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Guide to Alchemy: Difference between revisions

From Ratwood Keep
Major Change to Guide to Alchemy, permission granted by Mario (creator of the page.)
m Minor Changes, attempting to make it less eyesore.
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= ALCHEMY GUIDE =
= ALCHEMY GUIDE =
Alchemy is a subtype for '''MEDICINE''', but not equally the same. Hence. <u>MEDICINE SKILL does not reveal fluid content from bottles</u>. <u>Nor Alchemy contributes to surgery by any means</u>.
Alchemy is a subtype for '''MEDICINE''', but not equally the same. Hence. <u>MEDICINE SKILL does not reveal fluid content from bottles</u>. <u>Nor Alchemy contributes to surgery by any means</u>.<blockquote>Mind you, you can always rely grabbing <u>Secrets of Alchemy</u> book from the in-game library.</blockquote>
 


For majority of your playthrough, you'll be reliant on ''THREE'' things.
For majority of your playthrough, you'll be reliant on ''THREE'' things.
Line 26: Line 25:


<big>MIND YOU.</big> These Transmutations are '''<u>Linear</u>''', You can't transmute them back to original, only going from LEFT to RIGHT.
<big>MIND YOU.</big> These Transmutations are '''<u>Linear</u>''', You can't transmute them back to original, only going from LEFT to RIGHT.
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Stone Transmutations
|+Stone Transmutations
|<code>Stone to Coal</code>
|<code>Stone to Coal</code>
Line 40: Line 39:
|<code>- 4 of any raw iron</code>
|<code>- 4 of any raw iron</code>
|}
|}
Genuinely Profitable. Requires <u>Apprentice</u> level to make Coal and so on. Easily able to reach <u>Expert</u>, necessary for making '''GOLD'''.
<blockquote>Genuinely Profitable. Requires <u>Apprentice</u> level to make Coal and so on. Easily able to reach <u>Expert</u>, necessary for making '''GOLD'''.</blockquote>
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Gem<u>Stone</u> Transmutations
|+Gem<u>Stone</u> Transmutations
|<code>Gold to Toper</code>
|<code>Gold to Toper</code>
Line 75: Line 74:
<code>- 1 of any coal</code>
<code>- 1 of any coal</code>
|}
|}
Too expensive, not even worth trying to make profits. ''Why would you waste your time?'' Consider not even opening this unless you FIND gemstones that helps with progression.
<blockquote>Too expensive, not even worth trying to make profits. ''Why would you waste your time?'' Consider not even opening this unless you FIND gemstones that helps with progression.</blockquote>
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Plant Transmutation
|+Plant Transmutation
|<code>Fiber to Grain</code>
|<code>Fiber to Grain</code>
Line 90: Line 89:
|<code>- 2 of any westleach leaf</code>
|<code>- 2 of any westleach leaf</code>
|}
|}
If you happen to wish to plant happiness by cheating the system. Guess you can skip poking bushes or going outside for it. ALL of them needs level 3 <u>''Journeyman''</u>
<blockquote>If you happen to wish to plant happiness by cheating the system. Guess you can skip poking bushes or going outside for it. ALL of them needs level 3 <u>''Journeyman''</u></blockquote>
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Water Transmutation
|+Water Transmutation
|<code>Distill Water</code>
|<code>Distill Water</code>
Line 103: Line 102:
<code>- 16 oz of Water</code>
<code>- 16 oz of Water</code>
|}
|}
Genuinely a good practice to level up. With distilling water only requiring <u>Novice</u> to get the job done. Then you can play God and make wine in front of your table.
<blockquote>Genuinely a good practice to level up. With distilling water only requiring <u>Novice</u> to get the job done. Then you can play God and make wine in front of your table.</blockquote>
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Miscellaneous
|+Miscellaneous
|<code>Absolving Silver/Quicksilver</code>
|<code>Absolving Silver/Quicksilver</code>
Line 115: Line 114:
<code>- 1 of any silver dust</code>
<code>- 1 of any silver dust</code>
|}
|}
For cases of '''Werevolves''' on the loose. ''Mind you.'' You can't convert <u>Alpha</u> <u>Werevolf</u> back to normal. Only those who has been infected. <u>Blessed</u> <u>Water</u> can be obtained from '''Acolytes''' with their ''Orison'' Skill.
<blockquote>For cases of '''Werevolves''' on the loose. ''Mind you.'' You can't convert <u>Alpha</u> <u>Werevolf</u> back to normal. Only those who has been infected. <u>Blessed</u> <u>Water</u> can be obtained from '''Acolytes''' with their ''Orison'' Skill.</blockquote>


=== TABLE CRAFT ===
=== TABLE CRAFT ===
Do not be mistaken as <u>Transmutation</u>, these are ''Items'' usually made for recreational, offensive/defensive or supportive use.
Do not be mistaken as <u>Transmutation</u>, these are ''Items'' usually made for recreational, offensive/defensive or supportive use.
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Offensive/Defensive
|+Offensive/Defensive
|<code>Bottle Bomb</code>
|<code>Bottle Bomb</code>
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<code>- of any alchemical vial</code>
<code>- of any alchemical vial</code>
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Drugs
|+Drugs
|<code>Moondust</code>
|<code>Moondust</code>
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<code>- 2 of any swampweed</code>
<code>- 2 of any swampweed</code>
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Potions
|+Potions
|<code>Reanimation Fluid</code>
|<code>Reanimation Fluid</code>
Line 191: Line 190:
|}
|}
Too Expensive, not even worth when ''<u>Lux Revival</u>'' and ''<u>Burn Rot</u>'' is a variable option, not to mention the crafts necessary are at near <u>Master</u> level.
Too Expensive, not even worth when ''<u>Lux Revival</u>'' and ''<u>Burn Rot</u>'' is a variable option, not to mention the crafts necessary are at near <u>Master</u> level.
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Miscellaneous
|+Miscellaneous
|<code>handmade mentha zig</code>
|<code>handmade mentha zig</code>
Line 218: Line 217:
=== Containers ===
=== Containers ===
Literally what is above but for Glass Bottles, commonly used for drinking potions. Genuinely the same category of craft.
Literally what is above but for Glass Bottles, commonly used for drinking potions. Genuinely the same category of craft.
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+Containers
|+Containers
|<code>Alchemy Bottles</code>
|<code>Alchemy Bottles</code>

Revision as of 01:51, 30 October 2025

ALCHEMY GUIDE

Alchemy is a subtype for MEDICINE, but not equally the same. Hence. MEDICINE SKILL does not reveal fluid content from bottles. Nor Alchemy contributes to surgery by any means.

Mind you, you can always rely grabbing Secrets of Alchemy book from the in-game library.

For majority of your playthrough, you'll be reliant on THREE things.

- Alchemy Station

- Cauldron

-Stone Pestle / Alchemical Mortar

The craft necessary for these two are minimum of Novice... and/or Intelligence above 10.

Alchemy Station

(Also known as Alchemical Lab)

This Structure can be Crafted with:

2 Cloths, 4 Stone, 1 small log

This Structure barely have any purpose other than TRANSMUTING or creating POISON or DRUGS.

Note: ALL of the category below are in the category of ALCHEMY in the craft menu.

Transmutation

This is either your Money Maker or getting Plants if you fail getting any from BUSHES

MIND YOU. These Transmutations are Linear, You can't transmute them back to original, only going from LEFT to RIGHT.

Stone Transmutations
Stone to Coal Coal To Iron Iron to Gold
- 4 of any stone - 2 of any coal - 4 of any raw iron

Genuinely Profitable. Requires Apprentice level to make Coal and so on. Easily able to reach Expert, necessary for making GOLD.

GemStone Transmutations
Gold to Toper Toper to Gemerald Gemerald to Saffira Saffira to Blortz Blortz to Diamond Diamond to Riddle of Steel
- 2 of any raw gold

- 1 of any stone

- 1 of any toper

- 2 of any raw gold

- 1 of any gemerald

- 2 of any raw gold

1 of any saffira

- 2 of any raw gold

- 2 of any blortz

- 2 of any raw gold

- 2 of any dorpel

- 1 of any raw iron

- 1 of any coal

Too expensive, not even worth trying to make profits. Why would you waste your time? Consider not even opening this unless you FIND gemstones that helps with progression.

Plant Transmutation
Fiber to Grain Grain to Westleach Westleach to Swampweed
- 4 of any fibers - 2 of any wheat grain - 2 of any westleach leaf

If you happen to wish to plant happiness by cheating the system. Guess you can skip poking bushes or going outside for it. ALL of them needs level 3 Journeyman

Water Transmutation
Distill Water Water to Wine
- 1 of any bottle

- 16 oz of Water

- 1 of any bottle

- 16 oz of Water

Genuinely a good practice to level up. With distilling water only requiring Novice to get the job done. Then you can play God and make wine in front of your table.

Miscellaneous
Absolving Silver/Quicksilver
- 1 of any bloodied fyritius flower

- 15 oz of blessed water

- 1 of any cloth

- 1 of any silver dust

For cases of Werevolves on the loose. Mind you. You can't convert Alpha Werevolf back to normal. Only those who has been infected. Blessed Water can be obtained from Acolytes with their Orison Skill.

TABLE CRAFT

Do not be mistaken as Transmutation, these are Items usually made for recreational, offensive/defensive or supportive use.

Offensive/Defensive
Bottle Bomb Paralytic Venom Activation
- 1 of any bottle

- 2 of any ash

- 1 of any coal

- 1 of any cloth

- 2 of any Pale spider gland

- of any moondust

- of any alchemical vial

Drugs
Moondust Moondust 3x Ozium Ozium 3x
- 2 of any ash

- 1 of any westleach leaf

- 1 oz of Berry Poison

- 3 of any ash

- 2 of any westleach leaf

- 1 oz of Berry Poison

- 2 of any ash

- 1 oz of Berry Poison

- 1 of any swampweed

- 3 of any ash

- 1 oz of Berry Poison

- 2 of any swampweed

Potions
Reanimation Fluid Revival Potion (option 1) Revival Potion (option 2) Rotcure Potion
- 2 of any bottle

- 1 of any mana bloom

- 1 of any lux

- 1 of any calendula

- 33 oz of Water

- 1 of any auric aril

- 2 of any viscera

- of any alchemical vial

- 1 of any Pale spider gland

- 1 of any troll horn

- 1 of any auric aril

- 2 of any viscera

- of any alchemical vial

- 3 of any Pale spider gland

1x alchemical Vial, 1x Fyritius Flower, 1x Gold Dust, 2x Viscera

Too Expensive, not even worth when Lux Revival and Burn Rot is a variable option, not to mention the crafts necessary are at near Master level.

Miscellaneous
handmade mentha zig Salt Pile (Option 1) Salt Pile (Option 2) Suit Dust
- 1 of any zig

- 1 of any mentha

- 1 of any ash

- 4 oz of Water

- 1 of any fat

- 1 of any ash

- 4 oz of Water

- 1 of any mince

- 1 of any herb seeds (Taxaracum)

- 1 of any herb seeds (Euphrasia)

- 1 of any herb seeds (Hypericum)

- 1 of any herb seeds (Salvia)

Containers

Literally what is above but for Glass Bottles, commonly used for drinking potions. Genuinely the same category of craft.

Containers
Alchemy Bottles Glass Bottles
- 1 of any stone

- 1 of any clod

- 1 of any stone

- 1 of any clod

Alchemy Bottles only holds 9oz. Glass Bottles holds 16oz.

Cauldron

Finally, the actually content but most boring.

How does it work is simple. You have to find HERBS scattered around the map or leftover of Viscera, Sinew and/or Bone.

To make it easier to identify, Examine EVERYTHING that is on the floor or dropped by people who view those items as useless items. They aren't to you.

You'll know what those items are when they have Yellow labels, distinguishing "Smells".

The most recommended level to brew and make potions is: Expert.

Have a CHEAT SHEET, Sparing a headache from details as the game features too many sprites and dusts for you to smell.

Credits to Gretta.