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	<title>Ratwood Keep - User contributions [en-gb]</title>
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		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=448</id>
		<title>Roles</title>
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		<updated>2025-04-06T06:30:07Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; |== &#039;&#039;&#039;The Monarchy&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Rulership|Duke/Duchess]]&#039;&#039;&#039;&lt;br /&gt;
[[file:duke.png|150px|thumb|center]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it. (If only those wolves didn&#039;t perish due to illness and old age, we&#039;d still have a pit, what a pity, perhaps ordering a new one to be build is in order)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Duke/Duchess&#039;&#039;&#039;&lt;br /&gt;
[[file:duchess.png|150px|thumb|center]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the ruling Duke/Duchess, either out of love or for political arrangement, you have hopefully sired their a family to preserve their royal line. The ruler of Rockhill can be a Duke or a Duchess, but Duke/Duchess Consort do not receive different stats from their ruling counterparts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs/Heiress&#039;&#039;&#039;&lt;br /&gt;
[[file:heiress.png|150px|thumb|center]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
[[file:hand.png|150px|thumb|center]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the ruling Duke/Duchess is busily feasting and dining with his/her nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife. The only role the Duke chooses himself. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; |== &#039;&#039;&#039;The Court&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Steward]]&#039;&#039;&#039;&lt;br /&gt;
[[file:steward.png|150px|thumb|center]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Clerk]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his/her instructions. Functionally the only difference between Steward and Clerk is that the Steward is a noble, the Clerk is not.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Royal Marshal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself. Can declare outlaws and suggest laws.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
[[file:councillor.png|150px|thumb|center]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of his/her Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of his/her council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
[[file:magos.png|150px|thumb|center]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms. Has farming skill to grow and harvest ingredients for powerful drugs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and his/her Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity. Able to jump up Z-Levels and can make any object talk!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; |== &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Retinue Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are a knight, a ritter, a chevalier, you are his/her Majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his/her enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his/her calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The backbone of the ruling Duke&#039;s/Duchess&#039;s forces, you are a soldier who acts on your superior&#039;s orders and filling in some gaps of the guard if need be.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Papers please, nobody gets in our out without your permission, though more times then not they&#039;ll try anyway.&lt;br /&gt;
Have no time for yourself as you are glued to the gate controls of the keep.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the law, or should be.&lt;br /&gt;
Lead your Watchmen in ensuring the town is safe from petty crime or cultist activity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure the streets are clean of scum and villainy under the guidance of your Sheriff, the people trust you usually, but you can quite easily abuse that for your own gain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure all prisoners (If they aren&#039;t all executed) are taken care of and accounted for.&lt;br /&gt;
Perform interrogations and dish out punishments for your superiors. Able to identify antagonists with their interrogate ability and able to remove limbs with knowledge of surgery.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; |== &#039;&#039;&#039;The Faithful&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Priest]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Appointed by the Church of the Successors you hold authority over all spiritual matters in the city. &lt;br /&gt;
Be the light that guides the flock, or perhaps the senile coot who believes in very strict faith. You are the linch-pin in the town&#039;s survival, crown new successors, marry lovers and revive the dead, its all just another day for you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobody expects the Kingsfield Inquisition.&lt;br /&gt;
Perform your duties in the name of Psydon and maintain an uneasy alliance with the lost fools who follow The Ten, purge and weed out any heretics by your hand, The Ten is tolerable, but the Inhumen and &#039;&#039;Zizo&#039;&#039; are abhorrent.&lt;br /&gt;
&lt;br /&gt;
Beat the shit out of people, hard grab them and use your special Interrogate and Test Faith abilities to weed out antagonists or heretics. Send signed confessions using the Hermes to inform Kingsfield!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Confessor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A follower of Psydon and a personal assistant to the Inquisitor! Thugs that carry out his/her will, they can also test the faith of people and extract confessions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Deus vult, as Psydon wills it.&lt;br /&gt;
Ensure the will of The Ten and your Priest are followed, protect those who cannot protect themselves and slay undead, demons and heretics alike. Each Patron has a different armor set and special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Maintain the house of ten and tend to those who come seeking it&#039;s aid.&lt;br /&gt;
Avoid becoming a &#039;heal bot&#039; when the beggar limps in for the tenth time today simply saying &amp;quot;Heal chest&amp;quot; you are better then that.&lt;br /&gt;
&lt;br /&gt;
Choose from Astrata, Pestra, Eora and Malum for different abilities!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Novitiate&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The lowest rank of The Faithful, you are still very much respected and needed, learn and help however you can so that one day you may be blessed to become that of your brothers and sisters.&lt;br /&gt;
All patrons can be Novitiates! Even HERETICAL ones! Don&#039;t get caught!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Bring out your dead.&lt;br /&gt;
Maintain the graveyard so that Necra can continue to collect the lost souls, burying bodies is not a pretty job, but its necessary.&lt;br /&gt;
Just make sure the acolytes are done with the bodies first.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Be one with nature, Dendor is with you.&lt;br /&gt;
Ensure that the wilds are safe and maintained, perhaps even helping the local farmers in boosting their production with your miracles. Smoke weed in your tree house and brew up spice!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; |== &#039;&#039;&#039;Town Residents&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Schollar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Keeps the Knowledge of all of Rockhill in their library and in the Keeps archives. Has the special ability to teach non-combat skills to players instantly! Be sure to charge for this special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mayor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Mayor of Rockhill, a roleplay intensive role that is meant to work with the Townwatch and Sheriff to alleviate conflicts so that the townspeople do not bother the ruling Duke/Duchess. You get your own house, a gun and a fancy hat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Architect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything. There&#039;s only one of you and you get a fancy drill that can take down any wall in seconds!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An engineer that is able to craft unique inventions such as the Metallizer, Portable Smelter, fully functioning Bronze Arms and even GUNS. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons/Soilsbride&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie in the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Butcher]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds (the animals), Work alongside the Soilsons/Soilsbride to tend to the animals and provide the realm leather goods and meat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cook&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A co-op role that works with the Barkeep to cook and supply Rockhill with food! Take over while if the Barkeep needs to step out for a moment or have friendly banter with the Barkeep and customers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Towner]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going. You also get a house!!!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Nightmaster/Nightmatron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A disgraced former noble and owner of the Whitevein Lounge, a decaying bathhouse converted into a den of low lives. Others come to you for drugs, and the sex with your lovely workers: The Prostitutes! (Usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Prostitute&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Surely you can handle this role.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Harbormaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A long retired captain, you work with the Merchant to manage the ship and the crew to import goods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Longshoremen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Harbormaster and the Merchants buddy, you haul chests of imported goods for the Harbormaster and Merchant, get a cool Cutlass and cause trouble in the harbor district.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; |== &#039;&#039;&#039;The Bog&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Refugees&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Outsiders that are fleeing from The Rot. There are MANY unique classes of Refugee from Laborers, Mages, Returning Clergy and Crusaders, Mercenaries and Deserters, but the people of Rockhill will not be quick to trust you and you&#039;ll have to find some place to stay. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Men and Women that kill for money! They work with the Guild Clerk to fulfill contracts for anyone that has money to pay! There are MANY classes of Mercenary, some locked to specific races!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guild Clerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Guild Clerk runs the Mercenary&#039;s Guild Hall! Manage the Excitium to create quests and clear non-lethal bounties for members of the guild, as well as cook and clean for them. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; |== &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An Ancient Evil Vampire Lord awakens in a hidden Mansion deep within the Terrorbog. Seek the Throne and destroy all mortals in your way. You don&#039;t need to be invited in, but you still need to be wary of Silver and Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werevolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Those cursed by Dendor, the God of Nature to take revenge upon society! When night falls (which is most of the time) transform into a beast and ravage the town!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Recruit all of the downtrodden of Rockhill to your side and overthrow the Monarchy! Convince the Priest to crown one of you as the rightful ruler of Rockhill, sit on the Throne for a bit, make a decree and win the game! &lt;br /&gt;
You will never win, but at least have fun and create an interesting story trying!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Conniving nobles that want the throne for themselves! Only Nobility can receive this antagonist type! Depose the Duke and make yourself the rightful ruler of Rockhill!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Followers of the Heretical God Matthios seeking to upend the social order and sacrifice material wealth to their god for great boons!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A stealth killer that tries to blend in with the regular citizens of Rockhill. Try not to be discovered as you butcher the disgusting ignorant pigs for your own ends. Escape and destroy the fake reality they blissfully exist in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cultists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Spawn of Graggar, a nest of Goblins has cropped up beneath Rockhill. These little monsters use secret tunnels around Rockhill to capture innocent citizens and force them into slave labor to prove their might to their creator Graggar.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Magos.png&amp;diff=447</id>
		<title>File:Magos.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Magos.png&amp;diff=447"/>
		<updated>2025-04-06T06:29:38Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: He&amp;#039;s dah gwand wizowd, baybeeeee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
He&#039;s dah gwand wizowd, baybeeeee&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Councillor.png&amp;diff=446</id>
		<title>File:Councillor.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Councillor.png&amp;diff=446"/>
		<updated>2025-04-06T06:27:09Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: They uh.... Sleep around? IDK, couldn&amp;#039;t think anything funny up for this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
They uh.... Sleep around? IDK, couldn&#039;t think anything funny up for this.&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Steward.png&amp;diff=445</id>
		<title>File:Steward.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Steward.png&amp;diff=445"/>
		<updated>2025-04-06T06:24:32Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: He might be Gizan, but he works for you, so he can&amp;#039;t be all that bad, right?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
He might be Gizan, but he works for you, so he can&#039;t be all that bad, right?&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Hand.png&amp;diff=444</id>
		<title>File:Hand.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Hand.png&amp;diff=444"/>
		<updated>2025-04-06T06:22:22Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: Will probably betray you, but also he the Dukes Top Guy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Will probably betray you, but also he the Dukes Top Guy&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Heiress.png&amp;diff=443</id>
		<title>File:Heiress.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Heiress.png&amp;diff=443"/>
		<updated>2025-04-06T06:20:00Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: They might be inbred, but that wont stop them from keeping the Family Wreath strong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
They might be inbred, but that wont stop them from keeping the Family Wreath strong.&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Duchess.png&amp;diff=442</id>
		<title>File:Duchess.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Duchess.png&amp;diff=442"/>
		<updated>2025-04-06T06:17:16Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: These hoes ain&amp;#039;t loyal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
These hoes ain&#039;t loyal&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=441</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Roles&amp;diff=441"/>
		<updated>2025-04-06T06:15:09Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: Added picture of the Duke, baby!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3 style=&amp;quot;font-size: 50px;&amp;quot;&amp;gt;Please be patient! This wiki is a heavy work in progress!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Residents of Ratwood==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 80%; ax-width: 120em; border-spacing: 2em; clear: both&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;width:100%;margin:0; color: #ffffff; background: #312629;  border: 3px solid #A8A802; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 70%; background: #312629; color: #ffffff; border-top:0px. &amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #570000&amp;quot; |== &#039;&#039;&#039;The Monarchy&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Rulership|Duke/Duchess]]&#039;&#039;&#039;&lt;br /&gt;
[[file:duke.png|150px|thumb|center]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Throughout your time as a monarch, you have managed to survive the tribulations of this chaos-sown world. Now, you rule it. Be careful, there are those who envy the power you hold. Conspirators and peasants alike beg at your legs... the volf pit awaits all, should you wish it. (If only those wolves didn&#039;t perish due to illness and old age, we&#039;d still have a pit, what a pity, perhaps ordering a new one to be build is in order)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Duke/Duchess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Married to the ruling Duke/Duchess, either out of love or for political arrangement, you have hopefully sired their a family to preserve their royal line. The ruler of Rockhill can be a Duke or a Duchess, but Duke/Duchess Consort do not receive different stats from their ruling counterparts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Heirs/Heiress&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While you are next in line, where is the fun in that? Go along, scamper about and make the dirty folk do all your bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|While the ruling Duke/Duchess is busily feasting and dining with his/her nobles, you keep the realm going. In the middle of all of this, you might even wonder if your appointment was worth all this strife. The only role the Duke chooses himself. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #6D009B&amp;quot; |== &#039;&#039;&#039;The Court&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Steward]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. Lord of the Treasury. You manage the imports and exports of Rockhill, and keep ward of the tower. If the treasury is missing a few coins, your head is surely going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Economy|Clerk]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Steward. Listen and heed his/her instructions. Functionally the only difference between Steward and Clerk is that the Steward is a noble, the Clerk is not.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Royal Marshal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A noble justicar, bearer of the Tome of Laws, and the judge over any crimes. Keep in mind, if you kill all your prisoners--you&#039;ll have no one to work the fields but yourself. Can declare outlaws and suggest laws.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Councillor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A nobleman or noblewoman in the court of his/her Majesty. Do as you please; you and your kind are above the common ilk. Advise the King on matters of his/her council.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Magician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Once a wandering scholar, you have found yourself in the service of a terrible liege. Though, given your prowess in the arcane, you are more than at home in a place of such cruelty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Court Physician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Wounds, leeches, lesions, galore. In service of a royal family, you&#039;ve found no shortage of torn tendons, missing arms, and gut-worms. Has farming skill to grow and harvest ingredients for powerful drugs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;The Keeps&#039; Servants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ignore the decrees of your Head Maid or Head Butler at your own peril. Keep food and drink ready for the Army and his/her Majesty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Jester&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Funny man! Bring a smile to everyone&#039;s face. Dance over the hatch of mysteries while you enthrall all courtiers with your divine hilarity. Able to jump up Z-Levels and can make any object talk!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #000000&amp;quot; |== &#039;&#039;&#039;The Royal Military and City Watch&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Retinue Captain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are the chief guard! Direct your soldiers to the right path and punish the lazy and lacking among them, Your mission is to supervise the security of the town and its border, Use your reputation and position as a noble to impose control over your men and protect your Glorious Leader!.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobility. You are a knight, a ritter, a chevalier, you are his/her Majesty&#039;s bodyguard and trusted protector, insure the safety of your King and fend off all of his/her enemies and potential rebels if needed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Squire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You completed your duty as a page and now you are a squire, report to your knight and answer for his/her calls and orders, may you become a great warrior like him one day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Man at Arms&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The backbone of the ruling Duke&#039;s/Duchess&#039;s forces, you are a soldier who acts on your superior&#039;s orders and filling in some gaps of the guard if need be.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Gatemaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Papers please, nobody gets in our out without your permission, though more times then not they&#039;ll try anyway.&lt;br /&gt;
Have no time for yourself as you are glued to the gate controls of the keep.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Town Sheriff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|You are the law, or should be.&lt;br /&gt;
Lead your Watchmen in ensuring the town is safe from petty crime or cultist activity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Watchman&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure the streets are clean of scum and villainy under the guidance of your Sheriff, the people trust you usually, but you can quite easily abuse that for your own gain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Dungeoneer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Ensure all prisoners (If they aren&#039;t all executed) are taken care of and accounted for.&lt;br /&gt;
Perform interrogations and dish out punishments for your superiors. Able to identify antagonists with their interrogate ability and able to remove limbs with knowledge of surgery.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #C1B93D&amp;quot; |== &#039;&#039;&#039;The Faithful&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Priest]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Appointed by the Church of the Successors you hold authority over all spiritual matters in the city. &lt;br /&gt;
Be the light that guides the flock, or perhaps the senile coot who believes in very strict faith. You are the linch-pin in the town&#039;s survival, crown new successors, marry lovers and revive the dead, its all just another day for you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Inquisitor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Nobody expects the Kingsfield Inquisition.&lt;br /&gt;
Perform your duties in the name of Psydon and maintain an uneasy alliance with the lost fools who follow The Ten, purge and weed out any heretics by your hand, The Ten is tolerable, but the Inhumen and &#039;&#039;Zizo&#039;&#039; are abhorrent.&lt;br /&gt;
&lt;br /&gt;
Beat the shit out of people, hard grab them and use your special Interrogate and Test Faith abilities to weed out antagonists or heretics. Send signed confessions using the Hermes to inform Kingsfield!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Confessor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A follower of Psydon and a personal assistant to the Inquisitor! Thugs that carry out his/her will, they can also test the faith of people and extract confessions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Deus vult, as Psydon wills it.&lt;br /&gt;
Ensure the will of The Ten and your Priest are followed, protect those who cannot protect themselves and slay undead, demons and heretics alike. Each Patron has a different armor set and special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Acolyte&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Maintain the house of ten and tend to those who come seeking it&#039;s aid.&lt;br /&gt;
Avoid becoming a &#039;heal bot&#039; when the beggar limps in for the tenth time today simply saying &amp;quot;Heal chest&amp;quot; you are better then that.&lt;br /&gt;
&lt;br /&gt;
Choose from Astrata, Pestra, Eora and Malum for different abilities!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Novitiate&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The lowest rank of The Faithful, you are still very much respected and needed, learn and help however you can so that one day you may be blessed to become that of your brothers and sisters.&lt;br /&gt;
All patrons can be Novitiates! Even HERETICAL ones! Don&#039;t get caught!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mortician&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Bring out your dead.&lt;br /&gt;
Maintain the graveyard so that Necra can continue to collect the lost souls, burying bodies is not a pretty job, but its necessary.&lt;br /&gt;
Just make sure the acolytes are done with the bodies first.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Druid&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Be one with nature, Dendor is with you.&lt;br /&gt;
Ensure that the wilds are safe and maintained, perhaps even helping the local farmers in boosting their production with your miracles. Smoke weed in your tree house and brew up spice!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #260B7F&amp;quot; |== &#039;&#039;&#039;Town Residents&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Everything is for sale for the right price. With your skills, identify valuable objects and sell them off to the Navigator, or order specially requested items from your Goldhand at an upmarked value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Shophand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Assistant to the Merchant, it&#039;s your job to help the coin keep flowing. While they are away on (not so) important business, you can hold the storefront or be sent off on missives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Schollar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Keeps the Knowledge of all of Rockhill in their library and in the Keeps archives. Has the special ability to teach non-combat skills to players instantly! Be sure to charge for this special ability!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mayor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Mayor of Rockhill, a roleplay intensive role that is meant to work with the Townwatch and Sheriff to alleviate conflicts so that the townspeople do not bother the ruling Duke/Duchess. You get your own house, a gun and a fancy hat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Guide to Smithing|Smiths]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Toil away at the forge and anvil, you are a warrior&#039;s best friend. With the right supply of metals, you can produce the finest craft of weapons, armor, or tools that everyone so desperately needs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Architect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|With stone or with wood, you are the primary construction worker for the kingdom. Whether it is being hired by the court to maintain defenses or a simple home for the townfolk, you have the skills on hand for just about anything. There&#039;s only one of you and you get a fancy drill that can take down any wall in seconds!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An engineer that is able to craft unique inventions such as the Metallizer, Portable Smelter, fully functioning Bronze Arms and even GUNS. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Soilsons/Soilsbride&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds, without a steady supply of grain, fruits, and animal products, the kingdom would starve. With hard work, you could become the wealthiest group around. Just be aware that your lands lie in the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Butcher]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |The hand that feeds (the animals), Work alongside the Soilsons/Soilsbride to tend to the animals and provide the realm leather goods and meat!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Barkeeper&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Joy to those with the time and mammons, provide a place to stay and enjoy while also being the primary supplier of meals and alcohol. You will be kept on your feet with requests, but it&#039;s all worth it to see the smile on a drunkard&#039;s face, right?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cook&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A co-op role that works with the Barkeep to cook and supply Rockhill with food! Take over while if the Barkeep needs to step out for a moment or have friendly banter with the Barkeep and customers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Towner]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The soul of the town, you could be just about anything a working class needs. Be that a hunter, fisher, carpenter, laborer, blacksmith or seamstress, these are just some of the roles that populate the town and keep the basics of life going. You also get a house!!!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Nightmaster/Nightmatron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A disgraced former noble and owner of the Whitevein Lounge, a decaying bathhouse converted into a den of low lives. Others come to you for drugs, and the sex with your lovely workers: The Prostitutes! (Usually)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Prostitute&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Surely you can handle this role.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Harbormaster&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A long retired captain, you work with the Merchant to manage the ship and the crew to import goods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Longshoremen&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Harbormaster and the Merchants buddy, you haul chests of imported goods for the Harbormaster and Merchant, get a cool Cutlass and cause trouble in the harbor district.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #5C4D00&amp;quot; |== &#039;&#039;&#039;The Bog&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Refugees&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Outsiders that are fleeing from The Rot. There are MANY unique classes of Refugee from Laborers, Mages, Returning Clergy and Crusaders, Mercenaries and Deserters, but the people of Rockhill will not be quick to trust you and you&#039;ll have to find some place to stay. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; | &amp;lt;h3&amp;gt;&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot; |Men and Women that kill for money! They work with the Guild Clerk to fulfill contracts for anyone that has money to pay! There are MANY classes of Mercenary, some locked to specific races!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Guild Clerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Guild Clerk runs the Mercenary&#039;s Guild Hall! Manage the Excitium to create quests and clear non-lethal bounties for members of the guild, as well as cook and clean for them. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 25px; text-align: center; background: #434343&amp;quot; |== &#039;&#039;&#039;Threats to Rockhill&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Vampires&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|An Ancient Evil Vampire Lord awakens in a hidden Mansion deep within the Terrorbog. Seek the Throne and destroy all mortals in your way. You don&#039;t need to be invited in, but you still need to be wary of Silver and Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Werevolves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Those cursed by Dendor, the God of Nature to take revenge upon society! When night falls (which is most of the time) transform into a beast and ravage the town!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Rebels&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Recruit all of the downtrodden of Rockhill to your side and overthrow the Monarchy! Convince the Priest to crown one of you as the rightful ruler of Rockhill, sit on the Throne for a bit, make a decree and win the game! &lt;br /&gt;
You will never win, but at least have fun and create an interesting story trying!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Aspirants&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Conniving nobles that want the throne for themselves! Only Nobility can receive this antagonist type! Depose the Duke and make yourself the rightful ruler of Rockhill!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Bandits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|Followers of the Heretical God Matthios seeking to upend the social order and sacrifice material wealth to their god for great boons!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;[[Maniac]]&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|A stealth killer that tries to blend in with the regular citizens of Rockhill. Try not to be discovered as you butcher the disgusting ignorant pigs for your own ends. Escape and destroy the fake reality they blissfully exist in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Cultists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;| &amp;lt;h3&amp;gt;&#039;&#039;&#039;Goblins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:100%:margin:0; text-align: center; border: 2px solid #bbb;&amp;quot;|The Spawn of Graggar, a nest of Goblins has cropped up beneath Rockhill. These little monsters use secret tunnels around Rockhill to capture innocent citizens and force them into slave labor to prove their might to their creator Graggar.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=File:Duke.png&amp;diff=440</id>
		<title>File:Duke.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=File:Duke.png&amp;diff=440"/>
		<updated>2025-04-06T06:07:44Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: Hail to the Duke, baby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hail to the Duke, baby&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Races_of_Grimoria&amp;diff=439</id>
		<title>Races of Grimoria</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Races_of_Grimoria&amp;diff=439"/>
		<updated>2025-04-06T06:03:50Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Races of Grimoria&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Humens ==&lt;br /&gt;
Humens (or Humans) are the eldest of the Weeping God&#039;s creation. Noted for their tenacity and overwhelming population, Humens tend to outnumber the other races at a rate of about ten to one in regions such as Grenzelhoft; although, to the west, the opposite is true. Humen come from a vast swathe of cultures and ethnicity, most of which have historically been at odds with one another. Being the eldest of the Weeping God, Humens tend to find fortune easier than the other races, and are so diverse that no other racial traits are dominant in their species...&lt;br /&gt;
&lt;br /&gt;
== The Dwarves ==&lt;br /&gt;
A proud and robust race of short mountain folk, the dwarves are known for their pride in martial strength and their tenacity towards their ancient traditions. A dwarf, much like the rock that they carve their fortress out of, is stubborn and ancient with their race being the longest lived of all of the Weeping God&#039;s creation. They, like stone, also rarely change and tend to shun the modernization of the world around them. Instead, a dwarf looks to his ancestorial heritage for guidance on the various challenges they face. Even if, in some irony: this behavior leads the race towards technological advancement as they continue to improve their craft through powerful mechanization and forging dwarves are hearty, but are not known for their speed or eyesight... Each dwarf hails from an ancient fortress named after the most plentiful mineral.&lt;br /&gt;
&lt;br /&gt;
== The Elves ==&lt;br /&gt;
Elves, or Wood Elf by the Elder races, are a generic term for tall, pointy-eared humanoids that trace their original heritage to the ancient mysterious Snow Elves. Considering their diverse history, it is extremely difficult for other mortals to even concept the various intricacies found in elven society, and the hundreds if not thousands of tribes that exist within their culture! Elves tend to be looked poorly upon by Humens, as historically the two races have been rivals in various conflicts and territorial disputes. This however does not stop many Humens and elves from forming relationships, which are capable of producing child. Elves are known for their intelligence and sharp eyes, but their graceful nature does not lend itself to the concepts of strength or durability... There are elves from a small smattering of tribes in these parts.&lt;br /&gt;
&lt;br /&gt;
== Dark Elf ==&lt;br /&gt;
Elves are a generic term for tall, pointy-eared humanoids, of whom trace their original heritage to the ancient mysterious Snow Elves. These ones are of a dark complexion and originate mostly from the Underdark. Their culture and entire lives normally involve serving the evil gods of the inhumen pantheon. Previously rare but in recent times, more and more dark elves can be seen on the surface. The ones who aren&#039;t overtly cruel and bloodthirsty, tend to flee to the surface lest they get culled by their own society, while some more sinister ones abandon their cities in search of new and greater power.&lt;br /&gt;
&lt;br /&gt;
== Half-Elf ==&lt;br /&gt;
The child of an Elf and Humen, Half-Elves are generally frowned upon by more conservative peoples, although as racial tensions lower, more and more Half-Elves are being born. To the point that some scholars worry that someday, it may be impossible to distinguish the two species. Ealf-Elves are extremely diverse, as they bring in Humen and elvish culture and it is widely considered that half-elf culture is simply a melting pot of various other cultures condensing into one vibrant entity. Due to their heritage, Half-Elves tend to gain racial traits depending on how strong their fathers, or mothers, genes were. Half-Elves also typically try to find identity in one of two regions they have similarities towards.&lt;br /&gt;
&lt;br /&gt;
== Seelie ==&lt;br /&gt;
The smallest of Fae-folk, seelie are a mysterious race and not well understood. Parentless creatures and apparently only feminine in nature, it is clear that they do not propagate in a typical Humen way. Instead, seelie tend to appear and gather in places of chaos and misfortune, thriving in such an environment. Seelie are known to have Elemental Attunements, an influence of nature that mystically sprung them into existence. Any tribalism or history regarding the race is scarce and uncommon, as such misconception and myth surrounds them. The wary traveler should take heed of such beings, as both fortune and misery are said to accompany the little troublemakers.&lt;br /&gt;
&lt;br /&gt;
== Half-Orc ==&lt;br /&gt;
With the Ironmask clan on a centuries-long warpath to consolidate all orcs within their banner, crushed orc tribes have lost their menfolk and war-widows have been scattered to the hinterlands. Between Humen civilization and orc savagery, orc-women opting for exile over dishonor have become more common visitors to fur trading posts and prospecting camps, eventually leading to half-orcs being born in these rough places otherwise devoid of a fairer sex. Your mother-clan is in thrall to the Ironmask, true orcs would kill you as a mongrel dog and your father’s people cannot decide between mere distrust and disgust. Yet somehow your wandering feet came to Rockhill, where half-orcs ply muscle and their hardiness in the rough underbelly or outer reaches of society.&lt;br /&gt;
&lt;br /&gt;
== Aasimar ==&lt;br /&gt;
Aasimar are born of a rare union between Humens and angels. They bear the mark of their celestial touch through many varying physical features. Their looks resemble the traditional characteristics of whichever of the Gods the Angel parent was associated with. Most commonly, Aasimar are similar to a Humen, albeit taller, and possess uncanny beauty. They have strangely colored skin and are more physically frail than the average Humen. Because of their upbringing, they make for natural conduits for godly powers. Rockhill&#039;s populace holds them with a mixture of uneasy fear or, and respect. It is also widely believed that an Aasimars death is a bad omen...&lt;br /&gt;
&lt;br /&gt;
== Tiefling ==&lt;br /&gt;
Tieflings, also known as Infernal-Spawn by the Dwarves, are a relatively new species in Grimoria. Having shown up sometime within the past two centuries, very little is known about their culture as many seem to simply integrate within whatever society they find themselves in. Tieflings usually cause strong disturbances with their presence, as their fiendish looks Many have claimed that they are the spawn of a succubus (Or incubus) laying with a mortal. In this, their species has suffered vast tragedy throughout their short history, Facing scrutiny, judgement and even genocide in the past. Wounding many Tiefling psyche and leading to most seeking a solitary life outside the watchful eyes of others. Tiefling cannot reproduce with mortals, and so no half-breed exists. Tiefling tend to be extremely perceptive and paranoid, as luck is rarely on their side and their unique biology makes them extremely susceptible to injury.&lt;br /&gt;
&lt;br /&gt;
== Axians ==&lt;br /&gt;
Axians are a proud, shark-like people that have a heritage founded in maritime trade, tax evasion, and piracy. They have a strong distaste for the nobility and taxation, making them a target of discrimination in Grimoria. They are oftentimes scapegoats for crime. Due to their penchant for trade and travel, they can be found all over the world, oftentimes seeing places many places could not even dream of. They look down at those they considered the &#039;settled&#039; and often uproot themselves quite often in their lifetimes. However, due to the isolation in Rockhill, many Axians find their sanity being clawed away as they find themselves stuck in one place.&lt;br /&gt;
&lt;br /&gt;
== Wild-Kin ==&lt;br /&gt;
Wild-kin are a highly diverse and varied group of people who were born into unfortunate circumstances. Many wild-kin were either born to Humen parents or were once Humen themselves, having been turned by cursed items, powerful wizardry, or as punishment by the gods for their sins. However, some are born to Wild-Kin themselves, while others are half-breeds between other races. Regardless of their origin, many Wild-Kin face discrimination by those ignorant of their origins. Yet, due to their prominence in numbers and the growing number of wild-kin amongst noble families, they have been begrudgingly accepted into society, although not without consequences.&lt;br /&gt;
&lt;br /&gt;
== Verminfolk ==&lt;br /&gt;
A race akin to Wild-Kin, except afflicted with significantly smaller stature. A bit less respected than their kin due to their closer resemblance to vermin, like the dichotomy between Kobold and Sissean.&lt;br /&gt;
&lt;br /&gt;
== Drakian ==&lt;br /&gt;
Drakians are a proud and ancient race that trace their heritage to dragons of old. They are highly protective of their bloodline and do everything in their power to make sure it does not spread beyond their own, as they believe themselves to be guardians of tradition and that it is their ultimate duty to maintain their prestige as a race. After all, a single drop of draconic blood in one&#039;s bloodline means that they will experience all of the benefits of having draconic ancestors such as agelessness.&lt;br /&gt;
&lt;br /&gt;
== Sisseans == &lt;br /&gt;
Sisseans are hardy, reptilian people that share a unique bond among their kind due to being the target of oppression and enslavement by other races, particularly by Humens and Drakians. They take pride in their resilience and adaptability, and they can be found all over the world for one reason or another. Once a nomadic, tribal people, Sisseans are often forced to hide and settle in deserts, swamps, bogs, and other typically inhospitable lands. Their appearance changes based on the lands they adapt to, allowing for crocodilian appearance if from the swamp to lizard-like appearances if from the desert.&lt;br /&gt;
&lt;br /&gt;
== Tabaxi ==&lt;br /&gt;
Tabaxi are taller than most Humens at six to seven feet. Their bodies are slender and covered in spotted or striped fur. Like most felines, Tabaxi have long tails and retractable claws. Tabaxi fur color ranges from light yellow to brownish red. Tabaxi eyes are slit-pupiled and usually green or yellow. Tabaxi are competent swimmers and climbers as well as speedy runners. They have a good sense of balance and an acute sense of smell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Woe, ye weary traveler. It would appear this page is still being worked on. Once racial descriptions and benefits have been added, more information will be posted. Any names beyond this point are races included in the game, but lacking racial descriptions.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Kin ==&lt;br /&gt;
&lt;br /&gt;
== Fluvian ==&lt;br /&gt;
&lt;br /&gt;
== Kobold ==&lt;br /&gt;
&lt;br /&gt;
== Vulpkian ==&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Races_of_Grimoria&amp;diff=438</id>
		<title>Races of Grimoria</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Races_of_Grimoria&amp;diff=438"/>
		<updated>2025-04-06T06:02:46Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: /* Woe, ye weary traveler. It would appear this page is still being worked on. Once racial descriptions and benefits have been added, more information will be posted. Any names beyond this point are races included in the game, but lacking racial descriptions. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;==&amp;lt;big&amp;gt;Races of Grimoria&amp;lt;/big&amp;gt;==&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Humens ==&lt;br /&gt;
Humens (or Humans) are the eldest of the Weeping God&#039;s creation. Noted for their tenacity and overwhelming population, Humens tend to outnumber the other races at a rate of about ten to one in regions such as Grenzelhoft; although, to the west, the opposite is true. Humen come from a vast swathe of cultures and ethnicity, most of which have historically been at odds with one another. Being the eldest of the Weeping God, Humens tend to find fortune easier than the other races, and are so diverse that no other racial traits are dominant in their species...&lt;br /&gt;
&lt;br /&gt;
== The Dwarves ==&lt;br /&gt;
A proud and robust race of short mountain folk, the dwarves are known for their pride in martial strength and their tenacity towards their ancient traditions. A dwarf, much like the rock that they carve their fortress out of, is stubborn and ancient with their race being the longest lived of all of the Weeping God&#039;s creation. They, like stone, also rarely change and tend to shun the modernization of the world around them. Instead, a dwarf looks to his ancestorial heritage for guidance on the various challenges they face. Even if, in some irony: this behavior leads the race towards technological advancement as they continue to improve their craft through powerful mechanization and forging dwarves are hearty, but are not known for their speed or eyesight... Each dwarf hails from an ancient fortress named after the most plentiful mineral.&lt;br /&gt;
&lt;br /&gt;
== The Elves ==&lt;br /&gt;
Elves, or Wood Elf by the Elder races, are a generic term for tall, pointy-eared humanoids that trace their original heritage to the ancient mysterious Snow Elves. Considering their diverse history, it is extremely difficult for other mortals to even concept the various intricacies found in elven society, and the hundreds if not thousands of tribes that exist within their culture! Elves tend to be looked poorly upon by Humens, as historically the two races have been rivals in various conflicts and territorial disputes. This however does not stop many Humens and elves from forming relationships, which are capable of producing child. Elves are known for their intelligence and sharp eyes, but their graceful nature does not lend itself to the concepts of strength or durability... There are elves from a small smattering of tribes in these parts.&lt;br /&gt;
&lt;br /&gt;
== Dark Elf ==&lt;br /&gt;
Elves are a generic term for tall, pointy-eared humanoids, of whom trace their original heritage to the ancient mysterious Snow Elves. These ones are of a dark complexion and originate mostly from the Underdark. Their culture and entire lives normally involve serving the evil gods of the inhumen pantheon. Previously rare but in recent times, more and more dark elves can be seen on the surface. The ones who aren&#039;t overtly cruel and bloodthirsty, tend to flee to the surface lest they get culled by their own society, while some more sinister ones abandon their cities in search of new and greater power.&lt;br /&gt;
&lt;br /&gt;
== Half-Elf ==&lt;br /&gt;
The child of an Elf and Humen, Half-Elves are generally frowned upon by more conservative peoples, although as racial tensions lower, more and more Half-Elves are being born. To the point that some scholars worry that someday, it may be impossible to distinguish the two species. Ealf-Elves are extremely diverse, as they bring in Humen and elvish culture and it is widely considered that half-elf culture is simply a melting pot of various other cultures condensing into one vibrant entity. Due to their heritage, Half-Elves tend to gain racial traits depending on how strong their fathers, or mothers, genes were. Half-Elves also typically try to find identity in one of two regions they have similarities towards.&lt;br /&gt;
&lt;br /&gt;
== Seelie ==&lt;br /&gt;
The smallest of Fae-folk, seelie are a mysterious race and not well understood. Parentless creatures and apparently only feminine in nature, it is clear that they do not propagate in a typical Humen way. Instead, seelie tend to appear and gather in places of chaos and misfortune, thriving in such an environment. Seelie are known to have Elemental Attunements, an influence of nature that mystically sprung them into existence. Any tribalism or history regarding the race is scarce and uncommon, as such misconception and myth surrounds them. The wary traveler should take heed of such beings, as both fortune and misery are said to accompany the little troublemakers.&lt;br /&gt;
&lt;br /&gt;
== Half-Orc ==&lt;br /&gt;
With the Ironmask clan on a centuries-long warpath to consolidate all orcs within their banner, crushed orc tribes have lost their menfolk and war-widows have been scattered to the hinterlands. Between Humen civilization and orc savagery, orc-women opting for exile over dishonor have become more common visitors to fur trading posts and prospecting camps, eventually leading to half-orcs being born in these rough places otherwise devoid of a fairer sex. Your mother-clan is in thrall to the Ironmask, true orcs would kill you as a mongrel dog and your father’s people cannot decide between mere distrust and disgust. Yet somehow your wandering feet came to Rockhill, where half-orcs ply muscle and their hardiness in the rough underbelly or outer reaches of society.&lt;br /&gt;
&lt;br /&gt;
== Aasimar ==&lt;br /&gt;
Aasimar are born of a rare union between Humens and angels. They bear the mark of their celestial touch through many varying physical features. Their looks resemble the traditional characteristics of whichever of the Gods the Angel parent was associated with. Most commonly, Aasimar are similar to a Humen, albeit taller, and possess uncanny beauty. They have strangely colored skin and are more physically frail than the average Humen. Because of their upbringing, they make for natural conduits for godly powers. Rockhill&#039;s populace holds them with a mixture of uneasy fear or, and respect. It is also widely believed that an Aasimars death is a bad omen...&lt;br /&gt;
&lt;br /&gt;
== Tiefling ==&lt;br /&gt;
Tieflings, also known as Infernal-Spawn by the Dwarves, are a relatively new species in Grimoria. Having shown up sometime within the past two centuries, very little is known about their culture as many seem to simply integrate within whatever society they find themselves in. Tieflings usually cause strong disturbances with their presence, as their fiendish looks Many have claimed that they are the spawn of a succubus (Or incubus) laying with a mortal. In this, their species has suffered vast tragedy throughout their short history, Facing scrutiny, judgement and even genocide in the past. Wounding many Tiefling psyche and leading to most seeking a solitary life outside the watchful eyes of others. Tiefling cannot reproduce with mortals, and so no half-breed exists. Tiefling tend to be extremely perceptive and paranoid, as luck is rarely on their side and their unique biology makes them extremely susceptible to injury.&lt;br /&gt;
&lt;br /&gt;
== Axians ==&lt;br /&gt;
Axians are a proud, shark-like people that have a heritage founded in maritime trade, tax evasion, and piracy. They have a strong distaste for the nobility and taxation, making them a target of discrimination in Grimoria. They are oftentimes scapegoats for crime. Due to their penchant for trade and travel, they can be found all over the world, oftentimes seeing places many places could not even dream of. They look down at those they considered the &#039;settled&#039; and often uproot themselves quite often in their lifetimes. However, due to the isolation in Rockhill, many Axians find their sanity being clawed away as they find themselves stuck in one place.&lt;br /&gt;
&lt;br /&gt;
== Wild-Kin ==&lt;br /&gt;
Wild-kin are a highly diverse and varied group of people who were born into unfortunate circumstances. Many wild-kin were either born to Humen parents or were once Humen themselves, having been turned by cursed items, powerful wizardry, or as punishment by the gods for their sins. However, some are born to Wild-Kin themselves, while others are half-breeds between other races. Regardless of their origin, many Wild-Kin face discrimination by those ignorant of their origins. Yet, due to their prominence in numbers and the growing number of wild-kin amongst noble families, they have been begrudgingly accepted into society, although not without consequences.&lt;br /&gt;
&lt;br /&gt;
== Verminfolk ==&lt;br /&gt;
A race akin to Wild-Kin, except afflicted with significantly smaller stature. A bit less respected than their kin due to their closer resemblance to vermin, like the dichotomy between Kobold and Sissean.&lt;br /&gt;
&lt;br /&gt;
== Drakian ==&lt;br /&gt;
Drakians are a proud and ancient race that trace their heritage to dragons of old. They are highly protective of their bloodline and do everything in their power to make sure it does not spread beyond their own, as they believe themselves to be guardians of tradition and that it is their ultimate duty to maintain their prestige as a race. After all, a single drop of draconic blood in one&#039;s bloodline means that they will experience all of the benefits of having draconic ancestors such as agelessness.&lt;br /&gt;
&lt;br /&gt;
== Sisseans == &lt;br /&gt;
Sisseans are hardy, reptilian people that share a unique bond among their kind due to being the target of oppression and enslavement by other races, particularly by Humens and Drakians. They take pride in their resilience and adaptability, and they can be found all over the world for one reason or another. Once a nomadic, tribal people, Sisseans are often forced to hide and settle in deserts, swamps, bogs, and other typically inhospitable lands. Their appearance changes based on the lands they adapt to, allowing for crocodilian appearance if from the swamp to lizard-like appearances if from the desert.&lt;br /&gt;
&lt;br /&gt;
== Tabaxi ==&lt;br /&gt;
Tabaxi are taller than most Humens at six to seven feet. Their bodies are slender and covered in spotted or striped fur. Like most felines, Tabaxi have long tails and retractable claws. Tabaxi fur color ranges from light yellow to brownish red. Tabaxi eyes are slit-pupiled and usually green or yellow. Tabaxi are competent swimmers and climbers as well as speedy runners. They have a good sense of balance and an acute sense of smell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Woe, ye weary traveler. It would appear this page is still being worked on. Once racial descriptions and benefits have been added, more information will be posted. Any names beyond this point are races included in the game, but lacking racial descriptions.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Kin ==&lt;br /&gt;
&lt;br /&gt;
== Fluvian ==&lt;br /&gt;
&lt;br /&gt;
== Kobold ==&lt;br /&gt;
&lt;br /&gt;
== Vulpkian ==&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Races_of_Grimoria&amp;diff=437</id>
		<title>Races of Grimoria</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Races_of_Grimoria&amp;diff=437"/>
		<updated>2025-04-06T06:02:01Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;==&amp;lt;big&amp;gt;Races of Grimoria&amp;lt;/big&amp;gt;==&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Humens ==&lt;br /&gt;
Humens (or Humans) are the eldest of the Weeping God&#039;s creation. Noted for their tenacity and overwhelming population, Humens tend to outnumber the other races at a rate of about ten to one in regions such as Grenzelhoft; although, to the west, the opposite is true. Humen come from a vast swathe of cultures and ethnicity, most of which have historically been at odds with one another. Being the eldest of the Weeping God, Humens tend to find fortune easier than the other races, and are so diverse that no other racial traits are dominant in their species...&lt;br /&gt;
&lt;br /&gt;
== The Dwarves ==&lt;br /&gt;
A proud and robust race of short mountain folk, the dwarves are known for their pride in martial strength and their tenacity towards their ancient traditions. A dwarf, much like the rock that they carve their fortress out of, is stubborn and ancient with their race being the longest lived of all of the Weeping God&#039;s creation. They, like stone, also rarely change and tend to shun the modernization of the world around them. Instead, a dwarf looks to his ancestorial heritage for guidance on the various challenges they face. Even if, in some irony: this behavior leads the race towards technological advancement as they continue to improve their craft through powerful mechanization and forging dwarves are hearty, but are not known for their speed or eyesight... Each dwarf hails from an ancient fortress named after the most plentiful mineral.&lt;br /&gt;
&lt;br /&gt;
== The Elves ==&lt;br /&gt;
Elves, or Wood Elf by the Elder races, are a generic term for tall, pointy-eared humanoids that trace their original heritage to the ancient mysterious Snow Elves. Considering their diverse history, it is extremely difficult for other mortals to even concept the various intricacies found in elven society, and the hundreds if not thousands of tribes that exist within their culture! Elves tend to be looked poorly upon by Humens, as historically the two races have been rivals in various conflicts and territorial disputes. This however does not stop many Humens and elves from forming relationships, which are capable of producing child. Elves are known for their intelligence and sharp eyes, but their graceful nature does not lend itself to the concepts of strength or durability... There are elves from a small smattering of tribes in these parts.&lt;br /&gt;
&lt;br /&gt;
== Dark Elf ==&lt;br /&gt;
Elves are a generic term for tall, pointy-eared humanoids, of whom trace their original heritage to the ancient mysterious Snow Elves. These ones are of a dark complexion and originate mostly from the Underdark. Their culture and entire lives normally involve serving the evil gods of the inhumen pantheon. Previously rare but in recent times, more and more dark elves can be seen on the surface. The ones who aren&#039;t overtly cruel and bloodthirsty, tend to flee to the surface lest they get culled by their own society, while some more sinister ones abandon their cities in search of new and greater power.&lt;br /&gt;
&lt;br /&gt;
== Half-Elf ==&lt;br /&gt;
The child of an Elf and Humen, Half-Elves are generally frowned upon by more conservative peoples, although as racial tensions lower, more and more Half-Elves are being born. To the point that some scholars worry that someday, it may be impossible to distinguish the two species. Ealf-Elves are extremely diverse, as they bring in Humen and elvish culture and it is widely considered that half-elf culture is simply a melting pot of various other cultures condensing into one vibrant entity. Due to their heritage, Half-Elves tend to gain racial traits depending on how strong their fathers, or mothers, genes were. Half-Elves also typically try to find identity in one of two regions they have similarities towards.&lt;br /&gt;
&lt;br /&gt;
== Seelie ==&lt;br /&gt;
The smallest of Fae-folk, seelie are a mysterious race and not well understood. Parentless creatures and apparently only feminine in nature, it is clear that they do not propagate in a typical Humen way. Instead, seelie tend to appear and gather in places of chaos and misfortune, thriving in such an environment. Seelie are known to have Elemental Attunements, an influence of nature that mystically sprung them into existence. Any tribalism or history regarding the race is scarce and uncommon, as such misconception and myth surrounds them. The wary traveler should take heed of such beings, as both fortune and misery are said to accompany the little troublemakers.&lt;br /&gt;
&lt;br /&gt;
== Half-Orc ==&lt;br /&gt;
With the Ironmask clan on a centuries-long warpath to consolidate all orcs within their banner, crushed orc tribes have lost their menfolk and war-widows have been scattered to the hinterlands. Between Humen civilization and orc savagery, orc-women opting for exile over dishonor have become more common visitors to fur trading posts and prospecting camps, eventually leading to half-orcs being born in these rough places otherwise devoid of a fairer sex. Your mother-clan is in thrall to the Ironmask, true orcs would kill you as a mongrel dog and your father’s people cannot decide between mere distrust and disgust. Yet somehow your wandering feet came to Rockhill, where half-orcs ply muscle and their hardiness in the rough underbelly or outer reaches of society.&lt;br /&gt;
&lt;br /&gt;
== Aasimar ==&lt;br /&gt;
Aasimar are born of a rare union between Humens and angels. They bear the mark of their celestial touch through many varying physical features. Their looks resemble the traditional characteristics of whichever of the Gods the Angel parent was associated with. Most commonly, Aasimar are similar to a Humen, albeit taller, and possess uncanny beauty. They have strangely colored skin and are more physically frail than the average Humen. Because of their upbringing, they make for natural conduits for godly powers. Rockhill&#039;s populace holds them with a mixture of uneasy fear or, and respect. It is also widely believed that an Aasimars death is a bad omen...&lt;br /&gt;
&lt;br /&gt;
== Tiefling ==&lt;br /&gt;
Tieflings, also known as Infernal-Spawn by the Dwarves, are a relatively new species in Grimoria. Having shown up sometime within the past two centuries, very little is known about their culture as many seem to simply integrate within whatever society they find themselves in. Tieflings usually cause strong disturbances with their presence, as their fiendish looks Many have claimed that they are the spawn of a succubus (Or incubus) laying with a mortal. In this, their species has suffered vast tragedy throughout their short history, Facing scrutiny, judgement and even genocide in the past. Wounding many Tiefling psyche and leading to most seeking a solitary life outside the watchful eyes of others. Tiefling cannot reproduce with mortals, and so no half-breed exists. Tiefling tend to be extremely perceptive and paranoid, as luck is rarely on their side and their unique biology makes them extremely susceptible to injury.&lt;br /&gt;
&lt;br /&gt;
== Axians ==&lt;br /&gt;
Axians are a proud, shark-like people that have a heritage founded in maritime trade, tax evasion, and piracy. They have a strong distaste for the nobility and taxation, making them a target of discrimination in Grimoria. They are oftentimes scapegoats for crime. Due to their penchant for trade and travel, they can be found all over the world, oftentimes seeing places many places could not even dream of. They look down at those they considered the &#039;settled&#039; and often uproot themselves quite often in their lifetimes. However, due to the isolation in Rockhill, many Axians find their sanity being clawed away as they find themselves stuck in one place.&lt;br /&gt;
&lt;br /&gt;
== Wild-Kin ==&lt;br /&gt;
Wild-kin are a highly diverse and varied group of people who were born into unfortunate circumstances. Many wild-kin were either born to Humen parents or were once Humen themselves, having been turned by cursed items, powerful wizardry, or as punishment by the gods for their sins. However, some are born to Wild-Kin themselves, while others are half-breeds between other races. Regardless of their origin, many Wild-Kin face discrimination by those ignorant of their origins. Yet, due to their prominence in numbers and the growing number of wild-kin amongst noble families, they have been begrudgingly accepted into society, although not without consequences.&lt;br /&gt;
&lt;br /&gt;
== Verminfolk ==&lt;br /&gt;
A race akin to Wild-Kin, except afflicted with significantly smaller stature. A bit less respected than their kin due to their closer resemblance to vermin, like the dichotomy between Kobold and Sissean.&lt;br /&gt;
&lt;br /&gt;
== Drakian ==&lt;br /&gt;
Drakians are a proud and ancient race that trace their heritage to dragons of old. They are highly protective of their bloodline and do everything in their power to make sure it does not spread beyond their own, as they believe themselves to be guardians of tradition and that it is their ultimate duty to maintain their prestige as a race. After all, a single drop of draconic blood in one&#039;s bloodline means that they will experience all of the benefits of having draconic ancestors such as agelessness.&lt;br /&gt;
&lt;br /&gt;
== Sisseans == &lt;br /&gt;
Sisseans are hardy, reptilian people that share a unique bond among their kind due to being the target of oppression and enslavement by other races, particularly by Humens and Drakians. They take pride in their resilience and adaptability, and they can be found all over the world for one reason or another. Once a nomadic, tribal people, Sisseans are often forced to hide and settle in deserts, swamps, bogs, and other typically inhospitable lands. Their appearance changes based on the lands they adapt to, allowing for crocodilian appearance if from the swamp to lizard-like appearances if from the desert.&lt;br /&gt;
&lt;br /&gt;
== Tabaxi ==&lt;br /&gt;
Tabaxi are taller than most Humens at six to seven feet. Their bodies are slender and covered in spotted or striped fur. Like most felines, Tabaxi have long tails and retractable claws. Tabaxi fur color ranges from light yellow to brownish red. Tabaxi eyes are slit-pupiled and usually green or yellow. Tabaxi are competent swimmers and climbers as well as speedy runners. They have a good sense of balance and an acute sense of smell.&lt;br /&gt;
&lt;br /&gt;
== Woe, ye weary traveler. It would appear this page is still being worked on. Once racial descriptions and benefits have been added, more information will be posted. Any names beyond this point are races included in the game, but lacking racial descriptions. ==&lt;br /&gt;
&lt;br /&gt;
== Half-Kin ==&lt;br /&gt;
&lt;br /&gt;
== Fluvian ==&lt;br /&gt;
&lt;br /&gt;
== Kobold ==&lt;br /&gt;
&lt;br /&gt;
== Vulpkian ==&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Lore&amp;diff=436</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Lore&amp;diff=436"/>
		<updated>2025-04-06T06:01:32Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: /* Races of Grimoria */  updated to have its own page. Reformatted to make it easier to find the races that require racial descriptions at the bottom of said page. Orcs removed from racial list, seeing as we only have Half-Orc as a playable race, with Orcs being purely event/admin spawned. Will eventually get around to getting generic screencaps of said races, though not sure when that&amp;#039;ll be able to be implemented on the racial page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is very much a WIP with many placeholders and will be updated with more details as Staff expand on the Official Lore, largely limited to what is mechanically implemented at the moment.&lt;br /&gt;
&lt;br /&gt;
== History of Grimoria ==&lt;br /&gt;
&lt;br /&gt;
=== Lore Primer Goes Here ===&lt;br /&gt;
&lt;br /&gt;
== Geography of Grimoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Enigma]] ===&lt;br /&gt;
&lt;br /&gt;
==== Rockhill ====&lt;br /&gt;
&lt;br /&gt;
==== The Bog ====&lt;br /&gt;
&lt;br /&gt;
=== [[The Zenithar Pact]] ===&lt;br /&gt;
&lt;br /&gt;
==== Zenitharion ====&lt;br /&gt;
&lt;br /&gt;
==== Heartfelt ====&lt;br /&gt;
&lt;br /&gt;
==== Fablefield ====&lt;br /&gt;
&lt;br /&gt;
=== [[The Zybantu Ziggurat]] ===&lt;br /&gt;
&lt;br /&gt;
==== Azure Keep ====&lt;br /&gt;
&lt;br /&gt;
=== [[The Sovereignity of Valoria]] ===&lt;br /&gt;
&lt;br /&gt;
==== Citifeta ====&lt;br /&gt;
&lt;br /&gt;
=== [[The Dwarven Federation]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Elven Enclaves]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Ork &amp;amp; Goblin Throngs]] ===&lt;br /&gt;
&lt;br /&gt;
== Religions of Grimoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[The Divine Pantheon]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Old Faith]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Inhumen Pantheon]] ===&lt;br /&gt;
&lt;br /&gt;
== Races of Grimoria ==&lt;br /&gt;
[[Races of Grimoria]]&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
	<entry>
		<id>http://wiki.ratwood.rip/index.php?title=Races_of_Grimoria&amp;diff=435</id>
		<title>Races of Grimoria</title>
		<link rel="alternate" type="text/html" href="http://wiki.ratwood.rip/index.php?title=Races_of_Grimoria&amp;diff=435"/>
		<updated>2025-04-06T05:52:12Z</updated>

		<summary type="html">&lt;p&gt;StupidIdiot: Created page with &amp;quot; &amp;#039;&amp;#039;==&amp;lt;big&amp;gt;Races of Grimoria&amp;lt;/big&amp;gt;==&amp;#039;&amp;#039;  == The Humens == Humens (or Humans) are the eldest of the Weeping God&amp;#039;s creation. Noted for their tenacity and overwhelming population, Humens tend to outnumber the other races at a rate of about ten to one in regions such as Grenzelhoft; although, to the west, the opposite is true. Humen come from a vast swathe of cultures and ethnicity, most of which have historically been at odds with one another. Being the eldest of the Weeping...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;==&amp;lt;big&amp;gt;Races of Grimoria&amp;lt;/big&amp;gt;==&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Humens ==&lt;br /&gt;
Humens (or Humans) are the eldest of the Weeping God&#039;s creation. Noted for their tenacity and overwhelming population, Humens tend to outnumber the other races at a rate of about ten to one in regions such as Grenzelhoft; although, to the west, the opposite is true. Humen come from a vast swathe of cultures and ethnicity, most of which have historically been at odds with one another. Being the eldest of the Weeping God, Humens tend to find fortune easier than the other races, and are so diverse that no other racial traits are dominant in their species...&lt;br /&gt;
&lt;br /&gt;
== The Dwarves ==&lt;br /&gt;
A proud and robust race of short mountain folk, the dwarves are known for their pride in martial strength and their tenacity towards their ancient traditions. A dwarf, much like the rock that they carve their fortress out of, is stubborn and ancient with their race being the longest lived of all of the Weeping God&#039;s creation. They, like stone, also rarely change and tend to shun the modernization of the world around them. Instead, a dwarf looks to his ancestorial heritage for guidance on the various challenges they face. Even if, in some irony: this behavior leads the race towards technological advancement as they continue to improve their craft through powerful mechanization and forging dwarves are hearty, but are not known for their speed or eyesight... Each dwarf hails from an ancient fortress named after the most plentiful mineral.&lt;br /&gt;
&lt;br /&gt;
== The Elves ==&lt;br /&gt;
Elves, or Wood Elf by the Elder races, are a generic term for tall, pointy-eared humanoids that trace their original heritage to the ancient mysterious Snow Elves. Considering their diverse history, it is extremely difficult for other mortals to even concept the various intricacies found in elven society, and the hundreds if not thousands of tribes that exist within their culture! Elves tend to be looked poorly upon by Humens, as historically the two races have been rivals in various conflicts and territorial disputes. This however does not stop many Humens and elves from forming relationships, which are capable of producing child. Elves are known for their intelligence and sharp eyes, but their graceful nature does not lend itself to the concepts of strength or durability... There are elves from a small smattering of tribes in these parts.&lt;br /&gt;
&lt;br /&gt;
 == Dark Elf ==&lt;br /&gt;
Elves are a generic term for tall, pointy-eared humanoids, of whom trace their original heritage to the ancient mysterious Snow Elves. These ones are of a dark complexion and originate mostly from the Underdark. Their culture and entire lives normally involve serving the evil gods of the inhumen pantheon. Previously rare but in recent times, more and more dark elves can be seen on the surface. The ones who aren&#039;t overtly cruel and bloodthirsty, tend to flee to the surface lest they get culled by their own society, while some more sinister ones abandon their cities in search of new and greater power.&lt;br /&gt;
&lt;br /&gt;
== Half-Elf ==&lt;br /&gt;
The child of an Elf and Humen, Half-Elves are generally frowned upon by more conservative peoples, although as racial tensions lower, more and more Half-Elves are being born. To the point that some scholars worry that someday, it may be impossible to distinguish the two species. Ealf-Elves are extremely diverse, as they bring in Humen and elvish culture and it is widely considered that half-elf culture is simply a melting pot of various other cultures condensing into one vibrant entity. Due to their heritage, Half-Elves tend to gain racial traits depending on how strong their fathers, or mothers, genes were. Half-Elves also typically try to find identity in one of two regions they have similarities towards.&lt;br /&gt;
&lt;br /&gt;
== Seelie ==&lt;br /&gt;
The smallest of Fae-folk, seelie are a mysterious race and not well understood. Parentless creatures and apparently only feminine in nature, it is clear that they do not propagate in a typical Humen way. Instead, seelie tend to appear and gather in places of chaos and misfortune, thriving in such an environment. Seelie are known to have Elemental Attunements, an influence of nature that mystically sprung them into existence. Any tribalism or history regarding the race is scarce and uncommon, as such misconception and myth surrounds them. The wary traveler should take heed of such beings, as both fortune and misery are said to accompany the little troublemakers.&lt;br /&gt;
&lt;br /&gt;
== Half-Orc ==&lt;br /&gt;
With the Ironmask clan on a centuries-long warpath to consolidate all orcs within their banner, crushed orc tribes have lost their menfolk and war-widows have been scattered to the hinterlands. Between Humen civilization and orc savagery, orc-women opting for exile over dishonor have become more common visitors to fur trading posts and prospecting camps, eventually leading to half-orcs being born in these rough places otherwise devoid of a fairer sex. Your mother-clan is in thrall to the Ironmask, true orcs would kill you as a mongrel dog and your father’s people cannot decide between mere distrust and disgust. Yet somehow your wandering feet came to Rockhill, where half-orcs ply muscle and their hardiness in the rough underbelly or outer reaches of society.&lt;br /&gt;
&lt;br /&gt;
== Aasimar ==&lt;br /&gt;
Aasimar are born of a rare union between Humens and angels. They bear the mark of their celestial touch through many varying physical features. Their looks resemble the traditional characteristics of whichever of the Gods the Angel parent was associated with. Most commonly, Aasimar are similar to a Humen, albeit taller, and possess uncanny beauty. They have strangely colored skin and are more physically frail than the average Humen. Because of their upbringing, they make for natural conduits for godly powers. Rockhill&#039;s populace holds them with a mixture of uneasy fear or, and respect. It is also widely believed that an Aasimars death is a bad omen...&lt;br /&gt;
&lt;br /&gt;
== Tiefling ==&lt;br /&gt;
Tieflings, also known as Infernal-Spawn by the Dwarves, are a relatively new species in Grimoria. Having shown up sometime within the past two centuries, very little is known about their culture as many seem to simply integrate within whatever society they find themselves in. Tieflings usually cause strong disturbances with their presence, as their fiendish looks Many have claimed that they are the spawn of a succubus (Or incubus) laying with a mortal. In this, their species has suffered vast tragedy throughout their short history, Facing scrutiny, judgement and even genocide in the past. Wounding many Tiefling psyche and leading to most seeking a solitary life outside the watchful eyes of others. Tiefling cannot reproduce with mortals, and so no half-breed exists. Tiefling tend to be extremely perceptive and paranoid, as luck is rarely on their side and their unique biology makes them extremely susceptible to injury.&lt;br /&gt;
&lt;br /&gt;
== Axians ==&lt;br /&gt;
Axians are a proud, shark-like people that have a heritage founded in maritime trade, tax evasion, and piracy. They have a strong distaste for the nobility and taxation, making them a target of discrimination in Grimoria. They are oftentimes scapegoats for crime. Due to their penchant for trade and travel, they can be found all over the world, oftentimes seeing places many places could not even dream of. They look down at those they considered the &#039;settled&#039; and often uproot themselves quite often in their lifetimes. However, due to the isolation in Rockhill, many Axians find their sanity being clawed away as they find themselves stuck in one place.&lt;br /&gt;
&lt;br /&gt;
== Wild-Kin ==&lt;br /&gt;
Wild-kin are a highly diverse and varied group of people who were born into unfortunate circumstances. Many wild-kin were either born to Humen parents or were once Humen themselves, having been turned by cursed items, powerful wizardry, or as punishment by the gods for their sins. However, some are born to Wild-Kin themselves, while others are half-breeds between other races. Regardless of their origin, many Wild-Kin face discrimination by those ignorant of their origins. Yet, due to their prominence in numbers and the growing number of wild-kin amongst noble families, they have been begrudgingly accepted into society, although not without consequences.&lt;br /&gt;
&lt;br /&gt;
== Verminfolk ==&lt;br /&gt;
A race akin to Wild-Kin, except afflicted with significantly smaller stature. A bit less respected than their kin due to their closer resemblance to vermin, like the dichotomy between Kobold and Sissean.&lt;br /&gt;
&lt;br /&gt;
== Drakian ==&lt;br /&gt;
Drakians are a proud and ancient race that trace their heritage to dragons of old. They are highly protective of their bloodline and do everything in their power to make sure it does not spread beyond their own, as they believe themselves to be guardians of tradition and that it is their ultimate duty to maintain their prestige as a race. After all, a single drop of draconic blood in one&#039;s bloodline means that they will experience all of the benefits of having draconic ancestors such as agelessness.&lt;br /&gt;
&lt;br /&gt;
== Sisseans == &lt;br /&gt;
Sisseans are hardy, reptilian people that share a unique bond among their kind due to being the target of oppression and enslavement by other races, particularly by Humens and Drakians. They take pride in their resilience and adaptability, and they can be found all over the world for one reason or another. Once a nomadic, tribal people, Sisseans are often forced to hide and settle in deserts, swamps, bogs, and other typically inhospitable lands. Their appearance changes based on the lands they adapt to, allowing for crocodilian appearance if from the swamp to lizard-like appearances if from the desert.&lt;br /&gt;
&lt;br /&gt;
== Tabaxi ==&lt;br /&gt;
Tabaxi are taller than most Humens at six to seven feet. Their bodies are slender and covered in spotted or striped fur. Like most felines, Tabaxi have long tails and retractable claws. Tabaxi fur color ranges from light yellow to brownish red. Tabaxi eyes are slit-pupiled and usually green or yellow. Tabaxi are competent swimmers and climbers as well as speedy runners. They have a good sense of balance and an acute sense of smell.&lt;br /&gt;
&lt;br /&gt;
== Woe, ye weary traveler. It would appear this page is still being worked on. Once racial descriptions and benefits have been added, more information will be posted. Any names beyond this point are races included in the game, but lacking racial descriptions. ==&lt;br /&gt;
&lt;br /&gt;
== Half-Kin ==&lt;br /&gt;
&lt;br /&gt;
== Fluvian ==&lt;br /&gt;
&lt;br /&gt;
== Kobold ==&lt;br /&gt;
&lt;br /&gt;
== Vulpkian ==&lt;/div&gt;</summary>
		<author><name>StupidIdiot</name></author>
	</entry>
</feed>