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Guide to Miracles

From Ratwood Keep
Revision as of 04:19, 2 October 2025 by HyroFox (Sọ̀rọ̀ | contribs) (Half-Baked, major contribution to upcoming miracle guide with in-depths details.)
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MIRACLES

Genuinely, the main source of ALL healing within the game, and the most common.

Usually, those who have are: DEVOTEEs(Virtue), Acolytes, Templars, Bishop, Missionaries, Paladins and Clerics.

As well for your unique skill MIRACLE. WHICH, does not level up on it's own. These are incredibly unique by it's own and only few roles may have miracles unlocked by default. With Devotee being the lowest novice and Acolytes and Bishop sitting at EXPERT/MASTER/LEGENDARY.

Miracles with a Requires a Psycross/Amulets.

Miracles with a ⨁ Requires a Pantheon/Cross.

Mind you. Using DEVOTEE virtue DOES grant you +1 bonus to miracles skill. Allowing you to potentially unlock a miracle tier than the standard granted by the role you play as.
Non-Combat roles are granted with a strong, passive devotion regeneration gain.

CLERIC TAB

It's just your tab. Located in between -ADMIN- and EMOTES Granting you two options.

→ Check Devotion: Checks the total devotion you have.

→ Give Prayer: Manually allowed you to generate Devotion.

Note: As obvious as it is, you need Devotion to cast Miracles. Combatants are encouraged to be nearby a non-combatant roles (Acolytes/Missionaries/Bishop) in hopes to receive buffs.

DEFAULTS

Miracles that are given by default and are always present with Devotee Virtue on ANY role.

ORISON: (Present to ALL miracle casters. Check the mechanic below.)

(Casting it will make a white-glow hand appear to your current selected hand.)

→ Fill: Fills a container with HOLY WATER. Excruciatingly weak heal. But burns undead. Does nothing to Inhumen (Heretics)

→ Touch: Grants you the ability to speak LOUD. Speaking nearby a SCOM during it's effect will cause all SCOMS to shriek in terror, you will be anonymous however.

→ Use: Depending on your miracle level, an equivalent of a lamptern, allows you to illuminate yourself of allies for about 10 minutes. Excellent if you want a belt slot available for quivers, swords or whatever you find it best.

ASTRATA EXCLUSIVE:
IGNITE: sets objects on fire. DOES NOT set people on fire. Might work well with firebombs.
ASTRATA'S GAZE: 360 vision. Grants 1+ Per during day. Lasts longer if done so.
NOC EXCLUSIVE:
Noc's Gaze: Superior far sight, allows you to peer into a distance better than someone with 20 Perception. DOES NOT grant Perception stat by any means.
Darkvision: Grants a weak darkvision.
DENDOR EXCLUSIVE:
Spider Speak: Blesses a player with the miracle, making spiders neutral/friendly towards the blessed player.
Bless Crops: Farmer's delight. Speeds up, Heals and removes weeds from plants.
ABYSSOR EXCLUSIVE:
Aquatic Compulsion Makes a random fish from targeted, water tile to jump out. Careful, some water tiles may have monsters in them.
Second Wind If knocked down, forces you back on your feet. Restores a bit of FATIGUE and STAMINA.
RAVOX EXCLUSIVE:
Tug of War Chargeable cast. Cast on a player and it will start a tug of war. Whoever have superior STR, CONS and WILL wins. If Caster wins, he pulls the player towards the caster. If casted player wins, he snaps the chains with no other downside.
NECRA EXCLUSIVE:
Necra's Sight Marks a Pantheon of choice. Using it again allows you to peer through the pantheon like a scrying orb.
Burtial Rites Buriel Players without coin in their mouth or gravemarker available are sent back to lobby immediately.
PESTRA EXCLUSIVE:
Diagnosis Allows caster to examine someone's damage in greater detail.
Leeching Purge Hard Stuns a target. However, healing poison and resoting some blood.
MALUM EXCLUSIVE:
Malum's Fire Sets anything on fire.
EORA EXCLUSIVE:
Eora's Blessing Gives a massive mood buff.
UNDIVIDED EXCLUSIVE:
Astratan Gaze 360 vision. Grants 1+ Per during day. Lasts longer if done so.