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Guide to Enchanting |
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! colspan="4" |Tier 1 | |||
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|Enchantment | |||
|Application | |||
|Ingredients | |||
|Effect | |||
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! colspan="4" |'''Tier 2''' | |||
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|Enchantment | |||
|Application | |||
|Ingredients | |||
|Effect | |||
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! colspan="4" |'''Tier 3''' | |||
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|Enchantment | |||
|Application | |||
|Ingredients | |||
|Effect | |||
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! colspan="4" |Tier 4 | |||
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|Enchantment | |||
|Application | |||
|Ingredients | |||
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== TIER 1 == | == TIER 1 == | ||
Enchantment of woodcutting | Enchantment of woodcutting |
Revision as of 16:41, 17 February 2025
Tier 1 | |||
---|---|---|---|
Enchantment | Application | Ingredients | Effect |
Tier 2 | |||
Enchantment | Application | Ingredients | Effect |
Tier 3 | |||
Enchantment | Application | Ingredients | Effect |
Tier 4 | |||
Enchantment | Application | Ingredients | Effect |
TIER 1
Enchantment of woodcutting
Applies to: axes
Cost: 5 oz mercury (15u), 1 scroll, 1 manacrystral
Effect: hits to trees do more damage
Enchantment of mining
Applies to: pickaxes
Cost: 5 oz mercury (15u), 1 scroll, 1 runed artifact
Effect: hits to trees do more damage
Enchantment of xylix
Applies to: clothing/armor
Cost: 5 oz mercury (15u), 1 scroll, 1 leyline shard
Effect: gives a +1 to luck stat
Enchantment of unyield light
Applies to: weapons & clothing/armor
Cost: 5 oz mercury (15u), 1 scroll, 2 elemental mote
Effect: item glows brightly like a lantern
Enchantment of compact storage
Applies to: any kind of storage item
Cost: 5 oz mercury (15u), 1 scroll, 2 infernal ash, 2 fairy dust
Effect: doubles item storage space.
Enchantment of revealing
Applies to: lanterns/torches
Cost: 5 oz mercury (15u), 1 scroll, 2 fairy dust
Effect: doubles range of lantern/torches.
TIER 2
Enchantment of dark vision
Applies to: clothing
Cost: 5 oz mercury (15u), 1 scroll, 1 iridescent scale, 1 mana crystal, 1 arcanic meld
Effect: grants dark vision when worn
Enchantment of featherstep
Applies to: shoes, rings
Cost: 5 oz mercury (15u), 1 scroll, 1 iridescent scale, 1 fairy dust, 1 arcanic meld
Effect: +1 speed, lightstep trait
Enchantment of fire resist
Applies to: clothing/armor
Cost: 5 oz mercury (15u), 1 scroll, 1 hellhound fang, 1 infernal ash, 1 arcanic meld
Effect: resistance to being set on fire. (Fire projectiles still hurt)
Enchantment of climbing
Applies to: clothing/armor
Cost: 5 oz mercury (15u), 1 scroll, 1 elemental shard, 1 infernal ash, 1 arcanic meld
Effect: +2 climbing
Enchantment of nimble fingers
Applies to: gloves, rings
Cost: 5 oz mercury (15u), 1 scroll, 1 hellhound fang, 1 obsidian, 1 arcanic meld
Effect: +2 stealing, +1 lockpicking
Enchantment of swamp trekking
Applies to: shoes, rings
Cost: 5 oz mercury (15u), 1 scroll, 1 elemental shard, 1 runed artifact, 1 arcanic meld
Effect: no slowdown from mud
Enchantment of smithing
Applies to: hammers
Cost: 5 oz mercury (15u), 1 scroll, 1 elemental shard, 1 elemental mote, 1 arcanic meld
Effect: doubles chance of a breakthrough while smithing
TIER 3
Enchantment of lyfestealing
Applies to: weapons
Cost: 5 oz mercury (15u), 1 scroll, 1 heartwoodcore, 2 hellhound fang, 1 dense arcanic meld
Effect: hitting an enemy will steal health from them, and heal you with a cooldown on the effect.
Enchantment of frostveil
Applies to: weapons, armor/clothing
Cost: 5 oz mercury (15u), 1 scroll, 1 elemental fragment, 2 elemental shards, 1 dense arcanic meld Effect: hitting an enemy(weapon) OR getting hit by an enemy (armor) wil apply a cold debuff to foe, slowing them.
Enchantment of phoenix guard
Applies to: armor/clothing Cost: 5 oz mercury (15u), 1 scroll, 1 moltencore, 2 iridescent scales, 1 dense arcanic meld
Effect: sets attackers on fire
Enchantment of wound closing
Applies to: rings
Cost: 5 oz mercury (15u), 1 scroll, 1 heartwoodcore, 2 iridescent scales, 1 dense arcanic meld
Effect: grants the wound closing spell when worn (lesser doctor heal, sizable cooldown)
Enchantment of returning weapon
Applies to: rings, gloves
Cost: 5 oz mercury (15u), 1 scroll, 1 elemental fragment, 2 fairy dust, 2 elemental mote, 1 dense arcanic meld
Effect: grants summon weapon spell when worn.
Enchantment of archery
Applies to: gloves, bracers, ring
Cost: 5 oz mercury (15u), 1 scroll, 2 hellhound fangs, 2 leyline shards, 1 dense arcanic meld
Effect: +2 perception, +2 crossbows, +2 bows; when worn.
Enchantment of leaping
Applies to: rings, bracers Cost: 5 oz mercury (15u), 1 scroll, 2 moltencores, 2 leyline shards, 1 dense arcanic meld
Effect: grants Z jump trait and long jump trait.
TIER 4
Enchantment of infernal flame
Applies to: weapons, bows/crossbows, clothing/armor
Cost: 5 oz mercury (15u), 1 scroll, 1 abyssal flame, 2 heartwoodcores, 1 sorcerous weave
Effect: foes hit are set aflame.
Enchantment of freezing
Applies to: clothing/armor, weapons, bows/crossbows,
Cost: 5 oz mercury (15u), 1 scroll, 1 sylvan essence, 2 moltencores, 1 sorcerous weave
Effect: freezes foe(weapons/bows) or attackers (clothing/armor) in a solid block of ice they must resist from.
Enchantment of briars curse
Applies to: weapons
Cost: 5 oz mercury (15u), 1 scroll, 1 sylvan essence, 2 heartwood cores, 1 sorcerous weave
Effect: Your weapon deals more damage, but injures you with each swing
Enchantment of temporal rewind
Applies to: weapons, clothing/armor
Cost: 5 oz mercury (15u), 1 scroll, 1 elemental relic, 2 heartwoodcore, 1 sorcerous weave
Effect: hitting a foe (weapon) OR being attacked teleports you back to the location of the interaction after a delay.