Lore

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Revision as of 00:27, 22 July 2024 by Sembia (talk | contribs) (Created page with "This page is very much a WIP with many placeholders and will be updated with more details as Staff expand on the Official Lore, largely limited to what is mechanically implemented at the moment. == History of Grimoria == === Lore Primer Goes Here === == Geography of Grimoria == === Enigma === ==== Rockhill ==== ==== The Bog ==== === The Zenithar Pact === ==== Zenitharion ==== ==== Heartfelt ==== ==== Fablefield ==== === The Zybantu Ziggurat === ==...")
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This page is very much a WIP with many placeholders and will be updated with more details as Staff expand on the Official Lore, largely limited to what is mechanically implemented at the moment.

History of Grimoria

Lore Primer Goes Here

Geography of Grimoria

Enigma

Rockhill

The Bog

The Zenithar Pact

Zenitharion

Heartfelt

Fablefield

The Zybantu Ziggurat

Azure Keep

The Sovereignity of Valoria

Citifeta

The Dwarven Federation

The Elven Enclaves

The Ork & Goblin Throngs

Religions of Grimoria

The Divine Pantheon

The Old Faith

The Inhumen Pantheon

Races of Grimoria

Humen

Dwarf

Elf

Wood Elves

Dark Elves

Half Elves

Orc

Half Orcs

Aasimar

Tiefling

Axian

Axians are a proud, shark-like people that have a heritage founded in maritime trade, tax evasion, and piracy. They have a strong distaste for the nobility and taxation, making them a target of discrimination in Ratwood. They are oftentimes scapegoats for crime. Due to their penchant for trade and travel, they can be found all over the world, oftentimes seeing places many places could not even dream of. They look down at those they considered the 'settled' and often uproot themselves quite often in their lifetimes. However, due to the isolation in Ratwood, many Axians find their sanity being clawed away as they find themselves stuck in one place.

Wildkin

Wild-kin are a highly diverse and varied group of people who were born into unfortunate circumstances. Many wild-kin were either born to human parents or were once human themselves, having been turned by cursed items, powerful wizardry, or as punishment by the gods for their sins. However, some are born to wild-kin themselves, while others are half-breeds between other races. Regardless of their origin, many wild-kin face discrimination by those ignorant of their origins. Yet, due to their prominence in numbers and the growing number of wild-kin amongst noble families, they have been begrudgingly accepted into society, although not without consequences.

Half Kin

Verminvolk

Drakian

Drakians are a proud and ancient race that trace their heritage to dragons of old. They are highly protective of their bloodline and do everything in their power to make sure it does not spread beyond their own, as they believe themselves to be guardians of tradition and that it is their ultimate duty to maintain their prestige as a race. After all, a single drop of draconic blood in one's bloodline means that they will experience all of the benefits of having draconic ancestors such as agelessness.

Kobold

Sissean

Sisseans are hardy, reptilian people that share a unique bond among their kind due to being the target of oppression and enslavement by other races, particularly by Humans and Drakians. They take pride in their resilience and adaptability, and they can be found all over the world for one reason or another. Once a nomadic, tribal people, Sisseans are often forced to hide and settle in deserts, swamps, bogs, and other typically inhospitable lands. Their appearance changes based on the lands they adapt to, allowing for crocdilian appearance if from the swamp to lizard-like appearances if from the desert.

Fluvian

Tabaxi

Vulpkian