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Guide to Magic: Difference between revisions

From Ratwood Keep
Fixed up some typos(?), added the newer miracles. Will add magic spells later.
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<h1 style="font-size: 35px;">Holy, Unholy, and Magic</h1>
''“A wizard is never late, nor is he early, he arrives precisely when he means to.” – The Grey Wizard''


There are three types of magic in this game. There aren't systems to learn new ones yet, so the spells you get depend on your role. Vampire lords will get all vampire powers. Court Magicians will get all Magical spells. And the Priest will get all Divine spells. Each of these roles have downgraded variants, such as Vampire Servants, Mages, and Acolytes.
== Starting off ==
Welcome to the Arcyne Arts. While most servers provide a set spell for a mage to use, or give a list of spells, but only rare chances to select new ones, Ratwood is different. The Core gameplay loop of magery involves your spell book, and what you can do to expand your knowledge/ offer your talents to lesser gifted denizens of Rockhill.


<h1 style="font-size: 35px;">How to use Magic?</h1>
== What can you do? ==
Most Mage activities boil down to a few options. Offering your spell-related services to those who need it, creating enchantments, or using rune rituals to assist others.


For most spells, it is quite simple, just click on what spell you wish to use on the bottom left of the screen, point towards your target, and hold middle mouse down until your cursor turns into the symbol. Once you release, you will shoot a projectile. Other spells are different, where you simply click on them, and a menu of available targets is show. For blessings, you will just have to hover your mouse over the target. On the holy team, if you gain enough devotion, you can unlock new spells.
Spells you acquire as a mage are gained through studying your spellbook. Almost every mage starts with a spellbook, of varying quality depending on their lot in lyfe, with the Court magos having the best book at week start in rockhill.
A mage can read their spell book once a day, and each time will be granted spellpoints to spend on more spells. The Maximum amount of spellpoints is determined by the quality of spellbooks:


<h1 style="font-size: 35px;">List of spells</h1>
''Poorly'' made tomes offer at most 1.


{| class="wikitable"
''Beginner'' tomes offer 2.
|+ Holy Spells (spells marked with ✮ requires a psycross, you start with it or can [[Guide to Crafting|craft]] one)
 
|-
''Apprentice'' tomes 3.
! Name !! Patron !! Role !! Element !! Devotion Cost !! Effect
 
|-
''Adept'' Tomes 4.
| Diagnose || Pestra || Devotion Unlock || Heal || none || Works as health analyzer.
 
|-
''Expert'' tomes 6.
| Lesser Miracle || Any || Devotion Unlock || Heal || 25 || Heal a limb. Can be range cast. Additionally, stuns and burns any undead its cast upon.
 
|-
''Master'' tomes 8.
| Sacred Flame✮ || Astrata || Devotion Unlock || Attack || 30 || Light something on fire. Can be range cast.
 
|-
''Legendary'' tomes 12.
| Bodypart Miracle✮ || Pestra || Devotion Unlock || Heal || 20 || Places target's limbs back on place and makes them fully functional again. You can use limbs of other people, even skeletons.
 
|-
These given spellpoints are then multiplied by a learning modifier, that consists of your reading skill, your intelligence, and your arcana skill. As an example: The court mage will almost always have 100% of their spellpoints each night, where as a refugee mage may get as low as 25%.
| Anastasis✮ || Astrata || Devotion Unlock || Revival || 80 || Revive a person that lays in front of a pantheon cross. Needs to be charged. Caster needs to stand in front of target. Does not work on headless corpses/rotten corpses/corpses of players that started a new character. (gives PQ to caster)
 
|-
This Learning modifier can be influenced by a few extra actions. Reading a spellbook atop of a knowledge rune, infusing your spellbook with a gem, and smoking pipeweed all increase your learning modifier and can allow you to have more spellpoints on reading your spellbook.
| Burial Rites✮ || Necra || Devotion unlock || Funeral || 5 || Allows you to put to rest the soul of a dead person who is in the grave. If cast successfully, it replaces the need to put a grave marker.
 
|-
For what type of spells you can learn refer to the [[Guide to Spells]].
| Churn Undead✮ || Necra/Templar || Devotion Unlock || Attack || 20 || Sets ablaze any undead and explodes them. Caster needs to stand infront of target.
 
|-
== Enchanting ==
| Speak with Soul✮ || Necra || Devotion Unlock || Psy || 30 || Allows you to briefly summon the ghost of any deceased character whose soul is currently in the Underworld. The ghost is invisible, but can speak.
Recommended items: Chalk, Summoners pouch, scrolls, mercury, Various summoning material.
|-
 
| Bless Crops✮ || Dendor || Devotion Unlock || Psy || 20 || Blesses up to 5 plants within the spell's area of ​​effect. Blessed plants do not need watering or fertilizing, grow faster, also dead plants become healthy again.
What about enchanting, you ask? Mages are able to make a variety of enchantment scrolls along 4 tiers of enchantment. To do this, a mage must have a piece of chalk, a scroll, Mercury (to write with) and various components that are required for  the desired enchantment.
|-
 
| Tame Beast✮ || Dendor || Devotion Unlock || Psy || 20 || Turns aggressive beast mobs (like volves) passive. Caster needs to stand in front of target.
Basic components are fairly easy to obtain, Many of which can be found in the wild. Obsidian is obtained from prestidigitating lava, Mana crystals from prestidigitating a mana-fountain, runed artifacts can be randomly found and look like rocks with sigils. However, for the majority of required components, You will need to summon things.  
|-
 
| Conjure Vines✮ || Dendor || Devotion Unlock || Psy || 30 || Grows weepvines in front of the caster.
Refer to the [[Guide to Summoning]]: for what creatures can be summoned, and what components they leave behind upon death.
|-
 
| Cure Rot || Pestra || Devotion Unlock || Revival || 30 || Cures the rot of a corpse, with some side effects, and allows them to be revived. Needs to be charged. (gives PQ to caster)
To start enchantment, you must draw an imbuement array with chalk. This imbuement array requires a clear 3x3 space. From there, you can select any Tier 1 or Tier 2 enchantment, and it will tell you what ingredients you are actively missing from the array. What about Tier 3 and Tier 4 enchantments you ask?
|-
 
| Blindness✮ || Noc || Devotion Unlock || Attack || 15 || Ranged. Makes your target blind for a short period of time.
For higher level of enchantments, you require an arcyne silver dagger. By default, the court mage has one handy. Otherwise, you’ll need to find some silver and have a blacksmith forge you a silver dagger. After which, you imbue the silver dagger with a chunk of raw Cinnabar. Be warned however, that the Greater Imbuement Array requires a 5x5 tile space to create.
|-
 
| Invisibility✮ || Noc || Devotion Unlock || Psy || 25 || Makes you invisible for 15 seconds.
Enchantments are relatively finicky things, and some enchantments only work on some types of things, be it armor, weapons, rings, or shoes. Refer to the [[Guide to Enchanting|Guide To Enchanting]] for what each affects.
|-
 
|Burden✮
== RuneRituals ==
|Ravox
Rune Rituals function with the same system as enchantments- That is, you draw the desired rune with chalk, and to perform a ritual it requires components to be atop of it. These can vary, from the wall accession matrix; which creates an arcyne barrier in front of the ritualmaker, To the convienant, but expensive Planar Convergence Matrix, which allows the user and anyone above to be teleported to another convergence matrix.
|Devotion Unlock
 
|Psy
Notably however: Some of these rituals require more then one invoker- That is, someone with arcana knowledge within range of the rune to assist in invoking it. This is especially present for a Tier 4 summoning rune, The noc's eye warded sealate confinement matrix.
|20
 
|Slows the target to a crawl for several seconds.
As mentioned in the enchantment section, There are different tiers of runes, and arcyne silver daggers are needed to perform tier 3 and tier 4 rune rituals.  
|-
 
|Vigorous Exchange✮
All rituals will use up the components offered to them, so be sure not to activate them carelessly, unless you have a stockpile of the material used in it.
|Malum
 
|Devotion Unlock
== Mage Curios ==
|Psy
Mages also have access to several arcane crafting recipes.
|30
 
|Restores stamina to oneself, or a target. More is restored if this is cast on someone else.
Many of these are curios of sorts, providing varying usefulness albeit likely situational ones.
|-
 
|Heat Metal✮
From crafting new chalk, Amythortz gems, infernal feathers, sending stones, void lampterns, manabinding collars, manabinding gloves, shimmering lenses, mimic trinkets, summoning binding shackles, infernal forges, rings of null magic, temporal hourglasses and a variety of arcanic melds.
|Malum
 
|Devotion Unlock
For additional recipies, refer to the [[Guide to Arcane Crafts]]
|Psy/Attack
|40
| - If targeting someone else's body, and they are wearing a smeltable piece of armor in that slot, deals heat damage.
- If targeting a smeltable item on the floor, smelts it.
- If targeting someone's hand, holding a smeltable weapon, deals heat damage and makes the target drop the weapon.
- If targeting someone's hand, holding tongs containing an ingot, the ingot will be heated.
|-
|Hammerfall✮
|Malum
|Devotion Unlock
|Attack
|80
|Damages walls and structures in an area. Knocks down or staggers anyone within the area, as well.
|-
|Crafter's Covenant✮
|Malum
|Devotion Unlock
|Psy
|100
|Any coins, statues, and rings on a tile are given to Malum in exchange for a single item. This item can be from smithing recipes, a musical instrument, or a riddle of steel.
|-
|Eora's Curse✮
|Eora
|Devotion Unlock
|Psy
|0
|Disorients the target, making them high for a brief period of time.
|-
|Eoran Bloom✮
|Eora
|Devotion Unlock
|Psy
|0
|Summons an Eoran Bud, a flower which can be placed on someone's head. As long as it's worn, the wearer cannot attack. The wearer cannot remove it by themselves.
|-
|Eora's Charm✮
|Eora
|Devotion Unlock
|Psy
|100
|Enchant a character with your beauty. Immobilizes them for several seconds, and prevents them from attacking.
|}

Latest revision as of 16:05, 17 February 2025

“A wizard is never late, nor is he early, he arrives precisely when he means to.” – The Grey Wizard

Starting off

Welcome to the Arcyne Arts. While most servers provide a set spell for a mage to use, or give a list of spells, but only rare chances to select new ones, Ratwood is different. The Core gameplay loop of magery involves your spell book, and what you can do to expand your knowledge/ offer your talents to lesser gifted denizens of Rockhill.

What can you do?

Most Mage activities boil down to a few options. Offering your spell-related services to those who need it, creating enchantments, or using rune rituals to assist others.

Spells you acquire as a mage are gained through studying your spellbook. Almost every mage starts with a spellbook, of varying quality depending on their lot in lyfe, with the Court magos having the best book at week start in rockhill. A mage can read their spell book once a day, and each time will be granted spellpoints to spend on more spells. The Maximum amount of spellpoints is determined by the quality of spellbooks:

Poorly made tomes offer at most 1.

Beginner tomes offer 2.

Apprentice tomes 3.

Adept Tomes 4.

Expert tomes 6.

Master tomes 8.

Legendary tomes 12.

These given spellpoints are then multiplied by a learning modifier, that consists of your reading skill, your intelligence, and your arcana skill. As an example: The court mage will almost always have 100% of their spellpoints each night, where as a refugee mage may get as low as 25%.

This Learning modifier can be influenced by a few extra actions. Reading a spellbook atop of a knowledge rune, infusing your spellbook with a gem, and smoking pipeweed all increase your learning modifier and can allow you to have more spellpoints on reading your spellbook.

For what type of spells you can learn refer to the Guide to Spells.

Enchanting

Recommended items: Chalk, Summoners pouch, scrolls, mercury, Various summoning material.

What about enchanting, you ask? Mages are able to make a variety of enchantment scrolls along 4 tiers of enchantment. To do this, a mage must have a piece of chalk, a scroll, Mercury (to write with) and various components that are required for the desired enchantment.

Basic components are fairly easy to obtain, Many of which can be found in the wild. Obsidian is obtained from prestidigitating lava, Mana crystals from prestidigitating a mana-fountain, runed artifacts can be randomly found and look like rocks with sigils. However, for the majority of required components, You will need to summon things.

Refer to the Guide to Summoning: for what creatures can be summoned, and what components they leave behind upon death.

To start enchantment, you must draw an imbuement array with chalk. This imbuement array requires a clear 3x3 space. From there, you can select any Tier 1 or Tier 2 enchantment, and it will tell you what ingredients you are actively missing from the array. What about Tier 3 and Tier 4 enchantments you ask?

For higher level of enchantments, you require an arcyne silver dagger. By default, the court mage has one handy. Otherwise, you’ll need to find some silver and have a blacksmith forge you a silver dagger. After which, you imbue the silver dagger with a chunk of raw Cinnabar. Be warned however, that the Greater Imbuement Array requires a 5x5 tile space to create.

Enchantments are relatively finicky things, and some enchantments only work on some types of things, be it armor, weapons, rings, or shoes. Refer to the Guide To Enchanting for what each affects.

RuneRituals

Rune Rituals function with the same system as enchantments- That is, you draw the desired rune with chalk, and to perform a ritual it requires components to be atop of it. These can vary, from the wall accession matrix; which creates an arcyne barrier in front of the ritualmaker, To the convienant, but expensive Planar Convergence Matrix, which allows the user and anyone above to be teleported to another convergence matrix.

Notably however: Some of these rituals require more then one invoker- That is, someone with arcana knowledge within range of the rune to assist in invoking it. This is especially present for a Tier 4 summoning rune, The noc's eye warded sealate confinement matrix.

As mentioned in the enchantment section, There are different tiers of runes, and arcyne silver daggers are needed to perform tier 3 and tier 4 rune rituals.

All rituals will use up the components offered to them, so be sure not to activate them carelessly, unless you have a stockpile of the material used in it.

Mage Curios

Mages also have access to several arcane crafting recipes.

Many of these are curios of sorts, providing varying usefulness albeit likely situational ones.

From crafting new chalk, Amythortz gems, infernal feathers, sending stones, void lampterns, manabinding collars, manabinding gloves, shimmering lenses, mimic trinkets, summoning binding shackles, infernal forges, rings of null magic, temporal hourglasses and a variety of arcanic melds.

For additional recipies, refer to the Guide to Arcane Crafts