cure Rot - The ability to reverse the process of rot on an individual, rumored to even possibly be able to restore some deadites to sanity.&lt;br /&gt;
&lt;br /&gt;
== Ravox == &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be warriors, sellswords and those driven by justice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xylix == &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be minstrels, gamblers and rogues. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Malum ==&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be smiths, miners and artists. &lt;br /&gt;
&lt;br /&gt;
To His most hardworking followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to kindle purifying flames, most typically used for forges and ovens, but sometimes also used for nuisances.&lt;br /&gt;
&lt;br /&gt;
== Eora ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=34</id>
		<title>The Divine Pantheon</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=34"/>
		<updated>2024-07-13T16:41:00Z</updated>

		<summary type="html">&lt;p&gt;Sembia: Formatting wtf?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Subject To Change)&lt;br /&gt;
&lt;br /&gt;
== The Ten ==&lt;br /&gt;
The Children of Psydon, the Ten are now the dominant religion across Psydonia after His departure from the world.&lt;br /&gt;
&lt;br /&gt;
While broadly, the Ten are somewhat benevolent in their approach to their followers, the Gods have had their disagreements amongst one another over the aeons. Many are weaker due to loss of faith and upheaval of the natural order...&lt;br /&gt;
&lt;br /&gt;
All of the Ten grant the power to heal the living and purge the undead to those who hold true devotion in their heart.&lt;br /&gt;
=== Astrata ===&lt;br /&gt;
The Firstborn daughter of Psydon, twin to Noc, She brought Law, Light and Nobility to humanity.&lt;br /&gt;
&lt;br /&gt;
Astrata presides over Grimoria during the day as the weakening sun which drives the madness of Dendor out of Lupine-kin and scorns the Vampyre scourge.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be common folk, the clergy and farmers who praise the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Her most zealous followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to call on Her cleansing flames, even in darkest night.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds more grevious than Her siblings can. &lt;br /&gt;
* Anastasis - The ability to cast down a ray of light into Necra&#039;s domain to draw back the noble and faithful.&lt;br /&gt;
&lt;br /&gt;
=== Noc ===&lt;br /&gt;
The Firstborn son of Psydon, twin to Astrata, He brought Knowledge, Night and Magic to humanity.&lt;br /&gt;
&lt;br /&gt;
Noc watches over Grimoria during the night, waxing in power as His sister wanes. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be scholars, magicians and those who dabble with the forbidden.&lt;br /&gt;
&lt;br /&gt;
To His most studious followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Blind - The ability to blind the eyes of transgressors who overstep.&lt;br /&gt;
* Invisibility - The ability to cloak themselves in night itself and fade from sight.&lt;br /&gt;
&lt;br /&gt;
=== Necra ===&lt;br /&gt;
&lt;br /&gt;
Primordial daughter of Psydon. She is known as the Undermaiden, the Veiled Lady, or just Necra. Shares an affinity with Dendor and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Necra holds dominion over the Underworld and guides all souls who find their way to her into the next life. Her devotees tend to cover themselves as She does, in mourning attire.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be gravekeepers, lost souls and long-time mourners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Necra as their Patron can sense the soul in a body after hearing their heartbeat.&lt;br /&gt;
&lt;br /&gt;
To Her most dedicated followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Burial Rites - The ability to spare one the Trials of the Forgotten, sending them straight into the Undermaiden&#039;s embrace.&lt;br /&gt;
* Churn Undead - The ability to punish those who transgress against Her and return the restless undead to the grave, in explosive fashion.&lt;br /&gt;
* Speak With Dead - The ability to call up one of the Forgotten and converse with them briefly as a respite from the Underworld.&lt;br /&gt;
&lt;br /&gt;
=== Dendor ===&lt;br /&gt;
&lt;br /&gt;
Primordial Son of Psydon, steward of the wilderness, woods and beasts. Shares an affinity with Necra and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Dendor watches over the wilderness as humanity desecrates it. He has been driven insane by this defilement of His domain.&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be druids, beasts and those lost to feral madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Dendor as their Patron are immune to the paralysing sting of various fungal growths.&lt;br /&gt;
To His most attuned followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Bless Crops - The ability to infuse flora with primal energies, enhancing their growth. Predominantly now used on crops.&lt;br /&gt;
* Tame Beast - The ability to calm feral beasts temporarily through a demonstration of kinship. &lt;br /&gt;
* Fungal Illumination - The ability to immediately grow a protective barrier of Kneestingers which will shock trespassers.&lt;br /&gt;
&lt;br /&gt;
=== Abyssor ===&lt;br /&gt;
&lt;br /&gt;
Primordial son of Psydon, steward of the seas and skies. Shares an affinity with Necra and Dendor.&lt;br /&gt;
&lt;br /&gt;
Abyssor brought mankind water that was safe to drink and food safe to eat.&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be seamen, fishmongers and aquatic lifeforms.&lt;br /&gt;
&lt;br /&gt;
=== Pestra ===&lt;br /&gt;
&lt;br /&gt;
The loving daughter of Psydon, gifted man medicine.&lt;br /&gt;
Her worshippers tend to be the ailing, physicians and apothecaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Pestra as their patron can consume rotten things without fear of ill effects.&lt;br /&gt;
To Her most caring followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Diagnose - The ability to discern most wounds at a glance to triage and decide on a best course of treatment.&lt;br /&gt;
&lt;br /&gt;
* Attach Limb - The ability to restore various dismembered parts.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds rivalling even her sister Astrata&#039;s power.&lt;br /&gt;
* Cure Rot - The ability to reverse the process of rot on an individual, rumored to even possibly be able to restore some deadites to sanity.&lt;br /&gt;
&lt;br /&gt;
=== Ravox ===&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be warriors, sellswords and those driven by justice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Xylix ===&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be minstrels, gamblers and rogues. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Malum ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be smiths, miners and artists. &lt;br /&gt;
&lt;br /&gt;
To His most hardworking followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to kindle purifying flames, most typically used for forges and ovens, but sometimes also used for nuisances.&lt;br /&gt;
&lt;br /&gt;
=== Eora ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=33</id>
		<title>The Divine Pantheon</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=33"/>
		<updated>2024-07-13T16:40:00Z</updated>

		<summary type="html">&lt;p&gt;Sembia: I lost my mind. I&amp;#039;ll pick this up or someone else can finish it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Subject To Change)&lt;br /&gt;
&lt;br /&gt;
== The Ten ==&lt;br /&gt;
The Children of Psydon, the Ten are now the dominant religion across Psydonia after His departure from the world.&lt;br /&gt;
&lt;br /&gt;
While broadly, the Ten are somewhat benevolent in their approach to their followers, the Gods have had their disagreements amongst one another over the aeons. Many are weaker due to loss of faith and upheaval of the natural order...&lt;br /&gt;
&lt;br /&gt;
All of the Ten grant the power to heal the living and purge the undead to those who hold true devotion in their heart.&lt;br /&gt;
=== Astrata ===&lt;br /&gt;
The Firstborn daughter of Psydon, twin to Noc, She brought Law, Light and Nobility to humanity.&lt;br /&gt;
&lt;br /&gt;
Astrata presides over Grimoria during the day as the weakening sun which drives the madness of Dendor out of Lupine-kin and scorns the Vampyre scourge.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be common folk, the clergy and farmers who praise the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Her most zealous followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to call on Her cleansing flames, even in darkest night.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds more grevious than Her siblings can. &lt;br /&gt;
* Anastasis - The ability to cast down a ray of light into Necra&#039;s domain to draw back the noble and faithful.&lt;br /&gt;
&lt;br /&gt;
=== Noc ===&lt;br /&gt;
The Firstborn son of Psydon, twin to Astrata, He brought Knowledge, Night and Magic to humanity.&lt;br /&gt;
&lt;br /&gt;
Noc watches over Grimoria during the night, waxing in power as His sister wanes. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be scholars, magicians and those who dabble with the forbidden.&lt;br /&gt;
&lt;br /&gt;
To His most studious followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Blind - The ability to blind the eyes of transgressors who overstep.&lt;br /&gt;
* Invisibility - The ability to cloak themselves in night itself and fade from sight.&lt;br /&gt;
&lt;br /&gt;
=== Necra ===&lt;br /&gt;
&lt;br /&gt;
Primordial daughter of Psydon. She is known as the Undermaiden, the Veiled Lady, or just Necra. Shares an affinity with Dendor and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Necra holds dominion over the Underworld and guides all souls who find their way to her into the next life. Her devotees tend to cover themselves as She does, in mourning attire.&lt;br /&gt;
Her worshippers tend to be gravekeepers, lost souls and long-time mourners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Necra as their Patron can sense the soul in a body after hearing their heartbeat.&lt;br /&gt;
To Her most dedicated followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Burial Rites - The ability to spare one the Trials of the Forgotten, sending them straight into the Undermaiden&#039;s embrace.&lt;br /&gt;
* Churn Undead - The ability to punish those who transgress against Her and return the restless undead to the grave, in explosive fashion.&lt;br /&gt;
* Speak With Dead - The ability to call up one of the Forgotten and converse with them briefly as a respite from the Underworld.&lt;br /&gt;
&lt;br /&gt;
=== Dendor ===&lt;br /&gt;
&lt;br /&gt;
Primordial Son of Psydon, steward of the wilderness, woods and beasts. Shares an affinity with Necra and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Dendor watches over the wilderness as humanity desecrates it. He has been driven insane by this defilement of His domain.&lt;br /&gt;
His worshippers tend to be druids, beasts and those lost to feral madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Dendor as their Patron are immune to the paralysing sting of various fungal growths.&lt;br /&gt;
To His most attuned followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Bless Crops - The ability to infuse flora with primal energies, enhancing their growth. Predominantly now used on crops.&lt;br /&gt;
* Tame Beast - The ability to calm feral beasts temporarily through a demonstration of kinship. &lt;br /&gt;
* Fungal Illumination - The ability to immediately grow a protective barrier of Kneestingers which will shock trespassers.&lt;br /&gt;
&lt;br /&gt;
=== Abyssor ===&lt;br /&gt;
&lt;br /&gt;
Primordial son of Psydon, steward of the seas and skies. Shares an affinity with Necra and Dendor.&lt;br /&gt;
&lt;br /&gt;
Abyssor manking water that was safe to drink and food safe to eat.&lt;br /&gt;
His worshippers tend to be seamen, fishmongers and aquatic lifeforms.&lt;br /&gt;
&lt;br /&gt;
=== Pestra ===&lt;br /&gt;
&lt;br /&gt;
The loving daughter of Psydon, gifted man medicine.&lt;br /&gt;
Her worshippers tend to be the ailing, physicians and apothecaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Pestra as their patron can consume rotten things without fear of ill effects.&lt;br /&gt;
To Her most caring followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Diagnose - The ability to discern most wounds at a glance to triage and decide on a best course of treatment.&lt;br /&gt;
&lt;br /&gt;
* Attach Limb - The ability to restore various dismembered parts.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds rivalling even her sister Astrata&#039;s power.&lt;br /&gt;
* Cure Rot - The ability to reverse the process of rot on an individual, rumored to even possibly be able to restore some deadites to sanity.&lt;br /&gt;
&lt;br /&gt;
=== Ravox ===&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be warriors, sellswords and those driven by justice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Xylix ===&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be minstrels, gamblers and rogues. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Malum ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be smiths, miners and artists. &lt;br /&gt;
&lt;br /&gt;
To His most hardworking followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to kindle purifying flames, most typically used for forges and ovens, but sometimes also used for nuisances.&lt;br /&gt;
&lt;br /&gt;
=== Eora ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=32</id>
		<title>The Divine Pantheon</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=32"/>
		<updated>2024-07-13T16:37:45Z</updated>

		<summary type="html">&lt;p&gt;Sembia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Subject To Change)&lt;br /&gt;
&lt;br /&gt;
== The Ten ==&lt;br /&gt;
The Children of Psydon, the Ten are now the dominant religion across Psydonia after His departure from the world.&lt;br /&gt;
&lt;br /&gt;
While broadly, the Ten are somewhat benevolent in their approach to their followers, the Gods have had their disagreements amongst one another over the aeons. Many are weakened by the degredation of faith and the upheaval of the natural order...&lt;br /&gt;
All of the Ten grant the power to heal the living and purge the undead to those who hold true devotion in their heart.&lt;br /&gt;
=== Astrata ===&lt;br /&gt;
The Firstborn daughter of Psydon, twin to Noc, She brought Law, Light and Nobility to humanity.&lt;br /&gt;
&lt;br /&gt;
Astrata presides over Grimoria during the day as the weakening sun which drives the madness of Dendor out of Lupine-kin and scorns the Vampyre scourge.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be common folk, the clergy and farmers who praise the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Her most zealous followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to call on Her cleansing flames, even in darkest night.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds more grevious than Her siblings can. &lt;br /&gt;
* Anastasis - The ability to cast down a ray of light into Necra&#039;s domain to draw back the noble and faithful.&lt;br /&gt;
&lt;br /&gt;
=== Noc ===&lt;br /&gt;
The Firstborn son of Psydon, twin to Astrata, He brought Knowledge, Night and Magic to humanity.&lt;br /&gt;
&lt;br /&gt;
Noc watches over Grimoria during the night, waxing in power as His sister wanes. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be scholars, magicians and those who dabble with the forbidden.&lt;br /&gt;
&lt;br /&gt;
To His most studious followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Blind - The ability to blind the eyes of transgressors who overstep.&lt;br /&gt;
* Invisibility - The ability to cloak themselves in night itself and fade from sight.&lt;br /&gt;
&lt;br /&gt;
=== Necra ===&lt;br /&gt;
&lt;br /&gt;
Primordial daughter of Psydon. She is known as the Undermaiden, the Veiled Lady, or just Necra. Shares an affinity with Dendor and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Necra holds dominion over the Underworld and guides all souls who find their way to her into the next life. Her devotees tend to cover themselves as She does, in mourning attire.&lt;br /&gt;
Her worshippers tend to be gravekeepers, lost souls and long-time mourners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Necra as their Patron can sense the soul in a body after hearing their heartbeat.&lt;br /&gt;
To Her most dedicated followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Burial Rites - The ability to spare one the Trials of the Forgotten, sending them straight into the Undermaiden&#039;s embrace.&lt;br /&gt;
* Churn Undead - The ability to punish those who transgress against Her and return the restless undead to the grave, in explosive fashion.&lt;br /&gt;
* Speak With Dead - The ability to call up one of the Forgotten and converse with them briefly as a respite from the Underworld.&lt;br /&gt;
&lt;br /&gt;
=== Dendor ===&lt;br /&gt;
&lt;br /&gt;
Primordial Son of Psydon, steward of the wilderness, woods and beasts. Shares an affinity with Necra and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Dendor watches over the wilderness as humanity desecrates it. He has been driven insane by this defilement of His domain.&lt;br /&gt;
His worshippers tend to be druids, beasts and those lost to feral madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Dendor as their Patron are immune to the paralysing sting of various fungal growths.&lt;br /&gt;
To His most attuned followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Bless Crops - The ability to infuse flora with primal energies, enhancing their growth. Predominantly now used on crops.&lt;br /&gt;
* Tame Beast - The ability to calm feral beasts temporarily through a demonstration of kinship. &lt;br /&gt;
* Fungal Illumination - The ability to immediately grow a protective barrier of Kneestingers which will shock trespassers.&lt;br /&gt;
&lt;br /&gt;
=== Abyssor ===&lt;br /&gt;
&lt;br /&gt;
Primordial son of Psydon, steward of the seas and skies. Shares an affinity with Necra and Dendor.&lt;br /&gt;
&lt;br /&gt;
Abyssor manking water that was safe to drink and food safe to eat.&lt;br /&gt;
His worshippers tend to be seamen, fishmongers and aquatic lifeforms.&lt;br /&gt;
&lt;br /&gt;
=== Pestra ===&lt;br /&gt;
&lt;br /&gt;
The loving daughter of Psydon, gifted man medicine.&lt;br /&gt;
Her worshippers tend to be the ailing, physicians and apothecaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Pestra as their patron can consume rotten things without fear of ill effects.&lt;br /&gt;
To Her most caring followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Diagnose - The ability to discern most wounds at a glance to triage and decide on a best course of treatment.&lt;br /&gt;
&lt;br /&gt;
* Attach Limb - The ability to restore various dismembered parts.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds rivalling even her sister Astrata&#039;s power.&lt;br /&gt;
* Cure Rot - The ability to reverse the process of rot on an individual, rumored to even possibly be able to restore some deadites to sanity.&lt;br /&gt;
&lt;br /&gt;
=== Ravox ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be warriors, sellswords and those driven by justice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Xylix ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be minstrels, gamblers and rogues. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Malum ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be &lt;br /&gt;
&lt;br /&gt;
To His most hardworking followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to kindle purifying flames, most typically used for forges and ovens, but sometimes also used for nuisances.&lt;br /&gt;
&lt;br /&gt;
=== Eora ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=31</id>
		<title>The Divine Pantheon</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=31"/>
		<updated>2024-07-13T16:37:08Z</updated>

		<summary type="html">&lt;p&gt;Sembia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Subject To Change)&lt;br /&gt;
&lt;br /&gt;
== The Ten ==&lt;br /&gt;
The Children of Psydon, the Ten are now the dominant religion across Psydonia after His departure from the world.&lt;br /&gt;
&lt;br /&gt;
While broadly, the Ten are somewhat benevolent in their approach to their followers, the Gods have had their disagreements amongst one another over the aeons and many are weakened by a loss of faith and the upheaval of the natural order...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of the Ten grant the power to heal the living and purge the undead to those who hold true devotion in their heart.&lt;br /&gt;
&lt;br /&gt;
=== Astrata ===&lt;br /&gt;
The Firstborn daughter of Psydon, twin to Noc, She brought Law, Light and Nobility to humanity.&lt;br /&gt;
&lt;br /&gt;
Astrata presides over Grimoria during the day as the weakening sun which drives the madness of Dendor out of Lupine-kin and scorns the Vampyre scourge.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be common folk, the clergy and farmers who praise the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Her most zealous followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to call on Her cleansing flames, even in darkest night.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds more grevious than Her siblings can. &lt;br /&gt;
* Anastasis - The ability to cast down a ray of light into Necra&#039;s domain to draw back the noble and faithful.&lt;br /&gt;
&lt;br /&gt;
=== Noc ===&lt;br /&gt;
The Firstborn son of Psydon, twin to Astrata, He brought Knowledge, Night and Magic to humanity.&lt;br /&gt;
&lt;br /&gt;
Noc watches over Grimoria during the night, waxing in power as His sister wanes. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be scholars, magicians and those who dabble with the forbidden.&lt;br /&gt;
&lt;br /&gt;
To His most studious followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Blind - The ability to blind the eyes of transgressors who overstep.&lt;br /&gt;
* Invisibility - The ability to cloak themselves in night itself and fade from sight.&lt;br /&gt;
&lt;br /&gt;
=== Necra ===&lt;br /&gt;
&lt;br /&gt;
Primordial daughter of Psydon. She is known as the Undermaiden, the Veiled Lady, or just Necra. Shares an affinity with Dendor and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Necra holds dominion over the Underworld and guides all souls who find their way to her into the next life. Her devotees tend to cover themselves as She does, in mourning attire.&lt;br /&gt;
Her worshippers tend to be gravekeepers, lost souls and long-time mourners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Necra as their Patron can sense the soul in a body after hearing their heartbeat.&lt;br /&gt;
To Her most dedicated followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Burial Rites - The ability to spare one the Trials of the Forgotten, sending them straight into the Undermaiden&#039;s embrace.&lt;br /&gt;
* Churn Undead - The ability to punish those who transgress against Her and return the restless undead to the grave, in explosive fashion.&lt;br /&gt;
* Speak With Dead - The ability to call up one of the Forgotten and converse with them briefly as a respite from the Underworld.&lt;br /&gt;
&lt;br /&gt;
=== Dendor ===&lt;br /&gt;
&lt;br /&gt;
Primordial Son of Psydon, steward of the wilderness, woods and beasts. Shares an affinity with Necra and Abyssor.&lt;br /&gt;
&lt;br /&gt;
Dendor watches over the wilderness as humanity desecrates it. He has been driven insane by this defilement of His domain.&lt;br /&gt;
His worshippers tend to be druids, beasts and those lost to feral madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Dendor as their Patron are immune to the paralysing sting of various fungal growths.&lt;br /&gt;
To His most attuned followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Bless Crops - The ability to infuse flora with primal energies, enhancing their growth. Predominantly now used on crops.&lt;br /&gt;
* Tame Beast - The ability to calm feral beasts temporarily through a demonstration of kinship. &lt;br /&gt;
* Fungal Illumination - The ability to immediately grow a protective barrier of Kneestingers which will shock trespassers.&lt;br /&gt;
&lt;br /&gt;
=== Abyssor ===&lt;br /&gt;
&lt;br /&gt;
Primordial son of Psydon, steward of the seas and skies. Shares an affinity with Necra and Dendor.&lt;br /&gt;
&lt;br /&gt;
Abyssor manking water that was safe to drink and food safe to eat.&lt;br /&gt;
His worshippers tend to be seamen, fishmongers and aquatic lifeforms.&lt;br /&gt;
&lt;br /&gt;
=== Pestra ===&lt;br /&gt;
&lt;br /&gt;
The loving daughter of Psydon, gifted man medicine.&lt;br /&gt;
Her worshippers tend to be the ailing, physicians and apothecaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Pestra as their patron can consume rotten things without fear of ill effects.&lt;br /&gt;
To Her most caring followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Diagnose - The ability to discern most wounds at a glance to triage and decide on a best course of treatment.&lt;br /&gt;
&lt;br /&gt;
* Attach Limb - The ability to restore various dismembered parts.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds rivalling even her sister Astrata&#039;s power.&lt;br /&gt;
* Cure Rot - The ability to reverse the process of rot on an individual, rumored to even possibly be able to restore some deadites to sanity.&lt;br /&gt;
&lt;br /&gt;
=== Ravox ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be warriors, sellswords and those driven by justice. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Xylix ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be minstrels, gamblers and rogues. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Malum ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be &lt;br /&gt;
&lt;br /&gt;
To His most hardworking followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to kindle purifying flames, most typically used for forges and ovens, but sometimes also used for nuisances.&lt;br /&gt;
&lt;br /&gt;
=== Eora ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=30</id>
		<title>The Divine Pantheon</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=The_Divine_Pantheon&amp;diff=30"/>
		<updated>2024-07-13T16:22:25Z</updated>

		<summary type="html">&lt;p&gt;Sembia: Created page with &amp;quot;(Subject To Change)  == The Ten == The Children of Psydon, the Ten are now the dominant religion across Psydonia after His departure from the world.  While broadly, the Ten are somewhat benevolent in their approach to their followers, the Gods have had their disagreements amongst one another over the aeons and many are weakened by a loss of faith and the upheaval of the natural order...   All of the Ten grant the power to heal the living and purge the undead to those who...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Subject To Change)&lt;br /&gt;
&lt;br /&gt;
== The Ten ==&lt;br /&gt;
The Children of Psydon, the Ten are now the dominant religion across Psydonia after His departure from the world.&lt;br /&gt;
&lt;br /&gt;
While broadly, the Ten are somewhat benevolent in their approach to their followers, the Gods have had their disagreements amongst one another over the aeons and many are weakened by a loss of faith and the upheaval of the natural order...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of the Ten grant the power to heal the living and purge the undead to those who hold true devotion in their heart.&lt;br /&gt;
&lt;br /&gt;
=== Astrata ===&lt;br /&gt;
The Firstborn daughter of Psydon, twin to Noc, She brought Law, Light and Nobility to humanity.&lt;br /&gt;
&lt;br /&gt;
Astrata presides over Grimoria during the day as the weakening sun which drives the madness of Dendor out of Lupine-kin and scorns the Vampyre scourge.&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be common folk, the clergy and farmers who praise the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Her most zealous followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to call on Her cleansing flames, even in darkest night.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds more grevious than Her siblings can. &lt;br /&gt;
* Anastasis - The ability to cast down a ray of light into Necra&#039;s domain to draw back the noble and faithful.&lt;br /&gt;
&lt;br /&gt;
=== Noc ===&lt;br /&gt;
The Firstborn son of Psydon, twin to Astrata, He brought Knowledge, Night and Magic to humanity.&lt;br /&gt;
&lt;br /&gt;
Noc watches over Grimoria during the night, waxing in power as His sister wanes. &lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be scholars, magicians and those who dabble with the forbidden.&lt;br /&gt;
&lt;br /&gt;
To His most studious followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Blind - The ability to blind the eyes of transgressors who overstep.&lt;br /&gt;
* Invisibility - The ability to cloak themselves in night itself and fade from sight.&lt;br /&gt;
&lt;br /&gt;
=== Necra ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be gravekeepers, lost souls and long-time mourners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Necra as their Patron can sense the soul in a body after hearing their heartbeat.&lt;br /&gt;
To Her most dedicated followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Burial Rites - The ability to spare one the Trials of the Forgotten, sending them straight into the Undermaiden&#039;s embrace.&lt;br /&gt;
* Churn Undead - The ability to punish those who transgress against Her and return the restless undead to the grave, in explosive fashion.&lt;br /&gt;
* Speak With Dead - The ability to call up one of the Forgotten and converse with them briefly as a respite from the Underworld.&lt;br /&gt;
&lt;br /&gt;
=== Dendor ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be druids, beasts and those lost to feral madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Dendor as their Patron are immune to the paralysing sting of various fungal growths.&lt;br /&gt;
To His most attuned followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Bless Crops - The ability to infuse flora with primal energies, enhancing their growth. Predominantly now used on crops.&lt;br /&gt;
* Tame Beast - The ability to calm feral beasts temporarily through a demonstration of kinship. &lt;br /&gt;
* Fungal Illumination - The ability to immediately grow a protective barrier of Kneestingers which will shock trespassers.&lt;br /&gt;
&lt;br /&gt;
=== Abyssor ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be seamen, fishmongers and aquatic lifeforms.&lt;br /&gt;
&lt;br /&gt;
=== Pestra ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be the ailing, physicians and apothecaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All who claim Pestra as their patron can consume rotten things without fear of ill effects.&lt;br /&gt;
To Her most caring followers, She grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Diagnose - The ability to discern most wounds at a glance to triage and decide on a best course of treatment.&lt;br /&gt;
&lt;br /&gt;
* Attach Limb - The ability to restore various dismembered parts.&lt;br /&gt;
* Greater Miracle - The ability to heal wounds rivalling even her sister Astrata&#039;s power.&lt;br /&gt;
* Cure Rot - The ability to reverse the process of rot on an individual, rumored to even possibly be able to restore some deadites to sanity.&lt;br /&gt;
&lt;br /&gt;
=== Ravox ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be the &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Xylix ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Malum ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His worshippers tend to be &lt;br /&gt;
&lt;br /&gt;
To His most hardworking followers, He grants the following blessings:&lt;br /&gt;
&lt;br /&gt;
* Sacred Flames - The ability to kindle purifying flames, most typically used for forges and ovens, but sometimes also used for nuisances.&lt;br /&gt;
&lt;br /&gt;
=== Eora ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her worshippers tend to be&lt;/div&gt;</summary>
		<author><name>Sembia</name></author>
	</entry>
</feed>