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Weapons: Difference between revisions

From Ratwood Keep
Added Stats, Added sharpness to all weapons.
→‎Shields: Added Shields
 
(2 intermediate revisions by the same user not shown)
Line 81: Line 81:
|Zweihander
|Zweihander
|200
|200
|
|200
|12
|12
|30
|30
Line 91: Line 91:
|-
|-
|Great Sword
|Great Sword
|200
|300
|300
|
|12
|12
|30
|30
Line 102: Line 102:
|-
|-
|Estoc
|Estoc
|200
|300
|300
|
|12
|12
|25
|25
Line 1,018: Line 1,018:
|Iron
|Iron
|Knife Skill
|Knife Skill
|}
== Shields ==
{| class="wikitable"
|+Shields
!Item
!Max Durability
!Force
!Defense
!Notes
|-
|Wooden Shield
|150
|10
|15
|
|-
|Tower Shield
|200
|15
|15
|
|-
|Kite Shield
|300
|20
|18
|
|-
|Heater Shield
|200
|15
|15
|
|-
|Buckler Shield
|300
|20
|9
|
|-
|Steam Shield
|200
|15
|15
|Lets you steam blast.
|}
|}



Latest revision as of 06:33, 6 June 2025

This page lists the stats for all weapons currently in Ratwood. Naturally, not all weapons are easily available, and may be a unique or semi-unique item for particular roles.

If there are any weapons missing, please let a wiki contributor know.

[The compendium is up to date as of June 5th, 2025.]

Stats

Max Durability - The higher this is, the longer it will take to destroy the weapon.

Max Sharpness - The higher this is, the slower your weapon loses sharpness percentage. Higher percentage sharpness means the weapon is more likely to dismember limbs.

Force - The higher this is, the more damage the weapon does while single-handing.

Force Wielded - The higher this is, the more damage the weapon does while two-handing.

Defense - The higher this is, the more likely to parry attacks

Minimum Strength - The strength you need to carry this in your non-dominant hand without dropping it. Try to not use weapons that are 2 or more min strength below your stats. If this value is 0, it has no minimum.

Length is used to defines which body parts you can attack. Generally, longer lengths let you attack more body parts when you're standing and on the ground.

Scrap Material is used for scrapping within a furnace/great furnace. If N/A the item cannot be scrapped. You always receive one material from scrapping.

Swords

Item Max Durability Max Sharpness Force Force Wielded Defense Min. Strength Length Scrap Material Notes
Iron Sword 100 100 18 25 4 6 Normal Iron
Steel Sword 150 100 18 25 4 7 Normal Steel
Engraved Sword 150 100 18 25 4 7 Normal Steel
Bastard Sword 150 100 25 30 4 7 Long Steel
Zweihander 200 200 12 30 4 9 Great Iron
Great Sword 200 300 12 30 5 9 Great Steel
Estoc 200 300 12 25 5 8 Great Steel
Iron Messer 125 100 18 N/A 2 4 Normal Iron
Steel Messer 175 100 20 N/A 2 4 Normal Steel
Langesmesser 150 100 20 30 4 7 Long Steel
Sabre 230 100 18 N/A 6 5 Normal Steel
Decorated Sabre 230 100 18 N/A 6 5 Normal Steel
Cutlass 220 100 18 N/A 6 7 Normal Steel
Elvish Saber 205 100 25 N/A 6 5 Normal Silver
Freezing Saber 150 100 18 N/A 6 5 Normal Steel
Rapier 215 100 18 N/A 7 6 Normal Steel
Decorated Rapier 215 100 18 N/A 7 6 Normal Steel
Iron Arming Sword 150 100 18 N/A 3 4 Short Iron
Steel Arming Sword 150 100 18 N/A 4 6 Short Steel
Chipped Sword 75 100 17 N/A 3 4 Short Iron
Gladius 150 100 22 N/A 2 7 Normal Bronze
Heirloom 150 100 20 32 4 7 Long Steel Named "Old Sword"
Judgement 150 100 40 55 4 7 Long Steel
Executions Sword 150 100 25 30 4 10 Long Steel
Crimson Fang 9999 100 30 38 4 7 Long Steel
Kilij Scimitar 150 100 26 31 4 7 Long Steel
Shalal Saber 150 100 26 31 5 6 Long Steel
Terminus Est 150 100 25 30 4 10 Long Steel
Sword of the Mad Duke 300 300 20 25 7 6 Normal Steel
Wooden Sword 200 N/A 5 8 5 0 Normal Ash Blunt

Blunt Weapons

Item Max Durability Max Sharpness Force Force Wielded Defense Min. Strength Length Scrap Material Notes
Cudgel 200 N/A 25 25 3 0 Short Ash
Wood Club 200 N/A 15 18 1 0 Normal Ash
Iron Mace 200 N/A 20 30 2 7 Normal Iron
Steel Mace 200 N/A 30 40 3 7 Normal Steel
Church Mace 200 N/A 25 30 3 7 Normal Steel
Iron Warhammer 200 N/A 20 N/A 3 7 Normal Iron
Steel Warhammer 200 N/A 25 N/A 4 7 Normal Steel
Goedendag 200 N/A 15 30 3 10 Long Ash
Steel Goedendag 200 N/A 15 35 3 10 Long Steel
Spiked Club 200 N/A 20 30 2 7 Normal Iron Mace Reskin (Not craftable)
Morningstar 200 N/A 30 40 3 7 Normal Steel Steel Mace Reskin (Not craftable)

Knives

Item Max Durability Max Sharpness Force Force Wielded Defense Min. Strength Length Scrap Material Notes
Hunting Knife 175 100 12 N/A 3 0 Short Iron
Cleaver 175 100 15 N/A 3 0 Short Steel
Combat Knife 175 100 16 N/A 3 0 Short Steel
Iron Dagger 100 100 15 N/A 3 0 Short Iron
Steel Dagger 150 100 15 N/A 3 0 Short Steel
Silver Dagger 100 100 15 N/A 3 0 Short Silver
Stone Dagger 50 50 15 N/A 1 0 Short N/A
Elvish Dagger 175 100 19 N/A 3 0 Short Silver
Nite Elf Dagger 175 100 25 N/A 3 0 Short Silver

Polearms

Spear Cut/Thrust Intents have extra reach.

Item Max Durability Max Sharpness Force Force Wielded Defense Min. Strength Length Scrap Material Notes
Wooden Staff 200 N/A 10 15 10 0 Long N/A
Aries Staff 300 N/A 25 28 10 0 Long Silver
Iron Spear 200 100 18 25 5 8 Great Iron
Improvised Billhook 200 100 12 25 4 8 Great Iron
Billhook 200 200 18 30 6 8 Great Steel
Stone Spear 50 50 15 18 4 6 Great N/A
Bardiche 200 200 15 30 6 9 Great Iron
Halberd 200 200 15 30 6 9 Great Steel
Eagle's Beak 200 N/A 15 30 6 11 Great Steel
Lucerne 200 200 15 30 6 11 Great Iron
Bronze Spear 200 100 20 25 2 8 Great Bronze

Flails/Whips

Punish intent on whips does very little damage, and is mainly for RP. Whips have extra reach.

Item Max Durability Max Sharpness Force Force Wielded Defense Min. Strength Length Scrap Material Notes
Iron Flail 200 N/A 15 N/A 0 4 Normal Iron
Steel Flail 200 N/A 21 N/A 0 5 Normal Steel
Whip 200 N/A 21 N/A 0 6 Normal N/A
Repenta En 200 N/A 29 N/A 0 8 Normal N/A

Axes

Item Max Durability Max Sharpness Force Force Wielded Defense Min. Strength Length Scrap Material Notes
Stone Axe 200 100 18 20 1 8 Short N/A
Battle Axe 200 300 25 30 4 12 Short Steel
Iron Axe 200 400 20 26 2 8 Short Iron
Steel Axe 200 500 22 28 3 8 Short Steel
Hatchet 200 400 19 N/A 2 1 Short Iron

Special

Item Max Durability Max Sharpness Force Force Wielded Defense Min. Strength Length Scrap Material Notes
Master's Rod 200 N/A 20 20 3 5 Normal N/A Can Electrocute & Silence

Uses Mace Skill

Stunmace 200 N/A 25 25 5 5 Normal N/A Can Electrocute

Uses Mace Skill

Katar 300 150 16 16 4 0 Short Steel For fist-stabbing

Uses Unarmed Skill

Tools

For when the peasants inevitably rise up against their rulers.

Item Max Durability Max Sharpness Force Force Wielded Defense Min. Strength Length Scrap Material Notes
Thresher 200 N/A 10 14 2 6 Long N/A Whip/Flail Skill
War Flail 200 N/A 12 25 2 9 Long N/A Whip/Flail Skill
Sickle 200 50 11 N/A 0 0 Normal N/A Knife Skill
Hoe 200 N/A 5 10 2 5 Long Iron Polearms Skill
Pitchfork 200 N/A 10 22 1 6 Long Iron Polearms Skill
Iron Scissors 100 100 12 N/A 3 0 Short Iron Knife Skill
Steel Scissors 150 100 14 N/A 3 0 Short Iron Knife Skill

Shields

Shields
Item Max Durability Force Defense Notes
Wooden Shield 150 10 15
Tower Shield 200 15 15
Kite Shield 300 20 18
Heater Shield 200 15 15
Buckler Shield 300 20 9
Steam Shield 200 15 15 Lets you steam blast.

Ranged Weapons

Bows and crossbows can be loaded with different ammo types, see table below.

Bows/Crossbows
Item Damage Factor Melee Force Melee Force Wielded Notes
Bow 1 15 N/A
Recurve Bow 0.9 9 N/A
Crossbow 2 10 N/A
Arquebus Rifle 2 10 15
Arquebus Pistol 2 10 N/A
Runelock Pistol 5 10 N/A
Ammo
Item Max Durability Damage Notes
Stone Arrow 5 35 Less durable
Arrow/Iron Arrow 20 35
Pyroclastic Arrow 10 35 Ignites on hit.

Cannot embed.

Poison Arrow 20 35 Poisons.
Bolt 10 35
Pyroclastic Bolt 10 35 Ignites on hit.

Cannot embed.

Lead Sphere 0 75
Grapeshot 0 15x6
Runed Sphere 0 40