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Created page with "This page is very much a WIP with many placeholders and will be updated with more details as Staff expand on the Official Lore, largely limited to what is mechanically implemented at the moment. == History of Grimoria == === Lore Primer Goes Here === == Geography of Grimoria == === Enigma === ==== Rockhill ==== ==== The Bog ==== === The Zenithar Pact === ==== Zenitharion ==== ==== Heartfelt ==== ==== Fablefield ==== === The Zybantu Ziggurat === ==..." |
Added missing descriptions to races and corrected a few grammatical and spelling errors. |
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=== [[Humen]] === | === [[Humen]] === | ||
Humens (or Humans) are the eldest of the Weeping God's creation. Noted for their tenacity and overwhelming population, humens tend to outnumber the other races at a rate of about ten to one in regions such as Grenzelhoft; although, to the west, the opposite is true. Humen come from a vast swathe of cultures and ethnicity, most of which have historically been at odds with one another. Being the eldest of the Weeping God, humens tend to find fortune easier than the other races, and are so diverse that no other racial traits are dominant in their species... | |||
=== [[Dwarf]] === | === [[Dwarf]] === | ||
A proud and robust race of short mountain folk, the dwarves are known for their pride in martial strength and their tenacity towards their ancient traditions. A dwarf, much like the rock that they carve their fortress out of, is stubborn and ancient with their race being the longest lived of all of the Weeping God's creation. They, like stone, also rarely change and tend to shun the modernization of the world around them. Instead, a dwarf looks to his ancestorial heritage for guidance on the various challenges they face. Even if, in some irony: this behaviour leads the race towards technological advancement as they continue to improve their craft through powerful mechanization and forging dwarves are hearty, but are not known for their speed or eyesight... Each dwarf hails from an ancient fortress named after the most plentiful mineral. | |||
=== [[Elf]] === | === [[Elf]] === | ||
Elves, or Wood Elf by the Elder races, are a generic term for tall, pointy-eared humanoids that trace their original heritage to the ancient mysterious Snow Elves. Considering their diverse history, it is extremely difficult for other mortals to even concept the various intricacies found in elven society, and the hundreds if not thousands of tribes that exist within their culture! Elves tend to be looked poorly upon by humens, as historically the two races have been rivals in various conflicts and territorial disputes. This however does not stop many humens and elves from forming relationships, which are capable of producing child. Elves are known for their intelligence and sharp eyes, but their graceful nature does not lend itself to the concepts of strength or durability... There are elves from a small smattering of tribes in these parts. | |||
==== Wood Elves ==== | ==== Wood Elves ==== | ||
==== Dark Elves ==== | ==== Dark Elves ==== | ||
Elves are a generic term for tall, pointy-eared humanoids, of whom trace their original heritage to the ancient mysterious Snow Elves. These ones are of a dark complexion and originate mostly from the Underdark. Their culture and entire lives normally involve serving the evil gods of the inhumen pantheon. Previously rare but in recent times, more and more dark elves can be seen on the surface. The ones who aren't overtly cruel and bloodthirsty, tend to flee to the surface lest they get culled by their own society, while some more sinister ones abandon their cities in search of new and greater power. | |||
==== Half Elves ==== | ==== Half-Elf ==== | ||
The child of an Elf and Humen, Half-Elves are generally frowned upon by more conservative peoples, although as racial tensions lower, more and more half-elves are being born. To the point that some scholars worry that someday, it may be impossible to distinguish the two species. Half-Elves are extremely diverse, as they bring in humen and elvish culture and it is widely considered that Half-Elf culture is simply a melting pot of various other cultures condensing into one vibrant entity. Due to their heritage, Half-Elves tend to gain racial traits depending on how strong their fathers, or mothers, genes were. Half-Elves also typically try to find identity in one of two regions they have similarities towards. | |||
==== '''Seelie''' ==== | |||
The smallest of Fae-folk, Seelie are a mysterious race and not well understood. Parentless creatures and apparently only feminine in nature, it is clear that they do not propagate in a typical human way. Instead, Seelie tend to appear and gather in places of chaos and misfortune, thriving in such an environment. Seelie are known to have Elemental Attunements, an influence of nature that mystically sprung them into existence. Any tribalism or history regarding the race is scarce and uncommon, as such misconception and myth surrounds them. The wary traveler should take heed of such beings, as both fortune and misery is said to accompany the little troublemakers. | |||
=== [[Orc]] === | === [[Orc]] === | ||
==== Half | ==== Half-Orc ==== | ||
With the Ironmask clan on a centuries-long warpath to consolidate all orcs within their banner, crushed orc tribes have lost their menfolk and war-widows have been scattered to the hinterlands. Between humen civilization and orc savagery, orc-women opting for exile over dishonor have become more common visitors to fur trading posts and prospecting camps, eventually leading to half-orcs being born in these rough places otherwise devoid of a fairer sex. Your mother-clan is in thrall to the Ironmask, true orcs would kill you as a mongrel dog and your father’s people cannot decide between mere distrust and disgust. Yet somehow your wandering feet came to Rockhill, where half-orcs ply muscle and their hardiness in the rough underbelly or outer reaches of society. | |||
=== [[Aasimar]] === | === [[Aasimar]] === | ||
Aasimar are born of a rare union between humens and angels. They bear the mark of their celestial touch through many varying physical features. Their looks resemble the traditional characteristics of whichever of the Gods the Angel parent was associated with. Most commonly, aasimar are similar to humens, albeit taller, and possess uncanny beauty. They have strangely colored skin and are more physically frail than the average humen. Because of their upbringing, they make for natural conduits for godly powers. Rockhills populace holds them with a mixture of uneasy fear or, and respect. It is also widely believed that an aasimars death is a bad omen... | |||
=== [[Tiefling]] === | === [[Tiefling]] === | ||
Tieflings, also known as Infernal-Spawn by the Dwarves, are a relatively new species in Grimoria. Having shown up sometime within the past two centuries, very little is known about their culture as many seem to simply integrate within whatever society they find themselves in. Tieflings usually cause strong disturbances with their presence, as their fiendish looks Many have claimed that they are the spawn of a succubus (Or incubus) laying with a mortal. In this, their species has suffered vast tragedy throughout their short history, Facing scrutiny, judgement and even genocide in the past. Wounding many tiefling psyche and leading to most seeking a solitary life outside the watchful eyes of others. Tiefling cannot reproduce with mortals, and so no half-breed exists. Tiefling tend to be extremely perceptive and paranoid, as luck is rarely on their side and their unique biology makes them extremely susceptible to injury. | |||
=== [[Axian]] === | === [[Axian]] === | ||
Axians are a proud, shark-like people that have a heritage founded in maritime trade, tax evasion, and piracy. They have a strong distaste for the nobility and taxation, making them a target of discrimination in Ratwood. They are oftentimes scapegoats for crime. Due to their penchant for trade and travel, they can be found all over the world, oftentimes seeing places many places could not even dream of. They look down at those they considered the 'settled' and often uproot themselves quite often in their lifetimes. However, due to the isolation in Ratwood, many | Axians are a proud, shark-like people that have a heritage founded in maritime trade, tax evasion, and piracy. They have a strong distaste for the nobility and taxation, making them a target of discrimination in Ratwood. They are oftentimes scapegoats for crime. Due to their penchant for trade and travel, they can be found all over the world, oftentimes seeing places many places could not even dream of. They look down at those they considered the 'settled' and often uproot themselves quite often in their lifetimes. However, due to the isolation in Ratwood, many axians find their sanity being clawed away as they find themselves stuck in one place. | ||
=== [[Wildkin]] === | === [[Wildkin|Wild-Kin]] === | ||
Wild-kin are a highly diverse and varied group of people who were born into unfortunate circumstances. Many wild-kin were either born to | Wild-kin are a highly diverse and varied group of people who were born into unfortunate circumstances. Many wild-kin were either born to humen parents or were once humen themselves, having been turned by cursed items, powerful wizardry, or as punishment by the gods for their sins. However, some are born to wild-kin themselves, while others are half-breeds between other races. Regardless of their origin, many wild-kin face discrimination by those ignorant of their origins. Yet, due to their prominence in numbers and the growing number of wild-kin amongst noble families, they have been begrudgingly accepted into society, although not without consequences. | ||
==== Half Kin ==== | ==== Half-Kin ==== | ||
==== Verminvolk ==== | ==== Verminvolk ==== | ||
A race akin to wild-kin, except afflicted with significantly smaller stature. A bit less respected than their kin due to their closer resemblance to vermin, like the dichotomy between kobold and sissean. | |||
=== [[Drakian]] === | === [[Drakian]] === | ||
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=== [[Sissean]] === | === [[Sissean]] === | ||
Sisseans are hardy, reptilian people that share a unique bond among their kind due to being the target of oppression and enslavement by other races, particularly by | Sisseans are hardy, reptilian people that share a unique bond among their kind due to being the target of oppression and enslavement by other races, particularly by humens and drakians. They take pride in their resilience and adaptability, and they can be found all over the world for one reason or another. Once a nomadic, tribal people, sisseans are often forced to hide and settle in deserts, swamps, bogs, and other typically inhospitable lands. Their appearance changes based on the lands they adapt to, allowing for crocodilian appearance if from the swamp to lizard-like appearances if from the desert. | ||
=== [[Fluvian]] === | === [[Fluvian]] === | ||
=== [[Tabaxi]] === | === [[Tabaxi]] === | ||
Tabaxi are taller than most humens at six to seven feet. Their bodies are slender and covered in spotted or striped fur. Like most felines, tabaxi have long tails and retractable claws. Tabaxi fur color ranges from light yellow to brownish red. Tabaxi eyes are slit-pupiled and usually green or yellow. Tabaxi are competent swimmers and climbers as well as speedy runners. They have a good sense of balance and an acute sense of smell. | |||
=== [[Vulpkian]] === | === [[Vulpkian]] === |
Revision as of 20:54, 19 September 2024
This page is very much a WIP with many placeholders and will be updated with more details as Staff expand on the Official Lore, largely limited to what is mechanically implemented at the moment.
History of Grimoria
Lore Primer Goes Here
Geography of Grimoria
Enigma
Rockhill
The Bog
The Zenithar Pact
Zenitharion
Heartfelt
Fablefield
The Zybantu Ziggurat
Azure Keep
The Sovereignity of Valoria
Citifeta
The Dwarven Federation
The Elven Enclaves
The Ork & Goblin Throngs
Religions of Grimoria
The Divine Pantheon
The Old Faith
The Inhumen Pantheon
Races of Grimoria
Humen
Humens (or Humans) are the eldest of the Weeping God's creation. Noted for their tenacity and overwhelming population, humens tend to outnumber the other races at a rate of about ten to one in regions such as Grenzelhoft; although, to the west, the opposite is true. Humen come from a vast swathe of cultures and ethnicity, most of which have historically been at odds with one another. Being the eldest of the Weeping God, humens tend to find fortune easier than the other races, and are so diverse that no other racial traits are dominant in their species...
Dwarf
A proud and robust race of short mountain folk, the dwarves are known for their pride in martial strength and their tenacity towards their ancient traditions. A dwarf, much like the rock that they carve their fortress out of, is stubborn and ancient with their race being the longest lived of all of the Weeping God's creation. They, like stone, also rarely change and tend to shun the modernization of the world around them. Instead, a dwarf looks to his ancestorial heritage for guidance on the various challenges they face. Even if, in some irony: this behaviour leads the race towards technological advancement as they continue to improve their craft through powerful mechanization and forging dwarves are hearty, but are not known for their speed or eyesight... Each dwarf hails from an ancient fortress named after the most plentiful mineral.
Elf
Elves, or Wood Elf by the Elder races, are a generic term for tall, pointy-eared humanoids that trace their original heritage to the ancient mysterious Snow Elves. Considering their diverse history, it is extremely difficult for other mortals to even concept the various intricacies found in elven society, and the hundreds if not thousands of tribes that exist within their culture! Elves tend to be looked poorly upon by humens, as historically the two races have been rivals in various conflicts and territorial disputes. This however does not stop many humens and elves from forming relationships, which are capable of producing child. Elves are known for their intelligence and sharp eyes, but their graceful nature does not lend itself to the concepts of strength or durability... There are elves from a small smattering of tribes in these parts.
Wood Elves
Dark Elves
Elves are a generic term for tall, pointy-eared humanoids, of whom trace their original heritage to the ancient mysterious Snow Elves. These ones are of a dark complexion and originate mostly from the Underdark. Their culture and entire lives normally involve serving the evil gods of the inhumen pantheon. Previously rare but in recent times, more and more dark elves can be seen on the surface. The ones who aren't overtly cruel and bloodthirsty, tend to flee to the surface lest they get culled by their own society, while some more sinister ones abandon their cities in search of new and greater power.
Half-Elf
The child of an Elf and Humen, Half-Elves are generally frowned upon by more conservative peoples, although as racial tensions lower, more and more half-elves are being born. To the point that some scholars worry that someday, it may be impossible to distinguish the two species. Half-Elves are extremely diverse, as they bring in humen and elvish culture and it is widely considered that Half-Elf culture is simply a melting pot of various other cultures condensing into one vibrant entity. Due to their heritage, Half-Elves tend to gain racial traits depending on how strong their fathers, or mothers, genes were. Half-Elves also typically try to find identity in one of two regions they have similarities towards.
Seelie
The smallest of Fae-folk, Seelie are a mysterious race and not well understood. Parentless creatures and apparently only feminine in nature, it is clear that they do not propagate in a typical human way. Instead, Seelie tend to appear and gather in places of chaos and misfortune, thriving in such an environment. Seelie are known to have Elemental Attunements, an influence of nature that mystically sprung them into existence. Any tribalism or history regarding the race is scarce and uncommon, as such misconception and myth surrounds them. The wary traveler should take heed of such beings, as both fortune and misery is said to accompany the little troublemakers.
Orc
Half-Orc
With the Ironmask clan on a centuries-long warpath to consolidate all orcs within their banner, crushed orc tribes have lost their menfolk and war-widows have been scattered to the hinterlands. Between humen civilization and orc savagery, orc-women opting for exile over dishonor have become more common visitors to fur trading posts and prospecting camps, eventually leading to half-orcs being born in these rough places otherwise devoid of a fairer sex. Your mother-clan is in thrall to the Ironmask, true orcs would kill you as a mongrel dog and your father’s people cannot decide between mere distrust and disgust. Yet somehow your wandering feet came to Rockhill, where half-orcs ply muscle and their hardiness in the rough underbelly or outer reaches of society.
Aasimar
Aasimar are born of a rare union between humens and angels. They bear the mark of their celestial touch through many varying physical features. Their looks resemble the traditional characteristics of whichever of the Gods the Angel parent was associated with. Most commonly, aasimar are similar to humens, albeit taller, and possess uncanny beauty. They have strangely colored skin and are more physically frail than the average humen. Because of their upbringing, they make for natural conduits for godly powers. Rockhills populace holds them with a mixture of uneasy fear or, and respect. It is also widely believed that an aasimars death is a bad omen...
Tiefling
Tieflings, also known as Infernal-Spawn by the Dwarves, are a relatively new species in Grimoria. Having shown up sometime within the past two centuries, very little is known about their culture as many seem to simply integrate within whatever society they find themselves in. Tieflings usually cause strong disturbances with their presence, as their fiendish looks Many have claimed that they are the spawn of a succubus (Or incubus) laying with a mortal. In this, their species has suffered vast tragedy throughout their short history, Facing scrutiny, judgement and even genocide in the past. Wounding many tiefling psyche and leading to most seeking a solitary life outside the watchful eyes of others. Tiefling cannot reproduce with mortals, and so no half-breed exists. Tiefling tend to be extremely perceptive and paranoid, as luck is rarely on their side and their unique biology makes them extremely susceptible to injury.
Axian
Axians are a proud, shark-like people that have a heritage founded in maritime trade, tax evasion, and piracy. They have a strong distaste for the nobility and taxation, making them a target of discrimination in Ratwood. They are oftentimes scapegoats for crime. Due to their penchant for trade and travel, they can be found all over the world, oftentimes seeing places many places could not even dream of. They look down at those they considered the 'settled' and often uproot themselves quite often in their lifetimes. However, due to the isolation in Ratwood, many axians find their sanity being clawed away as they find themselves stuck in one place.
Wild-Kin
Wild-kin are a highly diverse and varied group of people who were born into unfortunate circumstances. Many wild-kin were either born to humen parents or were once humen themselves, having been turned by cursed items, powerful wizardry, or as punishment by the gods for their sins. However, some are born to wild-kin themselves, while others are half-breeds between other races. Regardless of their origin, many wild-kin face discrimination by those ignorant of their origins. Yet, due to their prominence in numbers and the growing number of wild-kin amongst noble families, they have been begrudgingly accepted into society, although not without consequences.
Half-Kin
Verminvolk
A race akin to wild-kin, except afflicted with significantly smaller stature. A bit less respected than their kin due to their closer resemblance to vermin, like the dichotomy between kobold and sissean.
Drakian
Drakians are a proud and ancient race that trace their heritage to dragons of old. They are highly protective of their bloodline and do everything in their power to make sure it does not spread beyond their own, as they believe themselves to be guardians of tradition and that it is their ultimate duty to maintain their prestige as a race. After all, a single drop of draconic blood in one's bloodline means that they will experience all of the benefits of having draconic ancestors such as agelessness.
Kobold
Sissean
Sisseans are hardy, reptilian people that share a unique bond among their kind due to being the target of oppression and enslavement by other races, particularly by humens and drakians. They take pride in their resilience and adaptability, and they can be found all over the world for one reason or another. Once a nomadic, tribal people, sisseans are often forced to hide and settle in deserts, swamps, bogs, and other typically inhospitable lands. Their appearance changes based on the lands they adapt to, allowing for crocodilian appearance if from the swamp to lizard-like appearances if from the desert.
Fluvian
Tabaxi
Tabaxi are taller than most humens at six to seven feet. Their bodies are slender and covered in spotted or striped fur. Like most felines, tabaxi have long tails and retractable claws. Tabaxi fur color ranges from light yellow to brownish red. Tabaxi eyes are slit-pupiled and usually green or yellow. Tabaxi are competent swimmers and climbers as well as speedy runners. They have a good sense of balance and an acute sense of smell.