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Guide to Miracles: Difference between revisions

From Ratwood Keep
Half-Baked, major contribution to upcoming miracle guide with in-depths details.
 
Passive section added, minor spelling mistakes fixed
 
(One intermediate revision by the same user not shown)
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= <big>MIRACLES</big> =
= MIRACLES =
Genuinely, the main source of '''ALL''' healing within the game, and the most <u>common</u>.
Genuinely, the main source of '''ALL''' healing within the game, and the most <u>common</u>.


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Miracles with a '''†''' Requires a <u>Psycross/Amulets</u>.
Miracles with a '''†''' Requires a <u>Psycross/Amulets</u>.


Miracles with a ⨁ Requires a Pantheon/Cross.<blockquote>
Miracles with a '''''' Requires a <u>Pantheon/Cross.</u><blockquote>
====== Mind you. Using DEVOTEE virtue DOES grant you +1 bonus to miracles skill. Allowing you to potentially unlock a miracle tier than the standard granted by the role you play as. ======
====== Mind you. Using DEVOTEE virtue DOES grant you +1 bonus to miracles skill. Allowing you to potentially unlock a miracle tier than the standard granted by the role you play as. ======
</blockquote><blockquote>
</blockquote><blockquote>
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</blockquote>
</blockquote>


= <big>CLERIC TAB</big> =
= Passives =
Passive Skills granted by your '''PATRON'''.
 
=== Astrata: ===
Apricity - Astrata's light blesses and rejuvenates me, allowing me to regain my stamina quicker. <!-- Faster Stamina Regenration -->
 
Steelhearted - I have hardened nerves, and do not waiver from the sight of violence in battle. <!-- Acolyte Exclusive: Immunity to "BUTCHERY" Mood debuff or debuffs related to players/npcs being torn apart.
-->
 
=== Noc: ===
Night Owl - I enjoy spending my time in the night. <!-- Passive mood buff during night. -->
 
Darksight - I can see better in the dark <!-- Acolyte Exclusive: Weak night vision. -->
 
Arcyne Training (Novice) - I have received basic training in the Arcyne arts, allowing me access to a small variety of spells useful outside of combat. <!-- Acolyte Exclusive: Grants an "Arcanyte affinity" Spell, upon casting/selecting, will allow you to choose the archetype that matches your playstyle. -->
 
=== Dendor: ===
Unleechable - Leeches are reluctant to bite me. <!-- Murks/Sewers normally have leeches. You are immune to have leeches popping on your character per tile. -->
 
Blessing of Dendor - I am immune to the shock of kneestingers. <!-- Glowing Plants that shock people, you can walk over it like its grass. -->
 
Seed Knower - I know which seeds grow which crops. <!-- Druid Exclusive: Examining seeds reveals what seeds they are. -->
 
Outdoorsman - My experience in the wilds allows me to fall asleep on surfaces like treebranches as if they were beds. <!-- Druid Exclusive: Allows you to sleep on tree branches as if they were beds. -->
 
=== Abyssor: ===
Blessing of Abyssor - I get far less tired when swimming than my peers. <!-- Less pernalty when moving in water tiles. -->
 
Denizen of the Deep - As a denizen of the deep, I can drink salty ocean water safely. <!-- Able to drink from salt-water in beaches. -->
 
Water Breathing - I do not drown in bodies of water. <!-- Immunity to drowning if laying in bodies of water. -->
 
=== Ravox: ===
Sharper Blades - My blades go dull slower, ensuring they stay sharp longer. <!-- Higher threshold. Blades go dull slower and less need to sharp them with a stone/whetstone. -->
 
Blessing of Ravox - I am able to remember someone's crimes by looking at them, and how much their bounty is. <!-- Examining People allows you to see their bounty. IF they are WRETCHES and hunted on EXCIDIUM, Doesn't work if they are masked. -->
 
Steelhearted - I have hardened nerves, and do not waiver from the sight of violence in battle. <!-- Acolyte Exclusive: Immunity to "BUTCHERY" Mood debuff or debuffs related to players/npcs being torn apart. -->
 
=== Necra: ===
Dead Nose - My nose is numb to the smell of decay. <!-- Immunity to clouds of rot from dead corpses. -->
 
Blessing of Necra - I know when someone's soul has departed. <!-- Targetting the doll's chest, and standing next to a dead person, you can "Listen to their heartbeat"(Highlighted), it will tell if the player have returned to lobby or he is still around and can be revived. -->
 
=== Xylix: ===
Blessing of Xylix - I know how to speak in code that only fellow tricksters can understand. <!-- Unique language. ,x (text) to speak in said tongue. -->
 
=== Pestra: ===
Empath - I can notice when people are in pain. <!-- Examing people allows you to see if they are happy or sad. -->
 
Blessing of Pestra - I can eat rotten food. <!-- Self-Explanatory. -->
 
Dead Nose - My nose is numb to the smell of decay. <!-- Acolyte Exclusive: Immunity to clouds of rot from dead corpses. -->
 
=== Malum: ===
Blessing of Malum - Countless long nights spent forging metal have honed my endurance, allowing me to work an anvil far longer than most without tiring. <!-- 50% less stamina consumption when working as smith. Or any role/class. -->
 
Better Sleep - I recover more energy when sleeping. <!-- Fatigue (Blue Bar) restores faster. --><!-- Secret: leveling smithing related skills grants 80% inspiration discount. Allowing you to level up faster. -->
 
=== Eora: ===
Empath - I can notice when people are in pain. <!-- Examing people allows you to see if they are happy or sad. -->
 
Eoran Calm - Eora has touched me, granting me some calm. She protects me from the peaks of my stress. <!-- Miracle Skill Exclusive: resistance to high threshold of stress. -->
 
Eoran Serenity - Eora has blessed me with all-encompassing serenity. I feel no more stress. <!-- Miracle Skill Exclusive(Acolyte): Total immunity to any form of stress. -->
 
=== Undivided: ===
The Ten Undivided - I have seen past petty squabbles, and am a true follower of the Ten Undivided. I feel most comfortable around churchmen. <!-- Passive Mood Buff inside Church or being near Clergy players. -->
 
Steelhearted - I have hardened nerves, and do not waiver from the sight of violence in battle. <!-- Acolyte Exclusive: Immunity to "BUTCHERY" Mood debuff or debuffs related to players/npcs being torn apart. -->
 
= CLERIC TAB =
It's just your tab. Located in between <u>-ADMIN-</u> and <u>EMOTES</u> Granting you two options.
It's just your tab. Located in between <u>-ADMIN-</u> and <u>EMOTES</u> Granting you two options.


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= DEFAULTS =
= DEFAULTS =
Miracles that are given by default and are always present with <u>'''Devotee'''</u> Virtue on ANY role.
Miracles that are given by default, always present with <u>'''Devotee'''</u> Virtue on ANY role.


'''ORISON:''' (Present to ALL miracle casters. Check the mechanic below.)
'''ORISON:''' (Present to ALL miracle casters. Check the mechanic below.)
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→ Touch: Grants you the ability to speak LOUD. Speaking nearby a SCOM during it's effect will cause all SCOMS to shriek in terror, you will be anonymous however.
→ Touch: Grants you the ability to speak LOUD. Speaking nearby a SCOM during it's effect will cause all SCOMS to shriek in terror, you will be anonymous however.


→ Use: Depending on your miracle level, an equivalent of a lamptern, allows you to illuminate yourself of allies for about 10 minutes. Excellent if you want a belt slot available for quivers, swords or whatever you find it best.
→ Use: Depending on your miracle level, an equivalent of a lamptern, allows you to illuminate yourself or allies for about 10 minutes. Excellent if you want a belt slot available for quivers, swords or whatever you find it best.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ASTRATA EXCLUSIVE:
|+ASTRATA EXCLUSIVE:
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|-
|-
|†
|†
|Burtial Rites
|Burial Rites
|Buriel Players without coin in their mouth or gravemarker available are sent back to lobby immediately.
|Buried Players without coin in their mouth or gravemarker are sent back to lobby immediately.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|†
|†
|Leeching Purge
|Leeching Purge
|Hard Stuns a target. However, healing poison and resoting some blood.
|Hard Stuns a target. However, healing poison and restores some blood.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"

Latest revision as of 15:37, 2 October 2025

MIRACLES

Genuinely, the main source of ALL healing within the game, and the most common.

Usually, those who have are: DEVOTEEs(Virtue), Acolytes, Templars, Bishop, Missionaries, Paladins and Clerics.

As well for your unique skill MIRACLE. WHICH, does not level up on it's own. These are incredibly unique by it's own and only few roles may have miracles unlocked by default. With Devotee being the lowest novice and Acolytes and Bishop sitting at EXPERT/MASTER/LEGENDARY.

Miracles with a Requires a Psycross/Amulets.

Miracles with a Requires a Pantheon/Cross.

Mind you. Using DEVOTEE virtue DOES grant you +1 bonus to miracles skill. Allowing you to potentially unlock a miracle tier than the standard granted by the role you play as.
Non-Combat roles are granted with a strong, passive devotion regeneration gain.

Passives

Passive Skills granted by your PATRON.

Astrata:

Apricity - Astrata's light blesses and rejuvenates me, allowing me to regain my stamina quicker.

Steelhearted - I have hardened nerves, and do not waiver from the sight of violence in battle.

Noc:

Night Owl - I enjoy spending my time in the night.

Darksight - I can see better in the dark

Arcyne Training (Novice) - I have received basic training in the Arcyne arts, allowing me access to a small variety of spells useful outside of combat.

Dendor:

Unleechable - Leeches are reluctant to bite me.

Blessing of Dendor - I am immune to the shock of kneestingers.

Seed Knower - I know which seeds grow which crops.

Outdoorsman - My experience in the wilds allows me to fall asleep on surfaces like treebranches as if they were beds.

Abyssor:

Blessing of Abyssor - I get far less tired when swimming than my peers.

Denizen of the Deep - As a denizen of the deep, I can drink salty ocean water safely.

Water Breathing - I do not drown in bodies of water.

Ravox:

Sharper Blades - My blades go dull slower, ensuring they stay sharp longer.

Blessing of Ravox - I am able to remember someone's crimes by looking at them, and how much their bounty is.

Steelhearted - I have hardened nerves, and do not waiver from the sight of violence in battle.

Necra:

Dead Nose - My nose is numb to the smell of decay.

Blessing of Necra - I know when someone's soul has departed.

Xylix:

Blessing of Xylix - I know how to speak in code that only fellow tricksters can understand.

Pestra:

Empath - I can notice when people are in pain.

Blessing of Pestra - I can eat rotten food.

Dead Nose - My nose is numb to the smell of decay.

Malum:

Blessing of Malum - Countless long nights spent forging metal have honed my endurance, allowing me to work an anvil far longer than most without tiring.

Better Sleep - I recover more energy when sleeping.

Eora:

Empath - I can notice when people are in pain.

Eoran Calm - Eora has touched me, granting me some calm. She protects me from the peaks of my stress.

Eoran Serenity - Eora has blessed me with all-encompassing serenity. I feel no more stress.

Undivided:

The Ten Undivided - I have seen past petty squabbles, and am a true follower of the Ten Undivided. I feel most comfortable around churchmen.

Steelhearted - I have hardened nerves, and do not waiver from the sight of violence in battle.

CLERIC TAB

It's just your tab. Located in between -ADMIN- and EMOTES Granting you two options.

→ Check Devotion: Checks the total devotion you have.

→ Give Prayer: Manually allowed you to generate Devotion.

Note: As obvious as it is, you need Devotion to cast Miracles. Combatants are encouraged to be nearby a non-combatant roles (Acolytes/Missionaries/Bishop) in hopes to receive buffs.

DEFAULTS

Miracles that are given by default, always present with Devotee Virtue on ANY role.

ORISON: (Present to ALL miracle casters. Check the mechanic below.)

(Casting it will make a white-glow hand appear to your current selected hand.)

→ Fill: Fills a container with HOLY WATER. Excruciatingly weak heal. But burns undead. Does nothing to Inhumen (Heretics)

→ Touch: Grants you the ability to speak LOUD. Speaking nearby a SCOM during it's effect will cause all SCOMS to shriek in terror, you will be anonymous however.

→ Use: Depending on your miracle level, an equivalent of a lamptern, allows you to illuminate yourself or allies for about 10 minutes. Excellent if you want a belt slot available for quivers, swords or whatever you find it best.

ASTRATA EXCLUSIVE:
IGNITE: sets objects on fire. DOES NOT set people on fire. Might work well with firebombs.
ASTRATA'S GAZE: 360 vision. Grants 1+ Per during day. Lasts longer if done so.
NOC EXCLUSIVE:
Noc's Gaze: Superior far sight, allows you to peer into a distance better than someone with 20 Perception. DOES NOT grant Perception stat by any means.
Darkvision: Grants a weak darkvision.
DENDOR EXCLUSIVE:
Spider Speak: Blesses a player with the miracle, making spiders neutral/friendly towards the blessed player.
Bless Crops: Farmer's delight. Speeds up, Heals and removes weeds from plants.
ABYSSOR EXCLUSIVE:
Aquatic Compulsion Makes a random fish from targeted, water tile to jump out. Careful, some water tiles may have monsters in them.
Second Wind If knocked down, forces you back on your feet. Restores a bit of FATIGUE and STAMINA.
RAVOX EXCLUSIVE:
Tug of War Chargeable cast. Cast on a player and it will start a tug of war. Whoever have superior STR, CONS and WILL wins. If Caster wins, he pulls the player towards the caster. If casted player wins, he snaps the chains with no other downside.
NECRA EXCLUSIVE:
Necra's Sight Marks a Pantheon of choice. Using it again allows you to peer through the pantheon like a scrying orb.
Burial Rites Buried Players without coin in their mouth or gravemarker are sent back to lobby immediately.
PESTRA EXCLUSIVE:
Diagnosis Allows caster to examine someone's damage in greater detail.
Leeching Purge Hard Stuns a target. However, healing poison and restores some blood.
MALUM EXCLUSIVE:
Malum's Fire Sets anything on fire.
EORA EXCLUSIVE:
Eora's Blessing Gives a massive mood buff.
UNDIVIDED EXCLUSIVE:
Astratan Gaze 360 vision. Grants 1+ Per during day. Lasts longer if done so.