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Guide to Alchemy: Difference between revisions

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= Alchemy (Post 2.0 launch) =
= ALCHEMY GUIDE =
Alchemy is a subtype for '''MEDICINE''', but not equally the same. Hence. <u>MEDICINE SKILL does not reveal fluid content from bottles</u>. <u>Nor Alchemy contributes to surgery by any means</u>.<blockquote>Mind you, you can always rely grabbing <u>Secrets of Alchemy</u> book from the in-game library.</blockquote>


For majority of your playthrough, you'll be reliant on ''THREE'' things.


After the 2.0 launch of Ratwood, alchemy has been changed and adapted to the AP(Azure Peak) base.
- <u>Alchemy Station</u>


- <u>Cauldron</u>


To perform Alchemy, you should have preferably level 2+ to make potions of lesser strength (not the Strong variations), whilst classes like the Witch (towner subclass) and generally other magicians (like Mago's Apprentices and or the Court Magos themself) start with higher alchemy levels on spawn, for example, the Witch starts with Level 4(expert) Alchemy.
-<u>Stone Pestle / Alchemical Mortar</u>


The craft necessary for these two are minimum of <u>'''Novice'''</u>... and/or Intelligence above 10.


The recipes for Alchemy are not '''SET'''. They work on a point-like system. Alchemists with some experience in the skill can examine alchemy ingredients and receive the smells of the ingredient - receiving 3 scents. Those 3 scents determine the points given towards a recipe. For example, if an ingredient smells 'strongly of clean air', then they will give 3 points towards Speed potions. Alchemists with the '''LEGENDARY''' status will automatically determine what the ingredients are used for instead.
= Alchemy Station =
''(Also known as <u>Alchemical Lab</u>)''


Example of examining an euphrasia with lower than level 6(legendary) alchemy:
This Structure can be <u>Crafted</u> with:
[[File:Euphrasia non legendary.png|left|thumb|213x213px|Euphrasia examine without Legendary Alchemy]]<!-- As of right now, Legendary Alchemy doesn't reveal what the ingredient is exactly used for, but this guide provides that for you anyway. -->


<code>2 Cloths, 4 Stone, 1 small log</code>


This <u>Structure</u> barely have any purpose other than '''TRANSMUTING''' or creating '''POISON''' or '''DRUGS'''.<blockquote>Note: ALL of the category below are in the category of <u>ALCHEMY</u> in the craft menu.</blockquote>


=== Transmutation ===
This is either your <u>Money</u> <u>Maker</u> or getting <u>Plants</u> if you fail getting any from '''BUSHES'''


<big>MIND YOU.</big> These Transmutations are '''<u>Linear</u>''', You can't transmute them back to original, only going from LEFT to RIGHT.
{| class="wikitable mw-collapsible mw-collapsed"
|+Stone Transmutations
|<code>Stone to Coal</code>
|➯
|<code>Coal To Iron</code>
|➯
|<code>Iron to Gold</code>
|-
|<code>- 4 of any stone</code>
|➯
|<code>- 2 of any coal</code>
|➯
|<code>- 4 of any raw iron</code>
|}
<blockquote>Genuinely Profitable. Requires <u>Apprentice</u> level to make Coal and so on. Easily able to reach <u>Expert</u>, necessary for making '''GOLD'''.</blockquote>
{| class="wikitable mw-collapsible mw-collapsed"
|+Gem<u>Stone</u> Transmutations
|<code>Gold to Toper</code>
|➯
|<code>Toper to Gemerald</code>
|➯
|<code>Gemerald to Saffira</code>
|➯
|<code>Saffira to Blortz</code>
|➯
|<code>Blortz to Diamond</code>
|➯
|<code>Diamond to Riddle of Steel</code>
|-
|<code>- 2 of any raw gold</code>
<code>- 1 of any stone</code>
|➯
|<code>- 1 of any toper</code>
<code>- 2 of any raw gold</code>
|➯
|<code>- 1 of any gemerald</code>
<code>- 2 of any raw gold</code>
|➯
| <code>1 of any saffira</code>
<code>- 2 of any raw gold</code>
|➯
|<code>- 2 of any blortz</code>
<code>- 2 of any raw gold</code>
|➯
|<code>- 2 of any dorpel</code>
<code>- 1 of any raw iron</code>


<code>- 1 of any coal</code>
|}
<blockquote>Too expensive, not even worth trying to make profits. ''Why would you waste your time?'' Consider not even opening this unless you FIND gemstones that helps with progression.</blockquote>
{| class="wikitable mw-collapsible mw-collapsed"
|+Plant Transmutation
|<code>Fiber to Grain</code>
|➯
|<code>Grain to Westleach</code>
|➯
|<code>Westleach to Swampweed</code>
|-
|<code>- 4 of any fibers</code>
|➯
|<code>- 2 of any wheat grain</code>
|➯
|<code>- 2 of any westleach leaf</code>
|}
<blockquote>If you happen to wish to plant happiness by cheating the system. Guess you can skip poking bushes or going outside for it. ALL of them needs level 3 <u>''Journeyman''</u></blockquote>
{| class="wikitable mw-collapsible mw-collapsed"
|+Water Transmutation
|<code>Distill Water</code>
|➯
|<code>Water to Wine</code>
|-
|<code>- 1 of any bottle</code>
<code>- 16 oz of Water</code>
|➯
|<code>- 1 of any bottle</code>
<code>- 16 oz of Water</code>
|}
<blockquote>Genuinely a good practice to level up. With distilling water only requiring <u>Novice</u> to get the job done. Then you can play God and make wine in front of your table.</blockquote>
{| class="wikitable mw-collapsible mw-collapsed"
|+Miscellaneous
|<code>Absolving Silver/Quicksilver</code>
|-
|<code>- 1 of any bloodied fyritius flower</code>
<code>- 15 oz of blessed water</code>


== Alchemy - Potions ==
<code>- 1 of any cloth</code>
To begin working on Potions with Alchemy, you must first have a Cauldron. To create one, you simply need one iron bar. It only requires Novice (level 1) skill to create.


Then, the gameplay loop for potion making begins. First, you will need ingredients. Potions require two to create, a primary and secondary one.
<code>- 1 of any silver dust</code>
|}
<blockquote>For cases of '''Werevolves''' on the loose. ''Mind you.'' You can't convert <u>Alpha</u> <u>Werevolf</u> back to normal. Only those who has been infected. <u>Blessed</u> <u>Water</u> can be obtained from '''Acolytes''' with their ''Orison'' Skill.</blockquote>


The best place to harvest a good lot of primary ingredients - being flowers mainly - are in the southern area of the map, however, be careful as the bog is dangerous. You should consistently sneak to avoid triggering ambushes, however with some good kiting, even a witch with just magic missile can handle most ambushes using zad form for quick escaping.
=== TABLE CRAFT ===
Do not be mistaken as <u>Transmutation</u>, these are ''Items'' usually made for recreational, offensive/defensive or supportive use.
{| class="wikitable mw-collapsible mw-collapsed"
|+Offensive/Defensive
|<code>Bottle Bomb</code>
|<code>Paralytic Venom Activation</code>
|-
|<code>- 1 of any bottle</code>
<code>- 2 of any ash</code>


[[File:Patch of flowers.png|left|thumb|429x429px|A small patch of flowers growing in the southern area of the map.]]
<code>- 1 of any coal</code>


<code>- 1 of any cloth</code>
|<code>- 2 of any Pale spider gland</code>
<code>- of any moondust</code>


<code>- of any alchemical vial</code>
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Drugs
|<code>Moondust</code>
|<code>Moondust 3x</code>
|<code>Ozium</code>
|<code>Ozium 3x</code>
|-
|<code>- 2 of any ash</code>
<code>- 1 of any westleach leaf</code>


<code>- 1 oz of Berry Poison</code>
|<code>- 3 of any ash</code>
<code>- 2 of any westleach leaf</code>


<code>- 1 oz of Berry Poison</code>
|<code>- 2 of any ash</code>
<code>- 1 oz of Berry Poison</code>


<code>- 1 of any swampweed</code>
|<code>- 3 of any ash</code>
<code>- 1 oz of Berry Poison</code>


<code>- 2 of any swampweed</code>
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Potions
|<code>Reanimation Fluid</code>
|<code>Revival Potion (option 1)</code>
|<code>Revival Potion (option 2)</code>
|<code>Rotcure Potion</code>
|-
|<code>- 2 of any bottle</code>
<code>- 1 of any mana bloom</code>


<code>- 1 of any lux</code>


<code>- 1 of any calendula</code>


<code>- 33 oz of Water</code>
|<code>- 1 of any auric aril</code>
<code>- 2 of any viscera</code>


<code>- of any alchemical vial</code>


Next, you'd need secondary ingredients. Those are harder to achieve, but some are easy to attain, like viscera and sinew whilst others are a lot more difficult to obtain, like Gold Dust or Magic Dust. Some of those require some exotic ingredients that are harder to come by.
<code>- 1 of any Pale spider gland</code>


To create a potion, you must accumulate a total of FIVE points towards that potion by putting two ingredients inside the cauldron.
<code>- 1 of any troll horn</code>
|<code>- 1 of any auric aril</code>
<code>- 2 of any viscera</code>
 
<code>- of any alchemical vial</code>
 
<code>- 3 of any Pale spider gland</code>
|<code>1x alchemical Vial, 1x Fyritius Flower, 1x Gold Dust, 2x Viscera</code>
|}
Too Expensive, not even worth when ''<u>Lux Revival</u>'' and ''<u>Burn Rot</u>'' is a variable option, not to mention the crafts necessary are at near <u>Master</u> level.
{| class="wikitable mw-collapsible mw-collapsed"
|+Miscellaneous
|<code>handmade mentha zig</code>
|<code>Salt Pile (Option 1)</code>
|<code>Salt Pile (Option 2)</code>
|<code>Suit Dust</code>
|-
|<code>- 1 of any zig</code>
<code>- 1 of any mentha</code>
|<code>- 1 of any ash</code>
<code>- 4 oz of Water</code>


<code>- 1 of any fat</code>
|<code>- 1 of any ash</code>
<code>- 4 oz of Water</code>


Getting the ingredients wrong will result in the brew not being able to be made. Also having too low of an alchemy skill will result in the same thing since you're 'not skilled enough to make such potion.' Whilst the Alchemy Manual is mostly WRONG, you can still get a few ideas on how to make things, and how difficult they are to make.
<code>- 1 of any mince</code>
|<code>- 1 of any herb seeds (Taxaracum)</code>
<code>- 1 of any herb seeds (Euphrasia)</code>


== '''''<big>A complete list of ingredients that can be found in Rotwood Vale, what they're used for exactly, and how to obtain them.</big>''''' ==
<code>- 1 of any herb seeds (Hypericum)</code>


=== Flowers ===
<code>- 1 of any herb seeds (Salvia)</code>
All flowers are generally found in the wilderness, and sometimes as static spawns in town - unless specified otherwise.
{| class="wikitable"
|+
!artemisia
!<nowiki>3pts- luck potion | 2pts - spd potion | 1pt - emberwine</nowiki>
|-
|atropa
|<nowiki>3pts- doom poison | 2pts - berry poison | 1pt - stam poison</nowiki>
|-
|matricaria
|<nowiki>3pts - berry poison | 2pts - perception pot | 1pt - doom poison</nowiki>
|-
|symphitum
|<nowiki>3pts - health pot | 2pts - stam poison | 1pt - antidote</nowiki>
|-
|taraxacum
|<nowiki>3pts - stam poison | 2pts - health pot | 1pt - antidote</nowiki>
|-
|euphrasia
|<nowiki>3pts - speed pot | 2pts - emberwine | 1pt - intelligence pot</nowiki>
|-
|paris
|<nowiki>3pts - strong stam poison | 2pts - berry poison | 1pt - stam poison</nowiki>
|-
|calendula
|<nowiki>3pts - strong health pot | 2pts - endurance pot | 1pt - health pot</nowiki>
|-
|mentha
|<nowiki>3pts - perception pot | 2pts - intelligence pot | 1pt - stamina pot</nowiki>
|-
|urtica
|<nowiki>3pts - health pot | 2pts - speed pot | 1pt - emberwine</nowiki>
|-
|salvia
|<nowiki>3pts - constitution pot | 2pts - strength pot | 1pt - endurance pot</nowiki>
|-
|hypericum
|<nowiki>3pts - stamina pot | 2pts - strong mana pot | 1pt - antidote</nowiki>
|-
|benedictus
|<nowiki>3pts - strong stam pot | 2pts - speed pot | 1pt - intelligence pot</nowiki>
|-
|valeriana
|<nowiki>3pts - health pot | 2pts - speed pot | 1pt - stam poison</nowiki>
|}
|}


=== Secondary Ingredients ===
=== Containers ===
Those ingredients are generally considered harder to obtain. A difficult rating will be given from Easy - Medium - Hard - Bleak, as well as the way to obtain them.
Literally what is above but for Glass Bottles, commonly used for drinking potions. Genuinely the same category of craft.
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+
|+Containers
!viscera
|<code>Alchemy Bottles</code>
!<nowiki>3pts - strong health pot | 2pts - health pot | 1pt - antidote</nowiki>
|<code>Glass Bottles</code>
!Can be obtained from butchering a dead creecher OR by grinding sinew (with a 75% chance to get an extra viscera)
!Easy
|-
|water essentia
|<nowiki>3pts - intelligence Pot | 2pts - strong mana pot | 1pt - perception pot</nowiki>
|Can be obtained as a guaranteed secondary result from grinding a blortz OR can be obtained by grinding fish of any kind OR a 25% chance from grinding non poison berries as a bonus output
|Easy
|-
|bone meal
|<nowiki>3pts - mana pot | 2pts - perception pot | 1pt - antidote</nowiki>
|Can be obtained by grinding tailbones
|Easy
|-
|seed dust
|<nowiki>3pts - strong stam pot | 2pts - stam pot | 1pt - strong antidote</nowiki>
|Can be obtained by grinding any seed
|Easy
|-
|raw essentia
|<nowiki>3pts - intelligence pot | 2pts - strong mana pot | 1pt - perception pot</nowiki>
|Can be obtained by grinding a Riddle of Steel
|Bleak (why would you do this)
|-
|coal dust
|<nowiki>3pts - antidote | 2pts - endurance pot | 1pt - strength pot</nowiki>
|Can be obtained by grinding coal
|Easy
|-
|silver dust
|<nowiki>3pts - strong antidote | 2pts - antidote | 1pt - strong health pot</nowiki>
|Can be obtained by grinding a silver ore
|Bleak (why would you do this)
|-
|pure essentia
|<nowiki>3pts - strong mana pot | 2pts - endurance pot | 1pt - constitution pot</nowiki>
|Can be obtained with crafting. The requirements are one of almost each essentia (water,fire,air and earth) OR from grinding a saffira
|Bleak
|-
|fire essentia
|<nowiki>3pts - strength pot | 2pts - constitution pot | 1pt - speed pot</nowiki>
|Can be obtained from grinding the fyritius flower. They can be found on mount Decap on the north-western part of the map OR as a 25% chance from grinding coal.
|Medium to Hard
|-
|sinew
|<nowiki>3pts - emberwine | 2pts - endurance pot | 1pt - health pot</nowiki>
|Can be obtained by butchering creechers
|Easy
|-
|iron dust
|<nowiki>3pts - endurance pot | 2pts - constitution pot | 1pt - strength pot </nowiki>
|Can be obtained by grinding iron ore
|Medium
|-
|air essentia
|<nowiki>3pts - speed pot | 2pts - stam pot | 1pt - intelligence pot</nowiki>
|Can be obtained as a secondary result from grinding various ingredients, most often with grinding other flowers OR grinding a zad to receive 1 guaranteed with a 33% chance to get another one.
|Easy
|-
|swampweed dust
|<nowiki>3pts - berry poison | 2pts - emberwine | 1pt - endurance pot</nowiki>
|Can be obtained by grinding swampweed of any kind (dried or not)
|Easy
|-
|-
|tobacco dust (westleach dust)
|<code>- 1 of any stone</code>
|<nowiki>3pts - perception pot | 2pts - stam pot | 1pt - speed pot</nowiki>
<code>- 1 of any clod</code>
|Can be obtained by grinding westleach leafs
|<code>- 1 of any stone</code>
|Easy
<code>- 1 of any clod</code>
|-
|earth essentia
|<nowiki>3pts - constitution pot | 2pts - endurance pot | 1pt - strength pot</nowiki>
|Can be obtained as a secondary result from grinding various ingredients, most commonly with seed grinding
|Easy
|-
|tail bone
|<nowiki>3pts - strong antidote | 2pts - health pot | 1pt - constitution pot</nowiki>
|Can be obtained from butchering any creecher
|Easy
|-
|troll horn
|<nowiki>3pts - strength pot | 2 pts - constitution pot | 1pt - endurance pot</nowiki>
|Can be obtained from killing and butchering trolls of any kind.
|Hard to Bleak, depending on the troll kind.
|-
|gold dust
|<nowiki>3pts - Strong mana pot | 2pts - constitution pot | 1pt - perception pot</nowiki>
|Can be obtained from grinding gold ore OR as a guaranteed secondary result from grinding gems.
|Hard
|-
|feau dust
|<nowiki>3pts - speed pot | 2pts - strong mana pot | 1pt - strong antidote</nowiki>
|Can be obtained with crafting. The requirements are two iron dust and one gold dust, resulting in two feau dust
|Hard
|-
|alchemical ozium
|<nowiki>3pts -  strong stam pot | 2pts - luck pot | 1pt - intelligence pot</nowiki>
|Can be obtained by grinding ozium.
|Easy
|-
|ozium
|crafting ingredient
|Can be obtained by grinding poppies. You can buy poppies from the stockpile for three mammon each
|Easy
|-
|sui dust
|Changes your gender to your choice
|Can be obtained with Journeyman skill Alchemy, and crafting it at an alchemy station. The requirements are Taraxacum seed, euphrasia seed, hypericum seed and salvia seed. To get those, you just need to grind the respective flowers in the mortar.
|Medium (because you need time to get the flowers)
|-
|purified salts
|<nowiki>3pts - antidote | 2pts - strong antidote | 1pt - strong mana pot</nowiki>
|Can be obtained by grinding regular salt.
|Easy
|-
|mineral dusts
|<nowiki>3pts - doom poison | 2pts - strong stam pot | 1pt - strong stam poison</nowiki>
|Can be obtained by grinding gems of any kind.
|Bleak
|-
|berry powder
|<nowiki>3pts - berry poison | 2pts - mana pot | 1pt - strong mana pot</nowiki>
|Can be obtained by grinding NON POISON berries.
|Easy
|}
|}
''<u>Alchemy</u>'' ''<u>Bottles</u>'' only holds 9oz.  ''<u>Glass</u>'' ''<u>Bottles</u>'' holds 16oz.
= Cauldron =
Finally, the actual content but most boring.
To craft it, you'll need:
<code>1 Iron Ingot</code><blockquote>
Note: It is recommended to at least have <u>'''Expert'''</u> in Alchemy if you want to brew <u>anything</u>... Grind levels by turning <u>Stones</u> into <u>Coal</u>. It's '''Easier'''. (The craft itself only requires <u>Novice</u>.)</blockquote>How does it work is simple. You have to find '''HERBS''' scattered around the map or leftover of '''Viscera''', '''Sinew''' and/or '''Bone'''. (Usually from butchered animal mobs.)
Grab a bucket, you'll need it at least 30+oz of water. Then fill the Cauldron and light it up like It's a Furnace/Heath/Oven. Just like a boiling pot, you throw the ingredients IN and wait.
To make it easier to identify, ''Examine'' <u>'''''EVERYTHING'''''</u> that is on the floor or dropped by people who view those items as useless items. They aren't to you.


=== Alchemy - Transmutations ===
You'll know what those items are when they have ''<u>Yellow</u>'' labels, distinguishing "Smells".
With specific ores and stones, you can craft upgraded versions of said stones and ores. Here's a quick list.
 
{| class="wikitable"
Have a '''CHEAT SHEET''', Sparing a headache from details as the game features too many sprites and dusts for you to smell.
|+
 
!Recipe
[[File:Cauldron Potion Cheat Sheet.png|none|frame|Credits to Gretta.]]
!Ingredients
!Result
!Level requirement
|-
|stone to coal
|4 stones of any kind
|1 coal
|Apprentice
|-
|coal to iron
|2 coal
|1 iron ore
|Journeyman
|-
|iron to gold
|4 iron ore
|1 gold ore
|Expert
|-
|gold to toper
|2 gold ore, 1 stone
|1 toper
|Expert
|-
|toper to gemerald
|1 toper, 2 gold ore
|1 gemerald
|Expert
|-
|gemerald to saffira
|1 gemerald, 2 gold ore
|1 saffira
|Expert
|-
|saffira to blortz
|1 saffira, 2 gold ore
|1 blortz
|Expert
|-
|blortz to diamond
|2 blortz, 2 gold ore
|1 diamond
|Master
|-
|diamond to riddle of steel
|2 dorpel(diamond), 1 iron ore, 1 coal
|1 riddle of steel
|Legendary
|-
|water to wine
|1 bottle (empty) , 16 oz of water in a bucket
|1 bottle full of wine
|Journeyman
|}

Latest revision as of 04:11, 30 October 2025

ALCHEMY GUIDE

Alchemy is a subtype for MEDICINE, but not equally the same. Hence. MEDICINE SKILL does not reveal fluid content from bottles. Nor Alchemy contributes to surgery by any means.

Mind you, you can always rely grabbing Secrets of Alchemy book from the in-game library.

For majority of your playthrough, you'll be reliant on THREE things.

- Alchemy Station

- Cauldron

-Stone Pestle / Alchemical Mortar

The craft necessary for these two are minimum of Novice... and/or Intelligence above 10.

Alchemy Station

(Also known as Alchemical Lab)

This Structure can be Crafted with:

2 Cloths, 4 Stone, 1 small log

This Structure barely have any purpose other than TRANSMUTING or creating POISON or DRUGS.

Note: ALL of the category below are in the category of ALCHEMY in the craft menu.

Transmutation

This is either your Money Maker or getting Plants if you fail getting any from BUSHES

MIND YOU. These Transmutations are Linear, You can't transmute them back to original, only going from LEFT to RIGHT.

Stone Transmutations
Stone to Coal Coal To Iron Iron to Gold
- 4 of any stone - 2 of any coal - 4 of any raw iron

Genuinely Profitable. Requires Apprentice level to make Coal and so on. Easily able to reach Expert, necessary for making GOLD.

GemStone Transmutations
Gold to Toper Toper to Gemerald Gemerald to Saffira Saffira to Blortz Blortz to Diamond Diamond to Riddle of Steel
- 2 of any raw gold

- 1 of any stone

- 1 of any toper

- 2 of any raw gold

- 1 of any gemerald

- 2 of any raw gold

1 of any saffira

- 2 of any raw gold

- 2 of any blortz

- 2 of any raw gold

- 2 of any dorpel

- 1 of any raw iron

- 1 of any coal

Too expensive, not even worth trying to make profits. Why would you waste your time? Consider not even opening this unless you FIND gemstones that helps with progression.

Plant Transmutation
Fiber to Grain Grain to Westleach Westleach to Swampweed
- 4 of any fibers - 2 of any wheat grain - 2 of any westleach leaf

If you happen to wish to plant happiness by cheating the system. Guess you can skip poking bushes or going outside for it. ALL of them needs level 3 Journeyman

Water Transmutation
Distill Water Water to Wine
- 1 of any bottle

- 16 oz of Water

- 1 of any bottle

- 16 oz of Water

Genuinely a good practice to level up. With distilling water only requiring Novice to get the job done. Then you can play God and make wine in front of your table.

Miscellaneous
Absolving Silver/Quicksilver
- 1 of any bloodied fyritius flower

- 15 oz of blessed water

- 1 of any cloth

- 1 of any silver dust

For cases of Werevolves on the loose. Mind you. You can't convert Alpha Werevolf back to normal. Only those who has been infected. Blessed Water can be obtained from Acolytes with their Orison Skill.

TABLE CRAFT

Do not be mistaken as Transmutation, these are Items usually made for recreational, offensive/defensive or supportive use.

Offensive/Defensive
Bottle Bomb Paralytic Venom Activation
- 1 of any bottle

- 2 of any ash

- 1 of any coal

- 1 of any cloth

- 2 of any Pale spider gland

- of any moondust

- of any alchemical vial

Drugs
Moondust Moondust 3x Ozium Ozium 3x
- 2 of any ash

- 1 of any westleach leaf

- 1 oz of Berry Poison

- 3 of any ash

- 2 of any westleach leaf

- 1 oz of Berry Poison

- 2 of any ash

- 1 oz of Berry Poison

- 1 of any swampweed

- 3 of any ash

- 1 oz of Berry Poison

- 2 of any swampweed

Potions
Reanimation Fluid Revival Potion (option 1) Revival Potion (option 2) Rotcure Potion
- 2 of any bottle

- 1 of any mana bloom

- 1 of any lux

- 1 of any calendula

- 33 oz of Water

- 1 of any auric aril

- 2 of any viscera

- of any alchemical vial

- 1 of any Pale spider gland

- 1 of any troll horn

- 1 of any auric aril

- 2 of any viscera

- of any alchemical vial

- 3 of any Pale spider gland

1x alchemical Vial, 1x Fyritius Flower, 1x Gold Dust, 2x Viscera

Too Expensive, not even worth when Lux Revival and Burn Rot is a variable option, not to mention the crafts necessary are at near Master level.

Miscellaneous
handmade mentha zig Salt Pile (Option 1) Salt Pile (Option 2) Suit Dust
- 1 of any zig

- 1 of any mentha

- 1 of any ash

- 4 oz of Water

- 1 of any fat

- 1 of any ash

- 4 oz of Water

- 1 of any mince

- 1 of any herb seeds (Taxaracum)

- 1 of any herb seeds (Euphrasia)

- 1 of any herb seeds (Hypericum)

- 1 of any herb seeds (Salvia)

Containers

Literally what is above but for Glass Bottles, commonly used for drinking potions. Genuinely the same category of craft.

Containers
Alchemy Bottles Glass Bottles
- 1 of any stone

- 1 of any clod

- 1 of any stone

- 1 of any clod

Alchemy Bottles only holds 9oz. Glass Bottles holds 16oz.

Cauldron

Finally, the actual content but most boring.

To craft it, you'll need:

1 Iron Ingot

Note: It is recommended to at least have Expert in Alchemy if you want to brew anything... Grind levels by turning Stones into Coal. It's Easier. (The craft itself only requires Novice.)

How does it work is simple. You have to find HERBS scattered around the map or leftover of Viscera, Sinew and/or Bone. (Usually from butchered animal mobs.)

Grab a bucket, you'll need it at least 30+oz of water. Then fill the Cauldron and light it up like It's a Furnace/Heath/Oven. Just like a boiling pot, you throw the ingredients IN and wait.

To make it easier to identify, Examine EVERYTHING that is on the floor or dropped by people who view those items as useless items. They aren't to you.

You'll know what those items are when they have Yellow labels, distinguishing "Smells".

Have a CHEAT SHEET, Sparing a headache from details as the game features too many sprites and dusts for you to smell.

Credits to Gretta.