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Guide to Fighting

From Ratwood Keep
Revision as of 15:48, 14 August 2024 by Hmeister (Sọ̀rọ̀ | contribs) (Starting off on combat)
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Starting off

Combat is very different here compared to other servers, and is dictated heavily by stats, skills, armor and weapon choices. However, to learn combat you have to start simple by understanding the core mechanics.

Wrestling and Unarmed Attacks

One of the most important things to know how to use and defend against in combat is grappling. By grabbing someone with the grab action, and tightening your grip, you are able to perform a grabbing move, usually either Smashing, Twisting or Tackling (and pinning).

Smashing is dictated by what someone is smashed against and strength.

Twisting relies on the wrestling skill and strength, and is used to dislocate or break limbs.

Tackling, which only works on the upper, middle and lower body is how you non-lethally take someone out of combat, throwing them to the ground and forcing them to drop their weapon, relying on strength, constitution and the wrestling skill. With tackling come Pinning. if you stand ontop of the person and grab them with your other hand you can tackle them again and pin them to the ground, forcing them to stop fighting untill they can struggle out.


There are also intents that are combat focused, out of the four (Biting, Kicking, Jumping and Stealing) Biting and Kicking are the ones primarily used in combat.

Biting, which relies on strength, and specific traits (strong bite), is one of the best ways to inflict bleeding and critical hits that are intended to be lethal without a weapon, heavily depending on where you aim they can create a good last attack on an attacking Foe if you have been disarmed, since as long as your mouth isn't covered you can bite someone legs or feet while on the ground. fun fact, if you are chewing someone and want to stop to speak or such (you cannot do so while chewing) by emoting *spits or using the spit emote in the emotes tab, you can stop biting without having to move away to spit it out.

Kicking, along with stomping is a great way to disable people quickly and efficiently if you use your surrounding to your advantage. If someone is against a wall, or any solid object, you are able to kick them into it to get a guaranteed stun (even diagonally!), however there are also unique interactions with kicking. Stomping can occur when you are standing over someone and try to kick them, resulting in a stomp rather than a kick, and if you are wearing any hard boots or shoes can result in breaking or fracturing peoples bones. Groin (lower chest) kicking/stomping someone not wearing trousers or armor covering the groin can result in a quick and easy nutcrack, eggcrack or pelvis crack which completely disables both of someones legs, resulting in a massive advantage for yourself.


Other methods of not using weapons in combat are more niche and don't have direct action associated to them. The following are

Arm grabbing, which disables that limb from attacking even with just light grip, forcing someone to have to struggle out or use their other hand to fight instead.

Charging, which heavily relies on the consitution of both people involves entering a run and ramming into another person leading them, or yourself, to fall over as if they were tackled, while also stunning yourself. The longer the distance ran the more force is gathered, like a bull, however charging short distances is much less strong, and charging from upclose has a major disadvantage and usually results in you failing the charge.